@discalced GL&HF!
Welcome to your first BM4 game! If there are any questions (rules, tripleA, etc.), please don’t hesitate to ask! (Hopefully I know where to find the answer ;-))
Do you want to scramble?
Does your Sub fight in 106?
I will only say, you did not ignore my posts just once, now we are communicating, this is much better.
I take your point about the knowledge you shared with me, that is a fair point, thank you for that. I will not keep discussing about the rest, which does not mean I think you are right.
Your turn with Italy, this game is about to end. OOL for my gibraltar bombers is max defense, both if you attack with Italy or Germany, and I scramble my plane if you attack British fleet.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 1 artillery and 3 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 unit repaired.
1 transport moved from 92 Sea Zone to 91 Sea Zone
1 transport moved from 92 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from United Kingdom to Scotland
British take Scotland from Germans
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
3 battleships, 2 destroyers and 1 transport moved from 92 Sea Zone to 104 Sea Zone
3 battleships, 2 destroyers and 1 transport moved from 104 Sea Zone to 109 Sea Zone
2 destroyers moved from 106 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from Dutch New Guinea to 44 Sea Zone
Combat - British
Battle in 44 Sea Zone
British attack with 1 tactical_bomber
Japanese defend with 1 destroyer
British win with 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
British attack with 2 destroyers and 2 transports
Germans defend with 1 submarine
British win with 2 destroyers and 2 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Holland Belgium
Battle in Normandy Bordeaux
Non Combat Move - British
1 armour moved from Egypt to Trans-Jordan
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Egypt to Trans-Jordan
1 tactical_bomber moved from 44 Sea Zone to Dutch New Guinea
Place Units - British
3 transports placed in 109 Sea Zone
1 artillery placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,3
British collect 33 PUs (1 lost to blockades); end with 33 PUs total
Place Units - UK_Pacific
1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs total
Some Units in India change ownership: 1 mech_infantry
I repeated my Europe UK turn, had to change my planned strategy as 3 more Germany planes than average survived the american bombers, I realized defense was not enough when reviewing the map. Just one combat in UK Pacific with the same result both times.
Again, Gibraltar strategy is Max defense.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 7 PUs;
Combat Move - Italians
1 bomber and 2 fighters moved from Libya to 92 Sea Zone
1 armour moved from Caucasus to Tsinghai
Italians take Kazakhstan from Russians
Combat - Italians
Battle in Tsinghai
Italians attack with 1 armour
Chinese defend with 1 infantry
Italians roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 armour owned by the Italians lost in Tsinghai
Chinese win with no units remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Chinese: 1 infantry
Battle in 92 Sea Zone
Italians attack with 1 bomber and 2 fighters
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 bomber and 2 fighters in 92 Sea Zone, round 2 : 0/3 hits
French roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 bomber and 2 fighters in 92 Sea Zone, round 3 : 3/3 hits
French roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 3 : 0/2 hits
1 cruiser owned by the French and 1 destroyer owned by the French lost in 92 Sea Zone
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 20
Casualties for French: 1 cruiser and 1 destroyer
Non Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern Italy
2 fighters moved from 92 Sea Zone to Morocco
1 infantry moved from Bryansk to Smolensk
Place Units - Italians
2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 23 PUs; end with 30 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Production/PUs Summary :
Germans : 52 / 82
Russians : 17 / 18
Japanese : 61 / 83
Americans : 54 / 65
Chinese : 5 / 6
British : 34 / 33
UK_Pacific : 5 / 6
Italians : 23 / 35
ANZAC : 10 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 56 Sea Zone to 57 Sea Zone
1 submarine moved from 57 Sea Zone to 41 Sea Zone
1 submarine moved from 55 Sea Zone to 42 Sea Zone
1 submarine moved from 45 Sea Zone to 43 Sea Zone
ANZAC take 44 Sea Zone from Japanese
Combat - ANZAC
ANZAC creates battle in territory 62 Sea Zone
Battle in 41 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in 62 Sea Zone
ANZAC attack with 1 battleship and 2 submarines
Japanese defend with 1 submarine
1 submarine owned by the Japanese Submerged
Battle in 43 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC winANZAC win with 1 battleship and 2 submarines remaining, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 infantry moved from Northern Territory to Queensland
1 aaGun moved from Northern Territory to Queensland
1 infantry moved from Western Australia to Northern Territory
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,4
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
1 infantry moved from Alexandria to Tobruk
French take Tobruk from Italians
Combat - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Purchase Units - Germans
Germans buy 2 artilleries, 2 fighters, 14 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 108 Sea Zone to 110 Sea Zone
2 bombers, 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 armour moved from Northwest Persia to Persia
2 bombers moved from Rostov to Persia
2 artilleries and 4 infantry moved from Rostov to Volgograd
3 mech_infantrys moved from Bryansk to Volgograd
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
4 mech_infantrys moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
Combat - Germans
Battle in Volgograd
Germans attack with 2 artilleries, 4 infantry and 8 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 2 artilleries, 4 infantry and 8 mech_infantrys in Volgograd, round 2 : 2/14 hits
Russians roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits
2 infantry owned by the Russians lost in Volgograd
Germans roll dice for 2 artilleries, 4 infantry and 8 mech_infantrys in Volgograd, round 3 : 1/14 hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 2 artilleries, 3 infantry and 8 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in 110 Sea Zone
Germans attack with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 2 destroyers and 2 transports
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 5/6 hits
British roll dice for 2 destroyers and 2 transports in 110 Sea Zone, round 2 : 0/2 hits
2 transports owned by the British and 2 destroyers owned by the British lost in 110 Sea Zone
Germans win with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 30
Casualties for British: 2 destroyers and 2 transports
Battle in Persia
Germans attack with 1 armour and 2 bombers
Americans defend with 1 infantry and 1 mech_infantry
Germans roll dice for 1 armour and 2 bombers in Persia, round 2 : 1/3 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Persia, round 2 : 1/2 hits
1 armour owned by the Germans and 1 infantry owned by the Americans lost in Persia
Germans roll dice for 2 bombers in Persia, round 3 : 1/2 hits
Americans roll dice for 1 mech_infantry in Persia, round 3 : 0/1 hits
1 mech_infantry owned by the Americans lost in Persia
Germans win with 2 bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantry and 1 mech_infantry
Non Combat Move - Germans
2 bombers moved from Persia to Rostov
3 infantry moved from Ukraine to Rostov
5 aaGuns, 13 artilleries and 7 infantry moved from Western Ukraine to Bryansk
4 artilleries and 12 infantry moved from Belarus to Bryansk
3 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
5 artilleries and 5 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Novgorod to Vologda
2 mech_infantrys moved from Novgorod to Bryansk
2 bombers, 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
5 submarines moved from 112 Sea Zone to 113 Sea Zone
3 artilleries and 3 infantry moved from Northern Italy to Southern France
1 armour moved from Southern Italy to Southern France
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 submarine moved from 83 Sea Zone to 85 Sea Zone
Place Units - Germans
3 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
2 fighters placed in Western Germany
3 infantry placed in Southern France
2 artilleries and 6 infantry placed in Western Germany
Germans undo move 3.
2 infantry placed in Western Germany
2 fighters placed in Germany
Germans undo move 6.
Germans undo move 5.
2 fighters placed in Western Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Production/PUs Summary :
Germans : 55 / 79
Russians : 14 / 18
Japanese : 61 / 83
Americans : 54 / 65
Chinese : 5 / 6
British : 34 / 33
UK_Pacific : 5 / 6
Italians : 23 / 35
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Samara to Russia
1 fighter moved from Samara to Russia
1 tactical_bomber moved from Samara to Russia
1 infantry moved from Amur to Manchuria
1 artillery moved from Amur to Manchuria
1 infantry moved from Korea to Manchuria
1 artillery moved from Korea to Manchuria
1 armour moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
Combat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in Manchuria
Russians attack with 1 armour, 2 artilleries and 3 infantry
Japanese defend with 1 artillery and 3 mech_infantrys
Russians win, taking Manchuria from Japanese with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 1 artillery and 3 mech_infantrys
Casualties for Russians: 1 infantry
Non Combat Move - Russians
Place Units - Russians
3 infantry placed in Korea
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 9 armour, 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 3 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries and 2 infantry moved from Shan State to 37 Sea Zone
1 fighter moved from Shan State to 43 Sea Zone
1 destroyer moved from 41 Sea Zone to 43 Sea Zone
2 artilleries, 2 battleships, 1 carrier, 3 destroyers, 2 infantry and 2 transports moved from 37 Sea Zone to 54 Sea Zone
Japanese take 54 Sea Zone from ANZAC
2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
1 mech_infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 mech_infantry moved from Shensi to Sikang
1 mech_infantry moved from Shensi to Szechwan
2 infantry moved from French Indo China to Yunnan
1 fighter moved from Burma to Yunnan
1 fighter and 1 mech_infantry moved from Jehol to Kweichow
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
Combat - Japanese
Japanese creates battle in territory 62 Sea Zone
Battle in Queensland
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 2 battleships in Queensland, round 2 : 2/2 hits
ANZAC roll dice for 1 aaGun and 1 infantry in Queensland, round 2 : 0/1 hits
1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Queensland
Japanese win, taking Queensland from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 aaGun and 1 infantry
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 battleship and 5 submarines
1 submarine owned by the Japanese Submerged
5 submarines owned by the ANZAC Submerged
Battle in Iwo Jima
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 43 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 43 Sea Zone, round 3 : 0/2 hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 43 Sea Zone, round 4 : 0/2 hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 43 Sea Zone, round 5 : 1/2 hits
1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese winANZAC win with 1 battleship remaining, taking Iwo Jima from Americans, taking 43 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Sikang
Japanese attack with 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Sikang
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantry
Battle in Yunnan
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 mech_infantry in Kweichow, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Japanese win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Japanese
1 fighter moved from Kweichow to Shantung
1 mech_infantry moved from Jehol to Shantung
1 fighter moved from Yunnan to Shantung
1 artillery and 2 infantry moved from Shan State to Burma
1 artillery moved from French Indo China to Shan State
1 fighter moved from 43 Sea Zone to Shan State
3 destroyers moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 1 Sea Zone to 10 Sea Zone
Place Units - Japanese
1 factory_minor placed in Shantung
3 armour placed in French Indo China
3 armour placed in Malaya
3 armour placed in Kiangsu
1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 63 PUs; end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Production/PUs Summary :
Germans : 55 / 79
Russians : 14 / 14
Japanese : 63 / 76
Americans : 53 / 65
Chinese : 6 / 6
British : 34 / 33
UK_Pacific : 5 / 6
Italians : 23 / 35
ANZAC : 8 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 5 bombers; Remaining resources: 5 PUs;
Combat Move - Americans
1 mech_infantry moved from Amur to Jehol
Chinese take Jehol from Japanese
Combat - Americans
Non Combat Move - Americans
3 bombers moved from Gibraltar to 105 Sea Zone
3 bombers moved from 105 Sea Zone to United Kingdom
5 bombers moved from Eastern United States to 103 Sea Zone
5 bombers moved from 103 Sea Zone to United Kingdom
Place Units - Americans
5 bombers placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,2
Americans collect 48 PUs (5 lost to blockades); end with 53 PUs total
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Sikang to Shensi
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - British
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
3 battleships moved from 109 Sea Zone to 112 Sea Zone
4 destroyers moved from 109 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
1 tactical_bomber moved from Dutch New Guinea to 35 Sea Zone
1 mech_infantry moved from Trans-Jordan to Iraq
British take Iraq from Germans
1 infantry moved from Trans-Jordan to Iraq
1 armour moved from Trans-Jordan to Iraq
1 artillery moved from Egypt to Trans-Jordan
1 armour moved from Iraq to Persia
1 artillery moved from Southeast Mexico to Central America
1 armour moved from Southeast Mexico to Central America
1 infantry moved from Southeast Mexico to Central America
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - British
1 tactical_bomber moved from Dutch New Guinea to 35 Sea Zone
1 artillery moved from Southeast Mexico to Central America
1 armour moved from Southeast Mexico to Central America
1 infantry moved from Southeast Mexico to Central America
1 infantry moved from Holland Belgium to France
French take France from Germans
French take Normandy Bordeaux from British
French take Syria from British
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
3 battleships moved from 109 Sea Zone to 112 Sea Zone
4 destroyers moved from 109 Sea Zone to 112 Sea Zone
1 armour moved from Trans-Jordan to Persia
British take Iraq from Germans
1 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Trans-Jordan to Iraq
1 artillery moved from Egypt to Trans-Jordan
Do you scramble?
Cheers
Juan
No, that would be suicidal :-)
Welcome back, France.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - British
British buy 1 battleship and 1 cruiser; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 tactical_bomber moved from Dutch New Guinea to 35 Sea Zone
1 artillery moved from Southeast Mexico to Central America
1 armour moved from Southeast Mexico to Central America
1 infantry moved from Southeast Mexico to Central America
1 infantry moved from Holland Belgium to France
French take France from Germans
French take Normandy Bordeaux from British
French take Syria from British
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
3 battleships moved from 109 Sea Zone to 112 Sea Zone
4 destroyers moved from 109 Sea Zone to 112 Sea Zone
1 armour moved from Trans-Jordan to Persia
British take Iraq from Germans
1 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Trans-Jordan to Iraq
1 artillery moved from Egypt to Trans-Jordan
Combat - British
Battle in Denmark
Battle in Central America
British attack with 1 armour, 1 artillery and 1 infantry
Japanese defend with 2 infantry
British win, taking Denmark from Germans, taking Central America from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 35 Sea Zone
British attack with 1 tactical_bomber
Japanese defend with 3 destroyers
Japanese win with 3 destroyers remaining. Battle score for attacker is -11
Casualties for British: 1 tactical_bomber
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in France
Non Combat Move - British
Place Units - British
1 battleship and 1 cruiser placed in 109 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 36 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 21 PUs;
Combat Move - Italians
1 infantry moved from Tambov to Samara
Italians take Samara from Russians
Combat - Italians
Non Combat Move - Italians
4 aaGuns and 3 infantry moved from Bryansk to Rostov
1 infantry moved from Smolensk to Bryansk
2 fighters moved from Morocco to Southern Italy
Place Units - Italians
1 artillery and 1 infantry placed in Northern Italy
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 24 PUs; end with 45 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 50 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 battleship moved from 62 Sea Zone to 54 Sea Zone
5 submarines moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Northern Territory to South Australia
Combat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 1 battleship and 5 submarines
Japanese defend with 2 battleships, 1 carrier, 3 destroyers and 2 transports
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the ANZAC
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese win with 2 battleships, 1 carrier, 1 destroyer and 2 transports remaining. Battle score for attacker is -34
Casualties for Japanese: 2 destroyers
Casualties for ANZAC: 1 battleship and 5 submarines
Non Combat Move - ANZAC
1 aaGun moved from Western Australia to South Australia
Place Units - ANZAC
2 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,2
ANZAC collect 5 PUs (3 lost to blockades); end with 5 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 10 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
1 infantry moved from Alexandria to Egypt
1 infantry moved from Tobruk to Alexandria
Non Combat Move - French
Turn Complete - French
French collect 11 PUs; end with 11 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 4 aaGuns, 3 armour and 4 fighters; Remaining resources: 1 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
1 artillery, 2 bombers and 2 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
1 armour, 2 artilleries and 5 infantry moved from Southern France to France
1 artillery and 1 infantry moved from Northern Italy to France
4 fighters and 2 tactical_bombers moved from Western Germany to France
3 armour, 17 artilleries, 19 infantry and 3 mech_infantrys moved from Bryansk to Russia
2 bombers moved from Rostov to Russia
8 mech_infantrys moved from Volgograd to Russia
1 mech_infantry moved from Vologda to Russia
1 infantry moved from Smolensk to Russia
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
Combat - Germans
Germans creates battle in territory 113 Sea Zone
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 1 infantry
French defend with 1 factory_minor and 1 harbour; British defend with 1 infantry
Germans win, taking Normandy Bordeaux from French with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Denmark
Germans attack with 1 artillery, 2 bombers and 2 infantry
British defend with 2 infantry
Germans win, taking Denmark from British with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in 113 Sea Zone
Germans attack with 5 submarines
Russians defend with 1 cruiser
Germans win with 5 submarines remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in France
Germans attack with 1 armour, 3 artilleries, 4 fighters, 6 infantry and 2 tactical_bombers
French defend with 1 airfield, 1 factory_minor and 4 infantry; British defend with 1 infantry
Germans captures 11PUs while taking French capital
Germans win, taking France from French with 1 armour, 3 artilleries, 4 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for French: 4 infantry
Casualties for British: 1 infantry
Battle in Russia
Germans attack with 3 armour, 17 artilleries, 2 bombers, 20 infantry and 12 mech_infantrys
Russians defend with 2 aaGuns, 1 airfield, 3 armour, 3 artilleries, 1 factory_minor, 1 fighter, 11 infantry, 1 mech_infantry and 1 tactical_bomber
Germans captures 14PUs while taking Russians capital
Germans win, taking Russia from Russians with 3 armour, 17 artilleries, 1 bomber, 9 infantry and 12 mech_infantrys remaining. Battle score for attacker is 53
Casualties for Germans: 1 bomber and 11 infantry
Casualties for Russians: 2 aaGuns, 3 armour, 3 artilleries, 1 fighter, 11 infantry, 1 mech_infantry and 1 tactical_bomber
Non Combat Move - Germans
1 bomber moved from Russia to Novgorod
3 mech_infantrys moved from Novgorod to Bryansk
5 aaGuns moved from Bryansk to Rostov
2 artilleries and 3 infantry moved from Volgograd to Caucasus
3 infantry moved from Rostov to Caucasus
5 artilleries and 5 infantry moved from Western Ukraine to Ukraine
3 infantry moved from Ukraine to Rostov
4 fighters and 2 tactical_bombers moved from France to Western Germany
2 bombers moved from Denmark to Western Germany
Place Units - Germans
4 aaGuns, 4 fighters and 2 infantry placed in Western Germany
3 armour placed in Volgograd
Turn Complete - Germans
Germans collect 62 PUs; end with 88 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 95 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 115 PUs