@The_Good_Captain said in L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies):
I even reached out to you about it once.
When was this and where did you reach out to me? I can’t remember
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter, 1 harbour, 5 infantry and 2 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 units repaired.
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 6 Sea Zone to 3 Sea Zone
2 battleships, 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
3 infantry moved from Anhwe to Jehol
3 mech_infantrys moved from Kiangsu to Jehol
1 artillery moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 artillery moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
2 fighters moved from Japan to Jehol
Combat - Japanese
Japanese creates battle in territory 62 Sea Zone
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Hawaiian Islands
Battle in Jehol
Japanese attack with 2 fighters, 5 infantry and 3 mech_infantrys
Russians defend with 1 aaGun, 1 armour and 6 infantry
Japanese win, taking Hawaiian Islands from Americans, taking Jehol from Chinese with 2 fighters, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 20
Casualties for Japanese: 3 infantry
Casualties for Russians: 1 aaGun, 1 armour and 6 infantry
Non Combat Move - Japanese
2 fighters moved from Jehol to Kiangsu
1 infantry moved from Kweichow to Szechwan
Place Units - Japanese
1 fighter placed in Japan
3 infantry placed in French Indo China
2 infantry and 1 mech_infantry placed in Malaya
1 destroyer placed in 19 Sea Zone
1 artillery, 1 harbour and 1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6
Japanese collect 54 PUs (2 lost to blockades); end with 54 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 5 PUs;
Combat Move - Americans
1 infantry moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from Italians
1 mech_infantry moved from Rhodesia to Tanganyika Territory
Combat - Americans
Non Combat Move - Americans
6 bombers moved from Eastern United States to 107 Sea Zone
6 bombers moved from 107 Sea Zone to United Kingdom
Place Units - Americans
6 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1,3
Chinese collect 2 PUs (3 lost to blockades); end with 4 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs
Scramble 1 or 2 planes from Southern Italy?
No.
Made a mistake there, will probably lose Rome.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 1 destroyer, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 transports moved from 98 Sea Zone to 96 Sea Zone
2 artilleries moved from Tobruk to 96 Sea Zone
2 infantry moved from Tobruk to 96 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
2 artilleries moved from 95 Sea Zone to Southern Italy
1 cruiser moved from 98 Sea Zone to 95 Sea Zone
1 battleship moved from 98 Sea Zone to 95 Sea Zone
1 armour moved from Alberta Saskatchewan Manitoba to Western United States
1 artillery moved from Ontario to Central United States
1 infantry moved from Alberta Saskatchewan Manitoba to Central United States
Combat - British
Battle in Southern Italy
British attack with 2 artilleries and 2 infantry
Italians defend with 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
British captures 23PUs while taking Italians capital
British win, taking Southern Italy from Italians with 1 artillery remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 2 fighters
Non Combat Move - British
1 infantry moved from Rhodesia to Tanganyika Territory
1 artillery moved from Rhodesia to Tanganyika Territory
2 infantry moved from Tobruk to Alexandria
1 mech_infantry moved from Tobruk to Alexandria
1 infantry moved from Syria to Trans-Jordan
3 armour moved from Iraq to Trans-Jordan
1 artillery moved from Yunnan to Burma
1 aaGun moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
2 infantry moved from India to Burma
1 aaGun moved from India to Burma
1 tactical_bomber moved from Dutch New Guinea to Borneo
Place Units - British
4 infantry placed in United Kingdom
1 destroyer and 2 transports placed in 98 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3,1,1,5,1,6,2,3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,2,3,3,2
British collect 22 PUs (12 lost to blockades); end with 45 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - Italians
1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 97 Sea Zone to 95 Sea Zone
1 bomber moved from Western Ukraine to 95 Sea Zone
1 armour moved from Bryansk to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Rostov
1 armour moved from Bryansk to Rostov
Combat - Italians
Battle in 95 Sea Zone
Italians attack with 1 battleship, 1 bomber, 1 carrier, 1 destroyer and 2 fighters
British defend with 1 battleship, 1 cruiser and 2 transports
Units damaged: 1 battleship owned by the British
Units damaged: 1 battleship owned by the Italians
Italians win with 1 battleship, 1 bomber, 1 carrier and 2 fighters remaining. Battle score for attacker is 38
Casualties for British: 1 battleship, 1 cruiser and 2 transports
Casualties for Italians: 1 destroyer
Battle in Rostov
Italians attack with 2 armour
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Ethiopia from British to Italians
EDIT: Adding units owned by Italians to Ethiopia: 1 artillery and 1 infantry
EDIT: Removing units owned by Italians from Kenya: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
4 aaGuns and 5 infantry moved from Western Ukraine to Ukraine
1 bomber moved from 95 Sea Zone to Northern Italy
Turn Complete - Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 4 PUs;
Combat Move - ANZAC
2 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 submarine moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 62 Sea Zone
Battle in Sumatra
ANZAC attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in 62 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 1 submarine
1 submarine owned by the Japanese Submerged
Non Combat Move - ANZAC
2 infantry moved from Trans-Jordan to Egypt
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,3
ANZAC collect 11 PUs (3 lost to blockades); end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
2 infantry moved from Anglo Egyptian Sudan to Egypt
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 8 artilleries, 2 fighters and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians
2 bombers moved from Western Germany to Southern Italy
Combat - Germans
Battle in Southern Italy
Germans attack with 2 bombers
British defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 2 bombers in Southern Italy, round 2 : 1/2 hits
British roll dice for 1 artillery in Southern Italy, round 2 : 0/1 hits
1 artillery owned by the British lost in Southern Italy
Germans win with 2 bombers remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Germans
2 bombers moved from Southern Italy to Western Germany
4 artilleries and 4 infantry moved from Western Germany to Northern Italy
1 artillery moved from Scotland to 111 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 111 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Western Germany
1 infantry moved from Eastern Poland to Poland
1 fighter and 1 tactical_bomber moved from Ukraine to Northern Italy
5 aaGuns, 13 artilleries, 1 bomber, 38 infantry and 8 mech_infantrys moved from Eastern Poland to Poland
1 bomber moved from Poland to Western Germany
Place Units - Germans
2 fighters placed in 112 Sea Zone
2 artilleries and 5 infantry placed in Western Germany
1 artillery and 2 infantry placed in Ukraine
5 artilleries and 5 infantry placed in Germany
1 infantry placed in Western Germany
Germans undo move 5.
1 armour placed in Western Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Production/PUs Summary :
Germans : 56 / 76
Russians : 20 / 30
Japanese : 51 / 59
Americans : 52 / 72
Chinese : 5 / 10
British : 33 / 45
UK_Pacific : 10 / 10
Italians : 20 / 0
ANZAC : 14 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 4 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour moved from Russia to Volgograd
Russians take Tambov from Italians
1 armour moved from Russia to Kazakhstan
1 mech_infantry moved from Russia to Kazakhstan
2 artilleries moved from Russia to Vologda
2 artilleries moved from Russia to Samara
27 artilleries and 25 infantry moved from Baltic States to Eastern Poland
Russians take Eastern Poland from Italians
Combat - Russians
Battle in Volgograd
Russians attack with 2 armour
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 1 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Kazakhstan
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 artillery
Russians win, taking Kazakhstan from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Russians
2 aaGuns moved from Baltic States to Eastern Poland
Place Units - Russians
3 armour placed in Russia
1 armour and 2 infantry placed in Korea
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 destroyers, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 5 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from French Indo China to Yunnan
2 fighters moved from Kiangsu to Yunnan
2 infantry moved from Jehol to Manchuria
1 fighter moved from Japan to Manchuria
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
2 infantry moved from 64 Sea Zone to Central America
1 mech_infantry moved from Timguska to Yenisey
Japanese take Yenisey from Russians
1 artillery moved from Novosibirsk to Urals
Japanese take Urals from Russians
Combat - Japanese
Japanese creates battle in territory 62 Sea Zone
Battle in Manchuria
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Manchuria, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 2 infantry in Manchuria, round 3 : 0/3 hits
Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits
Japanese roll dice for 1 fighter and 2 infantry in Manchuria, round 4 : 0/3 hits
Chinese roll dice for 1 infantry in Manchuria, round 4 : 1/1 hits
1 infantry owned by the Japanese lost in Manchuria
Japanese roll dice for 1 fighter and 1 infantry in Manchuria, round 5 : 0/2 hits
Chinese roll dice for 1 infantry in Manchuria, round 5 : 0/1 hits
Japanese roll dice for 1 fighter and 1 infantry in Manchuria, round 6 : 2/2 hits
Chinese roll dice for 1 infantry in Manchuria, round 6 : 0/1 hits
1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 2 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Yunnan, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Central America
Non Combat Move - Japanese
1 artillery moved from Kiangsu to Shantung
1 mech_infantry moved from Kiangsu to Jehol
2 battleships, 1 destroyer and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Shan State
2 fighters moved from Yunnan to Shan State
1 artillery, 4 infantry and 1 mech_infantry moved from Malaya to Shan State
1 fighter moved from Manchuria to Jehol
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
2 artilleries and 1 infantry placed in Malaya
2 destroyers and 1 transport placed in 36 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,4,3,2
Japanese collect 53 PUs (4 lost to blockades); end with 58 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Production/PUs Summary :
Germans : 54 / 76
Russians : 23 / 25
Japanese : 57 / 63
Americans : 51 / 72
Chinese : 1 / 10
British : 33 / 45
UK_Pacific : 10 / 10
Italians : 18 / 0
ANZAC : 14 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 mech_infantry moved from Tanganyika Territory to Kenya
1 transport moved from 72 Sea Zone to 76 Sea Zone
3 bombers moved from United Kingdom to 95 Sea Zone
1 bomber moved from Eastern United States to 64 Sea Zone
Hi, OOL for Italian fleet please, attacking with 3 USA Bombers.
Thx
Hi, have you read this? thx
Tip carrier, carrier, battleship. fighters last.
For the record - If you request an OOL, it’s always handy to roll the first round, so the defender knows how many hits you score. You can save the file then and upload it here
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 mech_infantry moved from Tanganyika Territory to Kenya
1 transport moved from 72 Sea Zone to 76 Sea Zone
3 bombers moved from United Kingdom to 95 Sea Zone
1 bomber moved from Eastern United States to 64 Sea Zone
Combat - Americans
Battle in 64 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 95 Sea Zone
Americans attack with 3 bombers
Italians defend with 1 battleship, 1 carrier and 2 fighters
Italians win with 1 battleship and 2 fighters remaining. Battle score for attacker is -20
Casualties for Italians: 1 carrier
Casualties for Americans: 3 bombers
2 fighters owned by the Italians forced to land in Northern Italy
Non Combat Move - Americans
1 bomber moved from 64 Sea Zone to 89 Sea Zone
1 bomber moved from 89 Sea Zone to 90 Sea Zone
1 bomber moved from 90 Sea Zone to Gibraltar
5 bombers moved from Eastern United States to 102 Sea Zone
5 bombers moved from 102 Sea Zone to United Kingdom
1 transport moved from 76 Sea Zone to 81 Sea Zone
Place Units - Americans
6 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 1 battleship, 2 destroyers and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 armour moved from Trans-Jordan to 98 Sea Zone
1 infantry moved from Trans-Jordan to 98 Sea Zone
2 infantry moved from Alexandria to 98 Sea Zone
3 armour, 2 battleships, 2 destroyers, 3 infantry and 3 transports moved from 98 Sea Zone to 95 Sea Zone
3 infantry moved from 95 Sea Zone to Sicily
3 armour moved from 95 Sea Zone to Sicily
Combat - British
Battle in 95 Sea Zone
British attack with 2 battleships, 2 destroyers and 3 transports
Italians defend with 1 battleship
Units damaged: 1 battleship owned by the British
British win with 2 battleships, 2 destroyers and 3 transports remaining. Battle score for attacker is 20
Casualties for Italians: 1 battleship
Battle in Sicily
Non Combat Move - British
1 infantry moved from Tanganyika Territory to Kenya
1 artillery moved from Tanganyika Territory to Kenya
3 aaGuns, 2 artilleries and 4 infantry moved from Burma to India
1 tactical_bomber moved from Borneo to Dutch New Guinea
1 armour moved from Western United States to Southeast Mexico
1 artillery moved from Central United States to Southeast Mexico
1 infantry moved from Central United States to Southeast Mexico
Place Units - British
1 battleship placed in 95 Sea Zone
1 destroyer placed in 95 Sea Zone
1 destroyer placed in 95 Sea Zone
3 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4,4,1,4,3,4,5,5,6
British collect 25 PUs (9 lost to blockades); end with 25 PUs total
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - Italians
1 artillery moved from Libya to Tobruk
Italians take Tobruk from British
1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
Combat - Italians
Non Combat Move - Italians
1 armour moved from Rostov to Bryansk
4 aaGuns and 5 infantry moved from Ukraine to Bryansk
Turn Complete - Italians