No intercept
13L G40 DizzKneeLand33 (Axis) vs rgp44 (Allies +6)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 48 / 59
Russians : 23 / 36
Japanese : 50 / 51
Americans : 57 / 75
Chinese : 5 / 11
British : 31 / 31
UK_Pacific : 14 / 14
Italians : 17 / 20
ANZAC : 17 / 23
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 5 artilleries and 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
2 artilleries and 4 infantry moved from Novgorod to Vyborg
8 armour, 8 artilleries, 21 infantry and 10 mech_infantrys moved from Novgorod to Karelia
3 fighters and 1 tactical_bomber moved from Iraq to 76 Sea Zone
1 infantry moved from Iraq to Northwest Persia
2 bombers moved from Iraq to Northwest Persia
1 infantry moved from Belgian Congo to French Equatorial AfricaCombat - Germans
Germans creates battle in territory 113 Sea Zone
Battle in 113 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 cruiser and 1 submarine
1 submarine owned by the Germans Submerged
1 submarine owned by the Russians Submerged
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 artillery
Germans winRussians win with 1 cruiser remaining, taking Holland Belgium from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in 76 Sea Zone
Germans attack with 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Northwest Persia
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 8 armour, 8 artilleries, 21 infantry and 10 mech_infantrys
Russians defend with 1 artillery
Germans win, taking Karelia from Russians with 8 armour, 8 artilleries, 21 infantry and 10 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Vyborg
Germans attack with 2 artilleries and 4 infantry
Americans defend with 1 mech_infantry
Germans win, taking Vyborg from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantryNon Combat Move - Germans
2 aaGuns moved from Novgorod to Karelia
1 fighter moved from Holland Belgium to Western Germany
1 mech_infantry moved from Germany to Baltic States
2 armour moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from 76 Sea Zone to 81 Sea Zone
1 fighter moved from 76 Sea Zone to Iraq
2 bombers moved from Northwest Persia to Iraq
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 4 transports moved from 81 Sea Zone to 98 Sea ZonePlace Units - Germans
1 artillery and 2 infantry placed in Iraq
1 artillery and 2 infantry placed in Egypt
1 artillery and 2 infantry placed in France
1 artillery and 2 infantry placed in Western Germany
1 infantry placed in Novgorod
1 artillery and 4 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1,2,3,5,6,1,3,6,4,3,6,4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6,2,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
Germans collect 46 PUs (6 lost to blockades); end with 46 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Norway to Baltic States
1 infantry moved from Belarus to Baltic States
1 fighter moved from Russia to Western Ukraine
1 fighter moved from Russia to Ukraine
1 artillery and 1 infantry moved from Bryansk to Ukraine
3 infantry moved from Bryansk to Western Ukraine
1 artillery and 1 infantry moved from Belarus to Eastern PolandCombat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in Eastern Poland
Russians attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 3 infantry
Italians defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Western Ukraine, round 2 : 3/4 hits
Italians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits
1 infantry owned by the Russians , 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine, round 2 : 2/3 hits
Italians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 3 : 1/3 hits
Germans roll dice for 1 mech_infantry in Baltic States, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 1 infantry
EDIT: Changing ownership of Novgorod from Germans to Russians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 12 infantry moved from Belarus to Novgorod
EDIT: 22 infantry moved from Belarus to Novgorod
EDIT: 13 artilleries moved from Belarus to Novgorod
EDIT: 2 aaGuns moved from Belarus to Novgorod
EDIT: 4 armour moved from Belarus to Novgorod
EDIT: 2 mech_infantrys moved from Belarus to Novgorod
EDIT: 2 mech_infantrys moved from Belarus to Novgorod
1 infantry moved from Archangel to Novgorod
1 fighter and 1 tactical_bomber moved from Baltic States to Belarus
1 fighter moved from Western Ukraine to Russia
1 fighter moved from Ukraine to Russia
1 artillery and 1 infantry moved from Bryansk to Belarus
1 mech_infantry moved from Bryansk to Belarus
4 infantry moved from Russia to Bryansk
2 armour moved from Russia to Bryansk
1 mech_infantry moved from Russia to Bryansk
2 armour and 2 mech_infantrys moved from Kazakhstan to Volgograd
1 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Volgograd to Caucasus
6 infantry moved from Tsinghai to KazakhstanPlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novgorod: 1 infantry
EDIT: Turning off Edit Mode
1 infantry and 1 mech_infantry placed in Volgograd
1 mech_infantry placed in Volgograd
3 infantry and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUsTerritory Summary for Russians :
Timguska : 2 aaGuns, 1 artillery and 16 infantry
Kazakhstan : 6 infantry
Olgiy : 1 flag
Belarus : 1 aaGun, 2 artilleries, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Baltic States : 1 infantry
Bryansk : 2 armour, 4 infantry and 1 mech_infantry
Eastern Poland : 1 artillery and 1 infantry
Russia : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 3 infantry and 4 mech_infantrys
Ukraine : 1 artillery, 1 factory_minor and 1 infantry
Western Ukraine : 2 infantry
Volgograd : 2 armour, 1 factory_minor, 2 infantry and 4 mech_infantrys
Novgorod : 2 aaGuns, 1 airfield, 4 armour, 13 artilleries, 1 factory_minor, 1 harbour, 34 infantry and 4 mech_infantrys
Caucasus : 1 infantry
113 Sea Zone : 1 cruiser and 1 submarine
92 Sea Zone : 1 submarine
Northwest Persia : 1 flag, 1 infantry
Persia : 2 infantry and 2 mech_infantrys
Finland : 1 flagProduction/PUs Summary :
Germans : 49 / 58
Russians : 30 / 38
Japanese : 50 / 51
Americans : 57 / 75
Chinese : 5 / 11
British : 28 / 31
UK_Pacific : 14 / 14
Italians : 12 / 20
ANZAC : 17 / 23
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I forgot to move my big stack into Novgo to take out that one guy when I set up combat, so I just edited and gave your guy credit for a hit and took one of my infantry off.
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Please explain why you edited off my German infantry from Novgorod after combat was started (and resolved). Â What you did was highly illegal….
Once the first dice are thrown, combat movement is over.
You can’t just “change” a combat move during non-com…
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I’ve forgotten things like that too. But, once the combat movement is over, it’s over. Sometimes a walk-in is allowed, but I’m not aware of anyone allowing the move that you chose to “edit” without even asking. So, for not asking, please edit your move back and resubmit. Alternately, you can ask on the league FAQ if what you did was appropriate – I’m okay with that too.
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it was an obvious oversight but if you want to play that way fine, you edit it back and give me my infantry back, you’re going to lose anyway so it hardly matters
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Thank you for being so rude to me due to YOUR error.
I’ll be submitting this issue to the league FAQ.
It’s not like I didn’t allow/make an edit for you earlier. I’m not against edits. I’m against making combat moves during noncombat and editing the whole scenario after the fact – and without even asking one’s opponent first.
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From the league board response: http://www.axisandallies.org/forums/index.php?topic=28788.555
@Cmdr:
As for issues in regards to league:
You can alter your CMs to your heart’s content UNTIL you ask for scrambles or OOLs. Once the defender has committed (and before dice are rolled) you are committed.
If you start rolling dice and forget a CM or want to change a CM you are SOL. The die is cast (pun intended) and you are committed.
Now you can finish your combats and do your NCM.
Your NCM is committed when you post your build order. Until then, you can still alter it.
Your build order is committed when you post your income.Note: Illegal moves can only be changed up until the start of the next turn. Once you start throwing dice, the mistakes of your opponent are committed, you have in essence - agreed to accept the illegal move. This is only to prevent issues like saying “wait, how did you get your transport there, you moved 3 spaces without a naval base 7 rounds ago! We have to fix it…” etc. I feel this is an issue that does more damage than just allowing the mistake. We’re going to assume mistakes are MISTAKES not efforts to cheat. Of course, if a pattern of this behavior becomes evident, then you should report it to myself or DarthMaximus (g’luck, he’s on vacation! I’ve yet to hear of him returning, so…it’s me or nothing for now!)
If YOU, as the contestants in the game in question, decide to allow a correction, then YOU are stuck with it. I admit that I will almost always allow an opponent to fix something like forgetting to annex a friendly neutral or walk into an undefended territory if they forget. Failing to realize I had another airbase and can scramble 6 fighters and the odds are HORRIBLY against you now, I probably won’t (unless you agree to give me a mulligan. lol.) Of course, as the attacker you have the option to retreat after the first round, so you’ve got quite a bit of advantage anyway. Mistakes, after all, can be attributed to the “fog of war” no?
Jenn ruled on this a month ago. This should help you.
So, once again, I’m not the one in the wrong here. And, had you asked before editing (since until I allow it you are not allowed to make the move) my response may have been different. So, I will now take time to consider what to do next. In the meantime, you now know what the rule is.
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there is the letter of the law and the spirit of the law, you’re quoting the letter of the law, if that’s the way you want it fine, edit the guys back and take your turn.
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Well, it’s been the law since 1983 with the first edition of the game, so there is some relevance to it….
You know, I was going to allow the edit, but after your comments, I’m not. After all, there is no reason to bend the rules when “I’m gonna lose anyway so it hardly matters.”
The difference between you and I? I have never even ASKED an opponent for such an edit, ever, in any edition of the game, as it puts my opponent in an awkward position. It was my fault for missing it, and I know the rules, so that isn’t fair to do to my opponent (make them decide to bend/break the rules for me or not). In contrast, you want to put the fault of this matter on ME, not yourself. That’s the difference.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Japanese
Turning on Edit Mode
EDIT: Changing PUs for Russians from 38 to 36
EDIT: Adding units owned by Russians to Belarus: 2 aaGuns, 4 armour, 13 artilleries, 35 infantry and 4 mech_infantrys
EDIT: Removing units owned by Russians from Novgorod: 2 aaGuns, 4 armour, 13 artilleries and 34 infantry
EDIT: Removing units owned by Russians from Novgorod: 4 mech_infantrys
EDIT: Changing ownership of Novgorod from Russians to Germans
EDIT: Adding units owned by Germans to Novgorod: 1 infantry
EDIT: Turning off Edit Mode
Turning off Edit ModePurchase Units - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Japanese buy 1 artillery, 2 carriers and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from 20 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 artillery and 1 infantry moved from Shensi to Sikang
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Hunan to Kwangsi
2 fighters and 2 tactical_bombers moved from Kiangsi to Kwangsi
1 armour moved from Yenisey to Olgiy
Japanese take Olgiy from Russians
1 armour moved from Olgiy to YeniseyCombat - Japanese
Battle in Sikang
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 submarine
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kwangsi
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery moved from Jehol to 19 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Kiangsi to Japan
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter moved from 35 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
1 infantry moved from Malaya to Shan State
1 infantry moved from Anhwe to Kweichow
2 armour and 1 infantry moved from Anhwe to Hunan
1 artillery and 2 infantry moved from Kiangsi to Hunan
1 artillery moved from Kwangtung to Kiangsi
1 infantry moved from Suiyuyan to Kansu
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
2 fighters and 2 tactical_bombers moved from Kwangtung to Kiangsi
1 artillery and 2 infantry moved from Shantung to Kiangsu
2 armour and 1 mech_infantry moved from Kwangtung to HunanPlace Units - Japanese
2 carriers placed in 6 Sea Zone
1 artillery and 2 infantry placed in Shantung
3 infantry placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6
Japanese collect 54 PUs (1 lost to blockades); end with 54 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Nigeria to French Equatorial Africa
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 6 destroyers, 4 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 33 Sea Zone to 36 Sea Zone
Americans take 35 Sea Zone from Japanese
1 mech_infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 bomber moved from Queensland to Kwangsi
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Battle in Normandy Bordeaux
Battle in French Equatorial Africa
Americans attack with 1 armour and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in French Equatorial Africa, round 2 : 1/2 hits
Germans roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits
1 infantry owned by the Germans lost in French Equatorial Africa
Americans win, taking Normandy Bordeaux from Germans, taking French Equatorial Africa from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kwangsi
Americans attack with 1 bomber and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Kwangsi, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 mech_infantry in Kwangsi, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangsi
Americans win, taking Kwangsi from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in French Indo China
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 cruisers in French Indo China, round 2 : 0/2 hits
Americans roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in French Indo China
Americans win, taking French Indo China from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 destroyer moved from 80 Sea Zone to 76 Sea Zone
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Eastern United States to Alberta Saskatchewan Manitoba
1 infantry moved from Norway to Finland
1 fighter moved from 112 Sea Zone to Gibraltar
1 bomber moved from Norway to Gibraltar
2 submarines moved from 93 Sea Zone to 92 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 transport moved from 82 Sea Zone to 71 Sea Zone
2 aaGuns and 2 infantry moved from Eastern United States to 101 Sea Zone
2 aaGuns, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Morocco to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
2 fighters moved from Hawaiian Islands to Queensland
1 bomber moved from Kwangsi to Yunnan
1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Norway to 110 Sea ZonePlace Units - Americans
1 artillery and 1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
1 fighter placed in Eastern United States
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Kwangsi : 1 mech_infantry
Yunnan : 1 bomber
Queensland : 1 aaGun, 3 fighters and 2 infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber
Johnston Island : 1 artillery and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield and 1 harbour
Midway : 1 airfield
French Indo China : 1 flag, 1 artillery
30 Sea Zone : 2 submarines and 2 transports
36 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 6 destroyers, 3 fighters, 1 submarine and 2 transports
35 Sea Zone : 1 flag
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier, 1 destroyer and 1 submarine
54 Sea Zone : 1 carrier, 1 destroyer, 3 submarines and 1 transport
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Alberta Saskatchewan Manitoba : 1 mech_infantry
Gibraltar : 2 aaGuns, 1 bomber, 1 fighter and 2 infantry
Morocco : 1 artillery and 1 mech_infantry
French Equatorial Africa : 1 flag, 1 armour and 1 infantry
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 7 infantry
Norway : 1 flag, 1 factory_minor
76 Sea Zone : 1 destroyer
106 Sea Zone : 1 transport
93 Sea Zone : 1 flag, 1 submarine
92 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 submarines
101 Sea Zone : 1 transport
71 Sea Zone : 1 transport
Brazil : 1 flag
91 Sea Zone : 1 destroyer and 2 transports
Finland : 1 infantry
110 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transportsProduction/PUs Summary :
Germans : 48 / 58
Russians : 28 / 36
Japanese : 52 / 54
Americans : 62 / 87
Chinese : 2 / 11
British : 28 / 31
UK_Pacific : 13 / 14
Italians : 12 / 20
ANZAC : 17 / 23
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Burma
1 fighter moved from Yunnan to Szechwan
1 artillery and 1 infantry moved from Yunnan to SzechwanCombat - Chinese
Battle in Burma
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
Chinese roll dice for 1 artillery and 1 infantry in Burma, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
Chinese win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Szechwan, round 2 : 2/3 hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Szechwan to YunnanPlace Units - Chinese
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUsTerritory Summary for Chinese :
Yunnan : 5 artilleries, 1 fighter and 17 infantry
Szechwan : 1 artillery and 1 infantry
Burma : 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 48 / 58
Russians : 28 / 36
Japanese : 50 / 54
Americans : 62 / 87
Chinese : 3 / 11
British : 28 / 31
UK_Pacific : 14 / 14
Italians : 12 / 20
ANZAC : 17 / 23
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Dizzkneeland33,
You’re well within your right to dissallow RGP’s edit. I think you could see that that battle was a simple oversight on his part and he’d already made his combat moves and started combat. However, RGP has comported himself as a very fair and lenient opponent in the 2 games I’ve had the privilege of facing him in. He’s never done anything that would lead me to question his intentions or morals and I don’t think for a second that he was trying to take advantage of any dice results. Anyway, that’s my .02 and I’ll let you all continue your gaming without any further interruption.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 1 airfield, 1 artillery and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Norway to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 armour moved from Rhodesia to Kenya
British take Belgian Congo from Italians
British take Kenya from Italians
1 infantry moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from Yunnan to Shan StateCombat - British
Battle in Holland Belgium
British attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Germans defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Holland Belgium, round 2 : 3/5 hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Shan State
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
4 mech_infantrys moved from India to Yunnan
1 artillery and 1 infantry moved from India to Burma
1 battleship and 2 transports moved from 80 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
1 artillery moved from Rhodesia to Belgian Congo
1 armour moved from Rhodesia to Belgian Congo
1 armour moved from Tunisia to Morocco
2 fighters moved from Holland Belgium to Normandy Bordeaux
1 bomber moved from Holland Belgium to United Kingdom
1 fighter moved from United Kingdom to Gibraltar
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
1 airfield placed in Gibraltar
3 infantry placed in Persia
1 artillery and 1 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
1 artillery, 2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 1 artillery, 2 infantry and 1 mech_infantryTerritory Summary for British, UK_Pacific :
Yunnan : 3 aaGuns, 1 armour, 3 artilleries, 1 fighter, 7 mech_infantrys and 1 tactical_bomber
Burma : 1 artillery and 1 infantry
India : 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Sumatra : 1 flag, 1 infantry
39 Sea Zone : 1 battleship and 2 transports
Belgian Congo : 1 armour, 1 artillery and 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Kenya : 1 armour
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry
Morocco : 1 flag, 1 armour
Normandy Bordeaux : 1 artillery, 2 fighters and 3 infantry
Algeria : 1 flag
Tunisia : 1 flag
Holland Belgium : 1 flag, 1 artillery and 1 infantry
Libya : 1 flag
125 Sea Zone : 1 flag
106 Sea Zone : 1 flag
109 Sea Zone : 1 flag
Eastern Persia : 1 flag
71 Sea Zone : 1 artillery and 1 infantry
Persia : 1 flag, 1 aaGun, 3 armour, 2 artilleries, 1 factory_minor, 1 fighter, 15 infantry and 5 mech_infantrys
110 Sea Zone : 2 destroyers, 1 submarine and 3 transports
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 45 / 58
Russians : 28 / 36
Japanese : 50 / 54
Americans : 62 / 87
Chinese : 3 / 11
British : 33 / 33
UK_Pacific : 14 / 14
Italians : 10 / 20
ANZAC : 17 / 23
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Bessarabia to Eastern Poland
1 armour and 1 mech_infantry moved from Romania to Eastern Poland
1 armour, 1 artillery and 2 mech_infantrys moved from Bessarabia to Western Ukraine
1 armour and 2 mech_infantrys moved from Romania to Ukraine
1 armour and 1 mech_infantry moved from Northern Italy to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 artillery and 1 infantry
1 armour owned by the Italians retreated to France
British win with 1 artillery and 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 mech_infantry
Battle in Eastern Poland
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 artillery and 1 infantry
Italians win, taking Eastern Poland from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry and 1 mech_infantry
Battle in Ukraine
Italians attack with 1 armour and 2 mech_infantrys
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Italians win, taking Ukraine from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Western Ukraine
Italians attack with 1 armour, 1 artillery and 2 mech_infantrys
Russians defend with 2 infantry
Italians win, taking Western Ukraine from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to FrancePlace Units - Italians
1 armour, 1 artillery, 2 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Siam
1 fighter moved from 36 Sea Zone to Siam
1 bomber moved from Yunnan to KwangtungCombat - ANZAC
Strategic bombing raid in Kwangtung
AA fire in Kwangtung : 0/1 hits
Bombing raid in Kwangtung rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Kwangtung causes 6 damage total.
Battle in Siam
ANZAC attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 fighter and 2 infantry in Siam, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Siam, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Siam
ANZAC win, taking Siam from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 fighter moved from Siam to 36 Sea Zone
2 fighters moved from 80 Sea Zone to Persia
1 carrier, 1 cruiser, 2 destroyers and 2 submarines moved from 80 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
1 fighter moved from Caroline Islands to Queensland
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 bomber moved from Kwangtung to YunnanPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 destroyer placed in 54 Sea Zone
1 artillery and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Siam : 1 flag, 1 infantry
Yunnan : 1 bomber
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 1 infantry
Philippines : 1 artillery and 1 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
37 Sea Zone : 1 flag, 2 submarines and 1 transport
36 Sea Zone : 1 destroyer, 1 fighter and 1 submarine
39 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers and 2 submarines
20 Sea Zone : 1 destroyer
54 Sea Zone : 1 destroyer, 1 submarine and 1 transport
62 Sea Zone : 1 transport
Persia : 3 fightersProduction/PUs Summary :
Germans : 45 / 58
Russians : 23 / 36
Japanese : 49 / 54
Americans : 62 / 87
Chinese : 3 / 11
British : 33 / 33
UK_Pacific : 14 / 14
Italians : 15 / 20
ANZAC : 18 / 24
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
Territory Summary for French :
110 Sea Zone : 2 infantry
Production/PUs Summary :
Germans : 45 / 58
Russians : 23 / 36
Japanese : 49 / 54
Americans : 62 / 87
Chinese : 3 / 11
British : 33 / 33
UK_Pacific : 14 / 14
Italians : 15 / 20
ANZAC : 18 / 24
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 4 artilleries, 12 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 3 infantry moved from Western Germany to Holland Belgium
4 artilleries and 8 infantry moved from France to Normandy Bordeaux
1 armour, 1 fighter and 1 mech_infantry moved from Western Germany to Normandy Bordeaux
2 artilleries and 4 infantry moved from Vyborg to Finland
2 artilleries and 4 infantry moved from Karelia to Finland
7 armour and 9 mech_infantrys moved from Karelia to Finland
1 infantry moved from Iraq to Northwest Persia
1 fighter moved from 98 Sea Zone to Northwest Persia
1 fighter moved from Iraq to Northwest PersiaCombat - Germans
Germans creates battle in territory 113 Sea Zone
Battle in 113 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 cruiser and 1 submarine
1 submarine owned by the Germans Submerged
1 submarine owned by the Russians Submerged
Battle in Holland Belgium
Germans attack with 1 artillery and 3 infantry
British defend with 1 artillery and 1 infantry
1 artillery owned by the Germans retreated to Western Germany
British winRussians win with 1 cruiser remaining with 1 artillery and 1 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 3 infantry
Battle in Finland
Germans attack with 7 armour, 4 artilleries, 8 infantry and 9 mech_infantrys
Americans defend with 1 infantry
Germans win, taking Finland from Russians with 7 armour, 4 artilleries, 7 infantry and 9 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour, 4 artilleries, 1 fighter, 8 infantry and 1 mech_infantry
British defend with 1 artillery, 2 fighters and 3 infantry; Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 7 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 armour, 4 artilleries, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 37
Casualties for Germans: 7 infantry
Casualties for British: 1 artillery, 2 fighters and 3 infantry
Casualties for Americans: 1 artillery and 7 infantry
Battle in Northwest Persia
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans win, taking Northwest Persia from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Northwest Persia to 98 Sea Zone
1 fighter moved from Northwest Persia to Iraq
2 bombers moved from Iraq to Western Germany
1 aaGun moved from Karelia to Finland
1 infantry moved from Germany to Poland
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Normandy Bordeaux to Western Germany
2 artilleries and 3 infantry moved from Western Germany to France
1 artillery and 3 infantry moved from Germany to Western Germany
1 armour and 2 mech_infantrys moved from Germany to Western GermanyPlace Units - Germans
1 submarine placed in 98 Sea Zone
1 artillery and 1 infantry placed in Egypt
3 infantry placed in Iraq
1 artillery and 2 infantry placed in France
1 artillery and 2 infantry placed in Western Germany
1 artillery and 4 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
Germans collect 46 PUs (3 lost to blockades); end with 46 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs





