13L G40 MrRoboto (Axis) vs HopLight (Allies +6)

  • '19 '18

    No scramble, of course


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - British
                British buy 2 carriers and 2 infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy nothing; Remaining resources: 2 PUs;

    Combat Move - British
                1 carrier moved from 98 Sea Zone to 97 Sea Zone
                      British take 97 Sea Zone from Italians
                1 carrier moved from 97 Sea Zone to 95 Sea Zone
                1 carrier, 1 destroyer and 1 fighter moved from 92 Sea Zone to 95 Sea Zone
                      British take 93 Sea Zone from Italians
                1 destroyer moved from 98 Sea Zone to 95 Sea Zone
                1 fighter moved from 98 Sea Zone to 95 Sea Zone
                1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 95 Sea Zone
                1 fighter moved from Gibraltar to 95 Sea Zone
                2 artilleries and 20 infantry moved from India to Burma
                1 bomber moved from Persia to Burma
                2 destroyers moved from 71 Sea Zone to 80 Sea Zone
                1 cruiser moved from 98 Sea Zone to 99 Sea Zone
                1 cruiser moved from 99 Sea Zone to 97 Sea Zone
                1 cruiser moved from 97 Sea Zone to 95 Sea Zone
                1 submarine moved from 98 Sea Zone to 95 Sea Zone
                1 destroyer moved from 98 Sea Zone to 95 Sea Zone

    Combat - British
                Battle in Burma
                    British attack with 2 artilleries, 1 bomber and 20 infantry
                    Japanese defend with 1 infantry
                    British win, taking Burma from Japanese with 2 artilleries, 1 bomber and 19 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in 95 Sea Zone
                    British attack with 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber
                    Italians defend with 4 submarines
                    British win with 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 24
                    Casualties for Italians: 4 submarines

    Non Combat Move - British
                1 fighter moved from 95 Sea Zone to Algeria
                1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
                1 infantry moved from Alexandria to 98 Sea Zone
                1 artillery, 3 carriers, 2 fighters, 2 infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone
                1 artillery and 2 infantry moved from 80 Sea Zone to Eastern Persia
                1 fighter moved from Persia to 80 Sea Zone
                3 fighters and 3 tactical_bombers moved from Iraq to India
                1 bomber moved from Burma to India

    Place Units - British
                2 carriers placed in 80 Sea Zone
                2 infantry placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,6
                British collect 33 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 8 PUs total


  • Hmm, messed up my US NCM, the fighters are supposed to land in gibraltar. Feel free to edit or not.

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to Gibraltar

    Combat - Italians
                Battle in Gibraltar
                    Italians attack with 1 bomber
                    British defend with 1 airfield and 1 harbour; Americans defend with 2 bombers
                        Italians roll dice for 1 bomber in Gibraltar, round 2 :  0/1 hits
                        British roll dice for 2 bombers in Gibraltar, round 2 :  0/2 hits
                        Italians roll dice for 1 bomber in Gibraltar, round 3 :  1/1 hits
                        British roll dice for 2 bombers in Gibraltar, round 3 :  0/2 hits
                        1 bomber owned by the Americans lost in Gibraltar
                        Italians roll dice for 1 bomber in Gibraltar, round 4 :  1/1 hits
                        British roll dice for 1 bomber in Gibraltar, round 4 :  0/1 hits
                        1 bomber owned by the Americans lost in Gibraltar
                    Italians win with 1 bomber remaining. Battle score for attacker is 24
                    Casualties for Americans: 2 bombers

    Non Combat Move - Italians
                1 bomber moved from Gibraltar to Southern France
                1 infantry moved from Northern Italy to Southern Italy
                7 infantry moved from Northern Italy to Southern France
                1 armour moved from Eastern Poland to Greater Southern Germany
                2 aaGuns moved from Eastern Poland to Slovakia Hungary

    Place Units - Italians
                3 infantry placed in Southern France
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
                Italians collect 15 PUs (2 lost to blockades); end with 16 PUs total

    Production/PUs Summary :

    Germans : 42 / 51
        Russians : 30 / 36
        Japanese : 68 / 74
        Americans : 54 / 75
        Chinese : 0 / 4
        British : 33 / 39
        UK_Pacific : 6 / 8
        Italians : 17 / 16
        ANZAC : 10 / 22
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 45 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                2 submarines moved from 54 Sea Zone to 41 Sea Zone
                1 submarine moved from 54 Sea Zone to 37 Sea Zone
                2 fighters moved from 54 Sea Zone to Queensland
                1 fighter moved from India to Northern Territory

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC
                1 aaGun moved from Queensland to Northern Territory

    Place Units - ANZAC
                1 infantry placed in New South Wales
                2 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 17 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • '19 '18

    Oh sorry HopLight.

    I was doing the Italian turn already and just saw that you requested a NCM.

    Sorry… I was too fast here

  • '19 '18

    btw, you wanna play online, a live game? Since we’re both here at the moment


  • It’s OK, I figured thats what happened. And while I would have liked to play online, I don’t have the time to commit (I’m playing between work and might have to leave on short notice which doesn’t work well with online play).

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 artilleries and 8 infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 armour, 4 artilleries and 5 infantry moved from Finland to Norway
                1 fighter moved from Novgorod to Norway
                1 artillery and 1 infantry moved from Novgorod to Archangel
                1 infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                1 artillery and 2 infantry moved from Bessarabia to Western Ukraine
                1 infantry moved from Eastern Poland to Western Ukraine

    Combat - Germans
                Germans creates battle in territory 119 Sea Zone
                Battle in Archangel
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Archangel
                        Germans roll dice for 1 artillery in Archangel, round 3 :  1/1 hits
                        Russians roll dice for 1 infantry in Archangel, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel
                    Russians win, taking 119 Sea Zone from Americans with no units remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 1 artillery and 3 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 :  0/4 hits
                        Russians roll dice for 2 infantry in Western Ukraine, round 2 :  1/2 hits
                        1 infantry owned by the Germans lost in Western Ukraine
                        Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 3 :  0/3 hits
                        Russians roll dice for 2 infantry in Western Ukraine, round 3 :  1/2 hits
                        1 infantry owned by the Germans lost in Western Ukraine
                        Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 4 :  0/2 hits
                        Russians roll dice for 2 infantry in Western Ukraine, round 4 :  0/2 hits
                        Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 5 :  1/2 hits
                        Russians roll dice for 2 infantry in Western Ukraine, round 5 :  0/2 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                        Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 6 :  2/2 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 6 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 2 infantry
                Battle in Norway
                    Germans attack with 1 armour, 4 artilleries, 1 fighter and 5 infantry
                    Russians defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                        Germans roll dice for 1 armour, 4 artilleries, 1 fighter and 5 infantry in Norway, round 2 :  5/11 hits
                        Russians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Norway, round 2 :  2/5 hits
                        2 infantry owned by the Russians , 1 armour owned by the Russians , 2 infantry owned by the Germans , 1 mech_infantry owned by the Russians and 1 artillery owned by the Russians lost in Norway
                    Germans win, taking Norway from Russians with 1 armour, 4 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 14
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry

    Non Combat Move - Germans
                1 fighter moved from Norway to Western Germany
                4 aaGuns, 12 armour, 11 artilleries, 13 infantry and 4 mech_infantrys moved from Eastern Poland to Bessarabia
                6 artilleries and 8 infantry moved from Poland to Eastern Poland
                5 artilleries and 15 infantry moved from Germany to Poland
                2 armour, 1 artillery and 2 infantry moved from Western Germany to Germany
                2 armour moved from Germany to Poland

    Place Units - Germans
                1 artillery and 2 infantry placed in Novgorod
                3 armour, 1 artillery and 6 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 49 PUs; end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs

    Production/PUs Summary :

    Germans : 49 / 60
        Russians : 23 / 36
        Japanese : 64 / 74
        Americans : 54 / 75
        Chinese : 0 / 4
        British : 33 / 39
        UK_Pacific : 6 / 8
        Italians : 17 / 16
        ANZAC : 14 / 22
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Russians
                Russians buy 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour and 1 mech_infantry moved from Kazakhstan to Szechwan
                      Chinese take Sikang from Japanese
                      Chinese take Szechwan from Japanese
                1 infantry moved from Olgiy to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Buyant-Uhaa to Manchuria
                      Chinese take Manchuria from Japanese
                1 infantry moved from Buyant-Uhaa to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Ulaanbaatar to Amur
                      Russians take Amur from Japanese
                2 infantry moved from Novosibirsk to Tsinghai
                1 bomber moved from Russia to Tsinghai
                1 infantry moved from Smolensk to Belarus
                      Russians take Belarus from Germans
                3 infantry moved from Volgograd to Rostov
                1 mech_infantry moved from Kazakhstan to Northwest Persia
                2 infantry moved from Bryansk to Ukraine
                2 infantry moved from Bryansk to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Russia to Ukraine
                1 bomber and 1 fighter moved from Russia to Western Ukraine
                1 infantry moved from Urals to Vologda
                5 infantry moved from Novosibirsk to Kansu
                3 artilleries and 7 infantry moved from Russia to Smolensk
                1 infantry moved from Olgiy to Kansu
                1 infantry moved from Dzavhan to Yakut S.S.R.
                10 infantry moved from Novosibirsk to Vologda
                1 armour moved from Kazakhstan to Northwest Persia

    Combat - Russians
                Battle in Tsinghai
                    Russians attack with 1 bomber and 2 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Tsinghai from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Ukraine
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 1 infantry
                    Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 1 bomber, 1 fighter and 2 infantry
                    Germans defend with 1 artillery
                    Russians win, taking Western Ukraine from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Ukraine to Russia
                1 bomber and 1 fighter moved from Western Ukraine to Russia
                2 aaGuns moved from Russia to Bryansk
                2 mech_infantrys moved from Kazakhstan to Tambov
                1 bomber moved from Tsinghai to Russia
                2 aaGuns moved from Novosibirsk to Kansu

    Place Units - Russians
                10 infantry placed in Russia
                2 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 29 PUs; end with 29 PUs total

  • '19 '18

    Forgot to hit post

    file attached


  • Why did you submerge my subs in SZ 41???

  • '19 '18

    Oh sry, you wanted them not submerged?

    We can roll the rest on the forum.

    I did hit with my sub already. But you might get a first strike then with your defending subs. rolling that.

    DiceRolls: 2@1; Total Hits: 02@1: (2, 5)

  • '19 '18

    Now my sub already hit, as I said. So my planes are now rolling.

    DiceRolls: 2@3 1@4; Total Hits: 22@3: (2, 5)1@4: (3)

  • '19 '18

    your destroyer and subs are now dead. Your destroyer did miss already.

    Additionally, I have 4 IPC more due to you not making convoy.

  • '19 '18

    I don’t think you wanted that, that’s why I submerged them :-)


  • Your planes can’t hit subs.


  • So, just so we are clear, the reason I did want to remain is that I get free shots at your sub for no cost. If your sub hits my destroyer thats OK and I take the hit on my destroyer and my subs can’t be hit by your planes. Remaining round 1 also has the advantage that IF my subs hit and my destroyer hits I get to kill a plane with my destroyer.

    Since I’ve been lucky this round we can let it stay as is. But normally when something goes wrong the whole battle is rerolled from the part it went wrong. As an example when you forgot to land units in celebes, that time you missed your fighter and tac bomber roll on attack but rerolled the whole thing.

Suggested Topics

  • 29
  • 58
  • 109
  • 194
  • 80
  • 50
  • 69
  • 178
Axis & Allies Boardgaming Custom Painted Miniatures

32

Online

17.8k

Users

40.5k

Topics

1.8m

Posts