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13L G40 Amon-Sul vs Andul (Allies+11) 2nd game


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 harbour, 2 infantry, 9 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 mech_infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 artillery moved from Solomon Islands to 49 Sea Zone
                1 artillery, 1 fighter, 1 tactical_bomber and 1 transport moved from 49 Sea Zone to 26 Sea Zone
                1 artillery, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from Shan State to Burma
                      Japanese take Burma from UK_Pacific
                2 artilleries and 1 infantry moved from French Indo China to Yunnan
                2 armour moved from Kwangsi to Yunnan


  • i ll send 2 bombers from shan state to yunan too


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 harbour, 2 infantry, 9 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 mech_infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 artillery moved from Solomon Islands to 49 Sea Zone
                1 artillery, 1 fighter, 1 tactical_bomber and 1 transport moved from 49 Sea Zone to 26 Sea Zone
                1 artillery, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from Shan State to Burma
                      Japanese take Burma from UK_Pacific
                2 artilleries and 1 infantry moved from French Indo China to Yunnan
                2 armour moved from Kwangsi to Yunnan

    Combat - Japanese
                Battle in Hawaiian Islands
                    Japanese attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese win, taking Hawaiian Islands from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 artillery
                    Casualties for Americans: 2 infantry
                Battle in Yunnan
                    Japanese attack with 2 armour, 2 artilleries and 1 infantry
                    Chinese defend with 3 infantry
                    Japanese win, taking Yunnan from Chinese with 2 armour and 1 artillery remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Japanese
                1 transport moved from 5 Sea Zone to 4 Sea Zone
                1 destroyer moved from 6 Sea Zone to 26 Sea Zone
                1 carrier moved from 49 Sea Zone to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
                1 carrier and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
                3 transports moved from 36 Sea Zone to 20 Sea Zone
                1 artillery moved from Kiangsi to 20 Sea Zone
                2 artilleries and 3 infantry moved from Kwangtung to 20 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 20 Sea Zone to 36 Sea Zone
                3 artilleries and 3 infantry moved from 36 Sea Zone to French Indo China
                2 battleships, 1 carrier, 2 cruisers, 3 destroyers and 1 tactical_bomber moved from 39 Sea Zone to 80 Sea Zone
                1 mech_infantry moved from Anhwe to Yunnan
                1 artillery and 2 infantry moved from Kiangsu to Anhwe
                1 artillery and 2 infantry moved from Shantung to Anhwe
                2 mech_infantrys moved from Jehol to Kweichow
                3 aaGuns moved from Jehol to Anhwe
                3 mech_infantrys moved from Korea to Jehol
                2 bombers moved from Shan State to Eastern Persia

    Place Units - Japanese
                1 harbour and 3 mech_infantrys placed in French Indo China
                3 mech_infantrys placed in Malaya
                3 mech_infantrys placed in Kwangtung
                2 infantry placed in Japan
                2 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 70 PUs; end with 70 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
        Shantung : 1 flag, 1 factory_minor
        Kwangsi : 1 flag
        Korea : 1 factory_minor
        Kiangsu : 1 flag, 1 factory_minor
        Kiangsi : 1 flag
        Japan : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
        Jehol : 1 flag, 3 mech_infantrys
        Manchuria : 1 flag
        Shensi : 1 flag
        Yunnan : 1 flag, 2 armour, 1 artillery and 1 mech_infantry
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 2 mech_infantrys
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag, 3 aaGuns, 2 artilleries and 4 infantry
        Shan State : 1 flag
        Burma : 1 flag, 1 artillery
        Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
        New Zealand : 1 flag, 1 airfield and 1 harbour
        Solomon Islands : 1 flag
        New Guinea : 1 flag
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield
        Hawaiian Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Sakha : 1 flag, 1 mech_infantry
        Soviet Far East : 1 flag, 1 infantry
        Siberia : 1 flag
        French Indo China : 1 flag, 3 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 3 mech_infantrys
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        49 Sea Zone : 1 destroyer
        33 Sea Zone : 1 carrier and 2 tactical_bombers
        36 Sea Zone : 3 transports
        26 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
        10 Sea Zone : 6 submarines
        4 Sea Zone : 1 transport
        6 Sea Zone : 2 transports
        54 Sea Zone : 2 submarines
        62 Sea Zone : 2 submarines
        80 Sea Zone : 2 battleships, 1 carrier, 2 cruisers, 3 destroyers and 1 tactical_bomber
        Eastern Persia : 2 bombers


  • The mighty Japanese empire  8-)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 1 factory_minor, 4 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Holland Belgium to Normandy Bordeaux
                      Americans take Normandy Bordeaux from Germans
                1 infantry moved from Holland Belgium to France
                      French take France from Germans
                      French take Normandy Bordeaux from Americans
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 tactical_bomber moved from Gibraltar to Morocco
                2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters and 2 submarines moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from Holland Belgium to 110 Sea Zone
                1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Norway
                1 infantry moved from Holland Belgium to 110 Sea Zone
                1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Denmark


  • Scramble in s112?


  • no scrambklew


  • Andul, Ur chances to stop Japan of taking the 6 Pacific VC are quite low…


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 1 factory_minor, 4 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Holland Belgium to Normandy Bordeaux
                      Americans take Normandy Bordeaux from Germans
                1 infantry moved from Holland Belgium to France
                      French take France from Germans
                      French take Normandy Bordeaux from Americans
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 tactical_bomber moved from Gibraltar to Morocco
                2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters and 2 submarines moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from Holland Belgium to 110 Sea Zone
                1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Norway
                1 infantry moved from Holland Belgium to 110 Sea Zone
                1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Denmark

    Combat - Americans
                Battle in Morocco
                    Americans attack with 1 artillery, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 artillery
                        Americans roll dice for 1 battleship and 1 cruiser in Morocco, round 2 :  1/2 hits
                        Italians roll dice for 1 artillery in Morocco, round 2 :  1/1 hits
                        1 artillery owned by the Italians and 1 infantry owned by the Americans lost in Morocco
                    Americans win, taking Morocco from Italians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Italians: 1 artillery
                    Casualties for Americans: 1 infantry
                Battle in 112 Sea Zone
                    Americans attack with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 submarines and 2 transports
                    Germans defend with 1 destroyer
                        Americans roll dice for 2 submarines in 112 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters and 2 transports in 112 Sea Zone, round 2 :  7/12 hits
                        Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Americans
                        1 destroyer owned by the Germans lost in 112 Sea Zone
                    Americans win with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 submarines and 2 transports remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Denmark
                Battle in Norway
                Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
                Trigger French 1 Liberation By Americans: French has 4 infantry placed in France

    Non Combat Move - Americans
                2 carriers, 1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from 112 Sea Zone to 110 Sea Zone
                5 fighters moved from 112 Sea Zone to Holland Belgium
                1 bomber moved from United Kingdom to Holland Belgium
                4 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
                4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
                4 artilleries and 4 infantry moved from 110 Sea Zone to Holland Belgium
                7 transports moved from 110 Sea Zone to 91 Sea Zone
                5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
                5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                5 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
                1 carrier moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from Gibraltar to Holland Belgium
                1 tactical_bomber moved from Morocco to Gibraltar

    Place Units - Americans
                1 factory_minor placed in Holland Belgium
                3 transports placed in 101 Sea Zone
                3 infantry and 3 mech_infantrys placed in Eastern United States
                1 armour, 2 artilleries and 1 infantry placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 3,1,4,4,5,2,5,6,6,5,4,4
                Americans collect 51 PUs (6 lost to blockades); end with 51 PUs total
                Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    Territory Summary for Americans :

    Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour and 1 infantry
        Midway : 1 airfield
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 3 infantry and 3 mech_infantrys
        Gibraltar : 5 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber
        Morocco : 1 artillery
        Normandy Bordeaux : 1 infantry
        France : 1 infantry
        Norway : 1 flag, 1 infantry
        Denmark : 1 flag, 1 infantry
        Holland Belgium : 1 flag, 1 armour, 8 artilleries, 1 bomber, 1 factory_minor, 6 fighters, 9 infantry and 4 mech_infantrys
        112 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 2 submarines and 2 transports
        101 Sea Zone : 3 transports
        91 Sea Zone : 1 battleship, 1 cruiser and 13 transports
        110 Sea Zone : 3 carriers, 1 destroyer, 1 fighter, 1 submarine and 4 transports

    Production/PUs Summary :

    Germans : 27 / 59
        Russians : 33 / 40
        Japanese : 70 / 80
        Americans : 57 / 71
        Chinese : 1 / 2
        British : 25 / 30
        UK_Pacific : 5 / 5
        Italians : 26 / 48
        ANZAC : 8 / 3
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 3 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - British
                British buy 4 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 mech_infantry moved from Kenya to British Somaliland
                      British take British Somaliland from Italians
                1 artillery and 1 infantry moved from India to Burma

    Combat - British
                Battle in Burma
                    British attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        British roll dice for 1 artillery and 1 infantry in Burma, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery in Burma, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - British
                1 destroyer moved from 76 Sea Zone to 71 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport moved from 72 Sea Zone to 70 Sea Zone
                3 armour moved from Kenya to Belgian Congo
                1 armour moved from Kenya to Belgian Congo
                1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from Holland Belgium to Eastern Poland
                2 fighters moved from Holland Belgium to 112 Sea Zone

    Place Units - British
                1 mech_infantry placed in Union of South Africa
                4 artilleries and 3 infantry placed in United Kingdom

    Turn Complete - British
                British collect 25 PUs; end with 26 PUs total

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 8 PUs total
                Some Units in India change ownership: 1 infantry

    Territory Summary for British, UK_Pacific :

    Burma : 1 artillery and 1 infantry
        India : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 6 infantry
        Belgian Congo : 5 armour and 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        British Somaliland : 1 mech_infantry
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
        Scotland : 1 airfield
        Kenya : 4 armour, 1 bomber and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 4 infantry
        Holland Belgium : 1 armour, 1 artillery, 5 fighters, 5 infantry and 1 mech_infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Eastern Poland : 1 fighter
        112 Sea Zone : 2 fighters
        70 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport
        71 Sea Zone : 1 destroyer
        110 Sea Zone : 4 transports

    Production/PUs Summary :

    Germans : 27 / 59
        Russians : 33 / 40
        Japanese : 69 / 80
        Americans : 57 / 71
        Chinese : 1 / 3
        British : 25 / 26
        UK_Pacific : 6 / 8
        Italians : 26 / 48
        ANZAC : 8 / 3
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 6 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                      Italians take French Equatorial Africa from French
                1 armour moved from Eastern Persia to West India
                      Italians take West India from UK_Pacific
                1 armour moved from Northwest Persia to Caucasus
                      Italians take Caucasus from Russians
                1 armour moved from Caucasus to Kazakhstan
                      Italians take Kazakhstan from Russians
                1 mech_infantry moved from Egypt to Ethiopia
                      Italians take Ethiopia from British
                1 artillery and 1 infantry moved from Western Germany to Denmark
                2 fighters moved from Southern Italy to France
                2 artilleries and 3 infantry moved from Northern Italy to France
                1 infantry moved from Western Germany to France
                1 transport moved from 95 Sea Zone to 98 Sea Zone
                1 infantry moved from Egypt to 98 Sea Zone
                1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Cyprus
                1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Morocco


  • i ll rearange combat moves


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 6 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                5 submarines moved from 95 Sea Zone to 91 Sea Zone
                1 transport moved from 95 Sea Zone to 98 Sea Zone
                1 infantry moved from Egypt to 98 Sea Zone
                1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Cyprus
                1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                      Italians take French Equatorial Africa from French
                1 mech_infantry moved from Egypt to Ethiopia
                      Italians take Ethiopia from British
                1 armour moved from Eastern Persia to West India
                      Italians take West India from UK_Pacific
                1 armour moved from Northwest Persia to Caucasus
                      Italians take Caucasus from Russians
                1 armour moved from Caucasus to Kazakhstan
                      Italians take Kazakhstan from Russians
                1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
                2 fighters moved from Southern Italy to France
                1 artillery and 1 infantry moved from Western Germany to Denmark
                2 artilleries and 2 infantry moved from Northern Italy to France
                2 infantry moved from Western Germany to France


  • i forgot once more to send the ships to sz 92

    they go there

    so scramble is not good solutio nfor u

    i ll go without scramble if u want to scramble e ll reroll the battle

    1 cruiser

    1 bat

    moroocco

    DiceRolls: 1@3; Total Hits: 11@3: (2)

    DiceRolls: 1@4; Total Hits: 01@4: (6)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 6 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                5 submarines moved from 95 Sea Zone to 91 Sea Zone
                1 transport moved from 95 Sea Zone to 98 Sea Zone
                1 infantry moved from Egypt to 98 Sea Zone
                1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Cyprus
                1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                      Italians take French Equatorial Africa from French
                1 mech_infantry moved from Egypt to Ethiopia
                      Italians take Ethiopia from British
                1 armour moved from Eastern Persia to West India
                      Italians take West India from UK_Pacific
                1 armour moved from Northwest Persia to Caucasus
                      Italians take Caucasus from Russians
                1 armour moved from Caucasus to Kazakhstan
                      Italians take Kazakhstan from Russians
                1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
                2 fighters moved from Southern Italy to France
                1 artillery and 1 infantry moved from Western Germany to Denmark
                2 artilleries and 2 infantry moved from Northern Italy to France
                2 infantry moved from Western Germany to France

    Combat - Italians
                Battle in Morocco
                    Italians attack with 1 artillery and 1 infantry
                    Americans defend with 1 artillery
                    Italians win, taking Morocco from French with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 artillery
                Battle in France
                    Italians attack with 2 artilleries, 2 fighters and 4 infantry
                    French defend with 1 airfield, 1 factory_minor and 4 infantry; Americans defend with 1 infantry
                    Italians captures 0PUs while taking French capital
                    Italians win, taking France from French with 2 artilleries and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for French: 4 infantry
                    Casualties for Italians: 4 infantry
                    Casualties for Americans: 1 infantry
                Battle in Cyprus
                Battle in Denmark
                    Italians attack with 1 artillery and 1 infantry
                    Americans defend with 1 infantry
                    Italians win, taking Cyprus from British, taking Denmark from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in 91 Sea Zone
                    Italians attack with 5 submarines
                    Americans defend with 1 battleship, 1 cruiser and 13 transports
                    Units damaged: 1 battleship owned by the Americans
                    Italians win with 4 submarines remaining. Battle score for attacker is 117
                    Casualties for Italians: 1 submarine
                    Casualties for Americans: 1 battleship, 1 cruiser and 13 transports

    Non Combat Move - Italians
                1 battleship and 4 cruisers moved from 95 Sea Zone to 94 Sea Zone
                1 battleship, 4 cruisers and 1 destroyer moved from 94 Sea Zone to 92 Sea Zone
                3 transports moved from 95 Sea Zone to 98 Sea Zone
                1 bomber moved from Egypt to Southern Italy
                2 aaGuns moved from Northern Italy to France
                2 artilleries and 2 infantry moved from Northern Italy to Western Germany
                2 fighters moved from France to Western Germany
                1 armour and 3 mech_infantrys moved from Germany to Western Germany
                1 armour moved from Egypt to Iraq
                1 armour moved from West India to Eastern Persia
                1 infantry moved from Egypt to Anglo Egyptian Sudan

    Place Units - Italians
                6 artilleries and 4 infantry placed in Northern Italy
                3 mech_infantrys placed in Southern Italy

    Turn Complete - Italians
                Italians collect 38 PUs; end with 38 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 43 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 49 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 59 PUs

    Territory Summary for Italians :

    Kazakhstan : 1 flag, 1 armour
        West India : 1 flag
        Trans-Jordan : 1 flag
        Alexandria : 1 flag
        Egypt : 1 flag, 2 aaGuns, 2 artilleries, 1 harbour and 9 infantry
        Cyprus : 1 flag, 1 infantry
        Malta : 1 flag
        Anglo Egyptian Sudan : 1 flag, 1 infantry
        Morocco : 1 flag, 1 artillery
        French Equatorial Africa : 1 flag, 1 infantry
        Algeria : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag
        France : 1 flag, 2 aaGuns, 1 airfield, 2 artilleries and 1 factory_minor
        Tunisia : 1 flag
        Western Germany : 1 armour, 4 artilleries, 2 fighters, 4 infantry and 3 mech_infantrys
        Denmark : 1 artillery and 1 infantry
        Northern Italy : 6 artilleries, 1 factory_major and 4 infantry
        Southern Italy : 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Ethiopia : 1 mech_infantry
        Caucasus : 1 flag
        93 Sea Zone : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag
        99 Sea Zone : 1 transport
        Iraq : 1 flag, 1 armour
        92 Sea Zone : 1 battleship, 4 cruisers, 1 destroyer and 1 transport
        Eastern Persia : 1 flag, 1 armour
        Northwest Persia : 1 flag
        Persia : 1 flag
        98 Sea Zone : 3 transports
        91 Sea Zone : 4 submarines


  • please add one
    italian inf in morocco i forgot

    an oversight of urs as for usa concern, dnt forget that subs can pass through gibraltar no matter who is the owner

    ok lets go in to the game finals


  • Yeah, I completely butchered that and for reasons unknown totally forgot about the subs, and I wasn’t even drinking.

    I surrender Amon; That development was tough to take, but like you stated earlier there is basically no stopping the Japanese now.

    Congratulations for a second time.  I’ll head back to the drawing board and try to come up with a more challenging strategy.

    Let me know where to sign the armistice papers….  :-)


  • It seems that abandoning the PAcific strategy simply can not go against a solid Japan.

    Also the naval threat to Italy is very good, because the Italian guy can not send so much units to France and W.Germany

    The powerfull Italian is also a big mess for the Allies

    Ok, i would like to play another game
    We re 2-0 so far

    After we play 13 games overall in the league we have the right to play on 3 wins… so at least one more game

    Well U were scaring me with the Americans i wasnt quite sure how it will end in Europe

    But the Axis managed to slip away in the Pacific

    interesting game(s)

    and i like U play pretty fast (altough i do not ask ti from my opponents)

    can u please post the game result?

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