Turn complete.
13L G40 Whackamatt (Allies +10) vs HopLight (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Egypt to Tobruk
Russians take Tobruk from Italians
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
2 infantry moved from Bryansk to Belarus
2 infantry moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Belarus
2 fighters moved from Russia to Western Ukraine
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Russia to Vologda
1 infantry moved from Vologda to NovosibirskCombat - Russians
Battle in Western Ukraine
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Western Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Belarus
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Western Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Belarus to Russia
2 armour moved from Ukraine to RussiaPlace Units - Russians
3 infantry placed in Ukraine
1 armour and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 7 infantry, 3 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 0 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 56 Sea Zone
1 artillery moved from 56 Sea Zone to Western Australia
4 bombers moved from Malaya to Anhwe
1 armour and 2 mech_infantrys moved from Jehol to Anhwe
2 fighters moved from Japan to Anhwe
2 artilleries moved from Java to 42 Sea Zone
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
3 infantry moved from French Indo China to Yunnan
3 infantry moved from Kwangsi to Yunnan
1 artillery and 4 infantry moved from Malaya to Shan State
3 infantry moved from Kwangtung to Kiangsi
3 mech_infantrys moved from Kwangsi to Kiangsi
4 infantry and 3 mech_infantrys moved from Kwangsi to Hunan
2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
2 fighters moved from Malaya to Yunnan
2 carriers moved from 42 Sea Zone to 56 Sea Zone
4 fighters moved from 42 Sea Zone to 56 Sea Zone
1 destroyer moved from 42 Sea Zone to 56 Sea Zone
2 artilleries, 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 4 tactical_bombers and 4 transports moved from 42 Sea Zone to 37 Sea Zone
1 fighter and 3 tactical_bombers moved from 37 Sea Zone to French Indo ChinaCombat - Japanese
Battle in Western Australia
Battle in Anhwe
Japanese attack with 1 armour, 4 bombers, 2 fighters and 2 mech_infantrys
Chinese defend with 3 artilleries and 3 infantry
Japanese win, taking Western Australia from ANZAC with 4 bombers remaining. Battle score for attacker is -13
Casualties for Japanese: 1 armour, 2 fighters and 2 mech_infantrys
Casualties for Chinese: 3 artilleries and 3 infantry
Battle in Hunan
Japanese attack with 4 infantry and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 3 fighters, 6 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 3 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 3 infantry and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
4 bombers moved from Anhwe to Kwangsi
2 artilleries moved from 37 Sea Zone to Shan State
1 fighter moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
1 fighter moved from Yunnan to KwangsiPlace Units - Japanese
1 artillery and 1 infantry placed in Japan
3 submarines and 1 transport placed in 6 Sea Zone
3 mech_infantrys placed in Kwangtung
3 infantry placed in French Indo China
3 infantry placed in MalayaTurn Complete - Japanese
Japanese collect 57 PUs; end with 59 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 4 Sea Zone to 16 Sea Zone
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 transport moved from 4 Sea Zone to 9 Sea Zone
1 transport moved from 4 Sea Zone to 1 Sea Zone
1 transport moved from 4 Sea Zone to 14 Sea Zone
1 carrier moved from 4 Sea Zone to 9 Sea Zone
1 fighter moved from Western United States to 9 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from New South Wales to Western Australia
1 mech_infantry moved from Egypt to Tobruk
2 carriers, 1 cruiser and 4 fighters moved from 91 Sea Zone to 109 Sea Zone
1 artillery and 3 infantry moved from Iceland to 123 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 123 Sea Zone to 109 Sea ZoneCombat - Americans
Battle in Hawaiian Islands
Battle in Western Australia
Americans attack with 1 bomber
Japanese defend with 1 artillery
Americans win, taking Hawaiian Islands from Japanese with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in MidwayNon Combat Move - Americans
1 artillery and 3 infantry moved from 109 Sea Zone to Eire
Americans take Eire from Neutral_Allies
1 bomber moved from Western Australia to New South WalesPlace Units - Americans
3 submarines placed in 101 Sea Zone
1 bomber placed in Eastern United States
1 artillery placed in Western United States
1 carrier and 2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
6 infantry moved from Chahar to Jehol
1 fighter moved from Chahar to KansuCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
6 infantry placed in JeholTurn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 3 armour, 2 infantry and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Jehol: 6 infantry
EDIT: Adding units owned by Chinese to Szechwan: 1 fighter and 6 infantry
EDIT: Removing units owned by Chinese from Kansu: 1 fighter
EDIT: Turning off Edit Mode
2 armour moved from French Equatorial Africa to Nigeria
2 infantry moved from India to Burma
4 fighters and 2 tactical_bombers moved from India to KwangsiCombat - British
Battle in Kwangsi
British attack with 4 fighters and 2 tactical_bombers
Japanese defend with 4 bombers and 1 fighter
British win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 58
Casualties for Japanese: 4 bombers and 1 fighter
Battle in Nigeria
British attack with 2 armour
Italians defend with 1 artillery
British win, taking Nigeria from Italians with 2 armour remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Burma
British attack with 2 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
4 fighters and 2 tactical_bombers moved from Kwangsi to Szechwan
1 armour moved from Eastern Persia to India
1 artillery moved from Eastern Persia to West India
1 infantry moved from Persia to Eastern Persia
2 armour moved from Iraq to Eastern Persia
3 fighters moved from Eastern Persia to India
2 artilleries and 4 infantry moved from Alexandria to Tobruk
1 fighter moved from 80 Sea Zone to EgyptPlace Units - British
1 armour and 2 infantry placed in Egypt
2 armour placed in Iraq
1 transport placed in 80 Sea ZoneTurn Complete - British
British collect 32 PUs; end with 33 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
God what an idiotic place to place my planes, couple that with 0/8 hits and things are looking significantly worse for me.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 bombers; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery moved from Libya to Tobruk
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Tobruk
1 cruiser moved from 92 Sea Zone to 96 Sea Zone
3 bombers moved from Southern Italy to Tobruk
1 fighter moved from Southern Italy to Tobruk
2 artilleries and 2 infantry moved from Northern Italy to Southern Italy
2 submarines moved from 93 Sea Zone to 91 Sea Zone
3 submarines moved from 95 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea ZoneCombat - Italians
Battle in 91 Sea Zone
Italians attack with 6 submarines
Americans defend with 1 destroyer
Italians win with 6 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Tobruk
Italians attack with 2 artilleries, 3 bombers, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 2 artilleries and 4 infantry; Russians defend with 1 armour; Americans defend with 1 mech_infantry
Italians win, taking Tobruk from Russians with 1 artillery, 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Russians: 1 armour
Casualties for British: 2 artilleries and 4 infantry
Casualties for Italians: 1 artillery, 1 fighter and 1 infantry
Casualties for Americans: 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Tobruk to 96 Sea Zone
1 tactical_bomber moved from Tobruk to 96 Sea Zone
3 bombers moved from Tobruk to Southern Italy
1 carrier and 1 destroyer moved from 92 Sea Zone to 96 Sea ZonePlace Units - Italians
3 bombers placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 fighter, 1 infantry and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 2 artilleries, 1 infantry, 10 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 3 mech_infantrys moved from Germany to Romania
1 tactical_bomber moved from Eastern Poland to Romania
1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
2 artilleries and 2 infantry moved from Eastern Poland to Bessarabia
2 armour and 2 mech_infantrys moved from Eastern Poland to Bessarabia
1 infantry moved from Novgorod to Archangel
2 bombers moved from Novgorod to Archangel
1 bomber moved from Novgorod to Western Ukraine
12 artilleries and 5 infantry moved from Baltic States to Belarus
8 armour, 7 artilleries, 1 infantry and 4 mech_infantrys moved from Novgorod to Belarus
3 armour and 3 mech_infantrys moved from Urals to Kansu
Germans take Timguska from Russians
Germans take Kansu from Chinese
3 armour and 3 mech_infantrys moved from Urals to Yenisey
Germans take Evenkiyskiy from Russians
Germans take Yenisey from Russians
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 armour and 1 mech_infantry moved from Eastern Poland to Bessarabia
3 armour and 2 mech_infantrys moved from Eastern Poland to BelarusCombat - Germans
Battle in Western Ukraine
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Bessarabia
Germans attack with 3 armour, 2 artilleries, 2 infantry and 3 mech_infantrys
Russians defend with 1 artillery
Germans win, taking Bessarabia from Russians with 3 armour, 2 artilleries, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Romania
Germans attack with 1 armour, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Romania from Russians with 1 armour, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 11 armour, 19 artilleries, 6 infantry and 6 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 11 armour, 19 artilleries, 5 infantry and 6 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Archangel to Novgorod
3 aaGuns moved from Baltic States to Belarus
1 bomber, 1 fighter and 1 tactical_bomber moved from Western Ukraine to Novgorod
1 tactical_bomber moved from Romania to Western GermanyPlace Units - Germans
10 mech_infantrys placed in Western Germany
2 artilleries and 1 infantry placed in Novgorod
2 submarines placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour, 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
6 infantry moved from Bryansk to Ukraine
5 infantry moved from Vologda to Russia
7 artilleries moved from Russia to Bryansk
5 infantry moved from Russia to Bryansk
6 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
3 armour, 2 fighters and 1 tactical_bomber moved from Russia to Ukraine
10 infantry moved from Russia to BryanskNon Combat Move - Russians
Place Units - Russians
1 armour placed in Ukraine
1 fighter and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour, 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
6 infantry moved from Bryansk to Ukraine
5 infantry moved from Vologda to Russia
7 artilleries moved from Russia to Bryansk
5 infantry moved from Russia to Bryansk
6 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
3 armour, 2 fighters and 1 tactical_bomber moved from Russia to Ukraine
10 infantry moved from Russia to BryanskNon Combat Move - Russians
Place Units - Russians
1 armour placed in Ukraine
1 fighter and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 3 infantry
EDIT: Adding units owned by Russians to Ukraine: 3 infantry
EDIT: Turning off Edit Mode -
please use the second file. i made a NCM edit
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 fighters, 9 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
3 submarines moved from 6 Sea Zone to 9 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
3 fighters and 4 tactical_bombers moved from French Indo China to Szechwan
5 infantry moved from Yunnan to Szechwan
3 mech_infantrys moved from Hunan to Yunnan
3 mech_infantrys moved from Yunnan to Szechwan
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
2 infantry moved from Hunan to Yunnan
1 infantry moved from Kiangsi to Anhwe
Japanese take Anhwe from Chinese
2 infantry moved from Kiangsi to Anhwe
3 mech_infantrys moved from Kwangtung to Anhwe
3 mech_infantrys moved from Kiangsi to Anhwe
1 tactical_bomber moved from 37 Sea Zone to Szechwan
1 fighter moved from 37 Sea Zone to Szechwan
1 artillery and 2 infantry moved from Shan State to Burma
1 artillery moved from Shan State to BurmaCombat - Japanese
Battle in Szechwan
Japanese attack with 4 fighters, 5 infantry, 3 mech_infantrys and 5 tactical_bombers
British defend with 4 fighters and 2 tactical_bombers; Chinese defend with 1 fighter and 6 infantry
Japanese roll dice for 4 fighters, 5 infantry, 3 mech_infantrys and 5 tactical_bombers in Szechwan, round 2 : 3/17 hits
Chinese roll dice for 5 fighters, 6 infantry and 2 tactical_bombers in Szechwan, round 2 : 6/13 hits
5 infantry owned by the Japanese , 3 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
2 mech_infantrys owned by the Japanese retreated to Yunnan
Chinese win with 5 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is -10
Casualties for Japanese: 5 infantry and 1 mech_infantry
Casualties for Chinese: 3 infantry
Battle in Burma
Japanese attack with 2 artilleries and 2 infantry
British defend with 2 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Burma, round 2 : 2/4 hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in 25 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 25 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 9 Sea Zone
Japanese attack with 3 submarines
Americans defend with 1 carrier, 1 fighter and 1 transport
Japanese roll dice for 3 submarines in 9 Sea Zone, round 2 : 2/3 hits
1 carrier owned by the Americans lost in 9 Sea Zone
Japanese roll dice for 3 submarines in 9 Sea Zone, round 3 : 1/3 hits
1 transport owned by the Americans lost in 9 Sea Zone
3 submarines owned by the Japanese retreated to 8 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 23
Casualties for Americans: 1 carrier and 1 transport
Battle in 16 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
1 fighter owned by the Americans forced to land in 10 Sea ZoneNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
3 infantry moved from French Indo China to Yunnan
2 infantry moved from Shan State to Yunnan
3 fighters and 4 tactical_bombers moved from Szechwan to French Indo China
1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan
4 fighters moved from 56 Sea Zone to 35 Sea Zone
2 carriers moved from 37 Sea Zone to 35 Sea Zone
2 carriers, 1 destroyer and 1 transport moved from 56 Sea Zone to 37 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
3 infantry moved from Malaya to Shan StatePlace Units - Japanese
3 infantry placed in Malaya
3 infantry placed in French Indo China
3 infantry placed in Kwangtung
2 fighters and 2 tactical_bombers placed in JapanTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 2 tactical_bombers
Manchuria : 1 flag
Hainan : 1 harbour
Yunnan : 1 flag, 1 fighter, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag
Anhwe : 1 flag, 3 infantry and 6 mech_infantrys
Shan State : 1 flag, 1 artillery and 3 infantry
Burma : 1 flag, 2 artilleries and 1 infantry
Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Western Australia : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 1 airfield, 1 factory_minor, 3 fighters, 3 infantry and 4 tactical_bombers
Celebes : 1 flag, 1 artillery
Java : 1 flag, 1 airfield
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
37 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 1 submarine and 5 transports
35 Sea Zone : 2 carriers, 1 destroyer and 4 fighters
8 Sea Zone : 3 submarines
6 Sea Zone : 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transportProduction/PUs Summary :
Germans : 52 / 62
Russians : 26 / 29
Japanese : 57 / 62
Americans : 52 / 72
Chinese : 8 / 12
British : 32 / 33
UK_Pacific : 5 / 6
Italians : 20 / 30
ANZAC : 9 / 14
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 12 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 3.543
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 46Japanese Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 11 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 3.600
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 30UK_Pacific Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.538
Median : 4.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 bombers, 1 destroyer and 1 harbour; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from New South Wales to Hawaiian Islands
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 fighter moved from 10 Sea Zone to 8 Sea Zone
1 bomber moved from Eastern United States to 8 Sea ZoneCombat - Americans
Battle in 8 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Japanese defend with 3 submarines
Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 18
Casualties for Japanese: 3 submarinesNon Combat Move - Americans
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 14 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber and 1 fighter moved from 8 Sea Zone to Aleutian Islands
1 infantry and 1 mech_infantry moved from Alaska to 1 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
3 artilleries and 3 infantry moved from Siberia to Sakha
3 submarines moved from 101 Sea Zone to 104 Sea Zone
1 artillery and 3 infantry moved from Eire to 109 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 4 fighters, 3 infantry and 2 transports moved from 109 Sea Zone to 106 Sea Zone
1 artillery and 3 infantry moved from 106 Sea Zone to New Brunswick Nova ScotiaPlace Units - Americans
1 destroyer placed in 10 Sea Zone
4 bombers placed in Western United States
1 harbour placed in MidwayTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from Sakha: 3 artilleries and 3 infantry
EDIT: Adding units owned by Americans to Amur: 3 artilleries and 3 infantry
EDIT: Turning off Edit Mode
1 fighter and 3 infantry moved from Szechwan to Kweichow
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
6 infantry moved from Jehol to Manchuria
Chinese take Manchuria from JapaneseCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to SikangPlace Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Shensi
1 infantry placed in Suiyuyan
1 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 104 Sea Zone: 3 submarines
EDIT: Adding units owned by Americans to 106 Sea Zone: 3 submarines
EDIT: Turning off Edit Mode
British buy 2 armour, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 fighter moved from Egypt to Tobruk
1 armour moved from Nigeria to Gold Coast
British take French West Africa from Italians
British take Gold Coast from Italians
1 armour moved from Nigeria to Anglo Egyptian Sudan
5 armour, 21 infantry and 2 mech_infantrys moved from India to Burma
1 artillery moved from West India to India
2 armour moved from Eastern Persia to India
1 infantry moved from Eastern Persia to West India
4 fighters and 2 tactical_bombers moved from Szechwan to IndiaCombat - British
Battle in Tobruk
British attack with 1 armour and 1 fighter
Italians defend with 1 artillery
British win, taking Tobruk from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Burma
British attack with 5 armour, 21 infantry and 2 mech_infantrys
Japanese defend with 2 artilleries and 1 infantry
British win, taking Burma from Japanese with 5 armour, 20 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries and 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Tobruk to Egypt
1 fighter moved from 80 Sea Zone to India
1 aaGun moved from India to BurmaPlace Units - British
1 destroyer placed in 106 Sea Zone
3 infantry placed in Egypt
2 armour and 1 mech_infantry placed in IraqTurn Complete - British
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
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Third bump, Hoppy. Please respond





