@Stucifer scramble options
13L G40 MrRoboto(allies+6) vs seththenewb(axis) Rematch
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And still, my russian sub is not moving.
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And still, my russian sub is not moving.
Here’s how this will work. If you don’t want your sub to ever move again, I will do Japan after I do Germany. But as long as I have a German fleet that your Russian sub can play can opener to, I will wait for your word before proceeding with Japan. Knowing whether you want to play can opener helps me figure out where that impressive Japanese air is most needed.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Non Combat Move - Japanese
1 bomber, 5 fighters, 1 infantry, 2 mech_infantrys and 5 tactical_bombers moved from Iraq to Trans-Jordan
1 bomber moved from Trans-Jordan to 97 Sea Zone
1 bomber moved from 97 Sea Zone to Southern ItalyPlace Units - Japanese
1 infantry and 1 mech_infantry placed in IraqTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,5,3,4,2,5,2,4,6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5,4,5,2,2,5,5,6,4,1,3,6,1,4,3,1,4,3,1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6
Japanese collect 5 PUs (9 lost to blockades); end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 artilleries, 9 infantry and 6 transports; Remaining resources: 5 PUs;Combat Move - Americans
1 artillery moved from Gold Coast to French West Africa
Americans take French West Africa from Japanese
2 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
5 transports moved from 110 Sea Zone to 107 Sea Zone
2 artilleries moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Holland Belgium
8 fighters moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Battle in Holland Belgium
Battle in Normandy Bordeaux
Americans attack with 2 artilleries, 8 fighters and 2 infantry
Germans defend with 3 artilleries, 1 factory_minor and 1 harbour
Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 2 artilleries, 8 fighters and 2 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 3 artilleriesNon Combat Move - Americans
8 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 1 carrier, 1 infantry, 2 submarines and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 cruiser moved from 82 Sea Zone to 87 Sea Zone
1 transport moved from 82 Sea Zone to 87 Sea Zone
4 artilleries moved from Central United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
4 artilleries, 1 destroyer, 8 infantry and 6 transports moved from 101 Sea Zone to 108 Sea Zone
3 bombers moved from Eastern United States to Gibraltar
1 destroyer moved from 72 Sea Zone to 80 Sea ZonePlace Units - Americans
6 transports placed in 101 Sea Zone
1 artillery and 9 infantry placed in Eastern United States
2 artilleries placed in Central United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 70 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - British
British buy 3 artilleries, 1 harbour and 5 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 5 infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Novosibirsk to Vologda
1 mech_infantry moved from Evenkiyskiy to Vologda
2 artilleries and 9 infantry moved from Eastern Persia to Persia
British take Persia from GermansCombat - British
Battle in Vologda
British attack with 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 infantry and 1 mech_infantryNon Combat Move - British
2 artilleries and 5 infantry moved from West India to Eastern Persia
2 artilleries and 5 infantry moved from India to West India
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
1 harbour placed in Eastern Persia
1 artillery and 2 infantry placed in Egypt
1 artillery and 2 infantry placed in Union of South Africa
1 artillery and 1 infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs totalPlace Units - UK_Pacific
2 artilleries and 5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 2 artilleries and 5 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Italians
Italians buy nothing; Remaining resources: 1 PUs;Combat Move - Italians
Non Combat Move - Italians
2 artilleries and 5 infantry moved from Slovakia Hungary to Germany
3 fighters moved from Greece to Western GermanyTurn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,4,4,2,6,2,1,5,6,4,4,3,3,1,3
Italians collect 1 PU (12 lost to blockades); end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 3 bombers, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from France to Holland Belgium
2 bombers moved from Slovakia Hungary to Holland Belgium
2 bombers moved from Western Germany to Holland Belgium
5 bombers moved from Southern Italy to Holland Belgium
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Vologda to Urals
Germans take Urals from British
1 mech_infantry moved from Volgograd to Samara
1 mech_infantry moved from Samara to Novosibirsk
Germans take Novosibirsk from British
1 mech_infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from BritishCombat - Germans
Battle in Holland Belgium
Germans attack with 9 bombers and 2 infantry
Americans defend with 2 infantry
Germans win, taking Holland Belgium from Americans with 9 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Germans
9 bombers moved from Holland Belgium to Southern Italy
1 fighter and 2 tactical_bombers moved from Greece to Trans-Jordan
7 fighters and 2 tactical_bombers moved from Western Germany to Iraq
1 tactical_bomber moved from Trans-Jordan to Iraq
3 infantry and 5 mech_infantrys moved from Iraq to Trans-Jordan
6 mech_infantrys moved from Northwest Persia to Trans-Jordan
7 mech_infantrys moved from Caucasus to Iraq
1 mech_infantry moved from Volgograd to Caucasus
3 mech_infantrys moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from France to Western Germany
1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from Finland to 115 Sea Zone
1 infantry moved from Finland to 115 Sea Zone
2 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from 114 Sea Zone to GermanyPlace Units - Germans
1 artillery, 3 bombers, 1 fighter and 5 infantry placed in Western Germany
3 armour and 2 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 fighter
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 fighter
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 2 infantry
EDIT: Adding units owned by Germans to Finland: 2 infantry
EDIT: Removing units owned by Germans from 114 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4,6,1
Germans collect 63 PUs (3 lost to blockades); end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Volgograd: 1 aaGun
EDIT: Adding units owned by Germans to Caucasus: 1 aaGun
EDIT: Turning off Edit Mode
2 mech_infantrys moved from Trans-Jordan to Iraq
1 infantry moved from Iraq to Trans-Jordan
4 fighters and 4 tactical_bombers moved from Trans-Jordan to Iraq
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Iraq
1 aaGun moved from Volgograd to CaucasusPlace Units - Japanese
1 mech_infantry placed in IraqTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,6,1,1,5,2,3,4,6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4,2,4,5,4,5,3,3,3,5
Japanese collect 3 PUs (10 lost to blockades); end with 4 PUs total -
I don’t know if you underestimated how much mech/air I could arrange against Egypt or if you were banking on taking/holding France. But I’ve got some great odds against Egypt. :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - British
British buy 3 aaGuns and 3 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters; Remaining resources: 5 PUs;Combat Move - British
2 artilleries, 10 fighters, 5 infantry and 3 mech_infantrys moved from Egypt to Trans-JordanCombat - British
Battle in Trans-Jordan
British attack with 2 artilleries, 10 fighters, 5 infantry and 3 mech_infantrys
Germans defend with 1 fighter, 18 mech_infantrys and 1 tactical_bomber
British roll dice for 2 artilleries, 10 fighters, 5 infantry and 3 mech_infantrys in Trans-Jordan, round 2 : 10/20 hits
Germans roll dice for 1 fighter, 18 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 2 : 6/20 hits
5 infantry owned by the British , 1 mech_infantry owned by the British and 10 mech_infantrys owned by the Germans lost in Trans-Jordan
British roll dice for 2 artilleries, 10 fighters and 2 mech_infantrys in Trans-Jordan, round 3 : 6/14 hits
Germans roll dice for 1 fighter, 8 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 3 : 5/10 hits
2 artilleries owned by the British , 2 mech_infantrys owned by the British , 1 fighter owned by the British and 6 mech_infantrys owned by the Germans lost in Trans-Jordan
British roll dice for 9 fighters in Trans-Jordan, round 4 : 6/9 hits
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 4 : 2/4 hits
1 tactical_bomber owned by the Germans , 2 fighters owned by the British , 2 mech_infantrys owned by the Germans and 1 fighter owned by the Germans lost in Trans-Jordan
British win with 7 fighters remaining. Battle score for attacker is 28
Casualties for Germans: 1 fighter, 18 mech_infantrys and 1 tactical_bomber
Casualties for British: 2 artilleries, 3 fighters, 5 infantry and 3 mech_infantrysNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Northwest Persia from Japanese to British
EDIT: Adding units owned by British to Northwest Persia: 1 infantry
EDIT: Removing units owned by British from Persia: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Northern Italy from Italians to British
EDIT: Adding units owned by British to Northern Italy: 1 mech_infantry
EDIT: Turning off Edit Mode
7 fighters moved from Trans-Jordan to Egypt
2 artilleries and 5 infantry moved from Eastern Persia to Persia
2 artilleries and 5 infantry moved from West India to Eastern Persia
2 artilleries and 5 infantry moved from India to West India
1 artillery and 2 infantry moved from Rhodesia to Union of South Africa
3 aaGuns, 1 artillery and 4 infantry moved from United Kingdom to 110 Sea Zone
3 aaGuns, 1 artillery and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to GibraltarPlace Units - British
3 aaGuns placed in Egypt
3 transports placed in 71 Sea ZoneTurn Complete - British
British collect 37 PUs; end with 37 PUs totalPlace Units - UK_Pacific
2 fighters placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in India change ownership: 2 fightersProduction/PUs Summary :
Germans : 60 / 88
Russians : 8 / 0
Japanese : 13 / 4
Americans : 68 / 97
Chinese : 23 / 29
British : 37 / 37
UK_Pacific : 19 / 29
Italians : 9 / 2
ANZAC : 23 / 39
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
damnit, I should have used the three anzac transporters to ship some more units into egypt.
So crazy, I can’t lose a game where my income more than doubles yours.
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Dang, you got lucky in the strafe with UK. :|
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians
3 fighters moved from Western Germany to Northern Italy
2 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Northern Italy
Italians attack with 3 fighters and 2 infantry
British defend with 1 factory_minor and 1 mech_infantry
Italians win, taking Northern Italy from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
3 fighters moved from Northern Italy to Trans-JordanTurn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1,5,5,2,3,6,1,3,4,5,1,1,5,6
Italians collect 1 PU (12 lost to blockades); end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians
3 fighters moved from Western Germany to Northern Italy
2 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Northern Italy
Italians attack with 3 fighters and 2 infantry
British defend with 1 factory_minor and 1 mech_infantry
Italians win, taking Northern Italy from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
3 fighters moved from Northern Italy to Trans-JordanTurn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1,5,5,2,3,6,1,3,4,5,1,1,5,6
Italians collect 1 PU (12 lost to blockades); end with 3 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from Germany: 2 artilleries and 5 infantry
EDIT: Adding units owned by Italians to Western Germany: 2 artilleries and 5 infantry
EDIT: Turning off Edit Mode -
damnit, I should have used the three anzac transporters to ship some more units into egypt.
So crazy, I can’t lose a game where my income more than doubles yours.
Income isn’t always everything. :-P
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Combat Move - French
Non Combat Move - French
Turn Complete - French
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damnit, and again i basically gave my last chance away. I could have easily taken TRJ with britain, with just a cost of one more plane. But I trusted in anzac conquering it…. =(
Or I could have taken france, since you can’t conquer both - egypt AND paris.Now only a dice wonder can rescue me. Maybe if my AAA gun hits 4-5 planes or whatever.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Politics - Germans
Purchase Units - Germans
Germans buy 7 armour, 3 artilleries, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
7 fighters, 7 mech_infantrys and 3 tactical_bombers moved from Iraq to Egypt
9 bombers moved from Southern Italy to Egypt
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from UK_Pacific
1 mech_infantry moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 mech_infantry moved from Kazakhstan to Northwest Persia
2 mech_infantrys moved from Caucasus to Northwest Persia
2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 armour and 1 mech_infantry moved from Western Germany to Southern France
3 bombers moved from Western Germany to EgyptCombat - Germans
Battle in Egypt
Germans attack with 12 bombers, 7 fighters, 7 mech_infantrys and 3 tactical_bombers
French defend with 1 fighter; British defend with 3 aaGuns, 1 airfield, 1 factory_minor, 7 fighters and 1 harbour; Americans defend with 1 fighter and 1 tactical_bomber
Germans win, taking Egypt from British with 12 bombers, 7 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 92
Casualties for Germans: 6 mech_infantrys
Casualties for French: 1 fighter
Casualties for British: 3 aaGuns and 7 fighters
Casualties for Americans: 1 fighter and 1 tactical_bomber
Battle in Holland Belgium
Germans attack with 1 fighter and 2 infantry
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Northwest Persia
Germans attack with 3 mech_infantrys
British defend with 1 infantry
Germans win, taking Northwest Persia from British with 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Southern France
Germans attack with 1 armour and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Southern France from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Germans
3 armour and 2 mech_infantrys moved from Germany to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 artillery and 1 infantry moved from Finland to 115 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Western Germany
12 bombers, 7 fighters and 3 tactical_bombers moved from Egypt to SyriaPlace Units - Germans
1 armour, 3 artilleries and 6 infantry placed in Western Germany
6 armour and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6,3,4
Germans collect 67 PUs (3 lost to blockades); end with 67 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from Iraq to 81 Sea ZoneCombat - Japanese
Battle in 81 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 5 submarines and 1 transport
5 submarines owned by the ANZAC Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 fighter moved from 81 Sea Zone to Egypt
4 fighters, 3 mech_infantrys and 5 tactical_bombers moved from Iraq to Egypt
1 bomber moved from Southern Italy to EgyptPlace Units - Japanese
1 infantry placed in IraqTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,3,2,3,4,4,4,3,4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2,6,4,2,5,2,2,6,5,5
Japanese collect 3 PUs (10 lost to blockades); end with 4 PUs total





