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13L G40 MrRoboto (Axis) vs JuanSpain (Allies+9)

  • 19 18

    Tip carrier, carrier, battleship. fighters last.

    For the record - If you request an OOL, it’s always handy to roll the first round, so the defender knows how many hits you score. You can save the file then and upload it here

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 6 bombers; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Tanganyika Territory to Kenya
                      British take Kenya from Italians
                1 mech_infantry moved from Tanganyika Territory to Kenya
                1 transport moved from 72 Sea Zone to 76 Sea Zone
                3 bombers moved from United Kingdom to 95 Sea Zone
                1 bomber moved from Eastern United States to 64 Sea Zone

    Combat - Americans
                Battle in 64 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 95 Sea Zone
                    Americans attack with 3 bombers
                    Italians defend with 1 battleship, 1 carrier and 2 fighters
                    Italians win with 1 battleship and 2 fighters remaining. Battle score for attacker is -20
                    Casualties for Italians: 1 carrier
                    Casualties for Americans: 3 bombers
                    2 fighters owned by the Italians forced to land in Northern Italy

    Non Combat Move - Americans
                1 bomber moved from 64 Sea Zone to 89 Sea Zone
                1 bomber moved from 89 Sea Zone to 90 Sea Zone
                1 bomber moved from 90 Sea Zone to Gibraltar
                5 bombers moved from Eastern United States to 102 Sea Zone
                5 bombers moved from 102 Sea Zone to United Kingdom
                1 transport moved from 76 Sea Zone to 81 Sea Zone

    Place Units - Americans
                6 bombers placed in Eastern United States

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs total
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Shensi
                      Chinese take Shensi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 3 PUs total

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 battleship, 2 destroyers and 3 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 armour moved from Trans-Jordan to 98 Sea Zone
                1 infantry moved from Trans-Jordan to 98 Sea Zone
                2 infantry moved from Alexandria to 98 Sea Zone
                3 armour, 2 battleships, 2 destroyers, 3 infantry and 3 transports moved from 98 Sea Zone to 95 Sea Zone
                3 infantry moved from 95 Sea Zone to Sicily
                3 armour moved from 95 Sea Zone to Sicily

    Combat - British
                Battle in 95 Sea Zone
                    British attack with 2 battleships, 2 destroyers and 3 transports
                    Italians defend with 1 battleship
                    Units damaged: 1 battleship owned by the British
                    British win with 2 battleships, 2 destroyers and 3 transports remaining. Battle score for attacker is 20
                    Casualties for Italians: 1 battleship
                Battle in Sicily

    Non Combat Move - British
                1 infantry moved from Tanganyika Territory to Kenya
                1 artillery moved from Tanganyika Territory to Kenya
                3 aaGuns, 2 artilleries and 4 infantry moved from Burma to India
                1 tactical_bomber moved from Borneo to Dutch New Guinea
                1 armour moved from Western United States to Southeast Mexico
                1 artillery moved from Central United States to Southeast Mexico
                1 infantry moved from Central United States to Southeast Mexico

    Place Units - British
                1 battleship placed in 95 Sea Zone
                1 destroyer placed in 95 Sea Zone
                1 destroyer placed in 95 Sea Zone
                3 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,4
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4,4,1,4,3,4,5,5,6
                British collect 25 PUs (9 lost to blockades); end with 25 PUs total

    Place Units - UK_Pacific
                1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs total
                Some Units in India change ownership: 1 artillery and 2 infantry

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - Italians
                1 artillery moved from Libya to Tobruk
                      Italians take Tobruk from British
                1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British

    Combat - Italians

    Non Combat Move - Italians
                1 armour moved from Rostov to Bryansk
                4 aaGuns and 5 infantry moved from Ukraine to Bryansk

    Turn Complete - Italians

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 battleship; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Combat - ANZAC
                ANZAC creates battle in territory 62 Sea Zone

    Non Combat Move - ANZAC
                2 infantry moved from Egypt to Alexandria
                2 submarines moved from 42 Sea Zone to 57 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 2 transports moved from 41 Sea Zone to 57 Sea Zone
                5 submarines moved from 62 Sea Zone to 57 Sea Zone
                1 infantry moved from Northern Territory to Western Australia
                1 aaGun moved from South Australia to Western Australia
                1 infantry moved from Queensland to Northern Territory
                1 aaGun moved from Queensland to Northern Territory

    Place Units - ANZAC
                1 battleship placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,6
                ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French
                1 cruiser moved from 98 Sea Zone to 95 Sea Zone
                1 destroyer moved from 98 Sea Zone to 95 Sea Zone

    Turn Complete - French

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 artilleries, 3 bombers, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 artilleries and 4 infantry moved from Northern Italy to Southern Italy
                      Italians take Southern Italy from British
                1 armour moved from Western Germany to Southern Italy
                1 armour moved from Caucasus to Persia
                      Germans take Northwest Persia from Neutral_Allies
                      Germans take Persia from British
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                13 artilleries, 38 infantry and 8 mech_infantrys moved from Poland to Eastern Poland
                3 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to Eastern Poland
                1 fighter and 1 tactical_bomber moved from Northern Italy to Eastern Poland
                3 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
                3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 5 infantry and 4 transports moved from 112 Sea Zone to 91 Sea Zone
                3 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar

    Combat - Germans
                Battle in Gibraltar
                    Germans attack with 3 artilleries and 5 infantry
                    British defend with 1 aaGun, 1 harbour, 2 infantry and 1 mech_infantry; Americans defend with 1 bomber
                        Germans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 :  1/2 hits
                        Germans roll dice for 3 artilleries and 5 infantry in Gibraltar, round 2 :  3/8 hits
                        British roll dice for 1 aaGun, 1 bomber, 2 infantry and 1 mech_infantry in Gibraltar, round 2 :  1/4 hits
                        2 infantry owned by the British , 1 infantry owned by the Germans , 1 bomber owned by the Americans and 1 aaGun owned by the British lost in Gibraltar
                        Germans roll dice for 3 artilleries and 4 infantry in Gibraltar, round 3 :  1/7 hits
                        British roll dice for 1 mech_infantry in Gibraltar, round 3 :  1/1 hits
                        1 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Gibraltar
                    Germans win, taking Gibraltar from British with 3 artilleries and 3 infantry remaining. Battle score for attacker is 21
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 aaGun, 2 infantry and 1 mech_infantry
                    Casualties for Americans: 1 bomber
                Battle in Eastern Poland
                    Germans attack with 13 artilleries, 3 bombers, 2 fighters, 38 infantry, 8 mech_infantrys and 2 tactical_bombers
                    Russians defend with 2 aaGuns, 27 artilleries and 25 infantry
                        AA fire in Eastern Poland :  0/6 hits
                        Germans roll dice for 13 artilleries, 3 bombers, 2 fighters, 38 infantry, 8 mech_infantrys and 2 tactical_bombers in Eastern Poland, round 2 :  17/66 hits
                        Russians roll dice for 2 aaGuns, 27 artilleries and 25 infantry in Eastern Poland, round 2 :  13/52 hits
                        15 infantry owned by the Russians , 13 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Eastern Poland
                        Germans roll dice for 13 artilleries, 3 bombers, 2 fighters, 25 infantry, 8 mech_infantrys and 2 tactical_bombers in Eastern Poland, round 3 :  21/53 hits
                        Russians roll dice for 27 artilleries and 10 infantry in Eastern Poland, round 3 :  13/37 hits
                        10 infantry owned by the Russians , 13 infantry owned by the Germans and 11 artilleries owned by the Russians lost in Eastern Poland
                        Germans roll dice for 13 artilleries, 3 bombers, 2 fighters, 12 infantry, 8 mech_infantrys and 2 tactical_bombers in Eastern Poland, round 4 :  19/40 hits
                        Russians roll dice for 16 artilleries in Eastern Poland, round 4 :  5/16 hits
                        5 infantry owned by the Germans and 16 artilleries owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 13 artilleries, 3 bombers, 2 fighters, 7 infantry, 8 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 100
                    Casualties for Germans: 31 infantry
                    Casualties for Russians: 2 aaGuns, 27 artilleries and 25 infantry

    Non Combat Move - Germans
                5 aaGuns moved from Poland to Eastern Poland
                1 artillery and 2 infantry moved from Ukraine to Bryansk
                5 artilleries and 5 infantry moved from Germany to Poland
                2 artilleries and 10 infantry moved from Karelia to Novgorod
                1 submarine moved from 109 Sea Zone to 91 Sea Zone
                3 bombers moved from Eastern Poland to Ukraine
                2 fighters and 2 tactical_bombers moved from Eastern Poland to Slovakia Hungary
                1 aaGun moved from Western Germany to Northern Italy

    Place Units - Germans
                3 armour, 3 bombers and 1 mech_infantry placed in Germany
                1 artillery and 2 infantry placed in Ukraine
                2 artilleries and 1 infantry placed in Novgorod

    Turn Complete - Germans
                Germans collect 60 PUs; end with 60 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 69 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 79 PUs

    Production/PUs Summary :

    Germans : 60 / 79
        Russians : 19 / 25
        Japanese : 56 / 63
        Americans : 51 / 61
        Chinese : 2 / 3
        British : 28 / 25
        UK_Pacific : 10 / 10
        Italians : 21 / 0
        ANZAC : 14 / 17
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Volgograd to Rostov
                      Russians take Rostov from Italians
                1 armour moved from Rostov to Caucasus
                      Russians take Caucasus from Germans
                2 artilleries moved from Vologda to Urals
                1 armour moved from Kazakhstan to Tsinghai
                      Chinese take Tsinghai from Japanese
                1 armour moved from Tsinghai to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Korea to Manchuria
                1 fighter moved from Korea to Manchuria
                1 tactical_bomber moved from Korea to Manchuria

    Combat - Russians
                Battle in Urals
                    Russians attack with 2 artilleries
                    Japanese defend with 1 artillery
                    Russians win, taking Urals from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 artillery
                    Casualties for Russians: 1 artillery
                Battle in Manchuria
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Manchuria to Yakut S.S.R.
                1 tactical_bomber moved from Manchuria to Yakut S.S.R.
                1 mech_infantry moved from Kazakhstan to Russia
                2 artilleries moved from Samara to Russia

    Place Units - Russians
                1 artillery and 2 infantry placed in Russia
                3 infantry placed in Volgograd
                2 infantry placed in Korea

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs total

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 1 harbour, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                1 infantry moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                2 artilleries, 5 infantry and 1 mech_infantry moved from Shan State to Burma
                1 mech_infantry moved from Yenisey to Kansu
                1 fighter moved from Jehol to Kansu
                2 transports moved from 36 Sea Zone to 37 Sea Zone
                2 artilleries and 2 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 mech_infantry moved from Jehol to Amur
                      Japanese take Amur from Russians

    Combat - Japanese
                Japanese creates battle in territory 62 Sea Zone
                Battle in Sumatra
                Battle in Kansu
                    Japanese attack with 1 fighter and 1 mech_infantry
                    Russians defend with 1 armour
                        Japanese roll dice for 1 fighter and 1 mech_infantry in Kansu, round 2 :  1/2 hits
                        Chinese roll dice for 1 armour in Kansu, round 2 :  1/1 hits
                        1 armour owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kansu
                    Japanese win, taking Sumatra from ANZAC with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 1 armour
                Battle in 62 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 battleship
                    1 submarine owned by the Japanese Submerged
                Battle in Borneo
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 :  1/2 hits
                        UK_Pacific roll dice for 1 infantry in Borneo, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Borneo
                    Japanese winANZAC win with 1 battleship remaining, taking Borneo from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Japanese
                2 battleships and 3 destroyers moved from 36 Sea Zone to 37 Sea Zone
                3 mech_infantrys moved from Jehol to Suiyuyan
                1 fighter moved from Kansu to Suiyuyan
                1 artillery moved from Shantung to Jehol
                3 mech_infantrys moved from Kiangsu to Jehol

    Place Units - Japanese
                1 harbour placed in Hainan
                1 transport placed in 36 Sea Zone
                1 artillery and 1 infantry placed in French Indo China
                2 mech_infantrys placed in Kiangsu
                1 carrier and 1 transport placed in 37 Sea Zone
                1 infantry placed in Malaya
                1 destroyer placed in 19 Sea Zone

    Turn Complete - Japanese
                Japanese collect 64 PUs; end with 64 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs

    Production/PUs Summary :

    Germans : 58 / 79
        Russians : 23 / 24
        Japanese : 64 / 74
        Americans : 51 / 61
        Chinese : 3 / 3
        British : 28 / 25
        UK_Pacific : 5 / 10
        Italians : 19 / 0
        ANZAC : 10 / 17
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 5 bombers; Remaining resources: 1 PUs;

    Combat Move - Americans
                8 bombers moved from United Kingdom to 104 Sea Zone
                8 bombers moved from 104 Sea Zone to 91 Sea Zone
                6 bombers moved from Eastern United States to 90 Sea Zone
                6 bombers moved from 90 Sea Zone to 91 Sea Zone
                1 infantry moved from Kenya to Ethiopia
                      Americans take Ethiopia from Italians
                1 mech_infantry moved from Kenya to Italian Somaliland
                      Americans take Italian Somaliland from Italians

    Combat - Americans
                Battle in 91 Sea Zone
                    Americans attack with 14 bombers
                    Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 4 transports
                    1 submarine owned by the Germans Submerged
                    Americans win with 12 bombers remaining. Battle score for attacker is 80
                    Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transports
                    Casualties for Americans: 2 bombers

    Non Combat Move - Americans
                3 bombers moved from 91 Sea Zone to Mexico
                9 bombers moved from 91 Sea Zone to 104 Sea Zone
                9 bombers moved from 104 Sea Zone to United Kingdom

    Place Units - Americans
                5 bombers placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                4 infantry moved from Shensi to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 4 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs total

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 armour, 2 destroyers and 1 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 armour moved from Sicily to 95 Sea Zone
                3 infantry moved from Sicily to 95 Sea Zone
                3 armour, 3 infantry and 3 transports moved from 95 Sea Zone to 92 Sea Zone
                3 armour moved from 92 Sea Zone to Gibraltar
                3 infantry moved from 92 Sea Zone to Gibraltar
                1 battleship moved from 95 Sea Zone to 92 Sea Zone
                2 battleships moved from 95 Sea Zone to 92 Sea Zone
                4 destroyers moved from 95 Sea Zone to 92 Sea Zone
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                1 artillery moved from Kenya to Anglo Egyptian Sudan
                1 mech_infantry moved from Alexandria to Anglo Egyptian Sudan

    Combat - British
                Battle in Gibraltar
                    British attack with 3 armour and 3 infantry
                    Germans defend with 3 artilleries, 1 harbour and 3 infantry
                    British win, taking Gibraltar from Germans with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 3 artilleries and 3 infantry
                    Casualties for British: 2 armour and 3 infantry
                Battle in Anglo Egyptian Sudan
                    British attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Italians defend with 1 artillery and 1 infantry
                    British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - British

    Place Units - British
                2 destroyers placed in 106 Sea Zone
                1 armour and 1 infantry placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,4
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5,4,2,5,6,6,1
                British collect 25 PUs (4 lost to blockades); end with 25 PUs total

    Place Units - UK_Pacific
                1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Some Units in India change ownership: 1 artillery and 2 infantry

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Combat Move - Italians
                1 armour moved from Bryansk to Caucasus
                      Italians take Rostov from Russians
                1 infantry moved from Bryansk to Tambov
                      Italians take Tambov from Russians
                1 bomber moved from Northern Italy to Alexandria
                1 artillery moved from Tobruk to Alexandria

    Combat - Italians
                Battle in Alexandria
                    Italians attack with 1 artillery and 1 bomber
                    ANZAC defend with 2 infantry
                    Italians win, taking Alexandria from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry
                Battle in Caucasus
                    Italians attack with 1 armour
                    Russians defend with 1 armour
                    Italians win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour

    Non Combat Move - Italians
                2 fighters moved from Northern Italy to Southern Italy
                1 bomber moved from Alexandria to Libya
                2 fighters moved from Southern Italy to Libya

    Turn Complete - Italians
                Italians collect 22 PUs; end with 22 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 2 submarines; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                1 artillery, 1 infantry and 2 transports moved from 57 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 artillery moved from 41 Sea Zone to Sumatra
                1 submarine moved from 57 Sea Zone to 43 Sea Zone
                1 submarine moved from 57 Sea Zone to 44 Sea Zone
                      ANZAC take 44 Sea Zone from Japanese
                1 submarine moved from 57 Sea Zone to 42 Sea Zone
                1 submarine moved from 57 Sea Zone to 41 Sea Zone
                1 submarine moved from 57 Sea Zone to 56 Sea Zone
                1 submarine moved from 57 Sea Zone to 55 Sea Zone
                1 submarine moved from 57 Sea Zone to 45 Sea Zone
                1 battleship moved from 62 Sea Zone to 54 Sea Zone
                      ANZAC take 54 Sea Zone from Japanese

    Combat - ANZAC
                Battle in 41 Sea Zone
                    ANZAC attack with 1 submarine and 2 transports
                    Japanese defend with 1 transport
                    ANZAC win, taking 41 Sea Zone from Neutral with 1 submarine and 2 transports remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Sumatra
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    Japanese win with 1 artillery remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in 43 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                    ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 battleship moved from 54 Sea Zone to 62 Sea Zone

    Place Units - ANZAC
                2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,5
                ANZAC collect 8 PUs (2 lost to blockades); end with 13 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Combat Move - French
                2 infantry moved from Egypt to Alexandria
                1 cruiser moved from 95 Sea Zone to 92 Sea Zone
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone

    Combat - French
                Battle in Alexandria
                    French attack with 2 infantry
                    Italians defend with 1 artillery
                    French win, taking Alexandria from Italians with 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery

    Non Combat Move - French

    Turn Complete - French

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 bombers, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Persia to Iraq
                      Germans take Iraq from British
                1 armour moved from Iraq to Northwest Persia
                3 bombers moved from Ukraine to Russia
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 submarine moved from 106 Sea Zone to 108 Sea Zone

    Combat - Germans
                Strategic bombing raid in Russia
                        AA fire in Russia :  1/3 hits
                    1 bomber killed by AA
                    Bombing raid in Russia rolls: 3,7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Russia causes 6 damage total.

    Non Combat Move - Germans
                1 artillery and 2 infantry moved from Bryansk to Rostov
                1 artillery and 2 infantry moved from Ukraine to Rostov
                5 aaGuns, 13 artilleries, 7 infantry and 8 mech_infantrys moved from Eastern Poland to Western Ukraine
                8 mech_infantrys moved from Western Ukraine to Bryansk
                2 fighters and 2 tactical_bombers moved from Slovakia Hungary to Western Germany
                3 bombers moved from Germany to Western Germany
                5 artilleries and 5 infantry moved from Poland to Eastern Poland
                1 infantry moved from Baltic States to Belarus
                4 artilleries and 11 infantry moved from Novgorod to Belarus
                3 armour and 1 mech_infantry moved from Germany to Eastern Poland
                1 artillery and 1 infantry moved from Southern Italy to Northern Italy
                1 artillery and 1 infantry moved from Southern Italy to Northern Italy
                1 artillery and 1 infantry moved from Southern Italy to Northern Italy
                2 bombers moved from Russia to Rostov
                4 submarines moved from 109 Sea Zone to 112 Sea Zone
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 submarine moved from 125 Sea Zone to 112 Sea Zone

    Place Units - Germans
                3 infantry placed in Ukraine
                3 mech_infantrys placed in Novgorod
                4 bombers and 1 fighter placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Northern Italy: 1 aaGun
                EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 61 PUs; end with 61 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 72 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 82 PUs

    Production/PUs Summary :

    Germans : 61 / 82
        Russians : 17 / 24
        Japanese : 63 / 74
        Americans : 52 / 63
        Chinese : 4 / 4
        British : 27 / 25
        UK_Pacific : 5 / 5
        Italians : 22 / 27
        ANZAC : 10 / 18
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Russians
                Russians repair 6 damage on 6 factory_minors; Remaining resources: 18 PUs;
                Russians buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Korea to Manchuria
                      Chinese take Manchuria from Japanese
                1 infantry moved from Korea to Amur
                1 artillery moved from Korea to Amur
                1 artillery moved from Urals to Vologda
                3 infantry moved from Volgograd to Samara
                1 tactical_bomber moved from Yakut S.S.R. to Samara
                1 fighter moved from Yakut S.S.R. to Samara

    Combat - Russians
                Battle in Vologda
                    Russians attack with 1 artillery
                    Germans defend with 1 infantry
                    Germans win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Russians: 1 artillery
                Battle in Amur
                    Russians attack with 1 artillery and 1 infantry
                    Japanese defend with 1 mech_infantry
                    Russians win, taking Amur from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Russians

    Place Units - Russians
                3 infantry placed in Russia
                3 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 18 PUs; end with 18 PUs total

  • 19 18 17 16 15

    Hi, you are taking longer than before to move, can we progress a bit faster if possible please? After your Japanese turn, Americans may attack West Germany with 9 bombers, in that case, what is the OOL for german planes please? avarage in hits is 6, if you take longer in moving and answering questions and you also require launching the dice before saying the OOL it becomes too boring…
    thx

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 artillery, 6 destroyers, 2 infantry and 1 transport; Remaining resources: 9 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 3 mech_infantrys moved from Jehol to Manchuria
                1 fighter moved from Suiyuyan to Manchuria
                1 mech_infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 mech_infantry moved from Suiyuyan to Shensi
                      Japanese take Shensi from Chinese
                1 mech_infantry moved from Suiyuyan to Shensi
                1 destroyer moved from 37 Sea Zone to 41 Sea Zone
                      Japanese take 37 Sea Zone from UK_Pacific
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                1 destroyer moved from 37 Sea Zone to 43 Sea Zone
                1 fighter moved from Shan State to 41 Sea Zone
                1 fighter moved from Shan State to 42 Sea Zone
                1 destroyer moved from 19 Sea Zone to 44 Sea Zone

    Combat - Japanese
                Japanese creates battle in territory 62 Sea Zone
                Battle in Manchuria
                    Japanese attack with 1 artillery, 1 fighter and 3 mech_infantrys
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 3 mech_infantrys in Manchuria, round 2 :  3/5 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 1 artillery, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 41 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    ANZAC defend with 1 submarine and 2 transports
                        ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the ANZAC lost in 41 Sea Zone
                        2 transports owned by the ANZAC lost in 41 Sea Zone
                    Japanese win, taking 41 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 20
                    Casualties for ANZAC: 1 submarine and 2 transports
                Battle in 44 Sea Zone
                    Japanese attack with 1 destroyer
                    ANZAC defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the ANZAC lost in 44 Sea Zone
                    Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    ANZAC defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in 62 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 battleship and 2 submarines
                    1 submarine owned by the Japanese Submerged
                    2 submarines owned by the ANZAC Submerged
                Battle in 43 Sea Zone
                    Japanese attack with 1 destroyer
                    ANZAC defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 43 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 43 Sea Zone, round 4 :  1/1 hits
                        1 submarine owned by the ANZAC lost in 43 Sea Zone
                    Japanese winANZAC win with 1 battleship remaining, taking 43 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - Japanese
                1 infantry moved from Malaya to Shan State
                1 artillery and 1 infantry moved from French Indo China to Shan State
                1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 fighter, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
                1 fighter moved from 41 Sea Zone to Burma
                1 fighter moved from 37 Sea Zone to Shan State
                1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
                2 mech_infantrys moved from Kiangsu to Jehol
                1 fighter moved from Manchuria to Jehol
                1 submarine moved from 3 Sea Zone to 1 Sea Zone

    Place Units - Japanese
                1 transport placed in 6 Sea Zone
                3 destroyers placed in 19 Sea Zone
                3 destroyers placed in 37 Sea Zone
                1 artillery and 2 infantry placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 64 PUs; end with 73 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs

    Production/PUs Summary :

    Germans : 61 / 82
        Russians : 18 / 18
        Japanese : 64 / 83
        Americans : 52 / 63
        Chinese : 2 / 4
        British : 27 / 25
        UK_Pacific : 5 / 5
        Italians : 22 / 27
        ANZAC : 10 / 18
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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