13L Whackamatt (Axis) vs. MrRoboto (Allies +9)

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 artillery moved from 110 Sea Zone to Normandy Bordeaux
                1 mech_infantry moved from 110 Sea Zone to United Kingdom
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to United Kingdom
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
                1 infantry and 1 mech_infantry moved from 109 Sea Zone to Scotland

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 1 artillery and 3 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 :  0/4 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 :  0/2 hits
                        Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 3 :  0/4 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 3 :  0/2 hits
                        Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 4 :  0/4 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 4 :  0/2 hits
                        Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 5 :  1/4 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 5 :  1/2 hits
                        1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                        Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 6 :  0/3 hits
                        Japanese roll dice for 2 infantry in Caroline Islands, round 6 :  0/2 hits
                        Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 7 :  3/3 hits
                        Japanese roll dice for 2 infantry in Caroline Islands, round 7 :  0/2 hits
                        2 infantry owned by the Japanese lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in Normandy Bordeaux
                Battle in Scotland
                Battle in United Kingdom

    Non Combat Move - Americans
                1 armour and 1 infantry moved from Algeria to Morocco
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
                2 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 3 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                2 carriers and 1 destroyer placed in 10 Sea Zone
                2 fighters and 2 tactical_bombers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 60 PUs; end with 61 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs

    Production/PUs Summary :

    Germans : 34 / 57
        Russians : 36 / 59
        Japanese : 38 / 38
        Americans : 60 / 86
        Chinese : 9 / 14
        British : 33 / 0
        UK_Pacific : 18 / 21
        Italians : 10 / 15
        ANZAC : 19 / 29
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Tsinghai
                      Chinese take Tsinghai from Japanese
                1 infantry moved from Shensi to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Hopei to Chahar
                      Chinese take Chahar from Japanese
                1 artillery and 3 infantry moved from Hopei to Anhwe

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 1 artillery and 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 :  2/4 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Shensi to Hopei

    Place Units - Chinese
                1 infantry placed in Chahar
                3 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 14 PUs; end with 16 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs

    Production/PUs Summary :

    Germans : 34 / 57
        Russians : 36 / 59
        Japanese : 33 / 38
        Americans : 60 / 86
        Chinese : 14 / 22
        British : 33 / 0
        UK_Pacific : 18 / 21
        Italians : 10 / 15
        ANZAC : 19 / 29
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 1 submarine; Remaining resources: 3 PUs;

    Combat Move - British
                1 mech_infantry moved from Romania to Greater Southern Germany
                1 armour moved from Romania to Poland
                      British take Poland from Germans

    Combat - British
                Battle in Greater Southern Germany
                    British attack with 1 mech_infantry
                    Germans defend with 1 aaGun
                        1 aaGun owned by the Germans lost in Greater Southern Germany
                    British win, taking Greater Southern Germany from Germans with 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 aaGun

    Non Combat Move - British
                1 tactical_bomber moved from Romania to Normandy Bordeaux
                1 bomber moved from Egypt to Normandy Bordeaux
                1 armour moved from Algeria to Libya
                1 infantry moved from Bulgaria to Yugoslavia
                1 infantry moved from Albania to Yugoslavia
                1 mech_infantry moved from Yunnan to Kwangtung
                2 infantry moved from Kiangsi to Kwangtung
                2 artilleries and 3 infantry moved from Hunan to Anhwe
                1 infantry moved from Yunnan to Hunan
                1 armour and 4 mech_infantrys moved from India to Yunnan

    Turn Complete - British
                British collect 39 PUs; end with 39 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs

    Place Units - UK_Pacific
                2 armour placed in Kwangtung
                1 submarine placed in 20 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 21 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
                Units Change Ownership
                    Some Units in Kwangtung change ownership: 2 armour
                    Some Units in 20 Sea Zone change ownership: 1 submarine

    Production/PUs Summary :

    Germans : 28 / 57
        Russians : 36 / 59
        Japanese : 33 / 38
        Americans : 60 / 86
        Chinese : 14 / 22
        British : 39 / 44
        UK_Pacific : 18 / 26
        Italians : 10 / 15
        ANZAC : 19 / 29
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 artillery and 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 artillery and 3 infantry moved from Northern Italy to Yugoslavia

    Combat - Italians
                Battle in Yugoslavia
                    Italians attack with 1 artillery and 3 infantry
                    British defend with 2 infantry; Russians defend with 1 infantry
                    Italians win, taking Yugoslavia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 2 infantry
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - Italians
                5 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 artillery and 3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 14 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs

  • 20 18 17 15

    Wow, this game has really fallen apart for me, hasn’t it?  :-o :lol:

  • 19 18

    Yes indeed. I was pretty confident that I would win this since round 2.

    Actually, when you bought these 9 transports after purchasing a factory in G1, I knew Europe was done.
    And when Japan in round 2 had ZERO transports in SZ36 off Hainan and only 3 overall, I knew Pacific was won too.

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone

    Turn Complete - French

  • 20 18 17 15

    I conede, Sir!  Let me know if you’d like a rematch.  :evil:

  • 19 18

    Yeah why Not. Will you Report the Game?

    Shall we bid again?

  • 20 18 17 15

    Reported.  Allies +14

  • 19 18

    +9

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