dice slaughter continues
13L G40 wheatbeer (Axis) vs UnknownSoldier (Allies +11)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland BelgiumCombat - French
Battle in Holland Belgium
French attack with 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
French roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the French and 1 infantry owned by the Germans lost in Holland Belgium
French roll dice for 1 fighter and 1 infantry in Holland Belgium, round 3 : 2/2 hits
Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Holland Belgium
French win, taking Holland Belgium from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for French: 1 infantryNon Combat Move - French
1 fighter moved from Holland Belgium to United KingdomTurn Complete - French
Territory Summary for French :
Alexandria : 1 infantry
United Kingdom : 1 fighter
Tunisia : 1 infantry
Holland Belgium : 1 flag, 1 infantry
Tobruk : 1 flag, 1 infantry
Libya : 1 flagProduction/PUs Summary :
Germans : 50 / 83
Russians : 27 / 34
Japanese : 65 / 75
Americans : 50 / 70
Chinese : 8 / 8
British : 27 / 28
UK_Pacific : 0 / 0
Italians : 17 / 29
ANZAC : 10 / 15
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 factory_minor, 1 fighter, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Caucasus to Rostov
2 infantry moved from Caucasus to Volgograd
1 mech_infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 bomber moved from Germany to Rostov
2 infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Belarus
1 fighter and 1 tactical_bomber moved from Romania to Volgograd
1 bomber moved from Germany to Rostov
1 infantry moved from Eastern Poland to Belarus
2 tactical_bombers moved from Western Germany to Holland Belgium
1 bomber moved from Germany to Archangel
2 infantry moved from Novgorod to Archangel
1 artillery moved from Bessarabia to Western Ukraine
1 bomber moved from Germany to BelarusCombat - Germans
Battle in Belarus
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 3/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 2 infantry and 2 tactical_bombers
French defend with 1 infantry
Germans roll dice for 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/4 hits
French roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from French with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for French: 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 armour, 1 factory_minor and 1 mech_infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Volgograd, round 2 : 3/6 hits
Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 2/2 hits
1 armour owned by the Russians , 1 infantry owned by the Germans , 1 tactical_bomber owned by the Germans and 1 mech_infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry and 1 tactical_bomber
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Rostov
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Rostov, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
3 infantry moved from Egypt to Anglo Egyptian Sudan
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 81 Sea Zone
1 aaGun and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 fighter moved from Western Germany to Egypt
1 tactical_bomber moved from Southern Italy to Anglo Egyptian Sudan
2 fighters and 1 tactical_bomber moved from Volgograd to Caucasus
1 armour moved from Bessarabia to Baltic States
2 mech_infantrys moved from Eastern Poland to Baltic States
6 armour and 6 mech_infantrys moved from Eastern Poland to Novgorod
2 tactical_bombers moved from Holland Belgium to Western Germany
1 mech_infantry moved from Normandy Bordeaux to Western Germany
2 artilleries moved from Normandy Bordeaux to France
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
2 bombers moved from Rostov to Caucasus
5 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Belarus to Novgorod
1 bomber moved from Archangel to Novgorod
3 infantry moved from Germany to Poland
1 aaGun moved from Novgorod to Baltic States
2 mech_infantrys moved from Western Germany to Poland
1 infantry moved from Northern Italy to FrancePlace Units - Germans
1 factory_minor placed in Iraq
1 fighter placed in Western Germany
3 artilleries placed in Novgorod
1 infantry placed in France
2 infantry placed in Western Germany
Germans undo move 4.
1 infantry placed in Western Germany
2 mech_infantrys placed in Western Germany
1 mech_infantry placed in Western Germany
7 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
Germans collect 58 PUs (5 lost to blockades); end with 58 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUsProduction/PUs Summary :
Germans : 63 / 87
Russians : 17 / 34
Japanese : 65 / 75
Americans : 50 / 70
Chinese : 8 / 8
British : 27 / 28
UK_Pacific : 0 / 0
Italians : 17 / 29
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Smolensk to Archangel
2 infantry moved from Smolensk to Belarus
1 fighter and 1 tactical_bomber moved from Smolensk to Archangel
1 fighter and 1 tactical_bomber moved from Tambov to Belarus
1 artillery moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Smolensk to Archangel
1 infantry moved from Smolensk to Belarus
1 mech_infantry moved from Nenetsia to Samara
2 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Volgograd
1 mech_infantry moved from Russia to Volgograd
1 mech_infantry moved from Russia to Rostov
1 mech_infantry moved from Tambov to Ukraine
1 mech_infantry moved from Smolensk to Ukraine
1 armour moved from Smolensk to Rostov
1 armour moved from Tambov to Volgograd
1 armour moved from Smolensk to RostovCombat - Russians
Battle in Belarus
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 2/5 hits
Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Archangel, round 2 : 2/5 hits
Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Volgograd
Russians attack with 1 armour, 1 infantry and 1 mech_infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Volgograd, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 infantry and 2 mech_infantrys
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 infantry and 2 mech_infantrys in Ukraine, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 2 mech_infantrys in Ukraine, round 3 : 1/2 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 : 2/4 hits
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Rostov
Russians attack with 2 armour, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 2 armour, 1 infantry and 1 mech_infantry in Rostov, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 3 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry and 1 mech_infantry in Samara, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Samara, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Samara
Russians roll dice for 2 infantry and 1 mech_infantry in Samara, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Samara, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Samara
Russians roll dice for 1 infantry and 1 mech_infantry in Samara, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Samara, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Samara
Russians roll dice for 1 mech_infantry in Samara, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Samara, round 5 : 1/1 hits
1 mech_infantry owned by the Russians lost in Samara
Japanese win with 1 infantry remaining. Battle score for attacker is -13
Casualties for Russians: 3 infantry and 1 mech_infantryNon Combat Move - Russians
1 aaGun moved from Smolensk to Russia
2 aaGuns moved from Smolensk to Russia
1 aaGun moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Belarus to Russia
1 fighter and 1 tactical_bomber moved from Archangel to Russia
9 artilleries, 15 infantry and 1 mech_infantry moved from Smolensk to BryanskPlace Units - Russians
1 armour, 1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUsTerritory Summary for Russians :
Shensi : 2 aaGuns and 12 infantry
Belarus : 2 infantry
Bryansk : 9 artilleries, 15 infantry and 1 mech_infantry
Rostov : 2 armour and 1 mech_infantry
Archangel : 3 infantry
Russia : 4 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters, 13 infantry and 2 tactical_bombers
Ukraine : 1 factory_minor and 2 mech_infantrys
Western Ukraine : 1 artillery and 3 infantry
Volgograd : 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 53 / 87
Russians : 27 / 32
Japanese : 65 / 75
Americans : 50 / 70
Chinese : 8 / 8
British : 27 / 28
UK_Pacific : 0 / 0
Italians : 17 / 29
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
The Japanese infantry was deadly
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The Japanese infantry was deadly
That’s way over what I expected. If you would like to, please remove the Japanese infantry and edit Kazakhstan to Soviet control with a couple survivors.
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The Japanese infantry was deadly
That’s way over what I expected. If you would like to, please remove the Japanese infantry and edit Kazakhstan to Soviet control with a couple survivors.
Thank you for the offer sir…gamesmanship beyond what I have seen. But, this is a dice game and that is just how it falls out sir. Continue on as it is.
My son always tells me “That’s why we roll the dice Dad”
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My son always tells me “That’s why we roll the dice Dad”
Heheh, I suppose so.
When I get dice like that though, I get really exasperated though. It’s a good thing I play most games with a virtual board that won’t get knocked over by my flailing arms of disbelief.
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My son always tells me “That’s why we roll the dice Dad”
Heheh, I suppose so.
When I get dice like that though, I get really exasperated though. It’s a good thing I play most games with a virtual board that won’t get knocked over by my flailing arms of disbelief.
I hear ya!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 3 destroyers, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
2 battleships moved from 35 Sea Zone to 42 Sea Zone
6 submarines moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from Anhwe to Hopei
2 bombers moved from Japan to Hopei
1 artillery moved from Anhwe to Kweichow
2 bombers moved from Shan State to Kweichow
1 infantry moved from Samara to Vologda
Japanese take Vologda from RussiansCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 battleships and 6 submarines
ANZAC defend with 1 destroyer
Japanese roll dice for 6 submarines in 42 Sea Zone, round 2 : 2/6 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 2 battleships and 6 submarines remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Hopei
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Hopei, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery and 2 bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 bombers in Kweichow, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kweichow
Japanese win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 armour and 1 mech_infantry moved from India to Yunnan
1 artillery and 2 infantry moved from French Indo China to Yunnan
2 infantry and 1 mech_infantry moved from Hunan to Yunnan
1 armour and 4 mech_infantrys moved from Anhwe to Yunnan
1 artillery moved from India to Burma
5 carriers, 2 cruisers and 2 destroyers moved from 35 Sea Zone to 42 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
1 fighter moved from 35 Sea Zone to Japan
1 tactical_bomber moved from Japan to Philippines
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
5 fighters moved from 35 Sea Zone to 42 Sea Zone
4 tactical_bombers moved from French Indo China to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to Yunnan
4 tactical_bombers moved from French Indo China to Yunnan
2 bombers moved from Kweichow to French Indo China
2 bombers moved from Hopei to Yunnan
1 submarine moved from 39 Sea Zone to 72 Sea Zone
1 aaGun, 1 artillery and 3 infantry moved from Jehol to Anhwe
2 mech_infantrys moved from Manchuria to Anhwe
1 artillery and 3 infantry moved from Manchuria to JeholPlace Units - Japanese
1 carrier and 3 destroyers placed in 6 Sea Zone
2 artilleries and 1 infantry placed in French Indo China
3 mech_infantrys placed in India
3 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUsProduction/PUs Summary :
Germans : 53 / 87
Russians : 24 / 32
Japanese : 69 / 79
Americans : 50 / 70
Chinese : 7 / 8
British : 27 / 28
UK_Pacific : 0 / 0
Italians : 17 / 29
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 carrier, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 armour, 3 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 105 Sea Zone to 112 Sea Zone
4 transports moved from 110 Sea Zone to 102 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 armour, 3 artilleries and 4 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 armour, 3 artilleries and 4 infantry placed in Eastern United States
1 carrier and 2 transports placed in 101 Sea Zone
1 fighter placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Queensland : 3 artilleries, 1 bomber and 3 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 fighter and 1 harbour
Midway : 1 airfield
26 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
25 Sea Zone : 1 destroyer
54 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 7 destroyers, 6 fighters, 3 submarines, 1 tactical_bomber and 3 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 harbour and 4 infantry
Morocco : 1 armour, 3 artilleries and 4 infantry
112 Sea Zone : 1 submarine
102 Sea Zone : 4 transports
101 Sea Zone : 1 carrier, 1 fighter and 4 transports
91 Sea Zone : 4 transports
110 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 53 / 87
Russians : 24 / 32
Japanese : 69 / 79
Americans : 50 / 70
Chinese : 7 / 8
British : 27 / 28
UK_Pacific : 0 / 0
Italians : 17 / 29
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
18 infantry moved from Szechwan to ShensiPlace Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs totalTerritory Summary for Chinese :
Shensi : 18 infantry
Suiyuyan : 2 infantry
Kweichow : 1 infantry
Szechwan : 1 infantryProduction/PUs Summary :
Germans : 53 / 87
Russians : 24 / 32
Japanese : 69 / 79
Americans : 50 / 70
Chinese : 7 / 9
British : 27 / 28
UK_Pacific : 0 / 0
Italians : 17 / 29
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
2 armour, 4 fighters, 1 mech_infantry and 2 tactical_bombers moved from Belgian Congo to Anglo Egyptian SudanCombat - British
Battle in Holland Belgium
British attack with 1 bomber, 2 fighters and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Normandy Bordeaux
Battle in Anglo Egyptian Sudan
British attack with 2 armour, 4 fighters, 1 mech_infantry and 2 tactical_bombers
Germans defend with 1 aaGun, 4 infantry and 1 tactical_bomber; Italians defend with 1 artillery, 2 infantry and 1 mech_infantry
AA fire in Anglo Egyptian Sudan : 1/3 hits
1 fighter owned by the British lost in Anglo Egyptian Sudan
British roll dice for 2 armour, 3 fighters, 1 mech_infantry and 2 tactical_bombers in Anglo Egyptian Sudan, round 2 : 5/8 hits
Italians roll dice for 1 aaGun, 1 artillery, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 5/9 hits
2 armour owned by the British , 2 infantry owned by the Germans , 1 mech_infantry owned by the British , 1 aaGun owned by the Germans , 2 fighters owned by the British and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan
retreated to Anglo Egyptian Sudan
Italians win, taking Normandy Bordeaux from Germans with 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -29
Casualties for Germans: 1 aaGun and 2 infantry
Casualties for British: 2 armour, 3 fighters and 1 mech_infantry
Casualties for Italians: 2 infantryNon Combat Move - British
1 fighter and 2 tactical_bombers moved from Anglo Egyptian Sudan to Rhodesia
2 mech_infantrys moved from Union of South Africa to Rhodesia
1 armour moved from Union of South Africa to Rhodesia
2 fighters moved from Holland Belgium to United Kingdom
1 bomber moved from Holland Belgium to United KingdomPlace Units - British
2 armour and 1 mech_infantry placed in Union of South Africa
4 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,3
British collect 30 PUs (2 lost to blockades); end with 30 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
54 Sea Zone : 1 battleship
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 4 artilleries, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
Rhodesia : 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
French Guiana : 2 infantry
Holland Belgium : 1 flag, 2 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
125 Sea Zone : 1 flag
106 Sea Zone : 1 flag
Brazil : 1 flag
110 Sea Zone : 1 cruiser, 4 destroyers and 3 transportsProduction/PUs Summary :
Germans : 48 / 87
Russians : 24 / 32
Japanese : 69 / 79
Americans : 50 / 70
Chinese : 7 / 9
British : 32 / 30
UK_Pacific : 0 / 0
Italians : 17 / 29
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber and 2 fighters moved from Egypt to Ukraine
2 mech_infantrys moved from Romania to Ukraine
1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from BritishCombat - Italians
Battle in Ukraine
Italians attack with 1 bomber, 2 fighters and 2 mech_infantrys
Russians defend with 1 factory_minor and 2 mech_infantrys
Italians roll dice for 1 bomber, 2 fighters and 2 mech_infantrys in Ukraine, round 2 : 3/5 hits
Russians roll dice for 2 mech_infantrys in Ukraine, round 2 : 0/2 hits
2 mech_infantrys owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 1 bomber, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrysNon Combat Move - Italians
2 fighters moved from Ukraine to Bessarabia
1 bomber moved from Ukraine to Novgorod
1 armour moved from Northwest Persia to Iraq
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Northern Italy to RomaniaPlace Units - Italians
1 armour and 2 mech_infantrys placed in Persia
3 infantry placed in Egypt
1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUsProduction/PUs Summary :
Germans : 48 / 87
Russians : 22 / 32
Japanese : 69 / 79
Americans : 50 / 70
Chinese : 7 / 9
British : 31 / 30
UK_Pacific : 0 / 0
Italians : 20 / 32
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 56 Sea Zone to 54 Sea Zone
2 submarines moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 armour, 3 fighters, 1 harbour, 5 infantry and 2 mech_infantrys
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 armour, 1 factory_minor, 1 harbour and 2 infantry
Dutch New Guinea : 1 flag
44 Sea Zone : 1 flag
54 Sea Zone : 1 cruiser, 5 submarines and 1 transportProduction/PUs Summary :
Germans : 48 / 87
Russians : 22 / 32
Japanese : 69 / 79
Americans : 50 / 70
Chinese : 7 / 9
British : 31 / 30
UK_Pacific : 0 / 0
Italians : 20 / 32
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 infantry moved from Tobruk to Libya
1 infantry moved from Alexandria to TobrukTurn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter
Tunisia : 1 infantry
Tobruk : 1 flag, 1 infantry
Libya : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 48 / 87
Russians : 22 / 32
Japanese : 69 / 79
Americans : 50 / 70
Chinese : 7 / 9
British : 31 / 30
UK_Pacific : 0 / 0
Italians : 20 / 32
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 fighter, 11 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
4 mech_infantrys moved from Eastern Poland to Western Ukraine
2 fighters and 1 tactical_bomber moved from Caucasus to Belarus
2 infantry moved from Novgorod to Belarus
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
2 bombers moved from Caucasus to Western Ukraine
2 bombers moved from Novgorod to Western Ukraine
9 infantry moved from Novgorod to Archangel
10 artilleries moved from Novgorod to ArchangelCombat - Germans
Battle in Belarus
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/5 hits
Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 10 artilleries and 9 infantry
Russians defend with 3 infantry
Germans roll dice for 10 artilleries and 9 infantry in Archangel, round 2 : 5/19 hits
Russians roll dice for 3 infantry in Archangel, round 2 : 0/3 hits
3 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 10 artilleries and 9 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/4 hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
1 infantry owned by the British lost in Holland Belgium
Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 1/4 hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 0/3 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
retreated to Normandy Bordeaux
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Germans attack with 4 bombers and 4 mech_infantrys
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 4 bombers and 4 mech_infantrys in Western Ukraine, round 2 : 3/8 hits
Russians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 : 1/4 hits
3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 4 bombers and 3 mech_infantrys in Western Ukraine, round 3 : 4/7 hits
Russians roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 4 bombers and 3 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 3 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
4 bombers moved from Western Ukraine to Novgorod
1 aaGun moved from Novgorod to Archangel
2 fighters and 1 tactical_bomber moved from Belarus to Novgorod
2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 fighter moved from Egypt to Southern Italy
1 mech_infantry moved from Eastern Poland to Bessarabia
1 aaGun moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Baltic States to Bessarabia
1 tactical_bomber moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Anglo Egyptian Sudan to Greece
1 armour and 1 mech_infantry moved from Novgorod to Archangel
1 armour and 1 mech_infantry moved from Novgorod to Archangel
2 mech_infantrys moved from Novgorod to Archangel
2 armour and 2 mech_infantrys moved from Novgorod to Vyborg
1 armour moved from Novgorod to Vyborg
2 armour moved from Novgorod to Archangel
3 infantry moved from Poland to Eastern Poland
1 aaGun moved from Baltic States to Eastern Poland
2 mech_infantrys moved from Poland to Eastern Poland
1 armour moved from Baltic States to Eastern Poland
1 mech_infantry moved from Baltic States to Novgorod
2 mech_infantrys moved from Germany to Western GermanyPlace Units - Germans
1 fighter placed in Western Germany
3 mech_infantrys placed in Iraq
2 mech_infantrys placed in Germany
1 artillery and 2 infantry placed in France
4 infantry placed in Germany
2 artilleries and 1 infantry placed in Novgorod
1 artillery placed in Finland
2 artilleries and 4 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
Germans collect 54 PUs (1 lost to blockades); end with 54 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUsProduction/PUs Summary :
Germans : 55 / 78
Russians : 18 / 32
Japanese : 69 / 79
Americans : 50 / 70
Chinese : 7 / 9
British : 28 / 30
UK_Pacific : 0 / 0
Italians : 20 / 32
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Italians
1 armour moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Japanese
1 armour moved from Kazakhstan to Samara
Russians take Samara from Japanese
3 infantry moved from Shensi to Hopei
1 artillery moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
1 tactical_bomber moved from Russia to Vologda
1 fighter moved from Russia to Vologda
2 infantry moved from Russia to Vologda
8 artilleries, 13 infantry and 1 mech_infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Volgograd to Ukraine
1 mech_infantry moved from Rostov to Ukraine
2 armour moved from Rostov to UkraineCombat - Russians
Battle in Hopei
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Hopei, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Russians roll dice for 3 infantry in Hopei, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Russians win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Ukraine
Russians attack with 2 armour, 8 artilleries, 13 infantry and 3 mech_infantrys
Italians defend with 1 factory_minor and 2 mech_infantrys
Russians roll dice for 2 armour, 8 artilleries, 13 infantry and 3 mech_infantrys in Ukraine, round 2 : 2/26 hits
Italians roll dice for 2 mech_infantrys in Ukraine, round 2 : 2/2 hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Italians with 2 armour, 8 artilleries, 11 infantry and 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Italians: 2 mech_infantrys
Battle in Vologda
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Vologda
Russians win, taking Vologda from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 3 mech_infantrys
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/5 hits
Germans roll dice for 3 mech_infantrys in Western Ukraine, round 2 : 0/3 hits
2 mech_infantrys owned by the Germans lost in Western Ukraine
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 3/5 hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 3 mech_infantrysNon Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Vologda to Russia
1 fighter moved from Vologda to Russia
1 fighter and 1 tactical_bomber moved from Western Ukraine to RussiaPlace Units - Russians
1 artillery and 1 infantry placed in Volgograd
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs totalTerritory Summary for Russians :
Shensi : 2 aaGuns and 9 infantry
Hopei : 3 infantry
Russia : 4 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 2 fighters, 17 infantry and 2 tactical_bombers
Ukraine : 2 armour, 8 artilleries, 1 factory_minor, 11 infantry and 3 mech_infantrys
Western Ukraine : 1 artillery and 2 infantry
Vologda : 2 infantry
Volgograd : 1 artillery, 1 factory_minor and 1 infantry
Caucasus : 1 infantry
Smolensk : 1 infantry
Samara : 1 armour
125 Sea Zone : 1 submarine
113 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 53 / 78
Russians : 27 / 27
Japanese : 65 / 79
Americans : 50 / 70
Chinese : 8 / 9
British : 28 / 30
UK_Pacific : 0 / 0
Italians : 16 / 32
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 artilleries, 5 destroyers, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
2 mech_infantrys moved from Anhwe to Suiyuyan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
2 bombers moved from French Indo China to Hopei
2 bombers moved from Yunnan to Suiyuyan
1 artillery and 1 infantry moved from Anhwe to Hopei
2 tactical_bombers moved from Yunnan to Kweichow
1 tactical_bomber moved from Yunnan to Hopei
1 infantry moved from Anhwe to Hopei
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to AmurCombat - Japanese
Battle in Alaska
Battle in Amur
Battle in Hopei
Japanese attack with 1 artillery, 2 bombers, 2 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Japanese roll dice for 1 artillery, 2 bombers, 2 infantry and 1 tactical_bomber in Hopei, round 2 : 4/6 hits
Chinese roll dice for 3 infantry in Hopei, round 2 : 2/3 hits
3 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Hopei
Japanese win, taking Alaska from Americans, taking Amur from Russians, taking Hopei from Chinese with 1 artillery, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Russians: 3 infantry
Battle in Suiyuyan
Japanese attack with 2 bombers and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers and 2 mech_infantrys in Suiyuyan, round 2 : 2/4 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Kweichow
Japanese attack with 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Japanese roll dice for 1 infantry and 2 tactical_bombers in Kweichow, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 artillery and 2 infantry moved from Yunnan to Hunan
1 infantry moved from Anhwe to Hunan
1 artillery and 3 infantry moved from Jehol to Anhwe
1 artillery moved from Burma to Yunnan
2 artilleries and 1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Manchuria to Buryatia
3 mech_infantrys moved from India to Yunnan
2 armour and 6 mech_infantrys moved from Yunnan to Hunan
1 mech_infantry moved from Manchuria to Amur
1 mech_infantry moved from Manchuria to Anhwe
1 submarine moved from 42 Sea Zone to 39 Sea Zone
2 battleships, 5 carriers, 2 cruisers and 5 submarines moved from 42 Sea Zone to 35 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
6 fighters moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 fighter moved from Szechwan to India
3 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Szechwan to India
2 bombers moved from Hopei to French Indo China
2 bombers moved from Suiyuyan to Yunnan
1 tactical_bomber moved from Kweichow to Manchuria
1 tactical_bomber moved from Hopei to Anhwe
1 tactical_bomber moved from Kweichow to Manchuria
4 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from Soviet Far East to SiberiaPlace Units - Japanese
2 destroyers placed in 39 Sea Zone
3 destroyers placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Manchuria
1 artillery and 1 infantry placed in Japan
1 mech_infantry placed in India
Japanese undo move 3.
1 artillery and 2 mech_infantrys placed in French Indo China
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUsProduction/PUs Summary :
Germans : 53 / 78
Russians : 25 / 27
Japanese : 71 / 81
Americans : 48 / 70
Chinese : 6 / 9
British : 28 / 30
UK_Pacific : 0 / 0
Italians : 16 / 32
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 5 artilleries, 1 destroyer, 2 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 3 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries moved from 110 Sea Zone to Holland Belgium
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
4 fighters moved from 54 Sea Zone to 46 Sea ZoneCombat - Americans
Battle in Holland Belgium
Americans attack with 2 artilleries, 2 fighters and 2 infantry
Germans defend with 1 artillery and 2 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits
Americans roll dice for 2 artilleries, 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/6 hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits
2 infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 2 artilleries, 2 fighters and 2 infantry in Holland Belgium, round 3 : 2/6 hits
Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Battle in 46 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 fighters in 46 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
4 fighters moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 bomber moved from Queensland to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 9 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 3 artilleries, 1 carrier, 1 fighter, 4 infantry and 4 transports moved from 101 Sea Zone to 108 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Holland Belgium to 110 Sea Zone
4 transports moved from 102 Sea Zone to 101 Sea Zone
1 submarine moved from 105 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 2 armour, 2 infantry and 2 transports
EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 armour and 1 infantry
EDIT: Adding units owned by Americans to 110 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
4 artilleries and 4 infantry placed in Eastern United States
1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Queensland : 3 artilleries and 3 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 bomber and 1 harbour
Midway : 1 airfield
46 Sea Zone : 1 submarine
10 Sea Zone : 1 destroyer and 1 transport
9 Sea Zone : 1 destroyer
54 Sea Zone : 1 battleship, 6 carriers, 2 cruisers, 8 destroyers, 9 fighters, 1 submarine, 1 tactical_bomber and 3 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
Normandy Bordeaux : 1 armour, 1 artillery and 2 infantry
Holland Belgium : 1 flag, 2 artilleries and 2 infantry
125 Sea Zone : 2 submarines
108 Sea Zone : 1 armour, 3 artilleries, 1 carrier, 1 fighter, 4 infantry and 4 transports
101 Sea Zone : 4 transports
110 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transportsProduction/PUs Summary :
Germans : 50 / 78
Russians : 25 / 27
Japanese : 71 / 81
Americans : 51 / 66
Chinese : 6 / 9
British : 28 / 30
UK_Pacific : 0 / 0
Italians : 16 / 32
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
12 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to SuiyuyanCombat - Chinese
Battle in Hopei
Chinese attack with 12 infantry
Japanese defend with 1 artillery
Chinese roll dice for 12 infantry in Hopei, round 2 : 3/12 hits
Japanese roll dice for 1 artillery in Hopei, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 11 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Chinese attack with 6 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 6 infantry in Suiyuyan, round 2 : 2/6 hits
Japanese roll dice for 2 mech_infantrys in Suiyuyan, round 2 : 1/2 hits
1 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 5 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kweichow
Chinese undo move 1.
1 infantry placed in Kweichow
2 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs totalTerritory Summary for Chinese :
Suiyuyan : 5 infantry
Kweichow : 1 infantry
Hopei : 13 infantryProduction/PUs Summary :
Germans : 50 / 78
Russians : 25 / 27
Japanese : 69 / 81
Americans : 51 / 66
Chinese : 8 / 8
British : 28 / 30
UK_Pacific : 0 / 0
Italians : 16 / 32
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





