Test summary from TripleA, engine version: 2.7.15426, time: 8:05:46 PM
Savegame
13L G40 MrRoboto (Axis) vs JuanSpain (Allies+9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 1 artillery and 3 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 unit repaired.
1 transport moved from 92 Sea Zone to 91 Sea Zone
1 transport moved from 92 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from United Kingdom to Scotland
British take Scotland from Germans
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
3 battleships, 2 destroyers and 1 transport moved from 92 Sea Zone to 104 Sea Zone
3 battleships, 2 destroyers and 1 transport moved from 104 Sea Zone to 109 Sea Zone
2 destroyers moved from 106 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from Dutch New Guinea to 44 Sea ZoneCombat - British
Battle in 44 Sea Zone
British attack with 1 tactical_bomber
Japanese defend with 1 destroyer
British win with 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
British attack with 2 destroyers and 2 transports
Germans defend with 1 submarine
British win with 2 destroyers and 2 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Holland Belgium
Battle in Normandy BordeauxNon Combat Move - British
1 armour moved from Egypt to Trans-Jordan
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Egypt to Trans-Jordan
1 tactical_bomber moved from 44 Sea Zone to Dutch New GuineaPlace Units - British
3 transports placed in 109 Sea Zone
1 artillery placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,3
British collect 33 PUs (1 lost to blockades); end with 33 PUs totalPlace Units - UK_Pacific
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs total
Some Units in India change ownership: 1 mech_infantry -
I repeated my Europe UK turn, had to change my planned strategy as 3 more Germany planes than average survived the american bombers, I realized defense was not enough when reviewing the map. Just one combat in UK Pacific with the same result both times.
Again, Gibraltar strategy is Max defense.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 2 fighters; Remaining resources: 7 PUs;Combat Move - Italians
1 bomber and 2 fighters moved from Libya to 92 Sea Zone
1 armour moved from Caucasus to Tsinghai
Italians take Kazakhstan from RussiansCombat - Italians
Battle in Tsinghai
Italians attack with 1 armour
Chinese defend with 1 infantry
Italians roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 armour owned by the Italians lost in Tsinghai
Chinese win with no units remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Chinese: 1 infantry
Battle in 92 Sea Zone
Italians attack with 1 bomber and 2 fighters
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 bomber and 2 fighters in 92 Sea Zone, round 2 : 0/3 hits
French roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 bomber and 2 fighters in 92 Sea Zone, round 3 : 3/3 hits
French roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 3 : 0/2 hits
1 cruiser owned by the French and 1 destroyer owned by the French lost in 92 Sea Zone
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 20
Casualties for French: 1 cruiser and 1 destroyerNon Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern Italy
2 fighters moved from 92 Sea Zone to Morocco
1 infantry moved from Bryansk to SmolenskPlace Units - Italians
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 30 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUsProduction/PUs Summary :
Germans : 52 / 82
Russians : 17 / 18
Japanese : 61 / 83
Americans : 54 / 65
Chinese : 5 / 6
British : 34 / 33
UK_Pacific : 5 / 6
Italians : 23 / 35
ANZAC : 10 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 56 Sea Zone to 57 Sea Zone
1 submarine moved from 57 Sea Zone to 41 Sea Zone
1 submarine moved from 55 Sea Zone to 42 Sea Zone
1 submarine moved from 45 Sea Zone to 43 Sea Zone
ANZAC take 44 Sea Zone from JapaneseCombat - ANZAC
ANZAC creates battle in territory 62 Sea Zone
Battle in 41 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in 62 Sea Zone
ANZAC attack with 1 battleship and 2 submarines
Japanese defend with 1 submarine
1 submarine owned by the Japanese Submerged
Battle in 43 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC winANZAC win with 1 battleship and 2 submarines remaining, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 infantry moved from Northern Territory to Queensland
1 aaGun moved from Northern Territory to Queensland
1 infantry moved from Western Australia to Northern TerritoryPlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,4
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
1 infantry moved from Alexandria to Tobruk
French take Tobruk from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 2 artilleries, 2 fighters, 14 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 108 Sea Zone to 110 Sea Zone
2 bombers, 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 armour moved from Northwest Persia to Persia
2 bombers moved from Rostov to Persia
2 artilleries and 4 infantry moved from Rostov to Volgograd
3 mech_infantrys moved from Bryansk to Volgograd
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
4 mech_infantrys moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to VolgogradCombat - Germans
Battle in Volgograd
Germans attack with 2 artilleries, 4 infantry and 8 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 2 artilleries, 4 infantry and 8 mech_infantrys in Volgograd, round 2 : 2/14 hits
Russians roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits
2 infantry owned by the Russians lost in Volgograd
Germans roll dice for 2 artilleries, 4 infantry and 8 mech_infantrys in Volgograd, round 3 : 1/14 hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 2 artilleries, 3 infantry and 8 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in 110 Sea Zone
Germans attack with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 2 destroyers and 2 transports
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 5/6 hits
British roll dice for 2 destroyers and 2 transports in 110 Sea Zone, round 2 : 0/2 hits
2 transports owned by the British and 2 destroyers owned by the British lost in 110 Sea Zone
Germans win with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 30
Casualties for British: 2 destroyers and 2 transports
Battle in Persia
Germans attack with 1 armour and 2 bombers
Americans defend with 1 infantry and 1 mech_infantry
Germans roll dice for 1 armour and 2 bombers in Persia, round 2 : 1/3 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Persia, round 2 : 1/2 hits
1 armour owned by the Germans and 1 infantry owned by the Americans lost in Persia
Germans roll dice for 2 bombers in Persia, round 3 : 1/2 hits
Americans roll dice for 1 mech_infantry in Persia, round 3 : 0/1 hits
1 mech_infantry owned by the Americans lost in Persia
Germans win with 2 bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Germans
2 bombers moved from Persia to Rostov
3 infantry moved from Ukraine to Rostov
5 aaGuns, 13 artilleries and 7 infantry moved from Western Ukraine to Bryansk
4 artilleries and 12 infantry moved from Belarus to Bryansk
3 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
5 artilleries and 5 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Novgorod to Vologda
2 mech_infantrys moved from Novgorod to Bryansk
2 bombers, 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
5 submarines moved from 112 Sea Zone to 113 Sea Zone
3 artilleries and 3 infantry moved from Northern Italy to Southern France
1 armour moved from Southern Italy to Southern France
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 submarine moved from 83 Sea Zone to 85 Sea ZonePlace Units - Germans
3 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
2 fighters placed in Western Germany
3 infantry placed in Southern France
2 artilleries and 6 infantry placed in Western Germany
Germans undo move 3.
2 infantry placed in Western Germany
2 fighters placed in Germany
Germans undo move 6.
Germans undo move 5.
2 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUsProduction/PUs Summary :
Germans : 55 / 79
Russians : 14 / 18
Japanese : 61 / 83
Americans : 54 / 65
Chinese : 5 / 6
British : 34 / 33
UK_Pacific : 5 / 6
Italians : 23 / 35
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Samara to Russia
1 fighter moved from Samara to Russia
1 tactical_bomber moved from Samara to Russia
1 infantry moved from Amur to Manchuria
1 artillery moved from Amur to Manchuria
1 infantry moved from Korea to Manchuria
1 artillery moved from Korea to Manchuria
1 armour moved from Korea to Manchuria
1 infantry moved from Korea to ManchuriaCombat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in Manchuria
Russians attack with 1 armour, 2 artilleries and 3 infantry
Japanese defend with 1 artillery and 3 mech_infantrys
Russians win, taking Manchuria from Japanese with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 1 artillery and 3 mech_infantrys
Casualties for Russians: 1 infantryNon Combat Move - Russians
Place Units - Russians
3 infantry placed in Korea
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 9 armour, 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 3 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 artilleries and 2 infantry moved from Shan State to 37 Sea Zone
1 fighter moved from Shan State to 43 Sea Zone
1 destroyer moved from 41 Sea Zone to 43 Sea Zone
2 artilleries, 2 battleships, 1 carrier, 3 destroyers, 2 infantry and 2 transports moved from 37 Sea Zone to 54 Sea Zone
Japanese take 54 Sea Zone from ANZAC
2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
1 mech_infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 mech_infantry moved from Shensi to Sikang
1 mech_infantry moved from Shensi to Szechwan
2 infantry moved from French Indo China to Yunnan
1 fighter moved from Burma to Yunnan
1 fighter and 1 mech_infantry moved from Jehol to Kweichow
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo JimaCombat - Japanese
Japanese creates battle in territory 62 Sea Zone
Battle in Queensland
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 2 battleships in Queensland, round 2 : 2/2 hits
ANZAC roll dice for 1 aaGun and 1 infantry in Queensland, round 2 : 0/1 hits
1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Queensland
Japanese win, taking Queensland from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 aaGun and 1 infantry
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 battleship and 5 submarines
1 submarine owned by the Japanese Submerged
5 submarines owned by the ANZAC Submerged
Battle in Iwo Jima
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 43 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 43 Sea Zone, round 3 : 0/2 hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 43 Sea Zone, round 4 : 0/2 hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 43 Sea Zone, round 5 : 1/2 hits
1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese winANZAC win with 1 battleship remaining, taking Iwo Jima from Americans, taking 43 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Sikang
Japanese attack with 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Sikang
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantry
Battle in Yunnan
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 mech_infantry in Kweichow, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Japanese win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
1 fighter moved from Kweichow to Shantung
1 mech_infantry moved from Jehol to Shantung
1 fighter moved from Yunnan to Shantung
1 artillery and 2 infantry moved from Shan State to Burma
1 artillery moved from French Indo China to Shan State
1 fighter moved from 43 Sea Zone to Shan State
3 destroyers moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 1 Sea Zone to 10 Sea ZonePlace Units - Japanese
1 factory_minor placed in Shantung
3 armour placed in French Indo China
3 armour placed in Malaya
3 armour placed in Kiangsu
1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 63 PUs; end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUsProduction/PUs Summary :
Germans : 55 / 79
Russians : 14 / 14
Japanese : 63 / 76
Americans : 53 / 65
Chinese : 6 / 6
British : 34 / 33
UK_Pacific : 5 / 6
Italians : 23 / 35
ANZAC : 8 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 5 bombers; Remaining resources: 5 PUs;Combat Move - Americans
1 mech_infantry moved from Amur to Jehol
Chinese take Jehol from JapaneseCombat - Americans
Non Combat Move - Americans
3 bombers moved from Gibraltar to 105 Sea Zone
3 bombers moved from 105 Sea Zone to United Kingdom
5 bombers moved from Eastern United States to 103 Sea Zone
5 bombers moved from 103 Sea Zone to United KingdomPlace Units - Americans
5 bombers placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,2
Americans collect 48 PUs (5 lost to blockades); end with 53 PUs total
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Sikang to ShensiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - British
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
3 battleships moved from 109 Sea Zone to 112 Sea Zone
4 destroyers moved from 109 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
1 tactical_bomber moved from Dutch New Guinea to 35 Sea Zone
1 mech_infantry moved from Trans-Jordan to Iraq
British take Iraq from Germans
1 infantry moved from Trans-Jordan to Iraq
1 armour moved from Trans-Jordan to Iraq
1 artillery moved from Egypt to Trans-Jordan
1 armour moved from Iraq to Persia
1 artillery moved from Southeast Mexico to Central America
1 armour moved from Southeast Mexico to Central America
1 infantry moved from Southeast Mexico to Central America -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - British
1 tactical_bomber moved from Dutch New Guinea to 35 Sea Zone
1 artillery moved from Southeast Mexico to Central America
1 armour moved from Southeast Mexico to Central America
1 infantry moved from Southeast Mexico to Central America
1 infantry moved from Holland Belgium to France
French take France from Germans
French take Normandy Bordeaux from British
French take Syria from British
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
3 battleships moved from 109 Sea Zone to 112 Sea Zone
4 destroyers moved from 109 Sea Zone to 112 Sea Zone
1 armour moved from Trans-Jordan to Persia
British take Iraq from Germans
1 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Trans-Jordan to Iraq
1 artillery moved from Egypt to Trans-Jordan -
Do you scramble?
Cheers
Juan
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No, that would be suicidal :-)
Welcome back, France.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - British
British buy 1 battleship and 1 cruiser; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 tactical_bomber moved from Dutch New Guinea to 35 Sea Zone
1 artillery moved from Southeast Mexico to Central America
1 armour moved from Southeast Mexico to Central America
1 infantry moved from Southeast Mexico to Central America
1 infantry moved from Holland Belgium to France
French take France from Germans
French take Normandy Bordeaux from British
French take Syria from British
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
3 battleships moved from 109 Sea Zone to 112 Sea Zone
4 destroyers moved from 109 Sea Zone to 112 Sea Zone
1 armour moved from Trans-Jordan to Persia
British take Iraq from Germans
1 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Trans-Jordan to Iraq
1 artillery moved from Egypt to Trans-JordanCombat - British
Battle in Denmark
Battle in Central America
British attack with 1 armour, 1 artillery and 1 infantry
Japanese defend with 2 infantry
British win, taking Denmark from Germans, taking Central America from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 35 Sea Zone
British attack with 1 tactical_bomber
Japanese defend with 3 destroyers
Japanese win with 3 destroyers remaining. Battle score for attacker is -11
Casualties for British: 1 tactical_bomber
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in FranceNon Combat Move - British
Place Units - British
1 battleship and 1 cruiser placed in 109 Sea ZoneTurn Complete - British
British collect 35 PUs; end with 36 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 21 PUs;Combat Move - Italians
1 infantry moved from Tambov to Samara
Italians take Samara from RussiansCombat - Italians
Non Combat Move - Italians
4 aaGuns and 3 infantry moved from Bryansk to Rostov
1 infantry moved from Smolensk to Bryansk
2 fighters moved from Morocco to Southern ItalyPlace Units - Italians
1 artillery and 1 infantry placed in Northern Italy
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 24 PUs; end with 45 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 battleship moved from 62 Sea Zone to 54 Sea Zone
5 submarines moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Northern Territory to South AustraliaCombat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 1 battleship and 5 submarines
Japanese defend with 2 battleships, 1 carrier, 3 destroyers and 2 transports
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the ANZAC
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese win with 2 battleships, 1 carrier, 1 destroyer and 2 transports remaining. Battle score for attacker is -34
Casualties for Japanese: 2 destroyers
Casualties for ANZAC: 1 battleship and 5 submarinesNon Combat Move - ANZAC
1 aaGun moved from Western Australia to South AustraliaPlace Units - ANZAC
2 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,2
ANZAC collect 5 PUs (3 lost to blockades); end with 5 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
1 infantry moved from Alexandria to Egypt
1 infantry moved from Tobruk to AlexandriaNon Combat Move - French
Turn Complete - French
French collect 11 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 4 aaGuns, 3 armour and 4 fighters; Remaining resources: 1 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
1 artillery, 2 bombers and 2 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
1 armour, 2 artilleries and 5 infantry moved from Southern France to France
1 artillery and 1 infantry moved from Northern Italy to France
4 fighters and 2 tactical_bombers moved from Western Germany to France
3 armour, 17 artilleries, 19 infantry and 3 mech_infantrys moved from Bryansk to Russia
2 bombers moved from Rostov to Russia
8 mech_infantrys moved from Volgograd to Russia
1 mech_infantry moved from Vologda to Russia
1 infantry moved from Smolensk to Russia
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from RussiansCombat - Germans
Germans creates battle in territory 113 Sea Zone
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 1 infantry
French defend with 1 factory_minor and 1 harbour; British defend with 1 infantry
Germans win, taking Normandy Bordeaux from French with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Denmark
Germans attack with 1 artillery, 2 bombers and 2 infantry
British defend with 2 infantry
Germans win, taking Denmark from British with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in 113 Sea Zone
Germans attack with 5 submarines
Russians defend with 1 cruiser
Germans win with 5 submarines remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in France
Germans attack with 1 armour, 3 artilleries, 4 fighters, 6 infantry and 2 tactical_bombers
French defend with 1 airfield, 1 factory_minor and 4 infantry; British defend with 1 infantry
Germans captures 11PUs while taking French capital
Germans win, taking France from French with 1 armour, 3 artilleries, 4 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for French: 4 infantry
Casualties for British: 1 infantry
Battle in Russia
Germans attack with 3 armour, 17 artilleries, 2 bombers, 20 infantry and 12 mech_infantrys
Russians defend with 2 aaGuns, 1 airfield, 3 armour, 3 artilleries, 1 factory_minor, 1 fighter, 11 infantry, 1 mech_infantry and 1 tactical_bomber
Germans captures 14PUs while taking Russians capital
Germans win, taking Russia from Russians with 3 armour, 17 artilleries, 1 bomber, 9 infantry and 12 mech_infantrys remaining. Battle score for attacker is 53
Casualties for Germans: 1 bomber and 11 infantry
Casualties for Russians: 2 aaGuns, 3 armour, 3 artilleries, 1 fighter, 11 infantry, 1 mech_infantry and 1 tactical_bomberNon Combat Move - Germans
1 bomber moved from Russia to Novgorod
3 mech_infantrys moved from Novgorod to Bryansk
5 aaGuns moved from Bryansk to Rostov
2 artilleries and 3 infantry moved from Volgograd to Caucasus
3 infantry moved from Rostov to Caucasus
5 artilleries and 5 infantry moved from Western Ukraine to Ukraine
3 infantry moved from Ukraine to Rostov
4 fighters and 2 tactical_bombers moved from France to Western Germany
2 bombers moved from Denmark to Western GermanyPlace Units - Germans
4 aaGuns, 4 fighters and 2 infantry placed in Western Germany
3 armour placed in VolgogradTurn Complete - Germans
Germans collect 62 PUs; end with 88 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 95 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 115 PUs -
Good strategy! I surrender in this game. Will post my defeat now.
I would like to play Axis in my revenge, with the same bid, if you agree, let me know how do you employ your Allies extra IPCs and I will create this new game.
I would also like to play a low luck one playing allies with the same bid ouside the league with you.
Cheers
Juan





