@cds most guys try to get them into the med to link up with Italy. Typically, the German dd and two tts would move to sz 41 R2 and provide some cover for them.
Once they have linked up with the subs the tts and dd move to 43 and Italy can load units on them R3. Surviving subs would make a break for the main Italian fleet R3.
JeffM/ RGP vs Shin Ji
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@Shin:
Dang, some nice defense there, Japan!
Good Japanese defense or extremely poor Chinese offense, it depends on how you look at it :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 4 PUs;Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 cruiser moved from 62 Sea Zone to 61 Sea Zone
1 destroyer moved from 54 Sea Zone to 61 Sea Zone
1 fighter moved from Sumatra to India
1 fighter moved from Queensland to Sumatra
1 fighter moved from New South Wales to QueenslandNon Combat Move - ANZAC
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from DutchPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for ANZAC :
India : 1 fighter
Malaya : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 fighter and 1 harbour
Java : 1 flag
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 fighter
45 Sea Zone : 1 transport
61 Sea Zone : 1 cruiser and 1 destroyer
Egypt : 2 infantryProduction/PUs Summary :
Germans : 44 / 55
Russians : 32 / 35
Japanese : 33 / 47
Americans : 52 / 53
Chinese : 7 / 5
British : 31 / 40
UK_Pacific : 25 / 30
Italians : 16 / 21
ANZAC : 14 / 28
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
1 infantry moved from Tunisia to Libya
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 80 Sea Zone to 81 Sea ZoneCombat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantry
French Equatorial Africa : 1 infantry
Tobruk : 1 flag, 1 infantry
Libya : 1 flag, 1 infantry
81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 44 / 55
Russians : 32 / 35
Japanese : 33 / 47
Americans : 52 / 53
Chinese : 7 / 5
British : 31 / 40
UK_Pacific : 25 / 30
Italians : 16 / 21
ANZAC : 14 / 28
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 9 armour; Remaining resources: 1 PUs;Combat Move - Germans
1 unit repaired.
1 infantry moved from Western Germany to 112 Sea Zone
1 battleship, 1 infantry, 1 submarine and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 battleship, 1 infantry, 1 submarine and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to GibraltarCombat - Germans
Battle in Gibraltar
Germans attack with 1 armour and 1 infantry
British defend with 1 harbour and 2 infantry
Germans win, taking Gibraltar from British with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Germans
4 bombers moved from Southern France to Southern Italy
2 fighters moved from Western Germany to Southern Italy
1 tactical_bomber moved from Western Germany to Southern Italy
3 aaGuns, 3 armour, 3 artilleries and 14 infantry moved from Poland to Baltic States
2 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland
5 infantry moved from Romania to Eastern Poland
3 armour and 10 mech_infantrys moved from Germany to Baltic States
3 aaGuns and 3 infantry moved from Western Germany to Germany
2 armour moved from Holland Belgium to Germany
1 submarine moved from 108 Sea Zone to 119 Sea Zone
1 submarine moved from 108 Sea Zone to 109 Sea ZonePlace Units - Germans
9 armour placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour, 3 artilleries, 21 infantry and 2 mech_infantrys moved from Belarus to Eastern Poland
2 fighters and 1 tactical_bomber moved from Novgorod to Eastern Poland
6 infantry moved from Amur to Siberia
8 infantry moved from Amur to SakhaCombat - Russians
Battle in Sakha
Russians attack with 8 infantry
Japanese defend with 1 infantry
Russians roll dice for 8 infantry in Sakha, round 2 : 0/8 hits
Japanese roll dice for 1 infantry in Sakha, round 2 : 0/1 hits
Russians roll dice for 8 infantry in Sakha, round 3 : 2/8 hits
Japanese roll dice for 1 infantry in Sakha, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Sakha
Russians win, taking Sakha from Japanese with 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Siberia
Russians attack with 6 infantry
Japanese defend with 1 infantry
Russians roll dice for 6 infantry in Siberia, round 2 : 0/6 hits
Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits
Russians roll dice for 6 infantry in Siberia, round 3 : 1/6 hits
Japanese roll dice for 1 infantry in Siberia, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Siberia
Russians win, taking Siberia from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Eastern Poland
Russians attack with 1 armour, 3 artilleries, 2 fighters, 21 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 artilleries and 13 infantry
Russians roll dice for 1 armour, 3 artilleries, 2 fighters, 21 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 7/30 hits
Italians roll dice for 2 artilleries and 13 infantry in Eastern Poland, round 2 : 3/15 hits
3 infantry owned by the Russians and 7 infantry owned by the Germans lost in Eastern Poland
18 infantry owned by the Russians , 1 armour owned by the Russians , 2 mech_infantrys owned by the Russians and 3 artilleries owned by the Russians retreated to Belarus
Italians win with 2 artilleries and 6 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 7 infantry
Casualties for Russians: 3 infantryNon Combat Move - Russians
1 tactical_bomber moved from Eastern Poland to Belarus
2 fighters moved from Eastern Poland to Belarus
5 infantry moved from Bryansk to Belarus
6 artilleries moved from Bryansk to Belarus
3 infantry moved from Ukraine to Bryansk
1 infantry moved from Rostov to Bryansk
1 mech_infantry moved from Russia to Belarus
5 infantry moved from Russia to Bryansk
1 armour moved from Caucasus to Bryansk
1 infantry moved from Turkmenistan to Kazakhstan
2 infantry moved from Kansu to Tsinghai
1 infantry moved from Olgiy to Timguska
1 aaGun moved from Ulaanbaatar to Buryatia
1 aaGun moved from Amur to Sakha
6 infantry moved from Ulaanbaatar to Buryatia
5 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 aaGun moved from Novgorod to Belarus
1 submarine moved from 112 Sea Zone to 125 Sea ZonePlace Units - Russians
3 infantry placed in Ukraine
2 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUsTerritory Summary for Russians :
Tsinghai : 2 infantry
Sakha : 1 aaGun and 8 infantry
Timguska : 1 infantry
Siberia : 6 infantry
Kazakhstan : 1 infantry
Buryatia : 1 aaGun and 6 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Belarus : 4 aaGuns, 1 armour, 10 artilleries, 2 fighters, 28 infantry, 3 mech_infantrys and 1 tactical_bomber
Bryansk : 1 armour and 9 infantry
Russia : 1 airfield, 2 artilleries, 1 factory_major and 6 infantry
Ukraine : 1 factory_minor and 3 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
125 Sea Zone : 1 submarine
113 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 44 / 55
Russians : 34 / 39
Japanese : 31 / 47
Americans : 52 / 53
Chinese : 7 / 5
British : 31 / 40
UK_Pacific : 25 / 30
Italians : 16 / 21
ANZAC : 14 / 28
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 5 armour, 1 bomber and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 fighter moved from 33 Sea Zone to 45 Sea Zone
1 infantry moved from Hunan to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Kiangsi
1 mech_infantry moved from Hunan to Kwangtung
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 artillery and 1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
2 armour moved from Kiangsu to Kiangsi
1 mech_infantry moved from Kiangsu to Kiangsi
1 mech_infantry moved from Shantung to Kiangsi
4 bombers moved from Shantung to Kwangtung
1 tactical_bomber moved from Shantung to Yunnan
1 tactical_bomber moved from Shantung to Yunnan
1 tactical_bomber moved from Shantung to Yunnan
1 fighter moved from Shantung to Yunnan
1 fighter moved from Shantung to Yunnan
1 fighter moved from Shantung to Yunnan
2 tactical_bombers moved from Shantung to Kwangtung
2 fighters moved from Shantung to KwangtungCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Kwangtung
Japanese attack with 4 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 1 harbour and 1 infantry
Japanese win, taking Kwangtung from UK_Pacific with 4 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kiangsi
Japanese attack with 2 armour, 1 infantry and 2 mech_infantrys
British defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 2 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 3 fighters, 3 infantry and 3 tactical_bombers
British defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
4 bombers, 2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi
2 artilleries and 2 infantry moved from Hunan to Kwangsi
3 artilleries moved from Manchuria to 19 Sea Zone
3 infantry moved from Manchuria to 19 Sea Zone
3 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry, 1 submarine and 3 transports moved from 19 Sea Zone to 36 Sea Zone
3 artilleries moved from 36 Sea Zone to Kwangsi
3 infantry moved from 36 Sea Zone to Kwangsi
1 armour moved from Manchuria to Anhwe
1 aaGun and 8 infantry moved from Manchuria to Jehol
3 fighters moved from Caroline Islands to Kwangsi
1 fighter moved from 45 Sea Zone to 36 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 2 fighters and 3 tactical_bombers moved from 33 Sea Zone to 36 Sea ZonePlace Units - Japanese
2 armour and 1 mech_infantry placed in Shantung
3 armour placed in Kiangsu
1 bomber placed in JapanTurn Complete - Japanese
Japanese collect 39 PUs; end with 40 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 5 armour, 1 bomber and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 fighter moved from 33 Sea Zone to 45 Sea Zone
1 infantry moved from Hunan to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Kiangsi
1 mech_infantry moved from Hunan to Kwangtung
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 artillery and 1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
2 armour moved from Kiangsu to Kiangsi
1 mech_infantry moved from Kiangsu to Kiangsi
1 mech_infantry moved from Shantung to Kiangsi
4 bombers moved from Shantung to Kwangtung
1 tactical_bomber moved from Shantung to Yunnan
1 tactical_bomber moved from Shantung to Yunnan
1 tactical_bomber moved from Shantung to Yunnan
1 fighter moved from Shantung to Yunnan
1 fighter moved from Shantung to Yunnan
1 fighter moved from Shantung to Yunnan
2 tactical_bombers moved from Shantung to Kwangtung
2 fighters moved from Shantung to KwangtungCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Kwangtung
Japanese attack with 4 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 1 harbour and 1 infantry
Japanese roll dice for 4 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Kwangtung, round 2 : 5/9 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 4 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kiangsi
Japanese attack with 2 armour, 1 infantry and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Kiangsi, round 2 : 3/5 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 3 fighters, 3 infantry and 3 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Yunnan, round 2 : 5/9 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
2 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
4 bombers, 2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi
2 artilleries and 2 infantry moved from Hunan to Kwangsi
3 artilleries moved from Manchuria to 19 Sea Zone
3 infantry moved from Manchuria to 19 Sea Zone
3 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry, 1 submarine and 3 transports moved from 19 Sea Zone to 36 Sea Zone
3 artilleries moved from 36 Sea Zone to Kwangsi
3 infantry moved from 36 Sea Zone to Kwangsi
1 armour moved from Manchuria to Anhwe
1 aaGun and 8 infantry moved from Manchuria to Jehol
3 fighters moved from Caroline Islands to Kwangsi
1 fighter moved from 45 Sea Zone to 36 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 2 fighters and 3 tactical_bombers moved from 33 Sea Zone to 36 Sea ZonePlace Units - Japanese
2 armour and 1 mech_infantry placed in Shantung
3 armour placed in Kiangsu
1 bomber placed in JapanTurn Complete - Japanese
Japanese collect 39 PUs; end with 40 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 50 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Kwangsi : 1 flag, 5 artilleries, 4 bombers, 8 fighters, 5 infantry and 5 tactical_bombers
Kiangsu : 1 flag, 3 armour and 1 factory_minor
Kiangsi : 1 flag, 2 armour, 1 infantry and 2 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 2 infantry
Jehol : 1 flag, 1 aaGun and 8 infantry
Manchuria : 1 flag
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 3 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag
Kansu : 1 flag, 1 artillery and 1 infantry
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 1 armour
Kwangtung : 1 flag, 1 harbour and 1 mech_infantry
Soviet Far East : 1 flag
Amur : 1 flag, 1 infantry
44 Sea Zone : 1 flag, 1 submarine
36 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 3 transportsProduction/PUs Summary :
Germans : 44 / 55
Russians : 33 / 39
Japanese : 39 / 50
Americans : 52 / 53
Chinese : 3 / 5
British : 31 / 40
UK_Pacific : 22 / 30
Italians : 16 / 21
ANZAC : 14 / 28
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 8 times
5 was rolled 1 times
6 was rolled 8 times
Average roll : 3.750
Median : 4.000
Variance : 1.630
Standard Deviation : 1.277
Total rolls : 28Japanese Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 3.542
Median : 4.000
Variance : 0.870
Standard Deviation : 0.933
Total rolls : 24UK_Pacific Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
4 was rolled 2 times
6 was rolled 1 times
Average roll : 4.667
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
No change, I just didn’t notice my submit was on another page.
Man, I am playing one peaceful Axis, aren’t I?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Wake Island to Hawaiian Islands
1 destroyer moved from 30 Sea Zone to 63 Sea Zone
2 infantry moved from Line Islands to 29 Sea Zone
2 mech_infantrys moved from Line Islands to 29 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 2 transports moved from 29 Sea Zone to 63 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 51 Sea Zone to 63 Sea Zone
1 carrier moved from 101 Sea Zone to 51 Sea Zone
1 submarine moved from 101 Sea Zone to 51 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
1 bomber and 1 infantry placed in Eastern United States
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour and 2 infantry
Midway : 1 airfield
51 Sea Zone : 1 carrier and 1 submarine
63 Sea Zone : 1 battleship, 2 carriers, 3 cruisers, 4 destroyers, 3 fighters, 2 infantry, 2 mech_infantrys, 3 submarines, 1 tactical_bomber and 2 transports
Central United States : 1 armour, 1 artillery, 1 factory_minor and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 3 bombers, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry
101 Sea Zone : 1 carrier, 3 destroyers, 2 submarines and 4 transportsProduction/PUs Summary :
Germans : 44 / 55
Russians : 33 / 39
Japanese : 39 / 50
Americans : 52 / 78
Chinese : 3 / 5
British : 31 / 40
UK_Pacific : 22 / 30
Italians : 16 / 21
ANZAC : 14 / 28
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
3 infantry moved from Szechwan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
Chinese roll dice for 3 infantry in Shensi, round 4 : 1/3 hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 3 infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 0/5 hits
Japanese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 1/5 hits
Japanese roll dice for 3 infantry in Yunnan, round 3 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 1/4 hits
Japanese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 5 : 2/4 hits
Japanese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Sikang
2 infantry moved from Szechwan to SikangPlace Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsTerritory Summary for Chinese :
Shensi : 3 infantry
Yunnan : 3 infantry
Sikang : 1 fighter and 3 infantryProduction/PUs Summary :
Germans : 44 / 55
Russians : 33 / 39
Japanese : 37 / 50
Americans : 52 / 78
Chinese : 5 / 13
British : 31 / 40
UK_Pacific : 22 / 30
Italians : 16 / 21
ANZAC : 14 / 28
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 12 times
5 was rolled 2 times
6 was rolled 11 times
Average roll : 3.897
Median : 4.000
Variance : 2.447
Standard Deviation : 1.564
Total rolls : 39Japanese Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.333
Median : 4.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12Chinese Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 8 times
5 was rolled 1 times
6 was rolled 7 times
Average roll : 3.704
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 27 -
@Shin:
No change, I just didn’t notice my submit was on another page.
Man, I am playing one peaceful Axis, aren’t I?
Thus far your leadership of the Axis Alliance has been fairly benevolent… I think that is about to change though :(
-
The courage of Men will fail!
A time of darkness approaches…
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 1 carrier, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 10 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Northwest Persia to Iraq
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 mech_infantry moved from Shan State to Kweichow
1 fighter and 1 tactical_bomber moved from Shan State to Kweichow
1 fighter moved from India to Kweichow
1 battleship and 1 cruiser moved from 76 Sea Zone to 80 Sea ZoneCombat - British
Battle in Kweichow
British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 3 : 0/4 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits
1 mech_infantry owned by the British lost in Kweichow
British roll dice for 2 fighters and 1 tactical_bomber in Kweichow, round 4 : 2/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the British lost in Kweichow
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -11
Casualties for Japanese: 1 infantry
Casualties for British: 1 fighter and 1 mech_infantry
Battle in Iraq
British attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 2/2 hits
British roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 2/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
1 infantry owned by the British and 3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 bomber moved from Iraq to India
1 fighter and 1 tactical_bomber moved from Kweichow to Burma
1 mech_infantry moved from Shan State to Burma
6 infantry moved from Shan State to Burma
1 infantry moved from Shan State to Malaya
2 aaGuns moved from Shan State to Burma
1 artillery moved from Shan State to Burma
1 infantry moved from Siam to Shan State
3 mech_infantrys moved from India to Burma
1 infantry moved from India to Burma
1 armour moved from India to Burma
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Iraq to Egypt
1 mech_infantry moved from Alexandria to Egypt
1 armour moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Alexandria to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from British Guiana to 106 Sea Zone
1 fighter moved from United Kingdom to 106 Sea ZonePlace Units - British
1 carrier, 1 destroyer and 1 transport placed in 106 Sea Zone
3 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2
British collect 31 PUs (4 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
10 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,5
UK_Pacific collect 22 PUs; end with 22 PUs total
Some Units in India change ownership: 10 infantryTerritory Summary for British, UK_Pacific :
Siam : 1 flag
Shan State : 1 infantry
Burma : 3 aaGuns, 1 armour, 1 artillery, 1 fighter, 10 infantry, 4 mech_infantrys and 1 tactical_bomber
India : 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 10 infantry
Malaya : 1 harbour and 1 infantry
Celebes : 1 flag, 1 infantry
Sumatra : 1 flag
37 Sea Zone : 1 destroyer
Belgian Congo : 1 armour and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 artillery, 1 fighter, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
British Guiana : 4 infantry
Scotland : 1 airfield
Kenya : 1 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 11 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 infantry
Ethiopia : 1 flag, 1 infantry
80 Sea Zone : 1 battleship, 1 cruiser and 1 transport
106 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
Iraq : 1 flag, 1 artillery and 1 infantry
Brazil : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 factory_minor and 3 infantryProduction/PUs Summary :
Germans : 44 / 55
Russians : 33 / 39
Japanese : 37 / 50
Americans : 52 / 78
Chinese : 5 / 13
British : 35 / 31
UK_Pacific : 22 / 22
Italians : 14 / 21
ANZAC : 14 / 28
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 3 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Northern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Algeria to Tunisia
Italians take Tunisia from French
2 infantry moved from 96 Sea Zone to Tobruk
1 armour moved from 96 Sea Zone to Tobruk
1 artillery moved from 96 Sea Zone to Tobruk
1 cruiser moved from 97 Sea Zone to 96 Sea Zone
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Bulgaria to Greece
1 armour moved from Baltic States to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Western UkraineCombat - Italians
Battle in Tobruk
Italians attack with 1 armour, 1 artillery and 2 infantry
French defend with 1 infantry
Italians roll dice for 1 cruiser in Tobruk, round 2 : 0/1 hits
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Tobruk, round 2 : 1/4 hits
French roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits
1 infantry owned by the French lost in Tobruk
Italians win, taking Tobruk from French with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
Place Units - Italians
3 transports placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for Italians :
Morocco : 1 flag
Algeria : 1 flag
Tunisia : 1 flag, 1 artillery and 1 infantry
Tobruk : 1 armour, 1 artillery and 2 infantry
Northern Italy : 2 aaGuns, 1 factory_major and 4 infantry
Italian Somaliland : 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 1 infantry
Baltic States : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Western Ukraine : 1 flag, 2 armour
96 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
Greece : 1 flag, 1 infantry
97 Sea Zone : 1 submarine and 3 transportsProduction/PUs Summary :
Germans : 44 / 55
Russians : 31 / 39
Japanese : 37 / 50
Americans : 52 / 78
Chinese : 5 / 13
British : 35 / 31
UK_Pacific : 22 / 22
Italians : 17 / 27
ANZAC : 14 / 28
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.333
Median : 4.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6French Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.400
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 factory_minor and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 61 Sea Zone to 54 Sea Zone
1 cruiser moved from 61 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
1 infantry moved from Dutch New Guinea to New Guinea
1 infantry moved from Queensland to New South Wales
1 artillery moved from Queensland to New South Wales
1 fighter moved from Sumatra to Burma
1 fighter moved from India to BurmaNon Combat Move - ANZAC
Place Units - ANZAC
1 factory_minor placed in Queensland
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for ANZAC :
Burma : 2 fighters
Malaya : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
New Guinea : 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
54 Sea Zone : 1 cruiser and 1 destroyer
62 Sea Zone : 1 destroyer and 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 44 / 55
Russians : 31 / 39
Japanese : 37 / 50
Americans : 52 / 78
Chinese : 5 / 13
British : 35 / 31
UK_Pacific : 22 / 22
Italians : 17 / 27
ANZAC : 14 / 25
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 81 Sea Zone to 80 Sea ZoneNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
Libya : 1 flag, 1 infantry
80 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 44 / 55
Russians : 31 / 39
Japanese : 37 / 50
Americans : 52 / 78
Chinese : 5 / 13
British : 35 / 31
UK_Pacific : 22 / 22
Italians : 17 / 27
ANZAC : 14 / 25
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 3 bombers and 3 submarines; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Gibraltar to 91 Sea Zone
1 armour and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 armour moved from 96 Sea Zone to Libya
1 battleship moved from 91 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from Southern Italy to Libya
1 fighter moved from Southern Italy to Libya
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
6 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
11 armour moved from Germany to Baltic States
3 infantry moved from Germany to Poland
2 fighters and 1 tactical_bomber moved from Southern Italy to Baltic States
2 artilleries and 5 infantry moved from Eastern Poland to Bessarabia
1 armour moved from Baltic States to Bessarabia
1 armour moved from Baltic States to Bessarabia
1 armour moved from Baltic States to Bessarabia
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 submarine moved from 119 Sea Zone to 125 Sea ZoneCombat - Germans
Battle in Libya
Germans attack with 1 armour, 1 fighter and 1 tactical_bomber
French defend with 1 infantry
Germans win, taking Libya from French with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Germans
1 fighter moved from Libya to Algeria
1 tactical_bomber moved from Libya to Algeria
3 aaGuns moved from Germany to PolandPlace Units - Germans
3 submarines placed in 93 Sea Zone
3 bombers placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Germans collect 46 PUs (1 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 bomber and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from Belarus to Novgorod
2 infantry moved from Belarus to Novgorod
1 fighter and 1 tactical_bomber moved from Belarus to Western Ukraine
2 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Timguska to Kansu
2 infantry moved from Tsinghai to Kansu
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese
5 infantry moved from Siberia to Amur
8 infantry moved from Sakha to Amur
4 infantry moved from Buryatia to AmurCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Kansu
Russians attack with 3 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 3 infantry in Kansu, round 2 : 3/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 2 armour
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/5 hits
Italians roll dice for 2 armour in Western Ukraine, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Western Ukraine
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 1/4 hits
Italians roll dice for 1 armour in Western Ukraine, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Casualties for Italians: 2 armour
Battle in Novgorod
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Novgorod, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Amur
Russians attack with 17 infantry
Japanese defend with 1 infantry
Russians roll dice for 17 infantry in Amur, round 2 : 6/17 hits
Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 16 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 aaGun moved from Sakha to Amur
1 aaGun moved from Buryatia to Amur
2 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Kazakhstan to Sikang
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
3 infantry moved from Ukraine to Bryansk
4 aaGuns moved from Belarus to Bryansk
1 mech_infantry moved from Belarus to Bryansk
1 fighter moved from Novgorod to Russia
1 armour, 10 artilleries, 25 infantry and 2 mech_infantrys moved from Belarus to Bryansk
2 artilleries and 6 infantry moved from Russia to BryanskPlace Units - Russians
1 bomber and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs totalTerritory Summary for Russians :
Kansu : 2 infantry
Sikang : 1 infantry
Soviet Far East : 1 infantry
Amur : 2 aaGuns and 16 infantry
Yakut S.S.R. : 2 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Belarus : 1 infantry
Bryansk : 4 aaGuns, 2 armour, 12 artilleries, 40 infantry and 3 mech_infantrys
Russia : 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 9 infantry and 1 tactical_bomber
Ukraine : 1 factory_minor
Western Ukraine : 1 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 45 / 57
Russians : 34 / 34
Japanese : 34 / 50
Americans : 52 / 78
Chinese : 6 / 13
British : 35 / 31
UK_Pacific : 22 / 22
Italians : 16 / 27
ANZAC : 14 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 6 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 infantry moved from Kwangsi to Yunnan
3 artilleries moved from Kwangsi to Yunnan
2 armour moved from Kiangsi to Yunnan
2 mech_infantrys moved from Kiangsi to Yunnan
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan
1 armour moved from Anhwe to Yunnan
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
2 destroyers moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to Malaya
1 tactical_bomber moved from 36 Sea Zone to Malaya
2 fighters moved from 36 Sea Zone to Philippines
2 tactical_bombers moved from 36 Sea Zone to Philippines
4 bombers moved from Kwangsi to India
1 fighter moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to YunnanCombat - Japanese
Strategic bombing raid in India
1 bomber killed by AA
Bombing raid in India rolls: 7,3,3 and causes: 13 damage to unit: factory_major
Bombing raid in India causes 13 damage total.
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport
British defend with 1 destroyer
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Philippines
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; British defend with 1 harbour and 1 infantry
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 infantry
Casualties for British: 1 infantry
Battle in Borneo
Battle in Yunnan
Japanese attack with 3 armour, 3 artilleries, 3 fighters, 2 infantry, 3 mech_infantrys and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Borneo from UK_Pacific, taking Yunnan from Chinese with 3 armour, 3 artilleries, 3 fighters, 1 infantry, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Japanese
5 fighters and 2 tactical_bombers moved from Kwangsi to Manchuria
1 aaGun and 8 infantry moved from Jehol to Manchuria
2 armour and 1 mech_infantry moved from Shantung to Manchuria
1 fighter moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from Philippines to 43 Sea Zone
1 fighter moved from Philippines to 43 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 bomber moved from Japan to Kwangsi
3 armour moved from Kiangsu to Kwangsi
3 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
3 bombers moved from India to KwangsiPlace Units - Japanese
1 artillery and 1 infantry placed in Japan
1 transport placed in 6 Sea Zone
3 armour placed in Shantung
3 armour placed in KiangsuTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 carrier, 4 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 battleship, 2 carriers, 3 cruisers, 4 destroyers, 3 fighters, 2 infantry, 2 mech_infantrys, 3 submarines, 1 tactical_bomber and 2 transports moved from 63 Sea Zone to 33 Sea Zone
2 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 2 infantry and 2 mech_infantrys
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 2/4 hits
Americans roll dice for 2 infantry and 2 mech_infantrys in Caroline Islands, round 2 : 0/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 2 infantry and 2 mech_infantrys in Caroline Islands, round 3 : 0/4 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits
1 mech_infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 2 infantry and 1 mech_infantry in Caroline Islands, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits
Americans roll dice for 2 infantry and 1 mech_infantry in Caroline Islands, round 5 : 0/3 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 0/1 hits
Americans roll dice for 2 infantry and 1 mech_infantry in Caroline Islands, round 6 : 0/3 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 6 : 0/1 hits
Americans roll dice for 2 infantry and 1 mech_infantry in Caroline Islands, round 7 : 0/3 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 7 : 1/1 hits
1 mech_infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 2 infantry in Caroline Islands, round 8 : 0/2 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 8 : 0/1 hits
Americans roll dice for 2 infantry in Caroline Islands, round 9 : 2/2 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 9 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 2 mech_infantrys
Battle in GibraltarNon Combat Move - Americans
3 bombers moved from Eastern United States to United Kingdom
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 1 carrier, 3 destroyers, 3 infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 108 Sea Zone
2 fighters moved from Eastern United States to 108 Sea Zone
1 carrier and 1 submarine moved from 51 Sea Zone to 63 Sea ZonePlace Units - Americans
1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 carrier and 2 submarines placed in 10 Sea Zone
3 fighters placed in Eastern United States
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour and 2 infantry
Midway : 1 airfield
33 Sea Zone : 1 battleship, 2 carriers, 3 cruisers, 4 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 2 transports
10 Sea Zone : 1 carrier and 2 submarines
63 Sea Zone : 1 carrier and 1 submarine
Central United States : 1 factory_major and 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 1 infantry
Gibraltar : 1 infantry and 1 mech_infantry
United Kingdom : 3 bombers
108 Sea Zone : 1 armour, 2 artilleries, 1 carrier, 3 destroyers, 2 fighters, 3 infantry, 2 submarines and 3 transports
101 Sea Zone : 1 transport
91 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 45 / 57
Russians : 34 / 34
Japanese : 46 / 46
Americans : 50 / 70
Chinese : 5 / 13
British : 35 / 31
UK_Pacific : 15 / 22
Italians : 16 / 27
ANZAC : 14 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.541
Median : 3.000
Variance : 0.417
Standard Deviation : 0.645
Total rolls : 37Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.333
Median : 5.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9Americans Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.286
Median : 3.000
Variance : 0.741
Standard Deviation : 0.861
Total rolls : 28





