13L G40 MrRoboto (Axis) vs HopLight (Allies +6)


  • Need scramble orders. You’ve played a very good game from behind but I think I’m about to break the Axis.

  • '19 '18

    No scramble, of course


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - British
                British buy 2 carriers and 2 infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy nothing; Remaining resources: 2 PUs;

    Combat Move - British
                1 carrier moved from 98 Sea Zone to 97 Sea Zone
                      British take 97 Sea Zone from Italians
                1 carrier moved from 97 Sea Zone to 95 Sea Zone
                1 carrier, 1 destroyer and 1 fighter moved from 92 Sea Zone to 95 Sea Zone
                      British take 93 Sea Zone from Italians
                1 destroyer moved from 98 Sea Zone to 95 Sea Zone
                1 fighter moved from 98 Sea Zone to 95 Sea Zone
                1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 95 Sea Zone
                1 fighter moved from Gibraltar to 95 Sea Zone
                2 artilleries and 20 infantry moved from India to Burma
                1 bomber moved from Persia to Burma
                2 destroyers moved from 71 Sea Zone to 80 Sea Zone
                1 cruiser moved from 98 Sea Zone to 99 Sea Zone
                1 cruiser moved from 99 Sea Zone to 97 Sea Zone
                1 cruiser moved from 97 Sea Zone to 95 Sea Zone
                1 submarine moved from 98 Sea Zone to 95 Sea Zone
                1 destroyer moved from 98 Sea Zone to 95 Sea Zone

    Combat - British
                Battle in Burma
                    British attack with 2 artilleries, 1 bomber and 20 infantry
                    Japanese defend with 1 infantry
                    British win, taking Burma from Japanese with 2 artilleries, 1 bomber and 19 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in 95 Sea Zone
                    British attack with 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber
                    Italians defend with 4 submarines
                    British win with 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 24
                    Casualties for Italians: 4 submarines

    Non Combat Move - British
                1 fighter moved from 95 Sea Zone to Algeria
                1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
                1 infantry moved from Alexandria to 98 Sea Zone
                1 artillery, 3 carriers, 2 fighters, 2 infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone
                1 artillery and 2 infantry moved from 80 Sea Zone to Eastern Persia
                1 fighter moved from Persia to 80 Sea Zone
                3 fighters and 3 tactical_bombers moved from Iraq to India
                1 bomber moved from Burma to India

    Place Units - British
                2 carriers placed in 80 Sea Zone
                2 infantry placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,6
                British collect 33 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 8 PUs total


  • Hmm, messed up my US NCM, the fighters are supposed to land in gibraltar. Feel free to edit or not.

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to Gibraltar

    Combat - Italians
                Battle in Gibraltar
                    Italians attack with 1 bomber
                    British defend with 1 airfield and 1 harbour; Americans defend with 2 bombers
                        Italians roll dice for 1 bomber in Gibraltar, round 2 :  0/1 hits
                        British roll dice for 2 bombers in Gibraltar, round 2 :  0/2 hits
                        Italians roll dice for 1 bomber in Gibraltar, round 3 :  1/1 hits
                        British roll dice for 2 bombers in Gibraltar, round 3 :  0/2 hits
                        1 bomber owned by the Americans lost in Gibraltar
                        Italians roll dice for 1 bomber in Gibraltar, round 4 :  1/1 hits
                        British roll dice for 1 bomber in Gibraltar, round 4 :  0/1 hits
                        1 bomber owned by the Americans lost in Gibraltar
                    Italians win with 1 bomber remaining. Battle score for attacker is 24
                    Casualties for Americans: 2 bombers

    Non Combat Move - Italians
                1 bomber moved from Gibraltar to Southern France
                1 infantry moved from Northern Italy to Southern Italy
                7 infantry moved from Northern Italy to Southern France
                1 armour moved from Eastern Poland to Greater Southern Germany
                2 aaGuns moved from Eastern Poland to Slovakia Hungary

    Place Units - Italians
                3 infantry placed in Southern France
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
                Italians collect 15 PUs (2 lost to blockades); end with 16 PUs total

    Production/PUs Summary :

    Germans : 42 / 51
        Russians : 30 / 36
        Japanese : 68 / 74
        Americans : 54 / 75
        Chinese : 0 / 4
        British : 33 / 39
        UK_Pacific : 6 / 8
        Italians : 17 / 16
        ANZAC : 10 / 22
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 45 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                2 submarines moved from 54 Sea Zone to 41 Sea Zone
                1 submarine moved from 54 Sea Zone to 37 Sea Zone
                2 fighters moved from 54 Sea Zone to Queensland
                1 fighter moved from India to Northern Territory

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC
                1 aaGun moved from Queensland to Northern Territory

    Place Units - ANZAC
                1 infantry placed in New South Wales
                2 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 17 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • '19 '18

    Oh sorry HopLight.

    I was doing the Italian turn already and just saw that you requested a NCM.

    Sorry… I was too fast here

  • '19 '18

    btw, you wanna play online, a live game? Since we’re both here at the moment


  • It’s OK, I figured thats what happened. And while I would have liked to play online, I don’t have the time to commit (I’m playing between work and might have to leave on short notice which doesn’t work well with online play).

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 artilleries and 8 infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 armour, 4 artilleries and 5 infantry moved from Finland to Norway
                1 fighter moved from Novgorod to Norway
                1 artillery and 1 infantry moved from Novgorod to Archangel
                1 infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                1 artillery and 2 infantry moved from Bessarabia to Western Ukraine
                1 infantry moved from Eastern Poland to Western Ukraine

    Combat - Germans
                Germans creates battle in territory 119 Sea Zone
                Battle in Archangel
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Archangel
                        Germans roll dice for 1 artillery in Archangel, round 3 :  1/1 hits
                        Russians roll dice for 1 infantry in Archangel, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel
                    Russians win, taking 119 Sea Zone from Americans with no units remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 1 artillery and 3 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 :  0/4 hits
                        Russians roll dice for 2 infantry in Western Ukraine, round 2 :  1/2 hits
                        1 infantry owned by the Germans lost in Western Ukraine
                        Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 3 :  0/3 hits
                        Russians roll dice for 2 infantry in Western Ukraine, round 3 :  1/2 hits
                        1 infantry owned by the Germans lost in Western Ukraine
                        Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 4 :  0/2 hits
                        Russians roll dice for 2 infantry in Western Ukraine, round 4 :  0/2 hits
                        Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 5 :  1/2 hits
                        Russians roll dice for 2 infantry in Western Ukraine, round 5 :  0/2 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                        Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 6 :  2/2 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 6 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 2 infantry
                Battle in Norway
                    Germans attack with 1 armour, 4 artilleries, 1 fighter and 5 infantry
                    Russians defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                        Germans roll dice for 1 armour, 4 artilleries, 1 fighter and 5 infantry in Norway, round 2 :  5/11 hits
                        Russians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Norway, round 2 :  2/5 hits
                        2 infantry owned by the Russians , 1 armour owned by the Russians , 2 infantry owned by the Germans , 1 mech_infantry owned by the Russians and 1 artillery owned by the Russians lost in Norway
                    Germans win, taking Norway from Russians with 1 armour, 4 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 14
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry

    Non Combat Move - Germans
                1 fighter moved from Norway to Western Germany
                4 aaGuns, 12 armour, 11 artilleries, 13 infantry and 4 mech_infantrys moved from Eastern Poland to Bessarabia
                6 artilleries and 8 infantry moved from Poland to Eastern Poland
                5 artilleries and 15 infantry moved from Germany to Poland
                2 armour, 1 artillery and 2 infantry moved from Western Germany to Germany
                2 armour moved from Germany to Poland

    Place Units - Germans
                1 artillery and 2 infantry placed in Novgorod
                3 armour, 1 artillery and 6 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 49 PUs; end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs

    Production/PUs Summary :

    Germans : 49 / 60
        Russians : 23 / 36
        Japanese : 64 / 74
        Americans : 54 / 75
        Chinese : 0 / 4
        British : 33 / 39
        UK_Pacific : 6 / 8
        Italians : 17 / 16
        ANZAC : 14 / 22
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Russians
                Russians buy 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour and 1 mech_infantry moved from Kazakhstan to Szechwan
                      Chinese take Sikang from Japanese
                      Chinese take Szechwan from Japanese
                1 infantry moved from Olgiy to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Buyant-Uhaa to Manchuria
                      Chinese take Manchuria from Japanese
                1 infantry moved from Buyant-Uhaa to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Ulaanbaatar to Amur
                      Russians take Amur from Japanese
                2 infantry moved from Novosibirsk to Tsinghai
                1 bomber moved from Russia to Tsinghai
                1 infantry moved from Smolensk to Belarus
                      Russians take Belarus from Germans
                3 infantry moved from Volgograd to Rostov
                1 mech_infantry moved from Kazakhstan to Northwest Persia
                2 infantry moved from Bryansk to Ukraine
                2 infantry moved from Bryansk to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Russia to Ukraine
                1 bomber and 1 fighter moved from Russia to Western Ukraine
                1 infantry moved from Urals to Vologda
                5 infantry moved from Novosibirsk to Kansu
                3 artilleries and 7 infantry moved from Russia to Smolensk
                1 infantry moved from Olgiy to Kansu
                1 infantry moved from Dzavhan to Yakut S.S.R.
                10 infantry moved from Novosibirsk to Vologda
                1 armour moved from Kazakhstan to Northwest Persia

    Combat - Russians
                Battle in Tsinghai
                    Russians attack with 1 bomber and 2 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Tsinghai from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Ukraine
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 1 infantry
                    Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 1 bomber, 1 fighter and 2 infantry
                    Germans defend with 1 artillery
                    Russians win, taking Western Ukraine from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Ukraine to Russia
                1 bomber and 1 fighter moved from Western Ukraine to Russia
                2 aaGuns moved from Russia to Bryansk
                2 mech_infantrys moved from Kazakhstan to Tambov
                1 bomber moved from Tsinghai to Russia
                2 aaGuns moved from Novosibirsk to Kansu

    Place Units - Russians
                10 infantry placed in Russia
                2 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 29 PUs; end with 29 PUs total

  • '19 '18

    Forgot to hit post

    file attached


  • Why did you submerge my subs in SZ 41???

  • '19 '18

    Oh sry, you wanted them not submerged?

    We can roll the rest on the forum.

    I did hit with my sub already. But you might get a first strike then with your defending subs. rolling that.

    DiceRolls: 2@1; Total Hits: 02@1: (2, 5)

  • '19 '18

    Now my sub already hit, as I said. So my planes are now rolling.

    DiceRolls: 2@3 1@4; Total Hits: 22@3: (2, 5)1@4: (3)

  • '19 '18

    your destroyer and subs are now dead. Your destroyer did miss already.

    Additionally, I have 4 IPC more due to you not making convoy.

  • '19 '18

    I don’t think you wanted that, that’s why I submerged them :-)


  • Your planes can’t hit subs.

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