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13L G40 wheatbeer (Axis) vs hobo (Allies +12) take 2


  • Ok not sure why this is so critical since I’d be happy with mutual destruction  :-P
    Just remember you have to take as many hits as possible, ie if all my air hits, it must go on surface ships even if my subs hit.

    Japanese subs
    DiceRolls: 3@1; Total Hits: 03@1: (2, 2, 6)


  • anzac:
    DiceRolls: 3@2 3@3; Total Hits: 23@2: (4, 6, 4)3@3: (5, 3, 3)


  • sigh… ok which surface ships

  • 17

    Japan will lose the dd and cruiser.

  • 17

    (If ANZAC had scored 3 hits combined Japan would have sunk all surface ships, then submerged in round 2 … but without rolling in order, I would have no way to know the combined roll of ANZAC)

  • 17

    (Although that wouldn’t be an issue with the submarines missing, but the odds were at least one hit would come from your subs)


  • japan
    DiceRolls: 1@2 1@3 1@4; Total Hits: 11@2: (4)1@3: (1)1@4: (5)

    also let me know if subs stay second round


  • oh yeah, I lose a sub but that should be fairly obvious  :lol:

  • 17

    yeah, I will surface for round 2, but that’s probably it


  • japan
    DiceRolls: 3@1; Total Hits: 03@1: (6, 6, 4)


  • anzac
    DiceRolls: 2@2 3@3; Total Hits: 22@2: (5, 4)3@3: (1, 2, 5)


  • japan
    DiceRolls: 1@4; Total Hits: 11@4: (3)

  • 17

    subs submerge


  • ok I lose a sub and I submerge, will edit the combat and roll on triplea now so just ignore it.

  • 17

    ok doke. Sorry for the hassle … this was a weird sea battle and I hope my explanation for why seeing the combined roll before choosing OOL made sense. It didn’t end up applying, but it easily could have.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 submarines moved from 33 Sea Zone to 54 Sea Zone
                3 fighters moved from Guam to 54 Sea Zone
                1 cruiser moved from 6 Sea Zone to 34 Sea Zone

    Combat - ANZAC
                Battle in 54 Sea Zone
                    ANZAC attack with 3 fighters and 3 submarines
                    Japanese defend with 1 battleship, 1 cruiser, 1 destroyer and 3 submarines
                    3 submarines owned by the Japanese Submerged
                    ANZAC win, taking 54 Sea Zone from Neutral with 3 fighters and 2 submarines remaining. Battle score for attacker is 34
                    Casualties for Japanese: 1 battleship, 1 cruiser and 1 destroyer
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                3 fighters moved from 54 Sea Zone to Queensland
                1 artillery moved from New South Wales to Queensland
                1 aaGun and 5 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 armour and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,3,5,2,6,4
                ANZAC collect 7 PUs (2 lost to blockades); end with 7 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Combat Move - French
                2 infantry moved from United Kingdom to 110 Sea Zone

    Non Combat Move - French
                1 fighter moved from West India to Burma
                1 destroyer moved from 80 Sea Zone to 39 Sea Zone

    Turn Complete - French

  • 17

    @wheatbeer:

    ok doke. Sorry for the hassle … this was a weird sea battle and I hope my explanation for why seeing the combined roll before choosing OOL made sense.

    quoting in case you missed

    Not sure why I didn’t see the retreat to Queensland coming, but good move.

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Baltic States to Novgorod
                      Germans take Novgorod from Russians
                2 infantry moved from Finland to Karelia
                2 infantry moved from Finland to Vyborg
                1 fighter and 1 tactical_bomber moved from Finland to Vyborg
                1 infantry moved from Bessarabia to Western Ukraine
                      Germans take Western Ukraine from Russians
                2 infantry moved from Romania to Eastern Poland
                1 armour moved from Iraq to Caucasus
                3 fighters moved from Iraq to Caucasus
                1 tactical_bomber moved from Bessarabia to Eastern Poland
                2 bombers moved from Western Germany to Eastern Poland
                1 fighter and 1 tactical_bomber moved from Finland to Karelia
                1 tactical_bomber moved from Baltic States to Vyborg
                1 tactical_bomber moved from Finland to Karelia

    Combat - Germans
                Battle in Eastern Poland
                    Germans attack with 2 bombers, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 2 bombers, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 :  2/5 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 2 bombers, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Karelia
                    Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Karelia, round 2 :  3/5 hits
                        Russians roll dice for 1 infantry in Karelia, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Karelia
                    Germans win, taking Karelia from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Germans attack with 1 armour and 3 fighters
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 3 fighters in Caucasus, round 2 :  2/4 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Caucasus
                    Germans win, taking Caucasus from Russians with 1 armour and 3 fighters remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Vyborg
                    Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Vyborg, round 2 :  2/5 hits
                        Russians roll dice for 1 infantry in Vyborg, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Vyborg
                    Germans win, taking Vyborg from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 bombers moved from Eastern Poland to Western Germany
                2 fighters moved from Finland to Western Germany
                1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 infantry moved from Cyprus to 99 Sea Zone
                1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                2 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Yugoslavia
                1 infantry moved from Romania to Bessarabia
                5 infantry moved from Poland to Baltic States
                1 tactical_bomber moved from Eastern Poland to Baltic States
                1 armour moved from Poland to Baltic States
                1 mech_infantry moved from Poland to Bessarabia
                3 fighters moved from Caucasus to Bessarabia
                1 fighter and 2 tactical_bombers moved from Karelia to Baltic States
                1 fighter and 2 tactical_bombers moved from Vyborg to Baltic States
                5 artilleries moved from Germany to Poland
                1 aaGun moved from Baltic States to Poland
                1 fighter moved from Baltic States to Poland
                2 mech_infantrys moved from Western Germany to Poland
                1 fighter moved from Egypt to Bessarabia
                2 artilleries moved from Western Germany to Germany

    Place Units - Germans
                1 artillery and 2 mech_infantrys placed in Finland
                Germans undo move 1.
                1 artillery and 2 infantry placed in Finland
                1 infantry and 2 mech_infantrys placed in Western Germany
                2 artilleries and 8 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
                Germans collect 49 PUs (3 lost to blockades); end with 49 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs

    Production/PUs Summary :

    Germans : 52 / 69
        Russians : 26 / 41
        Japanese : 55 / 51
        Americans : 55 / 76
        Chinese : 7 / 8
        British : 26 / 34
        UK_Pacific : 6 / 6
        Italians : 23 / 42
        ANZAC : 9 / 7
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Actually in my haste to complete my move before going to work, I forgot to move 1 anzac sub from the sz sw of japan to the sz with kwangtung(or whatever it’s called) that’s just 1 zone south.  Let me know if it’s ok.

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