13L G40 Entek (Axis) vs. Andul (Allies +10)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - ANZAC
                ANZAC buy 1 battleship and 1 destroyer; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 submarine moved from 42 Sea Zone to 54 Sea Zone
                3 fighters moved from Shan State to Kwangsi

    Place Units - ANZAC
                1 battleship and 1 destroyer placed in 54 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1
                ANZAC collect 16 PUs (1 lost to blockades); end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Combat Move - French
                1 destroyer moved from 79 Sea Zone to 76 Sea Zone

    Combat - French
                Battle in 76 Sea Zone
                    French attack with 1 destroyer
                    Italians defend with 1 destroyer
                    Italians win with 1 destroyer remaining. Battle score for attacker is -8
                    Casualties for French: 1 destroyer

    Non Combat Move - French

    Turn Complete - French

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 airfield, 6 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 1 infantry moved from Belarus to Bryansk
                1 infantry moved from Western Ukraine to Bryansk
                2 fighters moved from Belarus to Tambov
                1 infantry moved from Rostov to Tambov
                3 infantry moved from Ukraine to Bryansk
                1 mech_infantry moved from Novgorod to Vologda
                      Germans take Vologda from Russians

    Combat - Germans
                Battle in Tambov
                    Germans attack with 2 fighters and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 fighters and 1 infantry in Tambov, round 1 :  2/3 hits
                        Russians roll dice for 1 infantry in Tambov, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Germans attack with 1 artillery and 5 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 5 infantry in Bryansk, round 1 :  0/6 hits
                        Russians roll dice for 1 infantry in Bryansk, round 1 :  0/1 hits
                        Germans roll dice for 1 artillery and 5 infantry in Bryansk, round 2 :  3/6 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 fighters moved from Tambov to Belarus
                4 armour moved from Belarus to Smolensk
                1 artillery, 11 infantry and 9 mech_infantrys moved from Belarus to Smolensk
                3 armour moved from Novgorod to Smolensk
                3 armour moved from Archangel to Smolensk
                4 artilleries moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Belarus
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                1 destroyer moved from 112 Sea Zone to 105 Sea Zone
                2 fighters moved from Western Germany to Normandy Bordeaux
                1 fighter moved from Western Germany to Belarus
                1 battleship and 1 cruiser moved from 115 Sea Zone to 112 Sea Zone
                10 transports moved from 115 Sea Zone to 112 Sea Zone

    Place Units - Germans
                1 airfield, 1 fighter and 2 infantry placed in Normandy Bordeaux
                3 armour placed in Ukraine
                3 armour placed in Novgorod
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 58 PUs; end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 8 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Germany : 1 factory_major
        Denmark : 1 aaGun and 2 infantry
        Belarus : 1 flag, 4 artilleries, 3 fighters, 1 infantry and 4 tactical_bombers
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 1 artillery and 5 infantry
        Rostov : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Tambov : 1 flag, 1 infantry
        Ukraine : 1 flag, 3 armour and 1 factory_minor
        Western Ukraine : 1 flag
        Vologda : 1 flag, 1 mech_infantry
        Novgorod : 1 flag, 1 airfield, 3 armour, 2 bombers, 1 factory_minor and 1 harbour
        Smolensk : 1 flag, 10 armour, 2 artilleries, 13 infantry and 9 mech_infantrys
        112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 10 transports
        119 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag
        110 Sea Zone : 1 destroyer
        105 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 58 / 73
        Russians : 16 / 21
        Japanese : 33 / 37
        Americans : 50 / 70
        Chinese : 9 / 13
        British : 26 / 25
        UK_Pacific : 21 / 19
        Italians : 29 / 50
        ANZAC : 17 / 28
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Russians
                Russians buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Combat - Russians

    Non Combat Move - Russians
                1 infantry moved from Kansu to Novosibirsk
                1 infantry moved from Samara to Kazakhstan
                1 infantry moved from Samara to Russia

    Place Units - Russians
                7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 16 PUs; end with 16 PUs total

  • '20 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 1 destroyer, 2 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 armour and 1 mech_infantry moved from Kweichow to Szechwan
                1 bomber moved from Japan to Szechwan
                1 mech_infantry moved from Kiangsu to Chahar
                1 mech_infantry moved from Kiangsu to Hopei
                1 armour, 2 artilleries and 2 infantry moved from Kiangsu to 19 Sea Zone
                1 armour, 2 artilleries, 1 cruiser, 1 destroyer, 2 infantry and 3 transports moved from 19 Sea Zone to 36 Sea Zone
                1 armour, 2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi
                1 artillery, 1 infantry and 1 mech_infantry moved from Kiangsi to Kwangsi
                3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to Kwangsi
                1 cruiser moved from 44 Sea Zone to 36 Sea Zone

  • '20 '19 '18 '17 '16

    Need Scramble Orders for Sz 36


  • Scramble all Australian fighters.

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 1 destroyer, 2 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 armour and 1 mech_infantry moved from Kweichow to Szechwan
                1 bomber moved from Japan to Szechwan
                1 mech_infantry moved from Kiangsu to Chahar
                1 mech_infantry moved from Kiangsu to Hopei
                1 armour, 2 artilleries and 2 infantry moved from Kiangsu to 19 Sea Zone
                1 armour, 2 artilleries, 1 cruiser, 1 destroyer, 2 infantry and 3 transports moved from 19 Sea Zone to 36 Sea Zone
                1 armour, 2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi
                1 artillery, 1 infantry and 1 mech_infantry moved from Kiangsi to Kwangsi
                3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to Kwangsi
                1 cruiser moved from 44 Sea Zone to 36 Sea Zone

    Combat - Japanese
                Chinese scrambles 3 units out of Kwangsi to defend against the attack in 36 Sea Zone
                Chinese scrambles to create a battle in territory 36 Sea Zone
                Battle in 36 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 3 fighters, 1 tactical_bomber and 6 transports
                    ANZAC defend with 3 fighters
                        Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 3 fighters, 1 tactical_bomber and 6 transports in 36 Sea Zone, round 1 :  5/10 hits
                        ANZAC roll dice for 3 fighters in 36 Sea Zone, round 1 :  3/3 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 destroyer owned by the Japanese , 1 fighter owned by the Japanese and 3 fighters owned by the ANZAC lost in 36 Sea Zone
                    Japanese win, taking 36 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 tactical_bomber and 6 transports remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 destroyer and 1 fighter
                    Casualties for ANZAC: 3 fighters
                Battle in Kwangsi
                    Japanese attack with 1 armour, 3 artilleries, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 aaGun, 3 artilleries and 5 infantry; Chinese defend with 1 airfield and 1 harbour
                        AA guns fire in Kwangsi :  0/1 hits
                        Japanese roll dice for 1 armour, 3 artilleries, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 1 :  3/9 hits
                        Chinese roll dice for 1 aaGun, 3 artilleries and 5 infantry in Kwangsi, round 1 :  3/8 hits
                        2 infantry owned by the British , 3 infantry owned by the Japanese and 1 aaGun owned by the British lost in Kwangsi
                        Japanese roll dice for 1 armour, 3 artilleries, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 :  2/6 hits
                        Chinese roll dice for 3 artilleries and 3 infantry in Kwangsi, round 2 :  3/6 hits
                        2 infantry owned by the British , 2 artilleries owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kwangsi
                        Japanese roll dice for 1 armour, 1 artillery and 1 tactical_bomber in Kwangsi, round 3 :  0/3 hits
                        Chinese roll dice for 3 artilleries and 1 infantry in Kwangsi, round 3 :  0/4 hits
                        Japanese roll dice for 1 armour, 1 artillery and 1 tactical_bomber in Kwangsi, round 4 :  1/3 hits
                        Chinese roll dice for 3 artilleries and 1 infantry in Kwangsi, round 4 :  1/4 hits
                        1 infantry owned by the British and 1 artillery owned by the Japanese lost in Kwangsi
                    1 tactical_bomber owned by the Japanese retreated
                        Japanese roll dice for 1 armour in Kwangsi, round 5 :  0/1 hits
                        Chinese roll dice for 3 artilleries in Kwangsi, round 5 :  0/3 hits
                        Japanese roll dice for 1 armour in Kwangsi, round 6 :  0/1 hits
                        Chinese roll dice for 3 artilleries in Kwangsi, round 6 :  1/3 hits
                        1 armour owned by the Japanese lost in Kwangsi
                    Chinese win with 3 artilleries remaining. Battle score for attacker is -11
                    Casualties for Japanese: 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry
                    Casualties for British: 1 aaGun and 5 infantry
                Battle in Szechwan
                    Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Szechwan, round 1 :  1/3 hits
                        Chinese roll dice for 2 infantry in Szechwan, round 1 :  1/2 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
                        Japanese roll dice for 1 armour and 1 bomber in Szechwan, round 2 :  2/2 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  1/1 hits
                        1 bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 armour remaining. Battle score for attacker is -10
                    Casualties for Japanese: 1 bomber and 1 mech_infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                1 tactical_bomber moved from Kwangsi to Kwangtung
                1 artillery moved from Kiangsu to Kiangsi
                1 carrier moved from 6 Sea Zone to 36 Sea Zone
                1 cruiser, 2 destroyers and 1 transport moved from 48 Sea Zone to 33 Sea Zone
                1 fighter moved from Japan to 36 Sea Zone

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                2 artilleries and 2 infantry placed in Japan
                1 armour and 2 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 34 PUs; end with 35 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kiangsu : 1 armour, 1 factory_minor and 2 mech_infantrys
        Kiangsi : 1 artillery
        Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
        Kweichow : 1 flag
        Hopei : 1 flag, 1 mech_infantry
        Szechwan : 1 flag, 1 armour
        Chahar : 1 flag, 1 mech_infantry
        Anhwe : 1 flag
        Kwangtung : 1 flag, 1 harbour and 1 tactical_bomber
        Philippines : 1 flag, 1 airfield and 1 harbour
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        33 Sea Zone : 1 cruiser, 2 destroyers and 1 transport
        36 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 6 transports
        6 Sea Zone : 1 battleship, 1 carrier and 1 destroyer

    Production/PUs Summary :

    Germans : 58 / 73
        Russians : 16 / 16
        Japanese : 34 / 35
        Americans : 50 / 70
        Chinese : 8 / 13
        British : 26 / 25
        UK_Pacific : 21 / 19
        Italians : 29 / 50
        ANZAC : 17 / 28
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Americans
                Americans buy 5 artilleries, 5 infantry and 5 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber, 9 fighters and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone
                2 destroyers moved from 104 Sea Zone to 119 Sea Zone
                      Americans take 109 Sea Zone from Germans
                1 cruiser moved from 104 Sea Zone to 119 Sea Zone
                3 battleships, 2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 104 Sea Zone to 110 Sea Zone
                3 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 4 artilleries, 7 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
                3 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 89 Sea Zone to 91 Sea Zone
                2 fighters moved from 91 Sea Zone to Morocco
                1 destroyer moved from 104 Sea Zone to 105 Sea Zone
                1 cruiser and 1 submarine moved from 104 Sea Zone to 105 Sea Zone


  • Need Scramble orders for z105 and z110

  • '20 '19 '18 '17 '16

    Three to 105 please


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Americans
                Americans buy 5 artilleries, 5 infantry and 5 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber, 9 fighters and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone
                2 destroyers moved from 104 Sea Zone to 119 Sea Zone
                      Americans take 109 Sea Zone from Germans
                1 cruiser moved from 104 Sea Zone to 119 Sea Zone
                3 battleships, 2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 104 Sea Zone to 110 Sea Zone
                3 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 4 artilleries, 7 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
                3 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 89 Sea Zone to 91 Sea Zone
                2 fighters moved from 91 Sea Zone to Morocco
                1 destroyer moved from 104 Sea Zone to 105 Sea Zone
                1 cruiser and 1 submarine moved from 104 Sea Zone to 105 Sea Zone

    Combat - Americans
                Germans scrambles 3 units out of Normandy Bordeaux to defend against the attack in 105 Sea Zone
                Battle in Morocco
                    Americans attack with 3 artilleries, 2 fighters and 5 infantry
                    Italians defend with 1 artillery
                        Americans roll dice for 1 battleship and 1 cruiser in Morocco, round 1 :  1/2 hits
                        Italians roll dice for 1 artillery in Morocco, round 1 :  0/1 hits
                        1 artillery owned by the Italians lost in Morocco
                    Americans win, taking Morocco from Italians with 3 artilleries, 2 fighters and 5 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                Battle in 110 Sea Zone
                    Americans attack with 3 battleships, 2 carriers, 1 cruiser, 2 destroyers and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 3 battleships, 2 carriers, 1 cruiser and 2 destroyers in 110 Sea Zone, round 1 :  5/6 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 3 battleships, 2 carriers, 1 cruiser, 2 destroyers and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 105 Sea Zone
                    Americans attack with 1 cruiser, 1 destroyer and 1 submarine
                    Germans defend with 1 destroyer and 3 fighters
                        Americans roll dice for 1 submarine in 105 Sea Zone, round 1 :  1/1 hits
                        Americans roll dice for 1 cruiser and 1 destroyer in 105 Sea Zone, round 1 :  0/2 hits
                        Germans roll dice for 1 destroyer and 3 fighters in 105 Sea Zone, round 1 :  2/4 hits
                        1 submarine owned by the Americans , 1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 105 Sea Zone
                        Americans roll dice for 1 cruiser in 105 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 3 fighters in 105 Sea Zone, round 2 :  1/3 hits
                        1 cruiser owned by the Americans lost in 105 Sea Zone
                    Germans win with 3 fighters remaining. Battle score for attacker is -18
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 cruiser, 1 destroyer and 1 submarine
                Battle in 119 Sea Zone
                    Americans attack with 1 cruiser and 2 destroyers
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 119 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 cruiser and 2 destroyers in 119 Sea Zone, round 1 :  0/3 hits
                        Germans roll dice for 1 submarine in 119 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 cruiser and 2 destroyers in 119 Sea Zone, round 2 :  0/3 hits
                        1 destroyer owned by the Americans lost in 119 Sea Zone
                        Germans roll dice for 1 submarine in 119 Sea Zone, round 3 :  1/1 hits
                        Americans roll dice for 1 cruiser and 1 destroyer in 119 Sea Zone, round 3 :  0/2 hits
                        1 destroyer owned by the Americans lost in 119 Sea Zone
                        Germans roll dice for 1 submarine in 119 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 1 cruiser in 119 Sea Zone, round 4 :  0/1 hits
                        Germans roll dice for 1 submarine in 119 Sea Zone, round 5 :  0/1 hits
                        Americans roll dice for 1 cruiser in 119 Sea Zone, round 5 :  0/1 hits
                        Germans roll dice for 1 submarine in 119 Sea Zone, round 6 :  0/1 hits
                        Americans roll dice for 1 cruiser in 119 Sea Zone, round 6 :  0/1 hits
                        Germans roll dice for 1 submarine in 119 Sea Zone, round 7 :  0/1 hits
                        Americans roll dice for 1 cruiser in 119 Sea Zone, round 7 :  0/1 hits
                        Germans roll dice for 1 submarine in 119 Sea Zone, round 8 :  0/1 hits
                        Americans roll dice for 1 cruiser in 119 Sea Zone, round 8 :  1/1 hits
                        1 submarine owned by the Germans lost in 119 Sea Zone
                    Americans win, taking 119 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is -10
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 2 destroyers
                Battle in 112 Sea Zone
                    Americans attack with 1 bomber, 9 fighters and 1 tactical_bomber
                    Germans defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 10 transports
                        Americans roll dice for 1 bomber, 9 fighters and 1 tactical_bomber in 112 Sea Zone, round 1 :  6/11 hits
                    Units damaged: 1 battleship owned by the Germans
                        Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 10 transports in 112 Sea Zone, round 1 :  2/5 hits
                        2 fighters owned by the Americans , 1 cruiser owned by the Germans , 1 carrier owned by the Germans and 2 fighters owned by the Germans lost in 112 Sea Zone
                        Americans roll dice for 1 bomber, 7 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 :  5/9 hits
                        Germans roll dice for 1 battleship and 10 transports in 112 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Americans , 4 transports owned by the Germans and 1 battleship owned by the Germans lost in 112 Sea Zone
                        6 transports owned by the Germans lost in 112 Sea Zone
                    Americans win with 1 bomber, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 108
                    Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 10 transports
                    Casualties for Americans: 3 fighters
                Moving scrambled unit from 105 Sea Zone back to originating territory: Normandy Bordeaux
                Moving scrambled unit from 105 Sea Zone back to originating territory: Normandy Bordeaux
                Moving scrambled unit from 105 Sea Zone back to originating territory: Normandy Bordeaux

    Non Combat Move - Americans
                2 fighters moved from 112 Sea Zone to 110 Sea Zone
                2 fighters and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
                2 fighters moved from Morocco to 91 Sea Zone
                2 fighters moved from 112 Sea Zone to 110 Sea Zone
                1 bomber moved from 112 Sea Zone to United Kingdom

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 104 Sea Zone: 13 transports
                EDIT: Adding units owned by Americans to 91 Sea Zone: 13 transports
                EDIT: Removing units owned by Americans from 104 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 91 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                5 artilleries and 5 infantry placed in Eastern United States
                5 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 1 harbour and 5 infantry
        Gibraltar : 1 armour, 8 artilleries, 13 infantry and 4 mech_infantrys
        United Kingdom : 1 bomber
        Morocco : 1 flag, 3 artilleries and 5 infantry
        119 Sea Zone : 1 flag, 1 cruiser
        104 Sea Zone : 1 battleship, 3 carriers, 2 fighters and 1 tactical_bomber
        106 Sea Zone : 1 flag
        109 Sea Zone : 1 flag
        101 Sea Zone : 5 transports
        91 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 19 transports
        110 Sea Zone : 3 battleships, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 submarine

    Production/PUs Summary :

    Germans : 58 / 73
        Russians : 16 / 16
        Japanese : 34 / 35
        Americans : 51 / 71
        Chinese : 8 / 13
        British : 26 / 25
        UK_Pacific : 21 / 19
        Italians : 28 / 50
        ANZAC : 17 / 28
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Sikang
                1 infantry placed in Kweichow
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,6,3,2,5,2,4,6,5,1,2,5,6
                Chinese collect 8 PUs (1 lost to blockades); end with 9 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - British
                British buy 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 unit repaired.
                3 armour moved from Anglo Egyptian Sudan to Egypt
                3 armour moved from Belgian Congo to Egypt
                2 infantry moved from West India to Eastern Persia
                      British take Eastern Persia from Italians
                1 battleship, 1 cruiser and 2 destroyers moved from 39 Sea Zone to 76 Sea Zone
                2 fighters, 2 infantry and 1 tactical_bomber moved from Yunnan to Szechwan
                3 artilleries moved from Kwangsi to Kwangtung

    Combat - British
                Battle in 76 Sea Zone
                    British attack with 1 battleship, 1 cruiser and 2 destroyers
                    Italians defend with 1 destroyer
                        British roll dice for 1 battleship, 1 cruiser and 2 destroyers in 76 Sea Zone, round 1 :  2/4 hits
                        Italians roll dice for 1 destroyer in 76 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Italians lost in 76 Sea Zone
                    British win with 1 battleship, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in Kwangtung
                    British attack with 3 artilleries
                    Japanese defend with 1 harbour and 1 tactical_bomber
                        British roll dice for 3 artilleries in Kwangtung, round 1 :  1/3 hits
                        Japanese roll dice for 1 tactical_bomber in Kwangtung, round 1 :  0/1 hits
                        1 tactical_bomber owned by the Japanese lost in Kwangtung
                    British win, taking Kwangtung from Japanese with 3 artilleries remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 tactical_bomber
                Battle in Szechwan
                    British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 armour
                        British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Szechwan, round 1 :  2/5 hits
                        Japanese roll dice for 1 armour in Szechwan, round 1 :  0/1 hits
                        1 armour owned by the Japanese lost in Szechwan
                    British win, taking Szechwan from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in Egypt
                    British attack with 6 armour
                    Italians defend with 3 armour, 1 artillery, 1 factory_minor, 1 fighter and 1 harbour
                        British roll dice for 6 armour in Egypt, round 1 :  3/6 hits
                        Italians roll dice for 3 armour, 1 artillery and 1 fighter in Egypt, round 1 :  2/5 hits
                        2 armour owned by the British , 1 artillery owned by the Italians and 2 armour owned by the Italians lost in Egypt
                        British roll dice for 4 armour in Egypt, round 2 :  3/4 hits
                        Italians roll dice for 1 armour and 1 fighter in Egypt, round 2 :  1/2 hits
                        1 armour owned by the British , 1 fighter owned by the Italians and 1 armour owned by the Italians lost in Egypt
                    British win, taking Egypt from Italians with 3 armour remaining. Battle score for attacker is 14
                    Casualties for British: 3 armour
                    Casualties for Italians: 3 armour, 1 artillery and 1 fighter

    Non Combat Move - British
                1 armour and 2 fighters moved from Union of South Africa to Belgian Congo
                2 fighters and 1 tactical_bomber moved from Szechwan to Shensi
                1 artillery and 1 infantry moved from French Indo China to Yunnan
                1 artillery and 1 infantry moved from Burma to Yunnan
                7 infantry moved from India to Burma
                2 infantry moved from United Kingdom to Scotland
                1 aaGun moved from United Kingdom to Scotland

    Place Units - British
                3 transports placed in 110 Sea Zone
                1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 28 PUs; end with 28 PUs total

    Place Units - UK_Pacific
                1 armour, 1 fighter and 1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,2,3,4,6,5,4,6,5,6,5,3,4
                UK_Pacific collect 22 PUs (2 lost to blockades); end with 22 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
                Some Units in India change ownership: 1 armour, 1 fighter and 1 infantry

    Territory Summary for British, UK_Pacific :

    Siam : 1 flag
        Shensi : 2 fighters and 1 tactical_bomber
        Yunnan : 3 armour, 2 artilleries and 3 infantry
        Suiyuyan : 1 infantry
        Hunan : 1 infantry
        Szechwan : 2 infantry
        Burma : 7 infantry
        India : 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
        Malaya : 1 harbour and 1 infantry
        Kwangtung : 3 artilleries and 1 harbour
        French Indo China : 1 flag
        Sumatra : 1 flag, 1 infantry
        Belgian Congo : 1 armour and 2 fighters
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 3 armour, 1 factory_minor and 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
        Scotland : 1 aaGun, 1 airfield and 2 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 3 armour, 1 factory_major, 3 fighters, 1 harbour, 10 infantry and 1 mech_infantry
        Ethiopia : 1 flag
        80 Sea Zone : 1 flag
        76 Sea Zone : 1 battleship, 1 cruiser and 2 destroyers
        Eastern Persia : 1 flag, 2 infantry
        91 Sea Zone : 1 armour, 1 artillery and 2 infantry
        110 Sea Zone : 3 transports

    Production/PUs Summary :

    Germans : 58 / 73
        Russians : 16 / 16
        Japanese : 29 / 35
        Americans : 51 / 71
        Chinese : 10 / 9
        British : 28 / 28
        UK_Pacific : 24 / 27
        Italians : 26 / 50
        ANZAC : 17 / 28
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Italians
                Italians buy 3 artilleries, 1 cruiser, 1 destroyer and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Volgograd to Samara
                1 armour moved from Caucasus to Samara
                1 bomber moved from Belarus to Russia

  • '20 '19 '18 '17 '16

    Any intercept for Moscow?


  • Yes 2 fighters.

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Italians
                Italians buy 3 artilleries, 1 cruiser, 1 destroyer and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Volgograd to Samara
                1 armour moved from Caucasus to Samara
                1 bomber moved from Belarus to Russia

    Combat - Italians
                Battle in Samara
                    Italians attack with 2 armour
                    Russians defend with 1 infantry
                        Italians roll dice for 2 armour in Samara, round 1 :  2/2 hits
                        Russians roll dice for 1 infantry in Samara, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Samara
                    Italians win, taking Samara from Russians with 2 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Air Battle in Russia
                    Italians attacks with 1 units heading to Russia
                    Russians launches 2 interceptors out of Russia
                        Defenders Fire,  :  0/2 hits
                        Attackers Fire,  :  1/1 hits
                        1 fighter owned by the Russians lost in Russia
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Russia
                        AA guns fire in Russia :  1/1 hits
                    1 bomber killed by AA guns
                    Bombing raid in Russia causes 0 damage total.
                Cleaning up after air battles

    Non Combat Move - Italians
                2 mech_infantrys moved from Ukraine to Caucasus

    Place Units - Italians
                3 infantry placed in Volgograd
                3 infantry placed in Southern Italy
                1 cruiser and 1 destroyer placed in 95 Sea Zone
                3 artilleries placed in Northern Italy

    Turn Complete - Italians
                Italians collect 27 PUs; end with 27 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 33 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag
        Alexandria : 1 flag
        Normandy Bordeaux : 1 aaGun
        Algeria : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag
        Tunisia : 1 flag
        Northern Italy : 2 aaGuns, 3 artilleries and 1 factory_major
        Southern Italy : 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
        Volgograd : 1 flag, 1 factory_minor and 3 infantry
        Caucasus : 1 flag, 2 mech_infantrys
        Samara : 1 flag, 2 armour
        95 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter and 3 transports
        Greece : 1 flag
        Iraq : 1 flag
        92 Sea Zone : 3 destroyers
        Northwest Persia : 1 flag
        Persia : 1 flag
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 58 / 73
        Russians : 15 / 16
        Japanese : 29 / 35
        Americans : 51 / 71
        Chinese : 10 / 9
        British : 28 / 28
        UK_Pacific : 24 / 27
        Italians : 27 / 38
        ANZAC : 17 / 28
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    Lol, shot down a fighter only to be shot down by the AA! Priceless!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 battleship, 4 destroyers, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands

    Combat - ANZAC
                Battle in 33 Sea Zone
                    ANZAC attack with 1 battleship, 4 destroyers, 1 submarine and 1 transport
                    Japanese defend with 1 cruiser, 2 destroyers and 1 transport
                        ANZAC roll dice for 1 submarine in 33 Sea Zone, round 1 :  0/1 hits
                        ANZAC roll dice for 1 battleship, 4 destroyers and 1 transport in 33 Sea Zone, round 1 :  2/5 hits
                        Japanese roll dice for 1 cruiser, 2 destroyers and 1 transport in 33 Sea Zone, round 1 :  0/3 hits
                        2 destroyers owned by the Japanese lost in 33 Sea Zone
                        ANZAC roll dice for 1 submarine in 33 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 battleship, 4 destroyers and 1 transport in 33 Sea Zone, round 2 :  0/5 hits
                        Japanese roll dice for 1 cruiser and 1 transport in 33 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 33 Sea Zone, round 3 :  1/1 hits
                        1 cruiser owned by the Japanese lost in 33 Sea Zone
                        ANZAC roll dice for 1 battleship, 4 destroyers and 1 transport in 33 Sea Zone, round 3 :  2/5 hits
                        1 transport owned by the Japanese lost in 33 Sea Zone
                    ANZAC win with 1 battleship, 4 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 35
                    Casualties for Japanese: 1 cruiser, 2 destroyers and 1 transport
                Battle in Caroline Islands
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 1 :  0/2 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 :  0/2 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 :  1/2 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 :  0/2 hits
                        1 aaGun owned by the Japanese lost in Caroline Islands
                        ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 :  0/2 hits
                        Japanese roll dice for 2 infantry in Caroline Islands, round 3 :  0/2 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 4 :  0/2 hits
                        Japanese roll dice for 2 infantry in Caroline Islands, round 4 :  1/2 hits
                        1 infantry owned by the ANZAC lost in Caroline Islands
                        ANZAC roll dice for 1 artillery in Caroline Islands, round 5 :  0/1 hits
                        Japanese roll dice for 2 infantry in Caroline Islands, round 5 :  0/2 hits
                        ANZAC roll dice for 1 artillery in Caroline Islands, round 6 :  0/1 hits
                        Japanese roll dice for 2 infantry in Caroline Islands, round 6 :  1/2 hits
                        1 artillery owned by the ANZAC lost in Caroline Islands
                    Japanese win with 2 infantry remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 aaGun
                    Casualties for ANZAC: 1 artillery and 1 infantry

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 artillery and 1 infantry placed in Queensland
                1 transport placed in 54 Sea Zone
                1 artillery and 1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    Territory Summary for ANZAC :

    Borneo : 1 artillery and 1 infantry
        Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        Celebes : 1 flag, 1 artillery and 1 infantry
        Java : 1 flag, 1 infantry
        Dutch New Guinea : 1 flag, 1 aaGun
        42 Sea Zone : 1 flag
        33 Sea Zone : 1 battleship, 4 destroyers, 1 submarine and 1 transport
        54 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 58 / 73
        Russians : 15 / 16
        Japanese : 29 / 35
        Americans : 51 / 71
        Chinese : 10 / 9
        British : 28 / 28
        UK_Pacific : 24 / 27
        Italians : 27 / 38
        ANZAC : 17 / 27
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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