i am away for the weekend, so maybe sunday night
13L G40 wheatbeer (Axis) vs MrRoboto (Allies +12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 2 fighters, 5 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
7 armour, 8 artilleries, 14 infantry and 4 mech_infantrys moved from Burma to India
2 battleships, 4 carriers, 2 cruisers, 2 destroyers and 4 submarines moved from 19 Sea Zone to 35 Sea Zone
4 fighters moved from Java to 37 Sea Zone
3 tactical_bombers moved from French Indo China to India
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 mech_infantry moved from French Indo China to Yunnan
2 tactical_bombers moved from French Indo China to 37 Sea Zone
2 bombers and 2 tactical_bombers moved from French Indo China to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 fighter moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to YunnanCombat - Japanese
Battle in Siberia
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 2 destroyers and 4 submarines
Americans defend with 1 submarine
Japanese roll dice for 4 submarines in 35 Sea Zone, round 2 : 2/4 hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win, taking Siberia from Russians with 2 battleships, 4 carriers, 2 cruisers, 2 destroyers and 4 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 2 bombers, 4 fighters and 4 tactical_bombers
British defend with 1 battleship, 1 cruiser and 2 destroyers
Japanese roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in 37 Sea Zone, round 2 : 7/10 hits
British roll dice for 1 battleship, 1 cruiser and 2 destroyers in 37 Sea Zone, round 2 : 1/4 hits
1 cruiser owned by the British , 1 battleship owned by the British , 1 fighter owned by the Japanese and 2 destroyers owned by the British lost in 37 Sea Zone
Japanese win with 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 38
Casualties for Japanese: 1 fighter
Casualties for British: 1 battleship, 1 cruiser and 2 destroyers
Battle in Yunnan
Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 7 armour, 8 artilleries, 14 infantry, 4 mech_infantrys and 3 tactical_bombers
British defend with 3 aaGuns, 1 airfield, 4 artilleries, 2 fighters, 1 harbour, 18 infantry and 1 tactical_bomber; UK_Pacific defend with 1 factory_major
AA fire in India : 0/3 hits
Japanese roll dice for 7 armour, 8 artilleries, 14 infantry, 4 mech_infantrys and 3 tactical_bombers in India, round 2 : 17/36 hits
UK_Pacific roll dice for 3 aaGuns, 4 artilleries, 2 fighters, 18 infantry and 1 tactical_bomber in India, round 2 : 12/25 hits
14 infantry owned by the British , 12 infantry owned by the Japanese and 3 aaGuns owned by the British lost in India
Japanese roll dice for 7 armour, 8 artilleries, 2 infantry, 4 mech_infantrys and 3 tactical_bombers in India, round 3 : 7/24 hits
UK_Pacific roll dice for 4 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in India, round 3 : 4/11 hits
4 infantry owned by the British , 1 infantry owned by the Japanese , 3 artilleries owned by the British and 3 artilleries owned by the Japanese lost in India
Japanese roll dice for 7 armour, 5 artilleries, 1 infantry, 4 mech_infantrys and 3 tactical_bombers in India, round 4 : 7/20 hits
UK_Pacific roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in India, round 4 : 3/4 hits
1 tactical_bomber owned by the British , 1 infantry owned by the Japanese , 1 artillery owned by the British , 2 fighters owned by the British , 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 7 armour, 4 artilleries, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 54
Casualties for Japanese: 4 artilleries, 14 infantry and 1 mech_infantry
Casualties for British: 3 aaGuns, 4 artilleries, 2 fighters, 18 infantry and 1 tactical_bomberNon Combat Move - Japanese
3 fighters moved from 37 Sea Zone to 35 Sea Zone
2 fighters moved from Yunnan to 35 Sea Zone
2 transports moved from 19 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
3 fighters moved from French Indo China to Philippines
2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
3 tactical_bombers moved from India to Burma
2 tactical_bombers moved from Yunnan to Anhwe
1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to French Indo China
2 bombers moved from 37 Sea Zone to French Indo China
1 fighter moved from French Indo China to Manchuria
1 fighter moved from Japan to Manchuria
1 fighter moved from Japan to ManchuriaPlace Units - Japanese
2 artilleries and 1 infantry placed in Manchuria
2 fighters and 4 infantry placed in Japan
Japanese undo move 2.
2 fighters and 2 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
1 submarine placed in 36 Sea Zone
1 submarine placed in 37 Sea Zone
1 infantry placed in French Indo China
1 infantry placed in French Indo China
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kiangsi: 1 aaGun, 2 artilleries, 5 infantry and 2 tactical_bombers
EDIT: Removing units owned by Japanese from Anhwe: 1 aaGun, 2 artilleries, 5 infantry and 2 tactical_bombers
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1
Japanese collect 53 PUs (7 lost to blockades); end with 58 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUsProduction/PUs Summary :
Germans : 50 / 72
Russians : 33 / 38
Japanese : 60 / 68
Americans : 51 / 71
Chinese : 9 / 10
British : 28 / 28
UK_Pacific : 2 / 0
Italians : 15 / 23
ANZAC : 10 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 4 destroyers, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 97 Sea Zone to 94 Sea Zone
1 artillery, 5 infantry and 2 mech_infantrys moved from Caroline Islands to 33 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 33 Sea Zone to 19 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 mech_infantry moved from 19 Sea Zone to Kiangsu
1 mech_infantry moved from 19 Sea Zone to Shantung
1 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from 19 Sea Zone to ShantungCombat - Americans
Americans creates battle in territory 36 Sea Zone
Battle in Shantung
Battle in Kiangsu
Battle in KwangtungNon Combat Move - Americans
1 submarine moved from 43 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 55 Sea Zone to 43 Sea Zone
1 submarine moved from 34 Sea Zone to 33 Sea Zone
1 submarine moved from 46 Sea Zone to 33 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
3 submarines moved from 92 Sea Zone to 91 Sea Zone
1 bomber moved from Gibraltar to Western United States
1 artillery and 2 infantry moved from Libya to TobrukPlace Units - Americans
4 destroyers and 2 transports placed in 10 Sea Zone
1 artillery and 3 infantry placed in Western United States
1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsProduction/PUs Summary :
Germans : 50 / 72
Russians : 33 / 38
Japanese : 52 / 68
Americans : 54 / 75
Chinese : 14 / 10
British : 28 / 28
UK_Pacific : 2 / 0
Italians : 15 / 23
ANZAC : 10 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 2 artilleries and 5 infantry; Remaining resources: 5 PUs;Combat Move - British
1 destroyer moved from 109 Sea Zone to 125 Sea ZoneCombat - British
Battle in 125 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyerNon Combat Move - British
1 submarine moved from 92 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 106 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
3 infantry moved from Libya to Tobruk
1 armour and 1 infantry moved from Algeria to Tunisia
1 armour moved from Tunisia to Libya
1 artillery and 1 infantry moved from Morocco to Algeria
1 artillery, 2 infantry and 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
1 submarine moved from 41 Sea Zone to 39 Sea ZonePlace Units - British
1 artillery and 2 infantry placed in Union of South Africa
1 artillery and 2 infantry placed in QuebecTurn Complete - British
British collect 28 PUs; end with 33 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries, 1 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Italians
2 armour and 1 mech_infantry moved from Belarus to Bessarabia
1 artillery and 2 infantry moved from Belarus to ArchangelCombat - Italians
Battle in Archangel
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 2 infantry in Archangel, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Archangel
Italians win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Bessarabia
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 1 artillery
Italians roll dice for 2 armour and 1 mech_infantry in Bessarabia, round 2 : 2/3 hits
Russians roll dice for 1 artillery in Bessarabia, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Italians
1 fighter moved from Southern Italy to Egypt
1 submarine moved from 97 Sea Zone to 81 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea ZonePlace Units - Italians
2 artilleries and 1 infantry placed in Egypt
1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUsProduction/PUs Summary :
Germans : 50 / 72
Russians : 32 / 38
Japanese : 50 / 68
Americans : 54 / 75
Chinese : 16 / 17
British : 28 / 33
UK_Pacific : 2 / 0
Italians : 16 / 27
ANZAC : 10 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
3 infantry moved from Libya to TobrukTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 5 artilleries, 4 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Urals to Yenisey
Germans take Evenkiyskiy from Russians
Germans take Yenisey from Russians
1 mech_infantry moved from Urals to Timguska
Germans take Timguska from Russians
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 armour and 1 mech_infantry moved from Urals to Novosibirsk
Germans take Novosibirsk from Russians
1 armour and 1 mech_infantry moved from Novosibirsk to Kansu
1 fighter moved from Southern Italy to Iraq
1 tactical_bomber moved from 97 Sea Zone to Iraq
2 mech_infantrys moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Belarus to Western Ukraine
1 mech_infantry moved from Belarus to Vologda
1 bomber moved from Belarus to VologdaCombat - Germans
Battle in Vologda
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Vologda, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Kansu
Germans attack with 1 armour and 1 mech_infantry
Chinese defend with 1 fighter
Germans roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 1/2 hits
Chinese roll dice for 1 fighter in Kansu, round 2 : 0/1 hits
1 fighter owned by the Chinese lost in Kansu
Germans win, taking Kansu from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Chinese: 1 fighter
Battle in Western Ukraine
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 3 : 1/3 hits
Russians roll dice for 1 artillery in Western Ukraine, round 3 : 1/1 hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 1 infantry
Battle in Iraq
Germans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 2 armour and 1 infantry
Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Iraq, round 2 : 2/6 hits
Russians roll dice for 2 armour and 1 infantry in Iraq, round 2 : 2/3 hits
1 infantry owned by the Russians , 1 armour owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Iraq
retreated to Iraq
Russians win with 1 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 armour and 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Western Ukraine to Belarus
1 fighter moved from Western Ukraine to Belarus
1 mech_infantry moved from Urals to Yenisey
1 aaGun, 1 artillery and 2 infantry moved from Northern Italy to 97 Sea Zone
1 aaGun, 1 artillery, 1 carrier, 2 destroyers, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Southern Italy to Egypt
3 mech_infantrys moved from Eastern Poland to Belarus
4 artilleries and 4 infantry moved from Novgorod to Belarus
1 bomber moved from Vologda to Belarus
8 mech_infantrys moved from Germany to Eastern Poland
1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from France to Northern Italy
1 aaGun moved from France to Western Germany
1 infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
2 mech_infantrys moved from Western Germany to Poland
2 fighters and 2 tactical_bombers moved from Iraq to Trans-Jordan
1 fighter moved from Western Germany to BelarusPlace Units - Germans
3 artilleries placed in Novgorod
10 mech_infantrys placed in Germany
2 artilleries and 4 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
Germans collect 56 PUs (1 lost to blockades); end with 56 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUsProduction/PUs Summary :
Germans : 57 / 71
Russians : 26 / 38
Japanese : 43 / 68
Americans : 54 / 75
Chinese : 15 / 17
British : 28 / 33
UK_Pacific : 2 / 0
Italians : 16 / 27
ANZAC : 17 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 5 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 artilleries and 10 infantry moved from Bryansk to Ukraine
2 infantry moved from Bryansk to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 3 artilleries and 12 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 3 artilleries and 11 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
4 aaGuns, 4 artilleries and 52 infantry moved from Bryansk to Russia
1 infantry moved from Tambov to Samara
3 artilleries and 10 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
2 mech_infantrys moved from Persia to Iraq
1 fighter and 2 infantry moved from Northwest Persia to Iraq
1 fighter and 1 tactical_bomber moved from Turkmenistan to Iraq
1 submarine moved from 123 Sea Zone to 109 Sea ZonePlace Units - Russians
5 artilleries and 5 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 carrier, 1 destroyer, 5 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 4 submarines and 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
2 bombers and 1 tactical_bomber moved from French Indo China to 33 Sea Zone
2 tactical_bombers moved from Kiangsi to 33 Sea Zone
3 fighters moved from Japan to 33 Sea Zone
2 fighters moved from Manchuria to 33 Sea Zone
3 fighters moved from Philippines to 33 Sea Zone
1 fighter moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 armour moved from India to Eastern Persia
Japanese take West India from UK_Pacific
1 mech_infantry moved from French Indo China to Kwangtung
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
1 tactical_bomber moved from Burma to Kwangtung
2 infantry moved from French Indo China to Yunnan
1 tactical_bomber moved from Burma to Yunnan
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 mech_infantry moved from Manchuria to Shantung
1 artillery and 1 infantry moved from Kiangsi to Kiangsu
2 infantry moved from Kiangsi to Kiangsu
1 mech_infantry moved from Manchuria to Shantung
1 infantry moved from Kiangsi to Kwangtung
1 armour moved from India to Yunnan
1 tactical_bomber moved from Burma to Kwangtung -
need scramble orders SZ33
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max scramble please.
OOL for max defense.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 carrier, 1 destroyer, 5 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 4 submarines and 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
2 bombers and 1 tactical_bomber moved from French Indo China to 33 Sea Zone
2 tactical_bombers moved from Kiangsi to 33 Sea Zone
3 fighters moved from Japan to 33 Sea Zone
2 fighters moved from Manchuria to 33 Sea Zone
3 fighters moved from Philippines to 33 Sea Zone
1 fighter moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 armour moved from India to Eastern Persia
Japanese take West India from UK_Pacific
1 mech_infantry moved from French Indo China to Kwangtung
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
1 tactical_bomber moved from Burma to Kwangtung
2 infantry moved from French Indo China to Yunnan
1 tactical_bomber moved from Burma to Yunnan
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 mech_infantry moved from Manchuria to Shantung
1 artillery and 1 infantry moved from Kiangsi to Kiangsu
2 infantry moved from Kiangsi to Kiangsu
1 mech_infantry moved from Manchuria to Shantung
1 infantry moved from Kiangsi to Kwangtung
1 armour moved from India to Yunnan
1 tactical_bomber moved from Burma to KwangtungCombat - Japanese
Americans scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits
ANZAC roll dice for 1 infantry in Celebes, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 1/2 hits
ANZAC roll dice for 1 infantry in Celebes, round 4 : 0/1 hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in 19 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 2 transports
2 transports owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 4 carriers, 2 cruisers, 3 destroyers, 13 fighters, 4 submarines and 6 tactical_bombers
ANZAC defend with 1 cruiser, 2 destroyers and 2 fighters; Americans defend with 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 8 destroyers, 5 fighters, 1 infantry, 8 submarines, 2 tactical_bombers and 1 transport
Japanese roll dice for 4 submarines in 33 Sea Zone, round 2 : 2/4 hits
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Americans roll dice for 8 submarines in 33 Sea Zone, round 2 : 3/8 hits
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 2 bombers, 4 carriers, 2 cruisers, 3 destroyers, 13 fighters and 6 tactical_bombers in 33 Sea Zone, round 2 : 16/28 hits
Units damaged: 3 carriers owned by the Americans
Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 10 destroyers, 7 fighters, 2 tactical_bombers and 1 transport in 33 Sea Zone, round 2 : 15/27 hits
8 submarines owned by the Americans , 5 destroyers owned by the Americans , 4 carriers owned by the Japanese , 3 destroyers owned by the Japanese , 1 fighter owned by the Japanese and 4 submarines owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 2 battleships, 2 bombers, 2 cruisers, 12 fighters and 6 tactical_bombers in 33 Sea Zone, round 3 : 8/24 hits
Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 5 destroyers, 7 fighters, 2 tactical_bombers and 1 transport in 33 Sea Zone, round 3 : 9/22 hits
3 destroyers owned by the Americans , 3 carriers owned by the Americans , 2 cruisers owned by the Japanese , 2 destroyers owned by the ANZAC , 6 fighters owned by the Japanese and 1 battleship owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 battleship, 2 bombers, 6 fighters and 6 tactical_bombers in 33 Sea Zone, round 4 : 8/15 hits
Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 7 fighters, 2 tactical_bombers and 1 transport in 33 Sea Zone, round 4 : 9/14 hits
2 fighters owned by the Americans , 1 carrier owned by the Americans , 1 cruiser owned by the ANZAC , 4 tactical_bombers owned by the Japanese , 2 cruisers owned by the Americans , 2 tactical_bombers owned by the Americans , 4 fighters owned by the Japanese and 1 battleship owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 5 : 4/6 hits
Americans roll dice for 1 battleship, 5 fighters and 1 transport in 33 Sea Zone, round 5 : 5/6 hits
3 fighters owned by the Americans , 1 bomber owned by the Japanese , 2 tactical_bombers owned by the Japanese , 2 fighters owned by the Japanese and 1 fighter owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 1 bomber in 33 Sea Zone, round 6 : 0/1 hits
Americans roll dice for 1 battleship, 1 fighter and 1 transport in 33 Sea Zone, round 6 : 2/2 hits
1 bomber owned by the Japanese lost in 33 Sea Zone
Americans win with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is -86
Casualties for Japanese: 2 battleships, 2 bombers, 4 carriers, 2 cruisers, 3 destroyers, 13 fighters, 4 submarines and 6 tactical_bombers
Casualties for ANZAC: 1 cruiser, 2 destroyers and 1 fighter
Casualties for Americans: 4 carriers, 2 cruisers, 8 destroyers, 5 fighters, 8 submarines and 2 tactical_bombers
Battle in Shantung
Japanese attack with 1 artillery, 1 infantry and 2 mech_infantrys
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Shantung, round 2 : 0/4 hits
Chinese roll dice for 1 infantry and 1 mech_infantry in Shantung, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Shantung
Japanese roll dice for 1 artillery and 2 mech_infantrys in Shantung, round 3 : 2/3 hits
Chinese roll dice for 1 infantry and 1 mech_infantry in Shantung, round 3 : 1/2 hits
1 mech_infantry owned by the Americans , 1 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Kiangsu
Japanese attack with 1 artillery and 3 infantry
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery and 3 infantry in Kiangsu, round 2 : 3/4 hits
Chinese roll dice for 1 infantry and 1 mech_infantry in Kiangsu, round 2 : 1/2 hits
1 mech_infantry owned by the Americans , 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Americans defend with 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Kwangtung, round 2 : 4/6 hits
Americans roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Kwangtung
Japanese win, taking Kwangtung from Americans with 1 artillery, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Yunnan
Japanese attack with 1 armour, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline IslandsNon Combat Move - Japanese
1 aaGun moved from Kiangsi to Kwangtung
2 tactical_bombers moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Yunnan to India
1 fighter moved from 19 Sea Zone to Kwangsi
5 armour and 3 mech_infantrys moved from India to Eastern Persia
4 artilleries moved from India to BurmaPlace Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 39 Sea Zone
3 artilleries placed in French Indo China
3 mech_infantrys placed in Malaya
1 armour and 2 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 19
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,1,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2,4
Japanese collect 44 PUs (19 lost to blockades); end with 44 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUsProduction/PUs Summary :
Germans : 55 / 71
Russians : 26 / 31
Japanese : 63 / 54
Americans : 51 / 75
Chinese : 9 / 17
British : 28 / 33
UK_Pacific : 0 / 0
Italians : 16 / 27
ANZAC : 10 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Japan was 90% favored to win in SZ33 with an average battlescore of +100, so it made no sense not to attack.
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You can swap the fighter nationality or the BB for a fighter if you want by the way.
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Although this luck would probably mean my last chance of coming back into this game, I will offer you a low luck reroll exchange - you have done so twice already.
I just ask for the transporter to load of the units in caroline -> I thought I’ve done so…
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That’s very tempting … but I think at this stage in the game, the Axis can actually handle that defeat.
Unless you insist, we can keep playing as is.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 unit repaired.
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
1 submarine moved from 37 Sea Zone to 44 Sea ZoneCombat - Americans
Battle in 44 Sea Zone
ANZAC loiter and taunt with ; Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in PhilippinesNon Combat Move - Americans
3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 transport moved from 20 Sea Zone to 22 Sea Zone
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 4 destroyers, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to Caroline Islands
1 destroyer and 3 submarines moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 94 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Eastern United States to 10 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsProduction/PUs Summary :
Germans : 55 / 71
Russians : 26 / 31
Japanese : 61 / 54
Americans : 53 / 79
Chinese : 9 / 17
British : 28 / 33
UK_Pacific : 0 / 0
Italians : 16 / 27
ANZAC : 10 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
5 infantry moved from Anhwe to Kiangsu
5 infantry moved from Anhwe to Shantung
2 infantry moved from Anhwe to Kiangsu
1 infantry moved from Anhwe to Kiangsu
1 infantry moved from Anhwe to ShantungCombat - Chinese
Battle in Shantung
Chinese attack with 6 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Chinese roll dice for 6 infantry in Shantung, round 2 : 0/6 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Shantung, round 2 : 0/2 hits
Chinese roll dice for 6 infantry in Shantung, round 3 : 3/6 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Shantung, round 3 : 1/2 hits
1 infantry owned by the Chinese , 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 5 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery and 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsu
Chinese attack with 8 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 8 infantry in Kiangsu, round 2 : 1/8 hits
Japanese roll dice for 1 artillery and 2 infantry in Kiangsu, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 7 infantry in Kiangsu, round 3 : 0/7 hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 3 : 0/2 hits
Chinese roll dice for 7 infantry in Kiangsu, round 4 : 1/7 hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 4 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 6 infantry in Kiangsu, round 5 : 0/6 hits
Japanese roll dice for 1 artillery in Kiangsu, round 5 : 0/1 hits
Chinese roll dice for 6 infantry in Kiangsu, round 6 : 1/6 hits
Japanese roll dice for 1 artillery in Kiangsu, round 6 : 0/1 hits
1 artillery owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 6 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Shensi
1 infantry placed in Suiyuyan
1 infantry placed in Szechwan
1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 17 PUs; end with 19 PUs totalProduction/PUs Summary :
Germans : 55 / 71
Russians : 26 / 31
Japanese : 53 / 54
Americans : 53 / 79
Chinese : 17 / 19
British : 28 / 33
UK_Pacific : 0 / 0
Italians : 16 / 27
ANZAC : 10 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 2 destroyers, 2 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - British
1 submarine moved from 39 Sea Zone to 37 Sea ZoneNon Combat Move - British
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Tunisia to Libya
1 armour moved from Libya to Alexandria
3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Algeria to Tunisia
1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
1 artillery and 2 infantry moved from Union of South Africa to RhodesiaPlace Units - British
3 infantry placed in Union of South Africa
1 artillery placed in Quebec
2 destroyers and 1 submarine placed in 109 Sea ZoneTurn Complete - British
British collect 28 PUs; end with 29 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Archangel to SmolenskCombat - Italians
Battle in Smolensk
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Italians win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 armour and 1 mech_infantry moved from Bessarabia to Belarus
1 tactical_bomber moved from Southern Italy to Egypt
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 81 Sea Zone to 72 Sea ZonePlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern Italy
3 infantry placed in EgyptTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUsProduction/PUs Summary :
Germans : 55 / 71
Russians : 25 / 31
Japanese : 53 / 54
Americans : 53 / 79
Chinese : 17 / 19
British : 28 / 29
UK_Pacific : 0 / 0
Italians : 17 / 22
ANZAC : 10 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by French from 39 Sea Zone: 1 destroyer
EDIT: Adding units owned by French to 37 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeNon Combat Move - French
3 infantry moved from Tobruk to AlexandriaTurn Complete - French





