13L G40 PGMatt (axis) vs Captain Walker (Allies +10)

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Politics - British
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - British
                British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 109 Sea Zone to 106 Sea Zone
                1 cruiser moved from 91 Sea Zone to 106 Sea Zone
                1 fighter moved from Scotland to 111 Sea Zone
                1 bomber moved from United Kingdom to 111 Sea Zone
                1 fighter moved from Malta to 96 Sea Zone
                1 submarine moved from 98 Sea Zone to 96 Sea Zone
                1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
                1 armour and 1 infantry moved from Alexandria to 98 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
                1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                2 mech_infantrys moved from Egypt to Ethiopia
                1 cruiser moved from 39 Sea Zone to 76 Sea Zone

    Combat - British
                Battle in Ethiopia
                    British attack with 1 armour, 2 infantry and 2 mech_infantrys
                    Italians defend with 1 artillery and 2 infantry
                        British roll dice for 1 cruiser in Ethiopia, round 2 :  1/1 hits
                        British roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Ethiopia, round 2 :  0/5 hits
                        Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 :  1/3 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Ethiopia
                        British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Ethiopia, round 3 :  0/4 hits
                        Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 3 :  0/2 hits
                        British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Ethiopia, round 4 :  0/4 hits
                        Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 4 :  0/2 hits
                        British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Ethiopia, round 5 :  2/4 hits
                        Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 5 :  1/2 hits
                        1 infantry owned by the British , 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Ethiopia
                    British win, taking Ethiopia from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 artillery and 2 infantry
                Battle in 111 Sea Zone
                    British attack with 1 bomber and 1 fighter
                    Germans defend with 1 battleship
                        British roll dice for 1 bomber and 1 fighter in 111 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 1 battleship in 111 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the British and 1 battleship owned by the Germans lost in 111 Sea Zone
                    British win with 1 bomber remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 battleship
                    Casualties for British: 1 fighter
                Battle in 106 Sea Zone
                    British attack with 1 cruiser and 1 destroyer
                    Germans defend with 2 submarines
                        Germans roll dice for 2 submarines in 106 Sea Zone, round 2 :  0/2 hits
                        British roll dice for 1 cruiser and 1 destroyer in 106 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 2 submarines in 106 Sea Zone, round 3 :  0/2 hits
                        British roll dice for 1 cruiser and 1 destroyer in 106 Sea Zone, round 3 :  1/2 hits
                        1 submarine owned by the Germans lost in 106 Sea Zone
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 4 :  0/1 hits
                        British roll dice for 1 cruiser and 1 destroyer in 106 Sea Zone, round 4 :  0/2 hits
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 5 :  0/1 hits
                        British roll dice for 1 cruiser and 1 destroyer in 106 Sea Zone, round 5 :  0/2 hits
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 6 :  1/1 hits
                        British roll dice for 1 cruiser and 1 destroyer in 106 Sea Zone, round 6 :  1/2 hits
                        1 cruiser owned by the British and 1 submarine owned by the Germans lost in 106 Sea Zone
                    British win, taking 106 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 submarines
                    Casualties for British: 1 cruiser
                Battle in 96 Sea Zone
                    British attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Italians defend with 1 destroyer and 1 transport
                        British roll dice for 1 submarine in 96 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 :  1/2 hits
                        Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone
                    British win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for Italians: 1 destroyer and 1 transport

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 98 Sea Zone
                1 bomber moved from 111 Sea Zone to United Kingdom
                1 mech_infantry moved from United Kingdom to Eire
                      British take Eire from Neutral_Allies
                1 aaGun and 2 infantry moved from Scotland to United Kingdom
                1 transport moved from 109 Sea Zone to 106 Sea Zone
                1 fighter moved from Gibraltar to United Kingdom
                1 artillery and 1 infantry moved from Alexandria to Egypt
                1 destroyer moved from 71 Sea Zone to 81 Sea Zone
                1 infantry moved from West India to Eastern Persia
                      British take Eastern Persia from Neutral_Allies
                2 infantry moved from Burma to Shan State
                1 fighter moved from Burma to India
                2 infantry moved from India to 39 Sea Zone
                2 aaGuns, 1 artillery and 4 infantry moved from India to Burma
                2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                      UK_Pacific take Sumatra from Dutch
                1 battleship moved from 37 Sea Zone to 39 Sea Zone
                2 infantry moved from Union of South Africa to Rhodesia
                1 destroyer moved from 39 Sea Zone to 76 Sea Zone

    Place Units - British
                1 fighter and 6 infantry placed in United Kingdom

    Turn Complete - British
                British collect 29 PUs; end with 29 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs

    Place Units - UK_Pacific
                1 artillery, 3 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry

    Territory Summary for British, UK_Pacific :

    Shan State : 2 infantry
        Burma : 2 aaGuns, 1 artillery and 4 infantry
        India : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
        Malaya : 1 harbour and 3 infantry
        Kwangtung : 1 harbour and 2 infantry
        Sumatra : 1 flag, 2 infantry
        41 Sea Zone : 1 transport
        39 Sea Zone : 1 battleship
        Iceland : 1 airfield
        Quebec : 1 armour, 1 factory_minor and 1 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 2 artilleries, 1 harbour and 2 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Ontario : 1 artillery and 1 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 10 infantry
        Rhodesia : 2 infantry
        Ethiopia : 1 flag, 1 armour and 2 mech_infantrys
        96 Sea Zone : 1 submarine
        76 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
        106 Sea Zone : 1 flag, 1 destroyer and 1 transport
        Eire : 1 flag, 1 mech_infantry
        Eastern Persia : 1 flag, 1 infantry
        81 Sea Zone : 1 destroyer
        98 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber

    Production/PUs Summary :

    Germans : 42 / 68
        Russians : 35 / 37
        Japanese : 31 / 42
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 29 / 34
        UK_Pacific : 21 / 21
        Italians : 9 / 10
        ANZAC : 10 / 10
        French : 12 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - Italians
                Italians buy 1 destroyer; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 battleship and 1 cruiser moved from 97 Sea Zone to 98 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 98 Sea Zone
                2 fighters moved from Southern Italy to 98 Sea Zone
                1 bomber moved from Northern Italy to 98 Sea Zone
                1 armour moved from Albania to 97 Sea Zone
                1 armour moved from Northern Italy to 95 Sea Zone
                1 armour and 1 transport moved from 95 Sea Zone to 97 Sea Zone
                2 infantry moved from Albania to 97 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 artillery and 1 infantry moved from Libya to Tobruk
                2 armour and 2 infantry moved from 98 Sea Zone to Trans-Jordan

  • '16

    Could I get what 2 hits you want please (z98)?  If you want to give me a full OOL that’s cool too.

    cpt_walker.tsvg

  • '23 '21 '20 '19 '17 '16 '15 '13

    two on cv, dd,tac, ca, fighter.
    I usually attack 97 on UK1 but decided to see what would happen if I let that go…wish I would have went with Taranto now!

  • '16

    @captain:

    two on cv, dd,tac, ca, fighter.
    I usually attack 97 on UK1 but decided to see what would happen if I let that go…wish I would have went with Taranto now!

    I’m with you on that.  I have tried without it, and just have not really found anything that works.  To me, even worse than just killing off the Italian fleet, the fact that you can convoy his cash if Italy doesn’t counter attack just makes it sweeter.

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - Italians
                Italians buy 1 destroyer; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 battleship and 1 cruiser moved from 97 Sea Zone to 98 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 98 Sea Zone
                2 fighters moved from Southern Italy to 98 Sea Zone
                1 bomber moved from Northern Italy to 98 Sea Zone
                1 armour moved from Albania to 97 Sea Zone
                1 armour moved from Northern Italy to 95 Sea Zone
                1 armour and 1 transport moved from 95 Sea Zone to 97 Sea Zone
                2 infantry moved from Albania to 97 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 artillery and 1 infantry moved from Libya to Tobruk
                2 armour and 2 infantry moved from 98 Sea Zone to Trans-Jordan

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 2 transports
                    British defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                        Italians roll dice for 1 submarine in 98 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 2 fighters and 2 transports in 98 Sea Zone, round 2 :  2/7 hits
                        British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 :  2/5 hits
                    Units damaged: 1 battleship owned by the Italians
                        1 submarine owned by the Italians and 1 carrier owned by the British lost in 98 Sea Zone
                        Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 2 fighters and 2 transports in 98 Sea Zone, round 3 :  4/7 hits
                        British roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 3 :  2/4 hits
                        1 tactical_bomber owned by the British , 1 cruiser owned by the British , 2 fighters owned by the Italians , 1 fighter owned by the British and 1 destroyer owned by the British lost in 98 Sea Zone
                    Italians win, taking 98 Sea Zone from Neutral with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is 31
                    Casualties for British: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                    Casualties for Italians: 2 fighters and 1 submarine
                Battle in Trans-Jordan

    Non Combat Move - Italians
                1 bomber moved from 98 Sea Zone to Southern Italy

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 10 PUs; end with 12 PUs total

    Territory Summary for Italians :

    Trans-Jordan : 1 flag, 2 armour and 2 infantry
        Alexandria : 1 flag, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
        Tobruk : 1 artillery and 1 infantry
        Northern Italy : 2 aaGuns, 2 artilleries, 1 factory_major and 2 infantry
        Italian Somaliland : 1 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 6 infantry
        97 Sea Zone : 1 destroyer
        98 Sea Zone : 1 flag, 1 battleship, 2 cruisers, 1 destroyer and 2 transports

    Production/PUs Summary :

    Germans : 42 / 68
        Russians : 35 / 37
        Japanese : 31 / 42
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 28 / 34
        UK_Pacific : 21 / 21
        Italians : 10 / 12
        ANZAC : 10 / 10
        French : 12 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 infantry moved from New South Wales to 62 Sea Zone
                1 destroyer, 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Dutch
                2 fighters moved from New Zealand to Queensland
                1 cruiser moved from 63 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total

    Territory Summary for ANZAC :

    Malaya : 1 infantry
        Queensland : 1 airfield, 1 artillery, 3 fighters, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 1 infantry
        Java : 1 flag, 2 infantry
        42 Sea Zone : 1 destroyer and 1 transport
        54 Sea Zone : 1 cruiser
        62 Sea Zone : 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 42 / 68
        Russians : 35 / 37
        Japanese : 31 / 42
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 28 / 34
        UK_Pacific : 21 / 21
        Italians : 10 / 12
        ANZAC : 14 / 14
        French : 12 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    scramble your tac in 97?

  • '16

    @captain:

    scramble your tac in 97?

    Yep, OOL is DD, Tac

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Politics - French
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                1 infantry moved from Tunisia to Libya
                      French take Libya from Italians
                1 cruiser and 1 destroyer moved from 93 Sea Zone to 97 Sea Zone

    Combat - French
                Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in 97 Sea Zone
                    French attack with 1 cruiser and 1 destroyer
                    Germans defend with 1 tactical_bomber; Italians defend with 1 destroyer
                        French roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 :  0/2 hits
                        Italians roll dice for 1 destroyer and 1 tactical_bomber in 97 Sea Zone, round 2 :  0/2 hits
                        French roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 3 :  0/2 hits
                        Italians roll dice for 1 destroyer and 1 tactical_bomber in 97 Sea Zone, round 3 :  1/2 hits
                        1 destroyer owned by the French lost in 97 Sea Zone
                        French roll dice for 1 cruiser in 97 Sea Zone, round 4 :  1/1 hits
                        Italians roll dice for 1 destroyer and 1 tactical_bomber in 97 Sea Zone, round 4 :  1/2 hits
                        1 destroyer owned by the Italians and 1 cruiser owned by the French lost in 97 Sea Zone
                    Italians win with 1 tactical_bomber remaining. Battle score for attacker is -12
                    Casualties for French: 1 cruiser and 1 destroyer
                    Casualties for Italians: 1 destroyer
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy

    Non Combat Move - French
                1 destroyer moved from 72 Sea Zone to 81 Sea Zone
                1 infantry moved from French West Africa to French Central Africa

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Morocco : 1 infantry
        Normandy Bordeaux : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        French Central Africa : 1 infantry
        Algeria : 1 infantry
        Syria : 1 infantry
        Libya : 1 flag, 1 infantry
        81 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 42 / 68
        Russians : 35 / 37
        Japanese : 31 / 42
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 28 / 34
        UK_Pacific : 21 / 21
        Italians : 9 / 12
        ANZAC : 14 / 14
        French : 13 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 1 fighter, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 artilleries moved from France to Normandy Bordeaux
                2 infantry moved from Denmark to 112 Sea Zone
                1 cruiser, 2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 destroyer moved from 112 Sea Zone to 91 Sea Zone
                1 armour and 2 mech_infantrys moved from Southern France to Spain
                5 armour moved from France to Spain
                1 mech_infantry moved from Western Germany to Normandy Bordeaux
                5 infantry moved from Bulgaria to Greece
                3 armour moved from Yugoslavia to Greece
                7 infantry moved from Finland to Sweden
                3 bombers and 3 fighters moved from Western Germany to Sweden
                4 tactical_bombers moved from Holland Belgium to Spain
                1 fighter moved from Northern Italy to Greece
                1 tactical_bomber moved from Southern Italy to Greece

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 1 fighter, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 artilleries moved from France to Normandy Bordeaux
                2 infantry moved from Denmark to 112 Sea Zone
                1 cruiser, 2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 destroyer moved from 112 Sea Zone to 91 Sea Zone
                1 armour and 2 mech_infantrys moved from Southern France to Spain
                5 armour moved from France to Spain
                1 mech_infantry moved from Western Germany to Normandy Bordeaux
                5 infantry moved from Bulgaria to Greece
                3 armour moved from Yugoslavia to Greece
                7 infantry moved from Finland to Sweden
                3 bombers and 3 fighters moved from Western Germany to Sweden
                4 tactical_bombers moved from Holland Belgium to Spain
                1 fighter moved from Northern Italy to Greece
                1 tactical_bomber moved from Southern Italy to Greece

    Combat - Germans
                Battle in Greece
                    Germans attack with 3 armour, 1 fighter, 5 infantry and 1 tactical_bomber
                    Neutral_Allies defend with 4 infantry
                        Germans roll dice for 3 armour, 1 fighter, 5 infantry and 1 tactical_bomber in Greece, round 2 :  1/10 hits
                        Neutral_Allies roll dice for 4 infantry in Greece, round 2 :  1/4 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Neutral_Allies lost in Greece
                        Germans roll dice for 3 armour, 1 fighter, 4 infantry and 1 tactical_bomber in Greece, round 3 :  4/9 hits
                        Neutral_Allies roll dice for 3 infantry in Greece, round 3 :  1/3 hits
                        1 infantry owned by the Germans and 3 infantry owned by the Neutral_Allies lost in Greece
                    Germans win, taking Greece from Neutral_Allies with 3 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Germans: 2 infantry
                Battle in Spain
                    Germans attack with 6 armour, 2 mech_infantrys and 4 tactical_bombers
                    Neutral_True defend with 6 infantry
                        Germans roll dice for 6 armour, 2 mech_infantrys and 4 tactical_bombers in Spain, round 2 :  4/12 hits
                        Neutral_True roll dice for 6 infantry in Spain, round 2 :  2/6 hits
                        2 mech_infantrys owned by the Germans and 4 infantry owned by the Neutral_True lost in Spain
                        Germans roll dice for 6 armour and 4 tactical_bombers in Spain, round 3 :  5/10 hits
                        Neutral_True roll dice for 2 infantry in Spain, round 3 :  0/2 hits
                        2 infantry owned by the Neutral_True lost in Spain
                    Germans win, taking Spain from Neutral_True with 6 armour and 4 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Neutral_True: 6 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 3 artilleries and 1 mech_infantry
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 3 artilleries and 1 mech_infantry in Normandy Bordeaux, round 2 :  0/4 hits
                        French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 :  0/2 hits
                        Germans roll dice for 3 artilleries and 1 mech_infantry in Normandy Bordeaux, round 3 :  3/4 hits
                        French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 :  0/2 hits
                        1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from French with 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for French: 1 artillery and 1 infantry
                Battle in Gibraltar
                Battle in Sweden
                    Germans attack with 3 bombers, 3 fighters and 7 infantry
                    Neutral_True defend with 6 infantry
                        Germans roll dice for 3 bombers, 3 fighters and 7 infantry in Sweden, round 2 :  6/13 hits
                        Neutral_True roll dice for 6 infantry in Sweden, round 2 :  3/6 hits
                        3 infantry owned by the Germans and 6 infantry owned by the Neutral_True lost in Sweden
                    Germans win, taking Gibraltar from British, taking Sweden from Neutral_True with 3 bombers, 3 fighters and 4 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 infantry
                    Casualties for Neutral_True: 6 infantry

    Non Combat Move - Germans
                3 bombers and 3 fighters moved from Sweden to Western Germany
                4 tactical_bombers moved from Spain to France
                1 fighter and 1 tactical_bomber moved from Greece to Southern Italy
                2 artilleries and 5 infantry moved from Yugoslavia to Romania
                1 aaGun moved from Holland Belgium to France
                1 aaGun moved from Holland Belgium to France

    Place Units - Germans
                3 mech_infantrys placed in Southern France
                1 submarine placed in 112 Sea Zone
                1 bomber, 1 fighter and 7 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 51 PUs; end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs

    Territory Summary for Germans :

    Gibraltar : 1 flag, 1 harbour and 2 infantry
        Normandy Bordeaux : 1 flag, 3 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
        France : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor and 4 tactical_bombers
        Slovakia Hungary : 1 infantry
        Western Germany : 1 airfield, 4 bombers, 1 factory_major, 4 fighters, 1 harbour, 2 infantry and 7 mech_infantrys
        Romania : 2 artilleries and 5 infantry
        Poland : 2 aaGuns, 3 artilleries and 16 infantry
        Germany : 1 aaGun and 1 factory_major
        Holland Belgium : 1 aaGun
        Southern Italy : 1 fighter and 1 tactical_bomber
        112 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        Greece : 1 flag, 3 armour and 3 infantry
        Sweden : 1 flag, 4 infantry
        Yugoslavia : 1 flag
        Spain : 1 flag, 6 armour
        91 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 51 / 61
        Russians : 35 / 37
        Japanese : 31 / 42
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 28 / 34
        UK_Pacific : 21 / 21
        Italians : 9 / 12
        ANZAC : 14 / 14
        French : 11 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 13 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - Russians
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Russians
                Russians buy 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                15 infantry moved from Amur to Siberia

    Combat - Russians
                Battle in Siberia
                    Russians attack with 15 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    Russians win, taking Siberia from Japanese with 14 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Amur to Siberia
                1 infantry moved from Yakut S.S.R. to Ulaanbaatar
                      Russians take Ulaanbaatar from Mongolians
                1 infantry moved from Yakut S.S.R. to Dzavhan
                      Russians take Dzavhan from Mongolians
                1 mech_infantry moved from Bryansk to Caucasus
                1 armour moved from Volgograd to Caucasus
                1 artillery moved from Bryansk to Western Ukraine
                1 infantry moved from Bryansk to Belarus
                1 aaGun moved from Bryansk to Western Ukraine
                4 infantry moved from Novgorod to Belarus
                2 infantry moved from Russia to Bryansk
                1 fighter moved from Novgorod to Russia
                1 tactical_bomber moved from Russia to Novgorod

    Place Units - Russians
                1 mech_infantry placed in Volgograd
                1 artillery and 2 infantry placed in Ukraine
                2 artilleries and 1 infantry placed in Novgorod
                2 infantry placed in Volgograd
                2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total

    Territory Summary for Russians :

    Yakut S.S.R. : 1 infantry
        Siberia : 2 aaGuns and 14 infantry
        Dzavhan : 1 flag, 2 infantry
        Ulaanbaatar : 1 flag, 2 infantry
        Belarus : 1 aaGun, 1 artillery and 9 infantry
        Baltic States : 1 infantry
        Bryansk : 1 armour and 2 infantry
        Eastern Poland : 1 infantry
        Russia : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters and 2 infantry
        Ukraine : 1 artillery, 1 factory_minor and 5 infantry
        Western Ukraine : 1 aaGun, 2 artilleries and 6 infantry
        Volgograd : 1 factory_minor, 2 infantry and 1 mech_infantry
        Novgorod : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 11 infantry and 1 tactical_bomber
        Caucasus : 2 armour, 2 infantry and 2 mech_infantrys
        125 Sea Zone : 1 submarine
        114 Sea Zone : 1 submarine
        115 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 51 / 61
        Russians : 36 / 36
        Japanese : 30 / 42
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 28 / 34
        UK_Pacific : 21 / 21
        Italians : 9 / 12
        ANZAC : 14 / 14
        French : 11 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 13 / 0

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 3 bombers and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 transports moved from 5 Sea Zone to 6 Sea Zone
                3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
                3 artilleries, 1 battleship, 1 cruiser, 3 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone
                3 artilleries and 3 infantry moved from 5 Sea Zone to Siberia
                1 armour and 1 infantry moved from Soviet Far East to Siberia
                6 fighters and 4 tactical_bombers moved from Manchuria to Siberia
                1 bomber moved from Japan to Siberia
                2 infantry moved from Korea to Amur
                      Japanese take Amur from Russians
                1 artillery and 2 infantry moved from Chahar to Suiyuyan
                1 mech_infantry moved from Anhwe to Yunnan
                1 artillery and 3 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 artillery and 3 infantry moved from Anhwe to Kweichow
                2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
                3 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
                1 artillery and 3 infantry moved from Hunan to Yunnan
                1 infantry moved from Buyant-Uhaa to Central Mongolia
                      Japanese take Central Mongolia from Mongolians
                1 artillery and 5 infantry moved from Buyant-Uhaa to Ulaanbaatar
                1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone

    Combat - Japanese
                Battle in Szechwan
                    Japanese attack with 2 bombers, 1 fighter and 1 tactical_bomber
                    Chinese defend with 1 fighter and 3 infantry
                        Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Szechwan, round 2 :  3/4 hits
                        Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 :  4/4 hits
                        2 bombers owned by the Japanese , 1 tactical_bomber owned by the Japanese , 3 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Szechwan
                    Chinese win with 1 fighter remaining. Battle score for attacker is -36
                    Casualties for Japanese: 2 bombers, 1 fighter and 1 tactical_bomber
                    Casualties for Chinese: 3 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 3 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
                    Chinese defend with 7 infantry
                        Japanese roll dice for 1 artillery, 3 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 :  5/10 hits
                        Chinese roll dice for 7 infantry in Yunnan, round 2 :  4/7 hits
                        3 infantry owned by the Japanese , 5 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Yunnan
                        Japanese roll dice for 1 artillery, 3 fighters and 2 tactical_bombers in Yunnan, round 3 :  5/6 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 3 :  0/2 hits
                        2 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 3 infantry and 1 mech_infantry
                    Casualties for Chinese: 7 infantry
                Battle in Kweichow
                    Japanese attack with 1 artillery and 3 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 :  0/4 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery and 3 infantry in Kweichow, round 3 :  1/4 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 artillery and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Siberia
                    Japanese attack with 1 armour, 3 artilleries, 1 bomber, 6 fighters, 4 infantry and 4 tactical_bombers
                    Russians defend with 2 aaGuns and 14 infantry
                        AA fire in Siberia :  3/6 hits
                        3 fighters owned by the Japanese lost in Siberia
                        Japanese roll dice for 1 battleship and 1 cruiser in Siberia, round 2 :  2/2 hits
                        Japanese roll dice for 1 armour, 3 artilleries, 1 bomber, 3 fighters, 4 infantry and 4 tactical_bombers in Siberia, round 2 :  9/16 hits
                        Russians roll dice for 2 aaGuns and 14 infantry in Siberia, round 2 :  6/14 hits
                        9 infantry owned by the Russians , 4 infantry owned by the Japanese , 2 aaGuns owned by the Russians and 2 artilleries owned by the Japanese lost in Siberia
                        Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters and 4 tactical_bombers in Siberia, round 3 :  6/10 hits
                        Russians roll dice for 5 infantry in Siberia, round 3 :  3/5 hits
                        5 infantry owned by the Russians , 1 tactical_bomber owned by the Japanese , 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Siberia
                    Japanese win, taking Siberia from Russians with 1 armour, 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -23
                    Casualties for Japanese: 3 artilleries, 4 fighters, 4 infantry and 1 tactical_bomber
                    Casualties for Russians: 2 aaGuns and 14 infantry
                Battle in Ulaanbaatar
                    Japanese attack with 1 artillery and 5 infantry
                    Russians defend with 2 infantry
                        Japanese roll dice for 1 artillery and 5 infantry in Ulaanbaatar, round 2 :  0/6 hits
                        Russians roll dice for 2 infantry in Ulaanbaatar, round 2 :  1/2 hits
                        1 infantry owned by the Japanese lost in Ulaanbaatar
                        Japanese roll dice for 1 artillery and 4 infantry in Ulaanbaatar, round 3 :  2/5 hits
                        Russians roll dice for 2 infantry in Ulaanbaatar, round 3 :  0/2 hits
                        2 infantry owned by the Russians lost in Ulaanbaatar
                    Japanese win, taking Ulaanbaatar from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 2 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from Siberia to 6 Sea Zone
                1 bomber moved from Siberia to Japan
                1 tactical_bomber moved from Siberia to Manchuria
                1 aaGun and 4 infantry moved from Manchuria to Jehol
                3 fighters and 2 tactical_bombers moved from Yunnan to Jehol

    Place Units - Japanese
                3 bombers and 2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 36 PUs; end with 36 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 4 bombers, 1 factory_major, 1 harbour and 5 infantry
        Jehol : 1 flag, 1 aaGun, 3 fighters, 4 infantry and 2 tactical_bombers
        Siam : 2 infantry
        Manchuria : 1 flag, 1 tactical_bomber
        Yunnan : 1 flag, 1 artillery
        Suiyuyan : 1 flag, 1 artillery and 2 infantry
        Kweichow : 1 flag, 1 artillery and 3 infantry
        Hunan : 1 flag
        Hopei : 1 flag, 1 artillery and 3 infantry
        Chahar : 1 flag
        Anhwe : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag, 2 infantry
        Siberia : 1 flag, 1 armour
        36 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
        Central Mongolia : 1 flag, 1 infantry
        5 Sea Zone : 1 battleship, 1 cruiser and 3 transports
        6 Sea Zone : 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag, 1 artillery and 4 infantry

    Production/PUs Summary :

    Germans : 51 / 61
        Russians : 34 / 36
        Japanese : 36 / 46
        Americans : 52 / 52
        Chinese : 5 / 15
        British : 28 / 34
        UK_Pacific : 21 / 21
        Italians : 9 / 12
        ANZAC : 14 / 14
        French : 11 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 13 / 0

  • '16

    Well that didn’t go as planned!

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 3 bombers and 2 destroyers; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 31 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from Central United States to Central America

    Place Units - Americans
                3 bombers placed in Eastern United States
                2 destroyers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total

    Territory Summary for Americans :

    Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 1 mech_infantry
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 4 infantry
        Midway : 1 airfield
        26 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 2 transports
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 2 destroyers
        54 Sea Zone : 1 destroyer and 1 submarine
        Central United States : 1 armour, 1 factory_minor, 1 infantry and 2 mech_infantrys
        Central America : 1 mech_infantry
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 4 bombers, 1 factory_minor, 1 harbour and 1 infantry
        101 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport

    Production/PUs Summary :

    Germans : 51 / 61
        Russians : 34 / 36
        Japanese : 36 / 46
        Americans : 52 / 52
        Chinese : 5 / 15
        British : 28 / 34
        UK_Pacific : 21 / 21
        Italians : 9 / 12
        ANZAC : 14 / 14
        French : 11 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 13 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Shensi to Szechwan

    Place Units - Chinese
                5 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total

    Territory Summary for Chinese :

    Szechwan : 1 fighter and 6 infantry

    Production/PUs Summary :

    Germans : 51 / 61
        Russians : 34 / 36
        Japanese : 36 / 46
        Americans : 52 / 52
        Chinese : 5 / 5
        British : 28 / 34
        UK_Pacific : 21 / 21
        Italians : 9 / 12
        ANZAC : 14 / 14
        French : 11 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 13 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - British
                British takes Political Action: Political Action British To War With Japanese
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

    Purchase Units - British
                British buy 1 artillery, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
                1 armour moved from Ethiopia to 76 Sea Zone
                1 armour, 1 cruiser, 1 destroyer and 1 transport moved from 76 Sea Zone to 81 Sea Zone
                1 armour moved from 81 Sea Zone to Trans-Jordan
                1 bomber and 2 fighters moved from United Kingdom to 91 Sea Zone
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery and 4 infantry moved from Burma to Yunnan
                2 infantry moved from Shan State to Siam
                1 fighter and 1 tactical_bomber moved from India to Siam
                1 fighter moved from India to Siam
                1 infantry moved from Kwangtung to Kiangsi
                      Chinese take Kiangsi from Japanese

    Combat - British
                Battle in Trans-Jordan
                    British attack with 1 armour, 2 artilleries and 2 infantry
                    Italians defend with 2 armour and 2 infantry
                        British roll dice for 1 cruiser in Trans-Jordan, round 2 :  1/1 hits
                        British roll dice for 1 armour, 2 artilleries and 2 infantry in Trans-Jordan, round 2 :  1/5 hits
                        Italians roll dice for 2 armour and 2 infantry in Trans-Jordan, round 2 :  2/4 hits
                        2 infantry owned by the British and 2 infantry owned by the Italians lost in Trans-Jordan
                        British roll dice for 1 armour and 2 artilleries in Trans-Jordan, round 3 :  2/3 hits
                        Italians roll dice for 2 armour in Trans-Jordan, round 3 :  1/2 hits
                        1 artillery owned by the British and 2 armour owned by the Italians lost in Trans-Jordan
                    British win, taking Trans-Jordan from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 8
                    Casualties for British: 1 artillery and 2 infantry
                    Casualties for Italians: 2 armour and 2 infantry
                Battle in Yunnan
                    British attack with 1 artillery and 4 infantry
                    Japanese defend with 1 artillery
                        British roll dice for 1 artillery and 4 infantry in Yunnan, round 2 :  0/5 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 2 :  0/1 hits
                        British roll dice for 1 artillery and 4 infantry in Yunnan, round 3 :  1/5 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 3 :  1/1 hits
                        1 infantry owned by the British and 1 artillery owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for British: 1 infantry
                Battle in Siam
                    British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 2 infantry
                        British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Siam, round 2 :  1/5 hits
                        Japanese roll dice for 2 infantry in Siam, round 2 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Siam
                        British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Siam, round 3 :  1/4 hits
                        Japanese roll dice for 1 infantry in Siam, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Siam
                    British win, taking Siam from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 infantry
                Battle in 91 Sea Zone
                    British attack with 1 bomber, 1 destroyer, 2 fighters and 1 transport
                    Germans defend with 1 cruiser, 1 destroyer and 1 transport
                        British roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 transport in 91 Sea Zone, round 2 :  1/4 hits
                        Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 91 Sea Zone, round 2 :  2/2 hits
                        1 fighter owned by the British , 1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 91 Sea Zone
                        British roll dice for 1 bomber, 1 fighter and 1 transport in 91 Sea Zone, round 3 :  1/2 hits
                        Germans roll dice for 1 cruiser and 1 transport in 91 Sea Zone, round 3 :  1/1 hits
                        1 cruiser owned by the Germans and 1 fighter owned by the British lost in 91 Sea Zone
                        1 transport owned by the Germans lost in 91 Sea Zone
                    British win with 1 bomber and 1 transport remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 cruiser, 1 destroyer and 1 transport
                    Casualties for British: 1 destroyer and 2 fighters
                Battle in Gibraltar
                    British attack with 1 armour and 1 infantry
                    Germans defend with 1 harbour and 2 infantry
                        British roll dice for 1 armour and 1 infantry in Gibraltar, round 2 :  1/2 hits
                        Germans roll dice for 2 infantry in Gibraltar, round 2 :  0/2 hits
                        1 infantry owned by the Germans lost in Gibraltar
                        British roll dice for 1 armour and 1 infantry in Gibraltar, round 3 :  1/2 hits
                        Germans roll dice for 1 infantry in Gibraltar, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Gibraltar
                    British win, taking Gibraltar from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry

    Non Combat Move - British
                2 mech_infantrys moved from Ethiopia to Egypt
                1 infantry moved from Rhodesia to Mozambique
                      British take Mozambique from Neutral_True
                1 infantry moved from Rhodesia to Angola
                      British take Angola from Neutral_True
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                1 mech_infantry moved from India to Afghanistan
                      British take Afghanistan from Neutral_True
                1 aaGun moved from Burma to Yunnan
                1 artillery and 3 infantry moved from India to Burma
                2 fighters and 1 tactical_bomber moved from Siam to Burma
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                      UK_Pacific take Celebes from Dutch
                1 battleship moved from 39 Sea Zone to 76 Sea Zone
                1 mech_infantry moved from Eire to United Kingdom
                1 artillery and 1 infantry moved from Ontario to Quebec
                1 submarine moved from 96 Sea Zone to 92 Sea Zone
                1 bomber moved from 91 Sea Zone to French Equatorial Africa

    Place Units - British
                1 artillery placed in Union of South Africa
                2 transports placed in 71 Sea Zone
                1 fighter and 2 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,3,6
                British collect 30 PUs (3 lost to blockades); end with 30 PUs total

    Place Units - UK_Pacific
                7 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 25 PUs; end with 25 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
                Some Units in India change ownership: 7 infantry

    Territory Summary for British, UK_Pacific :

    Kiangsi : 1 infantry
        Siam : 1 flag, 1 infantry
        Yunnan : 1 aaGun, 1 artillery and 3 infantry
        Burma : 1 aaGun, 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
        India : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 7 infantry
        Malaya : 1 harbour and 3 infantry
        Kwangtung : 1 harbour and 1 infantry
        Celebes : 1 flag, 1 infantry
        Sumatra : 1 flag, 1 infantry
        44 Sea Zone : 1 transport
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        Trans-Jordan : 1 armour and 1 artillery
        Gibraltar : 1 armour, 1 harbour and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 harbour and 2 mech_infantrys
        Union of South Africa : 1 artillery, 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 12 infantry and 1 mech_infantry
        French Equatorial Africa : 1 bomber
        Ethiopia : 1 flag
        Afghanistan : 1 flag, 4 infantry and 1 mech_infantry
        76 Sea Zone : 1 battleship
        Mozambique : 1 flag, 3 infantry
        106 Sea Zone : 1 flag
        Eire : 1 flag
        Angola : 1 flag, 3 infantry
        92 Sea Zone : 1 submarine
        Eastern Persia : 1 flag
        71 Sea Zone : 2 transports
        81 Sea Zone : 1 cruiser, 2 destroyers and 1 transport
        Persia : 1 flag, 3 infantry
        91 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 51 / 61
        Russians : 34 / 36
        Japanese : 33 / 46
        Americans : 52 / 52
        Chinese : 7 / 5
        British : 33 / 30
        UK_Pacific : 25 / 30
        Italians : 8 / 12
        ANZAC : 14 / 14
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 11 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    The UK acheived all of their objectives that round, but those German ships really hurt the RAF!

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Syria
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
                1 bomber moved from Southern Italy to Egypt
                1 infantry moved from Italian Somaliland to Ethiopia
                      Italians take Ethiopia from British

    Combat - Italians
                Battle in Syria
                    Italians attack with 1 artillery and 1 infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 battleship and 1 cruiser in Syria, round 2 :  1/2 hits
                        French roll dice for 1 infantry in Syria, round 2 :  0/1 hits
                        1 infantry owned by the French lost in Syria
                    Italians win, taking Syria from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Egypt
                    Italians attack with 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry
                    ANZAC defend with 2 infantry; British defend with 1 harbour and 2 mech_infantrys
                        Italians roll dice for 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry in Egypt, round 2 :  3/7 hits
                        British roll dice for 2 infantry and 2 mech_infantrys in Egypt, round 2 :  3/4 hits
                        2 infantry owned by the ANZAC , 1 mech_infantry owned by the British and 3 infantry owned by the Italians lost in Egypt
                        Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Egypt, round 3 :  0/4 hits
                        British roll dice for 1 mech_infantry in Egypt, round 3 :  0/1 hits
                        Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Egypt, round 4 :  3/4 hits
                        British roll dice for 1 mech_infantry in Egypt, round 4 :  1/1 hits
                        1 artillery owned by the Italians and 1 mech_infantry owned by the British lost in Egypt
                    Italians win, taking Egypt from British with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for ANZAC: 2 infantry
                    Casualties for British: 2 mech_infantrys
                    Casualties for Italians: 1 artillery and 3 infantry

    Non Combat Move - Italians
                1 bomber moved from Egypt to Greece

    Place Units - Italians
                2 infantry placed in Southern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag
        Egypt : 1 flag, 1 armour, 1 harbour and 1 mech_infantry
        Syria : 1 flag, 1 artillery and 1 infantry
        Northern Italy : 2 aaGuns, 2 artilleries, 1 factory_major and 4 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 8 infantry
        Ethiopia : 1 infantry
        Greece : 1 bomber
        98 Sea Zone : 1 flag, 1 battleship, 2 cruisers, 1 destroyer and 2 transports

    Production/PUs Summary :

    Germans : 51 / 61
        Russians : 34 / 36
        Japanese : 33 / 46
        Americans : 52 / 52
        Chinese : 7 / 5
        British : 30 / 30
        UK_Pacific : 25 / 30
        Italians : 12 / 22
        ANZAC : 14 / 14
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 11 / 0

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