@gamerman01 Thanks for pointing that out! I was originally hoping to move it to Borneo, but as that is now in range of the British bomber in Xinjiang I will just leave it in the Japan sea zone for extra defense.
13L G40 Amon-Sul vs Andul (Allies+11) 2nd game
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 armour, 3 artilleries and 3 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Belarus to Baltic StatesCombat - Russians
Battle in Baltic States
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 4 : 0/2 hits
Germans roll dice for 1 infantry in Baltic States, round 4 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 5 : 1/2 hits
Germans roll dice for 1 infantry in Baltic States, round 5 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Bryansk
4 aaGuns, 2 armour, 5 artilleries, 32 infantry and 2 mech_infantrys moved from Belarus to Bryansk
1 infantry moved from Caucasus to Kazakhstan
1 artillery and 1 infantry moved from Russia to Samara
1 artillery and 1 infantry moved from Russia to VologdaPlace Units - Russians
3 armour, 1 artillery and 2 infantry placed in Russia
2 artilleries and 1 infantry placed in NovgorodTurn Complete - Russians
Russians collect 34 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUsTerritory Summary for Russians :
Kazakhstan : 1 infantry
Belarus : 1 infantry
Baltic States : 1 artillery
Bryansk : 4 aaGuns, 2 armour, 5 artilleries, 36 infantry and 2 mech_infantrys
Russia : 1 airfield, 3 armour, 1 artillery, 1 factory_major and 2 infantry
Ukraine : 1 factory_minor and 1 infantry
Western Ukraine : 1 infantry
Vologda : 1 artillery and 1 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Samara : 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 42 / 48
Russians : 34 / 41
Japanese : 57 / 63
Americans : 51 / 76
Chinese : 5 / 5
British : 28 / 25
UK_Pacific : 9 / 6
Italians : 23 / 37
ANZAC : 10 / 12
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 3 artilleries, 1 factory_minor, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 35 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Kiangsu to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Novosibirsk to Urals
Japanese take Urals from Russians
1 infantry moved from Sikang to Szechwan
1 artillery moved from Tsinghai to Kazakhstan
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 artillery moved from Shan State to Malaya
Japanese take Malaya from UK_Pacific
1 cruiser moved from 37 Sea Zone to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma
1 fighter and 2 tactical_bombers moved from Kwangsi to Burma
1 fighter and 3 tactical_bombers moved from Jehol to Szechwan
1 bomber moved from Kwangsi to Kazakhstan
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
1 bomber moved from Kwangsi to Kazakhstan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 3 artilleries, 1 factory_minor, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 35 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Kiangsu to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Novosibirsk to Urals
Japanese take Urals from Russians
1 infantry moved from Sikang to Szechwan
1 artillery moved from Tsinghai to Kazakhstan
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 artillery moved from Shan State to Malaya
Japanese take Malaya from UK_Pacific
1 cruiser moved from 37 Sea Zone to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma
1 fighter and 2 tactical_bombers moved from Kwangsi to Burma
1 fighter and 3 tactical_bombers moved from Jehol to Szechwan
1 bomber moved from Kwangsi to Kazakhstan
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
1 bomber moved from Kwangsi to KazakhstanCombat - Japanese
Battle in Manchuria
Battle in Burma
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers
British defend with 2 artilleries and 2 infantry; Chinese defend with 1 fighter
Japanese roll dice for 1 battleship and 1 cruiser in Burma, round 2 : 2/2 hits
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers in Burma, round 2 : 5/7 hits
UK_Pacific roll dice for 2 artilleries, 1 fighter and 2 infantry in Burma, round 2 : 2/5 hits
2 infantry owned by the British , 1 fighter owned by the Chinese , 1 infantry owned by the Japanese , 2 artilleries owned by the British and 1 artillery owned by the Japanese lost in Burma
Japanese win, taking Manchuria from Chinese with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 2 artilleries and 2 infantry
Casualties for Chinese: 1 fighter
Battle in Kazakhstan
Japanese attack with 1 artillery and 2 bombers
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 2 bombers in Kazakhstan, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Kazakhstan
Japanese win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Russians: 1 infantry
Battle in Szechwan
Japanese attack with 1 fighter, 1 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 3 tactical_bombers in Szechwan, round 2 : 3/5 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in New Zealand
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in New Zealand, round 2 : 0/2 hits
ANZAC roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in New Zealand, round 3 : 2/2 hits
ANZAC roll dice for 1 infantry in New Zealand, round 3 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in New Zealand
Japanese win, taking New Zealand from ANZAC with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 63 Sea Zone
1 submarine moved from 49 Sea Zone to 62 Sea Zone
1 submarine moved from 49 Sea Zone to 54 Sea Zone
3 submarines moved from 6 Sea Zone to 26 Sea Zone
3 submarines moved from 49 Sea Zone to 26 Sea Zone
1 armour moved from Kwangsi to Shan State
2 artilleries and 2 infantry moved from Hunan to Kweichow
2 armour moved from Kwangsi to Kweichow
1 fighter and 3 tactical_bombers moved from Szechwan to Kweichow
2 fighters and 3 tactical_bombers moved from Burma to Kweichow
2 mech_infantrys moved from Kiangsu to Kweichow
2 bombers moved from Kazakhstan to Kansu
1 fighter and 1 tactical_bomber moved from Korea to Kweichow
3 aaGuns moved from Korea to Manchuria
2 destroyers moved from 41 Sea Zone to 38 Sea Zone
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea ZonePlace Units - Japanese
3 infantry placed in Kwangtung
1 infantry placed in French Indo China
1 artillery and 1 infantry placed in Japan
2 armour and 1 artillery placed in Kiangsu
3 mech_infantrys placed in Korea
Japanese undo move 1.
1 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kwangtung
1 factory_minor placed in ShantungTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 37 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to 20 Sea Zone: 2 transports
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Shantung : 1 flag, 1 factory_minor
Kwangsi : 1 flag
Korea : 1 factory_minor and 3 mech_infantrys
Kiangsu : 1 flag, 2 armour, 1 artillery and 1 factory_minor
Kiangsi : 1 flag
Japan : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Jehol : 1 flag
Manchuria : 1 flag, 3 aaGuns and 1 mech_infantry
Shensi : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag, 2 armour, 2 artilleries, 4 fighters, 2 infantry, 2 mech_infantrys and 7 tactical_bombers
Hunan : 1 flag
Kansu : 1 flag, 2 bombers
Hopei : 1 flag
Tsinghai : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 armour
Malaya : 1 flag, 1 artillery and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 4 artilleries, 1 factory_minor, 1 harbour and 2 infantry
New Zealand : 1 flag, 1 airfield, 1 artillery and 1 harbour
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
French Indo China : 1 flag, 1 factory_minor and 2 infantry
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
37 Sea Zone : 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
35 Sea Zone : 1 carrier
38 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 1 transport
26 Sea Zone : 6 submarines
20 Sea Zone : 2 transports
19 Sea Zone : 1 transport
63 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
54 Sea Zone : 2 submarines
62 Sea Zone : 2 submarines
Urals : 1 flag, 1 infantry
Novosibirsk : 1 flag -
use this map
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 20 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to 35 Sea Zone: 2 transports
EDIT: Turning off Edit ModePurchase Units - Americans
Americans buy 5 artilleries, 5 infantry and 5 transports; Remaining resources: 6 PUs;Combat Move - Americans
Non Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
4 fighters moved from 91 Sea Zone to Gibraltar
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
3 mech_infantrys moved from Central United States to 101 Sea Zone
2 artilleries, 6 infantry, 4 mech_infantrys and 6 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 6 infantry and 4 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 battleship, 1 carrier, 1 destroyer and 2 submarines moved from 89 Sea Zone to 91 Sea ZonePlace Units - Americans
5 transports placed in 101 Sea Zone
5 artilleries and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,1,6,1,5,6,1,6,5,6,6,3
Americans collect 50 PUs (1 lost to blockades); end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 1 airfield, 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Italian Somaliland to 76 Sea Zone
1 armour, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 armour moved from 80 Sea Zone to Iraq
1 armour moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 armour moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Yunnan to French Indo China
1 infantry moved from Yunnan to Shan State
1 tactical_bomber moved from India to French Indo China
1 fighter moved from India to French Indo China
1 fighter moved from India to Shan StateCombat - British
Battle in Shan State
British attack with 1 fighter and 1 infantry
Japanese defend with 1 armour
British roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 0/2 hits
Japanese roll dice for 1 armour in Shan State, round 2 : 1/1 hits
1 infantry owned by the British lost in Shan State
retreated to Shan State
Japanese win with 1 armour remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in Iraq
Battle in French Indo China
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 factory_minor and 2 infantry
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/4 hits
Japanese roll dice for 2 infantry in French Indo China, round 2 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Japanese lost in French Indo China
British win, taking Iraq from Italians, taking French Indo China from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 armour moved from Italian Somaliland to Ethiopia
1 infantry moved from Kenya to Ethiopia
3 armour moved from Kenya to Ethiopia
2 armour moved from Tanganyika Territory to Ethiopia
1 bomber moved from Nigeria to Ethiopia
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 fighter moved from Shan State to Yunnan
4 fighters moved from Morocco to GibraltarPlace Units - British
1 airfield placed in Gibraltar
1 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 30 PUs; end with 30 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for British, UK_Pacific :
Yunnan : 2 aaGuns, 1 armour, 1 artillery, 2 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber
India : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 4 infantry
French Indo China : 1 flag, 1 artillery and 1 factory_minor
Belgian Congo : 2 armour and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 4 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 4 fighters, 1 harbour, 6 infantry and 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag, 6 armour, 1 bomber and 1 infantry
80 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 1 transport
Iraq : 1 flag, 1 armour
Eastern Persia : 1 flag
Persia : 1 flagProduction/PUs Summary :
Germans : 42 / 48
Russians : 33 / 41
Japanese : 63 / 71
Americans : 51 / 76
Chinese : 3 / 10
British : 30 / 30
UK_Pacific : 8 / 8
Italians : 21 / 37
ANZAC : 8 / 12
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Egypt to Iraq
2 fighters moved from Southern Italy to Iraq
1 bomber moved from Egypt to IraqCombat - Italians
Battle in Iraq
Italians attack with 1 armour, 1 bomber and 2 fighters
British defend with 1 armour
Italians win, taking Iraq from British with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Italians
1 armour moved from Egypt to Syria
2 fighters moved from Iraq to Syria
1 bomber moved from Iraq to Southern Italy
5 infantry moved from Northern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 mech_infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 5 infantry, 1 mech_infantry and 5 transports moved from 95 Sea Zone to 97 Sea Zone
2 aaGuns and 1 infantry moved from Greece to 97 Sea Zone
2 aaGuns, 1 artillery, 6 infantry, 1 mech_infantry and 5 transports moved from 97 Sea Zone to 98 Sea Zone
2 aaGuns, 1 artillery, 6 infantry and 1 mech_infantry moved from 98 Sea Zone to Egypt
1 artillery moved from Tunisia to Algeria
1 battleship, 4 cruisers and 5 submarines moved from 95 Sea Zone to 98 Sea Zone
1 aaGun moved from Slovakia Hungary to Yugoslavia
1 aaGun moved from Romania to Yugoslavia
2 mech_infantrys moved from Yugoslavia to Northern Italy
1 armour moved from Libya to TobrukPlace Units - Italians
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4,3,4,5,3
Italians collect 21 PUs (2 lost to blockades); end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
British Somaliland : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 2 aaGuns, 2 artilleries, 1 harbour, 12 infantry and 1 mech_infantry
Malta : 1 flag
Algeria : 1 flag, 1 artillery
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag, 1 armour and 2 fighters
Tunisia : 1 flag
Tobruk : 1 armour
Northern Italy : 1 armour, 3 artilleries, 1 factory_major, 5 infantry and 3 mech_infantrys
Southern Italy : 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
94 Sea Zone : 1 destroyer
93 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
Iraq : 1 flag, 1 armour
Northwest Persia : 1 flag
Yugoslavia : 2 aaGuns
98 Sea Zone : 1 battleship, 4 cruisers, 5 submarines and 5 transports -
Very interesting game situation so far we have :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
3 fighters moved from Yunnan to Shan StateCombat - ANZAC
Battle in Shan State
ANZAC attack with 3 fighters
Japanese defend with 1 armour
ANZAC win with 2 fighters remaining. Battle score for attacker is -4
Casualties for Japanese: 1 armour
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
2 fighters moved from Shan State to YunnanPlace Units - ANZAC
1 armour and 2 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,2,1,3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,6,6,6
ANZAC collect 6 PUs (2 lost to blockades); end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 destroyer moved from 76 Sea Zone to 81 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 destroyer, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Eastern Poland to Western Ukraine
2 bombers moved from Poland to Western Ukraine
3 artilleries moved from Poland to Baltic States
3 infantry moved from Eastern Poland to Baltic States
2 armour and 2 mech_infantrys moved from Bessarabia to Baltic StatesCombat - Germans
Battle in Western Ukraine
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 2 armour, 3 artilleries, 3 infantry and 2 mech_infantrys
Russians defend with 1 artillery
Germans win, taking Baltic States from Russians with 2 armour, 3 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Germans
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 destroyer and 1 transport moved from 97 Sea Zone to 98 Sea Zone
5 aaGuns, 12 artilleries and 15 infantry moved from Eastern Poland to Baltic States
5 submarines moved from 124 Sea Zone to 125 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports moved from 127 Sea Zone to 125 Sea Zone
2 artilleries and 2 infantry moved from Western Germany to Northern Italy
2 artilleries and 2 infantry moved from Western Germany to France
2 bombers moved from Western Ukraine to Western Germany
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
3 submarines moved from 113 Sea Zone to 125 Sea ZonePlace Units - Germans
3 mech_infantrys placed in Western Germany
1 destroyer placed in 97 Sea Zone
2 artilleries and 2 infantry placed in Western Germany
2 artilleries and 2 infantry placed in GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUsTerritory Summary for Germans :
Egypt : 1 artillery and 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 2 infantry
Western Germany : 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 2 infantry and 3 mech_infantrys
Germany : 2 artilleries, 1 factory_major and 2 infantry
Northern Italy : 2 artilleries and 2 infantry
Karelia : 1 flag
Baltic States : 1 flag, 5 aaGuns, 2 armour, 15 artilleries, 18 infantry and 2 mech_infantrys
Vyborg : 1 flag
Eastern Poland : 1 flag, 7 armour
Bessarabia : 1 flag
Western Ukraine : 1 flag, 1 infantry
125 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 8 submarines and 3 transports
93 Sea Zone : 1 destroyer
109 Sea Zone : 1 flag
97 Sea Zone : 1 destroyer
Yugoslavia : 1 flag, 1 factory_minor
98 Sea Zone : 1 destroyer, 1 submarine and 2 transports
Finland : 1 flag, 1 harbour
110 Sea Zone : 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 4 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
1 artillery and 1 infantry moved from Vologda to Urals
1 infantry moved from Novgorod to Karelia
Russians take Karelia from GermansCombat - Russians
Battle in Urals
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Urals, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Urals, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Urals, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Urals, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Urals
Russians win, taking Urals from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 artilleries moved from Novgorod to Belarus
4 aaGuns, 2 armour, 5 artilleries, 36 infantry and 2 mech_infantrys moved from Bryansk to Belarus
1 infantry moved from Russia to Bryansk
3 armour moved from Russia to Belarus
1 artillery and 1 infantry moved from Russia to Smolensk
1 artillery moved from Samara to RussiaPlace Units - Russians
1 infantry placed in Novgorod
4 armour, 2 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs totalTerritory Summary for Russians :
Belarus : 4 aaGuns, 5 armour, 7 artilleries, 37 infantry and 2 mech_infantrys
Karelia : 1 infantry
Bryansk : 1 infantry
Urals : 1 artillery and 1 infantry
Russia : 1 airfield, 4 armour, 3 artilleries, 1 factory_major and 2 infantry
Ukraine : 1 factory_minor and 1 infantry
Novosibirsk : 1 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Smolensk : 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 44 / 55
Russians : 33 / 33
Japanese : 61 / 71
Americans : 51 / 76
Chinese : 3 / 10
British : 28 / 30
UK_Pacific : 8 / 8
Italians : 23 / 35
ANZAC : 8 / 6
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 factory_minor, 8 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 transports moved from 35 Sea Zone to 20 Sea Zone
2 artilleries and 2 infantry moved from Kwangtung to 20 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Korea to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry and 1 mech_infantry moved from 5 Sea Zone to Siberia
1 armour moved from Kweichow to Hunan
Japanese take Hunan from Chinese
1 armour moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Szechwan to Yunnan
1 armour moved from Hunan to Yunnan
2 artilleries, 4 fighters, 2 infantry, 2 mech_infantrys and 7 tactical_bombers moved from Kweichow to Yunnan
2 bombers moved from Kansu to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 factory_minor, 8 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 transports moved from 35 Sea Zone to 20 Sea Zone
2 artilleries and 2 infantry moved from Kwangtung to 20 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Korea to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry and 1 mech_infantry moved from 5 Sea Zone to Siberia
1 armour moved from Kweichow to Hunan
Japanese take Hunan from Chinese
1 armour moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Szechwan to Yunnan
1 armour moved from Hunan to Yunnan
2 artilleries, 4 fighters, 2 infantry, 2 mech_infantrys and 7 tactical_bombers moved from Kweichow to Yunnan
2 bombers moved from Kansu to YunnanCombat - Japanese
Battle in Siberia
Battle in French Indo China
Japanese attack with 2 artilleries and 2 infantry
British defend with 1 artillery; UK_Pacific defend with 1 factory_minor
Japanese win, taking Siberia from Russians, taking French Indo China from UK_Pacific with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery
Battle in Yunnan
Japanese attack with 2 armour, 2 artilleries, 2 bombers, 4 fighters, 2 infantry, 2 mech_infantrys and 7 tactical_bombers
ANZAC defend with 2 fighters; British defend with 2 aaGuns, 1 armour, 1 artillery, 2 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber; Chinese defend with 1 infantry
Japanese win with 2 bombers and 3 tactical_bombers remaining. Battle score for attacker is -10
Casualties for Japanese: 2 armour, 2 artilleries, 4 fighters, 2 infantry, 2 mech_infantrys and 4 tactical_bombers
Casualties for ANZAC: 2 fighters
Casualties for British: 2 aaGuns, 1 armour, 1 artillery, 2 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Solomon Islands from ANZAC to Japanese
EDIT: Turning off Edit Mode
1 mech_infantry moved from Manchuria to Anhwe
3 aaGuns moved from Manchuria to Jehol
2 mech_infantrys moved from Korea to Jehol
2 armour moved from Kiangsu to Kwangsi
1 artillery moved from Kiangsu to Kiangsi
1 artillery moved from Malaya to Shan State
1 transport moved from 38 Sea Zone to 36 Sea Zone
1 battleship, 1 cruiser and 2 destroyers moved from 38 Sea Zone to 39 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 artillery moved from New Zealand to 63 Sea Zone
1 artillery and 1 transport moved from 63 Sea Zone to 49 Sea Zone
1 artillery moved from 49 Sea Zone to Solomon Islands
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 63 Sea Zone to 49 Sea Zone
6 submarines moved from 26 Sea Zone to 10 Sea Zone
2 tactical_bombers moved from Yunnan to 35 Sea Zone
1 tactical_bomber moved from Yunnan to Shan State
2 bombers moved from Yunnan to French Indo China
1 tactical_bomber moved from Shan State to 39 Sea Zone
2 bombers moved from French Indo China to Shan StatePlace Units - Japanese
3 infantry placed in Kwangtung
1 destroyer and 1 transport placed in 6 Sea Zone
1 infantry placed in Korea
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Shantung
2 mech_infantrys placed in Korea
Japanese undo move 3.
1 mech_infantry placed in Korea
1 infantry placed in Japan
1 factory_minor placed in MalayaTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Shantung : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Kwangsi : 1 flag, 2 armour
Korea : 1 factory_minor and 3 mech_infantrys
Kiangsu : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Kiangsi : 1 flag, 1 artillery
Japan : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Jehol : 1 flag, 3 aaGuns and 2 mech_infantrys
Manchuria : 1 flag
Shensi : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag, 1 mech_infantry
Shan State : 1 flag, 1 artillery and 2 bombers
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
New Zealand : 1 flag, 1 airfield and 1 harbour
Solomon Islands : 1 flag, 1 artillery
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Siberia : 1 flag, 1 infantry and 1 mech_infantry
French Indo China : 1 flag, 2 artilleries, 1 factory_minor and 1 infantry
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
49 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
36 Sea Zone : 3 transports
35 Sea Zone : 1 carrier and 2 tactical_bombers
39 Sea Zone : 2 battleships, 1 carrier, 2 cruisers, 3 destroyers and 1 tactical_bomber
10 Sea Zone : 6 submarines
5 Sea Zone : 1 transport
6 Sea Zone : 1 destroyer and 1 transport
54 Sea Zone : 2 submarines
62 Sea Zone : 2 submarines -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 5 artilleries, 5 infantry and 5 transports; Remaining resources: 6 PUs;Combat Move - Americans
6 fighters moved from Gibraltar to 91 Sea Zone
1 armour, 4 artilleries, 9 infantry and 4 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 armour, 4 artilleries, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 9 infantry, 4 mech_infantrys, 2 submarines and 9 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 4 artilleries, 9 infantry and 4 mech_infantrys moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Battle in 110 Sea Zone
Americans attack with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 submarines and 9 transports
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters and 9 transports in 110 Sea Zone, round 2 : 6/12 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 submarines and 9 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Holland BelgiumNon Combat Move - Americans
5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 4 artilleries, 4 infantry and 4 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 4 transports
EDIT: Adding units owned by Americans to Gibraltar: 4 artilleries and 4 infantry
EDIT: Turning off Edit Mode
5 transports placed in 101 Sea Zone
5 artilleries and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 4,5,5,2,6,5,6,3,5,2,4,2
Americans collect 45 PUs (9 lost to blockades); end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsTerritory Summary for Americans :
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 1 harbour and 5 infantry
Gibraltar : 5 artilleries, 3 fighters, 5 infantry and 1 tactical_bomber
United Kingdom : 1 bomber
Morocco : 1 flag
Holland Belgium : 1 flag, 1 armour, 4 artilleries, 9 infantry and 4 mech_infantrys
101 Sea Zone : 5 transports
91 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 submarine and 5 transports
110 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 submarines and 9 transportsProduction/PUs Summary :
Germans : 41 / 55
Russians : 32 / 33
Japanese : 66 / 71
Americans : 54 / 71
Chinese : 1 / 10
British : 28 / 30
UK_Pacific : 6 / 8
Italians : 23 / 35
ANZAC : 8 / 6
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 4 transports; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;Combat Move - British
Non Combat Move - British
2 armour and 1 mech_infantry moved from Belgian Congo to Kenya
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 destroyer moved from 80 Sea Zone to 76 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport moved from 80 Sea Zone to 72 Sea Zone
6 armour, 1 bomber and 1 infantry moved from Ethiopia to Kenya
4 fighters moved from Gibraltar to Holland Belgium
4 fighters moved from United Kingdom to Holland BelgiumPlace Units - British
4 transports placed in 110 Sea ZoneTurn Complete - British
British collect 28 PUs; end with 30 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6,2,3,6,5,3,4,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Italians
Italians buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Iraq to Eastern Persia
Italians take Persia from British
Italians take Eastern Persia from British
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Southern Italy to Anglo Egyptian Sudan
1 artillery moved from Algeria to Morocco
Italians take Morocco from AmericansCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 bomber and 1 infantry
French defend with 1 infantry
Italians win, taking Anglo Egyptian Sudan from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 bomber moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Syria to Northwest Persia
2 fighters moved from Syria to Southern Italy
2 aaGuns moved from Yugoslavia to Northern Italy
3 artilleries and 5 infantry moved from Northern Italy to Western Germany
1 armour and 3 mech_infantrys moved from Northern Italy to Germany
1 armour moved from Tobruk to Egypt
1 battleship, 4 cruisers, 5 submarines and 5 transports moved from 98 Sea Zone to 95 Sea ZonePlace Units - Italians
5 artilleries and 5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 27 PUs; end with 27 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 38 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 48 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
British Somaliland : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 2 aaGuns, 1 armour, 2 artilleries, 1 bomber, 1 harbour, 11 infantry and 1 mech_infantry
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag, 1 infantry
Morocco : 1 flag, 1 artillery
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
Tunisia : 1 flag
Western Germany : 3 artilleries and 5 infantry
Germany : 1 armour and 3 mech_infantrys
Northern Italy : 2 aaGuns, 5 artilleries, 1 factory_major and 5 infantry
Southern Italy : 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
95 Sea Zone : 1 battleship, 4 cruisers, 5 submarines and 5 transports
94 Sea Zone : 1 destroyer
93 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag, 1 armour
Northwest Persia : 1 flag, 1 armour
Persia : 1 flag -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,2,2,5
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,5,2,6
ANZAC collect 3 PUs (5 lost to blockades); end with 3 PUs total





