@fasthard updated ncm moved 3 trans from 110 to 91
13L G40 MrRoboto(allies+6) vs seththenewb(axis) Rematch
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
Non Combat Move - French
3 infantry moved from Tobruk to AlexandriaTurn Complete - French
Production/PUs Summary :
Germans : 62 / 88
Russians : 11 / 0
Japanese : 20 / 16
Americans : 63 / 88
Chinese : 23 / 27
British : 30 / 29
UK_Pacific : 18 / 23
Italians : 10 / 6
ANZAC : 22 / 36
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 carrier, 12 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Russia to Kazakhstan
1 bomber moved from Novgorod to Kazakhstan
4 bombers, 6 fighters and 3 tactical_bombers moved from Southern Italy to Northern Italy
1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Northern Italy
1 artillery and 4 infantry moved from France to Northern Italy
1 armour and 1 mech_infantry moved from Normandy Bordeaux to Northern ItalyCombat - Germans
Battle in Northern Italy
Germans attack with 1 armour, 1 artillery, 5 bombers, 8 fighters, 4 infantry, 1 mech_infantry and 4 tactical_bombers
Americans defend with 4 artilleries, 1 factory_minor and 7 infantry
Germans win, taking Northern Italy from Americans with 1 armour, 1 artillery, 5 bombers, 8 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Germans: 3 infantry
Casualties for Americans: 4 artilleries and 7 infantry
Battle in Kazakhstan
Germans attack with 1 bomber and 1 mech_infantry
British defend with 1 infantry
Germans win, taking Kazakhstan from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 bomber moved from Kazakhstan to Caucasus
6 armour and 3 mech_infantrys moved from Northwest Persia to Trans-Jordan
5 mech_infantrys moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
2 mech_infantrys moved from Russia to Volgograd
1 armour moved from Caucasus to Northwest Persia
2 armour and 1 mech_infantry moved from Iraq to Northwest Persia
3 mech_infantrys moved from Caucasus to Northwest Persia
3 armour and 4 mech_infantrys moved from Northwest Persia to Iraq
3 artilleries and 9 infantry moved from Normandy Bordeaux to France
5 bombers, 6 fighters and 4 tactical_bombers moved from Northern Italy to Southern Italy
2 fighters moved from Northern Italy to Southern Italy
1 bomber moved from Caucasus to Bulgaria
2 aaGuns moved from Western Germany to France
2 infantry moved from Finland to NorwayPlace Units - Germans
1 armour placed in Novgorod
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Caucasus
3 mech_infantrys placed in Ukraine
1 carrier and 3 submarines placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Smolensk to Bryansk
Russians take Bryansk from ItaliansCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Union of South Africa to 71 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 1 infantry, 1 submarine and 2 transports moved from 71 Sea Zone to 83 Sea Zone
1 infantry moved from 83 Sea Zone to French West Africa
1 submarine moved from 70 Sea Zone to 83 Sea Zone
2 bombers moved from Southern Italy to United Kingdom
1 artillery moved from Vologda to Archangel
Japanese take Archangel from Russians
1 infantry moved from Urals to Evenkiyskiy
Japanese take Evenkiyskiy from RussiansCombat - Japanese
Strategic bombing raid in United Kingdom
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in United Kingdom causes 7 damage total.
Battle in French West AfricaNon Combat Move - Japanese
1 bomber moved from United Kingdom to Holland Belgium
3 infantry moved from Persia to Iraq
6 infantry moved from Iraq to Trans-Jordan
2 fighters and 2 tactical_bombers moved from Trans-Jordan to Southern ItalyPlace Units - Japanese
1 armour placed in Union of South Africa
3 infantry placed in IraqTurn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,1,5,4,3,3,1,2,1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4,4,3,4,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,6,2,5,2,2,6,1,1,6,3
Japanese collect 10 PUs (13 lost to blockades); end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 3 infantry moved from West India to 79 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 79 Sea Zone to 71 Sea Zone
1 artillery and 3 infantry moved from 71 Sea Zone to Union of South AfricaCombat - Americans
Battle in Union of South Africa
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 armour, 1 factory_minor and 1 harbour
Americans roll dice for 1 artillery and 3 infantry in Union of South Africa, round 2 : 1/4 hits
Japanese roll dice for 1 armour in Union of South Africa, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Union of South Africa
Americans win, taking Union of South Africa from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Americans
2 fighters moved from 101 Sea Zone to Gibraltar
2 transports moved from 79 Sea Zone to 37 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters and 1 tactical_bomber moved from 38 Sea Zone to 80 Sea Zone
2 carriers moved from 79 Sea Zone to 80 Sea Zone
1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 6 transports moved from 95 Sea Zone to 92 Sea ZonePlace Units - Americans
2 carriers, 2 fighters, 2 tactical_bombers and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUsProduction/PUs Summary :
Germans : 63 / 88
Russians : 10 / 0
Japanese : 21 / 11
Americans : 59 / 84
Chinese : 23 / 27
British : 31 / 29
UK_Pacific : 18 / 23
Italians : 13 / 6
ANZAC : 22 / 36
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - British
British repair 7 damage on 7 factory_majors; Remaining resources: 22 PUs;
British buy 2 artilleries and 4 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
3 artilleries and 16 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Kansu to Novosibirsk
British take Novosibirsk from Japanese
4 artilleries and 9 infantry moved from Eastern Persia to Persia
British take Persia from Japanese
1 armour and 4 mech_infantrys moved from Eastern Persia to Kazakhstan
1 infantry moved from Ethiopia to British Somaliland
British take British Somaliland from JapaneseCombat - British
Battle in Kazakhstan
British attack with 1 armour, 3 artilleries, 17 infantry and 4 mech_infantrys
Germans defend with 1 mech_infantry
British roll dice for 1 armour, 3 artilleries, 17 infantry and 4 mech_infantrys in Kazakhstan, round 2 : 5/25 hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 1 armour, 3 artilleries, 16 infantry and 4 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - British
1 aaGun moved from Tsinghai to Kazakhstan
2 aaGuns moved from Eastern Persia to Persia
2 battleships, 1 cruiser and 3 destroyers moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Shensi to TsinghaiPlace Units - British
2 artilleries and 1 infantry placed in Egypt
3 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 37 PUs totalPlace Units - UK_Pacific
2 artilleries and 5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 2 artilleries and 5 infantryProduction/PUs Summary :
Germans : 62 / 88
Russians : 10 / 0
Japanese : 18 / 11
Americans : 59 / 84
Chinese : 23 / 29
British : 35 / 37
UK_Pacific : 18 / 23
Italians : 13 / 6
ANZAC : 22 / 36
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy nothing; Remaining resources: 6 PUs;Combat Move - Italians
2 artilleries and 5 infantry moved from Bulgaria to RomaniaNon Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,4,1,1,6,3,1,6,6,1,4,3,1
Italians collect 1 PU (12 lost to blockades); end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 harbour, 1 infantry and 1 transport; Remaining resources: 7 PUs;Combat Move - ANZAC
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French MadagascarCombat - ANZAC
Battle in French MadagascarNon Combat Move - ANZAC
1 carrier, 6 destroyers and 2 submarines moved from 72 Sea Zone to 71 Sea Zone
4 submarines moved from 79 Sea Zone to 71 Sea Zone
2 submarines moved from 39 Sea Zone to 72 Sea Zone
1 fighter and 1 infantry moved from Eastern Persia to Persia
1 artillery moved from West India to Eastern Persia
1 infantry moved from Burma to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
2 destroyers and 1 submarine moved from 41 Sea Zone to 79 Sea Zone
2 submarines moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 harbour placed in Java
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 23 PUs; end with 30 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 40 PUsProduction/PUs Summary :
Germans : 62 / 88
Russians : 10 / 0
Japanese : 17 / 11
Americans : 59 / 84
Chinese : 23 / 29
British : 35 / 37
UK_Pacific : 18 / 23
Italians : 13 / 7
ANZAC : 23 / 40
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
Non Combat Move - French
3 infantry moved from Alexandria to EgyptTurn Complete - French
Production/PUs Summary :
Germans : 62 / 88
Russians : 10 / 0
Japanese : 17 / 11
Americans : 59 / 84
Chinese : 23 / 29
British : 35 / 37
UK_Pacific : 18 / 23
Italians : 13 / 7
ANZAC : 23 / 40
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Ignore the combat for Volgo, I cannot for the life of me get those dudes edited out. I can pull guys from other terr, but not that one for some reason. I keep getting some buffer overflow error. Restarting triplea and/or my cpu doesn’t seem to fix it. I’ll edit my guys back since I apparently can do that much.
So . . . the above was supposed to be posted BEFORE I started my turn. I thought it posted but that 15 second timer got me and prevented the post. Should be obvious what I was doing though since I edited a clone of your army to caucasus. Do you know how to get that edit move tool to work? Because I’ve never been able to figure it out.
Anywho, I figured you were gracious enough last game that I should give you the same sportsmanship. :wink:
Just don’t get in the habit of it as that’s almost a complete turn between the gaffe and saying something about it. Plus UK was active in the area, so at the very least you had a chance to see it then. :-P
I didn’t know if you’d keep a guy back or not. I made the edits like you did and assumed the first D throw (not counting ack ack) was him. So either we each lose a dude or you get one back in Cau and I get 1 back in Volgo.
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And this got posted in the wrong thread, whoops. :-o
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If you’re curious, this is where all that was going down.
http://www.axisandallies.org/forums/index.php?topic=31623.msg1192126#msg1192126
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 factory_minor, 1 fighter, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Novgorod to Bryansk
7 armour and 5 mech_infantrys moved from Trans-Jordan to Persia
5 mech_infantrys moved from Northwest Persia to Persia
3 armour and 4 mech_infantrys moved from Iraq to Persia
5 bombers moved from Southern Italy to Persia
1 bomber moved from Bulgaria to Persia
1 armour and 1 mech_infantry moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Northern Italy to FranceCombat - Germans
Battle in Persia
Germans attack with 10 armour, 6 bombers and 14 mech_infantrys
ANZAC defend with 1 fighter and 3 infantry; British defend with 2 aaGuns, 4 artilleries, 1 factory_minor and 9 infantry
Germans win, taking Persia from British with 10 armour, 5 bombers and 5 mech_infantrys remaining. Battle score for attacker is 24
Casualties for ANZAC: 1 fighter and 3 infantry
Casualties for Germans: 1 bomber and 9 mech_infantrys
Casualties for British: 2 aaGuns, 4 artilleries and 9 infantry
Battle in Bryansk
Germans attack with 1 armour
Russians defend with 1 infantry
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 mech_infantrys moved from Russia to Volgograd
3 mech_infantrys moved from Ukraine to Volgograd
2 fighters and 2 tactical_bombers moved from Southern Italy to Volgograd
5 bombers moved from Persia to Iraq
1 mech_infantry moved from Caucasus to Samara
1 mech_infantry moved from Caucasus to Volgograd
1 mech_infantry moved from Caucasus to Volgograd
3 mech_infantrys moved from Caucasus to Northwest Persia
2 infantry moved from France to Western GermanyPlace Units - Germans
3 infantry placed in Volgograd
3 infantry placed in Caucasus
3 mech_infantrys placed in Ukraine
1 factory_minor placed in Rostov
3 mech_infantrys placed in Russia
2 bombers and 1 fighter placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4,2,6,4,6,6,3,4,3,1,4,5,3,3,1,1,4,1,4,4
Germans collect 62 PUs (2 lost to blockades); end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs -
Dude, Russia only has one submarine, and that’s not gonna move :D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Archangel to Smolensk
Japanese take Smolensk from Russians
1 infantry moved from Evenkiyskiy to Urals
4 armour, 4 artilleries, 12 infantry and 2 mech_infantrys moved from Trans-Jordan to Iraq
2 fighters and 2 tactical_bombers moved from Trans-Jordan to Southern Italy
4 fighters and 2 tactical_bombers moved from Trans-Jordan to Southern Italy
1 bomber moved from Holland Belgium to United Kingdom
1 infantry moved from French West Africa to Gold Coast
Japanese take Gold Coast from British
1 infantry moved from Iraq to Trans-JordanCombat - Japanese
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in United Kingdom causes 6 damage total.Non Combat Move - Japanese
1 bomber moved from United Kingdom to France
1 fighter moved from Japan to Caroline IslandsPlace Units - Japanese
3 infantry placed in IraqTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,3,3,1,4,1,3,6,4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,3,1,4,3,1,1,3,1,5,3,1,6,4,6,6,6,5,4,5,3
Japanese collect 9 PUs (10 lost to blockades); end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 1 fighter, 5 infantry, 2 submarines, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 92 Sea Zone to 83 Sea Zone
5 fighters moved from Gibraltar to 83 Sea Zone
2 tactical_bombers moved from 101 Sea Zone to 83 Sea Zone
1 artillery and 3 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 3 infantry moved from 80 Sea Zone to Persia
4 fighters and 1 tactical_bomber moved from 80 Sea Zone to Persia
7 fighters and 1 tactical_bomber moved from Egypt to Persia
1 armour moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Egypt to PersiaCombat - Americans
Battle in Trans-Jordan
Americans attack with 1 armour
Japanese defend with 1 infantry
Americans roll dice for 1 armour in Trans-Jordan, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Trans-Jordan
Americans win, taking Trans-Jordan from Germans with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 83 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 3 destroyers, 7 fighters and 2 tactical_bombers
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 2 submarines and 2 transports
Japanese roll dice for 2 submarines in 83 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 carrier, 1 cruiser, 3 destroyers, 7 fighters and 2 tactical_bombers in 83 Sea Zone, round 2 : 7/13 hits
Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 2 transports in 83 Sea Zone, round 2 : 5/9 hits
3 destroyers owned by the Americans , 1 carrier owned by the Americans and 2 submarines owned by the Japanese lost in 83 Sea Zone
Americans roll dice for 1 cruiser, 7 fighters and 2 tactical_bombers in 83 Sea Zone, round 3 : 6/10 hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 2 transports in 83 Sea Zone, round 3 : 2/9 hits
1 cruiser owned by the Japanese , 3 carriers owned by the Japanese , 2 destroyers owned by the Japanese and 2 tactical_bombers owned by the Americans lost in 83 Sea Zone
1 cruiser owned by the Americans retreated to 87 Sea Zone
Japanese win with 2 battleships, 1 cruiser and 2 transports remaining. Battle score for attacker is 26
Casualties for Japanese: 3 carriers, 1 cruiser, 2 destroyers and 2 submarines
Casualties for Americans: 1 carrier, 3 destroyers and 2 tactical_bombers
Battle in Persia
Americans attack with 1 artillery, 11 fighters, 3 infantry and 3 tactical_bombers
Germans defend with 10 armour, 1 factory_minor and 5 mech_infantrys
Americans roll dice for 1 battleship and 2 cruisers in Persia, round 2 : 1/3 hits
Americans roll dice for 1 artillery, 11 fighters, 3 infantry and 3 tactical_bombers in Persia, round 2 : 9/18 hits
Germans roll dice for 10 armour and 5 mech_infantrys in Persia, round 2 : 9/15 hits
5 fighters owned by the Americans , 1 artillery owned by the Americans , 5 armour owned by the Germans , 3 infantry owned by the Americans and 5 mech_infantrys owned by the Germans lost in Persia
Americans roll dice for 6 fighters and 3 tactical_bombers in Persia, round 3 : 3/9 hits
Germans roll dice for 5 armour in Persia, round 3 : 2/5 hits
2 fighters owned by the Americans and 3 armour owned by the Germans lost in Persia
Americans roll dice for 4 fighters and 3 tactical_bombers in Persia, round 4 : 3/7 hits
Germans roll dice for 2 armour in Persia, round 4 : 0/2 hits
2 armour owned by the Germans lost in Persia
Americans win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Germans: 10 armour and 5 mech_infantrys
Casualties for Americans: 1 artillery, 7 fighters and 3 infantryNon Combat Move - Americans
4 fighters and 1 tactical_bomber moved from Persia to Egypt
2 tactical_bombers moved from Persia to Eastern Persia
1 carrier moved from 101 Sea Zone to 87 Sea Zone
4 artilleries and 10 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 carriers, 3 destroyers, 2 fighters, 10 infantry, 2 submarines and 7 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 10 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 83 Sea Zone to 87 Sea Zone
5 fighters moved from 83 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 artillery moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to HopeiPlace Units - Americans
2 submarines and 4 transports placed in 101 Sea Zone
2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 92 Sea Zone: 6 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 6 transports
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUsProduction/PUs Summary :
Germans : 63 / 89
Russians : 9 / 0
Japanese : 19 / 11
Americans : 59 / 84
Chinese : 23 / 29
British : 33 / 37
UK_Pacific : 18 / 23
Italians : 13 / 7
ANZAC : 23 / 40
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - British
British buy 5 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Novosibirsk to Vologda
British take Vologda from Japanese
1 armour and 1 mech_infantry moved from Kazakhstan to Urals
3 artilleries, 16 infantry and 3 mech_infantrys moved from Kazakhstan to SamaraCombat - British
Battle in Urals
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Urals, round 2 : 0/1 hits
British roll dice for 1 armour and 1 mech_infantry in Urals, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Urals, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Urals
British win, taking Urals from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Samara
British attack with 3 artilleries, 16 infantry and 3 mech_infantrys
Germans defend with 1 mech_infantry
British roll dice for 3 artilleries, 16 infantry and 3 mech_infantrys in Samara, round 2 : 7/22 hits
Japanese roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Germans lost in Samara
British win, taking Samara from Japanese with 3 artilleries, 15 infantry and 3 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 aaGun moved from Kazakhstan to Samara
1 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Tsinghai to Novosibirsk
2 armour, 9 artilleries, 19 infantry and 4 mech_infantrys moved from Egypt to Trans-Jordan
2 artilleries and 9 infantry moved from India to West India
3 submarines moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from British Somaliland to Ethiopia
1 transport moved from 92 Sea Zone to 91 Sea Zone
1 transport moved from 106 Sea Zone to 91 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea ZonePlace Units - British
3 mech_infantrys placed in Egypt
1 artillery and 1 infantry placed in Quebec
4 artilleries placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 38 PUs totalPlace Units - UK_Pacific
2 artilleries and 5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 2 artilleries and 5 infantryProduction/PUs Summary :
Germans : 63 / 89
Russians : 9 / 0
Japanese : 16 / 11
Americans : 59 / 84
Chinese : 23 / 29
British : 36 / 38
UK_Pacific : 18 / 23
Italians : 13 / 7
ANZAC : 23 / 40
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
Non Combat Move - Italians
2 fighters moved from Southern Italy to Persia
1 fighter moved from Southern Italy to PersiaPlace Units - Italians
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,6,4,5,5,1,3,2,5,3,4
Italians collect 2 PUs (11 lost to blockades); end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - French
Non Combat Move - French
5 infantry moved from Egypt to Trans-JordanTurn Complete - French
Production/PUs Summary :
Germans : 63 / 89
Russians : 9 / 0
Japanese : 16 / 11
Americans : 59 / 84
Chinese : 23 / 29
British : 36 / 38
UK_Pacific : 18 / 23
Italians : 13 / 3
ANZAC : 23 / 34
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 7 infantry, 12 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
3 mech_infantrys moved from Russia to Samara
2 fighters, 3 infantry and 2 tactical_bombers moved from Volgograd to Samara
1 bomber moved from Iraq to Samara
1 mech_infantry moved from Ukraine to Bryansk
Germans take Bryansk from Russians
6 mech_infantrys moved from Volgograd to Samara
4 mech_infantrys moved from Volgograd to Samara
1 bomber moved from Iraq to 79 Sea Zone
3 bombers moved from Iraq to SamaraCombat - Germans
Battle in Samara
Germans attack with 4 bombers, 2 fighters, 3 infantry, 13 mech_infantrys and 2 tactical_bombers
British defend with 1 aaGun, 3 artilleries, 15 infantry and 3 mech_infantrys
Germans win, taking Samara from British with 4 bombers, 1 fighter, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Germans: 1 fighter, 3 infantry and 10 mech_infantrys
Casualties for British: 1 aaGun, 3 artilleries, 15 infantry and 3 mech_infantrys
Battle in 79 Sea Zone
Germans attack with 1 bomber
ANZAC defend with 2 transports
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transportsNon Combat Move - Germans
1 bomber moved from 79 Sea Zone to Persia
1 fighter and 2 tactical_bombers moved from Samara to Persia
4 bombers moved from Samara to Volgograd
3 mech_infantrys moved from Northwest Persia to Iraq
3 infantry moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Volgograd to Northwest Persia
2 mech_infantrys moved from Ukraine to Caucasus
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 artillery and 3 infantry moved from Norway to Finland
2 bombers moved from Western Germany to Southern Italy
1 fighter moved from Southern Italy to Western Germany
1 fighter moved from Southern Italy to Western Germany
1 tactical_bomber moved from Southern Italy to 112 Sea ZonePlace Units - Germans
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Caucasus
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Rostov
3 infantry placed in Russia
1 destroyer and 2 submarines placed in 112 Sea Zone
1 infantry placed in Novgorod
1 infantry placed in France
2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5,1,1,6,3,6,2,4,6,3,2,1,4,3,3,4,6,4,6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
Germans collect 62 PUs (3 lost to blockades); end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs





