@GeneralDisarray Please use this file wanted to keep the plane instead of the BS R1!.tsvg
13L G40 MrRoboto(allies+6) vs seththenewb(axis) Rematch
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 factory_minor, 1 fighter, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Novgorod to Bryansk
7 armour and 5 mech_infantrys moved from Trans-Jordan to Persia
5 mech_infantrys moved from Northwest Persia to Persia
3 armour and 4 mech_infantrys moved from Iraq to Persia
5 bombers moved from Southern Italy to Persia
1 bomber moved from Bulgaria to Persia
1 armour and 1 mech_infantry moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Northern Italy to FranceCombat - Germans
Battle in Persia
Germans attack with 10 armour, 6 bombers and 14 mech_infantrys
ANZAC defend with 1 fighter and 3 infantry; British defend with 2 aaGuns, 4 artilleries, 1 factory_minor and 9 infantry
Germans win, taking Persia from British with 10 armour, 5 bombers and 5 mech_infantrys remaining. Battle score for attacker is 24
Casualties for ANZAC: 1 fighter and 3 infantry
Casualties for Germans: 1 bomber and 9 mech_infantrys
Casualties for British: 2 aaGuns, 4 artilleries and 9 infantry
Battle in Bryansk
Germans attack with 1 armour
Russians defend with 1 infantry
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 mech_infantrys moved from Russia to Volgograd
3 mech_infantrys moved from Ukraine to Volgograd
2 fighters and 2 tactical_bombers moved from Southern Italy to Volgograd
5 bombers moved from Persia to Iraq
1 mech_infantry moved from Caucasus to Samara
1 mech_infantry moved from Caucasus to Volgograd
1 mech_infantry moved from Caucasus to Volgograd
3 mech_infantrys moved from Caucasus to Northwest Persia
2 infantry moved from France to Western GermanyPlace Units - Germans
3 infantry placed in Volgograd
3 infantry placed in Caucasus
3 mech_infantrys placed in Ukraine
1 factory_minor placed in Rostov
3 mech_infantrys placed in Russia
2 bombers and 1 fighter placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4,2,6,4,6,6,3,4,3,1,4,5,3,3,1,1,4,1,4,4
Germans collect 62 PUs (2 lost to blockades); end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs -
Dude, Russia only has one submarine, and that’s not gonna move :D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Archangel to Smolensk
Japanese take Smolensk from Russians
1 infantry moved from Evenkiyskiy to Urals
4 armour, 4 artilleries, 12 infantry and 2 mech_infantrys moved from Trans-Jordan to Iraq
2 fighters and 2 tactical_bombers moved from Trans-Jordan to Southern Italy
4 fighters and 2 tactical_bombers moved from Trans-Jordan to Southern Italy
1 bomber moved from Holland Belgium to United Kingdom
1 infantry moved from French West Africa to Gold Coast
Japanese take Gold Coast from British
1 infantry moved from Iraq to Trans-JordanCombat - Japanese
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in United Kingdom causes 6 damage total.Non Combat Move - Japanese
1 bomber moved from United Kingdom to France
1 fighter moved from Japan to Caroline IslandsPlace Units - Japanese
3 infantry placed in IraqTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,3,3,1,4,1,3,6,4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,3,1,4,3,1,1,3,1,5,3,1,6,4,6,6,6,5,4,5,3
Japanese collect 9 PUs (10 lost to blockades); end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 1 fighter, 5 infantry, 2 submarines, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 92 Sea Zone to 83 Sea Zone
5 fighters moved from Gibraltar to 83 Sea Zone
2 tactical_bombers moved from 101 Sea Zone to 83 Sea Zone
1 artillery and 3 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 3 infantry moved from 80 Sea Zone to Persia
4 fighters and 1 tactical_bomber moved from 80 Sea Zone to Persia
7 fighters and 1 tactical_bomber moved from Egypt to Persia
1 armour moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Egypt to PersiaCombat - Americans
Battle in Trans-Jordan
Americans attack with 1 armour
Japanese defend with 1 infantry
Americans roll dice for 1 armour in Trans-Jordan, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Trans-Jordan
Americans win, taking Trans-Jordan from Germans with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 83 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 3 destroyers, 7 fighters and 2 tactical_bombers
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 2 submarines and 2 transports
Japanese roll dice for 2 submarines in 83 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 carrier, 1 cruiser, 3 destroyers, 7 fighters and 2 tactical_bombers in 83 Sea Zone, round 2 : 7/13 hits
Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 2 transports in 83 Sea Zone, round 2 : 5/9 hits
3 destroyers owned by the Americans , 1 carrier owned by the Americans and 2 submarines owned by the Japanese lost in 83 Sea Zone
Americans roll dice for 1 cruiser, 7 fighters and 2 tactical_bombers in 83 Sea Zone, round 3 : 6/10 hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 2 transports in 83 Sea Zone, round 3 : 2/9 hits
1 cruiser owned by the Japanese , 3 carriers owned by the Japanese , 2 destroyers owned by the Japanese and 2 tactical_bombers owned by the Americans lost in 83 Sea Zone
1 cruiser owned by the Americans retreated to 87 Sea Zone
Japanese win with 2 battleships, 1 cruiser and 2 transports remaining. Battle score for attacker is 26
Casualties for Japanese: 3 carriers, 1 cruiser, 2 destroyers and 2 submarines
Casualties for Americans: 1 carrier, 3 destroyers and 2 tactical_bombers
Battle in Persia
Americans attack with 1 artillery, 11 fighters, 3 infantry and 3 tactical_bombers
Germans defend with 10 armour, 1 factory_minor and 5 mech_infantrys
Americans roll dice for 1 battleship and 2 cruisers in Persia, round 2 : 1/3 hits
Americans roll dice for 1 artillery, 11 fighters, 3 infantry and 3 tactical_bombers in Persia, round 2 : 9/18 hits
Germans roll dice for 10 armour and 5 mech_infantrys in Persia, round 2 : 9/15 hits
5 fighters owned by the Americans , 1 artillery owned by the Americans , 5 armour owned by the Germans , 3 infantry owned by the Americans and 5 mech_infantrys owned by the Germans lost in Persia
Americans roll dice for 6 fighters and 3 tactical_bombers in Persia, round 3 : 3/9 hits
Germans roll dice for 5 armour in Persia, round 3 : 2/5 hits
2 fighters owned by the Americans and 3 armour owned by the Germans lost in Persia
Americans roll dice for 4 fighters and 3 tactical_bombers in Persia, round 4 : 3/7 hits
Germans roll dice for 2 armour in Persia, round 4 : 0/2 hits
2 armour owned by the Germans lost in Persia
Americans win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Germans: 10 armour and 5 mech_infantrys
Casualties for Americans: 1 artillery, 7 fighters and 3 infantryNon Combat Move - Americans
4 fighters and 1 tactical_bomber moved from Persia to Egypt
2 tactical_bombers moved from Persia to Eastern Persia
1 carrier moved from 101 Sea Zone to 87 Sea Zone
4 artilleries and 10 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 carriers, 3 destroyers, 2 fighters, 10 infantry, 2 submarines and 7 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 10 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 83 Sea Zone to 87 Sea Zone
5 fighters moved from 83 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 artillery moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to HopeiPlace Units - Americans
2 submarines and 4 transports placed in 101 Sea Zone
2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 92 Sea Zone: 6 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 6 transports
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUsProduction/PUs Summary :
Germans : 63 / 89
Russians : 9 / 0
Japanese : 19 / 11
Americans : 59 / 84
Chinese : 23 / 29
British : 33 / 37
UK_Pacific : 18 / 23
Italians : 13 / 7
ANZAC : 23 / 40
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - British
British buy 5 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Novosibirsk to Vologda
British take Vologda from Japanese
1 armour and 1 mech_infantry moved from Kazakhstan to Urals
3 artilleries, 16 infantry and 3 mech_infantrys moved from Kazakhstan to SamaraCombat - British
Battle in Urals
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Urals, round 2 : 0/1 hits
British roll dice for 1 armour and 1 mech_infantry in Urals, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Urals, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Urals
British win, taking Urals from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Samara
British attack with 3 artilleries, 16 infantry and 3 mech_infantrys
Germans defend with 1 mech_infantry
British roll dice for 3 artilleries, 16 infantry and 3 mech_infantrys in Samara, round 2 : 7/22 hits
Japanese roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Germans lost in Samara
British win, taking Samara from Japanese with 3 artilleries, 15 infantry and 3 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 aaGun moved from Kazakhstan to Samara
1 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Tsinghai to Novosibirsk
2 armour, 9 artilleries, 19 infantry and 4 mech_infantrys moved from Egypt to Trans-Jordan
2 artilleries and 9 infantry moved from India to West India
3 submarines moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from British Somaliland to Ethiopia
1 transport moved from 92 Sea Zone to 91 Sea Zone
1 transport moved from 106 Sea Zone to 91 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea ZonePlace Units - British
3 mech_infantrys placed in Egypt
1 artillery and 1 infantry placed in Quebec
4 artilleries placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 38 PUs totalPlace Units - UK_Pacific
2 artilleries and 5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 2 artilleries and 5 infantryProduction/PUs Summary :
Germans : 63 / 89
Russians : 9 / 0
Japanese : 16 / 11
Americans : 59 / 84
Chinese : 23 / 29
British : 36 / 38
UK_Pacific : 18 / 23
Italians : 13 / 7
ANZAC : 23 / 40
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
Non Combat Move - Italians
2 fighters moved from Southern Italy to Persia
1 fighter moved from Southern Italy to PersiaPlace Units - Italians
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,6,4,5,5,1,3,2,5,3,4
Italians collect 2 PUs (11 lost to blockades); end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - French
Non Combat Move - French
5 infantry moved from Egypt to Trans-JordanTurn Complete - French
Production/PUs Summary :
Germans : 63 / 89
Russians : 9 / 0
Japanese : 16 / 11
Americans : 59 / 84
Chinese : 23 / 29
British : 36 / 38
UK_Pacific : 18 / 23
Italians : 13 / 3
ANZAC : 23 / 34
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 7 infantry, 12 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
3 mech_infantrys moved from Russia to Samara
2 fighters, 3 infantry and 2 tactical_bombers moved from Volgograd to Samara
1 bomber moved from Iraq to Samara
1 mech_infantry moved from Ukraine to Bryansk
Germans take Bryansk from Russians
6 mech_infantrys moved from Volgograd to Samara
4 mech_infantrys moved from Volgograd to Samara
1 bomber moved from Iraq to 79 Sea Zone
3 bombers moved from Iraq to SamaraCombat - Germans
Battle in Samara
Germans attack with 4 bombers, 2 fighters, 3 infantry, 13 mech_infantrys and 2 tactical_bombers
British defend with 1 aaGun, 3 artilleries, 15 infantry and 3 mech_infantrys
Germans win, taking Samara from British with 4 bombers, 1 fighter, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Germans: 1 fighter, 3 infantry and 10 mech_infantrys
Casualties for British: 1 aaGun, 3 artilleries, 15 infantry and 3 mech_infantrys
Battle in 79 Sea Zone
Germans attack with 1 bomber
ANZAC defend with 2 transports
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transportsNon Combat Move - Germans
1 bomber moved from 79 Sea Zone to Persia
1 fighter and 2 tactical_bombers moved from Samara to Persia
4 bombers moved from Samara to Volgograd
3 mech_infantrys moved from Northwest Persia to Iraq
3 infantry moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Volgograd to Northwest Persia
2 mech_infantrys moved from Ukraine to Caucasus
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 artillery and 3 infantry moved from Norway to Finland
2 bombers moved from Western Germany to Southern Italy
1 fighter moved from Southern Italy to Western Germany
1 fighter moved from Southern Italy to Western Germany
1 tactical_bomber moved from Southern Italy to 112 Sea ZonePlace Units - Germans
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Caucasus
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Rostov
3 infantry placed in Russia
1 destroyer and 2 submarines placed in 112 Sea Zone
1 infantry placed in Novgorod
1 infantry placed in France
2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5,1,1,6,3,6,2,4,6,3,2,1,4,3,3,4,6,4,6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
Germans collect 62 PUs (3 lost to blockades); end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs -
I still only have one russian sub, that’s not gonna move :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Smolensk to Vologda
4 armour, 4 artilleries, 20 infantry and 2 mech_infantrys moved from Iraq to Trans-Jordan
8 fighters and 6 tactical_bombers moved from Southern Italy to Trans-Jordan
1 bomber moved from France to Trans-JordanCombat - Japanese
Battle in Vologda
Japanese attack with 1 artillery
British defend with 1 infantry
Japanese roll dice for 1 artillery in Vologda, round 2 : 0/1 hits
British roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
Japanese roll dice for 1 artillery in Vologda, round 3 : 0/1 hits
British roll dice for 1 infantry in Vologda, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Vologda, round 4 : 0/1 hits
British roll dice for 1 infantry in Vologda, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Vologda, round 5 : 1/1 hits
British roll dice for 1 infantry in Vologda, round 5 : 0/1 hits
1 infantry owned by the British lost in Vologda
Japanese win, taking Vologda from British with 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Trans-Jordan
Japanese attack with 4 armour, 4 artilleries, 1 bomber, 8 fighters, 20 infantry, 2 mech_infantrys and 6 tactical_bombers
ANZAC defend with 1 infantry; French defend with 5 infantry; British defend with 2 armour, 9 artilleries, 19 infantry and 4 mech_infantrys; Americans defend with 1 armour
Japanese roll dice for 4 armour, 4 artilleries, 1 bomber, 8 fighters, 20 infantry, 2 mech_infantrys and 6 tactical_bombers in Trans-Jordan, round 2 : 16/45 hits
British roll dice for 3 armour, 9 artilleries, 25 infantry and 4 mech_infantrys in Trans-Jordan, round 2 : 17/41 hits
16 infantry owned by the British and 17 infantry owned by the Japanese lost in Trans-Jordan
Japanese roll dice for 4 armour, 4 artilleries, 1 bomber, 8 fighters, 3 infantry, 2 mech_infantrys and 6 tactical_bombers in Trans-Jordan, round 3 : 16/28 hits
British roll dice for 3 armour, 9 artilleries, 9 infantry and 4 mech_infantrys in Trans-Jordan, round 3 : 10/25 hits
3 infantry owned by the British , 5 infantry owned by the French , 1 infantry owned by the ANZAC , 1 armour owned by the Japanese , 3 infantry owned by the Japanese , 3 artilleries owned by the British , 4 mech_infantrys owned by the British , 4 artilleries owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Trans-Jordan
Japanese roll dice for 3 armour, 1 bomber, 8 fighters and 6 tactical_bombers in Trans-Jordan, round 4 : 12/18 hits
British roll dice for 3 armour and 6 artilleries in Trans-Jordan, round 4 : 7/9 hits
2 armour owned by the British , 3 armour owned by the Japanese , 1 tactical_bomber owned by the Japanese , 6 artilleries owned by the British , 1 armour owned by the Americans and 3 fighters owned by the Japanese lost in Trans-Jordan
Japanese win with 1 bomber, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 4 armour, 4 artilleries, 3 fighters, 20 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for ANZAC: 1 infantry
Casualties for French: 5 infantry
Casualties for British: 2 armour, 9 artilleries, 19 infantry and 4 mech_infantrys
Casualties for Americans: 1 armourNon Combat Move - Japanese
1 bomber, 5 fighters and 5 tactical_bombers moved from Trans-Jordan to IraqPlace Units - Japanese
1 infantry and 2 mech_infantrys placed in IraqTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,6,2,2,1,2,2,2,4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2,3,1,2,6,6,2,3,6,6,2,6,1,5,2,3,6,6,1
Japanese collect 7 PUs (10 lost to blockades); end with 7 PUs total -
TRJ was a little ridiculous.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 4 artilleries, 3 bombers, 1 destroyer and 8 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 cruiser moved from 87 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to Gold Coast
3 artilleries and 9 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 9 infantry and 6 transports moved from 91 Sea Zone to 110 Sea Zone
3 carriers, 3 destroyers, 6 fighters and 2 submarines moved from 91 Sea Zone to 110 Sea Zone
3 artilleries and 9 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 87 Sea Zone to 110 Sea ZoneCombat - Americans
Battle in Gold Coast
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Gold Coast from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 110 Sea Zone
Americans attack with 4 carriers, 3 destroyers, 8 fighters, 2 submarines and 6 transports
Germans defend with 1 destroyer
Americans win with 4 carriers, 3 destroyers, 8 fighters, 2 submarines and 6 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Normandy BordeauxNon Combat Move - Americans
1 aaGun, 2 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 2 artilleries, 5 infantry, 2 submarines and 4 transports moved from 101 Sea Zone to 90 Sea Zone
6 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 carrier moved from 87 Sea Zone to 91 Sea Zone
1 aaGun, 2 artilleries, 5 infantry, 2 submarines and 4 transports moved from 90 Sea Zone to 91 Sea Zone
1 aaGun, 2 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Gibraltar to Egypt
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
2 tactical_bombers moved from Eastern Persia to EgyptPlace Units - Americans
3 bombers and 7 infantry placed in Eastern United States
4 artilleries and 1 infantry placed in Central United States
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - British
British repair 6 damage on 6 factory_majors; Remaining resources: 32 PUs;
British buy 3 artilleries, 4 infantry and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Novosibirsk to Vologda
1 armour moved from Urals to Vologda
1 mech_infantry moved from Urals to Evenkiyskiy
UK_Pacific take Evenkiyskiy from JapaneseCombat - British
Battle in Vologda
British attack with 1 armour and 1 infantry
Japanese defend with 1 artillery
British roll dice for 1 armour and 1 infantry in Vologda, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Vologda, round 2 : 0/1 hits
British roll dice for 1 armour and 1 infantry in Vologda, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Vologda, round 3 : 0/1 hits
British roll dice for 1 armour and 1 infantry in Vologda, round 4 : 1/2 hits
Japanese roll dice for 1 artillery in Vologda, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Vologda
British win, taking Vologda from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
2 artilleries and 9 infantry moved from West India to Eastern Persia
2 artilleries and 5 infantry moved from India to West India
1 infantry moved from Kazakhstan to Novosibirsk
1 submarine moved from 97 Sea Zone to 93 Sea Zone
3 submarines moved from 81 Sea Zone to 97 Sea Zone
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 aaGun moved from Gibraltar to 91 Sea Zone
1 aaGun and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 2 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 battleships moved from 92 Sea Zone to 110 Sea Zone
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
2 destroyers moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Gibraltar to United Kingdom
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoPlace Units - British
1 transport placed in 110 Sea Zone
1 artillery placed in United Kingdom
1 artillery and 2 infantry placed in Egypt
1 artillery and 2 infantry placed in Union of South AfricaTurn Complete - British
British collect 36 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
2 artilleries and 5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 2 artilleries and 5 infantryProduction/PUs Summary :
Germans : 63 / 89
Russians : 8 / 0
Japanese : 14 / 7
Americans : 61 / 86
Chinese : 23 / 29
British : 36 / 42
UK_Pacific : 19 / 24
Italians : 13 / 3
ANZAC : 23 / 34
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
2 artilleries and 5 infantry moved from Romania to Slovakia HungaryPlace Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,6,3,3,2,4,1,4,5,5,4,4,2,2,6
Italians collect 1 PU (12 lost to blockades); end with 1 PU total
Turning on Edit Mode
EDIT: Removing units owned by Italians from Persia: 3 fighters
EDIT: Adding units owned by Italians to Greece: 3 fighters
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Politics - Germans
Purchase Units - Germans
Germans buy 2 bombers, 5 infantry and 12 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
4 artilleries and 9 infantry moved from France to Normandy Bordeaux
3 fighters moved from Western Germany to Normandy Bordeaux
2 bombers, 4 fighters and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Iraq to Trans-Jordan
Germans take Trans-Jordan from British
3 infantry moved from Russia to Vologda
2 bombers moved from Volgograd to VologdaCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 4 artilleries, 2 bombers, 7 fighters, 9 infantry and 2 tactical_bombers
British defend with 2 aaGuns and 2 infantry; Americans defend with 3 artilleries, 1 factory_minor, 1 harbour and 9 infantry
Germans win, taking Normandy Bordeaux from Americans with 3 artilleries, 2 bombers, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Germans: 1 artillery and 9 infantry
Casualties for British: 2 aaGuns and 2 infantry
Casualties for Americans: 3 artilleries and 9 infantry
Battle in Vologda
Germans attack with 2 bombers and 3 infantry
British defend with 1 armour and 1 infantry
Germans win, taking Vologda from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 armour and 1 infantryNon Combat Move - Germans
2 bombers moved from Vologda to Slovakia Hungary
1 armour and 1 mech_infantry moved from Southern Italy to Northern Italy
1 armour and 1 mech_infantry moved from Northern Italy to Western Germany
2 infantry moved from Norway to Finland
2 carriers, 1 cruiser, 2 destroyers, 6 submarines and 1 transport moved from 112 Sea Zone to 113 Sea Zone
3 fighters moved from Normandy Bordeaux to Southern Italy
2 bombers moved from Normandy Bordeaux to Southern Italy
4 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
2 aaGuns moved from France to Western Germany
5 mech_infantrys moved from Caucasus to Iraq
2 mech_infantrys moved from Iraq to Trans-Jordan
3 infantry moved from Northwest Persia to Iraq
3 mech_infantrys moved from Northwest Persia to Trans-Jordan
3 mech_infantrys moved from Persia to Trans-Jordan
1 bomber moved from Persia to Southern Italy
1 fighter and 2 tactical_bombers moved from Persia to Greece
2 bombers moved from Volgograd to Southern Italy
3 mech_infantrys moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Rostov to Northwest Persia
1 mech_infantry moved from Bryansk to Caucasus
3 mech_infantrys moved from Samara to Caucasus
1 infantry moved from Novgorod to ArchangelPlace Units - Germans
3 mech_infantrys placed in Caucasus
3 infantry placed in France
2 bombers and 2 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 3 fighters
EDIT: Adding units owned by Germans to Western Germany: 3 fighters
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Rostov
3 mech_infantrys placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3,2,1,4,2,4,4,4,6,4,1,6,2,5,5,6,3,5,6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5,2,1
Germans collect 62 PUs (5 lost to blockades); end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs -
And still, my russian sub is not moving.
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And still, my russian sub is not moving.
Here’s how this will work. If you don’t want your sub to ever move again, I will do Japan after I do Germany. But as long as I have a German fleet that your Russian sub can play can opener to, I will wait for your word before proceeding with Japan. Knowing whether you want to play can opener helps me figure out where that impressive Japanese air is most needed.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Non Combat Move - Japanese
1 bomber, 5 fighters, 1 infantry, 2 mech_infantrys and 5 tactical_bombers moved from Iraq to Trans-Jordan
1 bomber moved from Trans-Jordan to 97 Sea Zone
1 bomber moved from 97 Sea Zone to Southern ItalyPlace Units - Japanese
1 infantry and 1 mech_infantry placed in IraqTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,5,3,4,2,5,2,4,6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5,4,5,2,2,5,5,6,4,1,3,6,1,4,3,1,4,3,1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6
Japanese collect 5 PUs (9 lost to blockades); end with 5 PUs total





