@Stucifer, back from the hospital! I was a bit confused when I last looked at this, I mistakenly thought our game was further along, T2…smh
No scramble.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers and 3 mech_infantrys; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 41 Sea Zone
1 bomber moved from Kweichow to Malaya
1 bomber moved from Kwangsi to Malaya
2 artilleries moved from Kwangsi to 36 Sea Zone
2 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
2 artilleries moved from 37 Sea Zone to Malaya
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
3 infantry moved from Kwangsi to Yunnan
6 infantry moved from Kweichow to Yunnan
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
3 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
3 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Szechwan to Sikang
1 armour and 2 mech_infantrys moved from Hopei to Sikang
1 fighter moved from Kwangsi to Sikang
2 tactical_bombers moved from Kwangsi to Sikang
2 fighters moved from Kwangsi to Kwangtung
1 artillery moved from Szechwan to Sikang
1 cruiser moved from 33 Sea Zone to 35 Sea Zone
1 battleship moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
2 infantry moved from Szechwan to Sikang
2 artilleries and 5 infantry moved from Szechwan to Yunnan
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
British defend with 1 destroyer
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
British defend with 1 battleship, 1 cruiser and 1 transport
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for British: 1 battleship, 1 cruiser and 1 transport
Battle in 54 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer, 1 submarine and 1 transport; Americans defend with 1 destroyer and 1 submarine
Japanese win, taking 54 Sea Zone from Neutral with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 35
Casualties for ANZAC: 1 destroyer, 1 submarine and 1 transport
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Sikang
Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry, 3 mech_infantrys and 2 tactical_bombers
ANZAC defend with 1 fighter; Chinese defend with 6 infantry
Japanese win, taking Sikang from Chinese with 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 2 infantry and 2 mech_infantrys
Casualties for ANZAC: 1 fighter
Casualties for Chinese: 6 infantry
Battle in Yunnan
Japanese attack with 2 artilleries and 14 infantry
British defend with 1 aaGun, 2 infantry and 2 mech_infantrys
Japanese win, taking Yunnan from Chinese with 2 artilleries and 12 infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 2 infantry
Casualties for British: 1 aaGun, 2 infantry and 2 mech_infantrys
Battle in Kwangtung
Japanese attack with 2 fighters and 3 infantry
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Philippines
Japanese attack with 1 artillery and 3 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Borneo
Battle in Malaya
Japanese attack with 2 artilleries, 2 bombers and 2 infantry
ANZAC defend with 1 fighter and 1 infantry; British defend with 1 harbour and 3 infantry
UK_Pacific win, taking Borneo from UK_Pacific with 1 fighter and 2 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 1 infantry
2 bombers owned by the Japanese retreated
Non Combat Move - Japanese
2 infantry moved from Anhwe to Hopei
1 artillery moved from Suiyuyan to Hopei
3 mech_infantrys moved from Kiangsu to Kweichow
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 submarines moved from 6 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 carrier moved from 33 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
2 fighters moved from Kwangtung to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from Sikang to Szechwan
1 aaGun moved from Kweichow to Szechwan
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 carrier moved from 33 Sea Zone to 43 Sea Zone
1 destroyer moved from 33 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 43 Sea Zone
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
2 bombers moved from Malaya to Kweichow
Place Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 47 PUs; end with 49 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Somehow I lose more than my fair share of 70-80-90% battles :|
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 battleship, 1 cruiser, 2 destroyers and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Eastern United States to Morocco
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
2 bombers moved from Hawaiian Islands to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in Caroline Islands
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Caroline Islands, round 2 : 0/1 hits
Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 1/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits
1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 2 artilleries in Caroline Islands, round 3 : 1/2 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery in Caroline Islands, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits
Americans roll dice for 1 artillery in Caroline Islands, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 1/1 hits
1 artillery owned by the Americans lost in Caroline Islands
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 aaGun and 1 infantry
Casualties for Americans: 2 artilleries and 2 infantry
Battle in 54 Sea Zone
Americans attack with 2 bombers
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 2 bombers in 54 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 54 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 91 Sea Zone
Americans attack with 1 battleship, 1 cruiser, 2 destroyers, 3 submarines and 3 transports
Germans defend with 1 cruiser
Americans roll dice for 3 submarines in 91 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 battleship, 1 cruiser, 2 destroyers and 3 transports in 91 Sea Zone, round 2 : 2/4 hits
Germans roll dice for 1 cruiser in 91 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 cruiser owned by the Germans lost in 91 Sea Zone
Americans win with 1 battleship, 1 cruiser, 2 destroyers, 2 submarines and 3 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 cruiser
Casualties for Americans: 1 submarine
Battle in Morocco
Americans attack with 1 armour, 2 artilleries, 1 bomber and 3 infantry
Germans defend with 1 fighter and 1 tactical_bomber; Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 armour, 2 artilleries, 1 bomber and 3 infantry in Morocco, round 2 : 0/7 hits
Italians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Morocco, round 2 : 2/4 hits
2 infantry owned by the Americans lost in Morocco
Americans roll dice for 1 armour, 2 artilleries, 1 bomber and 1 infantry in Morocco, round 3 : 3/5 hits
Italians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Morocco, round 3 : 1/4 hits
1 tactical_bomber owned by the Germans , 1 artillery owned by the Italians , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Americans roll dice for 1 armour, 2 artilleries and 1 bomber in Morocco, round 4 : 0/4 hits
Italians roll dice for 1 fighter in Morocco, round 4 : 0/1 hits
Americans roll dice for 1 armour, 2 artilleries and 1 bomber in Morocco, round 5 : 1/4 hits
Italians roll dice for 1 fighter in Morocco, round 5 : 1/1 hits
1 artillery owned by the Americans and 1 fighter owned by the Germans lost in Morocco
Americans win, taking Morocco from Italians with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 15
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 artillery and 3 infantry
Non Combat Move - Americans
1 bomber moved from Morocco to Gibraltar
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 fighter moved from Eastern United States to 101 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 26 Sea Zone to 33 Sea Zone
2 bombers moved from 54 Sea Zone to Queensland
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Territory Summary for Americans :
Queensland : 2 bombers
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour, 1 infantry and 2 mech_infantrys
Hawaiian Islands : 1 airfield, 3 fighters, 1 harbour and 2 infantry
Midway : 1 airfield
33 Sea Zone : 1 cruiser, 1 destroyer, 2 submarines and 2 transports
26 Sea Zone : 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport
10 Sea Zone : 1 destroyer, 2 submarines and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Gibraltar : 1 bomber
Morocco : 1 flag, 1 armour and 1 artillery
86 Sea Zone : 1 transport
101 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 submarine
Brazil : 1 flag, 3 infantry and 1 mech_infantry
91 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers, 2 submarines and 3 transports
Production/PUs Summary :
Germans : 48 / 59
Russians : 30 / 30
Japanese : 47 / 49
Americans : 53 / 74
Chinese : 1 / 5
British : 32 / 33
UK_Pacific : 18 / 30
Italians : 18 / 22
ANZAC : 14 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs total
Territory Summary for Chinese :
Kansu : 1 infantry
Production/PUs Summary :
Germans : 48 / 59
Russians : 30 / 30
Japanese : 47 / 49
Americans : 53 / 74
Chinese : 1 / 3
British : 32 / 33
UK_Pacific : 18 / 30
Italians : 18 / 22
ANZAC : 14 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer and 1 transport moved from 109 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Algeria
2 fighters moved from United Kingdom to 125 Sea Zone
1 infantry moved from Shan State to French Indo China
1 infantry moved from Siam to French Indo China
1 tactical_bomber moved from India to French Indo China
Combat - British
Battle in Algeria
British attack with 1 armour and 1 infantry
Italians defend with 1 fighter
British roll dice for 1 armour and 1 infantry in Algeria, round 2 : 0/2 hits
Italians roll dice for 1 fighter in Algeria, round 2 : 1/1 hits
1 infantry owned by the British lost in Algeria
British roll dice for 1 armour in Algeria, round 3 : 0/1 hits
Italians roll dice for 1 fighter in Algeria, round 3 : 0/1 hits
British roll dice for 1 armour in Algeria, round 4 : 0/1 hits
Italians roll dice for 1 fighter in Algeria, round 4 : 0/1 hits
British roll dice for 1 armour in Algeria, round 5 : 0/1 hits
Italians roll dice for 1 fighter in Algeria, round 5 : 1/1 hits
1 armour owned by the British lost in Algeria
Italians win with 1 fighter remaining. Battle score for attacker is -9
Casualties for British: 1 armour and 1 infantry
Battle in 125 Sea Zone
British attack with 2 fighters
Germans defend with 1 destroyer
British roll dice for 2 fighters in 125 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 125 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in French Indo China
British attack with 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
British roll dice for 2 infantry and 1 tactical_bomber in French Indo China, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 tactical_bomber moved from French Indo China to Malaya
5 infantry moved from India to Burma
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from Kenya to Anglo Egyptian Sudan
2 fighters moved from 125 Sea Zone to Scotland
1 aaGun and 2 infantry moved from Scotland to United Kingdom
1 armour moved from Union of South Africa to Belgian Congo
Place Units - British
1 factory_minor placed in Persia
1 destroyer placed in 109 Sea Zone
1 artillery and 1 infantry placed in United Kingdom
1 armour placed in Union of South Africa
Turn Complete - British
British collect 32 PUs; end with 32 PUs total
Place Units - UK_Pacific
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2,5,4,1,1,6
UK_Pacific collect 13 PUs (7 lost to blockades); end with 13 PUs total
Some Units in India change ownership: 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys
Territory Summary for British, UK_Pacific :
Siam : 1 flag
Shan State : 2 infantry
Burma : 1 aaGun and 10 infantry
India : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 2 mech_infantrys
Malaya : 1 harbour, 2 infantry and 1 tactical_bomber
French Indo China : 1 flag, 2 infantry
Celebes : 1 flag, 2 infantry
Sumatra : 1 flag
39 Sea Zone : 1 destroyer
Belgian Congo : 2 armour and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 artillery and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 artillery, 1 harbour and 1 mech_infantry
Union of South Africa : 1 armour, 1 factory_minor and 1 harbour
Scotland : 1 airfield and 2 fighters
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 2 infantry
Ethiopia : 1 flag
106 Sea Zone : 1 flag
109 Sea Zone : 1 destroyer
Iraq : 1 flag, 1 artillery
92 Sea Zone : 1 destroyer and 1 transport
Eastern Persia : 1 flag, 1 armour and 1 mech_infantry
Persia : 1 flag, 1 factory_minor
Production/PUs Summary :
Germans : 48 / 59
Russians : 30 / 30
Japanese : 45 / 49
Americans : 53 / 74
Chinese : 1 / 3
British : 32 / 32
UK_Pacific : 20 / 13
Italians : 18 / 22
ANZAC : 14 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from Algeria to 92 Sea Zone
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 fighter and 1 submarine
British defend with 1 destroyer and 1 transport
Italians win with 1 fighter and 1 submarine remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Non Combat Move - Italians
1 fighter moved from 92 Sea Zone to Southern France
1 artillery and 1 infantry moved from France to Southern France
1 infantry moved from Northern Italy to Southern France
1 artillery moved from Yugoslavia to Bulgaria
3 infantry moved from Greece to Bulgaria
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
1 infantry placed in Southern France
1 infantry placed in Northern Italy
1 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 aaGun
EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Ethiopia to 76 Sea Zone
1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 artillery, 1 infantry and 1 mech_infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter placed in New South Wales
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,5,2,1,6,4,3,3,6
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,4
ANZAC collect 8 PUs (6 lost to blockades); end with 9 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Territory Summary for ANZAC :
India : 1 fighter
Malaya : 1 fighter
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 harbour, 3 infantry and 1 mech_infantry
Northern Territory : 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 fighter and 1 harbour
Western Australia : 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag, 1 infantry
62 Sea Zone : 2 destroyers
Egypt : 1 infantry
81 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 48 / 59
Russians : 30 / 30
Japanese : 45 / 49
Americans : 53 / 74
Chinese : 1 / 3
British : 32 / 32
UK_Pacific : 20 / 13
Italians : 18 / 23
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 1 fighter and 2 infantry
99 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 48 / 59
Russians : 30 / 30
Japanese : 45 / 49
Americans : 53 / 74
Chinese : 1 / 3
British : 32 / 32
UK_Pacific : 20 / 13
Italians : 18 / 23
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
3 mech_infantrys moved from Poland to Belarus
1 armour and 1 infantry moved from Novgorod to Belarus
3 armour and 5 mech_infantrys moved from Western Ukraine to Ukraine
6 artilleries and 21 infantry moved from Western Ukraine to Bryansk
7 armour moved from Baltic States to Belarus
1 bomber moved from Trans-Jordan to Ukraine
2 tactical_bombers moved from Western Germany to Belarus
Combat - Germans
Battle in Belarus
Germans attack with 8 armour, 1 infantry, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 2 artilleries and 2 infantry
Germans win, taking Belarus from Russians with 8 armour, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry and 2 mech_infantrys
Casualties for Russians: 2 artilleries and 2 infantry
Battle in Ukraine
Germans attack with 3 armour, 1 bomber and 5 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Germans win, taking Ukraine from Russians with 3 armour, 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Bryansk
Germans attack with 6 artilleries and 21 infantry
Russians defend with 2 infantry
Germans win, taking Bryansk from Russians with 6 artilleries and 19 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 aaGun moved from Western Ukraine to Bryansk
8 mech_infantrys moved from Baltic States to Bryansk
9 mech_infantrys moved from Novgorod to Bryansk
1 bomber moved from Ukraine to Bessarabia
2 fighters moved from Western Germany to Bessarabia
2 infantry moved from France to Western Germany
1 infantry moved from Karelia to Finland
1 aaGun moved from Karelia to Novgorod
2 tactical_bombers moved from Belarus to Novgorod
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Bessarabia
Place Units - Germans
1 infantry placed in Western Germany
1 fighter and 2 tactical_bombers placed in Novgorod
2 bombers placed in Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Iraq to Syria
Russians take Syria from Italians
1 armour moved from Syria to Trans-Jordan
2 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
4 infantry moved from Kansu to Tsinghai
1 mech_infantry moved from Russia to Kazakhstan
3 armour, 3 fighters, 4 mech_infantrys and 1 tactical_bomber moved from Russia to Belarus
1 infantry moved from Archangel to Belarus
Combat - Russians
Battle in Belarus
Russians attack with 3 armour, 3 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 8 armour and 1 mech_infantry
Russians roll dice for 3 armour, 3 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 3/12 hits
Germans roll dice for 8 armour and 1 mech_infantry in Belarus, round 2 : 4/9 hits
1 infantry owned by the Russians , 2 armour owned by the Germans , 3 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Russians roll dice for 3 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Belarus, round 3 : 6/8 hits
Germans roll dice for 6 armour in Belarus, round 3 : 4/6 hits
3 armour owned by the Russians , 6 armour owned by the Germans and 1 mech_infantry owned by the Russians lost in Belarus
Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Germans: 8 armour and 1 mech_infantry
Casualties for Russians: 3 armour, 1 infantry and 4 mech_infantrys
Battle in Tsinghai
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Tsinghai, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
Russians roll dice for 4 infantry in Tsinghai, round 3 : 0/4 hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits
Russians roll dice for 4 infantry in Tsinghai, round 4 : 0/4 hits
Japanese roll dice for 1 infantry in Tsinghai, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Tsinghai
Russians roll dice for 3 infantry in Tsinghai, round 5 : 2/3 hits
Japanese roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Russians attack with 1 armour, 2 infantry and 1 mech_infantry
Italians defend with 1 armour and 1 infantry
Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 1/4 hits
Italians roll dice for 1 armour and 1 infantry in Trans-Jordan, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Trans-Jordan
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Trans-Jordan, round 3 : 0/3 hits
Italians roll dice for 1 armour in Trans-Jordan, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Trans-Jordan
Russians roll dice for 1 armour and 1 mech_infantry in Trans-Jordan, round 4 : 1/2 hits
Italians roll dice for 1 armour in Trans-Jordan, round 4 : 0/1 hits
1 armour owned by the Italians lost in Trans-Jordan
Russians win, taking Trans-Jordan from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Italians: 1 armour and 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Belarus to Russia
1 artillery and 1 infantry moved from Vologda to Smolensk
2 aaGuns and 6 infantry moved from Timguska to Novosibirsk
1 infantry moved from Russia to Tambov
2 infantry moved from Soviet Far East to Siberia
2 infantry moved from Amur to Buryatia
Place Units - Russians
8 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs
Territory Summary for Russians :
Shensi : 1 infantry
Suiyuyan : 1 infantry
Tsinghai : 3 infantry
Siberia : 2 infantry
Kazakhstan : 1 mech_infantry
Buryatia : 2 infantry
Trans-Jordan : 1 armour and 1 mech_infantry
Syria : 1 flag
Rostov : 1 infantry
Russia : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 37 infantry and 1 tactical_bomber
Tambov : 1 infantry
Novosibirsk : 2 aaGuns and 6 infantry
Volgograd : 1 factory_minor and 2 infantry
Smolensk : 1 artillery and 1 infantry
114 Sea Zone : 1 submarine
Northwest Persia : 1 flag
115 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 52 / 62
Russians : 27 / 32
Japanese : 42 / 49
Americans : 53 / 74
Chinese : 4 / 3
British : 33 / 32
UK_Pacific : 20 / 13
Italians : 16 / 23
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 destroyers moved from 6 Sea Zone to 33 Sea Zone
1 battleship, 1 cruiser and 3 submarines moved from 35 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 tactical_bomber moved from 42 Sea Zone to Celebes
1 tactical_bomber moved from 42 Sea Zone to Malaya
1 fighter moved from 42 Sea Zone to Malaya
1 tactical_bomber moved from 43 Sea Zone to 33 Sea Zone
1 fighter moved from 37 Sea Zone to 33 Sea Zone
1 fighter moved from 42 Sea Zone to 33 Sea Zone
2 artilleries and 12 infantry moved from Yunnan to Burma
2 tactical_bombers moved from Szechwan to Burma
1 fighter moved from Szechwan to Burma
3 mech_infantrys moved from Kweichow to Shan State
1 bomber moved from Kweichow to Shan State
1 artillery and 2 infantry moved from Hopei to Shensi
1 artillery moved from Sikang to Shensi
1 bomber moved from Kweichow to Malaya
Combat - Japanese
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 3 destroyers, 2 fighters, 4 submarines and 1 tactical_bomber
Americans defend with 1 cruiser, 1 destroyer, 2 submarines and 2 transports
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 cruiser, 3 destroyers, 2 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 40
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 cruiser, 1 destroyer, 2 submarines and 2 transports
Battle in Java
Battle in Sumatra
Battle in Celebes
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking Java from ANZAC, taking Sumatra from UK_Pacific, taking Celebes from UK_Pacific with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Malaya
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 fighter; British defend with 1 harbour, 2 infantry and 1 tactical_bomber
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 10
Casualties for Japanese: 2 infantry and 1 tactical_bomber
Casualties for ANZAC: 1 fighter
Casualties for British: 2 infantry and 1 tactical_bomber
Battle in Shan State
Japanese attack with 1 bomber and 3 mech_infantrys
British defend with 2 infantry
Japanese win, taking Shan State from UK_Pacific with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for British: 2 infantry
Battle in Burma
Japanese attack with 2 artilleries, 1 fighter, 12 infantry and 2 tactical_bombers
British defend with 1 aaGun and 10 infantry
Japanese win, taking Burma from UK_Pacific with 2 artilleries, 1 fighter, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 8 infantry
Casualties for British: 1 aaGun and 10 infantry
Battle in Shensi
Japanese attack with 2 artilleries and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Shensi from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Szechwan to Yunnan
1 armour and 1 mech_infantry moved from Sikang to Yunnan
3 mech_infantrys moved from Kiangsu to Kwangsi
1 tactical_bomber moved from Burma to Kwangsi
1 tactical_bomber moved from Burma to Yunnan
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 carrier moved from 6 Sea Zone to 33 Sea Zone
1 carrier moved from 42 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from Celebes to 44 Sea Zone
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 carrier moved from 42 Sea Zone to 44 Sea Zone
1 fighter moved from Malaya to 42 Sea Zone
1 carrier moved from 43 Sea Zone to 42 Sea Zone
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 bomber moved from Malaya to Kwangsi
1 bomber moved from Shan State to Kwangsi
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 carrier moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from Burma to Yunnan
1 tactical_bomber moved from Yunnan to Kwangsi
Place Units - Japanese
1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Scramble for SZ 33?
yes scramble all, use best defense so sink the carrier before losing higher defense and battleship goes last.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 artilleries, 1 battleship, 3 infantry and 4 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from Western United States to 16 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 bombers moved from Queensland to 33 Sea Zone
1 bomber moved from 33 Sea Zone to Caroline Islands
1 armour moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 armour and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 armour moved from 93 Sea Zone to Southern France
1 artillery and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery moved from 93 Sea Zone to Southern France
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 submarines moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Gibraltar to Southern France
1 battleship and 1 cruiser moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
Combat - Americans
Japanese scrambles 1 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Italians defend with 1 submarine
Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the Italians lost in 92 Sea Zone
Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in 33 Sea Zone
Americans attack with 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 3 submarines and 1 tactical_bomber
Japanese roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 33 Sea Zone, round 2 : 5/8 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 5/9 hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Americans , 1 carrier owned by the Americans , 1 cruiser owned by the Americans , 1 destroyer owned by the Japanese and 3 submarines owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 3 fighters, 1 tactical_bomber and 1 transport in 33 Sea Zone, round 3 : 5/6 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber in 33 Sea Zone, round 3 : 4/8 hits
2 fighters owned by the Americans , 1 cruiser owned by the Japanese , 1 carrier owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 carrier owned by the Japanese and 2 destroyers owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 1 fighter, 1 tactical_bomber and 1 transport in 33 Sea Zone, round 4 : 4/4 hits
Japanese roll dice for 1 battleship and 2 fighters in 33 Sea Zone, round 4 : 2/3 hits
1 fighter owned by the Americans , 1 tactical_bomber owned by the Americans , 2 fighters owned by the Japanese and 1 battleship owned by the Japanese lost in 33 Sea Zone
Americans win with 1 battleship, 1 bomber and 1 transport remaining. Battle score for attacker is 28
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 3 submarines and 1 tactical_bomber
Casualties for Americans: 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
Battle in Caroline Islands
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Caroline Islands, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Southern France
Americans attack with 1 armour, 1 artillery and 1 bomber
Italians defend with 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Americans roll dice for 1 battleship and 1 cruiser in Southern France, round 2 : 2/2 hits
Americans roll dice for 1 armour, 1 artillery and 1 bomber in Southern France, round 2 : 1/3 hits
Italians roll dice for 1 artillery, 1 fighter and 3 infantry in Southern France, round 2 : 3/5 hits
1 artillery owned by the Americans , 1 armour owned by the Americans , 1 bomber owned by the Americans and 3 infantry owned by the Italians lost in Southern France
Italians win with 1 artillery and 1 fighter remaining. Battle score for attacker is -13
Casualties for Italians: 3 infantry
Casualties for Americans: 1 armour, 1 artillery and 1 bomber
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Caroline Islands: 1 bomber
EDIT: Turning off Edit Mode
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 33 Sea Zone to Queensland
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Queensland: 1 bomber
EDIT: Turning off Edit Mode
1 battleship and 4 transports placed in 10 Sea Zone
2 artilleries and 3 infantry placed in Western United States
Americans undo move 2.
2 artilleries and 3 infantry placed in Western United States
2 artilleries placed in Eastern United States
Americans undo move 3.
Americans undo move 2.
4 artilleries and 1 infantry placed in Western United States
2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Queensland : 2 bombers
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour, 1 infantry and 2 mech_infantrys
Hawaiian Islands : 1 airfield, 1 artillery, 3 fighters, 1 harbour and 3 infantry
Midway : 1 airfield
33 Sea Zone : 1 battleship and 1 transport
26 Sea Zone : 1 destroyer, 2 submarines and 1 transport
10 Sea Zone : 1 battleship and 4 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Morocco : 1 flag, 1 infantry and 1 mech_infantry
French West Africa : 2 infantry
87 Sea Zone : 1 transport
93 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports
92 Sea Zone : 1 destroyer and 2 submarines
Brazil : 1 flag
91 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 transport
Production/PUs Summary :
Germans : 52 / 62
Russians : 27 / 32
Japanese : 59 / 64
Americans : 53 / 74
Chinese : 3 / 3
British : 33 / 32
UK_Pacific : 8 / 13
Italians : 16 / 23
ANZAC : 10 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total
Territory Summary for Chinese :
Kansu : 2 infantry
Production/PUs Summary :
Germans : 52 / 62
Russians : 27 / 32
Japanese : 59 / 64
Americans : 53 / 74
Chinese : 3 / 3
British : 33 / 32
UK_Pacific : 8 / 13
Italians : 16 / 23
ANZAC : 10 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 2 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 2 mech_infantrys moved from India to Burma
1 artillery and 2 infantry moved from India to Burma
2 infantry moved from French Indo China to Shan State
1 fighter moved from India to Shan State
1 fighter moved from India to Shan State
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 mech_infantry moved from Egypt to Alexandria
British take Alexandria from Italians
Combat - British
Battle in 41 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Burma
British attack with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Japanese defend with 2 artilleries and 4 infantry
British roll dice for 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Burma, round 2 : 3/6 hits
Japanese roll dice for 2 artilleries and 4 infantry in Burma, round 2 : 1/6 hits
1 infantry owned by the British and 3 infantry owned by the Japanese lost in Burma
British roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Burma, round 3 : 0/5 hits
Japanese roll dice for 2 artilleries and 1 infantry in Burma, round 3 : 0/3 hits
British roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Burma, round 4 : 2/5 hits
Japanese roll dice for 2 artilleries and 1 infantry in Burma, round 4 : 1/3 hits
1 infantry owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma
British roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Burma, round 5 : 1/4 hits
Japanese roll dice for 1 artillery in Burma, round 5 : 0/1 hits
1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Japanese: 2 artilleries and 4 infantry
Casualties for British: 2 infantry
Battle in Shan State
British attack with 2 fighters and 2 infantry
Japanese defend with 2 mech_infantrys
British roll dice for 2 fighters and 2 infantry in Shan State, round 2 : 0/4 hits
Japanese roll dice for 2 mech_infantrys in Shan State, round 2 : 0/2 hits
British roll dice for 2 fighters and 2 infantry in Shan State, round 3 : 1/4 hits
Japanese roll dice for 2 mech_infantrys in Shan State, round 3 : 2/2 hits
2 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Shan State
British roll dice for 2 fighters in Shan State, round 4 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Shan State, round 4 : 1/1 hits
1 fighter owned by the British lost in Shan State
retreated to Shan State
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 fighter and 2 infantry
Non Combat Move - British
1 fighter moved from Shan State to India
1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
1 artillery moved from Iraq to Persia
1 armour moved from Egypt to Iraq
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 armour moved from Union of South Africa to Belgian Congo
2 fighters moved from Scotland to United Kingdom
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
1 transport placed in 109 Sea Zone
1 tactical_bomber placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5,4,3,1
UK_Pacific collect 8 PUs (1 lost to blockades); end with 8 PUs total
Some Units in India change ownership: 3 infantry and 1 mech_infantry
Territory Summary for British, UK_Pacific :
Siam : 1 flag
Burma : 1 armour, 1 artillery and 2 mech_infantrys
India : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 1 mech_infantry
Kazakhstan : 1 armour and 1 mech_infantry
French Indo China : 1 flag
41 Sea Zone : 1 flag, 1 destroyer
Belgian Congo : 1 armour
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 1 mech_infantry
Gibraltar : 1 artillery and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 armour, 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Ethiopia : 1 flag
106 Sea Zone : 1 flag
109 Sea Zone : 1 destroyer and 1 transport
Iraq : 1 flag, 1 armour
Eastern Persia : 1 flag
Persia : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 2 mech_infantrys
Production/PUs Summary :
Germans : 52 / 62
Russians : 27 / 32
Japanese : 58 / 64
Americans : 53 / 74
Chinese : 3 / 3
British : 33 / 38
UK_Pacific : 9 / 8
Italians : 16 / 23
ANZAC : 10 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Sorry about the edits with the bomber. It wouldn’t let me move it and I knew I still had movement points, but didn’t remember where it came from so I had to check before putting it in its final place.
Seriously, why do people attack me at 30% and win so often while I lose 70-80-90% battles all the time :?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 4 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 93 Sea Zone
1 fighter moved from Southern France to 93 Sea Zone
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 2 fighters
Americans defend with 1 battleship, 1 cruiser, 1 destroyer and 2 transports
Americans win with 1 battleship, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is -20
Casualties for Italians: 2 fighters
Non Combat Move - Italians
1 aaGun moved from Northern Italy to Southern France
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
1 fighter placed in Southern Italy
3 infantry placed in Southern France
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4,2
Italians collect 14 PUs (2 lost to blockades); end with 15 PUs total
Not sure why I assumed I would get “average” hits with that battle :|