13L G40 DizzKneeLand33 (Axis) vs rgp44 (Allies +6)

  • 15

    hey, sorry, one thing I noticed, I forgot to move those US DDs at java back to Queensland, if you don’t mind editing them i’d appreciate it, I don’t see that Italy’s move would have been affected.  If you don’t want to I really need to adjust ANZAC’s move, thanks

  • 20 16 15 14

    Sure, no worries there!

  • 20 16 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 3 artilleries, 1 destroyer, 1 factory_minor and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 2 infantry moved from France to Normandy Bordeaux
                1 artillery and 2 infantry moved from France to Holland Belgium
                1 fighter moved from Western Germany to Normandy Bordeaux
                8 armour, 10 artilleries, 25 infantry and 10 mech_infantrys moved from Baltic States to Novgorod
                      Germans take Novgorod from Russians
                1 infantry moved from Vyborg to Karelia
                      Germans take Karelia from Russians
                1 armour moved from Anglo Egyptian Sudan to Nigeria
                      Germans take French Equatorial Africa from French
                      Germans take Nigeria from British
                1 submarine moved from 81 Sea Zone to 76 Sea Zone
                2 bombers and 2 fighters moved from Egypt to 76 Sea Zone
                1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 76 Sea Zone

    Combat - Germans
                Germans creates battle in territory 113 Sea Zone
                Battle in Holland Belgium
                    Germans attack with 1 artillery and 2 infantry
                    British defend with 1 infantry
                    Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in 76 Sea Zone
                    Germans attack with 2 bombers, 3 fighters, 1 submarine and 1 tactical_bomber
                    French defend with 1 cruiser
                    Germans win with 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                    Casualties for French: 1 cruiser
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery, 1 fighter and 2 infantry
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 113 Sea Zone
                    Germans attack with 1 submarine
                    Russians defend with 1 cruiser and 1 submarine
                    1 submarine owned by the Germans Submerged
                    1 submarine owned by the Russians Submerged

    Non Combat Move - Germans
                1 armour and 2 mech_infantrys moved from Egypt to Iraq
                1 armour moved from Syria to Iraq
                5 armour, 4 artilleries and 4 infantry moved from Trans-Jordan to Iraq
                2 bombers and 2 fighters moved from 76 Sea Zone to Iraq
                1 fighter and 1 tactical_bomber moved from 76 Sea Zone to Iraq
                1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                2 aaGuns moved from Baltic States to Novgorod
                1 armour moved from Germany to Western Germany
                1 armour and 1 mech_infantry moved from Poland to Germany
                1 fighter moved from Normandy Bordeaux to Western Germany
                1 aaGun moved from Poland to Germany

    Place Units - Germans
                1 factory_minor placed in Iraq
                1 destroyer placed in 81 Sea Zone
                2 armour placed in Egypt
                1 artillery and 2 infantry placed in France
                1 artillery and 2 infantry placed in Western Germany
                1 artillery and 2 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,5,2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5
                Germans collect 47 PUs (6 lost to blockades); end with 47 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 54 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 2 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 1 infantry moved from Finland to Karelia
                1 fighter and 1 tactical_bomber moved from Archangel to Karelia
                4 armour, 2 artilleries, 10 infantry and 3 mech_infantrys moved from Smolensk to Belarus
                1 infantry moved from Bryansk to Western Ukraine
                2 fighters moved from Russia to Western Ukraine

    Combat - Russians
                Russians creates battle in territory 113 Sea Zone
                Battle in Belarus
                    Russians attack with 4 armour, 2 artilleries, 10 infantry and 3 mech_infantrys
                    Italians defend with 1 mech_infantry
                        Russians roll dice for 4 armour, 2 artilleries, 10 infantry and 3 mech_infantrys in Belarus, round 2 :  4/19 hits
                        Italians roll dice for 1 mech_infantry in Belarus, round 2 :  0/1 hits
                        1 mech_infantry owned by the Italians lost in Belarus
                    Russians win, taking Belarus from Italians with 4 armour, 2 artilleries, 10 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry
                Battle in Western Ukraine
                    Russians attack with 2 fighters and 1 infantry
                    Italians defend with 1 mech_infantry
                        Russians roll dice for 2 fighters and 1 infantry in Western Ukraine, round 2 :  2/3 hits
                        Italians roll dice for 1 mech_infantry in Western Ukraine, round 2 :  0/1 hits
                        1 mech_infantry owned by the Italians lost in Western Ukraine
                    Russians win, taking Western Ukraine from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry
                Battle in Karelia
                    Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Karelia, round 2 :  3/4 hits
                        Germans roll dice for 1 infantry in Karelia, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
                    Russians win, taking Karelia from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Karelia to Norway
                2 aaGuns, 8 artilleries and 14 infantry moved from Bryansk to Belarus
                1 aaGun, 5 artilleries, 10 infantry and 2 mech_infantrys moved from Archangel to Belarus
                2 artilleries and 5 infantry moved from Russia to Bryansk
                1 aaGun moved from Smolensk to Russia
                2 fighters moved from Western Ukraine to Russia
                2 infantry moved from Bryansk to Belarus
                1 infantry moved from Northwest Persia to Persia
                1 infantry moved from Caucasus to Northwest Persia
                1 infantry moved from Volgograd to Caucasus
                2 armour and 2 mech_infantrys moved from Shensi to Kazakhstan
                1 submarine moved from 110 Sea Zone to 92 Sea Zone
                6 infantry moved from Shensi to Tsinghai
                1 mech_infantry moved from Volgograd to Bryansk

    Place Units - Russians
                2 armour and 1 mech_infantry placed in Russia
                2 infantry placed in Volgograd
                4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs

    Territory Summary for Russians :

    Tsinghai : 6 infantry
        Timguska : 2 aaGuns, 1 artillery and 16 infantry
        Kazakhstan : 2 armour and 2 mech_infantrys
        Olgiy : 1 flag
        Norway : 1 fighter and 1 tactical_bomber
        Belarus : 3 aaGuns, 4 armour, 15 artilleries, 36 infantry and 5 mech_infantrys
        Karelia : 1 artillery
        Bryansk : 2 artilleries, 5 infantry and 1 mech_infantry
        Archangel : 1 infantry
        Russia : 1 aaGun, 1 airfield, 2 armour, 1 factory_major, 2 fighters, 4 infantry and 1 mech_infantry
        Ukraine : 1 factory_minor
        Western Ukraine : 1 infantry
        Volgograd : 1 factory_minor and 2 infantry
        Caucasus : 1 infantry
        113 Sea Zone : 1 cruiser and 1 submarine
        92 Sea Zone : 1 submarine
        Northwest Persia : 1 flag, 1 infantry
        Persia : 2 infantry and 2 mech_infantrys
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 52 / 59
        Russians : 28 / 36
        Japanese : 46 / 45
        Americans : 57 / 79
        Chinese : 8 / 13
        British : 26 / 33
        UK_Pacific : 14 / 16
        Italians : 14 / 19
        ANZAC : 17 / 27
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 16 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 artilleries, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Philippines
                1 armour moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 armour moved from Evenkiyskiy to Yenisey
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Central Mongolia to Suiyuyan
                2 artilleries and 1 infantry moved from Hopei to Shensi
                1 artillery and 1 infantry moved from Hopei to Kweichow
                6 fighters and 4 tactical_bombers moved from Kiangsi to Kweichow
                1 mech_infantry moved from Shantung to Hunan
                1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys moved from Anhwe to Hunan
                2 armour and 3 mech_infantrys moved from Hopei to Hunan
                2 artilleries and 2 infantry moved from Kiangsi to Hunan

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 2 artilleries and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Shensi from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Philippines
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 harbour and 1 infantry
                    Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Hunan
                    Japanese attack with 3 armour, 4 artilleries, 6 infantry and 6 mech_infantrys
                    British defend with 1 infantry
                    Japanese win, taking Hunan from Chinese with 3 armour, 4 artilleries, 6 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 artillery, 6 fighters, 1 infantry and 4 tactical_bombers
                    Chinese defend with 1 artillery
                    Japanese win, taking Kweichow from Chinese with 1 artillery, 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 artillery

    Non Combat Move - Japanese
                1 artillery and 2 infantry moved from Kiangsu to Kiangsi
                6 fighters and 4 tactical_bombers moved from Kweichow to Kiangsi
                1 aaGun moved from Anhwe to Hunan
                2 infantry moved from Shantung to Anhwe
                2 armour moved from Manchuria to Anhwe
                1 artillery moved from Manchuria to Jehol
                1 fighter and 1 tactical_bomber moved from Philippines to 20 Sea Zone
                1 infantry moved from Malaya to Shan State

    Place Units - Japanese
                1 transport placed in 20 Sea Zone
                1 artillery and 1 infantry placed in Kwangtung
                1 artillery and 2 infantry placed in Kiangsu
                1 artillery and 2 infantry placed in Shantung
                1 armour and 1 mech_infantry placed in Manchuria

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6
                Japanese collect 50 PUs (3 lost to blockades); end with 51 PUs total

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 destroyer, 1 factory_minor, 3 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 unit repaired.
                1 mech_infantry moved from Norway to Vyborg
                      Russians take Vyborg from Germans
                1 armour and 1 infantry moved from Morocco to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
                1 armour and 1 infantry moved from 82 Sea Zone to Nigeria
                1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 :  1/3 hits
                        Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 :  0/4 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 :  0/2 hits
                        1 aaGun owned by the Japanese lost in Caroline Islands
                        Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 3 :  1/4 hits
                        Japanese roll dice for 2 infantry in Caroline Islands, round 3 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                        Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Caroline Islands, round 4 :  0/3 hits
                        Japanese roll dice for 1 infantry in Caroline Islands, round 4 :  0/1 hits
                        Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Caroline Islands, round 5 :  1/3 hits
                        Japanese roll dice for 1 infantry in Caroline Islands, round 5 :  0/1 hits
                        1 infantry owned by the Japanese lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in Nigeria
                    Americans attack with 1 armour and 1 infantry
                    Germans defend with 1 armour
                        Americans roll dice for 1 armour and 1 infantry in Nigeria, round 2 :  1/2 hits
                        Germans roll dice for 1 armour in Nigeria, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Nigeria
                    Americans win, taking Nigeria from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour

    Non Combat Move - Americans
                1 submarine moved from 97 Sea Zone to 93 Sea Zone
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 bomber moved from Finland to Norway
                1 fighter moved from Finland to Norway
                1 transport moved from 112 Sea Zone to 109 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 carrier and 2 destroyers moved from 26 Sea Zone to 33 Sea Zone
                1 fighter moved from Hawaiian Islands to 33 Sea Zone
                1 aaGun moved from Western United States to 10 Sea Zone
                1 aaGun, 1 carrier, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from Western United States to Hawaiian Islands
                1 carrier, 5 destroyers, 2 fighters and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
                1 fighter moved from Queensland to 33 Sea Zone
                1 destroyer moved from 39 Sea Zone to 76 Sea Zone

    Place Units - Americans
                1 factory_minor placed in Norway
                2 transports placed in 101 Sea Zone
                2 infantry placed in Eastern United States
                1 armour, 1 artillery and 1 infantry placed in Western United States
                2 transports placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone
                2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
        Queensland : 1 aaGun, 1 bomber and 1 fighter
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Hawaiian Islands : 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 2 infantry
        Midway : 1 airfield
        33 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 7 destroyers, 3 fighters, 1 submarine and 2 transports
        39 Sea Zone : 1 destroyer
        26 Sea Zone : 1 carrier, 3 submarines and 1 transport
        10 Sea Zone : 2 submarines and 2 transports
        6 Sea Zone : 1 submarine
        54 Sea Zone : 1 destroyer
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
        Gibraltar : 4 infantry
        Nigeria : 1 armour and 1 infantry
        Morocco : 1 artillery, 2 infantry and 1 mech_infantry
        Norway : 1 flag, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter and 2 infantry
        Vyborg : 1 mech_infantry
        112 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
        76 Sea Zone : 1 destroyer
        93 Sea Zone : 1 flag, 2 submarines
        109 Sea Zone : 1 transport
        97 Sea Zone : 1 submarine
        92 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
        101 Sea Zone : 1 destroyer and 2 transports
        82 Sea Zone : 1 transport
        Brazil : 1 flag
        91 Sea Zone : 2 transports

    Production/PUs Summary :

    Germans : 51 / 59
        Russians : 27 / 36
        Japanese : 53 / 51
        Americans : 55 / 75
        Chinese : 4 / 13
        British : 27 / 33
        UK_Pacific : 14 / 16
        Italians : 14 / 19
        ANZAC : 17 / 27
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Kwangsi
                1 fighter moved from Yunnan to Kwangsi

    Combat - Chinese
                Battle in Kwangsi
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Kwangsi, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kwangsi
                    Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kwangsi to Yunnan
                1 infantry moved from Tsinghai to Sikang

    Place Units - Chinese
                1 artillery and 3 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 infantry
        Yunnan : 7 artilleries, 1 fighter and 16 infantry
        Sikang : 1 infantry

    Production/PUs Summary :

    Germans : 51 / 59
        Russians : 27 / 36
        Japanese : 52 / 51
        Americans : 55 / 75
        Chinese : 5 / 11
        British : 27 / 33
        UK_Pacific : 14 / 16
        Italians : 14 / 19
        ANZAC : 17 / 27
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 aaGun, 3 artilleries, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from United Kingdom to Normandy Bordeaux
                1 bomber moved from Norway to Normandy Bordeaux
                1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
                1 infantry moved from Yunnan to Kweichow
                2 armour, 1 artillery and 2 infantry moved from Union of South Africa to Rhodesia

    Combat - British
                Battle in Rhodesia
                    British attack with 2 armour, 1 artillery and 2 infantry
                    Italians defend with 1 infantry
                        British roll dice for 2 armour, 1 artillery and 2 infantry in Rhodesia, round 2 :  3/5 hits
                        Italians roll dice for 1 infantry in Rhodesia, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Rhodesia
                    British win, taking Rhodesia from Italians with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Holland Belgium
                    British attack with 1 artillery and 1 infantry
                    Germans defend with 1 artillery and 1 infantry
                        British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 :  1/2 hits
                        Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
                        British roll dice for 1 artillery in Holland Belgium, round 3 :  1/1 hits
                        Germans roll dice for 1 artillery in Holland Belgium, round 3 :  0/1 hits
                        1 artillery owned by the Germans lost in Holland Belgium
                    British win, taking Holland Belgium from Germans with 1 artillery remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for British: 1 infantry
                Battle in Normandy Bordeaux
                    British attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                    Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                        British roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 :  1/4 hits
                        Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 :  1/3 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in Normandy Bordeaux
                        British roll dice for 1 artillery, 1 bomber and 1 fighter in Normandy Bordeaux, round 3 :  2/3 hits
                        Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 :  1/2 hits
                        1 infantry owned by the Germans , 1 artillery owned by the British and 1 artillery owned by the Germans lost in Normandy Bordeaux
                    British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Kweichow
                    British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery
                        British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 :  3/3 hits
                        Japanese roll dice for 1 artillery in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 artillery owned by the Japanese lost in Kweichow
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
                1 aaGun, 1 artillery and 1 infantry moved from Burma to Yunnan
                1 fighter moved from India to Persia
                1 armour and 1 mech_infantry moved from Eastern Persia to Persia
                4 infantry moved from India to 39 Sea Zone
                1 battleship moved from 39 Sea Zone to 80 Sea Zone
                4 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
                4 infantry moved from 80 Sea Zone to Persia
                1 bomber and 1 fighter moved from Normandy Bordeaux to United Kingdom
                1 fighter moved from Norway to United Kingdom
                1 destroyer and 1 submarine moved from 125 Sea Zone to 110 Sea Zone

    Place Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 39 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 80 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 aaGun and 2 infantry placed in Persia
                1 transport placed in 110 Sea Zone
                2 artilleries placed in United Kingdom
                1 artillery and 1 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Place Units - UK_Pacific
                4 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 14 PUs total
                Some Units in India change ownership: 4 mech_infantrys

    Territory Summary for British, UK_Pacific :

    Yunnan : 3 aaGuns, 1 armour, 3 artilleries, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
        India : 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 4 mech_infantrys
        Sumatra : 1 flag, 1 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry
        Rhodesia : 2 armour, 1 artillery and 2 infantry
        Morocco : 1 flag
        Algeria : 1 flag
        Tunisia : 1 flag, 1 armour
        Norway : 1 fighter
        Holland Belgium : 1 flag, 1 artillery
        Libya : 1 flag
        125 Sea Zone : 1 flag
        80 Sea Zone : 1 battleship and 2 transports
        106 Sea Zone : 1 flag
        109 Sea Zone : 1 flag
        Eastern Persia : 1 flag
        Persia : 1 flag, 1 aaGun, 3 armour, 2 artilleries, 1 factory_minor, 1 fighter, 12 infantry and 5 mech_infantrys
        110 Sea Zone : 2 destroyers, 1 submarine and 3 transports
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 48 / 59
        Russians : 27 / 36
        Japanese : 52 / 51
        Americans : 55 / 75
        Chinese : 5 / 11
        British : 31 / 31
        UK_Pacific : 14 / 14
        Italians : 13 / 19
        ANZAC : 17 / 27
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 16 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 2 infantry moved from Bessarabia to Western Ukraine
                1 infantry moved from Bessarabia to Ukraine
                      Italians take Ukraine from Russians

    Combat - Italians
                Battle in Western Ukraine
                    Italians attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 armour and 2 mech_infantrys moved from Romania to Bessarabia
                1 infantry moved from Bessarabia to Eastern Poland
                2 armour and 3 mech_infantrys moved from Northern Italy to Romania

    Place Units - Italians
                1 armour, 3 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1
                Italians collect 15 PUs (2 lost to blockades); end with 15 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 2 submarines and 2 transports; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 bomber moved from Queensland to 35 Sea Zone

    Combat - ANZAC
                Battle in 35 Sea Zone
                    ANZAC attack with 1 bomber and 1 transport
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 35 Sea Zone
                    ANZAC win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Philippines
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 airfield, 1 artillery and 1 harbour
                        ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery in Philippines, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Philippines
                    ANZAC win, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                1 bomber moved from 35 Sea Zone to Yunnan
                1 submarine moved from 37 Sea Zone to 38 Sea Zone
                1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines moved from 39 Sea Zone to 80 Sea Zone
                1 submarine moved from 38 Sea Zone to 39 Sea Zone
                1 fighter moved from India to Persia
                1 submarine moved from 54 Sea Zone to 37 Sea Zone
                2 destroyers moved from 54 Sea Zone to 33 Sea Zone
                1 fighter moved from Queensland to Caroline Islands

    Place Units - ANZAC
                2 submarines and 1 transport placed in 54 Sea Zone
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 18 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 fighter
        Yunnan : 1 bomber
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        New Guinea : 1 infantry
        Philippines : 1 artillery and 1 infantry
        Celebes : 1 flag, 1 infantry
        Java : 1 flag
        Dutch New Guinea : 1 flag
        33 Sea Zone : 2 destroyers and 1 fighter
        37 Sea Zone : 1 flag, 1 submarine
        35 Sea Zone : 1 transport
        39 Sea Zone : 1 submarine
        54 Sea Zone : 2 submarines and 1 transport
        62 Sea Zone : 1 transport
        80 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines
        Persia : 1 fighter

    Production/PUs Summary :

    Germans : 48 / 59
        Russians : 23 / 36
        Japanese : 50 / 51
        Americans : 57 / 75
        Chinese : 5 / 11
        British : 31 / 31
        UK_Pacific : 14 / 14
        Italians : 17 / 20
        ANZAC : 17 / 23
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 48 / 59
        Russians : 23 / 36
        Japanese : 50 / 51
        Americans : 57 / 75
        Chinese : 5 / 11
        British : 31 / 31
        UK_Pacific : 14 / 14
        Italians : 17 / 20
        ANZAC : 17 / 23
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 16 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 5 artilleries and 13 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 1 infantry moved from Western Germany to Holland Belgium
                1 fighter moved from Western Germany to Holland Belgium
                2 artilleries and 4 infantry moved from Novgorod to Vyborg
                8 armour, 8 artilleries, 21 infantry and 10 mech_infantrys moved from Novgorod to Karelia
                3 fighters and 1 tactical_bomber moved from Iraq to 76 Sea Zone
                1 infantry moved from Iraq to Northwest Persia
                2 bombers moved from Iraq to Northwest Persia
                1 infantry moved from Belgian Congo to French Equatorial Africa

    Combat - Germans
                Germans creates battle in territory 113 Sea Zone
                Battle in 113 Sea Zone
                    Germans attack with 1 submarine
                    Russians defend with 1 cruiser and 1 submarine
                    1 submarine owned by the Germans Submerged
                    1 submarine owned by the Russians Submerged
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 1 fighter and 1 infantry
                    British defend with 1 artillery
                    Germans winRussians win with 1 cruiser remaining, taking Holland Belgium from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in 76 Sea Zone
                    Germans attack with 3 fighters and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 fighter
                    Casualties for Americans: 1 destroyer
                Battle in Northwest Persia
                    Germans attack with 2 bombers and 1 infantry
                    Russians defend with 1 infantry
                    Germans win with 2 bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Karelia
                    Germans attack with 8 armour, 8 artilleries, 21 infantry and 10 mech_infantrys
                    Russians defend with 1 artillery
                    Germans win, taking Karelia from Russians with 8 armour, 8 artilleries, 21 infantry and 10 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Vyborg
                    Germans attack with 2 artilleries and 4 infantry
                    Americans defend with 1 mech_infantry
                    Germans win, taking Vyborg from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry

    Non Combat Move - Germans
                2 aaGuns moved from Novgorod to Karelia
                1 fighter moved from Holland Belgium to Western Germany
                1 mech_infantry moved from Germany to Baltic States
                2 armour moved from Egypt to Iraq
                1 fighter and 1 tactical_bomber moved from 76 Sea Zone to 81 Sea Zone
                1 fighter moved from 76 Sea Zone to Iraq
                2 bombers moved from Northwest Persia to Iraq
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 4 transports moved from 81 Sea Zone to 98 Sea Zone

    Place Units - Germans
                1 artillery and 2 infantry placed in Iraq
                1 artillery and 2 infantry placed in Egypt
                1 artillery and 2 infantry placed in France
                1 artillery and 2 infantry placed in Western Germany
                1 infantry placed in Novgorod
                1 artillery and 4 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1,2,3,5,6,1,3,6,4,3,6,4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6,2,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
                Germans collect 46 PUs (6 lost to blockades); end with 46 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 53 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Norway to Baltic States
                1 infantry moved from Belarus to Baltic States
                1 fighter moved from Russia to Western Ukraine
                1 fighter moved from Russia to Ukraine
                1 artillery and 1 infantry moved from Bryansk to Ukraine
                3 infantry moved from Bryansk to Western Ukraine
                1 artillery and 1 infantry moved from Belarus to Eastern Poland

    Combat - Russians
                Russians creates battle in territory 113 Sea Zone
                Battle in Eastern Poland
                    Russians attack with 1 artillery and 1 infantry
                    Italians defend with 1 infantry
                        Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 :  1/2 hits
                        Italians roll dice for 1 infantry in Eastern Poland, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Eastern Poland
                    Russians win, taking Eastern Poland from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 1 fighter and 3 infantry
                    Italians defend with 1 artillery and 1 infantry
                        Russians roll dice for 1 fighter and 3 infantry in Western Ukraine, round 2 :  3/4 hits
                        Italians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 :  1/2 hits
                        1 infantry owned by the Russians , 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Western Ukraine
                    Russians win, taking Western Ukraine from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Ukraine
                    Russians attack with 1 artillery, 1 fighter and 1 infantry
                    Italians defend with 1 factory_minor and 1 infantry
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine, round 2 :  2/3 hits
                        Italians roll dice for 1 infantry in Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Ukraine
                    Russians win, taking Ukraine from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Baltic States
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 2 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Baltic States, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 3 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Baltic States, round 3 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Baltic States
                    Russians win, taking Baltic States from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Novgorod: 1 infantry
                EDIT: Changing ownership of Novgorod from Germans to Russians
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                EDIT: 12 infantry moved from Belarus to Novgorod
                EDIT: 22 infantry moved from Belarus to Novgorod
                EDIT: 13 artilleries moved from Belarus to Novgorod
                EDIT: 2 aaGuns moved from Belarus to Novgorod
                EDIT: 4 armour moved from Belarus to Novgorod
                EDIT: 2 mech_infantrys moved from Belarus to Novgorod
                EDIT: 2 mech_infantrys moved from Belarus to Novgorod
                1 infantry moved from Archangel to Novgorod
                1 fighter and 1 tactical_bomber moved from Baltic States to Belarus
                1 fighter moved from Western Ukraine to Russia
                1 fighter moved from Ukraine to Russia
                1 artillery and 1 infantry moved from Bryansk to Belarus
                1 mech_infantry moved from Bryansk to Belarus
                4 infantry moved from Russia to Bryansk
                2 armour moved from Russia to Bryansk
                1 mech_infantry moved from Russia to Bryansk
                2 armour and 2 mech_infantrys moved from Kazakhstan to Volgograd
                1 infantry moved from Caucasus to Northwest Persia
                1 infantry moved from Volgograd to Caucasus
                6 infantry moved from Tsinghai to Kazakhstan

    Place Units - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Novgorod: 1 infantry
                EDIT: Turning off Edit Mode
                1 infantry and 1 mech_infantry placed in Volgograd
                1 mech_infantry placed in Volgograd
                3 infantry and 4 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 30 PUs; end with 30 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs

    Territory Summary for Russians :

    Timguska : 2 aaGuns, 1 artillery and 16 infantry
        Kazakhstan : 6 infantry
        Olgiy : 1 flag
        Belarus : 1 aaGun, 2 artilleries, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
        Baltic States : 1 infantry
        Bryansk : 2 armour, 4 infantry and 1 mech_infantry
        Eastern Poland : 1 artillery and 1 infantry
        Russia : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 3 infantry and 4 mech_infantrys
        Ukraine : 1 artillery, 1 factory_minor and 1 infantry
        Western Ukraine : 2 infantry
        Volgograd : 2 armour, 1 factory_minor, 2 infantry and 4 mech_infantrys
        Novgorod : 2 aaGuns, 1 airfield, 4 armour, 13 artilleries, 1 factory_minor, 1 harbour, 34 infantry and 4 mech_infantrys
        Caucasus : 1 infantry
        113 Sea Zone : 1 cruiser and 1 submarine
        92 Sea Zone : 1 submarine
        Northwest Persia : 1 flag, 1 infantry
        Persia : 2 infantry and 2 mech_infantrys
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 49 / 58
        Russians : 30 / 38
        Japanese : 50 / 51
        Americans : 57 / 75
        Chinese : 5 / 11
        British : 28 / 31
        UK_Pacific : 14 / 14
        Italians : 12 / 20
        ANZAC : 17 / 23
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 15

    I forgot to move my big stack into Novgo to take out that one guy when I set up combat, so I just edited and gave your guy credit for a hit and took one of my infantry off.

  • 20 16 15 14

    Please explain why you edited off my German infantry from Novgorod after combat was started (and resolved).  What you did was highly illegal….

    Once the first dice are thrown, combat movement is over.

    You can’t just “change” a combat move during non-com…

  • 20 16 15 14

    I’ve forgotten things like that too.  But, once the combat movement is over, it’s over.  Sometimes a walk-in is allowed, but I’m not aware of anyone allowing the move that you chose to “edit” without even asking.  So, for not asking, please edit your move back and resubmit.  Alternately, you can ask on the league FAQ if what you did was appropriate – I’m okay with that too.

  • 15

    it was an obvious oversight but if you want to play that way fine, you edit it back and give me my infantry back, you’re going to lose anyway so it hardly matters

  • 20 16 15 14

    Thank you for being so rude to me due to YOUR error.

    I’ll be submitting this issue to the league FAQ.

    It’s not like I didn’t allow/make an edit for you earlier.  I’m not against edits.  I’m against making combat moves during noncombat and editing the whole scenario after the fact – and without even asking one’s opponent first.

  • 20 16 15 14

    From the league board response:  http://www.axisandallies.org/forums/index.php?topic=28788.555

    @Gamerman01:

    @Cmdr:

    As for issues in regards to league:

    You can alter your CMs to your heart’s content UNTIL you ask for scrambles or OOLs.  Once the defender has committed (and before dice are rolled) you are committed.
    If you start rolling dice and forget a CM or want to change a CM you are SOL.  The die is cast (pun intended) and you are committed.
    Now you can finish your combats and do your NCM.
    Your NCM is committed when you post your build order.  Until then, you can still alter it.
    Your build order is committed when you post your income.

    Note:  Illegal moves can only be changed up until the start of the next turn.  Once you start throwing dice, the mistakes of your opponent are committed, you have in essence - agreed to accept the illegal move.  This is only to prevent issues like saying “wait, how did you get your transport there, you moved 3 spaces without a naval base 7 rounds ago!  We have to fix it…” etc.  I feel this is an issue that does more damage than just allowing the mistake.  We’re going to assume mistakes are MISTAKES not efforts to cheat.  Of course, if a pattern of this behavior becomes evident, then you should report it to myself or DarthMaximus (g’luck, he’s on vacation!  I’ve yet to hear of him returning, so…it’s me or nothing for now!)

    If YOU, as the contestants in the game in question, decide to allow a correction, then YOU are stuck with it.  I admit that I will almost always allow an opponent to fix something like forgetting to annex a friendly neutral or walk into an undefended territory if they forget.  Failing to realize I had another airbase and can scramble 6 fighters and the odds are HORRIBLY against you now, I probably won’t (unless you agree to give me a mulligan. lol.)  Of course, as the attacker you have the option to retreat after the first round, so you’ve got quite a bit of advantage anyway.  Mistakes, after all, can be attributed to the “fog of war” no?

    Jenn ruled on this a month ago.  This should help you.

    So, once again, I’m not the one in the wrong here.  And, had you asked before editing (since until I allow it you are not allowed to make the move) my response may have been different.  So, I will now take time to consider what to do next.  In the meantime, you now know what the rule is.

  • 15

    there is the letter of the law and the spirit of the law, you’re quoting the letter of the law, if that’s the way you want it fine, edit the guys back and take your turn.

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