13L G40 wheatbeer (Axis) vs Mallery29 (Allies +13)

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Germans
                Germans buy 4 armour, 4 artilleries, 2 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 infantry moved from Archangel to Vologda
                1 fighter and 1 tactical_bomber moved from Novgorod to Vologda
                1 infantry moved from Belarus to Smolensk
                1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk
                2 mech_infantrys moved from Eastern Poland to Ukraine
                2 bombers moved from Novgorod to Ukraine
                1 mech_infantry moved from Eastern Poland to Ukraine

    Combat - Germans
                Battle in Vologda
                    Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 1 :  1/3 hits
                        Russians roll dice for 1 infantry in Vologda, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Germans attack with 2 bombers and 3 mech_infantrys
                    Russians defend with 1 factory_minor and 2 infantry
                        Germans roll dice for 2 bombers and 3 mech_infantrys in Ukraine, round 1 :  1/5 hits
                        Russians roll dice for 2 infantry in Ukraine, round 1 :  0/2 hits
                        1 infantry owned by the Russians lost in Ukraine
                        Germans roll dice for 2 bombers and 3 mech_infantrys in Ukraine, round 2 :  1/5 hits
                        Russians roll dice for 1 infantry in Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Smolensk
                    Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 1 :  2/3 hits
                        Russians roll dice for 1 infantry in Smolensk, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                4 artilleries and 9 infantry moved from Novgorod to Belarus
                1 aaGun, 9 armour, 1 artillery, 1 infantry and 7 mech_infantrys moved from Archangel to Belarus
                2 artilleries and 4 infantry moved from Baltic States to Belarus
                1 aaGun, 5 artilleries, 10 infantry and 3 mech_infantrys moved from Eastern Poland to Belarus
                1 fighter and 1 tactical_bomber moved from Smolensk to Caucasus
                1 fighter and 1 tactical_bomber moved from Vologda to Caucasus
                2 artilleries and 2 infantry moved from Poland to Eastern Poland
                6 mech_infantrys moved from Germany to Eastern Poland
                6 mech_infantrys moved from Western Germany to Poland
                1 destroyer moved from 113 Sea Zone to 104 Sea Zone
                1 transport moved from 114 Sea Zone to 115 Sea Zone
                2 infantry moved from Finland to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Novgorod
                1 fighter moved from Northern Italy to Southern Italy
                1 tactical_bomber moved from Southern Italy to Belarus
                1 tactical_bomber moved from Western Germany to Belarus
                2 bombers moved from Ukraine to Eastern Poland
                1 cruiser moved from 113 Sea Zone to 115 Sea Zone

    Place Units - Germans
                3 artilleries placed in Novgorod
                4 armour and 6 mech_infantrys placed in Germany
                1 artillery and 2 infantry placed in Western Germany
                Germans undo move 3.
                1 artillery and 2 infantry placed in France
                Germans undo move 3.
                1 infantry placed in France
                1 artillery and 1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 54 PUs; end with 55 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs

    Production/PUs Summary :

    Germans : 54 / 75
        Russians : 22 / 28
        Japanese : 62 / 72
        Americans : 50 / 70
        Chinese : 8 / 8
        British : 28 / 28
        UK_Pacific : 0 / 0
        Italians : 23 / 34
        ANZAC : 10 / 17
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Russians
                Russians repair 4 damage on 4 factory_majors; Remaining resources: 24 PUs;
                Russians buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Bryansk to Western Ukraine
                2 infantry moved from Volgograd to Rostov
                1 fighter moved from Bryansk to Western Ukraine
                1 tactical_bomber moved from Bryansk to Western Ukraine
                1 fighter moved from Bryansk to Rostov

    Combat - Russians
                Battle in Rostov
                    Russians attack with 1 fighter and 2 infantry
                    Italians defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Rostov, round 1 :  0/3 hits
                        Italians roll dice for 1 infantry in Rostov, round 1 :  0/1 hits
                        Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 :  1/3 hits
                        Italians roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Rostov
                    Russians win, taking Rostov from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 artillery
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 1 :  1/4 hits
                        Italians roll dice for 1 artillery in Western Ukraine, round 1 :  0/1 hits
                        1 artillery owned by the Italians lost in Western Ukraine
                    Russians win, taking Western Ukraine from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
                1 fighter moved from Rostov to Russia
                4 aaGuns, 3 armour, 12 artilleries, 35 infantry and 2 mech_infantrys moved from Bryansk to Russia
                1 infantry moved from Russia to Smolensk
                2 aaGuns and 16 infantry moved from Buryatia to Yakut S.S.R.

    Place Units - Russians
                8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs total

    Territory Summary for Russians :

    Yakut S.S.R. : 2 aaGuns and 16 infantry
        Bryansk : 1 infantry
        Rostov : 2 infantry
        Russia : 4 aaGuns, 1 airfield, 5 armour, 12 artilleries, 1 factory_major, 2 fighters, 48 infantry, 2 mech_infantrys and 1 tactical_bomber
        Western Ukraine : 2 infantry
        Volgograd : 1 factory_minor and 1 infantry
        Smolensk : 1 infantry

    Production/PUs Summary :

    Germans : 54 / 75
        Russians : 26 / 26
        Japanese : 62 / 72
        Americans : 50 / 70
        Chinese : 8 / 8
        British : 28 / 28
        UK_Pacific : 0 / 0
        Italians : 19 / 34
        ANZAC : 10 / 17
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 infantry, 5 mech_infantrys and 7 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Siberia
                1 mech_infantry moved from Shantung to Jehol
                1 mech_infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 armour moved from Yunnan to Kweichow
                      Japanese take Kweichow from Chinese
                1 armour moved from Kweichow to Anhwe
                      Japanese take Anhwe from Chinese
                1 infantry moved from Sikang to Kazakhstan
                      Japanese take Kazakhstan from Russians

    Combat - Japanese
                Battle in Siberia

    Non Combat Move - Japanese
                1 destroyer moved from 19 Sea Zone to 16 Sea Zone
                1 armour moved from Manchuria to Chahar
                1 aaGun moved from Jehol to Chahar
                2 artilleries and 8 infantry moved from Jehol to Anhwe
                1 mech_infantry moved from Shantung to Hunan
                2 artilleries and 4 infantry moved from Hunan to Anhwe
                2 artilleries moved from Kiangsu to Anhwe
                1 armour moved from Manchuria to Anhwe
                1 infantry moved from Burma to Yunnan
                1 submarine moved from 39 Sea Zone to 72 Sea Zone
                1 artillery and 1 infantry moved from French Indo China to Yunnan
                1 artillery and 2 infantry moved from India to Burma
                1 infantry moved from New Guinea to Dutch New Guinea
                2 transports moved from 19 Sea Zone to 6 Sea Zone
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 3 infantry moved from 19 Sea Zone to Shantung
                2 infantry moved from Korea to Manchuria
                1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 transport moved from 42 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
                2 bombers moved from Shan State to Malaya
                1 bomber moved from Paulau Island to Malaya
                1 tactical_bomber moved from Yunnan to 19 Sea Zone
                3 fighters and 3 tactical_bombers moved from Jehol to Anhwe
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 cruiser moved from 44 Sea Zone to 35 Sea Zone
                3 fighters and 3 tactical_bombers moved from Anhwe to Shantung
                1 fighter moved from 19 Sea Zone to Shantung
                1 tactical_bomber moved from 19 Sea Zone to Shantung

    Place Units - Japanese
                7 submarines placed in 6 Sea Zone
                1 artillery and 2 infantry placed in French Indo China
                3 mech_infantrys placed in Manchuria
                2 mech_infantrys placed in India

    Turn Complete - Japanese
                Japanese collect 67 PUs; end with 67 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs

    Production/PUs Summary :

    Germans : 54 / 75
        Russians : 24 / 26
        Japanese : 67 / 77
        Americans : 50 / 70
        Chinese : 5 / 8
        British : 28 / 28
        UK_Pacific : 0 / 0
        Italians : 19 / 34
        ANZAC : 10 / 17
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 bomber, 4 infantry, 5 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 104 Sea Zone
                3 fighters moved from 91 Sea Zone to 104 Sea Zone
                1 bomber moved from Eastern United States to 104 Sea Zone
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                3 submarines moved from 101 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in 104 Sea Zone
                    Americans attack with 1 bomber, 3 fighters and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 1 :  1/1 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - Americans
                1 bomber moved from 104 Sea Zone to United Kingdom
                3 fighters moved from 104 Sea Zone to 91 Sea Zone
                2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
                3 transports moved from 91 Sea Zone to 101 Sea Zone

    Place Units - Americans
                2 artilleries, 1 bomber and 4 infantry placed in Eastern United States
                3 submarines placed in 101 Sea Zone
                2 submarines and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    Territory Summary for Americans :

    Marshall Islands : 1 flag, 1 artillery and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 1 bomber, 2 fighters and 1 harbour
        Midway : 1 airfield
        26 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 4 fighters, 11 submarines and 2 tactical_bombers
        10 Sea Zone : 2 submarines and 1 transport
        Central United States : 2 aaGuns and 1 factory_major
        Eastern United States : 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 harbour and 4 infantry
        Gibraltar : 2 aaGuns, 1 armour, 4 artilleries, 11 infantry and 2 mech_infantrys
        United Kingdom : 1 bomber
        104 Sea Zone : 1 submarine
        101 Sea Zone : 3 submarines and 3 transports
        91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 4 submarines and 3 transports

    Production/PUs Summary :

    Germans : 54 / 75
        Russians : 24 / 26
        Japanese : 67 / 77
        Americans : 50 / 71
        Chinese : 5 / 8
        British : 28 / 28
        UK_Pacific : 0 / 0
        Italians : 19 / 34
        ANZAC : 10 / 17
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Shensi to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Shensi to Sikang
                      Chinese take Sikang from Japanese
                1 infantry moved from Shensi to Suiyuyan

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 10 PUs total

    Territory Summary for Chinese :

    Shensi : 1 fighter and 22 infantry
        Suiyuyan : 1 infantry
        Kweichow : 1 infantry
        Hopei : 1 infantry
        Szechwan : 1 infantry
        Sikang : 1 infantry

    Production/PUs Summary :

    Germans : 54 / 75
        Russians : 24 / 26
        Japanese : 64 / 77
        Americans : 50 / 71
        Chinese : 8 / 10
        British : 28 / 28
        UK_Pacific : 0 / 0
        Italians : 19 / 34
        ANZAC : 10 / 17
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - British
                British buy 1 airfield and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British

    Non Combat Move - British
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry, 1 submarine and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - British
                3 mech_infantrys placed in Union of South Africa
                1 airfield placed in Gibraltar

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,6
                British collect 26 PUs (2 lost to blockades); end with 27 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Belgian Congo : 4 armour, 1 artillery, 1 infantry and 11 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 1 armour, 2 artilleries, 1 fighter, 1 harbour and 6 infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 9 infantry and 1 mech_infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        92 Sea Zone : 1 destroyer
        Brazil : 1 flag
        91 Sea Zone : 2 carriers, 3 destroyers, 1 fighter, 1 submarine and 3 transports
        Suriname : 1 flag

    Production/PUs Summary :

    Germans : 54 / 75
        Russians : 24 / 26
        Japanese : 64 / 77
        Americans : 50 / 71
        Chinese : 8 / 10
        British : 28 / 27
        UK_Pacific : 0 / 0
        Italians : 19 / 34
        ANZAC : 10 / 17
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Caucasus to Rostov
                1 armour and 1 mech_infantry moved from Belarus to Bryansk
                1 mech_infantry moved from Caucasus to Rostov
                1 armour moved from Caucasus to Rostov
                1 fighter moved from Southern Italy to Rostov
                1 bomber moved from Novgorod to Bryansk

    Combat - Italians
                Battle in Bryansk
                    Italians attack with 1 armour, 1 bomber and 1 mech_infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Bryansk, round 1 :  1/3 hits
                        Russians roll dice for 1 infantry in Bryansk, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    Italians win, taking Bryansk from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Italians attack with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry
                    Russians defend with 2 infantry
                        Italians roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in Rostov, round 1 :  1/5 hits
                        Russians roll dice for 2 infantry in Rostov, round 1 :  0/2 hits
                        1 infantry owned by the Russians lost in Rostov
                        Italians roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in Rostov, round 2 :  1/5 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
                    Italians win, taking Rostov from Russians with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Rostov to Ukraine
                1 bomber moved from Bryansk to Novgorod
                1 transport moved from 81 Sea Zone to 97 Sea Zone
                1 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                3 infantry placed in Egypt
                1 fighter and 2 infantry placed in Southern Italy
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 22 PUs; end with 22 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 28 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs

    Production/PUs Summary :

    Germans : 54 / 75
        Russians : 21 / 26
        Japanese : 64 / 77
        Americans : 50 / 71
        Chinese : 8 / 10
        British : 28 / 27
        UK_Pacific : 0 / 0
        Italians : 22 / 33
        ANZAC : 10 / 17
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to South Australia

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 1 harbour and 2 infantry
        South Australia : 2 aaGuns, 2 armour, 4 artilleries, 3 fighters and 8 infantry
        62 Sea Zone : 1 cruiser, 2 destroyers, 2 submarines and 1 transport

    Production/PUs Summary :

    Germans : 54 / 75
        Russians : 21 / 26
        Japanese : 64 / 77
        Americans : 50 / 71
        Chinese : 8 / 10
        British : 28 / 27
        UK_Pacific : 0 / 0
        Italians : 22 / 33
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 83 Sea Zone to 91 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 1 fighter and 2 infantry
        Anglo Egyptian Sudan : 1 infantry
        Morocco : 1 infantry
        Algeria : 1 infantry
        Libya : 1 flag, 1 infantry
        91 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 54 / 75
        Russians : 21 / 26
        Japanese : 64 / 77
        Americans : 50 / 71
        Chinese : 8 / 10
        British : 28 / 27
        UK_Pacific : 0 / 0
        Italians : 22 / 33
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 artilleries, 1 destroyer, 2 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 mech_infantrys moved from Ukraine to Volgograd
                2 fighters and 2 tactical_bombers moved from Caucasus to Volgograd
                2 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine
                1 mech_infantry moved from Ukraine to Tambov
                      Germans take Tambov from Russians
                1 infantry moved from Belarus to Smolensk
                1 bomber moved from Eastern Poland to Western Ukraine
                1 bomber moved from Eastern Poland to Smolensk
                1 tactical_bomber moved from Belarus to Smolensk
                1 tactical_bomber moved from Belarus to Western Ukraine

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 1 :  3/6 hits
                        Russians roll dice for 1 infantry in Volgograd, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 2 artilleries, 1 bomber, 2 infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Germans roll dice for 2 artilleries, 1 bomber, 2 infantry and 1 tactical_bomber in Western Ukraine, round 1 :  4/6 hits
                        Russians roll dice for 2 infantry in Western Ukraine, round 1 :  0/2 hits
                        2 infantry owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 2 artilleries, 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Smolensk
                    Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Smolensk, round 1 :  1/3 hits
                        Russians roll dice for 1 infantry in Smolensk, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 aaGun, 9 armour, 12 artilleries, 23 infantry and 10 mech_infantrys moved from Belarus to Bryansk
                2 fighters and 2 tactical_bombers moved from Volgograd to Bryansk
                1 bomber and 1 tactical_bomber moved from Western Ukraine to Bryansk
                1 bomber and 1 tactical_bomber moved from Smolensk to Bryansk
                6 mech_infantrys moved from Eastern Poland to Bryansk
                3 artilleries and 2 infantry moved from Novgorod to Belarus
                6 mech_infantrys moved from Poland to Belarus
                4 armour and 6 mech_infantrys moved from Germany to Eastern Poland
                1 fighter moved from Bryansk to Belarus
                2 infantry moved from Western Germany to Northern Italy
                1 fighter moved from Egypt to Southern Italy
                1 fighter moved from Southern Italy to Western Germany
                1 fighter moved from Western Germany to Ukraine

    Place Units - Germans
                3 armour placed in Novgorod
                3 artilleries placed in Ukraine
                1 destroyer placed in 110 Sea Zone
                2 mech_infantrys placed in Western Germany
                2 infantry placed in France
                1 infantry placed in France
                2 fighters placed in Western Germany

    Turn Complete - Germans
                Germans collect 59 PUs; end with 59 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs

    Production/PUs Summary :

    Germans : 59 / 84
        Russians : 16 / 26
        Japanese : 64 / 77
        Americans : 50 / 71
        Chinese : 8 / 10
        British : 28 / 27
        UK_Pacific : 0 / 0
        Italians : 22 / 33
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Russians
                Russians buy 1 armour, 5 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Russia to Archangel
                      Russians take Archangel from Germans
                16 infantry moved from Yakut S.S.R. to Yenisey

    Combat - Russians

    Non Combat Move - Russians
                2 aaGuns moved from Yakut S.S.R. to Yenisey

    Place Units - Russians
                1 armour, 5 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 17 PUs; end with 18 PUs total

    Territory Summary for Russians :

    Yenisey : 2 aaGuns and 16 infantry
        Archangel : 1 mech_infantry
        Russia : 4 aaGuns, 1 airfield, 6 armour, 12 artilleries, 1 factory_major, 2 fighters, 53 infantry, 2 mech_infantrys and 1 tactical_bomber

    Production/PUs Summary :

    Germans : 58 / 84
        Russians : 17 / 18
        Japanese : 64 / 77
        Americans : 50 / 71
        Chinese : 8 / 10
        British : 28 / 27
        UK_Pacific : 0 / 0
        Italians : 22 / 33
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese buy 4 artilleries, 2 carriers, 2 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Kazakhstan to Samara
                      Japanese take Samara from Russians
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Yunnan to Szechwan
                1 artillery and 1 infantry moved from Yunnan to Kweichow
                1 mech_infantry moved from Hunan to Kweichow
                1 bomber moved from Malaya to Szechwan
                1 armour and 1 mech_infantry moved from Chahar to Kweichow
                1 infantry moved from Anhwe to Hopei
                2 armour, 6 artilleries and 11 infantry moved from Anhwe to Kweichow
                1 bomber moved from Malaya to Hopei
                1 bomber moved from Malaya to Szechwan
                1 fighter moved from Shantung to Hopei
                1 tactical_bomber moved from Shantung to Hopei

    Combat - Japanese
                Battle in Hopei
                    Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 1 :  2/4 hits
                        Chinese roll dice for 1 infantry in Hopei, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 3 armour, 7 artilleries, 12 infantry and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 3 armour, 7 artilleries, 12 infantry and 2 mech_infantrys in Kweichow, round 1 :  9/24 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 3 armour, 7 artilleries, 12 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Szechwan
                    Japanese attack with 2 bombers and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 bombers and 1 infantry in Szechwan, round 1 :  1/3 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Japanese win with 2 bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                2 battleships, 2 carriers, 2 destroyers, 2 fighters and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
                1 aaGun moved from Chahar to Anhwe
                3 mech_infantrys moved from Manchuria to Anhwe
                1 artillery and 2 infantry moved from French Indo China to Yunnan
                1 artillery and 2 infantry moved from Burma to Yunnan
                2 mech_infantrys moved from India to Yunnan
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 artillery and 3 infantry moved from Shantung to 19 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
                1 artillery and 3 infantry moved from 6 Sea Zone to Japan
                2 transports moved from 36 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to Japan
                3 fighters moved from Shantung to 6 Sea Zone
                3 tactical_bombers moved from Shantung to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Hopei to Anhwe
                1 cruiser, 1 destroyer and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                2 bombers moved from Szechwan to Malaya
                1 bomber moved from Hopei to Anhwe
                1 destroyer moved from 16 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                4 artilleries placed in Japan
                2 carriers, 2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 69 PUs; end with 69 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs

    Production/PUs Summary :

    Germans : 58 / 84
        Russians : 14 / 18
        Japanese : 69 / 79
        Americans : 50 / 71
        Chinese : 6 / 10
        British : 28 / 27
        UK_Pacific : 0 / 0
        Italians : 22 / 33
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 bomber, 4 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from United Kingdom to France
                1 submarine moved from 104 Sea Zone to 92 Sea Zone
                1 bomber moved from Eastern United States to 110 Sea Zone
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone

    Combat - Americans
                Strategic bombing raid in France
                        AA guns fire in France :  1/1 hits
                    1 bomber killed by AA guns
                    Bombing raid in France causes 0 damage total.
                Battle in 110 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 bomber in 110 Sea Zone, round 1 :  1/1 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - Americans
                1 bomber moved from 110 Sea Zone to United Kingdom
                1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 3 submarines and 3 transports moved from 91 Sea Zone to 92 Sea Zone
                3 submarines moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from 92 Sea Zone to 91 Sea Zone

    Place Units - Americans
                2 artilleries, 1 bomber and 4 infantry placed in Eastern United States
                2 submarines and 3 transports placed in 101 Sea Zone
                1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Territory Summary for Americans :

    Marshall Islands : 1 flag, 1 artillery and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 bomber, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
        Midway : 1 airfield
        26 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 13 submarines, 2 tactical_bombers and 1 transport
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 submarine
        Central United States : 2 aaGuns and 1 factory_major
        Eastern United States : 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 harbour and 4 infantry
        Gibraltar : 2 aaGuns, 1 armour, 4 artilleries, 11 infantry and 2 mech_infantrys
        United Kingdom : 1 bomber
        92 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 4 submarines and 3 transports
        101 Sea Zone : 2 submarines and 3 transports
        91 Sea Zone : 2 artilleries, 1 fighter, 4 infantry, 3 submarines and 3 transports
        110 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 58 / 84
        Russians : 14 / 18
        Japanese : 69 / 79
        Americans : 50 / 70
        Chinese : 6 / 10
        British : 28 / 27
        UK_Pacific : 0 / 0
        Italians : 22 / 33
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Szechwan
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                2 infantry moved from Shensi to Hopei
                1 fighter moved from Shensi to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 1 :  1/3 hits
                        Japanese roll dice for 1 infantry in Hopei, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Suiyuyan
                19 infantry moved from Shensi to Suiyuyan

    Place Units - Chinese
                3 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 9 PUs total

    Territory Summary for Chinese :

    Shensi : 1 infantry
        Suiyuyan : 1 fighter and 22 infantry
        Hopei : 2 infantry
        Szechwan : 1 infantry
        Chahar : 1 infantry

    Production/PUs Summary :

    Germans : 58 / 84
        Russians : 14 / 18
        Japanese : 67 / 79
        Americans : 50 / 70
        Chinese : 8 / 9
        British : 28 / 27
        UK_Pacific : 0 / 0
        Italians : 22 / 33
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - British
                British buy 2 armour, 1 bomber and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 carriers, 3 destroyers, 2 fighters, 1 submarine and 3 transports moved from 91 Sea Zone to 92 Sea Zone
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                4 armour, 1 artillery, 1 infantry and 11 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan

    Non Combat Move - British
                2 fighters moved from United Kingdom to 92 Sea Zone

    Place Units - British
                2 armour and 1 bomber placed in Union of South Africa
                1 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,3
                British collect 26 PUs (2 lost to blockades); end with 26 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Belgian Congo : 3 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 1 armour, 2 artilleries, 1 fighter, 1 harbour and 6 infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 2 armour, 1 bomber, 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 4 armour, 1 artillery, 1 infantry and 11 mech_infantrys
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        92 Sea Zone : 2 carriers, 4 destroyers, 3 fighters, 1 submarine and 3 transports
        Brazil : 1 flag
        Suriname : 1 flag

    Production/PUs Summary :

    Germans : 58 / 84
        Russians : 14 / 18
        Japanese : 67 / 79
        Americans : 50 / 70
        Chinese : 8 / 9
        British : 28 / 26
        UK_Pacific : 0 / 0
        Italians : 22 / 33
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied

    Purchase Units - Russians
                Russians buy 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians


  • Sorry somehow i made this mistake…. Just ignore it  :-)

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Italians
                Italians buy 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 1 mech_infantry moved from Bryansk to Smolensk
                      Italians take Smolensk from Russians
                1 armour and 1 mech_infantry moved from Smolensk to Archangel
                1 bomber moved from Novgorod to Archangel

    Combat - Italians
                Battle in Archangel
                    Italians attack with 1 armour, 1 bomber and 1 mech_infantry
                    Russians defend with 1 mech_infantry
                        Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Archangel, round 1 :  1/3 hits
                        Russians roll dice for 1 mech_infantry in Archangel, round 1 :  1/1 hits
                        1 mech_infantry owned by the Italians and 1 mech_infantry owned by the Russians lost in Archangel
                    Italians win, taking Archangel from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Italians
                2 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt
                1 fighter moved from Ukraine to Egypt
                1 armour, 1 infantry and 1 mech_infantry moved from Rostov to Bryansk
                1 bomber moved from Archangel to Novgorod
                1 fighter moved from Southern Italy to Egypt

    Place Units - Italians
                3 infantry placed in Egypt
                3 mech_infantrys placed in Iraq
                2 infantry placed in Northern Italy
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 24 PUs; end with 24 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 30 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs

    Production/PUs Summary :

    Germans : 58 / 84
        Russians : 12 / 18
        Japanese : 67 / 79
        Americans : 50 / 70
        Chinese : 8 / 9
        British : 28 / 26
        UK_Pacific : 0 / 0
        Italians : 24 / 35
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - ANZAC
                ANZAC buy nothing; Remaining resources: 10 PUs;

    Combat Move - ANZAC
                2 infantry moved from New South Wales to Queensland
                3 fighters moved from South Australia to Queensland
                1 cruiser, 2 destroyers, 2 submarines and 1 transport moved from 62 Sea Zone to 54 Sea Zone

    Non Combat Move - ANZAC

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 20 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 3 fighters, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 1 harbour
        South Australia : 2 aaGuns, 2 armour, 4 artilleries and 8 infantry
        54 Sea Zone : 1 cruiser, 2 destroyers, 2 submarines and 1 transport

    Production/PUs Summary :

    Germans : 58 / 84
        Russians : 12 / 18
        Japanese : 67 / 79
        Americans : 50 / 70
        Chinese : 8 / 9
        British : 28 / 26
        UK_Pacific : 0 / 0
        Italians : 24 / 35
        ANZAC : 10 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Combat Move - French
                1 infantry moved from Algeria to Tunisia
                1 infantry moved from Libya to Tobruk
                      French take Tobruk from Italians
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 1 fighter and 2 infantry
        Anglo Egyptian Sudan : 1 infantry
        Morocco : 1 infantry
        Tunisia : 1 infantry
        Tobruk : 1 flag, 1 infantry
        Libya : 1 flag
        92 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 58 / 84
        Russians : 12 / 18
        Japanese : 67 / 79
        Americans : 50 / 70
        Chinese : 8 / 9
        British : 28 / 26
        UK_Pacific : 0 / 0
        Italians : 24 / 35
        ANZAC : 10 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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