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13L G40 MrRoboto (Axis) vs JuanSpain (Allies+9)

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - British
                British buy 1 artillery and 3 transports; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 unit repaired.
                1 transport moved from 92 Sea Zone to 91 Sea Zone
                1 transport moved from 92 Sea Zone to 91 Sea Zone
                2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 destroyer moved from 92 Sea Zone to 104 Sea Zone
                1 destroyer moved from 104 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from United Kingdom to Scotland
                      British take Scotland from Germans
                1 destroyer moved from 92 Sea Zone to 104 Sea Zone
                1 destroyer moved from 104 Sea Zone to 110 Sea Zone
                3 battleships, 2 destroyers and 1 transport moved from 92 Sea Zone to 104 Sea Zone
                3 battleships, 2 destroyers and 1 transport moved from 104 Sea Zone to 109 Sea Zone
                2 destroyers moved from 106 Sea Zone to 109 Sea Zone
                1 tactical_bomber moved from Dutch New Guinea to 44 Sea Zone

    Combat - British
                Battle in 44 Sea Zone
                    British attack with 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    British win with 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 110 Sea Zone
                    British attack with 2 destroyers and 2 transports
                    Germans defend with 1 submarine
                    British win with 2 destroyers and 2 transports remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Holland Belgium
                Battle in Normandy Bordeaux

    Non Combat Move - British
                1 armour moved from Egypt to Trans-Jordan
                1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
                1 artillery moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Egypt to Trans-Jordan
                1 tactical_bomber moved from 44 Sea Zone to Dutch New Guinea

    Place Units - British
                3 transports placed in 109 Sea Zone
                1 artillery placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,3
                British collect 33 PUs (1 lost to blockades); end with 33 PUs total

    Place Units - UK_Pacific
                1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 6 PUs total
                Some Units in India change ownership: 1 mech_infantry

  • 19 18 17 16 15

    I repeated my Europe UK turn, had to change my planned strategy as 3 more Germany planes than average survived the american bombers, I realized defense was not enough when reviewing the map. Just one combat in UK Pacific with the same result both times.

    Again, Gibraltar strategy is Max defense.

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Purchase Units - Italians
                Italians buy 2 fighters; Remaining resources: 7 PUs;

    Combat Move - Italians
                1 bomber and 2 fighters moved from Libya to 92 Sea Zone
                1 armour moved from Caucasus to Tsinghai
                      Italians take Kazakhstan from Russians

    Combat - Italians
                Battle in Tsinghai
                    Italians attack with 1 armour
                    Chinese defend with 1 infantry
                        Italians roll dice for 1 armour in Tsinghai, round 2 :  1/1 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 armour owned by the Italians lost in Tsinghai
                    Chinese win with no units remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 armour
                    Casualties for Chinese: 1 infantry
                Battle in 92 Sea Zone
                    Italians attack with 1 bomber and 2 fighters
                    French defend with 1 cruiser and 1 destroyer
                        Italians roll dice for 1 bomber and 2 fighters in 92 Sea Zone, round 2 :  0/3 hits
                        French roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 2 :  0/2 hits
                        Italians roll dice for 1 bomber and 2 fighters in 92 Sea Zone, round 3 :  3/3 hits
                        French roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 3 :  0/2 hits
                        1 cruiser owned by the French and 1 destroyer owned by the French lost in 92 Sea Zone
                    Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 20
                    Casualties for French: 1 cruiser and 1 destroyer

    Non Combat Move - Italians
                1 bomber moved from 92 Sea Zone to Southern Italy
                2 fighters moved from 92 Sea Zone to Morocco
                1 infantry moved from Bryansk to Smolensk

    Place Units - Italians
                2 fighters placed in Southern Italy

    Turn Complete - Italians
                Italians collect 23 PUs; end with 30 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs

    Production/PUs Summary :

    Germans : 52 / 82
        Russians : 17 / 18
        Japanese : 61 / 83
        Americans : 54 / 65
        Chinese : 5 / 6
        British : 34 / 33
        UK_Pacific : 5 / 6
        Italians : 23 / 35
        ANZAC : 10 / 18
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 3 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 56 Sea Zone to 57 Sea Zone
                1 submarine moved from 57 Sea Zone to 41 Sea Zone
                1 submarine moved from 55 Sea Zone to 42 Sea Zone
                1 submarine moved from 45 Sea Zone to 43 Sea Zone
                      ANZAC take 44 Sea Zone from Japanese

    Combat - ANZAC
                ANZAC creates battle in territory 62 Sea Zone
                Battle in 41 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 destroyer
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for ANZAC: 1 submarine
                Battle in 42 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 destroyer
                    Japanese win with no units remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 submarine
                Battle in 62 Sea Zone
                    ANZAC attack with 1 battleship and 2 submarines
                    Japanese defend with 1 submarine
                    1 submarine owned by the Japanese Submerged
                Battle in 43 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 destroyer
                    ANZAC winANZAC win with 1 battleship and 2 submarines remaining, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 infantry moved from Northern Territory to Queensland
                1 aaGun moved from Northern Territory to Queensland
                1 infantry moved from Western Australia to Northern Territory

    Place Units - ANZAC
                3 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,4
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Combat Move - French
                1 infantry moved from Alexandria to Tobruk
                      French take Tobruk from Italians

    Combat - French

    Non Combat Move - French

    Turn Complete - French

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Purchase Units - Germans
                Germans buy 2 artilleries, 2 fighters, 14 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                2 bombers, 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 armour moved from Northwest Persia to Persia
                2 bombers moved from Rostov to Persia
                2 artilleries and 4 infantry moved from Rostov to Volgograd
                3 mech_infantrys moved from Bryansk to Volgograd
                1 infantry moved from Vologda to Urals
                      Germans take Urals from Russians
                4 mech_infantrys moved from Bryansk to Volgograd
                1 mech_infantry moved from Bryansk to Volgograd

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 2 artilleries, 4 infantry and 8 mech_infantrys
                    Russians defend with 1 factory_minor and 3 infantry
                        Germans roll dice for 2 artilleries, 4 infantry and 8 mech_infantrys in Volgograd, round 2 :  2/14 hits
                        Russians roll dice for 3 infantry in Volgograd, round 2 :  0/3 hits
                        2 infantry owned by the Russians lost in Volgograd
                        Germans roll dice for 2 artilleries, 4 infantry and 8 mech_infantrys in Volgograd, round 3 :  1/14 hits
                        Russians roll dice for 1 infantry in Volgograd, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                    Germans win, taking Volgograd from Russians with 2 artilleries, 3 infantry and 8 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 3 infantry
                Battle in 110 Sea Zone
                    Germans attack with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers
                    British defend with 2 destroyers and 2 transports
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 :  5/6 hits
                        British roll dice for 2 destroyers and 2 transports in 110 Sea Zone, round 2 :  0/2 hits
                        2 transports owned by the British and 2 destroyers owned by the British lost in 110 Sea Zone
                    Germans win with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 30
                    Casualties for British: 2 destroyers and 2 transports
                Battle in Persia
                    Germans attack with 1 armour and 2 bombers
                    Americans defend with 1 infantry and 1 mech_infantry
                        Germans roll dice for 1 armour and 2 bombers in Persia, round 2 :  1/3 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Persia, round 2 :  1/2 hits
                        1 armour owned by the Germans and 1 infantry owned by the Americans lost in Persia
                        Germans roll dice for 2 bombers in Persia, round 3 :  1/2 hits
                        Americans roll dice for 1 mech_infantry in Persia, round 3 :  0/1 hits
                        1 mech_infantry owned by the Americans lost in Persia
                    Germans win with 2 bombers remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 armour
                    Casualties for Americans: 1 infantry and 1 mech_infantry

    Non Combat Move - Germans
                2 bombers moved from Persia to Rostov
                3 infantry moved from Ukraine to Rostov
                5 aaGuns, 13 artilleries and 7 infantry moved from Western Ukraine to Bryansk
                4 artilleries and 12 infantry moved from Belarus to Bryansk
                3 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
                5 artilleries and 5 infantry moved from Eastern Poland to Western Ukraine
                1 mech_infantry moved from Novgorod to Vologda
                2 mech_infantrys moved from Novgorod to Bryansk
                2 bombers, 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
                5 submarines moved from 112 Sea Zone to 113 Sea Zone
                3 artilleries and 3 infantry moved from Northern Italy to Southern France
                1 armour moved from Southern Italy to Southern France
                1 artillery and 1 infantry moved from Southern Italy to Northern Italy
                1 submarine moved from 83 Sea Zone to 85 Sea Zone

    Place Units - Germans
                3 infantry placed in Ukraine
                3 mech_infantrys placed in Novgorod
                2 fighters placed in Western Germany
                3 infantry placed in Southern France
                2 artilleries and 6 infantry placed in Western Germany
                Germans undo move 3.
                2 infantry placed in Western Germany
                2 fighters placed in Germany
                Germans undo move 6.
                Germans undo move 5.
                2 fighters placed in Western Germany

    Turn Complete - Germans
                Germans collect 55 PUs; end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 64 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs

    Production/PUs Summary :

    Germans : 55 / 79
        Russians : 14 / 18
        Japanese : 61 / 83
        Americans : 54 / 65
        Chinese : 5 / 6
        British : 34 / 33
        UK_Pacific : 5 / 6
        Italians : 23 / 35
        ANZAC : 10 / 15
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry moved from Samara to Russia
                1 fighter moved from Samara to Russia
                1 tactical_bomber moved from Samara to Russia
                1 infantry moved from Amur to Manchuria
                1 artillery moved from Amur to Manchuria
                1 infantry moved from Korea to Manchuria
                1 artillery moved from Korea to Manchuria
                1 armour moved from Korea to Manchuria
                1 infantry moved from Korea to Manchuria

    Combat - Russians
                Russians creates battle in territory 113 Sea Zone
                Battle in Manchuria
                    Russians attack with 1 armour, 2 artilleries and 3 infantry
                    Japanese defend with 1 artillery and 3 mech_infantrys
                    Russians win, taking Manchuria from Japanese with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 13
                    Casualties for Japanese: 1 artillery and 3 mech_infantrys
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians

    Place Units - Russians
                3 infantry placed in Korea
                3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 14 PUs; end with 14 PUs total

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 9 armour, 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 3 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                2 artilleries and 2 infantry moved from Shan State to 37 Sea Zone
                1 fighter moved from Shan State to 43 Sea Zone
                1 destroyer moved from 41 Sea Zone to 43 Sea Zone
                2 artilleries, 2 battleships, 1 carrier, 3 destroyers, 2 infantry and 2 transports moved from 37 Sea Zone to 54 Sea Zone
                      Japanese take 54 Sea Zone from ANZAC
                2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
                1 mech_infantry moved from Kansu to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 mech_infantry moved from Shensi to Sikang
                1 mech_infantry moved from Shensi to Szechwan
                2 infantry moved from French Indo China to Yunnan
                1 fighter moved from Burma to Yunnan
                1 fighter and 1 mech_infantry moved from Jehol to Kweichow
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from 17 Sea Zone to Iwo Jima

    Combat - Japanese
                Japanese creates battle in territory 62 Sea Zone
                Battle in Queensland
                    Japanese attack with 2 artilleries and 2 infantry
                    ANZAC defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
                        Japanese roll dice for 2 battleships in Queensland, round 2 :  2/2 hits
                        ANZAC roll dice for 1 aaGun and 1 infantry in Queensland, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Queensland
                    Japanese win, taking Queensland from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 aaGun and 1 infantry
                Battle in 62 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 battleship and 5 submarines
                    1 submarine owned by the Japanese Submerged
                    5 submarines owned by the ANZAC Submerged
                Battle in Iwo Jima
                Battle in 43 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    ANZAC defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 fighter in 43 Sea Zone, round 2 :  0/2 hits
                        ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 fighter in 43 Sea Zone, round 3 :  0/2 hits
                        ANZAC roll dice for 1 submarine in 43 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 fighter in 43 Sea Zone, round 4 :  0/2 hits
                        ANZAC roll dice for 1 submarine in 43 Sea Zone, round 5 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 fighter in 43 Sea Zone, round 5 :  1/2 hits
                        1 submarine owned by the ANZAC lost in 43 Sea Zone
                    Japanese winANZAC win with 1 battleship remaining, taking Iwo Jima from Americans, taking 43 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in Sikang
                    Japanese attack with 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 mech_infantry in Sikang, round 2 :  0/1 hits
                        Chinese roll dice for 1 infantry in Sikang, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese lost in Sikang
                    Chinese win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Yunnan
                    Japanese attack with 1 fighter and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 fighter and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter and 1 mech_infantry in Kweichow, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
                    Japanese win with 1 fighter remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Szechwan
                    Japanese attack with 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 mech_infantry in Szechwan, round 2 :  0/1 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese lost in Szechwan
                    Chinese win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Japanese
                1 fighter moved from Kweichow to Shantung
                1 mech_infantry moved from Jehol to Shantung
                1 fighter moved from Yunnan to Shantung
                1 artillery and 2 infantry moved from Shan State to Burma
                1 artillery moved from French Indo China to Shan State
                1 fighter moved from 43 Sea Zone to Shan State
                3 destroyers moved from 19 Sea Zone to 35 Sea Zone
                1 submarine moved from 1 Sea Zone to 10 Sea Zone

    Place Units - Japanese
                1 factory_minor placed in Shantung
                3 armour placed in French Indo China
                3 armour placed in Malaya
                3 armour placed in Kiangsu
                1 transport placed in 6 Sea Zone
                1 artillery and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 63 PUs; end with 66 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs

    Production/PUs Summary :

    Germans : 55 / 79
        Russians : 14 / 14
        Japanese : 63 / 76
        Americans : 53 / 65
        Chinese : 6 / 6
        British : 34 / 33
        UK_Pacific : 5 / 6
        Italians : 23 / 35
        ANZAC : 8 / 15
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 5 bombers; Remaining resources: 5 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Amur to Jehol
                      Chinese take Jehol from Japanese

    Combat - Americans

    Non Combat Move - Americans
                3 bombers moved from Gibraltar to 105 Sea Zone
                3 bombers moved from 105 Sea Zone to United Kingdom
                5 bombers moved from Eastern United States to 103 Sea Zone
                5 bombers moved from 103 Sea Zone to United Kingdom

    Place Units - Americans
                5 bombers placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 3,4
                    Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,2
                Americans collect 48 PUs (5 lost to blockades); end with 53 PUs total
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Shensi
                      Chinese take Shensi from Japanese
                1 infantry moved from Sikang to Shensi

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total

  • 19 18 17 16 15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Combat Move - British
                2 infantry moved from United Kingdom to 109 Sea Zone
                2 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
                3 battleships moved from 109 Sea Zone to 112 Sea Zone
                4 destroyers moved from 109 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Denmark
                1 tactical_bomber moved from Dutch New Guinea to 35 Sea Zone
                1 mech_infantry moved from Trans-Jordan to Iraq
                      British take Iraq from Germans
                1 infantry moved from Trans-Jordan to Iraq
                1 armour moved from Trans-Jordan to Iraq
                1 artillery moved from Egypt to Trans-Jordan
                1 armour moved from Iraq to Persia
                1 artillery moved from Southeast Mexico to Central America
                1 armour moved from Southeast Mexico to Central America
                1 infantry moved from Southeast Mexico to Central America

  • 19 18 17 16 15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Combat Move - British
                1 tactical_bomber moved from Dutch New Guinea to 35 Sea Zone
                1 artillery moved from Southeast Mexico to Central America
                1 armour moved from Southeast Mexico to Central America
                1 infantry moved from Southeast Mexico to Central America
                1 infantry moved from Holland Belgium to France
                      French take France from Germans
                      French take Normandy Bordeaux from British
                      French take Syria from British
                2 infantry moved from United Kingdom to 109 Sea Zone
                2 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Denmark
                3 battleships moved from 109 Sea Zone to 112 Sea Zone
                4 destroyers moved from 109 Sea Zone to 112 Sea Zone
                1 armour moved from Trans-Jordan to Persia
                      British take Iraq from Germans
                1 infantry moved from Trans-Jordan to Iraq
                1 mech_infantry moved from Trans-Jordan to Iraq
                1 artillery moved from Egypt to Trans-Jordan

  • 19 18 17 16 15

    Do you scramble?

    Cheers

    Juan

  • 19 18

    No, that would be suicidal :-)

    Welcome back, France.

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - British
                British buy 1 battleship and 1 cruiser; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 tactical_bomber moved from Dutch New Guinea to 35 Sea Zone
                1 artillery moved from Southeast Mexico to Central America
                1 armour moved from Southeast Mexico to Central America
                1 infantry moved from Southeast Mexico to Central America
                1 infantry moved from Holland Belgium to France
                      French take France from Germans
                      French take Normandy Bordeaux from British
                      French take Syria from British
                2 infantry moved from United Kingdom to 109 Sea Zone
                2 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Denmark
                3 battleships moved from 109 Sea Zone to 112 Sea Zone
                4 destroyers moved from 109 Sea Zone to 112 Sea Zone
                1 armour moved from Trans-Jordan to Persia
                      British take Iraq from Germans
                1 infantry moved from Trans-Jordan to Iraq
                1 mech_infantry moved from Trans-Jordan to Iraq
                1 artillery moved from Egypt to Trans-Jordan

    Combat - British
                Battle in Denmark
                Battle in Central America
                    British attack with 1 armour, 1 artillery and 1 infantry
                    Japanese defend with 2 infantry
                    British win, taking Denmark from Germans, taking Central America from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                Battle in 35 Sea Zone
                    British attack with 1 tactical_bomber
                    Japanese defend with 3 destroyers
                    Japanese win with 3 destroyers remaining. Battle score for attacker is -11
                    Casualties for British: 1 tactical_bomber
                Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
                Trigger French 1 Liberation By British: French has 4 infantry placed in France

    Non Combat Move - British

    Place Units - British
                1 battleship and 1 cruiser placed in 109 Sea Zone

    Turn Complete - British
                British collect 35 PUs; end with 36 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Some Units in India change ownership: 2 infantry

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 21 PUs;

    Combat Move - Italians
                1 infantry moved from Tambov to Samara
                      Italians take Samara from Russians

    Combat - Italians

    Non Combat Move - Italians
                4 aaGuns and 3 infantry moved from Bryansk to Rostov
                1 infantry moved from Smolensk to Bryansk
                2 fighters moved from Morocco to Southern Italy

    Place Units - Italians
                1 artillery and 1 infantry placed in Northern Italy
                1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 24 PUs; end with 45 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 50 PUs

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 battleship moved from 62 Sea Zone to 54 Sea Zone
                5 submarines moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Northern Territory to South Australia

    Combat - ANZAC
                Battle in 54 Sea Zone
                    ANZAC attack with 1 battleship and 5 submarines
                    Japanese defend with 2 battleships, 1 carrier, 3 destroyers and 2 transports
                    Units damaged: 1 battleship owned by the Japanese
                    Units damaged: 1 battleship owned by the ANZAC
                    Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                    Japanese win with 2 battleships, 1 carrier, 1 destroyer and 2 transports remaining. Battle score for attacker is -34
                    Casualties for Japanese: 2 destroyers
                    Casualties for ANZAC: 1 battleship and 5 submarines

    Non Combat Move - ANZAC
                1 aaGun moved from Western Australia to South Australia

    Place Units - ANZAC
                2 armour and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,2
                ANZAC collect 5 PUs (3 lost to blockades); end with 5 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 10 PUs

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Combat Move - French
                1 infantry moved from Alexandria to Egypt
                1 infantry moved from Tobruk to Alexandria

    Non Combat Move - French

    Turn Complete - French
                French collect 11 PUs; end with 11 PUs total

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 aaGuns, 3 armour and 4 fighters; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
                1 artillery, 2 bombers and 2 infantry moved from Western Germany to Denmark
                1 infantry moved from Western Germany to Holland Belgium
                      Germans take Holland Belgium from British
                1 armour, 2 artilleries and 5 infantry moved from Southern France to France
                1 artillery and 1 infantry moved from Northern Italy to France
                4 fighters and 2 tactical_bombers moved from Western Germany to France
                3 armour, 17 artilleries, 19 infantry and 3 mech_infantrys moved from Bryansk to Russia
                2 bombers moved from Rostov to Russia
                8 mech_infantrys moved from Volgograd to Russia
                1 mech_infantry moved from Vologda to Russia
                1 infantry moved from Smolensk to Russia
                1 infantry moved from Urals to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians

    Combat - Germans
                Germans creates battle in territory 113 Sea Zone
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery and 1 infantry
                    French defend with 1 factory_minor and 1 harbour; British defend with 1 infantry
                    Germans win, taking Normandy Bordeaux from French with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Denmark
                    Germans attack with 1 artillery, 2 bombers and 2 infantry
                    British defend with 2 infantry
                    Germans win, taking Denmark from British with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 infantry
                Battle in 113 Sea Zone
                    Germans attack with 5 submarines
                    Russians defend with 1 cruiser
                    Germans win with 5 submarines remaining. Battle score for attacker is 12
                    Casualties for Russians: 1 cruiser
                Battle in France
                    Germans attack with 1 armour, 3 artilleries, 4 fighters, 6 infantry and 2 tactical_bombers
                    French defend with 1 airfield, 1 factory_minor and 4 infantry; British defend with 1 infantry
                    Germans captures 11PUs while taking French capital
                    Germans win, taking France from French with 1 armour, 3 artilleries, 4 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 infantry
                    Casualties for French: 4 infantry
                    Casualties for British: 1 infantry
                Battle in Russia
                    Germans attack with 3 armour, 17 artilleries, 2 bombers, 20 infantry and 12 mech_infantrys
                    Russians defend with 2 aaGuns, 1 airfield, 3 armour, 3 artilleries, 1 factory_minor, 1 fighter, 11 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans captures 14PUs while taking Russians capital
                    Germans win, taking Russia from Russians with 3 armour, 17 artilleries, 1 bomber, 9 infantry and 12 mech_infantrys remaining. Battle score for attacker is 53
                    Casualties for Germans: 1 bomber and 11 infantry
                    Casualties for Russians: 2 aaGuns, 3 armour, 3 artilleries, 1 fighter, 11 infantry, 1 mech_infantry and 1 tactical_bomber

    Non Combat Move - Germans
                1 bomber moved from Russia to Novgorod
                3 mech_infantrys moved from Novgorod to Bryansk
                5 aaGuns moved from Bryansk to Rostov
                2 artilleries and 3 infantry moved from Volgograd to Caucasus
                3 infantry moved from Rostov to Caucasus
                5 artilleries and 5 infantry moved from Western Ukraine to Ukraine
                3 infantry moved from Ukraine to Rostov
                4 fighters and 2 tactical_bombers moved from France to Western Germany
                2 bombers moved from Denmark to Western Germany

    Place Units - Germans
                4 aaGuns, 4 fighters and 2 infantry placed in Western Germany
                3 armour placed in Volgograd

    Turn Complete - Germans
                Germans collect 62 PUs; end with 88 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 95 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 100 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 115 PUs

  • 19 18 17 16 15

    Good strategy! I surrender in this game. Will post my defeat now.

    I would like to play Axis in my revenge, with the same bid, if you agree, let me know how do you employ your Allies extra IPCs and I will create this new game.

    I would also like to play a low luck one playing allies with the same bid ouside the league with you.

    Cheers

    Juan

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