Alright, good to go. UK lost a couple planes on the offense - rough round. Italy got lucky in 97. Though I guess I can’t complain as luck was with me last round in 110.
Italy’s pretty rich. Haven’t seen an Italy this strong in OOB in a long time. :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 destroyer, 3 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 artilleries, 3 infantry and 3 transports moved from 108 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
3 artilleries moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Caroline Islands to 42 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 3 artilleries, 2 fighters, 4 infantry and 1 mech_infantry
Germans defend with 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 9 mech_infantrys
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits
Americans roll dice for 3 artilleries, 2 fighters, 4 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 4/10 hits
Germans roll dice for 2 artilleries, 2 infantry and 9 mech_infantrys in Normandy Bordeaux, round 2 : 5/13 hits
1 mech_infantry owned by the Americans , 2 infantry owned by the Germans , 4 infantry owned by the Americans and 3 mech_infantrys owned by the Germans lost in Normandy Bordeaux
2 fighters owned by the Americans retreated
Americans roll dice for 3 artilleries in Normandy Bordeaux, round 3 : 1/3 hits
Germans roll dice for 2 artilleries and 6 mech_infantrys in Normandy Bordeaux, round 3 : 3/8 hits
3 artilleries owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Germans win with 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry and 4 mech_infantrys
Casualties for Americans: 3 artilleries, 4 infantry and 1 mech_infantry
Battle in 42 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 bomber in 42 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - Americans
1 bomber moved from 42 Sea Zone to Queensland
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 destroyer and 2 submarines moved from 30 Sea Zone to 54 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 33 Sea Zone to 26 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
3 transports moved from 102 Sea Zone to 101 Sea Zone
2 transports moved from 110 Sea Zone to 102 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
Place Units - Americans
1 armour and 4 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Queensland : 1 artillery, 1 bomber and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
26 Sea Zone : 2 artilleries, 1 carrier, 3 destroyers, 2 fighters, 2 infantry and 2 transports
10 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
54 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 4 fighters, 3 submarines, 1 tactical_bomber and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 harbour and 4 infantry
102 Sea Zone : 2 transports
101 Sea Zone : 4 transports
91 Sea Zone : 1 submarine
110 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transports
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 53 / 83
Russians : 27 / 34
Japanese : 68 / 75
Americans : 50 / 70
Chinese : 5 / 6
British : 27 / 31
UK_Pacific : 0 / 0
Italians : 17 / 29
ANZAC : 10 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
Combat - Chinese
Non Combat Move - Chinese
17 infantry moved from Shensi to Szechwan
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Territory Summary for Chinese :
Kweichow : 1 infantry
Hopei : 1 infantry
Szechwan : 20 infantry
Production/PUs Summary :
Germans : 53 / 83
Russians : 27 / 34
Japanese : 65 / 75
Americans : 50 / 70
Chinese : 8 / 8
British : 27 / 31
UK_Pacific : 0 / 0
Italians : 17 / 29
ANZAC : 10 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
3 fighters and 1 tactical_bomber moved from Belgian Congo to 81 Sea Zone
1 tactical_bomber moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from Belgian Congo to 81 Sea Zone
Combat - British
Battle in 81 Sea Zone
British attack with 4 fighters and 1 tactical_bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 81 Sea Zone
British win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 1 artillery, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 3 artilleries and 1 infantry
British roll dice for 1 armour, 1 artillery, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 1/8 hits
Italians roll dice for 3 artilleries and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/4 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British roll dice for 1 armour, 1 artillery, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Anglo Egyptian Sudan, round 3 : 3/7 hits
Italians roll dice for 3 artilleries in Anglo Egyptian Sudan, round 3 : 2/3 hits
2 infantry owned by the British and 3 artilleries owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 artillery, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 3 infantry
Casualties for Italians: 3 artilleries and 1 infantry
Battle in Normandy Bordeaux
British attack with 2 artilleries, 1 bomber, 2 fighters and 2 infantry
Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 5 mech_infantrys
British roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits
British roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 3/7 hits
Germans roll dice for 2 artilleries and 5 mech_infantrys in Normandy Bordeaux, round 2 : 3/7 hits
2 infantry owned by the British , 1 artillery owned by the British and 4 mech_infantrys owned by the Germans lost in Normandy Bordeaux
1 bomber owned by the British and 2 fighters owned by the British retreated
British roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits
Germans roll dice for 2 artilleries and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/3 hits
1 artillery owned by the British lost in Normandy Bordeaux
Germans win with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 4 mech_infantrys
Casualties for British: 2 artilleries and 2 infantry
Non Combat Move - British
1 bomber and 2 fighters moved from Normandy Bordeaux to United Kingdom
4 fighters and 1 tactical_bomber moved from 81 Sea Zone to Belgian Congo
1 tactical_bomber moved from Anglo Egyptian Sudan to Belgian Congo
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
Place Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
2 artilleries and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 28 PUs; end with 28 PUs total
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 125 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 110 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Territory Summary for British, UK_Pacific :
54 Sea Zone : 1 battleship
Belgian Congo : 2 armour, 4 fighters, 1 mech_infantry and 2 tactical_bombers
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 4 artilleries, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
Anglo Egyptian Sudan : 1 armour, 1 artillery and 2 mech_infantrys
French Guiana : 2 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
125 Sea Zone : 1 flag
106 Sea Zone : 1 flag
97 Sea Zone : 1 flag
Brazil : 1 flag
110 Sea Zone : 1 cruiser, 4 destroyers and 3 transports
Production/PUs Summary :
Germans : 53 / 83
Russians : 27 / 34
Japanese : 65 / 75
Americans : 50 / 70
Chinese : 8 / 8
British : 28 / 28
UK_Pacific : 0 / 0
Italians : 16 / 29
ANZAC : 10 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I did not think you would want to scramble the 2 fighters out of Egypt against 4 fighters and a tac to defend the transport in 81. I can redo the if you would want to scramble sir.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 factory_minor, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery, 2 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber and 2 fighters moved from Egypt to Anglo Egyptian Sudan
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry
British defend with 1 armour, 1 artillery and 2 mech_infantrys
Italians roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 4/7 hits
British roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 0/4 hits
1 armour owned by the British , 2 mech_infantrys owned by the British and 1 artillery owned by the British lost in Anglo Egyptian Sudan
Italians win, taking 97 Sea Zone from British, taking Anglo Egyptian Sudan from British with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 18
Casualties for British: 1 armour, 1 artillery and 2 mech_infantrys
Non Combat Move - Italians
1 bomber and 2 fighters moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Northern Italy to Romania
Place Units - Italians
1 factory_minor placed in Persia
1 artillery and 2 infantry placed in Egypt
1 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Production/PUs Summary :
Germans : 53 / 83
Russians : 27 / 34
Japanese : 65 / 75
Americans : 50 / 70
Chinese : 8 / 8
British : 27 / 28
UK_Pacific : 0 / 0
Italians : 17 / 29
ANZAC : 10 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 56 Sea Zone
1 cruiser moved from 33 Sea Zone to 54 Sea Zone
3 fighters moved from Caroline Islands to Queensland
2 submarines moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 armour, 3 fighters, 1 harbour, 4 infantry and 2 mech_infantrys
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag, 1 destroyer
44 Sea Zone : 1 flag
56 Sea Zone : 1 submarine
54 Sea Zone : 1 cruiser and 2 submarines
62 Sea Zone : 2 submarines and 1 transport
Production/PUs Summary :
Germans : 53 / 83
Russians : 27 / 34
Japanese : 65 / 75
Americans : 50 / 70
Chinese : 8 / 8
British : 27 / 28
UK_Pacific : 0 / 0
Italians : 17 / 29
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
Combat - French
Battle in Holland Belgium
French attack with 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
French roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the French and 1 infantry owned by the Germans lost in Holland Belgium
French roll dice for 1 fighter and 1 infantry in Holland Belgium, round 3 : 2/2 hits
Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Holland Belgium
French win, taking Holland Belgium from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for French: 1 infantry
Non Combat Move - French
1 fighter moved from Holland Belgium to United Kingdom
Turn Complete - French
Territory Summary for French :
Alexandria : 1 infantry
United Kingdom : 1 fighter
Tunisia : 1 infantry
Holland Belgium : 1 flag, 1 infantry
Tobruk : 1 flag, 1 infantry
Libya : 1 flag
Production/PUs Summary :
Germans : 50 / 83
Russians : 27 / 34
Japanese : 65 / 75
Americans : 50 / 70
Chinese : 8 / 8
British : 27 / 28
UK_Pacific : 0 / 0
Italians : 17 / 29
ANZAC : 10 / 15
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 factory_minor, 1 fighter, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Caucasus to Rostov
2 infantry moved from Caucasus to Volgograd
1 mech_infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 bomber moved from Germany to Rostov
2 infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Belarus
1 fighter and 1 tactical_bomber moved from Romania to Volgograd
1 bomber moved from Germany to Rostov
1 infantry moved from Eastern Poland to Belarus
2 tactical_bombers moved from Western Germany to Holland Belgium
1 bomber moved from Germany to Archangel
2 infantry moved from Novgorod to Archangel
1 artillery moved from Bessarabia to Western Ukraine
1 bomber moved from Germany to Belarus
Combat - Germans
Battle in Belarus
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 3/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 2 infantry and 2 tactical_bombers
French defend with 1 infantry
Germans roll dice for 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/4 hits
French roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from French with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for French: 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 armour, 1 factory_minor and 1 mech_infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Volgograd, round 2 : 3/6 hits
Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 2/2 hits
1 armour owned by the Russians , 1 infantry owned by the Germans , 1 tactical_bomber owned by the Germans and 1 mech_infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry and 1 tactical_bomber
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Rostov
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Rostov, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
3 infantry moved from Egypt to Anglo Egyptian Sudan
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 81 Sea Zone
1 aaGun and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 fighter moved from Western Germany to Egypt
1 tactical_bomber moved from Southern Italy to Anglo Egyptian Sudan
2 fighters and 1 tactical_bomber moved from Volgograd to Caucasus
1 armour moved from Bessarabia to Baltic States
2 mech_infantrys moved from Eastern Poland to Baltic States
6 armour and 6 mech_infantrys moved from Eastern Poland to Novgorod
2 tactical_bombers moved from Holland Belgium to Western Germany
1 mech_infantry moved from Normandy Bordeaux to Western Germany
2 artilleries moved from Normandy Bordeaux to France
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
2 bombers moved from Rostov to Caucasus
5 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Belarus to Novgorod
1 bomber moved from Archangel to Novgorod
3 infantry moved from Germany to Poland
1 aaGun moved from Novgorod to Baltic States
2 mech_infantrys moved from Western Germany to Poland
1 infantry moved from Northern Italy to France
Place Units - Germans
1 factory_minor placed in Iraq
1 fighter placed in Western Germany
3 artilleries placed in Novgorod
1 infantry placed in France
2 infantry placed in Western Germany
Germans undo move 4.
1 infantry placed in Western Germany
2 mech_infantrys placed in Western Germany
1 mech_infantry placed in Western Germany
7 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
Germans collect 58 PUs (5 lost to blockades); end with 58 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Production/PUs Summary :
Germans : 63 / 87
Russians : 17 / 34
Japanese : 65 / 75
Americans : 50 / 70
Chinese : 8 / 8
British : 27 / 28
UK_Pacific : 0 / 0
Italians : 17 / 29
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Smolensk to Archangel
2 infantry moved from Smolensk to Belarus
1 fighter and 1 tactical_bomber moved from Smolensk to Archangel
1 fighter and 1 tactical_bomber moved from Tambov to Belarus
1 artillery moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Smolensk to Archangel
1 infantry moved from Smolensk to Belarus
1 mech_infantry moved from Nenetsia to Samara
2 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Volgograd
1 mech_infantry moved from Russia to Volgograd
1 mech_infantry moved from Russia to Rostov
1 mech_infantry moved from Tambov to Ukraine
1 mech_infantry moved from Smolensk to Ukraine
1 armour moved from Smolensk to Rostov
1 armour moved from Tambov to Volgograd
1 armour moved from Smolensk to Rostov
Combat - Russians
Battle in Belarus
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 2/5 hits
Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Archangel, round 2 : 2/5 hits
Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Volgograd
Russians attack with 1 armour, 1 infantry and 1 mech_infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Volgograd, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 infantry and 2 mech_infantrys
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 infantry and 2 mech_infantrys in Ukraine, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 2 mech_infantrys in Ukraine, round 3 : 1/2 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 : 2/4 hits
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Rostov
Russians attack with 2 armour, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 2 armour, 1 infantry and 1 mech_infantry in Rostov, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 3 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry and 1 mech_infantry in Samara, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Samara, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Samara
Russians roll dice for 2 infantry and 1 mech_infantry in Samara, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Samara, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Samara
Russians roll dice for 1 infantry and 1 mech_infantry in Samara, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Samara, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Samara
Russians roll dice for 1 mech_infantry in Samara, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Samara, round 5 : 1/1 hits
1 mech_infantry owned by the Russians lost in Samara
Japanese win with 1 infantry remaining. Battle score for attacker is -13
Casualties for Russians: 3 infantry and 1 mech_infantry
Non Combat Move - Russians
1 aaGun moved from Smolensk to Russia
2 aaGuns moved from Smolensk to Russia
1 aaGun moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Belarus to Russia
1 fighter and 1 tactical_bomber moved from Archangel to Russia
9 artilleries, 15 infantry and 1 mech_infantry moved from Smolensk to Bryansk
Place Units - Russians
1 armour, 1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs
Territory Summary for Russians :
Shensi : 2 aaGuns and 12 infantry
Belarus : 2 infantry
Bryansk : 9 artilleries, 15 infantry and 1 mech_infantry
Rostov : 2 armour and 1 mech_infantry
Archangel : 3 infantry
Russia : 4 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters, 13 infantry and 2 tactical_bombers
Ukraine : 1 factory_minor and 2 mech_infantrys
Western Ukraine : 1 artillery and 3 infantry
Volgograd : 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 53 / 87
Russians : 27 / 32
Japanese : 65 / 75
Americans : 50 / 70
Chinese : 8 / 8
British : 27 / 28
UK_Pacific : 0 / 0
Italians : 17 / 29
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
The Japanese infantry was deadly
The Japanese infantry was deadly
That’s way over what I expected. If you would like to, please remove the Japanese infantry and edit Kazakhstan to Soviet control with a couple survivors.
The Japanese infantry was deadly
That’s way over what I expected. If you would like to, please remove the Japanese infantry and edit Kazakhstan to Soviet control with a couple survivors.
Thank you for the offer sir…gamesmanship beyond what I have seen. But, this is a dice game and that is just how it falls out sir. Continue on as it is.
My son always tells me “That’s why we roll the dice Dad”
My son always tells me “That’s why we roll the dice Dad”
Heheh, I suppose so.
When I get dice like that though, I get really exasperated though. It’s a good thing I play most games with a virtual board that won’t get knocked over by my flailing arms of disbelief.
My son always tells me “That’s why we roll the dice Dad”
Heheh, I suppose so.
When I get dice like that though, I get really exasperated though. It’s a good thing I play most games with a virtual board that won’t get knocked over by my flailing arms of disbelief.
I hear ya!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 3 destroyers, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
2 battleships moved from 35 Sea Zone to 42 Sea Zone
6 submarines moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from Anhwe to Hopei
2 bombers moved from Japan to Hopei
1 artillery moved from Anhwe to Kweichow
2 bombers moved from Shan State to Kweichow
1 infantry moved from Samara to Vologda
Japanese take Vologda from Russians
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 battleships and 6 submarines
ANZAC defend with 1 destroyer
Japanese roll dice for 6 submarines in 42 Sea Zone, round 2 : 2/6 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 2 battleships and 6 submarines remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Hopei
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Hopei, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery and 2 bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 bombers in Kweichow, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kweichow
Japanese win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 armour and 1 mech_infantry moved from India to Yunnan
1 artillery and 2 infantry moved from French Indo China to Yunnan
2 infantry and 1 mech_infantry moved from Hunan to Yunnan
1 armour and 4 mech_infantrys moved from Anhwe to Yunnan
1 artillery moved from India to Burma
5 carriers, 2 cruisers and 2 destroyers moved from 35 Sea Zone to 42 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
1 fighter moved from 35 Sea Zone to Japan
1 tactical_bomber moved from Japan to Philippines
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
5 fighters moved from 35 Sea Zone to 42 Sea Zone
4 tactical_bombers moved from French Indo China to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to Yunnan
4 tactical_bombers moved from French Indo China to Yunnan
2 bombers moved from Kweichow to French Indo China
2 bombers moved from Hopei to Yunnan
1 submarine moved from 39 Sea Zone to 72 Sea Zone
1 aaGun, 1 artillery and 3 infantry moved from Jehol to Anhwe
2 mech_infantrys moved from Manchuria to Anhwe
1 artillery and 3 infantry moved from Manchuria to Jehol
Place Units - Japanese
1 carrier and 3 destroyers placed in 6 Sea Zone
2 artilleries and 1 infantry placed in French Indo China
3 mech_infantrys placed in India
3 mech_infantrys placed in Manchuria
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Production/PUs Summary :
Germans : 53 / 87
Russians : 24 / 32
Japanese : 69 / 79
Americans : 50 / 70
Chinese : 7 / 8
British : 27 / 28
UK_Pacific : 0 / 0
Italians : 17 / 29
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 carrier, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 armour, 3 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 105 Sea Zone to 112 Sea Zone
4 transports moved from 110 Sea Zone to 102 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 armour, 3 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 armour, 3 artilleries and 4 infantry placed in Eastern United States
1 carrier and 2 transports placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Queensland : 3 artilleries, 1 bomber and 3 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 fighter and 1 harbour
Midway : 1 airfield
26 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
25 Sea Zone : 1 destroyer
54 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 7 destroyers, 6 fighters, 3 submarines, 1 tactical_bomber and 3 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 harbour and 4 infantry
Morocco : 1 armour, 3 artilleries and 4 infantry
112 Sea Zone : 1 submarine
102 Sea Zone : 4 transports
101 Sea Zone : 1 carrier, 1 fighter and 4 transports
91 Sea Zone : 4 transports
110 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 53 / 87
Russians : 24 / 32
Japanese : 69 / 79
Americans : 50 / 70
Chinese : 7 / 8
British : 27 / 28
UK_Pacific : 0 / 0
Italians : 17 / 29
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
18 infantry moved from Szechwan to Shensi
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total
Territory Summary for Chinese :
Shensi : 18 infantry
Suiyuyan : 2 infantry
Kweichow : 1 infantry
Szechwan : 1 infantry
Production/PUs Summary :
Germans : 53 / 87
Russians : 24 / 32
Japanese : 69 / 79
Americans : 50 / 70
Chinese : 7 / 9
British : 27 / 28
UK_Pacific : 0 / 0
Italians : 17 / 29
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
2 armour, 4 fighters, 1 mech_infantry and 2 tactical_bombers moved from Belgian Congo to Anglo Egyptian Sudan
Combat - British
Battle in Holland Belgium
British attack with 1 bomber, 2 fighters and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Normandy Bordeaux
Battle in Anglo Egyptian Sudan
British attack with 2 armour, 4 fighters, 1 mech_infantry and 2 tactical_bombers
Germans defend with 1 aaGun, 4 infantry and 1 tactical_bomber; Italians defend with 1 artillery, 2 infantry and 1 mech_infantry
AA fire in Anglo Egyptian Sudan : 1/3 hits
1 fighter owned by the British lost in Anglo Egyptian Sudan
British roll dice for 2 armour, 3 fighters, 1 mech_infantry and 2 tactical_bombers in Anglo Egyptian Sudan, round 2 : 5/8 hits
Italians roll dice for 1 aaGun, 1 artillery, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 5/9 hits
2 armour owned by the British , 2 infantry owned by the Germans , 1 mech_infantry owned by the British , 1 aaGun owned by the Germans , 2 fighters owned by the British and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan
retreated to Anglo Egyptian Sudan
Italians win, taking Normandy Bordeaux from Germans with 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -29
Casualties for Germans: 1 aaGun and 2 infantry
Casualties for British: 2 armour, 3 fighters and 1 mech_infantry
Casualties for Italians: 2 infantry
Non Combat Move - British
1 fighter and 2 tactical_bombers moved from Anglo Egyptian Sudan to Rhodesia
2 mech_infantrys moved from Union of South Africa to Rhodesia
1 armour moved from Union of South Africa to Rhodesia
2 fighters moved from Holland Belgium to United Kingdom
1 bomber moved from Holland Belgium to United Kingdom
Place Units - British
2 armour and 1 mech_infantry placed in Union of South Africa
4 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,3
British collect 30 PUs (2 lost to blockades); end with 30 PUs total
Turn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
54 Sea Zone : 1 battleship
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 4 artilleries, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
Rhodesia : 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
French Guiana : 2 infantry
Holland Belgium : 1 flag, 2 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
125 Sea Zone : 1 flag
106 Sea Zone : 1 flag
Brazil : 1 flag
110 Sea Zone : 1 cruiser, 4 destroyers and 3 transports
Production/PUs Summary :
Germans : 48 / 87
Russians : 24 / 32
Japanese : 69 / 79
Americans : 50 / 70
Chinese : 7 / 9
British : 32 / 30
UK_Pacific : 0 / 0
Italians : 17 / 29
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber and 2 fighters moved from Egypt to Ukraine
2 mech_infantrys moved from Romania to Ukraine
1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
Combat - Italians
Battle in Ukraine
Italians attack with 1 bomber, 2 fighters and 2 mech_infantrys
Russians defend with 1 factory_minor and 2 mech_infantrys
Italians roll dice for 1 bomber, 2 fighters and 2 mech_infantrys in Ukraine, round 2 : 3/5 hits
Russians roll dice for 2 mech_infantrys in Ukraine, round 2 : 0/2 hits
2 mech_infantrys owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 1 bomber, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Non Combat Move - Italians
2 fighters moved from Ukraine to Bessarabia
1 bomber moved from Ukraine to Novgorod
1 armour moved from Northwest Persia to Iraq
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Northern Italy to Romania
Place Units - Italians
1 armour and 2 mech_infantrys placed in Persia
3 infantry placed in Egypt
1 submarine placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Production/PUs Summary :
Germans : 48 / 87
Russians : 22 / 32
Japanese : 69 / 79
Americans : 50 / 70
Chinese : 7 / 9
British : 31 / 30
UK_Pacific : 0 / 0
Italians : 20 / 32
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 56 Sea Zone to 54 Sea Zone
2 submarines moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
2 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 armour, 3 fighters, 1 harbour, 5 infantry and 2 mech_infantrys
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 armour, 1 factory_minor, 1 harbour and 2 infantry
Dutch New Guinea : 1 flag
44 Sea Zone : 1 flag
54 Sea Zone : 1 cruiser, 5 submarines and 1 transport
Production/PUs Summary :
Germans : 48 / 87
Russians : 22 / 32
Japanese : 69 / 79
Americans : 50 / 70
Chinese : 7 / 9
British : 31 / 30
UK_Pacific : 0 / 0
Italians : 20 / 32
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0