i am away for the weekend, so maybe sunday night
13L G40 wheatbeer (Axis) vs MrRoboto (Allies +12)
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need scramble orders SZ33
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max scramble please.
OOL for max defense.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 carrier, 1 destroyer, 5 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 4 submarines and 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
2 bombers and 1 tactical_bomber moved from French Indo China to 33 Sea Zone
2 tactical_bombers moved from Kiangsi to 33 Sea Zone
3 fighters moved from Japan to 33 Sea Zone
2 fighters moved from Manchuria to 33 Sea Zone
3 fighters moved from Philippines to 33 Sea Zone
1 fighter moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 armour moved from India to Eastern Persia
Japanese take West India from UK_Pacific
1 mech_infantry moved from French Indo China to Kwangtung
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
1 tactical_bomber moved from Burma to Kwangtung
2 infantry moved from French Indo China to Yunnan
1 tactical_bomber moved from Burma to Yunnan
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 mech_infantry moved from Manchuria to Shantung
1 artillery and 1 infantry moved from Kiangsi to Kiangsu
2 infantry moved from Kiangsi to Kiangsu
1 mech_infantry moved from Manchuria to Shantung
1 infantry moved from Kiangsi to Kwangtung
1 armour moved from India to Yunnan
1 tactical_bomber moved from Burma to KwangtungCombat - Japanese
Americans scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits
ANZAC roll dice for 1 infantry in Celebes, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 1/2 hits
ANZAC roll dice for 1 infantry in Celebes, round 4 : 0/1 hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in 19 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 2 transports
2 transports owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 4 carriers, 2 cruisers, 3 destroyers, 13 fighters, 4 submarines and 6 tactical_bombers
ANZAC defend with 1 cruiser, 2 destroyers and 2 fighters; Americans defend with 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 8 destroyers, 5 fighters, 1 infantry, 8 submarines, 2 tactical_bombers and 1 transport
Japanese roll dice for 4 submarines in 33 Sea Zone, round 2 : 2/4 hits
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Americans roll dice for 8 submarines in 33 Sea Zone, round 2 : 3/8 hits
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 2 bombers, 4 carriers, 2 cruisers, 3 destroyers, 13 fighters and 6 tactical_bombers in 33 Sea Zone, round 2 : 16/28 hits
Units damaged: 3 carriers owned by the Americans
Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 10 destroyers, 7 fighters, 2 tactical_bombers and 1 transport in 33 Sea Zone, round 2 : 15/27 hits
8 submarines owned by the Americans , 5 destroyers owned by the Americans , 4 carriers owned by the Japanese , 3 destroyers owned by the Japanese , 1 fighter owned by the Japanese and 4 submarines owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 2 battleships, 2 bombers, 2 cruisers, 12 fighters and 6 tactical_bombers in 33 Sea Zone, round 3 : 8/24 hits
Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 5 destroyers, 7 fighters, 2 tactical_bombers and 1 transport in 33 Sea Zone, round 3 : 9/22 hits
3 destroyers owned by the Americans , 3 carriers owned by the Americans , 2 cruisers owned by the Japanese , 2 destroyers owned by the ANZAC , 6 fighters owned by the Japanese and 1 battleship owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 battleship, 2 bombers, 6 fighters and 6 tactical_bombers in 33 Sea Zone, round 4 : 8/15 hits
Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 7 fighters, 2 tactical_bombers and 1 transport in 33 Sea Zone, round 4 : 9/14 hits
2 fighters owned by the Americans , 1 carrier owned by the Americans , 1 cruiser owned by the ANZAC , 4 tactical_bombers owned by the Japanese , 2 cruisers owned by the Americans , 2 tactical_bombers owned by the Americans , 4 fighters owned by the Japanese and 1 battleship owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 5 : 4/6 hits
Americans roll dice for 1 battleship, 5 fighters and 1 transport in 33 Sea Zone, round 5 : 5/6 hits
3 fighters owned by the Americans , 1 bomber owned by the Japanese , 2 tactical_bombers owned by the Japanese , 2 fighters owned by the Japanese and 1 fighter owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 1 bomber in 33 Sea Zone, round 6 : 0/1 hits
Americans roll dice for 1 battleship, 1 fighter and 1 transport in 33 Sea Zone, round 6 : 2/2 hits
1 bomber owned by the Japanese lost in 33 Sea Zone
Americans win with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is -86
Casualties for Japanese: 2 battleships, 2 bombers, 4 carriers, 2 cruisers, 3 destroyers, 13 fighters, 4 submarines and 6 tactical_bombers
Casualties for ANZAC: 1 cruiser, 2 destroyers and 1 fighter
Casualties for Americans: 4 carriers, 2 cruisers, 8 destroyers, 5 fighters, 8 submarines and 2 tactical_bombers
Battle in Shantung
Japanese attack with 1 artillery, 1 infantry and 2 mech_infantrys
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Shantung, round 2 : 0/4 hits
Chinese roll dice for 1 infantry and 1 mech_infantry in Shantung, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Shantung
Japanese roll dice for 1 artillery and 2 mech_infantrys in Shantung, round 3 : 2/3 hits
Chinese roll dice for 1 infantry and 1 mech_infantry in Shantung, round 3 : 1/2 hits
1 mech_infantry owned by the Americans , 1 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Kiangsu
Japanese attack with 1 artillery and 3 infantry
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery and 3 infantry in Kiangsu, round 2 : 3/4 hits
Chinese roll dice for 1 infantry and 1 mech_infantry in Kiangsu, round 2 : 1/2 hits
1 mech_infantry owned by the Americans , 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Americans defend with 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Kwangtung, round 2 : 4/6 hits
Americans roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Kwangtung
Japanese win, taking Kwangtung from Americans with 1 artillery, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Yunnan
Japanese attack with 1 armour, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline IslandsNon Combat Move - Japanese
1 aaGun moved from Kiangsi to Kwangtung
2 tactical_bombers moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Yunnan to India
1 fighter moved from 19 Sea Zone to Kwangsi
5 armour and 3 mech_infantrys moved from India to Eastern Persia
4 artilleries moved from India to BurmaPlace Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 39 Sea Zone
3 artilleries placed in French Indo China
3 mech_infantrys placed in Malaya
1 armour and 2 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 19
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,1,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2,4
Japanese collect 44 PUs (19 lost to blockades); end with 44 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUsProduction/PUs Summary :
Germans : 55 / 71
Russians : 26 / 31
Japanese : 63 / 54
Americans : 51 / 75
Chinese : 9 / 17
British : 28 / 33
UK_Pacific : 0 / 0
Italians : 16 / 27
ANZAC : 10 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Japan was 90% favored to win in SZ33 with an average battlescore of +100, so it made no sense not to attack.
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You can swap the fighter nationality or the BB for a fighter if you want by the way.
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Although this luck would probably mean my last chance of coming back into this game, I will offer you a low luck reroll exchange - you have done so twice already.
I just ask for the transporter to load of the units in caroline -> I thought I’ve done so…
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That’s very tempting … but I think at this stage in the game, the Axis can actually handle that defeat.
Unless you insist, we can keep playing as is.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 unit repaired.
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
1 submarine moved from 37 Sea Zone to 44 Sea ZoneCombat - Americans
Battle in 44 Sea Zone
ANZAC loiter and taunt with ; Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in PhilippinesNon Combat Move - Americans
3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 transport moved from 20 Sea Zone to 22 Sea Zone
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 4 destroyers, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to Caroline Islands
1 destroyer and 3 submarines moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 94 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Eastern United States to 10 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsProduction/PUs Summary :
Germans : 55 / 71
Russians : 26 / 31
Japanese : 61 / 54
Americans : 53 / 79
Chinese : 9 / 17
British : 28 / 33
UK_Pacific : 0 / 0
Italians : 16 / 27
ANZAC : 10 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
5 infantry moved from Anhwe to Kiangsu
5 infantry moved from Anhwe to Shantung
2 infantry moved from Anhwe to Kiangsu
1 infantry moved from Anhwe to Kiangsu
1 infantry moved from Anhwe to ShantungCombat - Chinese
Battle in Shantung
Chinese attack with 6 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Chinese roll dice for 6 infantry in Shantung, round 2 : 0/6 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Shantung, round 2 : 0/2 hits
Chinese roll dice for 6 infantry in Shantung, round 3 : 3/6 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Shantung, round 3 : 1/2 hits
1 infantry owned by the Chinese , 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 5 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery and 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsu
Chinese attack with 8 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 8 infantry in Kiangsu, round 2 : 1/8 hits
Japanese roll dice for 1 artillery and 2 infantry in Kiangsu, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 7 infantry in Kiangsu, round 3 : 0/7 hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 3 : 0/2 hits
Chinese roll dice for 7 infantry in Kiangsu, round 4 : 1/7 hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 4 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 6 infantry in Kiangsu, round 5 : 0/6 hits
Japanese roll dice for 1 artillery in Kiangsu, round 5 : 0/1 hits
Chinese roll dice for 6 infantry in Kiangsu, round 6 : 1/6 hits
Japanese roll dice for 1 artillery in Kiangsu, round 6 : 0/1 hits
1 artillery owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 6 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Shensi
1 infantry placed in Suiyuyan
1 infantry placed in Szechwan
1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 17 PUs; end with 19 PUs totalProduction/PUs Summary :
Germans : 55 / 71
Russians : 26 / 31
Japanese : 53 / 54
Americans : 53 / 79
Chinese : 17 / 19
British : 28 / 33
UK_Pacific : 0 / 0
Italians : 16 / 27
ANZAC : 10 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 2 destroyers, 2 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - British
1 submarine moved from 39 Sea Zone to 37 Sea ZoneNon Combat Move - British
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Tunisia to Libya
1 armour moved from Libya to Alexandria
3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Algeria to Tunisia
1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
1 artillery and 2 infantry moved from Union of South Africa to RhodesiaPlace Units - British
3 infantry placed in Union of South Africa
1 artillery placed in Quebec
2 destroyers and 1 submarine placed in 109 Sea ZoneTurn Complete - British
British collect 28 PUs; end with 29 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Archangel to SmolenskCombat - Italians
Battle in Smolensk
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Italians win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 armour and 1 mech_infantry moved from Bessarabia to Belarus
1 tactical_bomber moved from Southern Italy to Egypt
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 81 Sea Zone to 72 Sea ZonePlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern Italy
3 infantry placed in EgyptTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUsProduction/PUs Summary :
Germans : 55 / 71
Russians : 25 / 31
Japanese : 53 / 54
Americans : 53 / 79
Chinese : 17 / 19
British : 28 / 29
UK_Pacific : 0 / 0
Italians : 17 / 22
ANZAC : 10 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by French from 39 Sea Zone: 1 destroyer
EDIT: Adding units owned by French to 37 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeNon Combat Move - French
3 infantry moved from Tobruk to AlexandriaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 4 artilleries, 6 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
1 mech_infantry moved from Belarus to Vologda
Germans take Vologda from Russians
1 armour moved from Yenisey to Buryatia
Germans take Yakut S.S.R. from Russians
Germans take Buryatia from Russians
1 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
1 bomber moved from Belarus to Tsinghai
1 mech_infantry moved from Timguska to Tsinghai
1 armour and 1 mech_infantry moved from Kansu to Shensi
1 fighter moved from Belarus to Western Ukraine
1 mech_infantry moved from Belarus to Western UkraineCombat - Germans
Battle in Shensi
Germans attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Shensi, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Germans win, taking Shensi from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Germans attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Tsinghai, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Tsinghai
retreated to Tsinghai
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Battle in Bryansk
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 mech_infantrys in Western Ukraine, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
Germans roll dice for 1 fighter and 2 mech_infantrys in Western Ukraine, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Tsinghai to Timguska
1 aaGun, 1 artillery and 2 infantry moved from Trans-Jordan to Egypt
1 carrier, 2 destroyers and 2 transports moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from Trans-Jordan to Southern Italy
30 infantry moved from Belarus to Smolensk
1 fighter moved from Bryansk to Smolensk
1 fighter moved from Western Ukraine to Smolensk
1 tactical_bomber moved from Bryansk to Smolensk
3 aaGuns moved from Belarus to Smolensk
2 mech_infantrys moved from Poland to Belarus
3 artilleries moved from Novgorod to Belarus
1 artillery moved from Western Germany to Germany
10 mech_infantrys moved from Germany to Eastern Poland
7 mech_infantrys moved from Eastern Poland to Smolensk
2 infantry moved from Western Germany to Germany
1 fighter moved from Egypt to Western Germany
1 carrier, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone
17 artilleries moved from Belarus to Smolensk
3 artilleries moved from Belarus to Smolensk
1 artillery moved from Belarus to Eastern Poland
12 mech_infantrys moved from Belarus to Smolensk
2 armour moved from Belarus to Smolensk
2 armour moved from Belarus to Smolensk
2 tactical_bombers moved from Trans-Jordan to Egypt
1 submarine moved from 125 Sea Zone to 113 Sea Zone
2 artilleries moved from Western Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from Finland to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
1 mech_infantry moved from Yenisey to TimguskaPlace Units - Germans
1 submarine placed in 97 Sea Zone
3 artilleries placed in Novgorod
1 artillery placed in Germany
4 armour and 5 mech_infantrys placed in Germany
1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6
Germans collect 62 PUs; end with 63 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUsProduction/PUs Summary :
Germans : 62 / 78
Russians : 19 / 31
Japanese : 53 / 54
Americans : 53 / 79
Chinese : 16 / 19
British : 28 / 29
UK_Pacific : 0 / 0
Italians : 17 / 22
ANZAC : 10 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Germans
1 artillery and 1 infantry moved from Ukraine to Bryansk
2 artilleries and 9 infantry moved from Ukraine to Western Ukraine
1 armour moved from Iraq to Syria
Russians take Syria from Italians
1 armour moved from Syria to Iraq
1 artillery and 1 infantry moved from Samara to VologdaCombat - Russians
Battle in Bryansk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 2 artilleries and 9 infantry
Germans defend with 2 mech_infantrys
Russians win, taking Western Ukraine from Germans with 2 artilleries and 8 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Bessarabia from Italians to Russians
EDIT: Adding units owned by Russians to Bessarabia: 1 infantry
EDIT: Removing units owned by Russians from Ukraine: 1 infantry
EDIT: Turning off Edit Mode
2 artilleries and 10 infantry moved from Samara to Russia
1 infantry moved from Volgograd to Samara
2 fighters and 1 tactical_bomber moved from Iraq to Volgograd
1 submarine moved from 109 Sea Zone to 125 Sea ZonePlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 26 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Yunnan to Kiangsi
Japanese take Hunan from Chinese
1 artillery, 2 infantry and 1 mech_infantry moved from Kwangtung to Kiangsi
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 fighter and 2 tactical_bombers moved from Kwangsi to 35 Sea Zone
1 tactical_bomber moved from India to 37 Sea Zone
6 armour and 3 mech_infantrys moved from Eastern Persia to Iraq
Japanese take Persia from RussiansCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter and 2 tactical_bombers
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 1 submarine and 1 tactical_bomber
French defend with 1 destroyer; British defend with 1 submarine
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
French roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/2 hits
French roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the British lost in 37 Sea Zone
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 37 Sea Zone, round 3 : 1/2 hits
French roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the French lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for French: 1 destroyer
Casualties for British: 1 submarine
Battle in Kiangsi
Japanese attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Kiangsi, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Iraq
Japanese attack with 6 armour and 3 mech_infantrys
Russians defend with 1 armour, 2 infantry and 2 mech_infantrys
Japanese roll dice for 6 armour and 3 mech_infantrys in Iraq, round 2 : 1/9 hits
Russians roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Iraq, round 2 : 3/5 hits
1 infantry owned by the Russians and 3 mech_infantrys owned by the Japanese lost in Iraq
Japanese roll dice for 6 armour in Iraq, round 3 : 1/6 hits
Russians roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Iraq, round 3 : 2/4 hits
1 infantry owned by the Russians and 2 armour owned by the Japanese lost in Iraq
Japanese roll dice for 4 armour in Iraq, round 4 : 3/4 hits
Russians roll dice for 1 armour and 2 mech_infantrys in Iraq, round 4 : 0/3 hits
1 armour owned by the Russians and 2 mech_infantrys owned by the Russians lost in Iraq
Japanese win, taking Iraq from Russians with 4 armour remaining. Battle score for attacker is -4
Casualties for Japanese: 2 armour and 3 mech_infantrys
Casualties for Russians: 1 armour, 2 infantry and 2 mech_infantrysNon Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from 35 Sea Zone to Celebes
1 aaGun moved from Kwangtung to Kiangsi
3 artilleries moved from French Indo China to Kwangsi
4 artilleries moved from Burma to Yunnan
3 mech_infantrys moved from Malaya to French Indo China
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Sakha to Buryatia
1 infantry moved from Soviet Far East to Siberia
1 tactical_bomber moved from 37 Sea Zone to MalayaPlace Units - Japanese
2 destroyers placed in 39 Sea Zone
1 fighter placed in India
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Manchuria
2 mech_infantrys placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 21
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,5,2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,5,2,5,5
Japanese collect 38 PUs (21 lost to blockades); end with 38 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 48 PUsProduction/PUs Summary :
Germans : 57 / 78
Russians : 21 / 29
Japanese : 59 / 48
Americans : 53 / 79
Chinese : 14 / 19
British : 28 / 29
UK_Pacific : 0 / 0
Italians : 16 / 22
ANZAC : 10 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I assumed no suicidal scramble into SZ35 (my fig/2tact vs 1 fig) … if I was wrong you can roll the battle manually and remove any Japanese casualties from Celebes (where my planes landed).
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 1 destroyer, 2 infantry and 2 mech_infantrys; Remaining resources: 7 PUs;Combat Move - British
Non Combat Move - British
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from Tunisia to Libya
1 infantry moved from Libya to Tobruk
1 artillery and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
1 submarine moved from 109 Sea Zone to 105 Sea Zone
2 destroyers moved from 109 Sea Zone to 92 Sea ZonePlace Units - British
2 mech_infantrys placed in Union of South Africa
1 destroyer placed in 71 Sea Zone
2 infantry placed in QuebecTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,5
British collect 28 PUs; end with 35 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
4 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber moved from Egypt to Alexandria
1 fighter moved from Southern Italy to Alexandria
1 artillery and 1 infantry moved from Smolensk to Bryansk
1 armour and 1 mech_infantry moved from Belarus to Bessarabia
1 armour moved from Belarus to BryanskCombat - Italians
Battle in Bryansk
Italians attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 artillery
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Bryansk, round 2 : 2/3 hits
Russians roll dice for 1 artillery in Bryansk, round 2 : 1/1 hits
1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 1
Casualties for Russians: 1 artillery
Casualties for Italians: 1 infantry
Battle in Bessarabia
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Bessarabia, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
Italians roll dice for 1 armour and 1 mech_infantry in Bessarabia, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Alexandria
Italians attack with 4 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber
French defend with 3 infantry; British defend with 1 airfield, 1 armour, 3 infantry and 1 mech_infantry; Americans defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Italians roll dice for 4 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber in Alexandria, round 2 : 8/18 hits
British roll dice for 2 armour, 1 artillery, 9 infantry and 2 mech_infantrys in Alexandria, round 2 : 5/14 hits
1 infantry owned by the British , 3 infantry owned by the French , 1 mech_infantry owned by the Americans , 3 infantry owned by the Americans and 5 infantry owned by the Italians lost in Alexandria
Italians roll dice for 4 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber in Alexandria, round 3 : 4/13 hits
British roll dice for 2 armour, 1 artillery, 2 infantry and 1 mech_infantry in Alexandria, round 3 : 2/6 hits
2 infantry owned by the British , 1 artillery owned by the Americans , 1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Alexandria
4 artilleries owned by the Italians and 4 infantry owned by the Italians retreated to Egypt
British win with 2 armour remaining. Battle score for attacker is 18
Casualties for French: 3 infantry
Casualties for British: 3 infantry and 1 mech_infantry
Casualties for Italians: 7 infantry
Casualties for Americans: 1 artillery, 3 infantry and 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Alexandria to Egypt
1 submarine moved from 72 Sea Zone to 81 Sea Zone
2 destroyers moved from 97 Sea Zone to 81 Sea Zone
1 tactical_bomber moved from Alexandria to Greece
1 fighter moved from Alexandria to EgyptPlace Units - Italians
3 infantry placed in Egypt
3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUsProduction/PUs Summary :
Germans : 56 / 78
Russians : 20 / 29
Japanese : 58 / 48
Americans : 53 / 79
Chinese : 16 / 17
British : 28 / 35
UK_Pacific : 0 / 0
Italians : 17 / 23
ANZAC : 10 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I gave you max defense in Alexandria. You can swap out casualties however you want if you would prefer something other than both tanks surviving.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
Non Combat Move - French
Turn Complete - French





