dice slaughter continues
13L G40 MrRoboto (Axis) vs JuanSpain (Allies+9)
-
Tip carrier, carrier, battleship. fighters last.
For the record - If you request an OOL, it’s always handy to roll the first round, so the defender knows how many hits you score. You can save the file then and upload it here
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 mech_infantry moved from Tanganyika Territory to Kenya
1 transport moved from 72 Sea Zone to 76 Sea Zone
3 bombers moved from United Kingdom to 95 Sea Zone
1 bomber moved from Eastern United States to 64 Sea ZoneCombat - Americans
Battle in 64 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 95 Sea Zone
Americans attack with 3 bombers
Italians defend with 1 battleship, 1 carrier and 2 fighters
Italians win with 1 battleship and 2 fighters remaining. Battle score for attacker is -20
Casualties for Italians: 1 carrier
Casualties for Americans: 3 bombers
2 fighters owned by the Italians forced to land in Northern ItalyNon Combat Move - Americans
1 bomber moved from 64 Sea Zone to 89 Sea Zone
1 bomber moved from 89 Sea Zone to 90 Sea Zone
1 bomber moved from 90 Sea Zone to Gibraltar
5 bombers moved from Eastern United States to 102 Sea Zone
5 bombers moved from 102 Sea Zone to United Kingdom
1 transport moved from 76 Sea Zone to 81 Sea ZonePlace Units - Americans
6 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 1 battleship, 2 destroyers and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
3 armour moved from Trans-Jordan to 98 Sea Zone
1 infantry moved from Trans-Jordan to 98 Sea Zone
2 infantry moved from Alexandria to 98 Sea Zone
3 armour, 2 battleships, 2 destroyers, 3 infantry and 3 transports moved from 98 Sea Zone to 95 Sea Zone
3 infantry moved from 95 Sea Zone to Sicily
3 armour moved from 95 Sea Zone to SicilyCombat - British
Battle in 95 Sea Zone
British attack with 2 battleships, 2 destroyers and 3 transports
Italians defend with 1 battleship
Units damaged: 1 battleship owned by the British
British win with 2 battleships, 2 destroyers and 3 transports remaining. Battle score for attacker is 20
Casualties for Italians: 1 battleship
Battle in SicilyNon Combat Move - British
1 infantry moved from Tanganyika Territory to Kenya
1 artillery moved from Tanganyika Territory to Kenya
3 aaGuns, 2 artilleries and 4 infantry moved from Burma to India
1 tactical_bomber moved from Borneo to Dutch New Guinea
1 armour moved from Western United States to Southeast Mexico
1 artillery moved from Central United States to Southeast Mexico
1 infantry moved from Central United States to Southeast MexicoPlace Units - British
1 battleship placed in 95 Sea Zone
1 destroyer placed in 95 Sea Zone
1 destroyer placed in 95 Sea Zone
3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4,4,1,4,3,4,5,5,6
British collect 25 PUs (9 lost to blockades); end with 25 PUs totalPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - Italians
1 artillery moved from Libya to Tobruk
Italians take Tobruk from British
1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from BritishCombat - Italians
Non Combat Move - Italians
1 armour moved from Rostov to Bryansk
4 aaGuns and 5 infantry moved from Ukraine to BryanskTurn Complete - Italians
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 battleship; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 62 Sea ZoneNon Combat Move - ANZAC
2 infantry moved from Egypt to Alexandria
2 submarines moved from 42 Sea Zone to 57 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 41 Sea Zone to 57 Sea Zone
5 submarines moved from 62 Sea Zone to 57 Sea Zone
1 infantry moved from Northern Territory to Western Australia
1 aaGun moved from South Australia to Western Australia
1 infantry moved from Queensland to Northern Territory
1 aaGun moved from Queensland to Northern TerritoryPlace Units - ANZAC
1 battleship placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,6
ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 cruiser moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 98 Sea Zone to 95 Sea ZoneTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 3 bombers, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 artilleries and 4 infantry moved from Northern Italy to Southern Italy
Italians take Southern Italy from British
1 armour moved from Western Germany to Southern Italy
1 armour moved from Caucasus to Persia
Germans take Northwest Persia from Neutral_Allies
Germans take Persia from British
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
13 artilleries, 38 infantry and 8 mech_infantrys moved from Poland to Eastern Poland
3 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Northern Italy to Eastern Poland
3 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 5 infantry and 4 transports moved from 112 Sea Zone to 91 Sea Zone
3 artilleries and 5 infantry moved from 91 Sea Zone to GibraltarCombat - Germans
Battle in Gibraltar
Germans attack with 3 artilleries and 5 infantry
British defend with 1 aaGun, 1 harbour, 2 infantry and 1 mech_infantry; Americans defend with 1 bomber
Germans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits
Germans roll dice for 3 artilleries and 5 infantry in Gibraltar, round 2 : 3/8 hits
British roll dice for 1 aaGun, 1 bomber, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/4 hits
2 infantry owned by the British , 1 infantry owned by the Germans , 1 bomber owned by the Americans and 1 aaGun owned by the British lost in Gibraltar
Germans roll dice for 3 artilleries and 4 infantry in Gibraltar, round 3 : 1/7 hits
British roll dice for 1 mech_infantry in Gibraltar, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Gibraltar
Germans win, taking Gibraltar from British with 3 artilleries and 3 infantry remaining. Battle score for attacker is 21
Casualties for Germans: 2 infantry
Casualties for British: 1 aaGun, 2 infantry and 1 mech_infantry
Casualties for Americans: 1 bomber
Battle in Eastern Poland
Germans attack with 13 artilleries, 3 bombers, 2 fighters, 38 infantry, 8 mech_infantrys and 2 tactical_bombers
Russians defend with 2 aaGuns, 27 artilleries and 25 infantry
AA fire in Eastern Poland : 0/6 hits
Germans roll dice for 13 artilleries, 3 bombers, 2 fighters, 38 infantry, 8 mech_infantrys and 2 tactical_bombers in Eastern Poland, round 2 : 17/66 hits
Russians roll dice for 2 aaGuns, 27 artilleries and 25 infantry in Eastern Poland, round 2 : 13/52 hits
15 infantry owned by the Russians , 13 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Eastern Poland
Germans roll dice for 13 artilleries, 3 bombers, 2 fighters, 25 infantry, 8 mech_infantrys and 2 tactical_bombers in Eastern Poland, round 3 : 21/53 hits
Russians roll dice for 27 artilleries and 10 infantry in Eastern Poland, round 3 : 13/37 hits
10 infantry owned by the Russians , 13 infantry owned by the Germans and 11 artilleries owned by the Russians lost in Eastern Poland
Germans roll dice for 13 artilleries, 3 bombers, 2 fighters, 12 infantry, 8 mech_infantrys and 2 tactical_bombers in Eastern Poland, round 4 : 19/40 hits
Russians roll dice for 16 artilleries in Eastern Poland, round 4 : 5/16 hits
5 infantry owned by the Germans and 16 artilleries owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 13 artilleries, 3 bombers, 2 fighters, 7 infantry, 8 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 100
Casualties for Germans: 31 infantry
Casualties for Russians: 2 aaGuns, 27 artilleries and 25 infantryNon Combat Move - Germans
5 aaGuns moved from Poland to Eastern Poland
1 artillery and 2 infantry moved from Ukraine to Bryansk
5 artilleries and 5 infantry moved from Germany to Poland
2 artilleries and 10 infantry moved from Karelia to Novgorod
1 submarine moved from 109 Sea Zone to 91 Sea Zone
3 bombers moved from Eastern Poland to Ukraine
2 fighters and 2 tactical_bombers moved from Eastern Poland to Slovakia Hungary
1 aaGun moved from Western Germany to Northern ItalyPlace Units - Germans
3 armour, 3 bombers and 1 mech_infantry placed in Germany
1 artillery and 2 infantry placed in Ukraine
2 artilleries and 1 infantry placed in NovgorodTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 79 PUsProduction/PUs Summary :
Germans : 60 / 79
Russians : 19 / 25
Japanese : 56 / 63
Americans : 51 / 61
Chinese : 2 / 3
British : 28 / 25
UK_Pacific : 10 / 10
Italians : 21 / 0
ANZAC : 14 / 17
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Volgograd to Rostov
Russians take Rostov from Italians
1 armour moved from Rostov to Caucasus
Russians take Caucasus from Germans
2 artilleries moved from Vologda to Urals
1 armour moved from Kazakhstan to Tsinghai
Chinese take Tsinghai from Japanese
1 armour moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Korea to Manchuria
1 fighter moved from Korea to Manchuria
1 tactical_bomber moved from Korea to ManchuriaCombat - Russians
Battle in Urals
Russians attack with 2 artilleries
Japanese defend with 1 artillery
Russians win, taking Urals from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery
Casualties for Russians: 1 artillery
Battle in Manchuria
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Manchuria to Yakut S.S.R.
1 tactical_bomber moved from Manchuria to Yakut S.S.R.
1 mech_infantry moved from Kazakhstan to Russia
2 artilleries moved from Samara to RussiaPlace Units - Russians
1 artillery and 2 infantry placed in Russia
3 infantry placed in Volgograd
2 infantry placed in KoreaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 harbour, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
2 artilleries, 5 infantry and 1 mech_infantry moved from Shan State to Burma
1 mech_infantry moved from Yenisey to Kansu
1 fighter moved from Jehol to Kansu
2 transports moved from 36 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 mech_infantry moved from Jehol to Amur
Japanese take Amur from RussiansCombat - Japanese
Japanese creates battle in territory 62 Sea Zone
Battle in Sumatra
Battle in Kansu
Japanese attack with 1 fighter and 1 mech_infantry
Russians defend with 1 armour
Japanese roll dice for 1 fighter and 1 mech_infantry in Kansu, round 2 : 1/2 hits
Chinese roll dice for 1 armour in Kansu, round 2 : 1/1 hits
1 armour owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kansu
Japanese win, taking Sumatra from ANZAC with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 battleship
1 submarine owned by the Japanese Submerged
Battle in Borneo
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Borneo
Japanese winANZAC win with 1 battleship remaining, taking Borneo from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
2 battleships and 3 destroyers moved from 36 Sea Zone to 37 Sea Zone
3 mech_infantrys moved from Jehol to Suiyuyan
1 fighter moved from Kansu to Suiyuyan
1 artillery moved from Shantung to Jehol
3 mech_infantrys moved from Kiangsu to JeholPlace Units - Japanese
1 harbour placed in Hainan
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
2 mech_infantrys placed in Kiangsu
1 carrier and 1 transport placed in 37 Sea Zone
1 infantry placed in Malaya
1 destroyer placed in 19 Sea ZoneTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUsProduction/PUs Summary :
Germans : 58 / 79
Russians : 23 / 24
Japanese : 64 / 74
Americans : 51 / 61
Chinese : 3 / 3
British : 28 / 25
UK_Pacific : 5 / 10
Italians : 19 / 0
ANZAC : 10 / 17
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 5 bombers; Remaining resources: 1 PUs;Combat Move - Americans
8 bombers moved from United Kingdom to 104 Sea Zone
8 bombers moved from 104 Sea Zone to 91 Sea Zone
6 bombers moved from Eastern United States to 90 Sea Zone
6 bombers moved from 90 Sea Zone to 91 Sea Zone
1 infantry moved from Kenya to Ethiopia
Americans take Ethiopia from Italians
1 mech_infantry moved from Kenya to Italian Somaliland
Americans take Italian Somaliland from ItaliansCombat - Americans
Battle in 91 Sea Zone
Americans attack with 14 bombers
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 4 transports
1 submarine owned by the Germans Submerged
Americans win with 12 bombers remaining. Battle score for attacker is 80
Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transports
Casualties for Americans: 2 bombersNon Combat Move - Americans
3 bombers moved from 91 Sea Zone to Mexico
9 bombers moved from 91 Sea Zone to 104 Sea Zone
9 bombers moved from 104 Sea Zone to United KingdomPlace Units - Americans
5 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Shensi to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 2 destroyers and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
3 armour moved from Sicily to 95 Sea Zone
3 infantry moved from Sicily to 95 Sea Zone
3 armour, 3 infantry and 3 transports moved from 95 Sea Zone to 92 Sea Zone
3 armour moved from 92 Sea Zone to Gibraltar
3 infantry moved from 92 Sea Zone to Gibraltar
1 battleship moved from 95 Sea Zone to 92 Sea Zone
2 battleships moved from 95 Sea Zone to 92 Sea Zone
4 destroyers moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 artillery moved from Kenya to Anglo Egyptian Sudan
1 mech_infantry moved from Alexandria to Anglo Egyptian SudanCombat - British
Battle in Gibraltar
British attack with 3 armour and 3 infantry
Germans defend with 3 artilleries, 1 harbour and 3 infantry
British win, taking Gibraltar from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 3 artilleries and 3 infantry
Casualties for British: 2 armour and 3 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
Place Units - British
2 destroyers placed in 106 Sea Zone
1 armour and 1 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5,4,2,5,6,6,1
British collect 25 PUs (4 lost to blockades); end with 25 PUs totalPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - Italians
1 armour moved from Bryansk to Caucasus
Italians take Rostov from Russians
1 infantry moved from Bryansk to Tambov
Italians take Tambov from Russians
1 bomber moved from Northern Italy to Alexandria
1 artillery moved from Tobruk to AlexandriaCombat - Italians
Battle in Alexandria
Italians attack with 1 artillery and 1 bomber
ANZAC defend with 2 infantry
Italians win, taking Alexandria from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Caucasus
Italians attack with 1 armour
Russians defend with 1 armour
Italians win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is 6
Casualties for Russians: 1 armourNon Combat Move - Italians
2 fighters moved from Northern Italy to Southern Italy
1 bomber moved from Alexandria to Libya
2 fighters moved from Southern Italy to LibyaTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 5 PUs;Combat Move - ANZAC
1 artillery, 1 infantry and 2 transports moved from 57 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 submarine moved from 57 Sea Zone to 43 Sea Zone
1 submarine moved from 57 Sea Zone to 44 Sea Zone
ANZAC take 44 Sea Zone from Japanese
1 submarine moved from 57 Sea Zone to 42 Sea Zone
1 submarine moved from 57 Sea Zone to 41 Sea Zone
1 submarine moved from 57 Sea Zone to 56 Sea Zone
1 submarine moved from 57 Sea Zone to 55 Sea Zone
1 submarine moved from 57 Sea Zone to 45 Sea Zone
1 battleship moved from 62 Sea Zone to 54 Sea Zone
ANZAC take 54 Sea Zone from JapaneseCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 submarine and 2 transports
Japanese defend with 1 transport
ANZAC win, taking 41 Sea Zone from Neutral with 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Japanese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 43 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 battleship moved from 54 Sea Zone to 62 Sea ZonePlace Units - ANZAC
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,5
ANZAC collect 8 PUs (2 lost to blockades); end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
2 infantry moved from Egypt to Alexandria
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea ZoneCombat - French
Battle in Alexandria
French attack with 2 infantry
Italians defend with 1 artillery
French win, taking Alexandria from Italians with 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 4 bombers, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Persia to Iraq
Germans take Iraq from British
1 armour moved from Iraq to Northwest Persia
3 bombers moved from Ukraine to Russia
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 submarine moved from 106 Sea Zone to 108 Sea ZoneCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 1/3 hits
1 bomber killed by AA
Bombing raid in Russia rolls: 3,7 and causes: 6 damage to unit: factory_minor
Bombing raid in Russia causes 6 damage total.Non Combat Move - Germans
1 artillery and 2 infantry moved from Bryansk to Rostov
1 artillery and 2 infantry moved from Ukraine to Rostov
5 aaGuns, 13 artilleries, 7 infantry and 8 mech_infantrys moved from Eastern Poland to Western Ukraine
8 mech_infantrys moved from Western Ukraine to Bryansk
2 fighters and 2 tactical_bombers moved from Slovakia Hungary to Western Germany
3 bombers moved from Germany to Western Germany
5 artilleries and 5 infantry moved from Poland to Eastern Poland
1 infantry moved from Baltic States to Belarus
4 artilleries and 11 infantry moved from Novgorod to Belarus
3 armour and 1 mech_infantry moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
2 bombers moved from Russia to Rostov
4 submarines moved from 109 Sea Zone to 112 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea ZonePlace Units - Germans
3 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
4 bombers and 1 fighter placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 1 aaGun
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 82 PUsProduction/PUs Summary :
Germans : 61 / 82
Russians : 17 / 24
Japanese : 63 / 74
Americans : 52 / 63
Chinese : 4 / 4
British : 27 / 25
UK_Pacific : 5 / 5
Italians : 22 / 27
ANZAC : 10 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians repair 6 damage on 6 factory_minors; Remaining resources: 18 PUs;
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Korea to Amur
1 artillery moved from Korea to Amur
1 artillery moved from Urals to Vologda
3 infantry moved from Volgograd to Samara
1 tactical_bomber moved from Yakut S.S.R. to Samara
1 fighter moved from Yakut S.S.R. to SamaraCombat - Russians
Battle in Vologda
Russians attack with 1 artillery
Germans defend with 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 artillery
Battle in Amur
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Amur from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Russians
Place Units - Russians
3 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total -
Hi, you are taking longer than before to move, can we progress a bit faster if possible please? After your Japanese turn, Americans may attack West Germany with 9 bombers, in that case, what is the OOL for german planes please? avarage in hits is 6, if you take longer in moving and answering questions and you also require launching the dice before saying the OOL it becomes too boring…
thx -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 6 destroyers, 2 infantry and 1 transport; Remaining resources: 9 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 3 mech_infantrys moved from Jehol to Manchuria
1 fighter moved from Suiyuyan to Manchuria
1 mech_infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Suiyuyan to Shensi
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
Japanese take 37 Sea Zone from UK_Pacific
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 fighter moved from Shan State to 41 Sea Zone
1 fighter moved from Shan State to 42 Sea Zone
1 destroyer moved from 19 Sea Zone to 44 Sea ZoneCombat - Japanese
Japanese creates battle in territory 62 Sea Zone
Battle in Manchuria
Japanese attack with 1 artillery, 1 fighter and 3 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 3 mech_infantrys in Manchuria, round 2 : 3/5 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine and 2 transports
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the ANZAC lost in 41 Sea Zone
2 transports owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 20
Casualties for ANZAC: 1 submarine and 2 transports
Battle in 44 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 battleship and 2 submarines
1 submarine owned by the Japanese Submerged
2 submarines owned by the ANZAC Submerged
Battle in 43 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese winANZAC win with 1 battleship remaining, taking 43 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
1 infantry moved from Malaya to Shan State
1 artillery and 1 infantry moved from French Indo China to Shan State
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 fighter, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 fighter moved from 41 Sea Zone to Burma
1 fighter moved from 37 Sea Zone to Shan State
1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
2 mech_infantrys moved from Kiangsu to Jehol
1 fighter moved from Manchuria to Jehol
1 submarine moved from 3 Sea Zone to 1 Sea ZonePlace Units - Japanese
1 transport placed in 6 Sea Zone
3 destroyers placed in 19 Sea Zone
3 destroyers placed in 37 Sea Zone
1 artillery and 2 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 64 PUs; end with 73 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUsProduction/PUs Summary :
Germans : 61 / 82
Russians : 18 / 18
Japanese : 64 / 83
Americans : 52 / 63
Chinese : 2 / 4
British : 27 / 25
UK_Pacific : 5 / 5
Italians : 22 / 27
ANZAC : 10 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





