G40L - Whackamatt (Axis) vs. Surprise Attack (Allies) no bid, no tech


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Combat Move - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 5 infantry and 1 tactical_bomber; Remaining resources: 1 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                3 artilleries moved from Tsinghai to Shensi
                1 mech_infantry moved from Tsinghai to Szechwan
                      Japanese take Szechwan from Chinese
                4 infantry moved from Kwangtung to Kwangsi
                1 armour and 1 fighter moved from Kwangtung to Kwangsi
                4 infantry moved from Anhwe to Kiangsi
                1 fighter moved from Kiangsu to Kiangsi
                1 infantry moved from Kiangsu to Kiangsi

    Combat - Japanese
                Battle in Kwangsi
                    Japanese attack with 1 armour, 1 fighter and 4 infantry
                    ANZAC defend with 2 infantry; British defend with 2 infantry
                    Japanese win, taking Kwangsi from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 4 infantry
                    Casualties for ANZAC: 2 infantry
                    Casualties for British: 2 infantry
                Battle in Kiangsi
                    Japanese attack with 1 fighter and 5 infantry
                    British defend with 1 artillery and 3 infantry; Chinese defend with 1 infantry
                    Japanese win, taking Kiangsi from Chinese with 1 fighter and 3 infantry remaining. Battle score for attacker is 10
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 artillery and 3 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Shensi
                    Japanese attack with 3 artilleries
                    Chinese defend with 1 artillery and 1 infantry
                    Japanese win, taking Shensi from Chinese with 2 artilleries remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from Kwangsi to Kwangtung
                1 fighter moved from Kiangsi to Kiangsu
                1 fighter moved from Japan to Kiangsu

    Place Units - Japanese
                2 artilleries placed in Kiangsu
                1 artillery and 2 infantry placed in Kwangtung
                1 tactical_bomber placed in Kiangsu
                3 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,6
                Japanese collect 30 PUs (5 lost to blockades); end with 31 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 factory_minor, 3 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Morocco to Tunisia
                1 infantry moved from Morocco to Algeria
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 carrier, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to Gibraltar
                1 infantry moved from Yenisey to Evenkiyskiy
                      Americans take Evenkiyskiy from Japanese
                2 artilleries and 2 infantry moved from Manchuria to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Manchuria to Jehol
                3 infantry and 2 transports moved from 7 Sea Zone to 6 Sea Zone
                1 destroyer moved from 7 Sea Zone to 19 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 carrier, 2 fighters and 1 submarine moved from 7 Sea Zone to 6 Sea Zone
                1 transport moved from 33 Sea Zone to 34 Sea Zone
                1 artillery moved from Paulau Island to 34 Sea Zone
                1 artillery and 1 transport moved from 34 Sea Zone to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 fighter moved from 36 Sea Zone to Kwangsi
                1 destroyer moved from 33 Sea Zone to 36 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 factory_minor, 3 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Morocco to Tunisia
                1 infantry moved from Morocco to Algeria
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 carrier, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to Gibraltar
                1 infantry moved from Yenisey to Evenkiyskiy
                      Americans take Evenkiyskiy from Japanese
                2 artilleries and 2 infantry moved from Manchuria to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Manchuria to Jehol
                3 infantry and 2 transports moved from 7 Sea Zone to 6 Sea Zone
                1 destroyer moved from 7 Sea Zone to 19 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 carrier, 2 fighters and 1 submarine moved from 7 Sea Zone to 6 Sea Zone
                1 transport moved from 33 Sea Zone to 34 Sea Zone
                1 artillery moved from Paulau Island to 34 Sea Zone
                1 artillery and 1 transport moved from 34 Sea Zone to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 fighter moved from 36 Sea Zone to Kwangsi
                1 destroyer moved from 33 Sea Zone to 36 Sea Zone

    Combat - Americans
                Battle in Kwangsi
                    Americans attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 armour
                        Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 :  1/3 hits
                        Japanese roll dice for 1 armour in Kwangsi, round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in Kwangsi
                    Americans win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - Americans
                1 fighter moved from Kwangsi to 36 Sea Zone
                3 infantry moved from 6 Sea Zone to Korea
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                2 infantry moved from Western United States to 10 Sea Zone
                2 infantry and 1 transport moved from 10 Sea Zone to 7 Sea Zone
                1 bomber moved from Iwo Jima to Korea

    Place Units - Americans
                1 factory_minor placed in Korea
                1 transport placed in 10 Sea Zone
                2 infantry placed in Western United States
                1 carrier, 2 destroyers and 2 submarines placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States
                1 tactical_bomber placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 63 PUs; end with 63 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs

    Dice Statistics:

    Total
                3 was rolled 1 times
                5 was rolled 3 times
            Average roll : 4.500
            Median : 5.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4

    Japanese Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                3 was rolled 1 times
                5 was rolled 2 times
            Average roll : 4.333
            Median : 5.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Tsinghai
                      Chinese take Tsinghai from Japanese
                1 artillery and 1 infantry moved from Yunnan to Szechwan
                1 artillery and 1 infantry moved from Hopei to Shensi
                1 infantry moved from Chahar to Anhwe
                      Chinese take Anhwe from Japanese
                1 artillery and 1 infantry moved from Kweichow to Szechwan


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Tsinghai
                      Chinese take Tsinghai from Japanese
                1 artillery and 1 infantry moved from Yunnan to Szechwan
                1 artillery and 1 infantry moved from Hopei to Shensi
                1 infantry moved from Chahar to Anhwe
                      Chinese take Anhwe from Japanese
                1 artillery and 1 infantry moved from Kweichow to Szechwan

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 2 artilleries
                        Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 :  0/2 hits
                        Japanese roll dice for 2 artilleries in Shensi, round 2 :  0/2 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 3 :  2/2 hits
                        Japanese roll dice for 2 artilleries in Shensi, round 3 :  1/2 hits
                        1 infantry owned by the Chinese and 2 artilleries owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 artillery remaining. Battle score for attacker is 5
                    Casualties for Japanese: 2 artilleries
                    Casualties for Chinese: 1 infantry
                Battle in Szechwan
                    Chinese attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 2 artilleries and 2 infantry in Szechwan, round 2 :  2/4 hits
                        Japanese roll dice for 1 mech_infantry in Szechwan, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 artillery and 1 infantry moved from Hunan to Yunnan

    Place Units - Chinese
                1 infantry placed in Hunan
                1 infantry placed in Tsinghai
                2 infantry placed in Shensi
                3 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 16 PUs; end with 16 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.647
            Median : 4.000
            Variance : 0.438
            Standard Deviation : 0.661
            Total rolls : 17

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
            Average roll : 3.833
            Median : 4.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Chinese Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.250
            Median : 2.500
            Variance : 1.429
            Standard Deviation : 1.195
            Total rolls : 8

    Americans Combat
                3 was rolled 1 times
                5 was rolled 2 times
            Average roll : 4.333
            Median : 5.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Combat Move - British
                1 infantry moved from Rhodesia to Belgian Congo
                      British take Belgian Congo from Italians
                1 infantry moved from South West Africa to Rhodesia
                1 armour moved from Union of South Africa to Belgian Congo
                1 armour moved from India to 39 Sea Zone
                1 armour and 1 transport moved from 39 Sea Zone to 79 Sea Zone
                1 infantry moved from West India to 79 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
                1 destroyer moved from 39 Sea Zone to 80 Sea Zone
                1 armour and 1 infantry moved from 80 Sea Zone to Persia
                2 infantry moved from Eastern Persia to Persia
                2 artilleries and 2 infantry moved from West India to Eastern Persia
                1 mech_infantry moved from India to Eastern Persia
                1 artillery moved from India to West India
                1 infantry moved from Yunnan to Kwangsi
                1 infantry moved from Malaya to Shan State


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - British
                British buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Rhodesia to Belgian Congo
                      British take Belgian Congo from Italians
                1 infantry moved from South West Africa to Rhodesia
                1 armour moved from Union of South Africa to Belgian Congo
                1 armour moved from India to 39 Sea Zone
                1 armour and 1 transport moved from 39 Sea Zone to 79 Sea Zone
                1 infantry moved from West India to 79 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
                1 destroyer moved from 39 Sea Zone to 80 Sea Zone
                1 armour and 1 infantry moved from 80 Sea Zone to Persia
                2 infantry moved from Eastern Persia to Persia
                2 artilleries and 2 infantry moved from West India to Eastern Persia
                1 mech_infantry moved from India to Eastern Persia
                1 artillery moved from India to West India
                1 infantry moved from Yunnan to Kwangsi
                1 infantry moved from Malaya to Shan State

    Combat - British
                Battle in Persia
                    British attack with 1 armour and 3 infantry
                    Germans defend with 2 armour, 1 factory_minor, 2 fighters, 1 infantry and 1 tactical_bomber
                        British roll dice for 1 armour and 3 infantry in Persia, round 2 :  2/4 hits
                        Germans roll dice for 2 armour, 2 fighters, 1 infantry and 1 tactical_bomber in Persia, round 2 :  2/6 hits
                        2 infantry owned by the British , 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Persia
                        British roll dice for 1 armour and 1 infantry in Persia, round 3 :  0/2 hits
                        Germans roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Persia, round 3 :  3/4 hits
                        1 infantry owned by the British and 1 armour owned by the British lost in Persia
                    Germans win with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 armour and 1 infantry
                    Casualties for British: 1 armour and 3 infantry

    Non Combat Move - British

    Place Units - British
                2 artilleries and 5 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4
                British collect 24 PUs; end with 24 PUs total

    Place Units - UK_Pacific
                3 artilleries and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                Some Units in India change ownership: 3 artilleries and 3 infantry

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 6 times
                4 was rolled 8 times
                5 was rolled 8 times
                6 was rolled 4 times
            Average roll : 3.676
            Median : 4.000
            Variance : 0.727
            Standard Deviation : 0.853
            Total rolls : 34

    Null / Other
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
            Average roll : 3.833
            Median : 4.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Germans Combat
                1 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 3 times
            Average roll : 3.800
            Median : 4.000
            Variance : 1.778
            Standard Deviation : 1.333
            Total rolls : 10

    British Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.000
            Standard Deviation : 0.000
            Total rolls : 6

    Chinese Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.250
            Median : 2.500
            Variance : 1.429
            Standard Deviation : 1.195
            Total rolls : 8

    Americans Combat
                3 was rolled 1 times
                5 was rolled 2 times
            Average roll : 4.333
            Median : 5.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 destroyer, 3 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Ethiopia to Egypt
                1 destroyer moved from 72 Sea Zone to 81 Sea Zone
                1 transport moved from 72 Sea Zone to 81 Sea Zone

    Non Combat Move - Italians

    Place Units - Italians
                1 transport placed in 97 Sea Zone
                1 destroyer and 1 submarine placed in 81 Sea Zone
                1 infantry placed in Egypt
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6
                Italians collect 19 PUs; end with 21 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 2 armour, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                3 infantry moved from Java to 42 Sea Zone
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Persia
                2 fighters moved from 39 Sea Zone to Persia
                3 infantry and 2 transports moved from 42 Sea Zone to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 transport moved from 45 Sea Zone to 54 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 2 armour, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                3 infantry moved from Java to 42 Sea Zone
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Persia
                2 fighters moved from 39 Sea Zone to Persia
                3 infantry and 2 transports moved from 42 Sea Zone to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 transport moved from 45 Sea Zone to 54 Sea Zone

    Combat - ANZAC
                Battle in Persia
                    ANZAC attack with 1 artillery, 2 fighters and 1 infantry
                    Germans defend with 1 armour, 1 factory_minor, 2 fighters and 1 tactical_bomber
                        ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Persia, round 2 :  2/4 hits
                        Germans roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Persia, round 2 :  4/4 hits
                        1 infantry owned by the ANZAC , 1 tactical_bomber owned by the Germans , 1 armour owned by the Germans , 1 artillery owned by the ANZAC and 2 fighters owned by the ANZAC lost in Persia
                    Germans win with 2 fighters remaining. Battle score for attacker is -10
                    Casualties for Germans: 1 armour and 1 tactical_bomber
                    Casualties for ANZAC: 1 artillery, 2 fighters and 1 infantry

    Non Combat Move - ANZAC
                1 artillery and 4 infantry moved from 39 Sea Zone to India
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 infantry moved from 6 Sea Zone to Korea

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 armour and 1 infantry placed in Queensland
                1 armour and 1 infantry placed in New South Wales
                1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 4 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.500
            Median : 2.000
            Variance : 1.714
            Standard Deviation : 1.309
            Total rolls : 8

    Germans Combat
                1 was rolled 2 times
                2 was rolled 2 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 4

    ANZAC Combat
                2 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 4 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.500
            Median : 2.000
            Variance : 1.714
            Standard Deviation : 1.309
            Total rolls : 8

    Germans Combat
                1 was rolled 2 times
                2 was rolled 2 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 4

    ANZAC Combat
                2 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 carrier, 2 destroyers, 3 fighters and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 armour moved from Western Germany to 113 Sea Zone
                1 artillery and 2 infantry moved from Norway to 113 Sea Zone
                2 armour, 1 artillery, 2 infantry and 3 transports moved from 113 Sea Zone to 110 Sea Zone
                6 infantry moved from Normandy Bordeaux to 110 Sea Zone
                2 armour and 3 artilleries moved from Normandy Bordeaux to 110 Sea Zone
                4 armour, 4 artilleries and 8 infantry moved from 110 Sea Zone to United Kingdom
                3 fighters and 2 tactical_bombers moved from Western Germany to United Kingdom
                2 fighters moved from Normandy Bordeaux to United Kingdom
                2 fighters moved from 110 Sea Zone to United Kingdom
                5 armour, 1 infantry and 1 mech_infantry moved from Sikang to Szechwan
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Syria
                1 artillery and 2 infantry moved from Rostov to Caucasus
                1 artillery and 2 infantry moved from Volgograd to Kazakhstan

    Combat - Germans
                Battle in United Kingdom
                    Germans attack with 4 armour, 4 artilleries, 7 fighters, 8 infantry and 2 tactical_bombers
                    British defend with 5 aaGuns, 1 airfield, 1 armour, 4 artilleries, 1 factory_major, 1 fighter, 1 harbour and 10 infantry
                    Germans captures 24PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 4 armour, 2 artilleries, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 25
                    Casualties for Germans: 2 artilleries, 3 fighters and 8 infantry
                    Casualties for British: 5 aaGuns, 1 armour, 4 artilleries, 1 fighter and 10 infantry
                Battle in Szechwan
                    Germans attack with 5 armour, 1 infantry and 1 mech_infantry
                    Chinese defend with 2 artilleries and 5 infantry
                    Germans win, taking Szechwan from Chinese with 5 armour remaining. Battle score for attacker is 16
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                    Casualties for Chinese: 2 artilleries and 5 infantry
                Battle in Syria
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone
                3 fighters and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux

    Place Units - Germans
                1 carrier and 2 destroyers placed in 110 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Normandy Bordeaux: 2 fighters
                EDIT: Adding units owned by Germans to 110 Sea Zone: 2 fighters
                EDIT: Turning off Edit Mode
                3 fighters placed in Persia
                3 armour placed in Volgograd
                3 infantry placed in Ukraine
                2 infantry placed in Southern France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4
                Germans collect 74 PUs; end with 98 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 103 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 108 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 112 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 117 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 127 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Combat Move - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 2 armour and 6 infantry; Remaining resources: 1 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 fighter moved from Kiangsu to 7 Sea Zone
                1 artillery and 1 infantry moved from Kiangsu to Anhwe
                1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
                1 artillery and 3 infantry moved from Kwangtung to Kwangsi
                1 fighter moved from Kwangtung to Kwangsi
                3 infantry moved from Kiangsi to Hunan

    Combat - Japanese
                Battle in 7 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 2 infantry and 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 13
                    Casualties for Americans: 2 infantry and 1 transport
                Battle in Kwangsi
                    Japanese attack with 1 artillery, 1 fighter and 3 infantry
                    British defend with 1 infantry; Americans defend with 1 artillery and 1 infantry
                    Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Anhwe
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Hunan
                    Japanese attack with 3 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Hunan from Chinese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from Kwangsi to Kwangtung
                1 fighter moved from 7 Sea Zone to Japan
                1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu

    Place Units - Japanese
                1 armour and 2 infantry placed in Kwangtung
                1 armour and 2 infantry placed in Kiangsu
                2 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,1,2
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,2,5,5,4,1,5
                Japanese collect 18 PUs (12 lost to blockades); end with 19 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 2 armour, 2 artilleries, 3 destroyers, 3 infantry, 2 mech_infantrys, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 3 infantry moved from Jehol to Shantung
                      Chinese take Shantung from Japanese
                1 artillery moved from Jehol to Shantung
                3 infantry moved from Korea to Manchuria
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 mech_infantry moved from Iwo Jima to 17 Sea Zone
                2 transports moved from 6 Sea Zone to 25 Sea Zone
                1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 mech_infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                1 armour moved from Tunisia to Tobruk
                1 infantry moved from Algeria to Tunisia
                1 armour moved from Morocco to Tunisia
                1 infantry moved from Morocco to Algeria
                2 infantry moved from Gibraltar to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 119 Sea Zone
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 carrier, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 bomber moved from Korea to Kwangsi
                1 artillery moved from 36 Sea Zone to Kwangsi
                1 fighter moved from 36 Sea Zone to Kwangsi


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 2 armour, 2 artilleries, 3 destroyers, 3 infantry, 2 mech_infantrys, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Urals: 1 infantry
                EDIT: Changing ownership of Urals from Germans to Americans
                EDIT: Removing units owned by Americans from Evenkiyskiy: 1 infantry
                EDIT: Turning off Edit Mode
                1 artillery and 3 infantry moved from Jehol to Shantung
                      Chinese take Shantung from Japanese
                1 artillery moved from Jehol to Shantung
                3 infantry moved from Korea to Manchuria
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 mech_infantry moved from Iwo Jima to 17 Sea Zone
                2 transports moved from 6 Sea Zone to 25 Sea Zone
                1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 mech_infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                1 armour moved from Tunisia to Tobruk
                1 infantry moved from Algeria to Tunisia
                1 armour moved from Morocco to Tunisia
                1 infantry moved from Morocco to Algeria
                2 infantry moved from Gibraltar to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 119 Sea Zone
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 carrier, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 bomber moved from Korea to Kwangsi
                1 artillery moved from 36 Sea Zone to Kwangsi
                1 fighter moved from 36 Sea Zone to Kwangsi

    Combat - Americans
                Battle in Kwangsi
                    Americans attack with 1 artillery, 1 bomber and 1 fighter
                    Japanese defend with 1 artillery and 1 infantry
                        Americans roll dice for 1 artillery, 1 bomber and 1 fighter in Kwangsi, round 2 :  2/3 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 :  0/2 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangsi
                    Americans win, taking Kwangsi from Japanese with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Americans
                1 bomber moved from Kwangsi to Yunnan
                1 fighter moved from Kwangsi to 36 Sea Zone
                1 mech_infantry moved from 6 Sea Zone to Korea
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                2 infantry moved from 3 Sea Zone to Soviet Far East

    Place Units - Americans
                1 armour and 2 mech_infantrys placed in Korea
                2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone
                1 destroyer and 1 transport placed in 10 Sea Zone
                1 armour, 1 artillery and 2 infantry placed in Eastern United States
                1 artillery and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 64 PUs; end with 64 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.200
            Median : 3.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 5

    Japanese Combat
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.333
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 7 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Sikang
                      Chinese take Sikang from Germans
                1 artillery and 2 infantry moved from Shensi to Szechwan
                1 artillery and 1 infantry moved from Yunnan to Szechwan


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 7 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Scotland: 2 infantry
                EDIT: Removing units owned by Americans from 119 Sea Zone: 2 infantry and 1 transport
                EDIT: Adding units owned by Americans to 119 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                1 infantry moved from Tsinghai to Sikang
                      Chinese take Sikang from Germans
                1 artillery and 2 infantry moved from Shensi to Szechwan
                1 artillery and 1 infantry moved from Yunnan to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 2 artilleries and 3 infantry
                    Germans defend with 5 armour
                        Chinese roll dice for 2 artilleries and 3 infantry in Szechwan, round 2 :  2/5 hits
                        Germans roll dice for 5 armour in Szechwan, round 2 :  3/5 hits
                        2 armour owned by the Germans and 3 infantry owned by the Chinese lost in Szechwan
                        Chinese roll dice for 2 artilleries in Szechwan, round 3 :  1/2 hits
                        Germans roll dice for 3 armour in Szechwan, round 3 :  2/3 hits
                        2 artilleries owned by the Chinese and 1 armour owned by the Germans lost in Szechwan
                    Germans win with 2 armour remaining. Battle score for attacker is 1
                    Casualties for Germans: 3 armour
                    Casualties for Chinese: 2 artilleries and 3 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Shensi
                1 infantry placed in Kweichow
                1 infantry placed in Yunnan
                1 infantry placed in Anhwe
                1 infantry placed in Sikang
                1 infantry placed in Tsinghai
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 17 PUs; end with 18 PUs total

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.250
            Median : 3.000
            Variance : 0.316
            Standard Deviation : 0.562
            Total rolls : 20

    Japanese Combat
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.125
            Median : 2.500
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.429
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.333
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Combat Move - British
                1 infantry moved from Shan State to Yunnan
                1 transport moved from 80 Sea Zone to 79 Sea Zone
                1 artillery moved from West India to 79 Sea Zone
                1 artillery and 1 transport moved from 79 Sea Zone to 80 Sea Zone
                1 artillery moved from 80 Sea Zone to Persia
                2 artilleries, 2 infantry and 1 mech_infantry moved from Eastern Persia to Persia
                1 artillery and 1 infantry moved from India to Burma
                2 artilleries and 2 infantry moved from India to West India
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Germans
                1 armour moved from Belgian Congo to Kenya
                      British take Kenya from Italians
                1 armour moved from Kenya to Ethiopia
                      British take Ethiopia from Italians
                1 destroyer moved from 80 Sea Zone to 76 Sea Zone

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