scrambles ?
13L G40 DizzKneeLand33 (Axis) vs rgp44 (Allies +6)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 1 destroyer, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
4 submarines moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 bomber moved from Yunnan to Shantung
1 battleship and 1 cruiser moved from 37 Sea Zone to 19 Sea Zone
Americans take 20 Sea Zone from Japanese
1 submarine moved from 35 Sea Zone to 6 Sea Zone
4 destroyers and 6 submarines moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
3 carriers moved from 33 Sea Zone to 6 Sea Zone
4 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Gibraltar to Normandy Bordeaux -
need scramble and kamikaze orders
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Interesting!
Let’s go 1 kami against the cruiser in SZ19, and 4 attacks, 1 against each of the 4 destroyers, in SZ6 (leaving 1 attack left). Scramble 2 fighters and 1 tac in SZ6.
Thanks!
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hit 3 w/subs - took 1 hit on BB and tilted 2 CVs , got 5 hits with the rest of the fleet need you to allocate
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Let’s go tilt 3rd CV, destroyer, sub, cruiser, tac.
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hit 2 w/subs in round 2, has to be on a surface ship you have 3 tilted CVs a tilted BB and a DD
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that should have been ship not surface ship but you have no subs left so it is the same thing
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I can’t actually tell how many casualties you took and on what, but let’s kill the destroyer and a CV
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I have 9 subs and 2 DDs left and all of my planes, I’ve taken my CVs as casualties plus a couple subs and I lost a couple DDs to kamis
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would you rather keep the DD to prevent the sub first strike next round? i’ll probably lose most of them to your planes this round anyway but up to you
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very cool and thanks for letting me know! Â I wish the dice server emails were better about telling that. Â :)
Very true… since you have no carriers, let me keep the DD if you don’t mind and kill another carrier. Of course, if your planes hit it may not matter anyway.
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planes and DDs got 4 hits, you have 1 CV and 1 BB hit left and the DD, 2 tacs and 6 fighters
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Kill the boats and 1 tac.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 1 destroyer, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
4 submarines moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 bomber moved from Yunnan to Shantung
1 battleship and 1 cruiser moved from 37 Sea Zone to 19 Sea Zone
Americans take 20 Sea Zone from Japanese
1 submarine moved from 35 Sea Zone to 6 Sea Zone
4 destroyers and 6 submarines moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
3 carriers moved from 33 Sea Zone to 6 Sea Zone
4 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Gibraltar to Normandy BordeauxCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits
Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 2/5 hits
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits
2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Shantung
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 artillery, 1 factory_minor and 2 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Shantung, round 2 : 1/3 hits
Japanese roll dice for 1 artillery and 2 infantry in Shantung, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Shantung
Americans roll dice for 1 artillery and 1 bomber in Shantung, round 3 : 1/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Shantung
Americans roll dice for 1 artillery and 1 bomber in Shantung, round 4 : 1/2 hits
Japanese roll dice for 1 artillery in Shantung, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Shantung
Americans win, taking Shantung from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
Battle in 6 Sea Zone
Americans attack with 3 carriers, 2 destroyers, 6 fighters, 11 submarines, 1 tactical_bomber and 1 transport
Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 1 submarine, 3 tactical_bombers and 1 transport
Americans roll dice for 11 submarines in 6 Sea Zone, round 2 : 3/11 hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 3 carriers, 2 destroyers, 6 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 5/9 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 7/16 hits
2 submarines owned by the Americans , 1 cruiser owned by the Japanese , 3 carriers owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 9 submarines in 6 Sea Zone, round 3 : 2/9 hits
Americans roll dice for 2 destroyers, 6 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 : 4/9 hits
Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer, 6 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 4/13 hits
4 submarines owned by the Americans , 1 tactical_bomber owned by the Japanese , 3 carriers owned by the Japanese , 1 destroyer owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 5 submarines in 6 Sea Zone, round 4 : 2/5 hits
1 transport owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 destroyers, 6 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 4 : 4/9 hits
Japanese roll dice for 6 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 3/7 hits
2 fighters owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 tactical_bomber owned by the Americans and 3 fighters owned by the Japanese lost in 6 Sea Zone
5 submarines owned by the Americans Submerged
Americans roll dice for 2 destroyers, 4 fighters and 1 transport in 6 Sea Zone, round 5 : 3/6 hits
Japanese roll dice for 3 fighters in 6 Sea Zone, round 5 : 2/3 hits
2 fighters owned by the Americans and 3 fighters owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 2 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 67
Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 1 submarine, 3 tactical_bombers and 1 transport
Casualties for Americans: 3 carriers, 4 fighters, 6 submarines and 1 tactical_bomber
Battle in Korea
Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in ShantungNon Combat Move - Americans
1 fighter could not land in 6 Sea Zone and was removed
1 carrier and 1 fighter moved from 37 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
2 destroyers moved from 37 Sea Zone to 19 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 bomber moved from Western United States to Caroline Islands
1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 27 Sea Zone to 10 Sea Zone
1 armour and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 bomber moved from Normandy Bordeaux to United Kingdom
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
3 transports moved from 102 Sea Zone to 101 Sea Zone
2 transports moved from 110 Sea Zone to 102 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 bomber moved from Shantung to YunnanPlace Units - Americans
2 carriers and 1 destroyer placed in 10 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Western United States
1 artillery and 5 infantry placed in Eastern United States
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 bomber and 1 harbour
Shantung : 1 artillery
Korea : 1 flag, 1 infantry and 1 mech_infantry
Yunnan : 1 bomber and 3 fighters
Queensland : 1 aaGun
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 2 fighters, 1 harbour and 2 infantry
37 Sea Zone : 1 destroyer
35 Sea Zone : 1 flag
39 Sea Zone : 1 transport
26 Sea Zone : 2 destroyers and 2 transports
20 Sea Zone : 1 flag
22 Sea Zone : 1 flag
10 Sea Zone : 2 carriers, 1 destroyer and 1 transport
19 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 transport
7 Sea Zone : 1 submarine
6 Sea Zone : 1 flag, 2 destroyers, 5 submarines and 1 transport
54 Sea Zone : 2 transports
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 5 infantry
Gibraltar : 2 aaGuns and 2 fighters
United Kingdom : 1 bomber
Anglo Egyptian Sudan : 1 armour and 1 infantry
Morocco : 1 artillery and 3 infantry
French Equatorial Africa : 1 flag
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
102 Sea Zone : 2 transports
93 Sea Zone : 1 flag, 1 submarine
92 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 3 submarines
101 Sea Zone : 1 submarine and 3 transports
71 Sea Zone : 1 transport
81 Sea Zone : 1 destroyer
Brazil : 1 flag
91 Sea Zone : 1 destroyer, 1 submarine and 2 transports
110 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transportProduction/PUs Summary :
Germans : 45 / 70
Russians : 37 / 48
Japanese : 37 / 36
Americans : 60 / 85
Chinese : 8 / 11
British : 31 / 34
UK_Pacific : 17 / 18
Italians : 10 / 17
ANZAC : 17 / 29
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter moved from Yunnan to Kweichow
1 infantry moved from Szechwan to Kweichow
1 artillery and 1 infantry moved from Yunnan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 2 : 0/4 hits
Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 3 : 1/4 hits
Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 4 : 0/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 4 : 1/2 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 artillery and 1 fighter in Kweichow, round 5 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 5 : 1/2 hits
1 artillery owned by the Chinese lost in Kweichow
retreated to Kweichow
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 2 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to YunnanPlace Units - Chinese
2 artilleries and 1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsTerritory Summary for Chinese :
Yunnan : 6 artilleries, 1 fighter and 19 infantry
Production/PUs Summary :
Germans : 45 / 70
Russians : 37 / 48
Japanese : 37 / 36
Americans : 60 / 85
Chinese : 8 / 14
British : 31 / 34
UK_Pacific : 17 / 18
Italians : 10 / 17
ANZAC : 17 / 29
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 bomber moved from Gibraltar to Egypt
1 fighter moved from Nigeria to Egypt
1 fighter moved from Persia to Northwest Persia
1 artillery moved from Persia to Northwest Persia
1 artillery and 1 mech_infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
1 artillery and 1 mech_infantry moved from Yunnan to Kweichow
1 tactical_bomber moved from Yunnan to Kweichow
2 artilleries and 2 infantry moved from Persia to 80 Sea Zone
2 artilleries, 1 battleship, 2 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
2 artilleries and 2 infantry moved from 81 Sea Zone to Egypt
2 armour moved from Belgian Congo to EgyptCombat - British
Battle in Egypt
British attack with 2 armour, 2 artilleries, 1 bomber, 1 fighter and 2 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 4 infantry; Italians defend with 1 artillery and 3 infantry
British roll dice for 1 battleship in Egypt, round 2 : 1/1 hits
British roll dice for 2 armour, 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Egypt, round 2 : 1/8 hits
Germans roll dice for 2 artilleries and 7 infantry in Egypt, round 2 : 2/9 hits
2 infantry owned by the British and 2 infantry owned by the Italians lost in Egypt
British roll dice for 2 armour, 2 artilleries, 1 bomber and 1 fighter in Egypt, round 3 : 4/6 hits
Germans roll dice for 2 artilleries and 5 infantry in Egypt, round 3 : 4/7 hits
2 armour owned by the British , 3 infantry owned by the Germans , 2 artilleries owned by the British and 1 infantry owned by the Italians lost in Egypt
Germans win with 2 artilleries and 1 infantry remaining. Battle score for attacker is -8
Casualties for Germans: 3 infantry
Casualties for British: 2 armour, 2 artilleries and 2 infantry
Casualties for Italians: 3 infantry
1 bomber owned by the British and 1 fighter owned by the British retreated
Battle in Hunan
British attack with 1 artillery, 1 fighter and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Hunan, round 2 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Hunan
British roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Hunan, round 3 : 3/3 hits
Japanese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kweichow
British attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 0/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits
British roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 3 : 2/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Holland Belgium
British attack with 1 fighter and 4 infantry
Germans defend with 1 artillery and 2 infantry
British roll dice for 1 fighter and 4 infantry in Holland Belgium, round 2 : 0/5 hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits
1 infantry owned by the British lost in Holland Belgium
British roll dice for 1 fighter and 3 infantry in Holland Belgium, round 3 : 1/4 hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
British roll dice for 1 fighter and 2 infantry in Holland Belgium, round 4 : 2/3 hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 4 : 1/2 hits
1 infantry owned by the British , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 3 infantry
Battle in Northwest Persia
British attack with 1 artillery and 1 fighter
Germans defend with 1 infantry
British roll dice for 1 artillery and 1 fighter in Northwest Persia, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 fighter moved from Northwest Persia to Persia
1 artillery and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Burma to Yunnan
1 infantry moved from India to Burma
1 fighter moved from Hunan to Yunnan
1 tactical_bomber moved from Kweichow to Yunnan
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from Holland Belgium to United KingdomPlace Units - British
1 armour and 1 mech_infantry placed in Union of South Africa
1 infantry placed in Union of South Africa
1 artillery and 2 infantry placed in Persia
3 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 36 PUs totalPlace Units - UK_Pacific
3 artilleries and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 3 artilleries and 2 infantryTerritory Summary for British, UK_Pacific :
Yunnan : 3 aaGuns, 1 armour, 1 artillery, 1 fighter, 2 infantry, 5 mech_infantrys and 1 tactical_bomber
Kweichow : 1 artillery and 1 mech_infantry
Hunan : 1 artillery and 1 mech_infantry
Burma : 1 infantry
India : 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 6 infantry
Malaya : 1 harbour
Sumatra : 1 flag, 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 artillery, 1 bomber, 1 fighter and 2 infantry
Morocco : 1 flag, 1 armour
Algeria : 1 flag
Tunisia : 1 flag
Holland Belgium : 1 flag, 1 infantry
Libya : 1 flag
125 Sea Zone : 1 flag, 1 submarine
106 Sea Zone : 1 flag
109 Sea Zone : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 1 battleship and 2 transports
Northwest Persia : 1 flag, 1 artillery
Persia : 1 flag, 1 aaGun, 3 armour, 7 artilleries, 1 factory_minor, 1 fighter, 15 infantry and 5 mech_infantrys
98 Sea Zone : 1 destroyer
110 Sea Zone : 2 destroyers and 3 transports
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 42 / 70
Russians : 37 / 48
Japanese : 35 / 36
Americans : 60 / 85
Chinese : 10 / 14
British : 34 / 36
UK_Pacific : 17 / 17
Italians : 10 / 17
ANZAC : 17 / 29
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Egypt: 1 artillery
EDIT: Adding units owned by Germans to Egypt: 1 infantry
EDIT: Turning off Edit ModePurchase Units - Italians
Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Slovakia Hungary to Poland
1 artillery and 3 infantry moved from Yugoslavia to RomaniaCombat - Italians
Battle in Poland
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 artillery
Italians win, taking Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Romania
Italians attack with 1 artillery and 3 infantry
Russians defend with 1 artillery and 1 infantry
1 artillery owned by the Italians retreated to Yugoslavia
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -9
Casualties for Italians: 3 infantryNon Combat Move - Italians
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Yugoslavia to Slovakia Hungary
1 armour and 1 mech_infantry moved from Yugoslavia to Northern Italy
1 artillery and 3 infantry moved from Greater Southern Germany to YugoslaviaPlace Units - Italians
2 artilleries and 3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
Italians collect 9 PUs (1 lost to blockades); end with 9 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Siam
1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 2 infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from 19 Sea Zone to KiangsuCombat - ANZAC
Battle in Siam
Battle in Kiangsu
ANZAC attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 factory_minor and 3 infantry
ANZAC roll dice for 1 artillery, 1 fighter and 2 infantry in Kiangsu, round 2 : 1/4 hits
Japanese roll dice for 3 infantry in Kiangsu, round 2 : 1/3 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Kiangsu
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsu, round 3 : 1/3 hits
Japanese roll dice for 2 infantry in Kiangsu, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Kiangsu
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsu, round 4 : 1/3 hits
Japanese roll dice for 1 infantry in Kiangsu, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsu
ANZAC win, taking Siam from Japanese, taking Kiangsu from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for ANZAC: 1 infantry
Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - ANZAC
1 fighter moved from Kiangsu to 19 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 36 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry moved from New South Wales to Queensland
1 carrier, 1 cruiser, 2 destroyers and 2 submarines moved from 80 Sea Zone to 81 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
1 artillery and 1 infantry placed in Queensland
1 bomber placed in QueenslandTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 aaGun
Kiangsu : 1 artillery and 1 infantry
Siam : 1 flag, 2 infantry
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
New Guinea : 1 infantry
Philippines : 1 artillery and 1 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
33 Sea Zone : 1 submarine
37 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 1 transport
36 Sea Zone : 2 submarines
20 Sea Zone : 2 submarines
19 Sea Zone : 1 fighter and 2 transports
6 Sea Zone : 2 destroyers
54 Sea Zone : 2 infantry
62 Sea Zone : 1 transport
81 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers and 2 submarines
Persia : 3 fightersProduction/PUs Summary :
Germans : 44 / 70
Russians : 35 / 48
Japanese : 31 / 36
Americans : 60 / 85
Chinese : 13 / 14
British : 34 / 36
UK_Pacific : 17 / 17
Italians : 10 / 14
ANZAC : 18 / 28
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Production/PUs Summary :
Germans : 44 / 70
Russians : 35 / 48
Japanese : 31 / 36
Americans : 60 / 85
Chinese : 13 / 14
British : 34 / 36
UK_Pacific : 17 / 17
Italians : 10 / 14
ANZAC : 18 / 28
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 11 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 artillery, 1 fighter and 1 infantry moved from Iraq to Northwest Persia
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Romania
1 bomber moved from Western Germany to Romania
2 mech_infantrys moved from Germany to Romania
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
1 artillery and 3 infantry moved from Karelia to Novgorod
1 bomber moved from Germany to NovgorodCombat - Germans
Germans creates battle in territory 113 Sea Zone
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 fighter and 3 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Romania
Germans attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans win, taking Romania from Russians with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Northwest Persia
Germans attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 artillery
Germans win, taking Northwest Persia from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery
Battle in 113 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 cruiser and 1 submarine
1 submarine owned by the Germans Submerged
1 submarine owned by the Russians Submerged
Battle in Novgorod
Germans attack with 1 artillery, 1 bomber and 3 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans winRussians win with 1 cruiser remaining, taking Novgorod from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
1 bomber moved from Novgorod to Germany
1 bomber moved from Romania to Western Germany
1 fighter and 1 tactical_bomber moved from Romania to 99 Sea Zone
4 transports moved from 99 Sea Zone to 97 Sea Zone
4 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
4 artilleries, 2 infantry and 4 transports moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
2 artilleries and 2 infantry moved from Syria to Iraq
4 artilleries and 4 infantry moved from 99 Sea Zone to Syria
1 fighter moved from Northwest Persia to Iraq
1 mech_infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to France
1 artillery and 1 infantry moved from Finland to Karelia
1 artillery and 2 infantry moved from Norway to Finland
1 fighter moved from Normandy Bordeaux to Western Germany
1 infantry moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from Trans-Jordan to EgyptPlace Units - Germans
3 infantry placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
1 artillery and 2 infantry placed in France
1 artillery and 3 infantry placed in Western Germany
1 infantry placed in Western Germany
1 infantry placed in Norway
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3
Germans collect 49 PUs (5 lost to blockades); end with 50 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs





