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13L G40 NT Arathorn (Axis) vs JDOW (Allies +12)

  • 19 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 6 infantry; Remaining resources: 8 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to Northwest Persia
                1 mech_infantry moved from Syria to Persia
                1 armour and 1 artillery moved from Iraq to Persia
                2 infantry moved from Iraq to Northwest Persia
                1 fighter moved from Northern Italy to Normandy Bordeaux
                2 infantry moved from Southern France to Normandy Bordeaux
                1 fighter moved from Southern Italy to Normandy Bordeaux
                1 fighter moved from Southern Italy to 98 Sea Zone
                1 infantry moved from Eastern Poland to Western Ukraine
                      Italians take Western Ukraine from Russians
                1 infantry moved from Eastern Poland to Belarus
                      Italians take Belarus from Russians

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 transport; Americans defend with 2 transports
                    Italians win with 1 fighter remaining. Battle score for attacker is 21
                    Casualties for British: 1 transport
                    Casualties for Americans: 2 transports
                Battle in Persia
                    Italians attack with 1 armour, 1 artillery and 1 mech_infantry
                    British defend with 1 infantry
                    Italians win, taking Persia from British with 1 armour and 1 artillery remaining. Battle score for attacker is -1
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 mech_infantry
                    Turning on Edit Mode
                    EDIT: Adding units owned by Italians to Persia: 1 mech_infantry
                    EDIT: Removing units owned by Italians from Persia: 1 artillery
                    EDIT: Turning off Edit Mode
                Battle in Normandy Bordeaux
                    Italians attack with 2 fighters and 2 infantry
                    Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                    Italians win, taking Normandy Bordeaux from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                Battle in Northwest Persia
                    Italians attack with 1 bomber and 2 infantry
                    Russians defend with 1 mech_infantry
                    Italians win, taking Northwest Persia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Italians
                1 bomber moved from Northwest Persia to Iraq
                1 fighter moved from 98 Sea Zone to Iraq
                2 fighters moved from Normandy Bordeaux to Western Germany
                4 infantry moved from Northern Italy to Western Germany
                6 infantry moved from Northern Italy to Western Germany

    Place Units - Italians
                3 infantry placed in Southern France
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,6,3,3,2
                Italians collect 16 PUs (8 lost to blockades); end with 24 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 30 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 fighter moved from 42 Sea Zone to Borneo
                1 transport moved from 42 Sea Zone to 45 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Borneo
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 bomber
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 bomber
                Battle in Java

    Non Combat Move - ANZAC
                COMMENT: SZ42: Both Anz Fighters are on the same US carrier
                1 fighter moved from Borneo to 42 Sea Zone
                1 fighter moved from New South Wales to 42 Sea Zone
                1 destroyer moved from 54 Sea Zone to 44 Sea Zone
                1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                1 cruiser moved from 54 Sea Zone to 42 Sea Zone
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 infantry moved from New South Wales to Queensland
                1 artillery moved from New South Wales to Queensland
                1 aaGun moved from New South Wales to Queensland
                1 aaGun moved from Dutch New Guinea to New Guinea

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 17 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 39 Sea Zone to 43 Sea Zone

    Turn Complete - French

  • 15 14

    This    game      haass

    becoooooomee

    sloooooooooooooooowwwwwwwwwwwww

    ;)

  • 19 13

    @JDOW:

    This     game       haass

    becoooooomee

    sloooooooooooooooowwwwwwwwwwwww

    ;)

    Haha… I am sorry.
    I will post in not too long :)

  • 19 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 aaGun, 2 bombers, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Novgorod to Archangel
                1 artillery moved from Novgorod to Archangel
                3 bombers moved from Western Germany to United Kingdom
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                      Germans take 125 Sea Zone from Americans
                3 fighters and 5 tactical_bombers moved from Western Germany to Holland Belgium
                2 infantry moved from Western Germany to Holland Belgium
                1 infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians

  • 19 13

    I need interception orders in UK. 3 vs 3. Sending them up? Or not?

    Let me know

  • 15 14

    Yeah, why not, send the up.

  • 19 13

    No hits in airbattle.

    Will roll bombing here.

  • 19 13

    2@AB

    DiceRolls: 2@1; Total Hits: 12@1: (1, 2)

    1@NB

    DiceRolls: 1@1; Total Hits: 01@1: (4)

  • 19 13

    Damage @AB

    DiceRolls: 1@6; Total Hits: 11@6: (3)

    Damage @NB

    DiceRolls: 1@6; Total Hits: 11@6: (1)

  • 19 13

    AB had 2 in damage. A roll of 3+2 = 5. 2+5 = 7, which gives max damage of 6.

    NB had 0 in damage. A roll of 1+2 = 3. 0+3 = 3, which gives damage of 3.

    Will edit this in.

  • 19 13

    I had to reopen the map, so disregard the rolls of “aaguns”. They were rolled here first on the forum, so those dice stand. :)

  • 19 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 aaGun, 2 bombers, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Novgorod to Archangel
                1 artillery moved from Novgorod to Archangel
                3 bombers moved from Western Germany to United Kingdom
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                      Germans take 125 Sea Zone from Americans
                3 fighters and 5 tactical_bombers moved from Western Germany to Holland Belgium
                2 infantry moved from Western Germany to Holland Belgium
                1 infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians

    Combat - Germans
                Air Battle in United Kingdom
                    Germans attacks with 3 units heading to United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                    1 bomber killed by AA
                    Bombing raid in United Kingdom rolls: 5 and causes: 4 damage to unit: airfield
                    Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: harbour
                    Bombing raid in United Kingdom causes 9 damage total.  Damaged units is as follows: airfield = 4, harbour = 5
                    Turning on Edit Mode
                    EDIT: Changing unit bombing damage for these British owned units to: harbour = 3
                    EDIT: Turning off Edit Mode
                Battle in Archangel
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 3 fighters, 2 infantry and 5 tactical_bombers
                    Americans defend with 2 infantry
                    Germans win, taking Holland Belgium from Americans with 3 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 2 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                6 armour, 4 artilleries and 8 infantry moved from Western Germany to 112 Sea Zone
                6 armour, 4 artilleries, 8 infantry and 10 transports moved from 112 Sea Zone to 115 Sea Zone
                1 infantry moved from Karelia to Novgorod
                6 armour, 4 artilleries and 8 infantry moved from 115 Sea Zone to Novgorod
                3 fighters and 5 tactical_bombers moved from Holland Belgium to Western Germany
                2 bombers moved from United Kingdom to Western Germany
                1 carrier and 2 destroyers moved from 112 Sea Zone to 115 Sea Zone
                10 mech_infantrys moved from Southern Italy to Western Germany
                3 armour and 7 mech_infantrys moved from Southern Italy to Greater Southern Germany
                1 tactical_bomber moved from Western Germany to 115 Sea Zone
                1 fighter moved from 112 Sea Zone to 115 Sea Zone
                1 fighter moved from 112 Sea Zone to Western Germany

    Place Units - Germans
                1 aaGun, 2 bombers and 1 tactical_bomber placed in Western Germany
                3 infantry placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,5,1,1,4
                Germans collect 42 PUs (4 lost to blockades); end with 42 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs

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