13L G40 wheatbeer (Axis) vs UnknownSoldier (Allies +11)

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 armour, 1 carrier, 1 destroyer, 3 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 artilleries, 3 infantry and 3 transports moved from 108 Sea Zone to 110 Sea Zone
                1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                3 artilleries moved from 110 Sea Zone to Normandy Bordeaux
                1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                4 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters moved from 110 Sea Zone to Normandy Bordeaux
                1 bomber moved from Caroline Islands to 42 Sea Zone

    Combat - Americans
                Battle in Normandy Bordeaux
                    Americans attack with 3 artilleries, 2 fighters, 4 infantry and 1 mech_infantry
                    Germans defend with 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 9 mech_infantrys
                        Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 :  1/1 hits
                        Americans roll dice for 3 artilleries, 2 fighters, 4 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 :  4/10 hits
                        Germans roll dice for 2 artilleries, 2 infantry and 9 mech_infantrys in Normandy Bordeaux, round 2 :  5/13 hits
                        1 mech_infantry owned by the Americans , 2 infantry owned by the Germans , 4 infantry owned by the Americans and 3 mech_infantrys owned by the Germans lost in Normandy Bordeaux
                    2 fighters owned by the Americans retreated
                        Americans roll dice for 3 artilleries in Normandy Bordeaux, round 3 :  1/3 hits
                        Germans roll dice for 2 artilleries and 6 mech_infantrys in Normandy Bordeaux, round 3 :  3/8 hits
                        3 artilleries owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                    Germans win with 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is -6
                    Casualties for Germans: 2 infantry and 4 mech_infantrys
                    Casualties for Americans: 3 artilleries, 4 infantry and 1 mech_infantry
                Battle in 42 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 destroyer, 1 submarine and 1 transport
                    1 submarine owned by the Japanese Submerged
                        Americans roll dice for 1 bomber in 42 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 42 Sea Zone
                        1 transport owned by the Japanese lost in 42 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer and 1 transport

    Non Combat Move - Americans
                1 bomber moved from 42 Sea Zone to Queensland
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 destroyer and 2 submarines moved from 30 Sea Zone to 54 Sea Zone
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from 33 Sea Zone to 26 Sea Zone
                1 artillery, 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                3 transports moved from 102 Sea Zone to 101 Sea Zone
                2 transports moved from 110 Sea Zone to 102 Sea Zone
                1 submarine moved from 91 Sea Zone to 105 Sea Zone
                2 fighters moved from Normandy Bordeaux to 110 Sea Zone

    Place Units - Americans
                1 armour and 4 infantry placed in Eastern United States
                1 transport placed in 101 Sea Zone
                1 carrier and 1 destroyer placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Queensland : 1 artillery, 1 bomber and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        26 Sea Zone : 2 artilleries, 1 carrier, 3 destroyers, 2 fighters, 2 infantry and 2 transports
        10 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
        54 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 4 fighters, 3 submarines, 1 tactical_bomber and 1 transport
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 harbour and 4 infantry
        102 Sea Zone : 2 transports
        101 Sea Zone : 4 transports
        91 Sea Zone : 1 submarine
        110 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transports
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 53 / 83
        Russians : 27 / 34
        Japanese : 68 / 75
        Americans : 50 / 70
        Chinese : 5 / 6
        British : 27 / 31
        UK_Pacific : 0 / 0
        Italians : 17 / 29
        ANZAC : 10 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Sikang to Szechwan
                      Chinese take Szechwan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                17 infantry moved from Shensi to Szechwan

    Place Units - Chinese
                2 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total

    Territory Summary for Chinese :

    Kweichow : 1 infantry
        Hopei : 1 infantry
        Szechwan : 20 infantry

    Production/PUs Summary :

    Germans : 53 / 83
        Russians : 27 / 34
        Japanese : 65 / 75
        Americans : 50 / 70
        Chinese : 8 / 8
        British : 27 / 31
        UK_Pacific : 0 / 0
        Italians : 17 / 29
        ANZAC : 10 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
                2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters moved from United Kingdom to Normandy Bordeaux
                1 bomber moved from United Kingdom to Normandy Bordeaux
                1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                3 fighters and 1 tactical_bomber moved from Belgian Congo to 81 Sea Zone
                1 tactical_bomber moved from Belgian Congo to Anglo Egyptian Sudan
                1 fighter moved from Belgian Congo to 81 Sea Zone

    Combat - British
                Battle in 81 Sea Zone
                    British attack with 4 fighters and 1 tactical_bomber
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 81 Sea Zone
                    British win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Anglo Egyptian Sudan
                    British attack with 1 armour, 1 artillery, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Italians defend with 3 artilleries and 1 infantry
                        British roll dice for 1 armour, 1 artillery, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 :  1/8 hits
                        Italians roll dice for 3 artilleries and 1 infantry in Anglo Egyptian Sudan, round 2 :  1/4 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                        British roll dice for 1 armour, 1 artillery, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Anglo Egyptian Sudan, round 3 :  3/7 hits
                        Italians roll dice for 3 artilleries in Anglo Egyptian Sudan, round 3 :  2/3 hits
                        2 infantry owned by the British and 3 artilleries owned by the Italians lost in Anglo Egyptian Sudan
                    British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 artillery, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 3 infantry
                    Casualties for Italians: 3 artilleries and 1 infantry
                Battle in Normandy Bordeaux
                    British attack with 2 artilleries, 1 bomber, 2 fighters and 2 infantry
                    Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 5 mech_infantrys
                        British roll dice for 1 cruiser in Normandy Bordeaux, round 2 :  1/1 hits
                        British roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 :  3/7 hits
                        Germans roll dice for 2 artilleries and 5 mech_infantrys in Normandy Bordeaux, round 2 :  3/7 hits
                        2 infantry owned by the British , 1 artillery owned by the British and 4 mech_infantrys owned by the Germans lost in Normandy Bordeaux
                    1 bomber owned by the British and 2 fighters owned by the British retreated
                        British roll dice for 1 artillery in Normandy Bordeaux, round 3 :  0/1 hits
                        Germans roll dice for 2 artilleries and 1 mech_infantry in Normandy Bordeaux, round 3 :  1/3 hits
                        1 artillery owned by the British lost in Normandy Bordeaux
                    Germans win with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 4 mech_infantrys
                    Casualties for British: 2 artilleries and 2 infantry

    Non Combat Move - British
                1 bomber and 2 fighters moved from Normandy Bordeaux to United Kingdom
                4 fighters and 1 tactical_bomber moved from 81 Sea Zone to Belgian Congo
                1 tactical_bomber moved from Anglo Egyptian Sudan to Belgian Congo
                2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo

    Place Units - British
                1 armour and 2 mech_infantrys placed in Union of South Africa
                2 artilleries and 3 infantry placed in United Kingdom

    Turn Complete - British
                British collect 28 PUs; end with 28 PUs total

    Turn Complete - UK_Pacific
                Turning on Edit Mode
                EDIT: Removing units owned by British from 125 Sea Zone: 1 destroyer
                EDIT: Adding units owned by British to 110 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Territory Summary for British, UK_Pacific :

    54 Sea Zone : 1 battleship
        Belgian Congo : 2 armour, 4 fighters, 1 mech_infantry and 2 tactical_bombers
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 4 artilleries, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
        Anglo Egyptian Sudan : 1 armour, 1 artillery and 2 mech_infantrys
        French Guiana : 2 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        125 Sea Zone : 1 flag
        106 Sea Zone : 1 flag
        97 Sea Zone : 1 flag
        Brazil : 1 flag
        110 Sea Zone : 1 cruiser, 4 destroyers and 3 transports

    Production/PUs Summary :

    Germans : 53 / 83
        Russians : 27 / 34
        Japanese : 65 / 75
        Americans : 50 / 70
        Chinese : 8 / 8
        British : 28 / 28
        UK_Pacific : 0 / 0
        Italians : 16 / 29
        ANZAC : 10 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    I did not think you would want to scramble the 2 fighters out of Egypt against 4 fighters and a tac to defend the transport in 81. I can redo the if you would want to scramble sir.

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 artillery, 1 factory_minor, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery, 2 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
                1 bomber and 2 fighters moved from Egypt to Anglo Egyptian Sudan

    Combat - Italians
                Italians creates battle in territory 97 Sea Zone
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry
                    British defend with 1 armour, 1 artillery and 2 mech_infantrys
                        Italians roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  4/7 hits
                        British roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 :  0/4 hits
                        1 armour owned by the British , 2 mech_infantrys owned by the British and 1 artillery owned by the British lost in Anglo Egyptian Sudan
                    Italians win, taking 97 Sea Zone from British, taking Anglo Egyptian Sudan from British with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 18
                    Casualties for British: 1 armour, 1 artillery and 2 mech_infantrys

    Non Combat Move - Italians
                1 bomber and 2 fighters moved from Anglo Egyptian Sudan to Egypt
                1 armour moved from Caucasus to Northwest Persia
                2 mech_infantrys moved from Northern Italy to Romania

    Place Units - Italians
                1 factory_minor placed in Persia
                1 artillery and 2 infantry placed in Egypt
                1 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs

    Production/PUs Summary :

    Germans : 53 / 83
        Russians : 27 / 34
        Japanese : 65 / 75
        Americans : 50 / 70
        Chinese : 8 / 8
        British : 27 / 28
        UK_Pacific : 0 / 0
        Italians : 17 / 29
        ANZAC : 10 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 44 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 4 :  1/1 hits
                        1 submarine owned by the Japanese lost in 42 Sea Zone
                    ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                1 submarine moved from 44 Sea Zone to 56 Sea Zone
                1 cruiser moved from 33 Sea Zone to 54 Sea Zone
                3 fighters moved from Caroline Islands to Queensland
                2 submarines moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                2 submarines and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 armour, 3 fighters, 1 harbour, 4 infantry and 2 mech_infantrys
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 harbour and 1 infantry
        New Guinea : 1 infantry
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 flag, 1 destroyer
        44 Sea Zone : 1 flag
        56 Sea Zone : 1 submarine
        54 Sea Zone : 1 cruiser and 2 submarines
        62 Sea Zone : 2 submarines and 1 transport

    Production/PUs Summary :

    Germans : 53 / 83
        Russians : 27 / 34
        Japanese : 65 / 75
        Americans : 50 / 70
        Chinese : 8 / 8
        British : 27 / 28
        UK_Pacific : 0 / 0
        Italians : 17 / 29
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Combat Move - French
                2 infantry moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from United Kingdom to Holland Belgium

    Combat - French
                Battle in Holland Belgium
                    French attack with 1 fighter and 2 infantry
                    Germans defend with 1 artillery and 1 infantry
                        French roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 :  1/3 hits
                        Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 :  1/2 hits
                        1 infantry owned by the French and 1 infantry owned by the Germans lost in Holland Belgium
                        French roll dice for 1 fighter and 1 infantry in Holland Belgium, round 3 :  2/2 hits
                        Germans roll dice for 1 artillery in Holland Belgium, round 3 :  0/1 hits
                        1 artillery owned by the Germans lost in Holland Belgium
                    French win, taking Holland Belgium from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for French: 1 infantry

    Non Combat Move - French
                1 fighter moved from Holland Belgium to United Kingdom

    Turn Complete - French

    Territory Summary for French :

    Alexandria : 1 infantry
        United Kingdom : 1 fighter
        Tunisia : 1 infantry
        Holland Belgium : 1 flag, 1 infantry
        Tobruk : 1 flag, 1 infantry
        Libya : 1 flag

    Production/PUs Summary :

    Germans : 50 / 83
        Russians : 27 / 34
        Japanese : 65 / 75
        Americans : 50 / 70
        Chinese : 8 / 8
        British : 27 / 28
        UK_Pacific : 0 / 0
        Italians : 17 / 29
        ANZAC : 10 / 15
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 factory_minor, 1 fighter, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Caucasus to Rostov
                2 infantry moved from Caucasus to Volgograd
                1 mech_infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                1 bomber moved from Germany to Rostov
                2 infantry moved from Western Germany to Holland Belgium
                1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
                1 infantry moved from Eastern Poland to Western Ukraine
                1 infantry moved from Eastern Poland to Belarus
                1 fighter and 1 tactical_bomber moved from Romania to Volgograd
                1 bomber moved from Germany to Rostov
                1 infantry moved from Eastern Poland to Belarus
                2 tactical_bombers moved from Western Germany to Holland Belgium
                1 bomber moved from Germany to Archangel
                2 infantry moved from Novgorod to Archangel
                1 artillery moved from Bessarabia to Western Ukraine
                1 bomber moved from Germany to Belarus

    Combat - Germans
                Battle in Belarus
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 infantry in Belarus, round 2 :  3/3 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 2 infantry and 2 tactical_bombers
                    French defend with 1 infantry
                        Germans roll dice for 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 :  3/4 hits
                        French roll dice for 1 infantry in Holland Belgium, round 2 :  1/1 hits
                        1 infantry owned by the French and 1 infantry owned by the Germans lost in Holland Belgium
                    Germans win, taking Holland Belgium from French with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for French: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    Russians defend with 1 armour, 1 factory_minor and 1 mech_infantry
                        Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Volgograd, round 2 :  3/6 hits
                        Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 :  2/2 hits
                        1 armour owned by the Russians , 1 infantry owned by the Germans , 1 tactical_bomber owned by the Germans and 1 mech_infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 infantry and 1 tactical_bomber
                    Casualties for Russians: 1 armour and 1 mech_infantry
                Battle in Rostov
                    Germans attack with 2 bombers and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 bombers and 1 infantry in Rostov, round 2 :  2/3 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 aaGun moved from Northern Italy to 97 Sea Zone
                1 infantry moved from Northern Italy to 97 Sea Zone
                3 infantry moved from Egypt to Anglo Egyptian Sudan
                1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 81 Sea Zone
                1 aaGun and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
                1 fighter moved from Western Germany to Egypt
                1 tactical_bomber moved from Southern Italy to Anglo Egyptian Sudan
                2 fighters and 1 tactical_bomber moved from Volgograd to Caucasus
                1 armour moved from Bessarabia to Baltic States
                2 mech_infantrys moved from Eastern Poland to Baltic States
                6 armour and 6 mech_infantrys moved from Eastern Poland to Novgorod
                2 tactical_bombers moved from Holland Belgium to Western Germany
                1 mech_infantry moved from Normandy Bordeaux to Western Germany
                2 artilleries moved from Normandy Bordeaux to France
                1 infantry moved from Western Germany to France
                1 infantry moved from Western Germany to France
                2 bombers moved from Rostov to Caucasus
                5 mech_infantrys moved from Germany to Eastern Poland
                1 bomber moved from Belarus to Novgorod
                1 bomber moved from Archangel to Novgorod
                3 infantry moved from Germany to Poland
                1 aaGun moved from Novgorod to Baltic States
                2 mech_infantrys moved from Western Germany to Poland
                1 infantry moved from Northern Italy to France

    Place Units - Germans
                1 factory_minor placed in Iraq
                1 fighter placed in Western Germany
                3 artilleries placed in Novgorod
                1 infantry placed in France
                2 infantry placed in Western Germany
                Germans undo move 4.
                1 infantry placed in Western Germany
                2 mech_infantrys placed in Western Germany
                1 mech_infantry placed in Western Germany
                7 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
                Germans collect 58 PUs (5 lost to blockades); end with 58 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 72 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs

    Production/PUs Summary :

    Germans : 63 / 87
        Russians : 17 / 34
        Japanese : 65 / 75
        Americans : 50 / 70
        Chinese : 8 / 8
        British : 27 / 28
        UK_Pacific : 0 / 0
        Italians : 17 / 29
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Smolensk to Archangel
                2 infantry moved from Smolensk to Belarus
                1 fighter and 1 tactical_bomber moved from Smolensk to Archangel
                1 fighter and 1 tactical_bomber moved from Tambov to Belarus
                1 artillery moved from Bryansk to Western Ukraine
                2 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Bryansk to Ukraine
                1 infantry moved from Smolensk to Archangel
                1 infantry moved from Smolensk to Belarus
                1 mech_infantry moved from Nenetsia to Samara
                2 infantry moved from Russia to Samara
                1 infantry moved from Russia to Samara
                1 infantry moved from Tambov to Rostov
                1 infantry moved from Tambov to Volgograd
                1 mech_infantry moved from Russia to Volgograd
                1 mech_infantry moved from Russia to Rostov
                1 mech_infantry moved from Tambov to Ukraine
                1 mech_infantry moved from Smolensk to Ukraine
                1 armour moved from Smolensk to Rostov
                1 armour moved from Tambov to Volgograd
                1 armour moved from Smolensk to Rostov

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                        Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 :  2/5 hits
                        Germans roll dice for 2 infantry in Belarus, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                        Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Archangel, round 2 :  2/5 hits
                        Germans roll dice for 2 infantry in Archangel, round 2 :  0/2 hits
                        2 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Volgograd
                    Russians attack with 1 armour, 1 infantry and 1 mech_infantry
                    Germans defend with 1 factory_minor and 1 infantry
                        Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Volgograd, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Volgograd, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Ukraine
                    Russians attack with 1 infantry and 2 mech_infantrys
                    Germans defend with 1 factory_minor and 1 mech_infantry
                        Russians roll dice for 1 infantry and 2 mech_infantrys in Ukraine, round 2 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Ukraine, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Ukraine
                        Russians roll dice for 2 mech_infantrys in Ukraine, round 3 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Ukraine, round 3 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 2 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 1 artillery and 1 infantry
                        Russians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 :  2/4 hits
                        Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 :  0/2 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry
                Battle in Rostov
                    Russians attack with 2 armour, 1 infantry and 1 mech_infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 armour, 1 infantry and 1 mech_infantry in Rostov, round 2 :  1/4 hits
                        Germans roll dice for 1 infantry in Rostov, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Russians attack with 3 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 3 infantry and 1 mech_infantry in Samara, round 2 :  0/4 hits
                        Japanese roll dice for 1 infantry in Samara, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Samara
                        Russians roll dice for 2 infantry and 1 mech_infantry in Samara, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Samara, round 3 :  1/1 hits
                        1 infantry owned by the Russians lost in Samara
                        Russians roll dice for 1 infantry and 1 mech_infantry in Samara, round 4 :  0/2 hits
                        Japanese roll dice for 1 infantry in Samara, round 4 :  1/1 hits
                        1 infantry owned by the Russians lost in Samara
                        Russians roll dice for 1 mech_infantry in Samara, round 5 :  0/1 hits
                        Japanese roll dice for 1 infantry in Samara, round 5 :  1/1 hits
                        1 mech_infantry owned by the Russians lost in Samara
                    Japanese win with 1 infantry remaining. Battle score for attacker is -13
                    Casualties for Russians: 3 infantry and 1 mech_infantry

    Non Combat Move - Russians
                1 aaGun moved from Smolensk to Russia
                2 aaGuns moved from Smolensk to Russia
                1 aaGun moved from Bryansk to Russia
                1 fighter and 1 tactical_bomber moved from Belarus to Russia
                1 fighter and 1 tactical_bomber moved from Archangel to Russia
                9 artilleries, 15 infantry and 1 mech_infantry moved from Smolensk to Bryansk

    Place Units - Russians
                1 armour, 1 artillery and 8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 27 PUs; end with 27 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs

    Territory Summary for Russians :

    Shensi : 2 aaGuns and 12 infantry
        Belarus : 2 infantry
        Bryansk : 9 artilleries, 15 infantry and 1 mech_infantry
        Rostov : 2 armour and 1 mech_infantry
        Archangel : 3 infantry
        Russia : 4 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters, 13 infantry and 2 tactical_bombers
        Ukraine : 1 factory_minor and 2 mech_infantrys
        Western Ukraine : 1 artillery and 3 infantry
        Volgograd : 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
        125 Sea Zone : 1 submarine
        113 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 53 / 87
        Russians : 27 / 32
        Japanese : 65 / 75
        Americans : 50 / 70
        Chinese : 8 / 8
        British : 27 / 28
        UK_Pacific : 0 / 0
        Italians : 17 / 29
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    The Japanese infantry was deadly

  • 17

    @UnknownSoldier:

    The Japanese infantry was deadly

    That’s way over what I expected. If you would like to, please remove the Japanese infantry and edit Kazakhstan to Soviet control with a couple survivors.

  • 13

    @wheatbeer:

    @UnknownSoldier:

    The Japanese infantry was deadly

    That’s way over what I expected. If you would like to, please remove the Japanese infantry and edit Kazakhstan to Soviet control with a couple survivors.

    Thank you for the offer sir…gamesmanship beyond what I have seen. But, this is a dice game and that is just how it falls out sir. Continue on as it is.

    My son always tells me “That’s why we roll the dice Dad”

  • 17

    @UnknownSoldier:

    My son always tells me “That’s why we roll the dice Dad”

    Heheh, I suppose so.

    When I get dice like that though, I get really exasperated though. It’s a good thing I play most games with a virtual board that won’t get knocked over by my flailing arms of disbelief.

  • 13

    @wheatbeer:

    @UnknownSoldier:

    My son always tells me “That’s why we roll the dice Dad”

    Heheh, I suppose so.

    When I get dice like that though, I get really exasperated though. It’s a good thing I play most games with a virtual board that won’t get knocked over by my flailing arms of disbelief.

    I hear ya!

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 carrier, 3 destroyers, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                2 battleships moved from 35 Sea Zone to 42 Sea Zone
                6 submarines moved from 35 Sea Zone to 42 Sea Zone
                1 infantry moved from Anhwe to Hopei
                2 bombers moved from Japan to Hopei
                1 artillery moved from Anhwe to Kweichow
                2 bombers moved from Shan State to Kweichow
                1 infantry moved from Samara to Vologda
                      Japanese take Vologda from Russians

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 2 battleships and 6 submarines
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 6 submarines in 42 Sea Zone, round 2 :  2/6 hits
                        ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from ANZAC with 2 battleships and 6 submarines remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Hopei
                    Japanese attack with 2 bombers and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 bombers and 1 infantry in Hopei, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 artillery and 2 bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 2 bombers in Kweichow, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kweichow
                    Japanese win with 2 bombers remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 armour and 1 mech_infantry moved from India to Yunnan
                1 artillery and 2 infantry moved from French Indo China to Yunnan
                2 infantry and 1 mech_infantry moved from Hunan to Yunnan
                1 armour and 4 mech_infantrys moved from Anhwe to Yunnan
                1 artillery moved from India to Burma
                5 carriers, 2 cruisers and 2 destroyers moved from 35 Sea Zone to 42 Sea Zone
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                2 fighters moved from Japan to 6 Sea Zone
                1 fighter moved from 35 Sea Zone to Japan
                1 tactical_bomber moved from Japan to Philippines
                1 transport moved from 35 Sea Zone to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
                2 fighters moved from 35 Sea Zone to Philippines
                5 fighters moved from 35 Sea Zone to 42 Sea Zone
                4 tactical_bombers moved from French Indo China to 42 Sea Zone
                1 fighter moved from 35 Sea Zone to 42 Sea Zone
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 fighter moved from 35 Sea Zone to Yunnan
                4 tactical_bombers moved from French Indo China to Yunnan
                2 bombers moved from Kweichow to French Indo China
                2 bombers moved from Hopei to Yunnan
                1 submarine moved from 39 Sea Zone to 72 Sea Zone
                1 aaGun, 1 artillery and 3 infantry moved from Jehol to Anhwe
                2 mech_infantrys moved from Manchuria to Anhwe
                1 artillery and 3 infantry moved from Manchuria to Jehol

    Place Units - Japanese
                1 carrier and 3 destroyers placed in 6 Sea Zone
                2 artilleries and 1 infantry placed in French Indo China
                3 mech_infantrys placed in India
                3 mech_infantrys placed in Manchuria

    Turn Complete - Japanese
                Japanese collect 69 PUs; end with 69 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs

    Production/PUs Summary :

    Germans : 53 / 87
        Russians : 24 / 32
        Japanese : 69 / 79
        Americans : 50 / 70
        Chinese : 7 / 8
        British : 27 / 28
        UK_Pacific : 0 / 0
        Italians : 17 / 29
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 armour, 3 artilleries, 1 carrier, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 armour, 3 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 3 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 91 Sea Zone to 105 Sea Zone
                1 submarine moved from 105 Sea Zone to 112 Sea Zone
                4 transports moved from 110 Sea Zone to 102 Sea Zone
                2 transports moved from 102 Sea Zone to 101 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
                1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands
                1 armour, 3 artilleries and 4 infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 armour, 3 artilleries and 4 infantry placed in Eastern United States
                1 carrier and 2 transports placed in 101 Sea Zone
                1 fighter placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Queensland : 3 artilleries, 1 bomber and 3 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 fighter and 1 harbour
        Midway : 1 airfield
        26 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
        25 Sea Zone : 1 destroyer
        54 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 7 destroyers, 6 fighters, 3 submarines, 1 tactical_bomber and 3 transports
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 harbour and 4 infantry
        Morocco : 1 armour, 3 artilleries and 4 infantry
        112 Sea Zone : 1 submarine
        102 Sea Zone : 4 transports
        101 Sea Zone : 1 carrier, 1 fighter and 4 transports
        91 Sea Zone : 4 transports
        110 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 53 / 87
        Russians : 24 / 32
        Japanese : 69 / 79
        Americans : 50 / 70
        Chinese : 7 / 8
        British : 27 / 28
        UK_Pacific : 0 / 0
        Italians : 17 / 29
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Szechwan to Kweichow
                18 infantry moved from Szechwan to Shensi

    Place Units - Chinese
                2 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 9 PUs total

    Territory Summary for Chinese :

    Shensi : 18 infantry
        Suiyuyan : 2 infantry
        Kweichow : 1 infantry
        Szechwan : 1 infantry

    Production/PUs Summary :

    Germans : 53 / 87
        Russians : 24 / 32
        Japanese : 69 / 79
        Americans : 50 / 70
        Chinese : 7 / 9
        British : 27 / 28
        UK_Pacific : 0 / 0
        Italians : 17 / 29
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - British
                British buy 2 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from United Kingdom to Holland Belgium
                1 bomber moved from United Kingdom to Holland Belgium
                2 armour, 4 fighters, 1 mech_infantry and 2 tactical_bombers moved from Belgian Congo to Anglo Egyptian Sudan

    Combat - British
                Battle in Holland Belgium
                    British attack with 1 bomber, 2 fighters and 2 infantry
                    Germans defend with 1 infantry
                        British roll dice for 1 cruiser in Holland Belgium, round 2 :  1/1 hits
                        Germans roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Holland Belgium
                    British win, taking Holland Belgium from Germans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Normandy Bordeaux
                Battle in Anglo Egyptian Sudan
                    British attack with 2 armour, 4 fighters, 1 mech_infantry and 2 tactical_bombers
                    Germans defend with 1 aaGun, 4 infantry and 1 tactical_bomber; Italians defend with 1 artillery, 2 infantry and 1 mech_infantry
                        AA fire in Anglo Egyptian Sudan :  1/3 hits
                        1 fighter owned by the British lost in Anglo Egyptian Sudan
                        British roll dice for 2 armour, 3 fighters, 1 mech_infantry and 2 tactical_bombers in Anglo Egyptian Sudan, round 2 :  5/8 hits
                        Italians roll dice for 1 aaGun, 1 artillery, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 :  5/9 hits
                        2 armour owned by the British , 2 infantry owned by the Germans , 1 mech_infantry owned by the British , 1 aaGun owned by the Germans , 2 fighters owned by the British and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    retreated to Anglo Egyptian Sudan
                    Italians win, taking Normandy Bordeaux from Germans with 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -29
                    Casualties for Germans: 1 aaGun and 2 infantry
                    Casualties for British: 2 armour, 3 fighters and 1 mech_infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - British
                1 fighter and 2 tactical_bombers moved from Anglo Egyptian Sudan to Rhodesia
                2 mech_infantrys moved from Union of South Africa to Rhodesia
                1 armour moved from Union of South Africa to Rhodesia
                2 fighters moved from Holland Belgium to United Kingdom
                1 bomber moved from Holland Belgium to United Kingdom

    Place Units - British
                2 armour and 1 mech_infantry placed in Union of South Africa
                4 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,3
                British collect 30 PUs (2 lost to blockades); end with 30 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    54 Sea Zone : 1 battleship
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 4 artilleries, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
        Rhodesia : 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        French Guiana : 2 infantry
        Holland Belgium : 1 flag, 2 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        125 Sea Zone : 1 flag
        106 Sea Zone : 1 flag
        Brazil : 1 flag
        110 Sea Zone : 1 cruiser, 4 destroyers and 3 transports

    Production/PUs Summary :

    Germans : 48 / 87
        Russians : 24 / 32
        Japanese : 69 / 79
        Americans : 50 / 70
        Chinese : 7 / 9
        British : 32 / 30
        UK_Pacific : 0 / 0
        Italians : 17 / 29
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 armour, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber and 2 fighters moved from Egypt to Ukraine
                2 mech_infantrys moved from Romania to Ukraine
                1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
                      Italians take Ethiopia from British

    Combat - Italians
                Battle in Ukraine
                    Italians attack with 1 bomber, 2 fighters and 2 mech_infantrys
                    Russians defend with 1 factory_minor and 2 mech_infantrys
                        Italians roll dice for 1 bomber, 2 fighters and 2 mech_infantrys in Ukraine, round 2 :  3/5 hits
                        Russians roll dice for 2 mech_infantrys in Ukraine, round 2 :  0/2 hits
                        2 mech_infantrys owned by the Russians lost in Ukraine
                    Italians win, taking Ukraine from Russians with 1 bomber, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for Russians: 2 mech_infantrys

    Non Combat Move - Italians
                2 fighters moved from Ukraine to Bessarabia
                1 bomber moved from Ukraine to Novgorod
                1 armour moved from Northwest Persia to Iraq
                1 artillery moved from Anglo Egyptian Sudan to Egypt
                1 mech_infantry moved from Northern Italy to Romania

    Place Units - Italians
                1 armour and 2 mech_infantrys placed in Persia
                3 infantry placed in Egypt
                1 submarine placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs

    Production/PUs Summary :

    Germans : 48 / 87
        Russians : 22 / 32
        Japanese : 69 / 79
        Americans : 50 / 70
        Chinese : 7 / 9
        British : 31 / 30
        UK_Pacific : 0 / 0
        Italians : 20 / 32
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 submarine moved from 56 Sea Zone to 54 Sea Zone
                2 submarines moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                2 armour and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 armour, 3 fighters, 1 harbour, 5 infantry and 2 mech_infantrys
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 armour, 1 factory_minor, 1 harbour and 2 infantry
        Dutch New Guinea : 1 flag
        44 Sea Zone : 1 flag
        54 Sea Zone : 1 cruiser, 5 submarines and 1 transport

    Production/PUs Summary :

    Germans : 48 / 87
        Russians : 22 / 32
        Japanese : 69 / 79
        Americans : 50 / 70
        Chinese : 7 / 9
        British : 31 / 30
        UK_Pacific : 0 / 0
        Italians : 20 / 32
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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