No intercept
13L G40 DizzKneeLand33 (Axis) vs rgp44 (Allies +6)
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hey, sorry, one thing I noticed, I forgot to move those US DDs at java back to Queensland, if you don’t mind editing them i’d appreciate it, I don’t see that Italy’s move would have been affected. Â If you don’t want to I really need to adjust ANZAC’s move, thanks
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Sure, no worries there!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 destroyer, 1 factory_minor and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 artillery and 2 infantry moved from France to Holland Belgium
1 fighter moved from Western Germany to Normandy Bordeaux
8 armour, 10 artilleries, 25 infantry and 10 mech_infantrys moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Vyborg to Karelia
Germans take Karelia from Russians
1 armour moved from Anglo Egyptian Sudan to Nigeria
Germans take French Equatorial Africa from French
Germans take Nigeria from British
1 submarine moved from 81 Sea Zone to 76 Sea Zone
2 bombers and 2 fighters moved from Egypt to 76 Sea Zone
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 76 Sea ZoneCombat - Germans
Germans creates battle in territory 113 Sea Zone
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in 76 Sea Zone
Germans attack with 2 bombers, 3 fighters, 1 submarine and 1 tactical_bomber
French defend with 1 cruiser
Germans win with 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Casualties for French: 1 cruiser
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 113 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 cruiser and 1 submarine
1 submarine owned by the Germans Submerged
1 submarine owned by the Russians SubmergedNon Combat Move - Germans
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 armour moved from Syria to Iraq
5 armour, 4 artilleries and 4 infantry moved from Trans-Jordan to Iraq
2 bombers and 2 fighters moved from 76 Sea Zone to Iraq
1 fighter and 1 tactical_bomber moved from 76 Sea Zone to Iraq
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
2 aaGuns moved from Baltic States to Novgorod
1 armour moved from Germany to Western Germany
1 armour and 1 mech_infantry moved from Poland to Germany
1 fighter moved from Normandy Bordeaux to Western Germany
1 aaGun moved from Poland to GermanyPlace Units - Germans
1 factory_minor placed in Iraq
1 destroyer placed in 81 Sea Zone
2 armour placed in Egypt
1 artillery and 2 infantry placed in France
1 artillery and 2 infantry placed in Western Germany
1 artillery and 2 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,5,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5
Germans collect 47 PUs (6 lost to blockades); end with 47 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Finland to Karelia
1 fighter and 1 tactical_bomber moved from Archangel to Karelia
4 armour, 2 artilleries, 10 infantry and 3 mech_infantrys moved from Smolensk to Belarus
1 infantry moved from Bryansk to Western Ukraine
2 fighters moved from Russia to Western UkraineCombat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in Belarus
Russians attack with 4 armour, 2 artilleries, 10 infantry and 3 mech_infantrys
Italians defend with 1 mech_infantry
Russians roll dice for 4 armour, 2 artilleries, 10 infantry and 3 mech_infantrys in Belarus, round 2 : 4/19 hits
Italians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Belarus
Russians win, taking Belarus from Italians with 4 armour, 2 artilleries, 10 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 2 fighters and 1 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 2 fighters and 1 infantry in Western Ukraine, round 2 : 2/3 hits
Italians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Karelia
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Karelia, round 2 : 3/4 hits
Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Karelia to Norway
2 aaGuns, 8 artilleries and 14 infantry moved from Bryansk to Belarus
1 aaGun, 5 artilleries, 10 infantry and 2 mech_infantrys moved from Archangel to Belarus
2 artilleries and 5 infantry moved from Russia to Bryansk
1 aaGun moved from Smolensk to Russia
2 fighters moved from Western Ukraine to Russia
2 infantry moved from Bryansk to Belarus
1 infantry moved from Northwest Persia to Persia
1 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Volgograd to Caucasus
2 armour and 2 mech_infantrys moved from Shensi to Kazakhstan
1 submarine moved from 110 Sea Zone to 92 Sea Zone
6 infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Volgograd to BryanskPlace Units - Russians
2 armour and 1 mech_infantry placed in Russia
2 infantry placed in Volgograd
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUsTerritory Summary for Russians :
Tsinghai : 6 infantry
Timguska : 2 aaGuns, 1 artillery and 16 infantry
Kazakhstan : 2 armour and 2 mech_infantrys
Olgiy : 1 flag
Norway : 1 fighter and 1 tactical_bomber
Belarus : 3 aaGuns, 4 armour, 15 artilleries, 36 infantry and 5 mech_infantrys
Karelia : 1 artillery
Bryansk : 2 artilleries, 5 infantry and 1 mech_infantry
Archangel : 1 infantry
Russia : 1 aaGun, 1 airfield, 2 armour, 1 factory_major, 2 fighters, 4 infantry and 1 mech_infantry
Ukraine : 1 factory_minor
Western Ukraine : 1 infantry
Volgograd : 1 factory_minor and 2 infantry
Caucasus : 1 infantry
113 Sea Zone : 1 cruiser and 1 submarine
92 Sea Zone : 1 submarine
Northwest Persia : 1 flag, 1 infantry
Persia : 2 infantry and 2 mech_infantrys
Finland : 1 flagProduction/PUs Summary :
Germans : 52 / 59
Russians : 28 / 36
Japanese : 46 / 45
Americans : 57 / 79
Chinese : 8 / 13
British : 26 / 33
UK_Pacific : 14 / 16
Italians : 14 / 19
ANZAC : 17 / 27
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Philippines
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Yenisey
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Central Mongolia to Suiyuyan
2 artilleries and 1 infantry moved from Hopei to Shensi
1 artillery and 1 infantry moved from Hopei to Kweichow
6 fighters and 4 tactical_bombers moved from Kiangsi to Kweichow
1 mech_infantry moved from Shantung to Hunan
1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys moved from Anhwe to Hunan
2 armour and 3 mech_infantrys moved from Hopei to Hunan
2 artilleries and 2 infantry moved from Kiangsi to HunanCombat - Japanese
Battle in Shensi
Japanese attack with 2 artilleries and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Hunan
Japanese attack with 3 armour, 4 artilleries, 6 infantry and 6 mech_infantrys
British defend with 1 infantry
Japanese win, taking Hunan from Chinese with 3 armour, 4 artilleries, 6 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 6 fighters, 1 infantry and 4 tactical_bombers
Chinese defend with 1 artillery
Japanese win, taking Kweichow from Chinese with 1 artillery, 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artilleryNon Combat Move - Japanese
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
6 fighters and 4 tactical_bombers moved from Kweichow to Kiangsi
1 aaGun moved from Anhwe to Hunan
2 infantry moved from Shantung to Anhwe
2 armour moved from Manchuria to Anhwe
1 artillery moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from Philippines to 20 Sea Zone
1 infantry moved from Malaya to Shan StatePlace Units - Japanese
1 transport placed in 20 Sea Zone
1 artillery and 1 infantry placed in Kwangtung
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Shantung
1 armour and 1 mech_infantry placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6
Japanese collect 50 PUs (3 lost to blockades); end with 51 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 destroyer, 1 factory_minor, 3 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 mech_infantry moved from Norway to Vyborg
Russians take Vyborg from Germans
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 armour and 1 infantry moved from 82 Sea Zone to Nigeria
1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 0/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits
1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 3 : 1/4 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Caroline Islands, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Caroline Islands, round 5 : 1/3 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Battle in Nigeria
Americans attack with 1 armour and 1 infantry
Germans defend with 1 armour
Americans roll dice for 1 armour and 1 infantry in Nigeria, round 2 : 1/2 hits
Germans roll dice for 1 armour in Nigeria, round 2 : 0/1 hits
1 armour owned by the Germans lost in Nigeria
Americans win, taking Nigeria from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Americans
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Finland to Norway
1 fighter moved from Finland to Norway
1 transport moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 carrier and 2 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
1 carrier, 5 destroyers, 2 fighters and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
1 destroyer moved from 39 Sea Zone to 76 Sea ZonePlace Units - Americans
1 factory_minor placed in Norway
2 transports placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 armour, 1 artillery and 1 infantry placed in Western United States
2 transports placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
Queensland : 1 aaGun, 1 bomber and 1 fighter
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 2 infantry
Midway : 1 airfield
33 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 7 destroyers, 3 fighters, 1 submarine and 2 transports
39 Sea Zone : 1 destroyer
26 Sea Zone : 1 carrier, 3 submarines and 1 transport
10 Sea Zone : 2 submarines and 2 transports
6 Sea Zone : 1 submarine
54 Sea Zone : 1 destroyer
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Gibraltar : 4 infantry
Nigeria : 1 armour and 1 infantry
Morocco : 1 artillery, 2 infantry and 1 mech_infantry
Norway : 1 flag, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter and 2 infantry
Vyborg : 1 mech_infantry
112 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
76 Sea Zone : 1 destroyer
93 Sea Zone : 1 flag, 2 submarines
109 Sea Zone : 1 transport
97 Sea Zone : 1 submarine
92 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
101 Sea Zone : 1 destroyer and 2 transports
82 Sea Zone : 1 transport
Brazil : 1 flag
91 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 51 / 59
Russians : 27 / 36
Japanese : 53 / 51
Americans : 55 / 75
Chinese : 4 / 13
British : 27 / 33
UK_Pacific : 14 / 16
Italians : 14 / 19
ANZAC : 17 / 27
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
1 infantry moved from Tsinghai to SikangPlace Units - Chinese
1 artillery and 3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUsTerritory Summary for Chinese :
Kwangsi : 1 infantry
Yunnan : 7 artilleries, 1 fighter and 16 infantry
Sikang : 1 infantryProduction/PUs Summary :
Germans : 51 / 59
Russians : 27 / 36
Japanese : 52 / 51
Americans : 55 / 75
Chinese : 5 / 11
British : 27 / 33
UK_Pacific : 14 / 16
Italians : 14 / 19
ANZAC : 17 / 27
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 1 aaGun, 3 artilleries, 3 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 bomber moved from Norway to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
2 armour, 1 artillery and 2 infantry moved from Union of South Africa to RhodesiaCombat - British
Battle in Rhodesia
British attack with 2 armour, 1 artillery and 2 infantry
Italians defend with 1 infantry
British roll dice for 2 armour, 1 artillery and 2 infantry in Rhodesia, round 2 : 3/5 hits
Italians roll dice for 1 infantry in Rhodesia, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Rhodesia
British win, taking Rhodesia from Italians with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Holland Belgium
British attack with 1 artillery and 1 infantry
Germans defend with 1 artillery and 1 infantry
British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
British roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits
Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
British attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 1/4 hits
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Normandy Bordeaux
British roll dice for 1 artillery, 1 bomber and 1 fighter in Normandy Bordeaux, round 3 : 2/3 hits
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits
1 infantry owned by the Germans , 1 artillery owned by the British and 1 artillery owned by the Germans lost in Normandy Bordeaux
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Kweichow
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 3/3 hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Kweichow
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
1 aaGun, 1 artillery and 1 infantry moved from Burma to Yunnan
1 fighter moved from India to Persia
1 armour and 1 mech_infantry moved from Eastern Persia to Persia
4 infantry moved from India to 39 Sea Zone
1 battleship moved from 39 Sea Zone to 80 Sea Zone
4 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
4 infantry moved from 80 Sea Zone to Persia
1 bomber and 1 fighter moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Norway to United Kingdom
1 destroyer and 1 submarine moved from 125 Sea Zone to 110 Sea ZonePlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 39 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 80 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 aaGun and 2 infantry placed in Persia
1 transport placed in 110 Sea Zone
2 artilleries placed in United Kingdom
1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 4 mech_infantrysTerritory Summary for British, UK_Pacific :
Yunnan : 3 aaGuns, 1 armour, 3 artilleries, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
India : 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 4 mech_infantrys
Sumatra : 1 flag, 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry
Rhodesia : 2 armour, 1 artillery and 2 infantry
Morocco : 1 flag
Algeria : 1 flag
Tunisia : 1 flag, 1 armour
Norway : 1 fighter
Holland Belgium : 1 flag, 1 artillery
Libya : 1 flag
125 Sea Zone : 1 flag
80 Sea Zone : 1 battleship and 2 transports
106 Sea Zone : 1 flag
109 Sea Zone : 1 flag
Eastern Persia : 1 flag
Persia : 1 flag, 1 aaGun, 3 armour, 2 artilleries, 1 factory_minor, 1 fighter, 12 infantry and 5 mech_infantrys
110 Sea Zone : 2 destroyers, 1 submarine and 3 transports
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 48 / 59
Russians : 27 / 36
Japanese : 52 / 51
Americans : 55 / 75
Chinese : 5 / 11
British : 31 / 31
UK_Pacific : 14 / 14
Italians : 13 / 19
ANZAC : 17 / 27
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Bessarabia to Ukraine
Italians take Ukraine from RussiansCombat - Italians
Battle in Western Ukraine
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 armour and 2 mech_infantrys moved from Romania to Bessarabia
1 infantry moved from Bessarabia to Eastern Poland
2 armour and 3 mech_infantrys moved from Northern Italy to RomaniaPlace Units - Italians
1 armour, 3 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1
Italians collect 15 PUs (2 lost to blockades); end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Queensland to 35 Sea ZoneCombat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 1 bomber and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
ANZAC win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Philippines
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Philippines
ANZAC win, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 bomber moved from 35 Sea Zone to Yunnan
1 submarine moved from 37 Sea Zone to 38 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 38 Sea Zone to 39 Sea Zone
1 fighter moved from India to Persia
1 submarine moved from 54 Sea Zone to 37 Sea Zone
2 destroyers moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Caroline IslandsPlace Units - ANZAC
2 submarines and 1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 fighter
Yunnan : 1 bomber
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 1 infantry
Philippines : 1 artillery and 1 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
33 Sea Zone : 2 destroyers and 1 fighter
37 Sea Zone : 1 flag, 1 submarine
35 Sea Zone : 1 transport
39 Sea Zone : 1 submarine
54 Sea Zone : 2 submarines and 1 transport
62 Sea Zone : 1 transport
80 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines
Persia : 1 fighterProduction/PUs Summary :
Germans : 48 / 59
Russians : 23 / 36
Japanese : 50 / 51
Americans : 57 / 75
Chinese : 5 / 11
British : 31 / 31
UK_Pacific : 14 / 14
Italians : 17 / 20
ANZAC : 17 / 23
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 48 / 59
Russians : 23 / 36
Japanese : 50 / 51
Americans : 57 / 75
Chinese : 5 / 11
British : 31 / 31
UK_Pacific : 14 / 14
Italians : 17 / 20
ANZAC : 17 / 23
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 5 artilleries and 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
2 artilleries and 4 infantry moved from Novgorod to Vyborg
8 armour, 8 artilleries, 21 infantry and 10 mech_infantrys moved from Novgorod to Karelia
3 fighters and 1 tactical_bomber moved from Iraq to 76 Sea Zone
1 infantry moved from Iraq to Northwest Persia
2 bombers moved from Iraq to Northwest Persia
1 infantry moved from Belgian Congo to French Equatorial AfricaCombat - Germans
Germans creates battle in territory 113 Sea Zone
Battle in 113 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 cruiser and 1 submarine
1 submarine owned by the Germans Submerged
1 submarine owned by the Russians Submerged
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 artillery
Germans winRussians win with 1 cruiser remaining, taking Holland Belgium from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in 76 Sea Zone
Germans attack with 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Northwest Persia
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 8 armour, 8 artilleries, 21 infantry and 10 mech_infantrys
Russians defend with 1 artillery
Germans win, taking Karelia from Russians with 8 armour, 8 artilleries, 21 infantry and 10 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Vyborg
Germans attack with 2 artilleries and 4 infantry
Americans defend with 1 mech_infantry
Germans win, taking Vyborg from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantryNon Combat Move - Germans
2 aaGuns moved from Novgorod to Karelia
1 fighter moved from Holland Belgium to Western Germany
1 mech_infantry moved from Germany to Baltic States
2 armour moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from 76 Sea Zone to 81 Sea Zone
1 fighter moved from 76 Sea Zone to Iraq
2 bombers moved from Northwest Persia to Iraq
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 4 transports moved from 81 Sea Zone to 98 Sea ZonePlace Units - Germans
1 artillery and 2 infantry placed in Iraq
1 artillery and 2 infantry placed in Egypt
1 artillery and 2 infantry placed in France
1 artillery and 2 infantry placed in Western Germany
1 infantry placed in Novgorod
1 artillery and 4 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1,2,3,5,6,1,3,6,4,3,6,4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6,2,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
Germans collect 46 PUs (6 lost to blockades); end with 46 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Norway to Baltic States
1 infantry moved from Belarus to Baltic States
1 fighter moved from Russia to Western Ukraine
1 fighter moved from Russia to Ukraine
1 artillery and 1 infantry moved from Bryansk to Ukraine
3 infantry moved from Bryansk to Western Ukraine
1 artillery and 1 infantry moved from Belarus to Eastern PolandCombat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in Eastern Poland
Russians attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 3 infantry
Italians defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Western Ukraine, round 2 : 3/4 hits
Italians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits
1 infantry owned by the Russians , 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine, round 2 : 2/3 hits
Italians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 3 : 1/3 hits
Germans roll dice for 1 mech_infantry in Baltic States, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 1 infantry
EDIT: Changing ownership of Novgorod from Germans to Russians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 12 infantry moved from Belarus to Novgorod
EDIT: 22 infantry moved from Belarus to Novgorod
EDIT: 13 artilleries moved from Belarus to Novgorod
EDIT: 2 aaGuns moved from Belarus to Novgorod
EDIT: 4 armour moved from Belarus to Novgorod
EDIT: 2 mech_infantrys moved from Belarus to Novgorod
EDIT: 2 mech_infantrys moved from Belarus to Novgorod
1 infantry moved from Archangel to Novgorod
1 fighter and 1 tactical_bomber moved from Baltic States to Belarus
1 fighter moved from Western Ukraine to Russia
1 fighter moved from Ukraine to Russia
1 artillery and 1 infantry moved from Bryansk to Belarus
1 mech_infantry moved from Bryansk to Belarus
4 infantry moved from Russia to Bryansk
2 armour moved from Russia to Bryansk
1 mech_infantry moved from Russia to Bryansk
2 armour and 2 mech_infantrys moved from Kazakhstan to Volgograd
1 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Volgograd to Caucasus
6 infantry moved from Tsinghai to KazakhstanPlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novgorod: 1 infantry
EDIT: Turning off Edit Mode
1 infantry and 1 mech_infantry placed in Volgograd
1 mech_infantry placed in Volgograd
3 infantry and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUsTerritory Summary for Russians :
Timguska : 2 aaGuns, 1 artillery and 16 infantry
Kazakhstan : 6 infantry
Olgiy : 1 flag
Belarus : 1 aaGun, 2 artilleries, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Baltic States : 1 infantry
Bryansk : 2 armour, 4 infantry and 1 mech_infantry
Eastern Poland : 1 artillery and 1 infantry
Russia : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 3 infantry and 4 mech_infantrys
Ukraine : 1 artillery, 1 factory_minor and 1 infantry
Western Ukraine : 2 infantry
Volgograd : 2 armour, 1 factory_minor, 2 infantry and 4 mech_infantrys
Novgorod : 2 aaGuns, 1 airfield, 4 armour, 13 artilleries, 1 factory_minor, 1 harbour, 34 infantry and 4 mech_infantrys
Caucasus : 1 infantry
113 Sea Zone : 1 cruiser and 1 submarine
92 Sea Zone : 1 submarine
Northwest Persia : 1 flag, 1 infantry
Persia : 2 infantry and 2 mech_infantrys
Finland : 1 flagProduction/PUs Summary :
Germans : 49 / 58
Russians : 30 / 38
Japanese : 50 / 51
Americans : 57 / 75
Chinese : 5 / 11
British : 28 / 31
UK_Pacific : 14 / 14
Italians : 12 / 20
ANZAC : 17 / 23
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I forgot to move my big stack into Novgo to take out that one guy when I set up combat, so I just edited and gave your guy credit for a hit and took one of my infantry off.
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Please explain why you edited off my German infantry from Novgorod after combat was started (and resolved). Â What you did was highly illegal….
Once the first dice are thrown, combat movement is over.
You can’t just “change” a combat move during non-com…
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I’ve forgotten things like that too. But, once the combat movement is over, it’s over. Sometimes a walk-in is allowed, but I’m not aware of anyone allowing the move that you chose to “edit” without even asking. So, for not asking, please edit your move back and resubmit. Alternately, you can ask on the league FAQ if what you did was appropriate – I’m okay with that too.
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it was an obvious oversight but if you want to play that way fine, you edit it back and give me my infantry back, you’re going to lose anyway so it hardly matters
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Thank you for being so rude to me due to YOUR error.
I’ll be submitting this issue to the league FAQ.
It’s not like I didn’t allow/make an edit for you earlier. I’m not against edits. I’m against making combat moves during noncombat and editing the whole scenario after the fact – and without even asking one’s opponent first.
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From the league board response: http://www.axisandallies.org/forums/index.php?topic=28788.555
@Cmdr:
As for issues in regards to league:
You can alter your CMs to your heart’s content UNTIL you ask for scrambles or OOLs. Once the defender has committed (and before dice are rolled) you are committed.
If you start rolling dice and forget a CM or want to change a CM you are SOL. The die is cast (pun intended) and you are committed.
Now you can finish your combats and do your NCM.
Your NCM is committed when you post your build order. Until then, you can still alter it.
Your build order is committed when you post your income.Note: Illegal moves can only be changed up until the start of the next turn. Once you start throwing dice, the mistakes of your opponent are committed, you have in essence - agreed to accept the illegal move. This is only to prevent issues like saying “wait, how did you get your transport there, you moved 3 spaces without a naval base 7 rounds ago! We have to fix it…” etc. I feel this is an issue that does more damage than just allowing the mistake. We’re going to assume mistakes are MISTAKES not efforts to cheat. Of course, if a pattern of this behavior becomes evident, then you should report it to myself or DarthMaximus (g’luck, he’s on vacation! I’ve yet to hear of him returning, so…it’s me or nothing for now!)
If YOU, as the contestants in the game in question, decide to allow a correction, then YOU are stuck with it. I admit that I will almost always allow an opponent to fix something like forgetting to annex a friendly neutral or walk into an undefended territory if they forget. Failing to realize I had another airbase and can scramble 6 fighters and the odds are HORRIBLY against you now, I probably won’t (unless you agree to give me a mulligan. lol.) Of course, as the attacker you have the option to retreat after the first round, so you’ve got quite a bit of advantage anyway. Mistakes, after all, can be attributed to the “fog of war” no?
Jenn ruled on this a month ago. This should help you.
So, once again, I’m not the one in the wrong here. And, had you asked before editing (since until I allow it you are not allowed to make the move) my response may have been different. So, I will now take time to consider what to do next. In the meantime, you now know what the rule is.
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there is the letter of the law and the spirit of the law, you’re quoting the letter of the law, if that’s the way you want it fine, edit the guys back and take your turn.





