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13L G40 Amon-Sul vs Andul (Allies+11) 2nd game


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 fighters moved from Yunnan to Shan State

    Combat - ANZAC
                Battle in Shan State
                    ANZAC attack with 3 fighters
                    Japanese defend with 1 armour
                    ANZAC win with 2 fighters remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 armour
                    Casualties for ANZAC: 1 fighter

    Non Combat Move - ANZAC
                2 fighters moved from Shan State to Yunnan

    Place Units - ANZAC
                1 armour and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,2,1,3
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,6,6,6
                ANZAC collect 6 PUs (2 lost to blockades); end with 6 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 76 Sea Zone to 81 Sea Zone

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 artilleries, 1 destroyer, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Eastern Poland to Western Ukraine
                2 bombers moved from Poland to Western Ukraine
                3 artilleries moved from Poland to Baltic States
                3 infantry moved from Eastern Poland to Baltic States
                2 armour and 2 mech_infantrys moved from Bessarabia to Baltic States

    Combat - Germans
                Battle in Western Ukraine
                    Germans attack with 2 bombers and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Western Ukraine from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Baltic States
                    Germans attack with 2 armour, 3 artilleries, 3 infantry and 2 mech_infantrys
                    Russians defend with 1 artillery
                    Germans win, taking Baltic States from Russians with 2 armour, 3 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery

    Non Combat Move - Germans
                1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
                1 submarine moved from 97 Sea Zone to 98 Sea Zone
                1 destroyer and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                5 aaGuns, 12 artilleries and 15 infantry moved from Eastern Poland to Baltic States
                5 submarines moved from 124 Sea Zone to 125 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports moved from 127 Sea Zone to 125 Sea Zone
                2 artilleries and 2 infantry moved from Western Germany to Northern Italy
                2 artilleries and 2 infantry moved from Western Germany to France
                2 bombers moved from Western Ukraine to Western Germany
                1 destroyer moved from 113 Sea Zone to 110 Sea Zone
                3 submarines moved from 113 Sea Zone to 125 Sea Zone

    Place Units - Germans
                3 mech_infantrys placed in Western Germany
                1 destroyer placed in 97 Sea Zone
                2 artilleries and 2 infantry placed in Western Germany
                2 artilleries and 2 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 45 PUs; end with 45 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs

    Territory Summary for Germans :

    Egypt : 1 artillery and 1 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 2 infantry
        Western Germany : 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 2 infantry and 3 mech_infantrys
        Germany : 2 artilleries, 1 factory_major and 2 infantry
        Northern Italy : 2 artilleries and 2 infantry
        Karelia : 1 flag
        Baltic States : 1 flag, 5 aaGuns, 2 armour, 15 artilleries, 18 infantry and 2 mech_infantrys
        Vyborg : 1 flag
        Eastern Poland : 1 flag, 7 armour
        Bessarabia : 1 flag
        Western Ukraine : 1 flag, 1 infantry
        125 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 8 submarines and 3 transports
        93 Sea Zone : 1 destroyer
        109 Sea Zone : 1 flag
        97 Sea Zone : 1 destroyer
        Yugoslavia : 1 flag, 1 factory_minor
        98 Sea Zone : 1 destroyer, 1 submarine and 2 transports
        Finland : 1 flag, 1 harbour
        110 Sea Zone : 1 destroyer


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 4 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Samara to Novosibirsk
                      Russians take Novosibirsk from Japanese
                1 artillery and 1 infantry moved from Vologda to Urals
                1 infantry moved from Novgorod to Karelia
                      Russians take Karelia from Germans

    Combat - Russians
                Battle in Urals
                    Russians attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 artillery and 1 infantry in Urals, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Urals, round 2 :  0/1 hits
                        Russians roll dice for 1 artillery and 1 infantry in Urals, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Urals, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Urals
                    Russians win, taking Urals from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                2 artilleries moved from Novgorod to Belarus
                4 aaGuns, 2 armour, 5 artilleries, 36 infantry and 2 mech_infantrys moved from Bryansk to Belarus
                1 infantry moved from Russia to Bryansk
                3 armour moved from Russia to Belarus
                1 artillery and 1 infantry moved from Russia to Smolensk
                1 artillery moved from Samara to Russia

    Place Units - Russians
                1 infantry placed in Novgorod
                4 armour, 2 artilleries and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs total

    Territory Summary for Russians :

    Belarus : 4 aaGuns, 5 armour, 7 artilleries, 37 infantry and 2 mech_infantrys
        Karelia : 1 infantry
        Bryansk : 1 infantry
        Urals : 1 artillery and 1 infantry
        Russia : 1 airfield, 4 armour, 3 artilleries, 1 factory_major and 2 infantry
        Ukraine : 1 factory_minor and 1 infantry
        Novosibirsk : 1 infantry
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
        Smolensk : 1 artillery and 1 infantry

    Production/PUs Summary :

    Germans : 44 / 55
        Russians : 33 / 33
        Japanese : 61 / 71
        Americans : 51 / 76
        Chinese : 3 / 10
        British : 28 / 30
        UK_Pacific : 8 / 8
        Italians : 23 / 35
        ANZAC : 8 / 6
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 destroyer, 1 factory_minor, 8 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 transports moved from 35 Sea Zone to 20 Sea Zone
                2 artilleries and 2 infantry moved from Kwangtung to 20 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
                2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from Korea to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 infantry and 1 mech_infantry moved from 5 Sea Zone to Siberia
                1 armour moved from Kweichow to Hunan
                      Japanese take Hunan from Chinese
                1 armour moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                1 armour moved from Szechwan to Yunnan
                1 armour moved from Hunan to Yunnan
                2 artilleries, 4 fighters, 2 infantry, 2 mech_infantrys and 7 tactical_bombers moved from Kweichow to Yunnan
                2 bombers moved from Kansu to Yunnan


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 destroyer, 1 factory_minor, 8 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 transports moved from 35 Sea Zone to 20 Sea Zone
                2 artilleries and 2 infantry moved from Kwangtung to 20 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
                2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from Korea to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 infantry and 1 mech_infantry moved from 5 Sea Zone to Siberia
                1 armour moved from Kweichow to Hunan
                      Japanese take Hunan from Chinese
                1 armour moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                1 armour moved from Szechwan to Yunnan
                1 armour moved from Hunan to Yunnan
                2 artilleries, 4 fighters, 2 infantry, 2 mech_infantrys and 7 tactical_bombers moved from Kweichow to Yunnan
                2 bombers moved from Kansu to Yunnan

    Combat - Japanese
                Battle in Siberia
                Battle in French Indo China
                    Japanese attack with 2 artilleries and 2 infantry
                    British defend with 1 artillery; UK_Pacific defend with 1 factory_minor
                    Japanese win, taking Siberia from Russians, taking French Indo China from UK_Pacific with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 artillery
                Battle in Yunnan
                    Japanese attack with 2 armour, 2 artilleries, 2 bombers, 4 fighters, 2 infantry, 2 mech_infantrys and 7 tactical_bombers
                    ANZAC defend with 2 fighters; British defend with 2 aaGuns, 1 armour, 1 artillery, 2 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber; Chinese defend with 1 infantry
                    Japanese win with 2 bombers and 3 tactical_bombers remaining. Battle score for attacker is -10
                    Casualties for Japanese: 2 armour, 2 artilleries, 4 fighters, 2 infantry, 2 mech_infantrys and 4 tactical_bombers
                    Casualties for ANZAC: 2 fighters
                    Casualties for British: 2 aaGuns, 1 armour, 1 artillery, 2 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Changing ownership of Solomon Islands from ANZAC to Japanese
                EDIT: Turning off Edit Mode
                1 mech_infantry moved from Manchuria to Anhwe
                3 aaGuns moved from Manchuria to Jehol
                2 mech_infantrys moved from Korea to Jehol
                2 armour moved from Kiangsu to Kwangsi
                1 artillery moved from Kiangsu to Kiangsi
                1 artillery moved from Malaya to Shan State
                1 transport moved from 38 Sea Zone to 36 Sea Zone
                1 battleship, 1 cruiser and 2 destroyers moved from 38 Sea Zone to 39 Sea Zone
                1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 39 Sea Zone
                1 artillery moved from New Zealand to 63 Sea Zone
                1 artillery and 1 transport moved from 63 Sea Zone to 49 Sea Zone
                1 artillery moved from 49 Sea Zone to Solomon Islands
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 63 Sea Zone to 49 Sea Zone
                6 submarines moved from 26 Sea Zone to 10 Sea Zone
                2 tactical_bombers moved from Yunnan to 35 Sea Zone
                1 tactical_bomber moved from Yunnan to Shan State
                2 bombers moved from Yunnan to French Indo China
                1 tactical_bomber moved from Shan State to 39 Sea Zone
                2 bombers moved from French Indo China to Shan State

    Place Units - Japanese
                3 infantry placed in Kwangtung
                1 destroyer and 1 transport placed in 6 Sea Zone
                1 infantry placed in Korea
                1 artillery and 2 infantry placed in Kiangsu
                1 artillery and 2 infantry placed in Shantung
                2 mech_infantrys placed in Korea
                Japanese undo move 3.
                1 mech_infantry placed in Korea
                1 infantry placed in Japan
                1 factory_minor placed in Malaya

    Turn Complete - Japanese
                Japanese collect 66 PUs; end with 66 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
        Shantung : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        Kwangsi : 1 flag, 2 armour
        Korea : 1 factory_minor and 3 mech_infantrys
        Kiangsu : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        Kiangsi : 1 flag, 1 artillery
        Japan : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
        Jehol : 1 flag, 3 aaGuns and 2 mech_infantrys
        Manchuria : 1 flag
        Shensi : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag, 1 mech_infantry
        Shan State : 1 flag, 1 artillery and 2 bombers
        Malaya : 1 flag, 1 factory_minor and 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
        New Zealand : 1 flag, 1 airfield and 1 harbour
        Solomon Islands : 1 flag, 1 artillery
        New Guinea : 1 flag
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield
        Siberia : 1 flag, 1 infantry and 1 mech_infantry
        French Indo China : 1 flag, 2 artilleries, 1 factory_minor and 1 infantry
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        49 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
        36 Sea Zone : 3 transports
        35 Sea Zone : 1 carrier and 2 tactical_bombers
        39 Sea Zone : 2 battleships, 1 carrier, 2 cruisers, 3 destroyers and 1 tactical_bomber
        10 Sea Zone : 6 submarines
        5 Sea Zone : 1 transport
        6 Sea Zone : 1 destroyer and 1 transport
        54 Sea Zone : 2 submarines
        62 Sea Zone : 2 submarines


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 5 artilleries, 5 infantry and 5 transports; Remaining resources: 6 PUs;

    Combat Move - Americans
                6 fighters moved from Gibraltar to 91 Sea Zone
                1 armour, 4 artilleries, 9 infantry and 4 mech_infantrys moved from Gibraltar to 91 Sea Zone
                1 armour, 4 artilleries, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 9 infantry, 4 mech_infantrys, 2 submarines and 9 transports moved from 91 Sea Zone to 110 Sea Zone
                1 armour, 4 artilleries, 9 infantry and 4 mech_infantrys moved from 110 Sea Zone to Holland Belgium

    Combat - Americans
                Battle in 110 Sea Zone
                    Americans attack with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 submarines and 9 transports
                    Germans defend with 1 destroyer
                        Americans roll dice for 2 submarines in 110 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters and 9 transports in 110 Sea Zone, round 2 :  6/12 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 submarines and 9 transports remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Holland Belgium

    Non Combat Move - Americans
                5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 101 Sea Zone: 4 artilleries, 4 infantry and 4 transports
                EDIT: Adding units owned by Americans to 91 Sea Zone: 4 transports
                EDIT: Adding units owned by Americans to Gibraltar: 4 artilleries and 4 infantry
                EDIT: Turning off Edit Mode
                5 transports placed in 101 Sea Zone
                5 artilleries and 5 infantry placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 4,5,5,2,6,5,6,3,5,2,4,2
                Americans collect 45 PUs (9 lost to blockades); end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    Territory Summary for Americans :

    Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 1 harbour and 5 infantry
        Gibraltar : 5 artilleries, 3 fighters, 5 infantry and 1 tactical_bomber
        United Kingdom : 1 bomber
        Morocco : 1 flag
        Holland Belgium : 1 flag, 1 armour, 4 artilleries, 9 infantry and 4 mech_infantrys
        101 Sea Zone : 5 transports
        91 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 submarine and 5 transports
        110 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 submarines and 9 transports

    Production/PUs Summary :

    Germans : 41 / 55
        Russians : 32 / 33
        Japanese : 66 / 71
        Americans : 54 / 71
        Chinese : 1 / 10
        British : 28 / 30
        UK_Pacific : 6 / 8
        Italians : 23 / 35
        ANZAC : 8 / 6
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 2 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - British
                British buy 4 transports; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - British

    Non Combat Move - British
                2 armour and 1 mech_infantry moved from Belgian Congo to Kenya
                1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 destroyer moved from 80 Sea Zone to 76 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport moved from 80 Sea Zone to 72 Sea Zone
                6 armour, 1 bomber and 1 infantry moved from Ethiopia to Kenya
                4 fighters moved from Gibraltar to Holland Belgium
                4 fighters moved from United Kingdom to Holland Belgium

    Place Units - British
                4 transports placed in 110 Sea Zone

    Turn Complete - British
                British collect 28 PUs; end with 30 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6,2,3,6,5,3,4,3
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 5 PUs total
                Some Units in India change ownership: 2 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Italians
                Italians buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Iraq to Eastern Persia
                      Italians take Persia from British
                      Italians take Eastern Persia from British
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 bomber moved from Southern Italy to Anglo Egyptian Sudan
                1 artillery moved from Algeria to Morocco
                      Italians take Morocco from Americans

    Combat - Italians
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 bomber and 1 infantry
                    French defend with 1 infantry
                    Italians win, taking Anglo Egyptian Sudan from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Anglo Egyptian Sudan to Egypt
                1 armour moved from Syria to Northwest Persia
                2 fighters moved from Syria to Southern Italy
                2 aaGuns moved from Yugoslavia to Northern Italy
                3 artilleries and 5 infantry moved from Northern Italy to Western Germany
                1 armour and 3 mech_infantrys moved from Northern Italy to Germany
                1 armour moved from Tobruk to Egypt
                1 battleship, 4 cruisers, 5 submarines and 5 transports moved from 98 Sea Zone to 95 Sea Zone

    Place Units - Italians
                5 artilleries and 5 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 27 PUs; end with 27 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 32 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 38 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 48 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag
        British Somaliland : 1 flag
        Alexandria : 1 flag
        Egypt : 1 flag, 2 aaGuns, 1 armour, 2 artilleries, 1 bomber, 1 harbour, 11 infantry and 1 mech_infantry
        Malta : 1 flag
        Anglo Egyptian Sudan : 1 flag, 1 infantry
        Morocco : 1 flag, 1 artillery
        Algeria : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag
        Tunisia : 1 flag
        Western Germany : 3 artilleries and 5 infantry
        Germany : 1 armour and 3 mech_infantrys
        Northern Italy : 2 aaGuns, 5 artilleries, 1 factory_major and 5 infantry
        Southern Italy : 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
        95 Sea Zone : 1 battleship, 4 cruisers, 5 submarines and 5 transports
        94 Sea Zone : 1 destroyer
        93 Sea Zone : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag
        Iraq : 1 flag
        Eastern Persia : 1 flag, 1 armour
        Northwest Persia : 1 flag, 1 armour
        Persia : 1 flag


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,2,2,5
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,5,2,6
                ANZAC collect 3 PUs (5 lost to blockades); end with 3 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Combat Move - French
                1 fighter moved from United Kingdom to Holland Belgium

    Non Combat Move - French

    Turn Complete - French


  • what stupid dice :?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 9 artilleries, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers moved from Western Germany to Karelia
                1 artillery and 1 infantry moved from Baltic States to Novgorod
                1 infantry moved from Western Ukraine to Bryansk
                1 armour moved from Eastern Poland to Bryansk
                2 armour moved from Eastern Poland to Ukraine
                1 infantry moved from Baltic States to Novgorod

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 1 armour and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Bryansk from Russians with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Germans attack with 2 armour
                    Russians defend with 1 factory_minor and 1 infantry
                    Russians win with 1 infantry remaining. Battle score for attacker is -12
                    Casualties for Germans: 2 armour
                Battle in Karelia
                    Germans attack with 2 bombers
                    Russians defend with 1 infantry
                    Germans win with 1 bomber remaining. Battle score for attacker is -9
                    Casualties for Germans: 1 bomber
                    Casualties for Russians: 1 infantry
                Battle in Novgorod
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Novgorod from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Karelia to Poland
                2 artilleries and 2 infantry moved from Germany to Western Germany
                2 artilleries and 2 infantry moved from France to Western Germany
                2 artilleries and 2 infantry moved from Northern Italy to Western Germany
                1 destroyer moved from 97 Sea Zone to 95 Sea Zone
                1 destroyer, 1 submarine and 2 transports moved from 98 Sea Zone to 95 Sea Zone
                2 armour and 2 mech_infantrys moved from Baltic States to Germany
                4 armour moved from Eastern Poland to Germany
                1 infantry moved from Baltic States to Eastern Poland
                5 aaGuns, 14 artilleries and 14 infantry moved from Baltic States to Poland
                1 destroyer moved from 125 Sea Zone to 112 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 8 submarines and 3 transports moved from 125 Sea Zone to 113 Sea Zone

    Place Units - Germans
                9 artilleries and 1 infantry placed in Western Germany
                4 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 44 PUs; end with 44 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs

    Territory Summary for Germans :

    Egypt : 1 artillery and 1 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 airfield, 17 artilleries, 1 factory_major, 3 fighters, 1 harbour, 9 infantry and 3 mech_infantrys
        Poland : 5 aaGuns, 14 artilleries, 1 bomber and 14 infantry
        Germany : 6 armour, 1 factory_major and 6 mech_infantrys
        Baltic States : 1 flag, 1 infantry
        Bryansk : 1 flag, 1 armour
        Vyborg : 1 flag
        Eastern Poland : 1 flag, 1 infantry
        Bessarabia : 1 flag
        Western Ukraine : 1 flag
        Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        112 Sea Zone : 1 destroyer
        113 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 8 submarines and 3 transports
        95 Sea Zone : 2 destroyers, 1 submarine and 2 transports
        93 Sea Zone : 1 destroyer
        109 Sea Zone : 1 flag
        Yugoslavia : 1 flag, 1 factory_minor
        Finland : 1 flag, 1 harbour


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Novosibirsk to Tsinghai
                      Chinese take Tsinghai from Japanese
                3 artilleries and 2 infantry moved from Russia to Bryansk
                1 infantry moved from Ukraine to Western Ukraine
                      Russians take Western Ukraine from Germans
                1 artillery and 1 infantry moved from Belarus to Baltic States
                1 artillery and 1 infantry moved from Belarus to Novgorod
                2 armour moved from Belarus to Novgorod
                3 armour, 5 artilleries, 35 infantry and 2 mech_infantrys moved from Belarus to Eastern Poland

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 3 armour, 5 artilleries, 35 infantry and 2 mech_infantrys
                    Germans defend with 1 infantry
                        Russians roll dice for 3 armour, 5 artilleries, 35 infantry and 2 mech_infantrys in Eastern Poland, round 2 :  7/45 hits
                        Germans roll dice for 1 infantry in Eastern Poland, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Germans with 3 armour, 5 artilleries, 35 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Bryansk
                    Russians attack with 3 artilleries and 2 infantry
                    Germans defend with 1 armour
                        Russians roll dice for 3 artilleries and 2 infantry in Bryansk, round 2 :  2/5 hits
                        Germans roll dice for 1 armour in Bryansk, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Novgorod
                    Russians attack with 2 armour, 1 artillery and 1 infantry
                    Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Russians roll dice for 2 armour, 1 artillery and 1 infantry in Novgorod, round 2 :  1/4 hits
                        Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 2 :  0/2 hits
                        1 infantry owned by the Germans lost in Novgorod
                        Russians roll dice for 2 armour, 1 artillery and 1 infantry in Novgorod, round 3 :  1/4 hits
                        Germans roll dice for 1 artillery in Novgorod, round 3 :  0/1 hits
                        1 artillery owned by the Germans lost in Novgorod
                    Russians win, taking Novgorod from Germans with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry
                Battle in Baltic States
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Baltic States, round 2 :  0/1 hits
                        Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 3 :  0/2 hits
                        Germans roll dice for 1 infantry in Baltic States, round 3 :  0/1 hits
                        Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 4 :  0/2 hits
                        Germans roll dice for 1 infantry in Baltic States, round 4 :  1/1 hits
                        1 infantry owned by the Russians lost in Baltic States
                        Russians roll dice for 1 artillery in Baltic States, round 5 :  0/1 hits
                        Germans roll dice for 1 infantry in Baltic States, round 5 :  0/1 hits
                        Russians roll dice for 1 artillery in Baltic States, round 6 :  0/1 hits
                        Germans roll dice for 1 infantry in Baltic States, round 6 :  0/1 hits
                        Russians roll dice for 1 artillery in Baltic States, round 7 :  0/1 hits
                        Germans roll dice for 1 infantry in Baltic States, round 7 :  1/1 hits
                        1 artillery owned by the Russians lost in Baltic States
                    Germans win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Russians
                4 aaGuns moved from Belarus to Eastern Poland
                1 artillery and 1 infantry moved from Smolensk to Belarus
                3 armour moved from Russia to Belarus
                1 artillery and 1 infantry moved from Urals to Vologda
                1 armour moved from Russia to Volgograd

    Place Units - Russians
                2 infantry placed in Volgograd
                3 artilleries placed in Ukraine
                5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs

    Territory Summary for Russians :

    Tsinghai : 1 infantry
        Belarus : 3 armour, 1 artillery and 1 infantry
        Bryansk : 3 artilleries and 2 infantry
        Eastern Poland : 4 aaGuns, 3 armour, 5 artilleries, 35 infantry and 2 mech_infantrys
        Russia : 1 airfield, 1 factory_major and 5 infantry
        Ukraine : 3 artilleries and 1 factory_minor
        Western Ukraine : 1 infantry
        Vologda : 1 artillery and 1 infantry
        Volgograd : 1 armour, 1 factory_minor and 2 infantry
        Novgorod : 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry

    Production/PUs Summary :

    Germans : 38 / 59
        Russians : 35 / 40
        Japanese : 65 / 71
        Americans : 53 / 71
        Chinese : 2 / 2
        British : 25 / 30
        UK_Pacific : 6 / 5
        Italians : 27 / 48
        ANZAC : 8 / 3
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 harbour, 2 infantry, 9 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 mech_infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 artillery moved from Solomon Islands to 49 Sea Zone
                1 artillery, 1 fighter, 1 tactical_bomber and 1 transport moved from 49 Sea Zone to 26 Sea Zone
                1 artillery, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from Shan State to Burma
                      Japanese take Burma from UK_Pacific
                2 artilleries and 1 infantry moved from French Indo China to Yunnan
                2 armour moved from Kwangsi to Yunnan


  • i ll send 2 bombers from shan state to yunan too


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 harbour, 2 infantry, 9 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 mech_infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 artillery moved from Solomon Islands to 49 Sea Zone
                1 artillery, 1 fighter, 1 tactical_bomber and 1 transport moved from 49 Sea Zone to 26 Sea Zone
                1 artillery, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from Shan State to Burma
                      Japanese take Burma from UK_Pacific
                2 artilleries and 1 infantry moved from French Indo China to Yunnan
                2 armour moved from Kwangsi to Yunnan

    Combat - Japanese
                Battle in Hawaiian Islands
                    Japanese attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese win, taking Hawaiian Islands from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 artillery
                    Casualties for Americans: 2 infantry
                Battle in Yunnan
                    Japanese attack with 2 armour, 2 artilleries and 1 infantry
                    Chinese defend with 3 infantry
                    Japanese win, taking Yunnan from Chinese with 2 armour and 1 artillery remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Japanese
                1 transport moved from 5 Sea Zone to 4 Sea Zone
                1 destroyer moved from 6 Sea Zone to 26 Sea Zone
                1 carrier moved from 49 Sea Zone to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
                1 carrier and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
                3 transports moved from 36 Sea Zone to 20 Sea Zone
                1 artillery moved from Kiangsi to 20 Sea Zone
                2 artilleries and 3 infantry moved from Kwangtung to 20 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 20 Sea Zone to 36 Sea Zone
                3 artilleries and 3 infantry moved from 36 Sea Zone to French Indo China
                2 battleships, 1 carrier, 2 cruisers, 3 destroyers and 1 tactical_bomber moved from 39 Sea Zone to 80 Sea Zone
                1 mech_infantry moved from Anhwe to Yunnan
                1 artillery and 2 infantry moved from Kiangsu to Anhwe
                1 artillery and 2 infantry moved from Shantung to Anhwe
                2 mech_infantrys moved from Jehol to Kweichow
                3 aaGuns moved from Jehol to Anhwe
                3 mech_infantrys moved from Korea to Jehol
                2 bombers moved from Shan State to Eastern Persia

    Place Units - Japanese
                1 harbour and 3 mech_infantrys placed in French Indo China
                3 mech_infantrys placed in Malaya
                3 mech_infantrys placed in Kwangtung
                2 infantry placed in Japan
                2 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 70 PUs; end with 70 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
        Shantung : 1 flag, 1 factory_minor
        Kwangsi : 1 flag
        Korea : 1 factory_minor
        Kiangsu : 1 flag, 1 factory_minor
        Kiangsi : 1 flag
        Japan : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
        Jehol : 1 flag, 3 mech_infantrys
        Manchuria : 1 flag
        Shensi : 1 flag
        Yunnan : 1 flag, 2 armour, 1 artillery and 1 mech_infantry
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 2 mech_infantrys
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag, 3 aaGuns, 2 artilleries and 4 infantry
        Shan State : 1 flag
        Burma : 1 flag, 1 artillery
        Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
        New Zealand : 1 flag, 1 airfield and 1 harbour
        Solomon Islands : 1 flag
        New Guinea : 1 flag
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield
        Hawaiian Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Sakha : 1 flag, 1 mech_infantry
        Soviet Far East : 1 flag, 1 infantry
        Siberia : 1 flag
        French Indo China : 1 flag, 3 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 3 mech_infantrys
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        49 Sea Zone : 1 destroyer
        33 Sea Zone : 1 carrier and 2 tactical_bombers
        36 Sea Zone : 3 transports
        26 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
        10 Sea Zone : 6 submarines
        4 Sea Zone : 1 transport
        6 Sea Zone : 2 transports
        54 Sea Zone : 2 submarines
        62 Sea Zone : 2 submarines
        80 Sea Zone : 2 battleships, 1 carrier, 2 cruisers, 3 destroyers and 1 tactical_bomber
        Eastern Persia : 2 bombers


  • The mighty Japanese empire  8-)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 1 factory_minor, 4 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Holland Belgium to Normandy Bordeaux
                      Americans take Normandy Bordeaux from Germans
                1 infantry moved from Holland Belgium to France
                      French take France from Germans
                      French take Normandy Bordeaux from Americans
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 tactical_bomber moved from Gibraltar to Morocco
                2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters and 2 submarines moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from Holland Belgium to 110 Sea Zone
                1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Norway
                1 infantry moved from Holland Belgium to 110 Sea Zone
                1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Denmark

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