scramble from carrier?
13LG40 NT Hobo (Allies+9) vs Seththenewb (Axis)
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no problem on time, just go as you have time to do it. I’ll only bump if it goes past 4 days.
I was hoping the long delays would change the dicing some but guess not. your defensive rolls continue to be amazing while I can’t hit a lick outside that lucky french infantry just now :?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Yakut S.S.R. to Yenisey
2 mech_infantrys moved from Buryatia to Yenisey
1 artillery moved from Amur to Korea
1 bomber moved from Japan to Yenisey
1 fighter moved from Japan to Yakut S.S.R.Non Combat Move - Japanese
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Korea
1 fighter and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,4,6,5,5,6,2
Japanese collect 22 PUs (7 lost to blockades); end with 22 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 4 artilleries, 7 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry and 1 mech_infantry moved from Holland Belgium to France
2 bombers moved from United Kingdom to France
1 mech_infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to Okinawa
3 fighters moved from Midway to Korea
2 tactical_bombers moved from Midway to Korea
1 bomber moved from Midway to KoreaCombat - Americans
Battle in Okinawa
Battle in France
Americans attack with 2 bombers, 2 infantry and 1 mech_infantry
Germans defend with 1 airfield and 1 factory_minor; Italians defend with 1 artillery and 4 infantry
retreated to France
Germans win, taking Okinawa from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -1
Casualties for Italians: 3 infantry
Casualties for Americans: 2 infantry and 1 mech_infantry
Battle in Korea
Americans attack with 1 bomber, 3 fighters and 2 tactical_bombers
Japanese defend with 1 armour, 1 artillery, 1 factory_minor and 2 mech_infantrys
Americans win with 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 1 armour, 1 artillery and 2 mech_infantrysNon Combat Move - Americans
1 bomber, 3 fighters and 2 tactical_bombers moved from Korea to Manchuria
2 submarines moved from 16 Sea Zone to 6 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 carrier and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Western United States to 91 Sea Zone
1 tactical_bomber moved from Western United States to 91 Sea Zone
2 bombers moved from France to United Kingdom
2 transports moved from 110 Sea Zone to 107 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 19 Sea Zone
2 transports moved from 36 Sea Zone to 45 Sea ZonePlace Units - Americans
5 transports placed in 10 Sea Zone
Americans undo move 1.
4 transports placed in 10 Sea Zone
2 artilleries and 4 infantry placed in Western United States
1 transport placed in 101 Sea Zone
2 armour, 2 artilleries and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 artillery and 1 infantry moved from Jehol to Manchuria
3 infantry moved from Shantung to Jehol
2 artilleries and 6 infantry moved from Szechwan to Sikang
3 artilleries and 4 infantry moved from Shensi to Tsinghai
2 infantry moved from Hunan to Kweichow
1 infantry moved from Kwangsi to YunnanPlace Units - Chinese
2 artilleries and 7 infantry placed in KansuTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 2 artilleries, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
6 infantry moved from Holland Belgium to France
3 infantry moved from Normandy Bordeaux to France
2 fighters moved from United Kingdom to FranceCombat - British
Battle in Borneo
Battle in France
British attack with 2 fighters and 9 infantry
Germans defend with 1 airfield and 1 factory_minor; Italians defend with 1 artillery and 1 infantry
British win, taking Borneo from Japanese, taking France from Germans, taking French Indo China from ANZAC, taking Normandy Bordeaux from British with 2 fighters and 9 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in FranceNon Combat Move - British
2 fighters moved from France to 97 Sea Zone
1 aaGun moved from Holland Belgium to France
1 battleship, 1 destroyer and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
2 mech_infantrys moved from Belgian Congo to Tanganyika Territory
1 infantry moved from Rhodesia to Tanganyika Territory
9 infantry moved from India to West India
1 infantry moved from Yunnan to Shan State
2 aaGuns moved from Yunnan to Burma
1 cruiser moved from 36 Sea Zone to 19 Sea Zone
1 aaGun moved from Normandy Bordeaux to France
1 infantry moved from United Kingdom to 110 Sea Zone
5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Norway to FinlandPlace Units - British
2 artilleries, 1 fighter and 2 infantry placed in United Kingdom
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 28 PUs; end with 28 PUs totalPlace Units - UK_Pacific
3 artilleries and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 3 artilleries and 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to France
2 artilleries and 4 infantry moved from Western Germany to France
1 armour moved from Southern Italy to France
1 artillery moved from Iraq to Persia
Italians take Persia from RussiansCombat - Italians
Battle in France
Italians attack with 1 armour, 2 artilleries and 6 infantry
French defend with 1 airfield, 1 factory_minor and 4 infantry; British defend with 2 aaGuns and 9 infantry
French win with 11 infantry remaining. Battle score for attacker is -16
Casualties for British: 2 aaGuns and 2 infantry
Casualties for Italians: 1 armour, 2 artilleries and 6 infantryNon Combat Move - Italians
4 aaGuns moved from Southern Italy to Northern Italy
2 fighters moved from Egypt to Northern Italy
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 artillery and 3 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Syria to IraqPlace Units - Italians
1 mech_infantry placed in Egypt
2 artilleries and 4 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,4,2,1,2,4,2,1,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3
Italians collect 9 PUs (15 lost to blockades); end with 9 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 13 PUs -
one thing about that france battle, I would only taken 1aa hit when you had the germans coming in next with air. I didn’t check the dice yet but we need to take the last dice roll out and see if it would have made a difference.
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I did forget to ask after the fact about the aa gun. Go ahead and switch out an inf for an aa. I’d have died in that last round regardless of whether there was an extra inf in there or not.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by French from France: 1 infantry
EDIT: Adding units owned by British to France: 1 aaGun
EDIT: Turning off Edit Mode
ANZAC buy 3 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from French Indo China to Siam
ANZAC take Siam from JapaneseCombat - ANZAC
Battle in CelebesNon Combat Move - ANZAC
1 submarine moved from 43 Sea Zone to 20 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from India to Rostov
1 fighter moved from 36 Sea Zone to India
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
1 fighter moved from Queensland to Shan State
2 fighters moved from New South Wales to Queensland
1 carrier moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea ZonePlace Units - ANZAC
3 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 infantry moved from Southern France to France
1 infantry moved from Normandy Bordeaux to France
2 infantry moved from Tobruk to Alexandria
1 destroyer moved from 41 Sea Zone to 39 Sea ZoneTurn Complete - French
French collect 19 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 fighters, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 armour and 3 mech_infantrys moved from Karelia to Finland
1 armour moved from Vyborg to Karelia
1 armour moved from Karelia to Finland
17 armour and 13 mech_infantrys moved from Caucasus to Rostov
3 artilleries and 3 infantry moved from Ukraine to Rostov
1 bomber and 1 fighter moved from Novgorod to Rostov
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
4 artilleries, 1 fighter and 6 infantry moved from Western Germany to France
1 fighter and 5 mech_infantrys moved from Germany to FranceCombat - Germans
Battle in Rostov
Germans attack with 17 armour, 3 artilleries, 1 bomber, 1 fighter, 3 infantry and 13 mech_infantrys
ANZAC defend with 2 fighters; Russians defend with 1 aaGun and 39 infantry
Russians win with 2 fighters and 2 infantry remaining. Battle score for attacker is -81
Casualties for Germans: 17 armour, 3 artilleries, 1 bomber, 1 fighter, 3 infantry and 13 mech_infantrys
Casualties for Russians: 1 aaGun and 37 infantry
Battle in Finland
Germans attack with 3 armour and 3 mech_infantrys
British defend with 1 infantry; Russians defend with 1 aaGun and 2 infantry
Germans win, taking Finland from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 infantry
Casualties for Russians: 1 aaGun and 2 infantry
Battle in France
Germans attack with 4 artilleries, 2 fighters, 6 infantry and 5 mech_infantrys
French defend with 1 airfield, 1 factory_minor and 5 infantry; British defend with 1 aaGun and 7 infantry
Germans captures 19PUs while taking French capital
Germans win, taking France from French with 4 artilleries, 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Germans: 6 infantry and 2 mech_infantrys
Casualties for French: 5 infantry
Casualties for British: 1 aaGun and 7 infantryNon Combat Move - Germans
2 fighters moved from France to Western GermanyPlace Units - Germans
3 infantry placed in Ukraine
3 infantry placed in Novgorod
2 mech_infantrys placed in Germany
3 infantry placed in Western Germany
2 artilleries and 2 fighters placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 63 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs -
I surrender.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians buy 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Germans
2 infantry moved from Rostov to Ukraine
3 artilleries moved from Bryansk to Ukraine
1 infantry moved from Smolensk to Archangel
1 artillery moved from Smolensk to Archangel
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 armour moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Bryansk to Ukraine
2 infantry moved from Evenkiyskiy to Yenisey
1 tactical_bomber moved from Russia to Yenisey
2 fighters moved from Russia to Yenisey -
@seththenewb:
I surrender.
You can keep playing if you like :-P
:-D
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I got 3 hits in round 1 for yenisey
you have 2 mec, 1 arm, 1 bom
I could assume but just making sure what your ools are.
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:?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians buy 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Germans
2 infantry moved from Rostov to Ukraine
3 artilleries moved from Bryansk to Ukraine
1 infantry moved from Smolensk to Archangel
1 artillery moved from Smolensk to Archangel
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 armour moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Bryansk to Ukraine
2 infantry moved from Evenkiyskiy to Yenisey
1 tactical_bomber moved from Russia to Yenisey
2 fighters moved from Russia to YeniseyCombat - Russians
Battle in Yenisey
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour, 1 bomber and 2 mech_infantrys
Russians win, taking Yenisey from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Japanese: 1 armour, 1 bomber and 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 artillery and 1 infantry
Germans defend with 2 infantry
Germans win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Ukraine
Russians attack with 1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys
Germans defend with 1 factory_minor and 3 infantry
Russians win, taking Ukraine from Germans with 1 armour, 3 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Volgograd to Caucasus
2 fighters moved from Yenisey to Timguska
1 tactical_bomber moved from Yenisey to Timguska
8 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 aaGun moved from Bryansk to SmolenskPlace Units - Russians
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total -
Hey guys,
just wanted to let you know that I followed the entire game. Good game!
I also witnessed the dilemma with the “space bar accident”.
To me the dilemma in that things lies in the problem: What happens if you would have made that last hit in the next round without your opponent making that hit costing you air?I’d say it is not completely insane to be greedy and to try to capture the country even under the risk of losing air.
Thus I’d say it is hard to tell what would have happened (you hit and he misses your air)
Would you still have claimed you wanted to retreat and give the country back? Difficult to prove imo thus I can somehow understand that the Allies player was less generous allowing edits in this case compared to e.g. forgotten NCMs.But still, this is of course none of my business and I apologize for the surprise post.
Still, thanks for the game and best regards!:)
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I usually do J1 DOWs, so if you’re a fan of those and like to lurk, here’s a couple other games that I’ve been axis in.
Win over CPT Walker (round 9)
http://www.axisandallies.org/forums/index.php?topic=30528.105Win over Karl7 (round 5)
http://www.axisandallies.org/forums/index.php?topic=31222.90Loss to Stalingradski (round 8)
http://www.axisandallies.org/forums/index.php?topic=31090.135ongoing vs RGP (round 2)
http://www.axisandallies.org/forums/index.php?topic=31425.15ongoing vs Boldfresh (round 12) win likely coming soon
http://www.axisandallies.org/forums/index.php?topic=31281.345ongoing vs DizzKneeland33 (not J1 DOW)
http://www.axisandallies.org/forums/index.php?topic=31397.15As far as the space bar incident. I was short on German air at the time and short through most of the game come to think of it. I had no reason to risk some air at that point as it wouldn’t have gotten me anything as far as freeing up a blitz I wanted or held/cleared an important terr. I would have given any inf back my air hit had I hit and he missed.
If you look through my games you’ll find numerous examples of me giving units back to my opponents for mistakes or bad rolls, allowing rerolls for horrible dice, allowing edits after combat for walkins, editing for average results after horrible dice, etc. And I know of one game where it probably ended up costing me the game in the end, or at least contributed quite a bit to my loss. I’m usually a pretty fair and sporting opponent, but the sporting ends when someone questions my ethics. I don’t take too kindly to people who think/imply my motives aren’t honest.
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Fair enough re “Space bar”. I btw have to say that I meanwhile do not play DOW1 with Japan by default as I am currently trying a strategy where Japan DOW1 is not too beneficial for.
But thanks a lot for the links, I will certainly have a look on it.
Cheers!





