13L G40 MrRoboto (Axis) vs JuanSpain (Allies+9)

  • '19 '18 '17 '16 '15

    there you go the file again, and lucky again… this time by two hits, one more in your side and one less in mine.

    One fighter?

  • '19 '18

    @JuanSpain:

    First:
    Congratulations!! you did not ignore what I wrote this time!! that is much more polite

    Now you’re the one who’s not polite. I may have forgotten to answer once, but I did provide you with a lot of useful information about league play, forum play and tripleA usage. And now you’re attacking me because I didn’t answer to your last post?

    @JuanSpain:

    Second: you asked several times for an ool to me, and did not sent your dice, you started asking for it when it was interesting for you, for the record, you should not change the way you are playing a game with someone as it becomes convinient to you if you want to be considered a fair player, the same thing happens if you apply an edit mode and don´t ask first, may be in that case, you preffered to go a bit faster, now you seem to prefer just bothering me, it is obvious that it does not make a big difference given Moscow is about to fall.

    Wow, are you ***** kidding me?

    I did scan through our thread. I did ask for an OOL two times. In both cases, I did provide you with the amount of hits I scored. So I have no idea why you are saying that I “did not sent dice”.
    Additionally, even if I might have forgotten to roll the first round of battle - I’m not the one complaining about slow play. You are.

    By the way, your whole “second” is one sentence. It is very hard to understand you, if you never end your sentences.

    Now, you are accusing me of changing the way I play the game. I have no idea, what you mean with that. Whenever I attack an opponent and the OOL is not obvious, I will ask. Of course I won’t ask, if it is obvious which casualties you choose. Battles that require OOL are naval battles where submarines are involved and land battles, where defending bombers are involved. I don’t think I have missed asking you for an OOL. If I have, point it out to me please and I will apologize.

    Are you really mentioning the edits I apply? Almost all of them are only Non-Combat-Move edits. Yes - you don’t need to allow them. You can be a prick and forbid edits. Again I will tell you, that you will have a hard time finding opponents with that attitude. And besides, you have done NCM edits as well.
    Usually, NCM edits or placing edits are not even mentioned by most players. I’ve never asked my opponent to remake a NCM edit and nobody ever asked me.

    @JuanSpain:

    Third: if you think playing like this is dynamic, congratulations again, we are spending a week just for one combat… A dynamic way to do it is define your goals/probability thresholds in the combat to the other player and he/she would apply it if you are playing with a fair player.

    Cheers

    Juan

    You are exaggerating. That last combat started on Sunday, 8 pm CET. Now it is Tuesday, 2 pm CET. We’ve spent not even 2 days for that combat and you are complaining already? I told you already - that’s how forum play works. If defending bombers are involved, there is NO OTHER WAY than to ask for an OOL. You would want the same! Yes, I will most likely win this game, no matter how many bombers are chosen as casualties. That doesn’t mean I don’t want to maximize my chances. I’m still looking to have the best odds possible.

  • '19 '18

    Now to the actual combat:

    Yes, I will choose a fighter.

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 5 bombers; Remaining resources: 3 PUs;

    Combat Move - Americans
                9 bombers moved from United Kingdom to Western Germany
                1 transport moved from 81 Sea Zone to 76 Sea Zone
                1 infantry moved from Ethiopia to 76 Sea Zone
                1 mech_infantry moved from Italian Somaliland to 76 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
                1 infantry moved from 80 Sea Zone to Persia
                1 mech_infantry moved from 80 Sea Zone to Persia

    Combat - Americans
                Battle in Persia
                Battle in Western Germany
                    Americans attack with 9 bombers
                    Germans defend with 1 aaGun, 1 airfield, 7 bombers, 1 factory_major, 3 fighters, 1 harbour and 2 tactical_bombers
                    Germans win, taking Persia from Germans with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -33
                    Casualties for Germans: 1 aaGun, 5 bombers and 1 fighter
                    Casualties for Americans: 9 bombers

    Non Combat Move - Americans
                5 bombers moved from Western United States to 102 Sea Zone
                5 bombers moved from 102 Sea Zone to United Kingdom
                3 bombers moved from Mexico to 89 Sea Zone
                3 bombers moved from 89 Sea Zone to 103 Sea Zone
                3 bombers moved from 103 Sea Zone to 91 Sea Zone
                3 bombers moved from 91 Sea Zone to Gibraltar
                1 mech_infantry moved from Soviet Far East to Amur

    Place Units - Americans
                5 bombers placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,3
                Americans collect 52 PUs (2 lost to blockades); end with 55 PUs total
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Sikang
                      Chinese take Sikang from Japanese
                1 infantry moved from Szechwan to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Szechwan to Yunnan
                      Chinese take Yunnan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs total

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - British
                British buy 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 unit repaired.
                2 destroyers moved from 106 Sea Zone to 109 Sea Zone
                3 battleships, 4 destroyers and 3 transports moved from 92 Sea Zone to 104 Sea Zone
                3 battleships, 4 destroyers and 3 transports moved from 104 Sea Zone to 109 Sea Zone
                1 artillery moved from Anglo Egyptian Sudan to Egypt
                1 armour moved from Egypt to Iraq
                      British take Iraq from Germans
                1 infantry moved from Egypt to Trans-Jordan
                1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
                1 tactical_bomber moved from Dutch New Guinea to 44 Sea Zone

    Combat - British
                Battle in 44 Sea Zone
                    British attack with 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    British win with 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - British
                1 tactical_bomber moved from 44 Sea Zone to Dutch New Guinea

    Place Units - British
                2 transports placed in 109 Sea Zone
                1 tactical_bomber placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,1
                British collect 28 PUs (1 lost to blockades); end with 28 PUs total

    Place Units - UK_Pacific
                1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 6 PUs total
                Some Units in India change ownership: 1 mech_infantry

  • '19 '18 '17 '16 '15

    I will only say, you did not ignore my posts just once, now we are communicating, this is much better.

    I take your point about the knowledge you shared with me, that is a fair point, thank you for that. I will not keep discussing about the rest, which does not mean I think you are right.

    Your turn with Italy, this game is about to end. OOL for my gibraltar bombers is max defense, both if you attack with Italy or Germany, and I scramble my plane if you attack British fleet.

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - British
                British buy 1 artillery and 3 transports; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 unit repaired.
                1 transport moved from 92 Sea Zone to 91 Sea Zone
                1 transport moved from 92 Sea Zone to 91 Sea Zone
                2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 destroyer moved from 92 Sea Zone to 104 Sea Zone
                1 destroyer moved from 104 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from United Kingdom to Scotland
                      British take Scotland from Germans
                1 destroyer moved from 92 Sea Zone to 104 Sea Zone
                1 destroyer moved from 104 Sea Zone to 110 Sea Zone
                3 battleships, 2 destroyers and 1 transport moved from 92 Sea Zone to 104 Sea Zone
                3 battleships, 2 destroyers and 1 transport moved from 104 Sea Zone to 109 Sea Zone
                2 destroyers moved from 106 Sea Zone to 109 Sea Zone
                1 tactical_bomber moved from Dutch New Guinea to 44 Sea Zone

    Combat - British
                Battle in 44 Sea Zone
                    British attack with 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    British win with 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 110 Sea Zone
                    British attack with 2 destroyers and 2 transports
                    Germans defend with 1 submarine
                    British win with 2 destroyers and 2 transports remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Holland Belgium
                Battle in Normandy Bordeaux

    Non Combat Move - British
                1 armour moved from Egypt to Trans-Jordan
                1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
                1 artillery moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Egypt to Trans-Jordan
                1 tactical_bomber moved from 44 Sea Zone to Dutch New Guinea

    Place Units - British
                3 transports placed in 109 Sea Zone
                1 artillery placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,3
                British collect 33 PUs (1 lost to blockades); end with 33 PUs total

    Place Units - UK_Pacific
                1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 6 PUs total
                Some Units in India change ownership: 1 mech_infantry

  • '19 '18 '17 '16 '15

    I repeated my Europe UK turn, had to change my planned strategy as 3 more Germany planes than average survived the american bombers, I realized defense was not enough when reviewing the map. Just one combat in UK Pacific with the same result both times.

    Again, Gibraltar strategy is Max defense.

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Purchase Units - Italians
                Italians buy 2 fighters; Remaining resources: 7 PUs;

    Combat Move - Italians
                1 bomber and 2 fighters moved from Libya to 92 Sea Zone
                1 armour moved from Caucasus to Tsinghai
                      Italians take Kazakhstan from Russians

    Combat - Italians
                Battle in Tsinghai
                    Italians attack with 1 armour
                    Chinese defend with 1 infantry
                        Italians roll dice for 1 armour in Tsinghai, round 2 :  1/1 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 armour owned by the Italians lost in Tsinghai
                    Chinese win with no units remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 armour
                    Casualties for Chinese: 1 infantry
                Battle in 92 Sea Zone
                    Italians attack with 1 bomber and 2 fighters
                    French defend with 1 cruiser and 1 destroyer
                        Italians roll dice for 1 bomber and 2 fighters in 92 Sea Zone, round 2 :  0/3 hits
                        French roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 2 :  0/2 hits
                        Italians roll dice for 1 bomber and 2 fighters in 92 Sea Zone, round 3 :  3/3 hits
                        French roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 3 :  0/2 hits
                        1 cruiser owned by the French and 1 destroyer owned by the French lost in 92 Sea Zone
                    Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 20
                    Casualties for French: 1 cruiser and 1 destroyer

    Non Combat Move - Italians
                1 bomber moved from 92 Sea Zone to Southern Italy
                2 fighters moved from 92 Sea Zone to Morocco
                1 infantry moved from Bryansk to Smolensk

    Place Units - Italians
                2 fighters placed in Southern Italy

    Turn Complete - Italians
                Italians collect 23 PUs; end with 30 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs

    Production/PUs Summary :

    Germans : 52 / 82
        Russians : 17 / 18
        Japanese : 61 / 83
        Americans : 54 / 65
        Chinese : 5 / 6
        British : 34 / 33
        UK_Pacific : 5 / 6
        Italians : 23 / 35
        ANZAC : 10 / 18
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 3 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 56 Sea Zone to 57 Sea Zone
                1 submarine moved from 57 Sea Zone to 41 Sea Zone
                1 submarine moved from 55 Sea Zone to 42 Sea Zone
                1 submarine moved from 45 Sea Zone to 43 Sea Zone
                      ANZAC take 44 Sea Zone from Japanese

    Combat - ANZAC
                ANZAC creates battle in territory 62 Sea Zone
                Battle in 41 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 destroyer
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for ANZAC: 1 submarine
                Battle in 42 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 destroyer
                    Japanese win with no units remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 submarine
                Battle in 62 Sea Zone
                    ANZAC attack with 1 battleship and 2 submarines
                    Japanese defend with 1 submarine
                    1 submarine owned by the Japanese Submerged
                Battle in 43 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 destroyer
                    ANZAC winANZAC win with 1 battleship and 2 submarines remaining, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 infantry moved from Northern Territory to Queensland
                1 aaGun moved from Northern Territory to Queensland
                1 infantry moved from Western Australia to Northern Territory

    Place Units - ANZAC
                3 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,4
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Combat Move - French
                1 infantry moved from Alexandria to Tobruk
                      French take Tobruk from Italians

    Combat - French

    Non Combat Move - French

    Turn Complete - French

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Purchase Units - Germans
                Germans buy 2 artilleries, 2 fighters, 14 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                2 bombers, 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 armour moved from Northwest Persia to Persia
                2 bombers moved from Rostov to Persia
                2 artilleries and 4 infantry moved from Rostov to Volgograd
                3 mech_infantrys moved from Bryansk to Volgograd
                1 infantry moved from Vologda to Urals
                      Germans take Urals from Russians
                4 mech_infantrys moved from Bryansk to Volgograd
                1 mech_infantry moved from Bryansk to Volgograd

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 2 artilleries, 4 infantry and 8 mech_infantrys
                    Russians defend with 1 factory_minor and 3 infantry
                        Germans roll dice for 2 artilleries, 4 infantry and 8 mech_infantrys in Volgograd, round 2 :  2/14 hits
                        Russians roll dice for 3 infantry in Volgograd, round 2 :  0/3 hits
                        2 infantry owned by the Russians lost in Volgograd
                        Germans roll dice for 2 artilleries, 4 infantry and 8 mech_infantrys in Volgograd, round 3 :  1/14 hits
                        Russians roll dice for 1 infantry in Volgograd, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                    Germans win, taking Volgograd from Russians with 2 artilleries, 3 infantry and 8 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 3 infantry
                Battle in 110 Sea Zone
                    Germans attack with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers
                    British defend with 2 destroyers and 2 transports
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 :  5/6 hits
                        British roll dice for 2 destroyers and 2 transports in 110 Sea Zone, round 2 :  0/2 hits
                        2 transports owned by the British and 2 destroyers owned by the British lost in 110 Sea Zone
                    Germans win with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 30
                    Casualties for British: 2 destroyers and 2 transports
                Battle in Persia
                    Germans attack with 1 armour and 2 bombers
                    Americans defend with 1 infantry and 1 mech_infantry
                        Germans roll dice for 1 armour and 2 bombers in Persia, round 2 :  1/3 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Persia, round 2 :  1/2 hits
                        1 armour owned by the Germans and 1 infantry owned by the Americans lost in Persia
                        Germans roll dice for 2 bombers in Persia, round 3 :  1/2 hits
                        Americans roll dice for 1 mech_infantry in Persia, round 3 :  0/1 hits
                        1 mech_infantry owned by the Americans lost in Persia
                    Germans win with 2 bombers remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 armour
                    Casualties for Americans: 1 infantry and 1 mech_infantry

    Non Combat Move - Germans
                2 bombers moved from Persia to Rostov
                3 infantry moved from Ukraine to Rostov
                5 aaGuns, 13 artilleries and 7 infantry moved from Western Ukraine to Bryansk
                4 artilleries and 12 infantry moved from Belarus to Bryansk
                3 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
                5 artilleries and 5 infantry moved from Eastern Poland to Western Ukraine
                1 mech_infantry moved from Novgorod to Vologda
                2 mech_infantrys moved from Novgorod to Bryansk
                2 bombers, 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
                5 submarines moved from 112 Sea Zone to 113 Sea Zone
                3 artilleries and 3 infantry moved from Northern Italy to Southern France
                1 armour moved from Southern Italy to Southern France
                1 artillery and 1 infantry moved from Southern Italy to Northern Italy
                1 submarine moved from 83 Sea Zone to 85 Sea Zone

    Place Units - Germans
                3 infantry placed in Ukraine
                3 mech_infantrys placed in Novgorod
                2 fighters placed in Western Germany
                3 infantry placed in Southern France
                2 artilleries and 6 infantry placed in Western Germany
                Germans undo move 3.
                2 infantry placed in Western Germany
                2 fighters placed in Germany
                Germans undo move 6.
                Germans undo move 5.
                2 fighters placed in Western Germany

    Turn Complete - Germans
                Germans collect 55 PUs; end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 64 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs

    Production/PUs Summary :

    Germans : 55 / 79
        Russians : 14 / 18
        Japanese : 61 / 83
        Americans : 54 / 65
        Chinese : 5 / 6
        British : 34 / 33
        UK_Pacific : 5 / 6
        Italians : 23 / 35
        ANZAC : 10 / 15
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry moved from Samara to Russia
                1 fighter moved from Samara to Russia
                1 tactical_bomber moved from Samara to Russia
                1 infantry moved from Amur to Manchuria
                1 artillery moved from Amur to Manchuria
                1 infantry moved from Korea to Manchuria
                1 artillery moved from Korea to Manchuria
                1 armour moved from Korea to Manchuria
                1 infantry moved from Korea to Manchuria

    Combat - Russians
                Russians creates battle in territory 113 Sea Zone
                Battle in Manchuria
                    Russians attack with 1 armour, 2 artilleries and 3 infantry
                    Japanese defend with 1 artillery and 3 mech_infantrys
                    Russians win, taking Manchuria from Japanese with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 13
                    Casualties for Japanese: 1 artillery and 3 mech_infantrys
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians

    Place Units - Russians
                3 infantry placed in Korea
                3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 14 PUs; end with 14 PUs total

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 9 armour, 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 3 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                2 artilleries and 2 infantry moved from Shan State to 37 Sea Zone
                1 fighter moved from Shan State to 43 Sea Zone
                1 destroyer moved from 41 Sea Zone to 43 Sea Zone
                2 artilleries, 2 battleships, 1 carrier, 3 destroyers, 2 infantry and 2 transports moved from 37 Sea Zone to 54 Sea Zone
                      Japanese take 54 Sea Zone from ANZAC
                2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
                1 mech_infantry moved from Kansu to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 mech_infantry moved from Shensi to Sikang
                1 mech_infantry moved from Shensi to Szechwan
                2 infantry moved from French Indo China to Yunnan
                1 fighter moved from Burma to Yunnan
                1 fighter and 1 mech_infantry moved from Jehol to Kweichow
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from 17 Sea Zone to Iwo Jima

    Combat - Japanese
                Japanese creates battle in territory 62 Sea Zone
                Battle in Queensland
                    Japanese attack with 2 artilleries and 2 infantry
                    ANZAC defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
                        Japanese roll dice for 2 battleships in Queensland, round 2 :  2/2 hits
                        ANZAC roll dice for 1 aaGun and 1 infantry in Queensland, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Queensland
                    Japanese win, taking Queensland from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 aaGun and 1 infantry
                Battle in 62 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 battleship and 5 submarines
                    1 submarine owned by the Japanese Submerged
                    5 submarines owned by the ANZAC Submerged
                Battle in Iwo Jima
                Battle in 43 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    ANZAC defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 fighter in 43 Sea Zone, round 2 :  0/2 hits
                        ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 fighter in 43 Sea Zone, round 3 :  0/2 hits
                        ANZAC roll dice for 1 submarine in 43 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 fighter in 43 Sea Zone, round 4 :  0/2 hits
                        ANZAC roll dice for 1 submarine in 43 Sea Zone, round 5 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 fighter in 43 Sea Zone, round 5 :  1/2 hits
                        1 submarine owned by the ANZAC lost in 43 Sea Zone
                    Japanese winANZAC win with 1 battleship remaining, taking Iwo Jima from Americans, taking 43 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in Sikang
                    Japanese attack with 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 mech_infantry in Sikang, round 2 :  0/1 hits
                        Chinese roll dice for 1 infantry in Sikang, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese lost in Sikang
                    Chinese win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Yunnan
                    Japanese attack with 1 fighter and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 fighter and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter and 1 mech_infantry in Kweichow, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
                    Japanese win with 1 fighter remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Szechwan
                    Japanese attack with 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 mech_infantry in Szechwan, round 2 :  0/1 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese lost in Szechwan
                    Chinese win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Japanese
                1 fighter moved from Kweichow to Shantung
                1 mech_infantry moved from Jehol to Shantung
                1 fighter moved from Yunnan to Shantung
                1 artillery and 2 infantry moved from Shan State to Burma
                1 artillery moved from French Indo China to Shan State
                1 fighter moved from 43 Sea Zone to Shan State
                3 destroyers moved from 19 Sea Zone to 35 Sea Zone
                1 submarine moved from 1 Sea Zone to 10 Sea Zone

    Place Units - Japanese
                1 factory_minor placed in Shantung
                3 armour placed in French Indo China
                3 armour placed in Malaya
                3 armour placed in Kiangsu
                1 transport placed in 6 Sea Zone
                1 artillery and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 63 PUs; end with 66 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs

    Production/PUs Summary :

    Germans : 55 / 79
        Russians : 14 / 14
        Japanese : 63 / 76
        Americans : 53 / 65
        Chinese : 6 / 6
        British : 34 / 33
        UK_Pacific : 5 / 6
        Italians : 23 / 35
        ANZAC : 8 / 15
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 5 bombers; Remaining resources: 5 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Amur to Jehol
                      Chinese take Jehol from Japanese

    Combat - Americans

    Non Combat Move - Americans
                3 bombers moved from Gibraltar to 105 Sea Zone
                3 bombers moved from 105 Sea Zone to United Kingdom
                5 bombers moved from Eastern United States to 103 Sea Zone
                5 bombers moved from 103 Sea Zone to United Kingdom

    Place Units - Americans
                5 bombers placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 3,4
                    Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,2
                Americans collect 48 PUs (5 lost to blockades); end with 53 PUs total
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Shensi
                      Chinese take Shensi from Japanese
                1 infantry moved from Sikang to Shensi

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total

  • '19 '18 '17 '16 '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Combat Move - British
                2 infantry moved from United Kingdom to 109 Sea Zone
                2 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
                3 battleships moved from 109 Sea Zone to 112 Sea Zone
                4 destroyers moved from 109 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Denmark
                1 tactical_bomber moved from Dutch New Guinea to 35 Sea Zone
                1 mech_infantry moved from Trans-Jordan to Iraq
                      British take Iraq from Germans
                1 infantry moved from Trans-Jordan to Iraq
                1 armour moved from Trans-Jordan to Iraq
                1 artillery moved from Egypt to Trans-Jordan
                1 armour moved from Iraq to Persia
                1 artillery moved from Southeast Mexico to Central America
                1 armour moved from Southeast Mexico to Central America
                1 infantry moved from Southeast Mexico to Central America

  • '19 '18 '17 '16 '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Combat Move - British
                1 tactical_bomber moved from Dutch New Guinea to 35 Sea Zone
                1 artillery moved from Southeast Mexico to Central America
                1 armour moved from Southeast Mexico to Central America
                1 infantry moved from Southeast Mexico to Central America
                1 infantry moved from Holland Belgium to France
                      French take France from Germans
                      French take Normandy Bordeaux from British
                      French take Syria from British
                2 infantry moved from United Kingdom to 109 Sea Zone
                2 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Denmark
                3 battleships moved from 109 Sea Zone to 112 Sea Zone
                4 destroyers moved from 109 Sea Zone to 112 Sea Zone
                1 armour moved from Trans-Jordan to Persia
                      British take Iraq from Germans
                1 infantry moved from Trans-Jordan to Iraq
                1 mech_infantry moved from Trans-Jordan to Iraq
                1 artillery moved from Egypt to Trans-Jordan

  • '19 '18 '17 '16 '15

    Do you scramble?

    Cheers

    Juan

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