0% for April

13L G40 PGMatt (axis) vs Seth (allies +8) game 1


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Combat Move - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 artilleries, 1 bomber, 8 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 110 Sea Zone to 125 Sea Zone
                3 bombers moved from Western Germany to 119 Sea Zone
                1 submarine moved from 105 Sea Zone to 119 Sea Zone
                2 submarines moved from 105 Sea Zone to 109 Sea Zone
                2 infantry moved from Rostov to Tambov
                3 tactical_bombers moved from Ukraine to Tambov
                1 mech_infantry moved from Rostov to Kazakhstan
                      Germans take Kazakhstan from Russians
                12 armour, 3 artilleries, 4 infantry and 16 mech_infantrys moved from Rostov to Volgograd
                2 infantry moved from Western Ukraine to Bryansk
                3 bombers moved from Western Germany to Bryansk
                2 bombers moved from Western Germany to Smolensk
                2 infantry moved from Belarus to Smolensk
                1 infantry moved from Nenetsia to Urals
                      Germans take Urals from Russians

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 artilleries, 1 bomber, 8 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 110 Sea Zone to 125 Sea Zone
                3 bombers moved from Western Germany to 119 Sea Zone
                1 submarine moved from 105 Sea Zone to 119 Sea Zone
                2 submarines moved from 105 Sea Zone to 109 Sea Zone
                2 infantry moved from Rostov to Tambov
                3 tactical_bombers moved from Ukraine to Tambov
                1 mech_infantry moved from Rostov to Kazakhstan
                      Germans take Kazakhstan from Russians
                12 armour, 3 artilleries, 4 infantry and 16 mech_infantrys moved from Rostov to Volgograd
                2 infantry moved from Western Ukraine to Bryansk
                3 bombers moved from Western Germany to Bryansk
                2 bombers moved from Western Germany to Smolensk
                2 infantry moved from Belarus to Smolensk
                1 infantry moved from Nenetsia to Urals
                      Germans take Urals from Russians

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 12 armour, 3 artilleries, 4 infantry and 16 mech_infantrys
                    Russians defend with 1 factory_minor and 2 infantry
                        Germans roll dice for 12 armour, 3 artilleries, 4 infantry and 16 mech_infantrys in Volgograd, round 2 :  10/35 hits
                        Russians roll dice for 2 infantry in Volgograd, round 2 :  1/2 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                    Germans win, taking Volgograd from Russians with 12 armour, 3 artilleries, 3 infantry and 16 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Smolensk
                    Germans attack with 2 bombers and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 bombers and 2 infantry in Smolensk, round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Germans attack with 2 infantry and 3 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 2 infantry and 3 tactical_bombers in Tambov, round 2 :  2/5 hits
                        Russians roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Germans attack with 3 bombers and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 3 bombers and 2 infantry in Bryansk, round 2 :  2/5 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Germans win, taking Bryansk from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 119 Sea Zone
                    Germans attack with 3 bombers and 1 submarine
                    British defend with 1 destroyer
                        Germans roll dice for 1 submarine in 119 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 3 bombers in 119 Sea Zone, round 2 :  1/3 hits
                        British roll dice for 1 destroyer in 119 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the British and 1 submarine owned by the Germans lost in 119 Sea Zone
                    Germans win with 3 bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer

    Non Combat Move - Germans
                3 bombers moved from 119 Sea Zone to Western Germany
                1 infantry moved from Archangel to Nenetsia
                1 artillery moved from Archangel to Belarus
                3 infantry moved from Novgorod to Belarus
                1 aaGun and 9 infantry moved from Poland to Eastern Poland
                1 aaGun moved from Belarus to Eastern Poland
                3 bombers moved from Bryansk to Novgorod
                1 aaGun moved from Rostov to Volgograd
                3 tactical_bombers moved from Tambov to Ukraine
                1 infantry moved from Southern France to 93 Sea Zone
                1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 infantry moved from Gibraltar to 92 Sea Zone
                1 transport moved from 96 Sea Zone to 95 Sea Zone
                2 infantry moved from Northern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
                2 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
                3 artilleries and 4 infantry moved from Tobruk to Alexandria
                4 infantry moved from 96 Sea Zone to Tobruk
                1 infantry moved from Southern France to Northern Italy
                1 artillery and 2 infantry moved from Western Germany to Northern Italy
                3 infantry moved from Germany to Poland
                1 infantry moved from Western Germany to 113 Sea Zone
                1 aaGun moved from Germany to 113 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                1 aaGun and 1 infantry moved from 115 Sea Zone to Novgorod
                2 bombers moved from Smolensk to Novgorod

    Place Units - Germans
                3 infantry placed in Novgorod
                3 artilleries placed in Ukraine
                1 artillery, 1 bomber and 3 infantry placed in Western Germany
                2 infantry placed in Germany
                1 transport placed in 113 Sea Zone
                1 submarine placed in 93 Sea Zone
                2 submarines placed in 105 Sea Zone
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Ukraine: 5 bombers
                EDIT: Removing units owned by Germans from Novgorod: 5 bombers
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 60 PUs; end with 60 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs

    Territory Summary for Germans :

    Kazakhstan : 1 flag, 1 mech_infantry
        Alexandria : 3 artilleries and 4 infantry
        Gibraltar : 1 flag, 1 harbour
        Malta : 1 flag
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 aaGun, 1 airfield, 1 artillery, 4 bombers, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
        Poland : 3 infantry
        Germany : 1 factory_major and 2 infantry
        Tobruk : 4 infantry
        Northern Italy : 1 artillery and 3 infantry
        Belarus : 1 aaGun, 7 artilleries and 15 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 1 infantry
        Rostov : 1 flag
        Nenetsia : 1 flag, 1 infantry
        Urals : 1 flag, 1 infantry
        Vyborg : 1 flag
        Archangel : 1 infantry
        Eastern Poland : 2 aaGuns and 9 infantry
        Bessarabia : 1 flag
        Tambov : 1 flag, 2 infantry
        Ukraine : 1 flag, 6 artilleries, 5 bombers, 1 factory_minor, 9 infantry and 3 tactical_bombers
        Western Ukraine : 1 flag, 1 artillery and 4 infantry
        Volgograd : 1 flag, 1 aaGun, 12 armour, 3 artilleries, 1 factory_minor, 3 infantry and 16 mech_infantrys
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
        Smolensk : 1 flag, 2 infantry
        125 Sea Zone : 1 flag, 1 submarine
        113 Sea Zone : 1 destroyer and 1 transport
        96 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports
        93 Sea Zone : 1 submarine
        85 Sea Zone : 1 submarine
        109 Sea Zone : 1 flag, 2 submarines
        115 Sea Zone : 1 transport
        Yugoslavia : 1 flag
        Finland : 1 flag
        105 Sea Zone : 2 submarines

    Production/PUs Summary :

    Germans : 60 / 80
        Russians : 15 / 23
        Japanese : 27 / 39
        Americans : 50 / 70
        Chinese : 23 / 29
        British : 35 / 38
        UK_Pacific : 20 / 18
        Italians : 20 / 37
        ANZAC : 10 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 7 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Nenetsia
                2 fighters moved from Russia to Nenetsia
                2 fighters and 1 tactical_bomber moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                1 armour moved from Vologda to Novosibirsk
                1 armour moved from Novosibirsk to Urals
                1 mech_infantry moved from Vologda to Urals

    Combat - Russians
                Battle in Nenetsia
                    Russians attack with 2 fighters and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Nenetsia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Bryansk
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Bryansk from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Urals
                    Russians attack with 1 armour and 1 mech_infantry
                    Germans defend with 1 infantry
                    Russians win, taking Urals from Germans with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Russians
                1 infantry moved from Samara to Russia
                1 armour and 1 mech_infantry moved from Vologda to Urals
                4 armour moved from Vologda to Russia
                1 mech_infantry moved from Vologda to Urals
                2 mech_infantrys moved from Vologda to Russia
                2 fighters moved from Nenetsia to Russia
                2 fighters and 1 tactical_bomber moved from Bryansk to Russia

    Place Units - Russians
                7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 17 PUs; end with 19 PUs total

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports moved from 39 Sea Zone to 80 Sea Zone

    Combat - Japanese
                Japanese creates battle in territory 6 Sea Zone

    Non Combat Move - Japanese

    Place Units - Japanese
                2 fighters and 3 infantry placed in Japan
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,4,6,1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,4,6,5,2
                Japanese collect 16 PUs (11 lost to blockades); end with 18 PUs total

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Korea : 6 infantry
        Japan : 3 aaGuns, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 15 infantry and 1 tactical_bomber
        Hainan : 1 harbour
        Ceylon : 1 flag, 1 armour, 1 artillery and 2 infantry
        Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 3 infantry
        Guam : 1 flag, 1 airfield
        Celebes : 1 flag, 1 infantry
        Java : 1 flag
        Sumatra : 1 flag, 1 infantry
        42 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        6 Sea Zone : 1 destroyer and 7 submarines
        80 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports

    Production/PUs Summary :

    Germans : 58 / 80
        Russians : 17 / 19
        Japanese : 27 / 18
        Americans : 50 / 70
        Chinese : 23 / 29
        British : 35 / 38
        UK_Pacific : 20 / 18
        Italians : 20 / 37
        ANZAC : 10 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 16

    Thar be dirty pool building that DD by India.  Nicely played.


  • I did that to someone who placed 4 or 5 transports worth of guys there in preparation of a take of India. Needless to say I built a dd there and that bought me enough time to build enough defenses to hold India.  :-D


  • And I bet you will be looking out for it the next time a situation like this comes up


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 bomber, 1 destroyer, 1 fighter, 2 infantry, 3 submarines and 2 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 armour, 1 carrier, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone
                2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
                1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone
                2 fighters moved from 33 Sea Zone to 6 Sea Zone
                4 bombers moved from Amur to Korea
                4 bombers moved from Amur to 6 Sea Zone
                4 submarines moved from 33 Sea Zone to 6 Sea Zone
                1 destroyer moved from 25 Sea Zone to 6 Sea Zone
                1 destroyer and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 destroyer moved from 33 Sea Zone to 6 Sea Zone


  • Scramble/kami sz6? submerge if my dds are gone?

  • 16

    @seththenewb:

    Scramble/kami sz6? submerge if my dds are gone?

    Take 2 kami on each DD, scramble the fighters and fight to the death!


  • I just checked and you don’t have any kamis left, does that change your decision to scramble?

    Also, I rolled my subs(2/10 hits), but I will switch to the forum for the rest of it as the triplea doesn’t do sub combat correctly.

  • 16

    @seththenewb:

    I just checked and you don’t have any kamis left, does that change your decision to scramble?

    Also, I rolled my subs(2/10 hits), but I will switch to the forum for the rest of it as the triplea doesn’t do sub combat correctly.

    No, I clearly need some dice luck and it might as well be now.

    I remember some issues with sub combat a few versions back, what are you concerned about in AAA?


  • It rolled my subs and if I continue it’ll roll your subs first even though we both have destroyers present. It should just roll them with the rest of our stuff and not first.


  • Sz6 (10ss, 3dd, 3ftr, tac, 4bmb vs 7ss, dd, 3ftr)

    A (already rolled subs)
    DiceRolls: 3@2 3@3 5@4; Total Hits: 73@2: (3, 3, 3)3@3: (2, 2, 2)5@4: (2, 1, 6, 4, 1)
    D
    DiceRolls: 7@1 1@2 3@4; Total Hits: 37@1: (4, 4, 6, 2, 6, 3, 4)1@2: (1)3@4: (1, 3, 6)


  • I lose 3 subs, you lose 7subs, dd, ftr

    ADiceRolls: 3@2 3@3 5@4; Total Hits: 73@2: (6, 6, 2)3@3: (5, 3, 2)5@4: (1, 4, 2, 6, 1)
    DDiceRolls: 2@4; Total Hits: 22@4: (1, 1)


  • I’ll lose a tac and fighter

    Sz6 cw/7ss, 3dd, 2ftr, 4bmb - I’ll edit to reflect if needed.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 bomber, 1 destroyer, 1 fighter, 2 infantry, 3 submarines and 2 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 armour, 1 carrier, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone
                2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
                1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone
                2 fighters moved from 33 Sea Zone to 6 Sea Zone
                4 bombers moved from Amur to Korea
                4 bombers moved from Amur to 6 Sea Zone
                4 submarines moved from 33 Sea Zone to 6 Sea Zone
                1 destroyer moved from 25 Sea Zone to 6 Sea Zone
                1 destroyer and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 destroyer moved from 33 Sea Zone to 6 Sea Zone

    Combat - Americans
                Americans creates battle in territory 35 Sea Zone
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Battle in Gibraltar
                Battle in Morocco
                Battle in 6 Sea Zone
                    Americans attack with 4 bombers, 3 destroyers, 3 fighters, 10 submarines, 1 tactical_bomber and 2 transports
                    Japanese defend with 1 destroyer, 3 fighters and 7 submarines
                    Americans win, taking 35 Sea Zone from Japanese, taking Gibraltar from Germans, taking Morocco from Italians with 4 bombers, 3 destroyers, 2 fighters, 7 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 52
                    Casualties for Japanese: 1 destroyer, 3 fighters and 7 submarines
                    Casualties for Americans: 1 fighter and 3 submarines
                Battle in Korea
                    Americans attack with 2 artilleries, 4 bombers and 2 infantry
                    Japanese defend with 6 infantry
                    Americans win, taking Korea from Japanese with 1 artillery and 3 bombers remaining. Battle score for attacker is -4
                    Casualties for Japanese: 6 infantry
                    Casualties for Americans: 1 artillery, 1 bomber and 2 infantry

    Non Combat Move - Americans
                3 bombers moved from Korea to Jehol
                4 bombers moved from 6 Sea Zone to Jehol
                1 tactical_bomber moved from 6 Sea Zone to Jehol
                1 carrier moved from 33 Sea Zone to 6 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                2 carriers, 2 destroyers, 2 fighters and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
                2 fighters moved from United Kingdom to 91 Sea Zone
                2 fighters moved from Eastern United States to 91 Sea Zone
                1 bomber moved from Eastern United States to United Kingdom
                2 aaGuns moved from Western United States to Central United States
                2 fighters moved from Caroline Islands to French Indo China

    Place Units - Americans
                1 destroyer, 3 submarines and 2 transports placed in 101 Sea Zone
                1 bomber, 1 fighter and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Jehol: 1 tactical_bomber
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese
                12 infantry moved from Yunnan to Szechwan
                1 artillery and 3 infantry moved from Anhwe to Kweichow
                1 fighter moved from Anhwe to Shensi
                1 infantry moved from Manchuria to Jehol
                2 artilleries and 2 infantry moved from Jehol to Chahar
                1 infantry moved from Jehol to Chahar
                1 infantry moved from Shensi to Kansu
                1 infantry moved from Shensi to Tsinghai
                1 infantry moved from Shensi to Sikang

    Place Units - Chinese
                2 artilleries and 7 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

T-shirts, Hats, and More

Suggested Topics

  • 26
  • 32
  • 45
  • 79
  • 59
  • 25
  • 170
  • 300
Axis & Allies Boardgaming Custom Painted Miniatures

27

Online

18.1k

Users

40.9k

Topics

1.8m

Posts