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13L G40 MrRoboto(allies+6) vs seththenewb(axis) Rematch


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 carrier, 12 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Russia to Kazakhstan
                1 bomber moved from Novgorod to Kazakhstan
                4 bombers, 6 fighters and 3 tactical_bombers moved from Southern Italy to Northern Italy
                1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Northern Italy
                1 artillery and 4 infantry moved from France to Northern Italy
                1 armour and 1 mech_infantry moved from Normandy Bordeaux to Northern Italy

    Combat - Germans
                Battle in Northern Italy
                    Germans attack with 1 armour, 1 artillery, 5 bombers, 8 fighters, 4 infantry, 1 mech_infantry and 4 tactical_bombers
                    Americans defend with 4 artilleries, 1 factory_minor and 7 infantry
                    Germans win, taking Northern Italy from Americans with 1 armour, 1 artillery, 5 bombers, 8 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 28
                    Casualties for Germans: 3 infantry
                    Casualties for Americans: 4 artilleries and 7 infantry
                Battle in Kazakhstan
                    Germans attack with 1 bomber and 1 mech_infantry
                    British defend with 1 infantry
                    Germans win, taking Kazakhstan from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Kazakhstan to Caucasus
                6 armour and 3 mech_infantrys moved from Northwest Persia to Trans-Jordan
                5 mech_infantrys moved from Volgograd to Northwest Persia
                3 mech_infantrys moved from Ukraine to Caucasus
                2 mech_infantrys moved from Russia to Volgograd
                1 armour moved from Caucasus to Northwest Persia
                2 armour and 1 mech_infantry moved from Iraq to Northwest Persia
                3 mech_infantrys moved from Caucasus to Northwest Persia
                3 armour and 4 mech_infantrys moved from Northwest Persia to Iraq
                3 artilleries and 9 infantry moved from Normandy Bordeaux to France
                5 bombers, 6 fighters and 4 tactical_bombers moved from Northern Italy to Southern Italy
                2 fighters moved from Northern Italy to Southern Italy
                1 bomber moved from Caucasus to Bulgaria
                2 aaGuns moved from Western Germany to France
                2 infantry moved from Finland to Norway

    Place Units - Germans
                1 armour placed in Novgorod
                3 mech_infantrys placed in Russia
                3 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Caucasus
                3 mech_infantrys placed in Ukraine
                1 carrier and 3 submarines placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 63 PUs; end with 63 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Combat Move - Russians
                1 infantry moved from Smolensk to Bryansk
                      Russians take Bryansk from Italians

    Combat - Russians

    Non Combat Move - Russians

    Turn Complete - Russians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 armour and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 infantry moved from Union of South Africa to 71 Sea Zone
                2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 1 infantry, 1 submarine and 2 transports moved from 71 Sea Zone to 83 Sea Zone
                1 infantry moved from 83 Sea Zone to French West Africa
                1 submarine moved from 70 Sea Zone to 83 Sea Zone
                2 bombers moved from Southern Italy to United Kingdom
                1 artillery moved from Vologda to Archangel
                      Japanese take Archangel from Russians
                1 infantry moved from Urals to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians

    Combat - Japanese
                Strategic bombing raid in United Kingdom
                    1 bomber killed by AA
                    Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 7 damage total.
                Battle in French West Africa

    Non Combat Move - Japanese
                1 bomber moved from United Kingdom to Holland Belgium
                3 infantry moved from Persia to Iraq
                6 infantry moved from Iraq to Trans-Jordan
                2 fighters and 2 tactical_bombers moved from Trans-Jordan to Southern Italy

    Place Units - Japanese
                1 armour placed in Union of South Africa
                3 infantry placed in Iraq

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,1,5,4,3,3,1,2,1
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4,4,3,4,2
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,6,2,5,2,2,6,1,1,6,3
                Japanese collect 10 PUs (13 lost to blockades); end with 11 PUs total

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 artillery, 2 carriers, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 3 infantry moved from West India to 79 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 79 Sea Zone to 71 Sea Zone
                1 artillery and 3 infantry moved from 71 Sea Zone to Union of South Africa

    Combat - Americans
                Battle in Union of South Africa
                    Americans attack with 1 artillery and 3 infantry
                    Japanese defend with 1 armour, 1 factory_minor and 1 harbour
                        Americans roll dice for 1 artillery and 3 infantry in Union of South Africa, round 2 :  1/4 hits
                        Japanese roll dice for 1 armour in Union of South Africa, round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in Union of South Africa
                    Americans win, taking Union of South Africa from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - Americans
                2 fighters moved from 101 Sea Zone to Gibraltar
                2 transports moved from 79 Sea Zone to 37 Sea Zone
                1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters and 1 tactical_bomber moved from 38 Sea Zone to 80 Sea Zone
                2 carriers moved from 79 Sea Zone to 80 Sea Zone
                1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 6 transports moved from 95 Sea Zone to 92 Sea Zone

    Place Units - Americans
                2 carriers, 2 fighters, 2 tactical_bombers and 1 transport placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

    Production/PUs Summary :

    Germans : 63 / 88
        Russians : 10 / 0
        Japanese : 21 / 11
        Americans : 59 / 84
        Chinese : 23 / 27
        British : 31 / 29
        UK_Pacific : 18 / 23
        Italians : 13 / 6
        ANZAC : 22 / 36
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - British
                British repair 7 damage on 7 factory_majors; Remaining resources: 22 PUs;
                British buy 2 artilleries and 4 infantry; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 artilleries and 16 infantry moved from Tsinghai to Kazakhstan
                1 infantry moved from Tsinghai to Kazakhstan
                1 infantry moved from Kansu to Novosibirsk
                      British take Novosibirsk from Japanese
                4 artilleries and 9 infantry moved from Eastern Persia to Persia
                      British take Persia from Japanese
                1 armour and 4 mech_infantrys moved from Eastern Persia to Kazakhstan
                1 infantry moved from Ethiopia to British Somaliland
                      British take British Somaliland from Japanese

    Combat - British
                Battle in Kazakhstan
                    British attack with 1 armour, 3 artilleries, 17 infantry and 4 mech_infantrys
                    Germans defend with 1 mech_infantry
                        British roll dice for 1 armour, 3 artilleries, 17 infantry and 4 mech_infantrys in Kazakhstan, round 2 :  5/25 hits
                        Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 mech_infantry owned by the Germans lost in Kazakhstan
                    British win, taking Kazakhstan from Germans with 1 armour, 3 artilleries, 16 infantry and 4 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 aaGun moved from Tsinghai to Kazakhstan
                2 aaGuns moved from Eastern Persia to Persia
                2 battleships, 1 cruiser and 3 destroyers moved from 95 Sea Zone to 92 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                2 infantry moved from Shensi to Tsinghai

    Place Units - British
                2 artilleries and 1 infantry placed in Egypt
                3 infantry placed in United Kingdom

    Turn Complete - British
                British collect 35 PUs; end with 37 PUs total

    Place Units - UK_Pacific
                2 artilleries and 5 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
                Some Units in India change ownership: 2 artilleries and 5 infantry

    Production/PUs Summary :

    Germans : 62 / 88
        Russians : 10 / 0
        Japanese : 18 / 11
        Americans : 59 / 84
        Chinese : 23 / 29
        British : 35 / 37
        UK_Pacific : 18 / 23
        Italians : 13 / 6
        ANZAC : 22 / 36
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 6 PUs;

    Combat Move - Italians
                2 artilleries and 5 infantry moved from Bulgaria to Romania

    Non Combat Move - Italians

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,4,1,1,6,3,1,6,6,1,4,3,1
                Italians collect 1 PU (12 lost to blockades); end with 7 PUs total

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 harbour, 1 infantry and 1 transport; Remaining resources: 7 PUs;

    Combat Move - ANZAC
                1 infantry moved from West India to 79 Sea Zone
                1 infantry and 1 transport moved from 79 Sea Zone to 72 Sea Zone
                1 infantry moved from 72 Sea Zone to French Madagascar

    Combat - ANZAC
                Battle in French Madagascar

    Non Combat Move - ANZAC
                1 carrier, 6 destroyers and 2 submarines moved from 72 Sea Zone to 71 Sea Zone
                4 submarines moved from 79 Sea Zone to 71 Sea Zone
                2 submarines moved from 39 Sea Zone to 72 Sea Zone
                1 fighter and 1 infantry moved from Eastern Persia to Persia
                1 artillery moved from West India to Eastern Persia
                1 infantry moved from Burma to 38 Sea Zone
                1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
                1 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Persia
                2 destroyers and 1 submarine moved from 41 Sea Zone to 79 Sea Zone
                2 submarines moved from 42 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                1 harbour placed in Java
                1 artillery and 1 infantry placed in Queensland
                1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 23 PUs; end with 30 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 40 PUs

    Production/PUs Summary :

    Germans : 62 / 88
        Russians : 10 / 0
        Japanese : 17 / 11
        Americans : 59 / 84
        Chinese : 23 / 29
        British : 35 / 37
        UK_Pacific : 18 / 23
        Italians : 13 / 7
        ANZAC : 23 / 40
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Combat Move - French

    Non Combat Move - French
                3 infantry moved from Alexandria to Egypt

    Turn Complete - French

    Production/PUs Summary :

    Germans : 62 / 88
        Russians : 10 / 0
        Japanese : 17 / 11
        Americans : 59 / 84
        Chinese : 23 / 29
        British : 35 / 37
        UK_Pacific : 18 / 23
        Italians : 13 / 7
        ANZAC : 23 / 40
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Ignore the combat for Volgo, I cannot for the life of me get those dudes edited out. I can pull guys from other terr, but not that one for some reason. I keep getting some buffer overflow error. Restarting triplea and/or my cpu doesn’t seem to fix it. I’ll edit my guys back since I apparently can do that much.

    So . . . the above was supposed to be posted BEFORE I started my turn. I thought it posted but that 15 second timer got me and prevented the post. Should be obvious what I was doing though since I edited a clone of your army to caucasus. Do you know how to get that edit move tool to work? Because I’ve never been able to figure it out.

    Anywho, I figured you were gracious enough last game that I should give you the same sportsmanship.  :wink:

    Just don’t get in the habit of it as that’s almost a complete turn between the gaffe and saying something about it. Plus UK was active in the area, so at the very least you had a chance to see it then.  :-P

    I didn’t know if you’d keep a guy back or not. I made the edits like you did and assumed the first D throw (not counting ack ack) was him. So either we each lose a dude or you get one back in Cau and I get 1 back in Volgo.


  • And this got posted in the wrong thread, whoops.  :-o


  • If you’re curious, this is where all that was going down.

    http://www.axisandallies.org/forums/index.php?topic=31623.msg1192126#msg1192126


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 bombers, 1 factory_minor, 1 fighter, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Novgorod to Bryansk
                7 armour and 5 mech_infantrys moved from Trans-Jordan to Persia
                5 mech_infantrys moved from Northwest Persia to Persia
                3 armour and 4 mech_infantrys moved from Iraq to Persia
                5 bombers moved from Southern Italy to Persia
                1 bomber moved from Bulgaria to Persia
                1 armour and 1 mech_infantry moved from Northern Italy to Southern Italy
                1 artillery and 1 infantry moved from Northern Italy to France

    Combat - Germans
                Battle in Persia
                    Germans attack with 10 armour, 6 bombers and 14 mech_infantrys
                    ANZAC defend with 1 fighter and 3 infantry; British defend with 2 aaGuns, 4 artilleries, 1 factory_minor and 9 infantry
                    Germans win, taking Persia from British with 10 armour, 5 bombers and 5 mech_infantrys remaining. Battle score for attacker is 24
                    Casualties for ANZAC: 1 fighter and 3 infantry
                    Casualties for Germans: 1 bomber and 9 mech_infantrys
                    Casualties for British: 2 aaGuns, 4 artilleries and 9 infantry
                Battle in Bryansk
                    Germans attack with 1 armour
                    Russians defend with 1 infantry
                    Russians win with no units remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                3 mech_infantrys moved from Russia to Volgograd
                3 mech_infantrys moved from Ukraine to Volgograd
                2 fighters and 2 tactical_bombers moved from Southern Italy to Volgograd
                5 bombers moved from Persia to Iraq
                1 mech_infantry moved from Caucasus to Samara
                1 mech_infantry moved from Caucasus to Volgograd
                1 mech_infantry moved from Caucasus to Volgograd
                3 mech_infantrys moved from Caucasus to Northwest Persia
                2 infantry moved from France to Western Germany

    Place Units - Germans
                3 infantry placed in Volgograd
                3 infantry placed in Caucasus
                3 mech_infantrys placed in Ukraine
                1 factory_minor placed in Rostov
                3 mech_infantrys placed in Russia
                2 bombers and 1 fighter placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4,2,6,4,6,6,3,4,3,1,4,5,3,3,1,1,4,1,4,4
                Germans collect 62 PUs (2 lost to blockades); end with 62 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs

  • 19 18

    Dude, Russia only has one submarine, and that’s not gonna move :D


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 3 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery moved from Archangel to Smolensk
                      Japanese take Smolensk from Russians
                1 infantry moved from Evenkiyskiy to Urals
                4 armour, 4 artilleries, 12 infantry and 2 mech_infantrys moved from Trans-Jordan to Iraq
                2 fighters and 2 tactical_bombers moved from Trans-Jordan to Southern Italy
                4 fighters and 2 tactical_bombers moved from Trans-Jordan to Southern Italy
                1 bomber moved from Holland Belgium to United Kingdom
                1 infantry moved from French West Africa to Gold Coast
                      Japanese take Gold Coast from British
                1 infantry moved from Iraq to Trans-Jordan

    Combat - Japanese
                Strategic bombing raid in United Kingdom
                    Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 6 damage total.

    Non Combat Move - Japanese
                1 bomber moved from United Kingdom to France
                1 fighter moved from Japan to Caroline Islands

    Place Units - Japanese
                3 infantry placed in Iraq

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,3,3,1,4,1,3,6,4
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,3,1,4,3,1,1,3,1,5,3,1,6,4,6,6,6,5,4,5,3
                Japanese collect 9 PUs (10 lost to blockades); end with 11 PUs total

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 fighter, 5 infantry, 2 submarines, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 92 Sea Zone to 83 Sea Zone
                5 fighters moved from Gibraltar to 83 Sea Zone
                2 tactical_bombers moved from 101 Sea Zone to 83 Sea Zone
                1 artillery and 3 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
                1 artillery and 3 infantry moved from 80 Sea Zone to Persia
                4 fighters and 1 tactical_bomber moved from 80 Sea Zone to Persia
                7 fighters and 1 tactical_bomber moved from Egypt to Persia
                1 armour moved from Egypt to Trans-Jordan
                1 tactical_bomber moved from Egypt to Persia

    Combat - Americans
                Battle in Trans-Jordan
                    Americans attack with 1 armour
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 armour in Trans-Jordan, round 2 :  1/1 hits
                        Germans roll dice for 1 infantry in Trans-Jordan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Trans-Jordan
                    Americans win, taking Trans-Jordan from Germans with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 83 Sea Zone
                    Americans attack with 1 carrier, 1 cruiser, 3 destroyers, 7 fighters and 2 tactical_bombers
                    Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 2 submarines and 2 transports
                        Japanese roll dice for 2 submarines in 83 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 carrier, 1 cruiser, 3 destroyers, 7 fighters and 2 tactical_bombers in 83 Sea Zone, round 2 :  7/13 hits
                    Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
                        Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 2 transports in 83 Sea Zone, round 2 :  5/9 hits
                        3 destroyers owned by the Americans , 1 carrier owned by the Americans and 2 submarines owned by the Japanese lost in 83 Sea Zone
                        Americans roll dice for 1 cruiser, 7 fighters and 2 tactical_bombers in 83 Sea Zone, round 3 :  6/10 hits
                        Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 2 transports in 83 Sea Zone, round 3 :  2/9 hits
                        1 cruiser owned by the Japanese , 3 carriers owned by the Japanese , 2 destroyers owned by the Japanese and 2 tactical_bombers owned by the Americans lost in 83 Sea Zone
                    1 cruiser owned by the Americans retreated to 87 Sea Zone
                    Japanese win with 2 battleships, 1 cruiser and 2 transports remaining. Battle score for attacker is 26
                    Casualties for Japanese: 3 carriers, 1 cruiser, 2 destroyers and 2 submarines
                    Casualties for Americans: 1 carrier, 3 destroyers and 2 tactical_bombers
                Battle in Persia
                    Americans attack with 1 artillery, 11 fighters, 3 infantry and 3 tactical_bombers
                    Germans defend with 10 armour, 1 factory_minor and 5 mech_infantrys
                        Americans roll dice for 1 battleship and 2 cruisers in Persia, round 2 :  1/3 hits
                        Americans roll dice for 1 artillery, 11 fighters, 3 infantry and 3 tactical_bombers in Persia, round 2 :  9/18 hits
                        Germans roll dice for 10 armour and 5 mech_infantrys in Persia, round 2 :  9/15 hits
                        5 fighters owned by the Americans , 1 artillery owned by the Americans , 5 armour owned by the Germans , 3 infantry owned by the Americans and 5 mech_infantrys owned by the Germans lost in Persia
                        Americans roll dice for 6 fighters and 3 tactical_bombers in Persia, round 3 :  3/9 hits
                        Germans roll dice for 5 armour in Persia, round 3 :  2/5 hits
                        2 fighters owned by the Americans and 3 armour owned by the Germans lost in Persia
                        Americans roll dice for 4 fighters and 3 tactical_bombers in Persia, round 4 :  3/7 hits
                        Germans roll dice for 2 armour in Persia, round 4 :  0/2 hits
                        2 armour owned by the Germans lost in Persia
                    Americans win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is -3
                    Casualties for Germans: 10 armour and 5 mech_infantrys
                    Casualties for Americans: 1 artillery, 7 fighters and 3 infantry

    Non Combat Move - Americans
                4 fighters and 1 tactical_bomber moved from Persia to Egypt
                2 tactical_bombers moved from Persia to Eastern Persia
                1 carrier moved from 101 Sea Zone to 87 Sea Zone
                4 artilleries and 10 infantry moved from Eastern United States to 101 Sea Zone
                4 artilleries, 4 carriers, 3 destroyers, 2 fighters, 10 infantry, 2 submarines and 7 transports moved from 101 Sea Zone to 91 Sea Zone
                4 artilleries and 10 infantry moved from 91 Sea Zone to Morocco
                2 fighters moved from 83 Sea Zone to 87 Sea Zone
                5 fighters moved from 83 Sea Zone to 91 Sea Zone
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 artillery moved from Chahar to Suiyuyan
                1 infantry moved from Anhwe to Hopei

    Place Units - Americans
                2 submarines and 4 transports placed in 101 Sea Zone
                2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber placed in Eastern United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 92 Sea Zone: 6 transports
                EDIT: Adding units owned by Americans to 91 Sea Zone: 6 transports
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

    Production/PUs Summary :

    Germans : 63 / 89
        Russians : 9 / 0
        Japanese : 19 / 11
        Americans : 59 / 84
        Chinese : 23 / 29
        British : 33 / 37
        UK_Pacific : 18 / 23
        Italians : 13 / 7
        ANZAC : 23 / 40
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - British
                British buy 5 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Novosibirsk to Vologda
                      British take Vologda from Japanese
                1 armour and 1 mech_infantry moved from Kazakhstan to Urals
                3 artilleries, 16 infantry and 3 mech_infantrys moved from Kazakhstan to Samara

    Combat - British
                Battle in Urals
                    British attack with 1 armour and 1 mech_infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 armour and 1 mech_infantry in Urals, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Urals, round 2 :  0/1 hits
                        British roll dice for 1 armour and 1 mech_infantry in Urals, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Urals, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Urals
                    British win, taking Urals from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Samara
                    British attack with 3 artilleries, 16 infantry and 3 mech_infantrys
                    Germans defend with 1 mech_infantry
                        British roll dice for 3 artilleries, 16 infantry and 3 mech_infantrys in Samara, round 2 :  7/22 hits
                        Japanese roll dice for 1 mech_infantry in Samara, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 mech_infantry owned by the Germans lost in Samara
                    British win, taking Samara from Japanese with 3 artilleries, 15 infantry and 3 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 aaGun moved from Kazakhstan to Samara
                1 infantry moved from Tsinghai to Kazakhstan
                1 infantry moved from Tsinghai to Novosibirsk
                2 armour, 9 artilleries, 19 infantry and 4 mech_infantrys moved from Egypt to Trans-Jordan
                2 artilleries and 9 infantry moved from India to West India
                3 submarines moved from 80 Sea Zone to 81 Sea Zone
                1 infantry moved from British Somaliland to Ethiopia
                1 transport moved from 92 Sea Zone to 91 Sea Zone
                1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 submarine moved from 97 Sea Zone to 93 Sea Zone

    Place Units - British
                3 mech_infantrys placed in Egypt
                1 artillery and 1 infantry placed in Quebec
                4 artilleries placed in United Kingdom

    Turn Complete - British
                British collect 36 PUs; end with 38 PUs total

    Place Units - UK_Pacific
                2 artilleries and 5 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
                Some Units in India change ownership: 2 artilleries and 5 infantry

    Production/PUs Summary :

    Germans : 63 / 89
        Russians : 9 / 0
        Japanese : 16 / 11
        Americans : 59 / 84
        Chinese : 23 / 29
        British : 36 / 38
        UK_Pacific : 18 / 23
        Italians : 13 / 7
        ANZAC : 23 / 40
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                2 fighters moved from Southern Italy to Persia
                1 fighter moved from Southern Italy to Persia

    Place Units - Italians
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,6,4,5,5,1,3,2,5,3,4
                Italians collect 2 PUs (11 lost to blockades); end with 3 PUs total

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Combat Move - French

    Non Combat Move - French
                5 infantry moved from Egypt to Trans-Jordan

    Turn Complete - French

    Production/PUs Summary :

    Germans : 63 / 89
        Russians : 9 / 0
        Japanese : 16 / 11
        Americans : 59 / 84
        Chinese : 23 / 29
        British : 36 / 38
        UK_Pacific : 18 / 23
        Italians : 13 / 3
        ANZAC : 23 / 34
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 destroyer, 7 infantry, 12 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 mech_infantrys moved from Russia to Samara
                2 fighters, 3 infantry and 2 tactical_bombers moved from Volgograd to Samara
                1 bomber moved from Iraq to Samara
                1 mech_infantry moved from Ukraine to Bryansk
                      Germans take Bryansk from Russians
                6 mech_infantrys moved from Volgograd to Samara
                4 mech_infantrys moved from Volgograd to Samara
                1 bomber moved from Iraq to 79 Sea Zone
                3 bombers moved from Iraq to Samara

    Combat - Germans
                Battle in Samara
                    Germans attack with 4 bombers, 2 fighters, 3 infantry, 13 mech_infantrys and 2 tactical_bombers
                    British defend with 1 aaGun, 3 artilleries, 15 infantry and 3 mech_infantrys
                    Germans win, taking Samara from British with 4 bombers, 1 fighter, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 15
                    Casualties for Germans: 1 fighter, 3 infantry and 10 mech_infantrys
                    Casualties for British: 1 aaGun, 3 artilleries, 15 infantry and 3 mech_infantrys
                Battle in 79 Sea Zone
                    Germans attack with 1 bomber
                    ANZAC defend with 2 transports
                    Germans win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 2 transports

    Non Combat Move - Germans
                1 bomber moved from 79 Sea Zone to Persia
                1 fighter and 2 tactical_bombers moved from Samara to Persia
                4 bombers moved from Samara to Volgograd
                3 mech_infantrys moved from Northwest Persia to Iraq
                3 infantry moved from Caucasus to Northwest Persia
                3 mech_infantrys moved from Volgograd to Northwest Persia
                2 mech_infantrys moved from Ukraine to Caucasus
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                2 infantry moved from Western Germany to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Norway
                1 artillery and 3 infantry moved from Norway to Finland
                2 bombers moved from Western Germany to Southern Italy
                1 fighter moved from Southern Italy to Western Germany
                1 fighter moved from Southern Italy to Western Germany
                1 tactical_bomber moved from Southern Italy to 112 Sea Zone

    Place Units - Germans
                3 mech_infantrys placed in Persia
                3 mech_infantrys placed in Caucasus
                3 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Rostov
                3 infantry placed in Russia
                1 destroyer and 2 submarines placed in 112 Sea Zone
                1 infantry placed in Novgorod
                1 infantry placed in France
                2 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5,1,1,6,3,6,2,4,6,3,2,1,4,3,3,4,6,4,6
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
                Germans collect 62 PUs (3 lost to blockades); end with 62 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs

  • 19 18

    I still only have one russian sub, that’s not gonna move :-)

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