just posted an edit, plz use latest. thanks
13LG40 NT Hobo (Allies+9) vs Seththenewb (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by French from France: 1 infantry
EDIT: Adding units owned by British to France: 1 aaGun
EDIT: Turning off Edit Mode
ANZAC buy 3 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from French Indo China to Siam
ANZAC take Siam from JapaneseCombat - ANZAC
Battle in CelebesNon Combat Move - ANZAC
1 submarine moved from 43 Sea Zone to 20 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from India to Rostov
1 fighter moved from 36 Sea Zone to India
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
1 fighter moved from Queensland to Shan State
2 fighters moved from New South Wales to Queensland
1 carrier moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea ZonePlace Units - ANZAC
3 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 infantry moved from Southern France to France
1 infantry moved from Normandy Bordeaux to France
2 infantry moved from Tobruk to Alexandria
1 destroyer moved from 41 Sea Zone to 39 Sea ZoneTurn Complete - French
French collect 19 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 fighters, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 armour and 3 mech_infantrys moved from Karelia to Finland
1 armour moved from Vyborg to Karelia
1 armour moved from Karelia to Finland
17 armour and 13 mech_infantrys moved from Caucasus to Rostov
3 artilleries and 3 infantry moved from Ukraine to Rostov
1 bomber and 1 fighter moved from Novgorod to Rostov
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
4 artilleries, 1 fighter and 6 infantry moved from Western Germany to France
1 fighter and 5 mech_infantrys moved from Germany to FranceCombat - Germans
Battle in Rostov
Germans attack with 17 armour, 3 artilleries, 1 bomber, 1 fighter, 3 infantry and 13 mech_infantrys
ANZAC defend with 2 fighters; Russians defend with 1 aaGun and 39 infantry
Russians win with 2 fighters and 2 infantry remaining. Battle score for attacker is -81
Casualties for Germans: 17 armour, 3 artilleries, 1 bomber, 1 fighter, 3 infantry and 13 mech_infantrys
Casualties for Russians: 1 aaGun and 37 infantry
Battle in Finland
Germans attack with 3 armour and 3 mech_infantrys
British defend with 1 infantry; Russians defend with 1 aaGun and 2 infantry
Germans win, taking Finland from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 infantry
Casualties for Russians: 1 aaGun and 2 infantry
Battle in France
Germans attack with 4 artilleries, 2 fighters, 6 infantry and 5 mech_infantrys
French defend with 1 airfield, 1 factory_minor and 5 infantry; British defend with 1 aaGun and 7 infantry
Germans captures 19PUs while taking French capital
Germans win, taking France from French with 4 artilleries, 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Germans: 6 infantry and 2 mech_infantrys
Casualties for French: 5 infantry
Casualties for British: 1 aaGun and 7 infantryNon Combat Move - Germans
2 fighters moved from France to Western GermanyPlace Units - Germans
3 infantry placed in Ukraine
3 infantry placed in Novgorod
2 mech_infantrys placed in Germany
3 infantry placed in Western Germany
2 artilleries and 2 fighters placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 63 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs -
I surrender.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians buy 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Germans
2 infantry moved from Rostov to Ukraine
3 artilleries moved from Bryansk to Ukraine
1 infantry moved from Smolensk to Archangel
1 artillery moved from Smolensk to Archangel
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 armour moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Bryansk to Ukraine
2 infantry moved from Evenkiyskiy to Yenisey
1 tactical_bomber moved from Russia to Yenisey
2 fighters moved from Russia to Yenisey -
@seththenewb:
I surrender.
You can keep playing if you like :-P
:-D
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I got 3 hits in round 1 for yenisey
you have 2 mec, 1 arm, 1 bom
I could assume but just making sure what your ools are.
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:?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians buy 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Germans
2 infantry moved from Rostov to Ukraine
3 artilleries moved from Bryansk to Ukraine
1 infantry moved from Smolensk to Archangel
1 artillery moved from Smolensk to Archangel
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 armour moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Bryansk to Ukraine
2 infantry moved from Evenkiyskiy to Yenisey
1 tactical_bomber moved from Russia to Yenisey
2 fighters moved from Russia to YeniseyCombat - Russians
Battle in Yenisey
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour, 1 bomber and 2 mech_infantrys
Russians win, taking Yenisey from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Japanese: 1 armour, 1 bomber and 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 artillery and 1 infantry
Germans defend with 2 infantry
Germans win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Ukraine
Russians attack with 1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys
Germans defend with 1 factory_minor and 3 infantry
Russians win, taking Ukraine from Germans with 1 armour, 3 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Volgograd to Caucasus
2 fighters moved from Yenisey to Timguska
1 tactical_bomber moved from Yenisey to Timguska
8 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 aaGun moved from Bryansk to SmolenskPlace Units - Russians
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total -
Hey guys,
just wanted to let you know that I followed the entire game. Good game!
I also witnessed the dilemma with the “space bar accident”.
To me the dilemma in that things lies in the problem: What happens if you would have made that last hit in the next round without your opponent making that hit costing you air?I’d say it is not completely insane to be greedy and to try to capture the country even under the risk of losing air.
Thus I’d say it is hard to tell what would have happened (you hit and he misses your air)
Would you still have claimed you wanted to retreat and give the country back? Difficult to prove imo thus I can somehow understand that the Allies player was less generous allowing edits in this case compared to e.g. forgotten NCMs.But still, this is of course none of my business and I apologize for the surprise post.
Still, thanks for the game and best regards!:)
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I usually do J1 DOWs, so if you’re a fan of those and like to lurk, here’s a couple other games that I’ve been axis in.
Win over CPT Walker (round 9)
http://www.axisandallies.org/forums/index.php?topic=30528.105Win over Karl7 (round 5)
http://www.axisandallies.org/forums/index.php?topic=31222.90Loss to Stalingradski (round 8)
http://www.axisandallies.org/forums/index.php?topic=31090.135ongoing vs RGP (round 2)
http://www.axisandallies.org/forums/index.php?topic=31425.15ongoing vs Boldfresh (round 12) win likely coming soon
http://www.axisandallies.org/forums/index.php?topic=31281.345ongoing vs DizzKneeland33 (not J1 DOW)
http://www.axisandallies.org/forums/index.php?topic=31397.15As far as the space bar incident. I was short on German air at the time and short through most of the game come to think of it. I had no reason to risk some air at that point as it wouldn’t have gotten me anything as far as freeing up a blitz I wanted or held/cleared an important terr. I would have given any inf back my air hit had I hit and he missed.
If you look through my games you’ll find numerous examples of me giving units back to my opponents for mistakes or bad rolls, allowing rerolls for horrible dice, allowing edits after combat for walkins, editing for average results after horrible dice, etc. And I know of one game where it probably ended up costing me the game in the end, or at least contributed quite a bit to my loss. I’m usually a pretty fair and sporting opponent, but the sporting ends when someone questions my ethics. I don’t take too kindly to people who think/imply my motives aren’t honest.
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Fair enough re “Space bar”. I btw have to say that I meanwhile do not play DOW1 with Japan by default as I am currently trying a strategy where Japan DOW1 is not too beneficial for.
But thanks a lot for the links, I will certainly have a look on it.
Cheers!





