@ArtofWar1947 I may not be doing as much as we planned due to rain. I can see this…
No scrambles.
13L G40 PGMatt (axis) vs Seth (allies +8) game 1
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And I bet you will be looking out for it the next time a situation like this comes up
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 1 fighter, 2 infantry, 3 submarines and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 armour, 1 carrier, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone
2 fighters moved from 33 Sea Zone to 6 Sea Zone
4 bombers moved from Amur to Korea
4 bombers moved from Amur to 6 Sea Zone
4 submarines moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 destroyer and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea Zone -
Scramble/kami sz6? submerge if my dds are gone?
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@seththenewb:
Scramble/kami sz6? submerge if my dds are gone?
Take 2 kami on each DD, scramble the fighters and fight to the death!
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I just checked and you don’t have any kamis left, does that change your decision to scramble?
Also, I rolled my subs(2/10 hits), but I will switch to the forum for the rest of it as the triplea doesn’t do sub combat correctly.
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@seththenewb:
I just checked and you don’t have any kamis left, does that change your decision to scramble?
Also, I rolled my subs(2/10 hits), but I will switch to the forum for the rest of it as the triplea doesn’t do sub combat correctly.
No, I clearly need some dice luck and it might as well be now.
I remember some issues with sub combat a few versions back, what are you concerned about in AAA?
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It rolled my subs and if I continue it’ll roll your subs first even though we both have destroyers present. It should just roll them with the rest of our stuff and not first.
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Sz6 (10ss, 3dd, 3ftr, tac, 4bmb vs 7ss, dd, 3ftr)
A (already rolled subs)
Rolls: 3@2 3@3 5@4; Total Hits: 73@2: (3, 3, 3)3@3: (2, 2, 2)5@4: (2, 1, 6, 4, 1)
D
Rolls: 7@1 1@2 3@4; Total Hits: 37@1: (4, 4, 6, 2, 6, 3, 4)1@2: (1)3@4: (1, 3, 6) -
I lose 3 subs, you lose 7subs, dd, ftr
A
Rolls: 3@2 3@3 5@4; Total Hits: 73@2: (6, 6, 2)3@3: (5, 3, 2)5@4: (1, 4, 2, 6, 1)
D
Rolls: 2@4; Total Hits: 22@4: (1, 1) -
I’ll lose a tac and fighter
Sz6 cw/7ss, 3dd, 2ftr, 4bmb - I’ll edit to reflect if needed.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 1 fighter, 2 infantry, 3 submarines and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 armour, 1 carrier, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone
2 fighters moved from 33 Sea Zone to 6 Sea Zone
4 bombers moved from Amur to Korea
4 bombers moved from Amur to 6 Sea Zone
4 submarines moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 destroyer and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea ZoneCombat - Americans
Americans creates battle in territory 35 Sea Zone
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Gibraltar
Battle in Morocco
Battle in 6 Sea Zone
Americans attack with 4 bombers, 3 destroyers, 3 fighters, 10 submarines, 1 tactical_bomber and 2 transports
Japanese defend with 1 destroyer, 3 fighters and 7 submarines
Americans win, taking 35 Sea Zone from Japanese, taking Gibraltar from Germans, taking Morocco from Italians with 4 bombers, 3 destroyers, 2 fighters, 7 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 52
Casualties for Japanese: 1 destroyer, 3 fighters and 7 submarines
Casualties for Americans: 1 fighter and 3 submarines
Battle in Korea
Americans attack with 2 artilleries, 4 bombers and 2 infantry
Japanese defend with 6 infantry
Americans win, taking Korea from Japanese with 1 artillery and 3 bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 6 infantry
Casualties for Americans: 1 artillery, 1 bomber and 2 infantryNon Combat Move - Americans
3 bombers moved from Korea to Jehol
4 bombers moved from 6 Sea Zone to Jehol
1 tactical_bomber moved from 6 Sea Zone to Jehol
1 carrier moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 carriers, 2 destroyers, 2 fighters and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
2 aaGuns moved from Western United States to Central United States
2 fighters moved from Caroline Islands to French Indo ChinaPlace Units - Americans
1 destroyer, 3 submarines and 2 transports placed in 101 Sea Zone
1 bomber, 1 fighter and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Jehol: 1 tactical_bomber
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
12 infantry moved from Yunnan to Szechwan
1 artillery and 3 infantry moved from Anhwe to Kweichow
1 fighter moved from Anhwe to Shensi
1 infantry moved from Manchuria to Jehol
2 artilleries and 2 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Chahar
1 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Shensi to SikangPlace Units - Chinese
2 artilleries and 7 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British repair 8 damage on 8 factory_majors; Remaining resources: 30 PUs;
British buy 1 artillery, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
3 fighters and 1 tactical_bomber moved from India to Caucasus
3 mech_infantrys moved from Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
2 bombers and 1 fighter moved from Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
2 fighters moved from United Kingdom to 109 Sea Zone
3 fighters moved from United Kingdom to 109 Sea ZoneCombat - British
Battle in Caucasus
British attack with 2 bombers, 4 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
Italians defend with 2 armour and 4 infantry
British win, taking Caucasus from Italians with 2 bombers, 4 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Italians: 2 armour and 4 infantry
Battle in 109 Sea Zone
British attack with 1 destroyer and 5 fighters
Germans defend with 2 submarines
British win, taking 109 Sea Zone from Germans with 1 destroyer and 5 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarinesNon Combat Move - British
4 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia
2 bombers moved from Caucasus to Egypt
2 armour and 3 mech_infantrys moved from Trans-Jordan to Egypt
1 mech_infantry moved from Iraq to Egypt
1 infantry moved from Persia to Northwest Persia
1 armour and 4 mech_infantrys moved from Eastern Persia to Iraq
1 fighter moved from Northwest Persia to Iraq
3 mech_infantrys moved from India to West India
3 mech_infantrys moved from West India to Eastern Persia
1 aaGun and 5 infantry moved from India to West India
2 aaGuns, 2 artilleries and 4 infantry moved from Shan State to Burma
1 armour, 1 artillery and 4 infantry moved from Quebec to 106 Sea Zone
1 fighter moved from 109 Sea Zone to Gibraltar
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 4 infantry and 3 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from 109 Sea Zone to United Kingdom
1 fighter moved from 109 Sea Zone to GibraltarPlace Units - British
1 artillery and 2 infantry placed in United Kingdom
3 mech_infantrys placed in Persia
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4,6,2,6,4,5,4,2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6
British collect 29 PUs (6 lost to blockades); end with 29 PUs totalPlace Units - UK_Pacific
1 fighter and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 1 fighter and 2 mech_infantrys -
@seththenewb:
It rolled my subs and if I continue it’ll roll your subs first even though we both have destroyers present. It should just roll them with the rest of our stuff and not first.
The game engine knows if you have DDs there though, and lets the casualties shoot back.
The reason it separates them is for casualty restrictions, and there it makes a mistake because it forces you to pick your casualties without finishing the full round of shooting.
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But the defensive subs would have rolled prior to you seeing the rest of my attacker rolls. Had you gotten really lucky, that knowledge could impact your casualty choices. And you had 7 subs to get lucky with.
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It probably wouldn’t have impacted the outcome of the battle and I’m not saying I don’t trust you. It’s just that the rules exist for a purpose and we should make exceptions to triplea when it gets them wrong.
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In any event, Japan is done and I dont see anything else to learn in this one.
Would you like to play another?
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Sure, bid?
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@seththenewb:
Sure, bid?
Allies +10; SS z98, RT Anglo.
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allies +9





