@axis-dominion sounds good fire it up whenever you want
13L Whackamatt (Axis) vs. MrRoboto (Allies +9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to United Kingdom
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to United Kingdom
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 infantry and 1 mech_infantry moved from 109 Sea Zone to ScotlandCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 0/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 3 : 0/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 3 : 0/2 hits
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 4 : 0/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 4 : 0/2 hits
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 5 : 1/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 5 : 1/2 hits
1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 6 : 0/3 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 6 : 0/2 hits
Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 7 : 3/3 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 7 : 0/2 hits
2 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Battle in Scotland
Battle in United KingdomNon Combat Move - Americans
1 armour and 1 infantry moved from Algeria to Morocco
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 carriers and 1 destroyer placed in 10 Sea Zone
2 fighters and 2 tactical_bombers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUsProduction/PUs Summary :
Germans : 34 / 57
Russians : 36 / 59
Japanese : 38 / 38
Americans : 60 / 86
Chinese : 9 / 14
British : 33 / 0
UK_Pacific : 18 / 21
Italians : 10 / 15
ANZAC : 19 / 29
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 artillery and 3 infantry moved from Hopei to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Shensi to HopeiPlace Units - Chinese
1 infantry placed in Chahar
3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 14 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUsProduction/PUs Summary :
Germans : 34 / 57
Russians : 36 / 59
Japanese : 33 / 38
Americans : 60 / 86
Chinese : 14 / 22
British : 33 / 0
UK_Pacific : 18 / 21
Italians : 10 / 15
ANZAC : 19 / 29
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 submarine; Remaining resources: 3 PUs;Combat Move - British
1 mech_infantry moved from Romania to Greater Southern Germany
1 armour moved from Romania to Poland
British take Poland from GermansCombat - British
Battle in Greater Southern Germany
British attack with 1 mech_infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Greater Southern Germany
British win, taking Greater Southern Germany from Germans with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGunNon Combat Move - British
1 tactical_bomber moved from Romania to Normandy Bordeaux
1 bomber moved from Egypt to Normandy Bordeaux
1 armour moved from Algeria to Libya
1 infantry moved from Bulgaria to Yugoslavia
1 infantry moved from Albania to Yugoslavia
1 mech_infantry moved from Yunnan to Kwangtung
2 infantry moved from Kiangsi to Kwangtung
2 artilleries and 3 infantry moved from Hunan to Anhwe
1 infantry moved from Yunnan to Hunan
1 armour and 4 mech_infantrys moved from India to YunnanTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
2 armour placed in Kwangtung
1 submarine placed in 20 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Units Change Ownership
Some Units in Kwangtung change ownership: 2 armour
Some Units in 20 Sea Zone change ownership: 1 submarineProduction/PUs Summary :
Germans : 28 / 57
Russians : 36 / 59
Japanese : 33 / 38
Americans : 60 / 86
Chinese : 14 / 22
British : 39 / 44
UK_Pacific : 18 / 26
Italians : 10 / 15
ANZAC : 19 / 29
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Northern Italy to YugoslaviaCombat - Italians
Battle in Yugoslavia
Italians attack with 1 artillery and 3 infantry
British defend with 2 infantry; Russians defend with 1 infantry
Italians win, taking Yugoslavia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Russians: 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
5 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
Wow, this game has really fallen apart for me, hasn’t it? :-o :lol:
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Yes indeed. I was pretty confident that I would win this since round 2.
Actually, when you bought these 9 transports after purchasing a factory in G1, I knew Europe was done.
And when Japan in round 2 had ZERO transports in SZ36 off Hainan and only 3 overall, I knew Pacific was won too. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 destroyer moved from 110 Sea Zone to 112 Sea ZoneTurn Complete - French
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I conede, Sir! Let me know if you’d like a rematch. :evil:
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Yeah why Not. Will you Report the Game?
Shall we bid again?
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Reported. Allies +14
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+9





