Good luck and have fun!
13L G40.2 AllWeNeedIsLove vs BombsAway(allies +9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Hopei
1 fighter moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
7 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to SikangPlace Units - Chinese
5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
hopefully you see the message before doing uk’s turn.
if not it is not a problem. we can wipe out the uk turn and ignore any dice. you can then redo your turn back from the usa attack on sz91 rd2
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hi bombsaway,
i think you made a mistake and rerolled the sz91 battle by mistake.
i got dice email for my round1 defence and scored 4 hits including the subs.
now i just got another email with a reroll in sz91 with only 3 hits.you might need to stop and reroll round 2(if you do not want to retreat) here on the forum.
After saving the game to determine OOL I accidentally rolled your round 1 dice. After you made your decision I re-rolled your round one, as that is were the game was saved. I’m sure you can verify this by the time stamp(s). I’ll hold off on Britain for now. Let me know what you would like to do.
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thanks for the clarification.
to resolve this we can go back to where the error was made and correct it. ignoring all rolls after the error.
you can roll round 2 here on the forum. the results could be better than the illegal rolls for either of us. but i hope my one extra hit swings the balance in my favour. -
i see that you got good dice in china. i am sure that the sz91 battle had no influence on your chinese attacks so feel free to keep those dice.
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thanks for the clarification.
to resolve this we can go back to where the error was made and correct it. ignoring all rolls after the error.
you can roll round 2 here on the forum. the results could be better than the illegal rolls for either of us. but i hope my one extra hit swings the balance in my favour.No problem, I’m pretty easy going. However, I wouldn’t consider it an “error”, as it wasn’t a legal roll as you had not given your OOL. Also, one wonders, if you had scored more hits would we be having this conversation.
Ok, so I will pick it up from round one. America scored 3 hits. Germany already scored 1 hit with the subs and will now roll for; 1 carrier, 1 cruiser, 1 destroyer, 2 fighter.
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Been a while bare with me :-)
1 carrier, 1 cruiser, 1 destroyer, 2 fighter
Rolls: 2@2 1@3 2@4; Total Hits: 22@2: (1, 5)1@3: (6)2@4: (5, 1) -
Different dice same result. Keep going?
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i think we are still having a communication problem.
i believe that the first email rolls should be the one that we use. there was no need to roll my first round defence dice a third time.
let me know if i understand your view point.
you believe the first email dice sent should not be used as i had not given my order of loss yet.i believe we should go back the the point in time of the mistake and correct it. if you double roll a battle it should be up to the opponent to decide if they want to keep the first or second roll.
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… Also, one wonders, if you had scored more hits would we be having this conversation…
yes i would still bring it up if i noticed a double roll. but if i scored more hits on the 2nd roll i would probably let you know that i wanted to keep the 2nd set of rolls.
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i am also fairly lenient on little slip ups and edits.
i do believe that we should use the first set up dice and if either of us make an error it is up to the opponent to decide how to correct it.
in this case i think the most logical solution is to use the original roll and play on from there.
if this offends you, feel free to keep the 2nd set of results and play on from here. -
Not offended in the least. Never even considered keeping that roll, in my mind the game is suspended until your pending decision. Anyway, it’s shaping up to be a good game, so lets put it behind us.
Picking things up in round 2
USA
2fig cruiser bmb
Rolls: 3@3 1@4; Total Hits: 33@3: (3, 6, 1)1@4: (2)
Germany des cv cruiser 2fig
Rolls: 2@2 1@3 2@4; Total Hits: 32@2: (2, 6)1@3: (3)2@4: (6, 2) -
America retreats with a Bomber. Germany has 3 hits to allocate.
P.S. What is the abbreviation for cruisers anyway?
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keep the fighters.
i am not sure but i would go with cru, or just type the whole thing out.
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bump
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Busy weekend. Will be home in ~4hrs will play Britain’s turn then.
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cool
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - British
British buy 1 armour, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to United Kingdom: 1 bomber
EDIT: Adding units owned by Germans to Gibraltar: 2 fighters
EDIT: Turning off Edit Mode
1 fighter moved from United Kingdom to 91 Sea Zone
1 bomber moved from United Kingdom to 96 Sea Zone
2 fighters moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
1 tactical_bomber moved from Egypt to 98 Sea Zone
2 artilleries and 1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Ethiopia to Kenya
1 artillery moved from Ethiopia to KenyaCombat - British
Battle in 91 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 96 Sea Zone
British attack with 1 bomber
Italians defend with 1 destroyer
Italians win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for British: 1 bomber
Battle in 98 Sea Zone
British attack with 3 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 2 cruisers and 2 transports
Units damaged: 1 battleship owned by the Italians
British win with 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for British: 3 fighters
Casualties for Italians: 1 battleship, 2 cruisers and 2 transports
Battle in Trans-Jordan
British attack with 2 artilleries and 1 infantry
Italians defend with 2 infantry
Italians win with 1 infantry remaining. Battle score for attacker is -8
Casualties for British: 2 artilleries and 1 infantry
Casualties for Italians: 1 infantry
Battle in Kenya
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Italians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - British
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to 92 Sea Zone
5 infantry moved from Burma to Yunnan
2 aaGuns moved from Burma to Yunnan
1 aaGun, 2 fighters, 3 infantry and 1 tactical_bomber moved from Burma to India
1 transport moved from 76 Sea Zone to 72 Sea Zone
2 infantry moved from Rhodesia to Tanganyika Territory
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
1 cruiser moved from 76 Sea Zone to 80 Sea Zone
1 destroyer moved from 76 Sea Zone to 80 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to Anglo Egyptian Sudan
1 armour moved from Ethiopia to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 armour, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
British take Persia from Neutral_Allies
1 armour moved from 80 Sea Zone to Persia
1 infantry moved from Ethiopia to Anglo Egyptian SudanPlace Units - British
1 tactical_bomber placed in United Kingdom
1 submarine placed in 109 Sea Zone
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 29 PUs; end with 29 PUs totalPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,6,4,3
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry -
Some crazy dice there. I was happy to get those transports but I think you went 6/7 rolling at 2.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
1 bomber and 3 fighters moved from Southern Italy to 92 Sea Zone
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
Italians take Eastern Poland from RussiansCombat - Italians
Battle in Egypt
Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
ANZAC defend with 2 infantry; British defend with 1 harbour
Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Egypt, round 2 : 2/8 hits
British roll dice for 2 infantry in Egypt, round 2 : 1/2 hits
2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Italians: 1 infantry
Battle in 92 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 3 fighters
French defend with 1 cruiser; British defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters
Italians roll dice for 1 bomber, 1 destroyer and 3 fighters in 92 Sea Zone, round 2 : 3/5 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 5/8 hits
1 destroyer owned by the Italians , 2 cruisers owned by the British , 3 fighters owned by the Italians and 1 bomber owned by the Italians lost in 92 Sea Zone
British win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is -26
Casualties for British: 2 cruisers
Casualties for Italians: 1 bomber, 1 destroyer and 3 fightersNon Combat Move - Italians
1 infantry moved from Trans-Jordan to Iraq
Italians take Iraq from Neutral_Axis
1 artillery and 1 infantry moved from Tobruk to Alexandria
2 infantry moved from Bulgaria to Romania
1 armour moved from Romania to Eastern Poland
1 infantry moved from Kenya to Italian SomalilandPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3,2,6
Italians collect 13 PUs (2 lost to blockades); end with 13 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 15 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag, 1 artillery and 1 infantry
Egypt : 1 flag, 1 armour, 2 artilleries, 1 harbour, 3 infantry and 1 mech_infantry
Kenya : 1 flag
Romania : 2 infantry
Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major and 2 infantry
Italian Somaliland : 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Eastern Poland : 1 flag, 2 armour
Bessarabia : 1 flag
Iraq : 1 flag, 4 infantryProduction/PUs Summary :
Germans : 46 / 56
Russians : 36 / 37
Japanese : 50 / 56
Americans : 52 / 77
Chinese : 8 / 15
British : 27 / 29
UK_Pacific : 7 / 6
Italians : 15 / 20
ANZAC : 10 / 22
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0





