@TinCanoftheSea – here’s a save file for after combat / ncm
i assumed there’s supposed to be some option to post results to forum from within the TripleA interface? unless i missed it, nothing popped up.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 8 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Northwest Persia
1 mech_infantry moved from Syria to Persia
1 armour and 1 artillery moved from Iraq to Persia
2 infantry moved from Iraq to Northwest Persia
1 fighter moved from Northern Italy to Normandy Bordeaux
2 infantry moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
1 fighter moved from Southern Italy to 98 Sea Zone
1 infantry moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 infantry moved from Eastern Poland to Belarus
Italians take Belarus from Russians
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport; Americans defend with 2 transports
Italians win with 1 fighter remaining. Battle score for attacker is 21
Casualties for British: 1 transport
Casualties for Americans: 2 transports
Battle in Persia
Italians attack with 1 armour, 1 artillery and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Persia from British with 1 armour and 1 artillery remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantry
Turning on Edit Mode
EDIT: Adding units owned by Italians to Persia: 1 mech_infantry
EDIT: Removing units owned by Italians from Persia: 1 artillery
EDIT: Turning off Edit Mode
Battle in Normandy Bordeaux
Italians attack with 2 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Italians win, taking Normandy Bordeaux from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Northwest Persia
Italians attack with 1 bomber and 2 infantry
Russians defend with 1 mech_infantry
Italians win, taking Northwest Persia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Northwest Persia to Iraq
1 fighter moved from 98 Sea Zone to Iraq
2 fighters moved from Normandy Bordeaux to Western Germany
4 infantry moved from Northern Italy to Western Germany
6 infantry moved from Northern Italy to Western Germany
Place Units - Italians
3 infantry placed in Southern France
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,6,3,3,2
Italians collect 16 PUs (8 lost to blockades); end with 24 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Borneo
1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Borneo
ANZAC attack with 1 fighter
Japanese defend with 1 bomber
ANZAC win with 1 fighter remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Battle in Java
Non Combat Move - ANZAC
COMMENT: SZ42: Both Anz Fighters are on the same US carrier
1 fighter moved from Borneo to 42 Sea Zone
1 fighter moved from New South Wales to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
1 aaGun moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
Turn Complete - French
This game haass
becoooooomee
sloooooooooooooooowwwwwwwwwwwww
;)
This game haass
becoooooomee
sloooooooooooooooowwwwwwwwwwwww
;)
Haha… I am sorry.
I will post in not too long :)
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 2 bombers, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
3 bombers moved from Western Germany to United Kingdom
1 submarine moved from 112 Sea Zone to 125 Sea Zone
Germans take 125 Sea Zone from Americans
3 fighters and 5 tactical_bombers moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
I need interception orders in UK. 3 vs 3. Sending them up? Or not?
Let me know
Yeah, why not, send the up.
No hits in airbattle.
Will roll bombing here.
2@AB
Rolls: 2@1; Total Hits: 12@1: (1, 2)
1@NB
Rolls: 1@1; Total Hits: 01@1: (4)
Damage @AB
Rolls: 1@6; Total Hits: 11@6: (3)
Damage @NB
Rolls: 1@6; Total Hits: 11@6: (1)
AB had 2 in damage. A roll of 3+2 = 5. 2+5 = 7, which gives max damage of 6.
NB had 0 in damage. A roll of 1+2 = 3. 0+3 = 3, which gives damage of 3.
Will edit this in.
I had to reopen the map, so disregard the rolls of “aaguns”. They were rolled here first on the forum, so those dice stand. :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 2 bombers, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
3 bombers moved from Western Germany to United Kingdom
1 submarine moved from 112 Sea Zone to 125 Sea Zone
Germans take 125 Sea Zone from Americans
3 fighters and 5 tactical_bombers moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 3 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 5 and causes: 4 damage to unit: airfield
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: harbour
Bombing raid in United Kingdom causes 9 damage total. Damaged units is as follows: airfield = 4, harbour = 5
Turning on Edit Mode
EDIT: Changing unit bombing damage for these British owned units to: harbour = 3
EDIT: Turning off Edit Mode
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 3 fighters, 2 infantry and 5 tactical_bombers
Americans defend with 2 infantry
Germans win, taking Holland Belgium from Americans with 3 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Cleaning up after air battles
Non Combat Move - Germans
6 armour, 4 artilleries and 8 infantry moved from Western Germany to 112 Sea Zone
6 armour, 4 artilleries, 8 infantry and 10 transports moved from 112 Sea Zone to 115 Sea Zone
1 infantry moved from Karelia to Novgorod
6 armour, 4 artilleries and 8 infantry moved from 115 Sea Zone to Novgorod
3 fighters and 5 tactical_bombers moved from Holland Belgium to Western Germany
2 bombers moved from United Kingdom to Western Germany
1 carrier and 2 destroyers moved from 112 Sea Zone to 115 Sea Zone
10 mech_infantrys moved from Southern Italy to Western Germany
3 armour and 7 mech_infantrys moved from Southern Italy to Greater Southern Germany
1 tactical_bomber moved from Western Germany to 115 Sea Zone
1 fighter moved from 112 Sea Zone to 115 Sea Zone
1 fighter moved from 112 Sea Zone to Western Germany
Place Units - Germans
1 aaGun, 2 bombers and 1 tactical_bomber placed in Western Germany
3 infantry placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,5,1,1,4
Germans collect 42 PUs (4 lost to blockades); end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs