note that i posted an update, plz use the latest. thanks
13L G40 wheatbeer (Axis) vs Mallery29 (Allies +13)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Germans
Germans buy 4 armour, 4 artilleries, 2 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Archangel to Vologda
1 fighter and 1 tactical_bomber moved from Novgorod to Vologda
1 infantry moved from Belarus to Smolensk
1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk
2 mech_infantrys moved from Eastern Poland to Ukraine
2 bombers moved from Novgorod to Ukraine
1 mech_infantry moved from Eastern Poland to UkraineCombat - Germans
Battle in Vologda
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Vologda, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 2 bombers and 3 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 2 bombers and 3 mech_infantrys in Ukraine, round 1 : 1/5 hits
Russians roll dice for 2 infantry in Ukraine, round 1 : 0/2 hits
1 infantry owned by the Russians lost in Ukraine
Germans roll dice for 2 bombers and 3 mech_infantrys in Ukraine, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Smolensk, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
4 artilleries and 9 infantry moved from Novgorod to Belarus
1 aaGun, 9 armour, 1 artillery, 1 infantry and 7 mech_infantrys moved from Archangel to Belarus
2 artilleries and 4 infantry moved from Baltic States to Belarus
1 aaGun, 5 artilleries, 10 infantry and 3 mech_infantrys moved from Eastern Poland to Belarus
1 fighter and 1 tactical_bomber moved from Smolensk to Caucasus
1 fighter and 1 tactical_bomber moved from Vologda to Caucasus
2 artilleries and 2 infantry moved from Poland to Eastern Poland
6 mech_infantrys moved from Germany to Eastern Poland
6 mech_infantrys moved from Western Germany to Poland
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from Finland to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 fighter moved from Northern Italy to Southern Italy
1 tactical_bomber moved from Southern Italy to Belarus
1 tactical_bomber moved from Western Germany to Belarus
2 bombers moved from Ukraine to Eastern Poland
1 cruiser moved from 113 Sea Zone to 115 Sea ZonePlace Units - Germans
3 artilleries placed in Novgorod
4 armour and 6 mech_infantrys placed in Germany
1 artillery and 2 infantry placed in Western Germany
Germans undo move 3.
1 artillery and 2 infantry placed in France
Germans undo move 3.
1 infantry placed in France
1 artillery and 1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 55 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUsProduction/PUs Summary :
Germans : 54 / 75
Russians : 22 / 28
Japanese : 62 / 72
Americans : 50 / 70
Chinese : 8 / 8
British : 28 / 28
UK_Pacific : 0 / 0
Italians : 23 / 34
ANZAC : 10 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Russians
Russians repair 4 damage on 4 factory_majors; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Volgograd to Rostov
1 fighter moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to RostovCombat - Russians
Battle in Rostov
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Rostov, round 1 : 0/3 hits
Italians roll dice for 1 infantry in Rostov, round 1 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 1 : 1/4 hits
Italians roll dice for 1 artillery in Western Ukraine, round 1 : 0/1 hits
1 artillery owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
1 fighter moved from Rostov to Russia
4 aaGuns, 3 armour, 12 artilleries, 35 infantry and 2 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Russia to Smolensk
2 aaGuns and 16 infantry moved from Buryatia to Yakut S.S.R.Place Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs totalTerritory Summary for Russians :
Yakut S.S.R. : 2 aaGuns and 16 infantry
Bryansk : 1 infantry
Rostov : 2 infantry
Russia : 4 aaGuns, 1 airfield, 5 armour, 12 artilleries, 1 factory_major, 2 fighters, 48 infantry, 2 mech_infantrys and 1 tactical_bomber
Western Ukraine : 2 infantry
Volgograd : 1 factory_minor and 1 infantry
Smolensk : 1 infantryProduction/PUs Summary :
Germans : 54 / 75
Russians : 26 / 26
Japanese : 62 / 72
Americans : 50 / 70
Chinese : 8 / 8
British : 28 / 28
UK_Pacific : 0 / 0
Italians : 19 / 34
ANZAC : 10 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 artillery, 2 infantry, 5 mech_infantrys and 7 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 mech_infantry moved from Shantung to Jehol
1 mech_infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 armour moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
1 armour moved from Kweichow to Anhwe
Japanese take Anhwe from Chinese
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from RussiansCombat - Japanese
Battle in SiberiaNon Combat Move - Japanese
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
1 armour moved from Manchuria to Chahar
1 aaGun moved from Jehol to Chahar
2 artilleries and 8 infantry moved from Jehol to Anhwe
1 mech_infantry moved from Shantung to Hunan
2 artilleries and 4 infantry moved from Hunan to Anhwe
2 artilleries moved from Kiangsu to Anhwe
1 armour moved from Manchuria to Anhwe
1 infantry moved from Burma to Yunnan
1 submarine moved from 39 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from India to Burma
1 infantry moved from New Guinea to Dutch New Guinea
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 3 infantry moved from 19 Sea Zone to Shantung
2 infantry moved from Korea to Manchuria
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
2 bombers moved from Shan State to Malaya
1 bomber moved from Paulau Island to Malaya
1 tactical_bomber moved from Yunnan to 19 Sea Zone
3 fighters and 3 tactical_bombers moved from Jehol to Anhwe
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 44 Sea Zone to 35 Sea Zone
3 fighters and 3 tactical_bombers moved from Anhwe to Shantung
1 fighter moved from 19 Sea Zone to Shantung
1 tactical_bomber moved from 19 Sea Zone to ShantungPlace Units - Japanese
7 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
3 mech_infantrys placed in Manchuria
2 mech_infantrys placed in IndiaTurn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUsProduction/PUs Summary :
Germans : 54 / 75
Russians : 24 / 26
Japanese : 67 / 77
Americans : 50 / 70
Chinese : 5 / 8
British : 28 / 28
UK_Pacific : 0 / 0
Italians : 19 / 34
ANZAC : 10 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 4 infantry, 5 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 104 Sea Zone
3 fighters moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from Eastern United States to 104 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
3 submarines moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 104 Sea Zone
Americans attack with 1 bomber, 3 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
1 bomber moved from 104 Sea Zone to United Kingdom
3 fighters moved from 104 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
3 transports moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
2 artilleries, 1 bomber and 4 infantry placed in Eastern United States
3 submarines placed in 101 Sea Zone
2 submarines and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsTerritory Summary for Americans :
Marshall Islands : 1 flag, 1 artillery and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 bomber, 2 fighters and 1 harbour
Midway : 1 airfield
26 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 4 fighters, 11 submarines and 2 tactical_bombers
10 Sea Zone : 2 submarines and 1 transport
Central United States : 2 aaGuns and 1 factory_major
Eastern United States : 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 harbour and 4 infantry
Gibraltar : 2 aaGuns, 1 armour, 4 artilleries, 11 infantry and 2 mech_infantrys
United Kingdom : 1 bomber
104 Sea Zone : 1 submarine
101 Sea Zone : 3 submarines and 3 transports
91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 4 submarines and 3 transportsProduction/PUs Summary :
Germans : 54 / 75
Russians : 24 / 26
Japanese : 67 / 77
Americans : 50 / 71
Chinese : 5 / 8
British : 28 / 28
UK_Pacific : 0 / 0
Italians : 19 / 34
ANZAC : 10 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Shensi to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Shensi to SuiyuyanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs totalTerritory Summary for Chinese :
Shensi : 1 fighter and 22 infantry
Suiyuyan : 1 infantry
Kweichow : 1 infantry
Hopei : 1 infantry
Szechwan : 1 infantry
Sikang : 1 infantryProduction/PUs Summary :
Germans : 54 / 75
Russians : 24 / 26
Japanese : 64 / 77
Americans : 50 / 71
Chinese : 8 / 10
British : 28 / 28
UK_Pacific : 0 / 0
Italians : 19 / 34
ANZAC : 10 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - British
British buy 1 airfield and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
Non Combat Move - British
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to GibraltarPlace Units - British
3 mech_infantrys placed in Union of South Africa
1 airfield placed in GibraltarTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,6
British collect 26 PUs (2 lost to blockades); end with 27 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Belgian Congo : 4 armour, 1 artillery, 1 infantry and 11 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 armour, 2 artilleries, 1 fighter, 1 harbour and 6 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 9 infantry and 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
92 Sea Zone : 1 destroyer
Brazil : 1 flag
91 Sea Zone : 2 carriers, 3 destroyers, 1 fighter, 1 submarine and 3 transports
Suriname : 1 flagProduction/PUs Summary :
Germans : 54 / 75
Russians : 24 / 26
Japanese : 64 / 77
Americans : 50 / 71
Chinese : 8 / 10
British : 28 / 27
UK_Pacific : 0 / 0
Italians : 19 / 34
ANZAC : 10 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Italians
Italians buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Caucasus to Rostov
1 armour and 1 mech_infantry moved from Belarus to Bryansk
1 mech_infantry moved from Caucasus to Rostov
1 armour moved from Caucasus to Rostov
1 fighter moved from Southern Italy to Rostov
1 bomber moved from Novgorod to BryanskCombat - Italians
Battle in Bryansk
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Bryansk, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Bryansk, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Italians attack with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry
Russians defend with 2 infantry
Italians roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in Rostov, round 1 : 1/5 hits
Russians roll dice for 2 infantry in Rostov, round 1 : 0/2 hits
1 infantry owned by the Russians lost in Rostov
Italians roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in Rostov, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from Rostov to Ukraine
1 bomber moved from Bryansk to Novgorod
1 transport moved from 81 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Egypt
1 fighter and 2 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUsProduction/PUs Summary :
Germans : 54 / 75
Russians : 21 / 26
Japanese : 64 / 77
Americans : 50 / 71
Chinese : 8 / 10
British : 28 / 27
UK_Pacific : 0 / 0
Italians : 22 / 33
ANZAC : 10 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 2 infantry
South Australia : 2 aaGuns, 2 armour, 4 artilleries, 3 fighters and 8 infantry
62 Sea Zone : 1 cruiser, 2 destroyers, 2 submarines and 1 transportProduction/PUs Summary :
Germans : 54 / 75
Russians : 21 / 26
Japanese : 64 / 77
Americans : 50 / 71
Chinese : 8 / 10
British : 28 / 27
UK_Pacific : 0 / 0
Italians : 22 / 33
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - French
Non Combat Move - French
1 destroyer moved from 83 Sea Zone to 91 Sea ZoneTurn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
Anglo Egyptian Sudan : 1 infantry
Morocco : 1 infantry
Algeria : 1 infantry
Libya : 1 flag, 1 infantry
91 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 54 / 75
Russians : 21 / 26
Japanese : 64 / 77
Americans : 50 / 71
Chinese : 8 / 10
British : 28 / 27
UK_Pacific : 0 / 0
Italians : 22 / 33
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 destroyer, 2 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Ukraine to Volgograd
2 fighters and 2 tactical_bombers moved from Caucasus to Volgograd
2 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Ukraine to Tambov
Germans take Tambov from Russians
1 infantry moved from Belarus to Smolensk
1 bomber moved from Eastern Poland to Western Ukraine
1 bomber moved from Eastern Poland to Smolensk
1 tactical_bomber moved from Belarus to Smolensk
1 tactical_bomber moved from Belarus to Western UkraineCombat - Germans
Battle in Volgograd
Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 1 : 3/6 hits
Russians roll dice for 1 infantry in Volgograd, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 artilleries, 1 bomber, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 2 artilleries, 1 bomber, 2 infantry and 1 tactical_bomber in Western Ukraine, round 1 : 4/6 hits
Russians roll dice for 2 infantry in Western Ukraine, round 1 : 0/2 hits
2 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 artilleries, 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Smolensk, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Smolensk, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun, 9 armour, 12 artilleries, 23 infantry and 10 mech_infantrys moved from Belarus to Bryansk
2 fighters and 2 tactical_bombers moved from Volgograd to Bryansk
1 bomber and 1 tactical_bomber moved from Western Ukraine to Bryansk
1 bomber and 1 tactical_bomber moved from Smolensk to Bryansk
6 mech_infantrys moved from Eastern Poland to Bryansk
3 artilleries and 2 infantry moved from Novgorod to Belarus
6 mech_infantrys moved from Poland to Belarus
4 armour and 6 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Bryansk to Belarus
2 infantry moved from Western Germany to Northern Italy
1 fighter moved from Egypt to Southern Italy
1 fighter moved from Southern Italy to Western Germany
1 fighter moved from Western Germany to UkrainePlace Units - Germans
3 armour placed in Novgorod
3 artilleries placed in Ukraine
1 destroyer placed in 110 Sea Zone
2 mech_infantrys placed in Western Germany
2 infantry placed in France
1 infantry placed in France
2 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUsProduction/PUs Summary :
Germans : 59 / 84
Russians : 16 / 26
Japanese : 64 / 77
Americans : 50 / 71
Chinese : 8 / 10
British : 28 / 27
UK_Pacific : 0 / 0
Italians : 22 / 33
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Russians
Russians buy 1 armour, 5 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
16 infantry moved from Yakut S.S.R. to YeniseyCombat - Russians
Non Combat Move - Russians
2 aaGuns moved from Yakut S.S.R. to YeniseyPlace Units - Russians
1 armour, 5 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 18 PUs totalTerritory Summary for Russians :
Yenisey : 2 aaGuns and 16 infantry
Archangel : 1 mech_infantry
Russia : 4 aaGuns, 1 airfield, 6 armour, 12 artilleries, 1 factory_major, 2 fighters, 53 infantry, 2 mech_infantrys and 1 tactical_bomberProduction/PUs Summary :
Germans : 58 / 84
Russians : 17 / 18
Japanese : 64 / 77
Americans : 50 / 71
Chinese : 8 / 10
British : 28 / 27
UK_Pacific : 0 / 0
Italians : 22 / 33
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 4 artilleries, 2 carriers, 2 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Yunnan to Szechwan
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Hunan to Kweichow
1 bomber moved from Malaya to Szechwan
1 armour and 1 mech_infantry moved from Chahar to Kweichow
1 infantry moved from Anhwe to Hopei
2 armour, 6 artilleries and 11 infantry moved from Anhwe to Kweichow
1 bomber moved from Malaya to Hopei
1 bomber moved from Malaya to Szechwan
1 fighter moved from Shantung to Hopei
1 tactical_bomber moved from Shantung to HopeiCombat - Japanese
Battle in Hopei
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 1 : 2/4 hits
Chinese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 3 armour, 7 artilleries, 12 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 3 armour, 7 artilleries, 12 infantry and 2 mech_infantrys in Kweichow, round 1 : 9/24 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 3 armour, 7 artilleries, 12 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Szechwan, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Szechwan, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 battleships, 2 carriers, 2 destroyers, 2 fighters and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 aaGun moved from Chahar to Anhwe
3 mech_infantrys moved from Manchuria to Anhwe
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from Burma to Yunnan
2 mech_infantrys moved from India to Yunnan
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from Shantung to 19 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Japan
2 transports moved from 36 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
3 fighters moved from Shantung to 6 Sea Zone
3 tactical_bombers moved from Shantung to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Hopei to Anhwe
1 cruiser, 1 destroyer and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
2 bombers moved from Szechwan to Malaya
1 bomber moved from Hopei to Anhwe
1 destroyer moved from 16 Sea Zone to 6 Sea ZonePlace Units - Japanese
4 artilleries placed in Japan
2 carriers, 2 destroyers, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUsProduction/PUs Summary :
Germans : 58 / 84
Russians : 14 / 18
Japanese : 69 / 79
Americans : 50 / 71
Chinese : 6 / 10
British : 28 / 27
UK_Pacific : 0 / 0
Italians : 22 / 33
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 4 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to France
1 submarine moved from 104 Sea Zone to 92 Sea Zone
1 bomber moved from Eastern United States to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea ZoneCombat - Americans
Strategic bombing raid in France
AA guns fire in France : 1/1 hits
1 bomber killed by AA guns
Bombing raid in France causes 0 damage total.
Battle in 110 Sea Zone
Americans attack with 1 bomber and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber in 110 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
1 bomber moved from 110 Sea Zone to United Kingdom
1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 3 submarines and 3 transports moved from 91 Sea Zone to 92 Sea Zone
3 submarines moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 92 Sea Zone to 91 Sea ZonePlace Units - Americans
2 artilleries, 1 bomber and 4 infantry placed in Eastern United States
2 submarines and 3 transports placed in 101 Sea Zone
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Marshall Islands : 1 flag, 1 artillery and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 bomber, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 13 submarines, 2 tactical_bombers and 1 transport
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 submarine
Central United States : 2 aaGuns and 1 factory_major
Eastern United States : 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 harbour and 4 infantry
Gibraltar : 2 aaGuns, 1 armour, 4 artilleries, 11 infantry and 2 mech_infantrys
United Kingdom : 1 bomber
92 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 4 submarines and 3 transports
101 Sea Zone : 2 submarines and 3 transports
91 Sea Zone : 2 artilleries, 1 fighter, 4 infantry, 3 submarines and 3 transports
110 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 58 / 84
Russians : 14 / 18
Japanese : 69 / 79
Americans : 50 / 70
Chinese : 6 / 10
British : 28 / 27
UK_Pacific : 0 / 0
Italians : 22 / 33
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
2 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to Suiyuyan
19 infantry moved from Shensi to SuiyuyanPlace Units - Chinese
3 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Suiyuyan : 1 fighter and 22 infantry
Hopei : 2 infantry
Szechwan : 1 infantry
Chahar : 1 infantryProduction/PUs Summary :
Germans : 58 / 84
Russians : 14 / 18
Japanese : 67 / 79
Americans : 50 / 70
Chinese : 8 / 9
British : 28 / 27
UK_Pacific : 0 / 0
Italians : 22 / 33
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - British
British buy 2 armour, 1 bomber and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 carriers, 3 destroyers, 2 fighters, 1 submarine and 3 transports moved from 91 Sea Zone to 92 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian Congo
4 armour, 1 artillery, 1 infantry and 11 mech_infantrys moved from Belgian Congo to Anglo Egyptian SudanNon Combat Move - British
2 fighters moved from United Kingdom to 92 Sea ZonePlace Units - British
2 armour and 1 bomber placed in Union of South Africa
1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,3
British collect 26 PUs (2 lost to blockades); end with 26 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Belgian Congo : 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 armour, 2 artilleries, 1 fighter, 1 harbour and 6 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 2 armour, 1 bomber, 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 4 armour, 1 artillery, 1 infantry and 11 mech_infantrys
Italian Somaliland : 1 flag
Ethiopia : 1 flag
92 Sea Zone : 2 carriers, 4 destroyers, 3 fighters, 1 submarine and 3 transports
Brazil : 1 flag
Suriname : 1 flagProduction/PUs Summary :
Germans : 58 / 84
Russians : 14 / 18
Japanese : 67 / 79
Americans : 50 / 70
Chinese : 8 / 9
British : 28 / 26
UK_Pacific : 0 / 0
Italians : 22 / 33
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedPurchase Units - Russians
Russians buy 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
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Sorry somehow i made this mistake…. Just ignore it :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Italians
Italians buy 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Bryansk to Smolensk
Italians take Smolensk from Russians
1 armour and 1 mech_infantry moved from Smolensk to Archangel
1 bomber moved from Novgorod to ArchangelCombat - Italians
Battle in Archangel
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 mech_infantry
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Archangel, round 1 : 1/3 hits
Russians roll dice for 1 mech_infantry in Archangel, round 1 : 1/1 hits
1 mech_infantry owned by the Italians and 1 mech_infantry owned by the Russians lost in Archangel
Italians win, taking Archangel from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 fighter moved from Ukraine to Egypt
1 armour, 1 infantry and 1 mech_infantry moved from Rostov to Bryansk
1 bomber moved from Archangel to Novgorod
1 fighter moved from Southern Italy to EgyptPlace Units - Italians
3 infantry placed in Egypt
3 mech_infantrys placed in Iraq
2 infantry placed in Northern Italy
2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUsProduction/PUs Summary :
Germans : 58 / 84
Russians : 12 / 18
Japanese : 67 / 79
Americans : 50 / 70
Chinese : 8 / 9
British : 28 / 26
UK_Pacific : 0 / 0
Italians : 24 / 35
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 10 PUs;Combat Move - ANZAC
2 infantry moved from New South Wales to Queensland
3 fighters moved from South Australia to Queensland
1 cruiser, 2 destroyers, 2 submarines and 1 transport moved from 62 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 20 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield, 3 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
South Australia : 2 aaGuns, 2 armour, 4 artilleries and 8 infantry
54 Sea Zone : 1 cruiser, 2 destroyers, 2 submarines and 1 transportProduction/PUs Summary :
Germans : 58 / 84
Russians : 12 / 18
Japanese : 67 / 79
Americans : 50 / 70
Chinese : 8 / 9
British : 28 / 26
UK_Pacific : 0 / 0
Italians : 24 / 35
ANZAC : 10 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - French
1 infantry moved from Algeria to Tunisia
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
1 destroyer moved from 91 Sea Zone to 92 Sea ZoneCombat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
Anglo Egyptian Sudan : 1 infantry
Morocco : 1 infantry
Tunisia : 1 infantry
Tobruk : 1 flag, 1 infantry
Libya : 1 flag
92 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 58 / 84
Russians : 12 / 18
Japanese : 67 / 79
Americans : 50 / 70
Chinese : 8 / 9
British : 28 / 26
UK_Pacific : 0 / 0
Italians : 24 / 35
ANZAC : 10 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





