The US and Russia go back to back. You have to save and post the game every turn…the only way to not do this is to play live via Play Online or Networked Game.
Mryogen (Axis) vs Entek (Allies +12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 battleship, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from India to Kazakhstan
1 fighter moved from Yunnan to Kazakhstan
1 artillery and 1 infantry moved from Formosa to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 42 Sea Zone to 39 Sea ZoneCombat - ANZAC
Battle in Shantung
Battle in Kazakhstan
ANZAC attack with 3 fighters
Japanese defend with 1 artillery, 2 infantry and 1 mech_infantry
ANZAC roll dice for 3 fighters in Kazakhstan, round 1 : 2/3 hits
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kazakhstan, round 1 : 3/4 hits
2 infantry owned by the Japanese and 3 fighters owned by the ANZAC lost in Kazakhstan
Japanese win, taking Shantung from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -24
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 3 fightersNon Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 20 Sea Zone to 19 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from DutchPlace Units - ANZAC
1 battleship and 1 submarine placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for ANZAC :
Shantung : 1 artillery and 1 infantry
Formosa : 1 flag
Malaya : 1 infantry
Queensland : 1 aaGun, 1 airfield and 1 harbour
Northern Territory : 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Western Australia : 1 infantry
Celebes : 1 flag
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 transport
35 Sea Zone : 1 flag
39 Sea Zone : 1 cruiser
20 Sea Zone : 1 flag
19 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
6 Sea Zone : 1 destroyer
62 Sea Zone : 1 battleship and 1 submarineProduction/PUs Summary :
Germans : 40 / 0
Russians : 27 / 29
Japanese : 26 / 27
Americans : 56 / 81
Chinese : 12 / 13
British : 38 / 95
UK_Pacific : 18 / 23
Italians : 17 / 22
ANZAC : 18 / 28
French : 7 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Scotland : 2 infantry
Production/PUs Summary :
Germans : 40 / 0
Russians : 27 / 29
Japanese : 26 / 27
Americans : 56 / 81
Chinese : 12 / 13
British : 38 / 95
UK_Pacific : 18 / 23
Italians : 17 / 22
ANZAC : 18 / 28
French : 7 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Germans
Combat Move - Germans
1 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
1 bomber moved from Eastern Poland to Germany
1 bomber moved from Eastern Poland to Germany
3 armour moved from Ukraine to Rostov
4 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
3 armour and 2 mech_infantrys moved from Western Ukraine to Bryansk
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Smolensk
2 armour and 3 infantry moved from Novgorod to Belarus
1 bomber moved from Eastern Poland to Smolensk
1 fighter and 1 tactical_bomber moved from Ukraine to Caucasus
2 fighters and 2 tactical_bombers moved from Ukraine to Rostov
1 bomber moved from Eastern Poland to Rostov
1 infantry moved from Western Germany to GermanyCombat - Germans
Battle in Belarus
Germans attack with 2 armour and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour and 3 infantry in Belarus, round 1 : 2/5 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 7 armour and 6 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 7 armour and 6 mech_infantrys in Bryansk, round 1 : 4/13 hits
Russians roll dice for 1 infantry in Bryansk, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 7 armour and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 armour and 1 bomber
Russians defend with 1 artillery
Germans roll dice for 1 armour and 1 bomber in Smolensk, round 1 : 1/2 hits
Russians roll dice for 1 artillery in Smolensk, round 1 : 0/1 hits
1 artillery owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Germany
Germans attack with 2 bombers and 7 infantry
British defend with 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 2 bombers and 7 infantry in Germany, round 1 : 2/9 hits
British roll dice for 1 artillery and 1 infantry in Germany, round 1 : 1/2 hits
1 infantry owned by the British , 1 infantry owned by the Germans and 1 artillery owned by the British lost in Germany
Germans win, taking Germany from British with 2 bombers and 6 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Caucasus
Germans attack with 1 fighter and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 tactical_bomber in Caucasus, round 1 : 0/2 hits
Russians roll dice for 1 infantry in Caucasus, round 1 : 0/1 hits
Germans roll dice for 1 fighter and 1 tactical_bomber in Caucasus, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits
1 tactical_bomber owned by the Germans lost in Caucasus
Germans roll dice for 1 fighter in Caucasus, round 3 : 1/1 hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 fighter owned by the Germans lost in Caucasus
Russians win with no units remaining. Battle score for attacker is -18
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 3 armour, 1 bomber, 2 fighters and 2 tactical_bombers
Russians defend with 1 armour, 2 infantry and 1 mech_infantry
Germans roll dice for 3 armour, 1 bomber, 2 fighters and 2 tactical_bombers in Rostov, round 1 : 2/8 hits
Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Rostov, round 1 : 1/4 hits
2 infantry owned by the Russians and 1 armour owned by the Germans lost in Rostov
Germans roll dice for 2 armour, 1 bomber, 2 fighters and 2 tactical_bombers in Rostov, round 2 : 5/7 hits
Russians roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 1/2 hits
1 armour owned by the Russians , 1 armour owned by the Germans and 1 mech_infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 armour, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 2 armour
Casualties for Russians: 1 armour, 2 infantry and 1 mech_infantryNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Rostov to Eastern Poland
1 bomber moved from Rostov to Eastern Poland
1 bomber moved from Smolensk to Eastern Poland
1 bomber moved from Germany to Eastern Poland
1 bomber moved from Germany to Eastern PolandTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 7 infantry
Germany : 1 factory_minor and 6 infantry
Norway : 5 infantry
Holland Belgium : 1 aaGun and 7 infantry
Belarus : 1 flag, 2 armour and 2 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 7 armour and 6 mech_infantrys
Rostov : 1 flag, 1 armour
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 4 bombers, 2 fighters and 2 tactical_bombers
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Smolensk : 1 flag, 1 armour
Finland : 1 flagProduction/PUs Summary :
Germans : 51 / 54
Russians : 21 / 29
Japanese : 26 / 27
Americans : 56 / 81
Chinese : 12 / 13
British : 33 / 95
UK_Pacific : 18 / 23
Italians : 17 / 22
ANZAC : 18 / 28
French : 7 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 11 times
3 was rolled 10 times
4 was rolled 17 times
5 was rolled 12 times
6 was rolled 17 times
Average roll : 3.722
Median : 4.000
Variance : 0.603
Standard Deviation : 0.776
Total rolls : 79Null / Other
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 5 times
6 was rolled 3 times
Average roll : 3.500
Median : 4.000
Variance : 1.231
Standard Deviation : 1.109
Total rolls : 14Germans Combat
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 12 times
6 was rolled 11 times
Average roll : 3.898
Median : 4.000
Variance : 0.812
Standard Deviation : 0.901
Total rolls : 49British Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 5 times
6 was rolled 3 times
Average roll : 3.500
Median : 4.000
Variance : 1.231
Standard Deviation : 1.109
Total rolls : 14 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Archangel
Russians take Archangel from Germans
3 infantry moved from Novosibirsk to Kazakhstan
1 tactical_bomber moved from Russia to Kazakhstan
1 artillery and 1 infantry moved from Russia to Smolensk
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 113 Sea Zone to 125 Sea Zone
2 infantry moved from Volgograd to RostovCombat - Russians
Battle in Kazakhstan
Russians attack with 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 mech_infantry
Russians roll dice for 3 infantry and 1 tactical_bomber in Kazakhstan, round 1 : 0/4 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Kazakhstan, round 1 : 1/2 hits
1 infantry owned by the Russians lost in Kazakhstan
Russians roll dice for 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 0/3 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Kazakhstan
Russians roll dice for 1 infantry and 1 tactical_bomber in Kazakhstan, round 3 : 0/2 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Kazakhstan, round 3 : 0/2 hits
Russians roll dice for 1 infantry and 1 tactical_bomber in Kazakhstan, round 4 : 1/2 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Kazakhstan, round 4 : 0/2 hits
1 mech_infantry owned by the Japanese lost in Kazakhstan
Russians roll dice for 1 infantry and 1 tactical_bomber in Kazakhstan, round 5 : 1/2 hits
Japanese roll dice for 1 artillery in Kazakhstan, round 5 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Kazakhstan
Russians win with 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 1 : 0/2 hits
Germans roll dice for 1 armour in Smolensk, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Smolensk
1 artillery owned by the Russians retreated to Russia
Germans win with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 2 infantry
Germans defend with 1 armour
Russians roll dice for 2 infantry in Rostov, round 1 : 1/2 hits
Germans roll dice for 1 armour in Rostov, round 1 : 0/1 hits
1 armour owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
1 infantry moved from Volgograd to Tambov
1 tactical_bomber moved from Kazakhstan to Russia
1 infantry moved from Samara to Novosibirsk
2 infantry moved from Samara to RussiaPlace Units - Russians
3 infantry placed in Volgograd
1 armour, 2 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 29 PUsTerritory Summary for Russians :
Amur : 2 aaGuns and 9 infantry
Rostov : 2 infantry
Archangel : 1 armour
Russia : 1 aaGun, 1 airfield, 1 armour, 4 artilleries, 1 factory_major, 15 infantry and 1 tactical_bomber
Tambov : 1 infantry
Novosibirsk : 1 infantry
Volgograd : 1 factory_minor and 3 infantry
125 Sea Zone : 2 submarines
113 Sea Zone : 1 cruiser
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 48 / 54
Russians : 24 / 29
Japanese : 26 / 27
Americans : 56 / 81
Chinese : 12 / 13
British : 33 / 95
UK_Pacific : 18 / 23
Italians : 17 / 22
ANZAC : 18 / 28
French : 7 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.571
Median : 4.000
Variance : 0.519
Standard Deviation : 0.720
Total rolls : 28Japanese Combat
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 3.111
Median : 3.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Germans Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.824
Median : 4.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 2 bombers and 1 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Tsinghai to Novosibirsk
1 fighter moved from Tsinghai to Novosibirsk
1 tactical_bomber moved from Tsinghai to Novosibirsk
3 fighters and 4 tactical_bombers moved from Tsinghai to Volgograd
1 bomber moved from Eastern Poland to Rostov
1 bomber moved from Eastern Poland to Rostov
1 bomber moved from Eastern Poland to Rostov
1 bomber moved from Eastern Poland to Rostov
1 bomber moved from Eastern Poland to Archangel
1 bomber moved from Eastern Poland to Archangel
1 bomber moved from Eastern Poland to Tambov
1 bomber moved from Eastern Poland to Tambov
1 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 armour moved from Trans-Jordan to 81 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from 81 Sea Zone to Egypt
1 armour moved from 81 Sea Zone to Egypt
1 tactical_bomber moved from 81 Sea Zone to Egypt
1 fighter moved from 81 Sea Zone to Egypt
1 artillery moved from Ethiopia to British Somaliland
1 infantry moved from Ethiopia to British Somaliland
1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery moved from Ethiopia to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery moved from Ethiopia to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 3 infantry, 1 tactical_bomber and 4 transports moved from 76 Sea Zone to 81 Sea Zone
2 artilleries and 3 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 fighter moved from 81 Sea Zone to Egypt
1 tactical_bomber moved from 81 Sea Zone to EgyptCombat - Japanese
Battle in Archangel
Japanese attack with 2 bombers
Russians defend with 1 armour
Japanese roll dice for 2 bombers in Archangel, round 1 : 1/2 hits
Russians roll dice for 1 armour in Archangel, round 1 : 0/1 hits
1 armour owned by the Russians lost in Archangel
Japanese win with 2 bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Egypt
Japanese attack with 1 armour, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 3 artilleries, 1 factory_minor, 1 fighter and 1 harbour
Japanese roll dice for 1 battleship and 2 cruisers in Egypt, round 1 : 1/3 hits
Japanese roll dice for 1 armour, 2 fighters, 2 infantry and 2 tactical_bombers in Egypt, round 1 : 4/7 hits
British roll dice for 3 artilleries and 1 fighter in Egypt, round 1 : 1/4 hits
1 infantry owned by the Japanese , 3 artilleries owned by the British and 1 fighter owned by the British lost in Egypt
Japanese win, taking Egypt from British with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Japanese: 1 infantry
Casualties for British: 3 artilleries and 1 fighter
Battle in British Somaliland
Japanese attack with 1 artillery and 1 infantry
British defend with 1 fighter
Japanese roll dice for 1 artillery and 1 infantry in British Somaliland, round 1 : 1/2 hits
British roll dice for 1 fighter in British Somaliland, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the British lost in British Somaliland
Japanese win, taking British Somaliland from British with 1 artillery remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 fighter
Battle in Volgograd
Japanese attack with 3 fighters and 4 tactical_bombers
Russians defend with 1 factory_minor and 3 infantry
Japanese roll dice for 3 fighters and 4 tactical_bombers in Volgograd, round 1 : 5/7 hits
Russians roll dice for 3 infantry in Volgograd, round 1 : 0/3 hits
3 infantry owned by the Russians lost in Volgograd
Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Tambov
Japanese attack with 2 bombers
Russians defend with 1 infantry
Japanese roll dice for 2 bombers in Tambov, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Tambov, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Japanese win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Novosibirsk, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Novosibirsk, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Novosibirsk
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Russians: 1 infantry
Battle in Rostov
Japanese attack with 4 bombers
Russians defend with 2 infantry
Japanese roll dice for 4 bombers in Rostov, round 1 : 3/4 hits
Russians roll dice for 2 infantry in Rostov, round 1 : 2/2 hits
2 infantry owned by the Russians and 2 bombers owned by the Japanese lost in Rostov
Japanese win with 2 bombers remaining. Battle score for attacker is -18
Casualties for Japanese: 2 bombers
Casualties for Russians: 2 infantry
Battle in Iraq
Japanese attack with 1 artillery and 1 infantry
British defend with 2 mech_infantrys
Japanese roll dice for 1 artillery and 1 infantry in Iraq, round 1 : 1/2 hits
British roll dice for 2 mech_infantrys in Iraq, round 1 : 0/2 hits
1 mech_infantry owned by the British lost in Iraq
Japanese roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 0/2 hits
British roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Iraq
Japanese roll dice for 1 artillery in Iraq, round 3 : 1/1 hits
British roll dice for 1 mech_infantry in Iraq, round 3 : 1/1 hits
1 mech_infantry owned by the British and 1 artillery owned by the Japanese lost in Iraq
British win with no units remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 2 mech_infantrys
Battle in Anglo Egyptian Sudan
Japanese attack with 2 artilleries and 3 infantry
British defend with 1 armour
Japanese roll dice for 1 battleship in Anglo Egyptian Sudan, round 1 : 1/1 hits
British roll dice for 1 armour in Anglo Egyptian Sudan, round 1 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Japanese lost in Anglo Egyptian Sudan
Japanese win, taking Anglo Egyptian Sudan from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armourNon Combat Move - Japanese
1 fighter moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Egypt to Trans-Jordan
2 bombers moved from Tambov to Bryansk
3 fighters and 4 tactical_bombers moved from Volgograd to Bryansk
2 bombers moved from Rostov to Bryansk
1 fighter and 1 tactical_bomber moved from Novosibirsk to Bryansk
2 bombers moved from Archangel to BryanskPlace Units - Japanese
2 bombers and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,3,1,4,6,3,6,4,6,6,4,5,4,5,3,6,5,1,1,5,4,2,2
Japanese collect 17 PUs (12 lost to blockades); end with 17 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Korea : 1 aaGun and 4 infantry
Japan : 1 airfield, 3 bombers, 1 factory_major, 4 fighters, 1 harbour and 17 infantry
Manchuria : 1 aaGun, 1 artillery and 6 infantry
Shensi : 1 flag
Suiyuyan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Kazakhstan : 1 flag
Trans-Jordan : 1 flag, 2 fighters, 2 infantry and 2 tactical_bombers
British Somaliland : 1 flag, 1 artillery
Egypt : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Anglo Egyptian Sudan : 1 flag, 2 artilleries and 2 infantry
Bryansk : 6 bombers, 4 fighters and 5 tactical_bombers
80 Sea Zone : 1 flag
81 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 6 transportsProduction/PUs Summary :
Germans : 48 / 54
Russians : 24 / 29
Japanese : 29 / 17
Americans : 56 / 81
Chinese : 12 / 13
British : 30 / 95
UK_Pacific : 18 / 23
Italians : 17 / 22
ANZAC : 18 / 28
French : 7 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 11 times
3 was rolled 14 times
4 was rolled 15 times
5 was rolled 14 times
6 was rolled 12 times
Average roll : 3.564
Median : 4.000
Variance : 0.156
Standard Deviation : 0.395
Total rolls : 78Null / Other
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.750
Median : 4.000
Variance : 0.174
Standard Deviation : 0.417
Total rolls : 24Japanese Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.444
Median : 3.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 36British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 10Russians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.625
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 4 artilleries, 1 cruiser, 1 destroyer, 4 infantry and 4 transports; Remaining resources: 5 PUs;Combat Move - Americans
2 transports moved from 6 Sea Zone to 25 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 25 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Japan
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 bomber moved from Guam to Japan
2 bombers moved from Western United States to 6 Sea Zone
2 artilleries and 2 infantry moved from Denmark to 112 Sea Zone
2 artilleries, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 1 artillery and 2 infantry moved from Algeria to Tunisia
1 fighter moved from Gibraltar to Tunisia -
Scramble for Sz 6
-
no scramble
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 4 artilleries, 1 cruiser, 1 destroyer, 4 infantry and 4 transports; Remaining resources: 5 PUs;Combat Move - Americans
2 transports moved from 6 Sea Zone to 25 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 25 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Japan
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 bomber moved from Guam to Japan
2 bombers moved from Western United States to 6 Sea Zone
2 artilleries and 2 infantry moved from Denmark to 112 Sea Zone
2 artilleries, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 1 artillery and 2 infantry moved from Algeria to Tunisia
1 fighter moved from Gibraltar to TunisiaCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 2 artilleries and 2 infantry
Germans defend with 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry; Italians defend with 4 aaGuns and 1 artillery
Americans roll dice for 2 cruisers in Normandy Bordeaux, round 1 : 2/2 hits
Americans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 1 : 0/4 hits
Germans roll dice for 6 aaGuns, 2 artilleries and 4 infantry in Normandy Bordeaux, round 1 : 1/6 hits
2 aaGuns owned by the Italians and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits
Germans roll dice for 4 aaGuns, 2 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 2/6 hits
1 aaGun owned by the Italians , 1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits
Germans roll dice for 3 aaGuns, 2 artilleries and 4 infantry in Normandy Bordeaux, round 3 : 1/6 hits
1 artillery owned by the Americans lost in Normandy Bordeaux
Germans win with 3 aaGuns, 2 artilleries and 4 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 3 aaGuns
Casualties for Americans: 2 artilleries and 2 infantry
Battle in Tunisia
Americans attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
Italians defend with 1 artillery
Americans roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Tunisia, round 1 : 0/5 hits
Italians roll dice for 1 artillery in Tunisia, round 1 : 0/1 hits
Americans roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Tunisia, round 2 : 1/5 hits
Italians roll dice for 1 artillery in Tunisia, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Japan
Americans attack with 2 artilleries, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 3 bombers, 1 factory_major, 4 fighters, 1 harbour and 17 infantry
Americans roll dice for 2 battleships and 1 cruiser in Japan, round 1 : 3/3 hits
Americans roll dice for 2 artilleries, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Japan, round 1 : 2/9 hits
Japanese roll dice for 3 bombers, 4 fighters and 17 infantry in Japan, round 1 : 8/24 hits
3 fighters owned by the Americans , 2 artilleries owned by the Americans , 2 infantry owned by the Japanese , 3 bombers owned by the Japanese , 1 tactical_bomber owned by the Americans and 2 infantry owned by the Americans lost in Japan
Japanese win with 4 fighters and 15 infantry remaining. Battle score for attacker is -13
Casualties for Japanese: 3 bombers and 2 infantry
Casualties for Americans: 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber
1 bomber owned by the Americans retreatedNon Combat Move - Americans
2 bombers moved from 6 Sea Zone to Shantung
1 bomber moved from Japan to Shantung
1 battleship, 1 cruiser and 2 destroyers moved from 25 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Tunisia to Algeria
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 cruiser, 1 destroyer and 4 transports placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUsTerritory Summary for Americans :
Shantung : 3 bombers
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield and 1 harbour
25 Sea Zone : 2 artilleries, 1 destroyer, 2 infantry and 4 transports
10 Sea Zone : 1 transport
19 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 3 battleships, 2 carriers, 2 cruisers, 6 destroyers, 4 submarines and 2 transports
Central United States : 1 factory_major and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 4 infantry
Gibraltar : 2 artilleries and 2 infantry
Morocco : 1 flag
Algeria : 1 flag, 1 fighter
Tunisia : 1 flag, 1 armour, 1 artillery and 2 infantry
Denmark : 1 flag
101 Sea Zone : 1 cruiser, 1 destroyer and 4 transports
91 Sea Zone : 2 transports
110 Sea Zone : 2 cruisers, 1 destroyer and 2 transportsProduction/PUs Summary :
Germans : 48 / 54
Russians : 24 / 29
Japanese : 29 / 17
Americans : 57 / 87
Chinese : 12 / 13
British : 30 / 95
UK_Pacific : 18 / 23
Italians : 16 / 22
ANZAC : 18 / 28
French : 7 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 7 times
3 was rolled 12 times
4 was rolled 20 times
5 was rolled 7 times
6 was rolled 17 times
Average roll : 3.684
Median : 4.000
Variance : 1.867
Standard Deviation : 1.366
Total rolls : 76Japanese Combat
1 was rolled 7 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.167
Median : 3.000
Variance : 0.696
Standard Deviation : 0.834
Total rolls : 24Germans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 9 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.833
Median : 4.000
Variance : 2.824
Standard Deviation : 1.680
Total rolls : 18Italians Combat
6 was rolled 2 times
Average roll : 6.000
Median : 6.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Americans Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 2 times
6 was rolled 9 times
Average roll : 3.844
Median : 4.000
Variance : 1.419
Standard Deviation : 1.191
Total rolls : 32 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shantung
1 infantry placed in Kweichow
1 artillery placed in SikangTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUsTerritory Summary for Chinese :
Shantung : 1 flag, 2 infantry
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Shensi : 1 infantry
Kweichow : 1 infantry
Sikang : 1 artilleryProduction/PUs Summary :
Germans : 48 / 54
Russians : 24 / 29
Japanese : 28 / 17
Americans : 57 / 87
Chinese : 13 / 19
British : 30 / 95
UK_Pacific : 18 / 23
Italians : 16 / 22
ANZAC : 18 / 28
French : 7 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 7 times
3 was rolled 12 times
4 was rolled 20 times
5 was rolled 7 times
6 was rolled 17 times
Average roll : 3.684
Median : 4.000
Variance : 1.867
Standard Deviation : 1.366
Total rolls : 76Japanese Combat
1 was rolled 7 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.167
Median : 3.000
Variance : 0.696
Standard Deviation : 0.834
Total rolls : 24Germans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 9 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.833
Median : 4.000
Variance : 2.824
Standard Deviation : 1.680
Total rolls : 18Italians Combat
6 was rolled 2 times
Average roll : 6.000
Median : 6.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Americans Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 2 times
6 was rolled 9 times
Average roll : 3.844
Median : 4.000
Variance : 1.419
Standard Deviation : 1.191
Total rolls : 32 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - British
British buy 3 artilleries, 1 battleship, 2 bombers, 2 infantry and 4 transports; Remaining resources: 5 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - British
2 infantry moved from Sikang to Kazakhstan
Russians take Kazakhstan from Japanese
1 mech_infantry moved from Yunnan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 cruiser moved from 77 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian CongoCombat - British
Battle in Ethiopia
Battle in 81 Sea Zone
British attack with 1 cruiser and 1 destroyer
Japanese defend with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 6 transports
British roll dice for 1 cruiser and 1 destroyer in 81 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 6 transports in 81 Sea Zone, round 1 : 5/8 hits
1 cruiser owned by the British and 1 destroyer owned by the British lost in 81 Sea Zone
Japanese win, taking Ethiopia from Italians with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 6 transports remaining. Battle score for attacker is -20
Casualties for British: 1 cruiser and 1 destroyerNon Combat Move - British
2 destroyers moved from 39 Sea Zone to 76 Sea Zone
1 armour and 4 mech_infantrys moved from Eastern Persia to Iraq
2 infantry moved from Eastern Persia to Persia
2 infantry moved from West India to Eastern Persia
2 infantry moved from Burma to India
1 infantry moved from Shan State to Burma
1 infantry moved from Siam to Shan State
2 infantry moved from Union of South Africa to Rhodesia
1 aaGun moved from Sikang to Kazakhstan
1 aaGun moved from Szechwan to Sikang
1 destroyer and 1 transport moved from 113 Sea Zone to 110 Sea ZonePlace Units - British
1 battleship and 2 transports placed in 110 Sea Zone
1 artillery and 2 bombers placed in United Kingdom
2 transports placed in 106 Sea Zone
British undo move 3.
1 transport placed in 110 Sea Zone
1 artillery and 1 infantry placed in United Kingdom
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 36 PUs totalPlace Units - UK_Pacific
1 destroyer and 1 transport placed in 39 Sea Zone
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 transportTerritory Summary for British, UK_Pacific :
Kiangsu : 1 infantry
Siam : 1 flag
Hopei : 1 mech_infantry
Sikang : 1 aaGun
Anhwe : 1 infantry
Shan State : 1 infantry
Burma : 1 infantry
India : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
Malaya : 1 harbour and 2 infantry
Kwangtung : 1 harbour
Kazakhstan : 1 aaGun and 2 infantry
39 Sea Zone : 1 destroyer and 1 transport
West India : 2 infantry
Belgian Congo : 1 armour and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 aaGun, 1 airfield and 2 infantry
Kenya : 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 3 aaGuns, 1 airfield, 4 artilleries, 2 bombers, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
Rhodesia : 2 infantry
Ethiopia : 1 flag, 1 artillery and 1 infantry
76 Sea Zone : 2 destroyers and 1 transport
Greece : 1 flag
Iraq : 1 flag, 1 armour and 4 mech_infantrys
Eastern Persia : 1 flag, 2 infantry
71 Sea Zone : 1 transport
Persia : 1 flag, 2 infantry
110 Sea Zone : 1 battleship, 1 destroyer and 4 transportsProduction/PUs Summary :
Germans : 48 / 54
Russians : 25 / 29
Japanese : 25 / 17
Americans : 57 / 87
Chinese : 15 / 19
British : 31 / 36
UK_Pacific : 18 / 24
Italians : 15 / 22
ANZAC : 18 / 28
French : 7 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 9 times
3 was rolled 14 times
4 was rolled 20 times
5 was rolled 9 times
6 was rolled 18 times
Average roll : 3.593
Median : 4.000
Variance : 1.247
Standard Deviation : 1.117
Total rolls : 86Japanese Combat
1 was rolled 9 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.156
Median : 3.000
Variance : 0.774
Standard Deviation : 0.880
Total rolls : 32Germans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 9 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.833
Median : 4.000
Variance : 2.824
Standard Deviation : 1.680
Total rolls : 18British Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
6 was rolled 2 times
Average roll : 6.000
Median : 6.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Americans Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 2 times
6 was rolled 9 times
Average roll : 3.844
Median : 4.000
Variance : 1.419
Standard Deviation : 1.191
Total rolls : 32 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Italians
Italians buy 1 bomber and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to 91 Sea ZoneCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 bomber
Americans defend with 2 transports
2 transports owned by the Americans lost in 91 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transportsNon Combat Move - Italians
1 bomber moved from 91 Sea Zone to Southern France
1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 armour and 1 mech_infantry moved from Tobruk to Egypt
1 fighter moved from Southern Italy to Egypt
2 battleships, 2 cruisers, 3 destroyers and 2 transports moved from 98 Sea Zone to 95 Sea ZonePlace Units - Italians
1 bomber and 1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for Italians :
Alexandria : 1 flag
Egypt : 1 armour, 1 fighter and 1 mech_infantry
Normandy Bordeaux : 1 aaGun, 1 artillery and 2 infantry
Southern France : 1 flag, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
Northern Italy : 1 factory_major
Southern Italy : 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
95 Sea Zone : 2 battleships, 2 cruisers, 4 destroyers and 2 transports
Bulgaria : 1 flag
Yugoslavia : 1 flag
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 48 / 54
Russians : 25 / 29
Japanese : 25 / 17
Americans : 57 / 87
Chinese : 15 / 19
British : 31 / 36
UK_Pacific : 18 / 24
Italians : 15 / 20
ANZAC : 18 / 28
French : 7 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 battleship and 1 submarine moved from 62 Sea Zone to 42 Sea ZoneNon Combat Move - ANZAC
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 destroyer moved from 6 Sea Zone to 20 Sea ZonePlace Units - ANZAC
1 tactical_bomber placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 24 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUsTerritory Summary for ANZAC :
Formosa : 1 flag
Malaya : 1 infantry
Queensland : 1 aaGun, 1 airfield and 1 harbour
Northern Territory : 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
Western Australia : 1 infantry
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 battleship and 1 submarine
41 Sea Zone : 1 transport
35 Sea Zone : 1 flag, 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport
20 Sea Zone : 1 flag, 1 destroyer
62 Sea Zone : 1 destroyer and 1 transport
76 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 48 / 54
Russians : 25 / 29
Japanese : 25 / 17
Americans : 57 / 87
Chinese : 15 / 19
British : 31 / 36
UK_Pacific : 18 / 24
Italians : 15 / 20
ANZAC : 22 / 34
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Germans
Germans buy 6 armour and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Smolensk to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Urals
Germans take Urals from Russians
1 armour moved from Bryansk to Rostov
Germans take Rostov from Russians
1 armour moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
Germans take Volgograd from Russians
1 armour moved from Belarus to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Smolensk
1 armour and 2 infantry moved from Belarus to Smolensk
1 infantry moved from Western Germany to Denmark
Germans take Denmark from Americans
1 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
4 bombers moved from Eastern Poland to KazakhstanCombat - Germans
Battle in Kazakhstan
Germans attack with 4 bombers
British defend with 1 aaGun and 2 infantry
AA guns fire in Kazakhstan : 1/3 hits
1 bomber owned by the Germans lost in Kazakhstan
Germans roll dice for 3 bombers in Kazakhstan, round 1 : 2/3 hits
Russians roll dice for 1 aaGun and 2 infantry in Kazakhstan, round 1 : 0/2 hits
1 infantry owned by the British and 1 aaGun owned by the British lost in Kazakhstan
Germans roll dice for 3 bombers in Kazakhstan, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the British lost in Kazakhstan
Germans win with 3 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 bomber
Casualties for British: 1 aaGun and 2 infantryNon Combat Move - Germans
3 bombers moved from Kazakhstan to Kansu
2 fighters and 2 tactical_bombers moved from Eastern Poland to Bryansk
1 aaGun moved from Western Germany to Denmark
1 aaGun moved from Western Germany to Denmark
1 aaGun moved from Western Germany to Denmark
6 infantry moved from Germany to Western GermanyPlace Units - Germans
3 armour placed in Novgorod
3 armour placed in Ukraine
6 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5,1,2
Germans collect 57 PUs (3 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Germans :
Kansu : 3 bombers
Normandy Bordeaux : 1 flag, 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 factory_major, 1 harbour and 15 infantry
Germany : 1 factory_minor
Norway : 5 infantry
Denmark : 3 aaGuns and 4 infantry
Holland Belgium : 1 aaGun and 7 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 5 armour, 2 fighters, 6 mech_infantrys and 2 tactical_bombers
Rostov : 1 flag
Urals : 1 flag, 1 armour
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Tambov : 1 flag
Ukraine : 1 flag, 3 armour and 1 factory_minor
Western Ukraine : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 1 armour and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 1 armour
Smolensk : 1 flag, 2 armour and 2 infantry
Finland : 1 flagProduction/PUs Summary :
Germans : 60 / 77
Russians : 15 / 29
Japanese : 25 / 17
Americans : 55 / 87
Chinese : 15 / 19
British : 31 / 36
UK_Pacific : 18 / 24
Italians : 15 / 20
ANZAC : 22 / 34
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 9 times
6 was rolled 2 times
Average roll : 3.739
Median : 4.000
Variance : 1.773
Standard Deviation : 1.331
Total rolls : 23Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 4 times
Average roll : 3.714
Median : 5.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 7Germans Combat
2 was rolled 1 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 4.333
Median : 4.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Russians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 4 times
Average roll : 3.714
Median : 5.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 7British Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Volgograd
Russians take Tambov from Germans
1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Russia to Vologda
Russians take Vologda from GermansCombat - Russians
Battle in Volgograd
Russians attack with 1 armour and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 1 armour and 1 tactical_bomber in Volgograd, round 1 : 1/2 hits
Germans roll dice for 1 armour in Volgograd, round 1 : 0/1 hits
1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
1 tactical_bomber moved from Volgograd to Russia
1 infantry moved from Russia to TambovPlace Units - Russians
2 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs totalTerritory Summary for Russians :
Amur : 2 aaGuns and 9 infantry
Russia : 1 aaGun, 1 airfield, 6 artilleries, 1 factory_major, 20 infantry and 1 tactical_bomber
Tambov : 1 infantry
Vologda : 1 infantry
Volgograd : 1 armour and 1 factory_minor
125 Sea Zone : 2 submarines
113 Sea Zone : 1 cruiser
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 56 / 77
Russians : 19 / 19
Japanese : 25 / 17
Americans : 55 / 87
Chinese : 15 / 19
British : 31 / 36
UK_Pacific : 18 / 24
Italians : 15 / 20
ANZAC : 22 / 34
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 5 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 6 transports moved from 81 Sea Zone to 76 Sea Zone
6 bombers, 4 fighters and 5 tactical_bombers moved from Bryansk to RussiaCombat - Japanese
Battle in 76 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 6 transports
ANZAC defend with 1 cruiser; British defend with 2 destroyers and 1 transport
Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 6 transports in 76 Sea Zone, round 1 : 4/6 hits
British roll dice for 1 cruiser, 2 destroyers and 1 transport in 76 Sea Zone, round 1 : 2/3 hits
1 transport owned by the British , 1 cruiser owned by the ANZAC , 1 carrier owned by the Japanese and 2 destroyers owned by the British lost in 76 Sea Zone
Japanese win with 2 battleships, 1 carrier, 2 cruisers, 2 destroyers and 6 transports remaining. Battle score for attacker is 19
Casualties for Japanese: 1 carrier
Casualties for ANZAC: 1 cruiser
Casualties for British: 2 destroyers and 1 transport
Battle in Russia
Japanese attack with 6 bombers, 4 fighters and 5 tactical_bombers
Russians defend with 1 aaGun, 1 airfield, 6 artilleries, 1 factory_major, 20 infantry and 1 tactical_bomber
AA guns fire in Russia : 1/3 hits
1 tactical_bomber owned by the Japanese lost in Russia
Japanese roll dice for 6 bombers, 4 fighters and 4 tactical_bombers in Russia, round 1 : 11/14 hits
Russians roll dice for 1 aaGun, 6 artilleries, 20 infantry and 1 tactical_bomber in Russia, round 1 : 12/27 hits
10 infantry owned by the Russians , 4 bombers owned by the Japanese , 4 tactical_bombers owned by the Japanese , 4 fighters owned by the Japanese and 1 aaGun owned by the Russians lost in Russia
Japanese roll dice for 2 bombers in Russia, round 2 : 1/2 hits
Russians roll dice for 6 artilleries, 10 infantry and 1 tactical_bomber in Russia, round 2 : 8/17 hits
1 infantry owned by the Russians and 2 bombers owned by the Japanese lost in Russia
Russians win with 6 artilleries, 9 infantry and 1 tactical_bomber remaining. Battle score for attacker is -129
Casualties for Japanese: 6 bombers, 4 fighters and 5 tactical_bombers
Casualties for Russians: 1 aaGun and 11 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Trans-Jordan to Rostov
2 infantry moved from Trans-Jordan to Egypt
2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from British Somaliland to 76 Sea ZonePlace Units - Japanese
5 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,4,3,6,3,5,5,6,6,4,2,6,3,4,5,6,5,4
Japanese collect 14 PUs (11 lost to blockades); end with 16 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Korea : 1 aaGun and 4 infantry
Japan : 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 20 infantry
Manchuria : 1 aaGun, 1 artillery and 6 infantry
Suiyuyan : 1 flag
Kansu : 1 flag
Tsinghai : 1 flag
Chahar : 1 flag
Trans-Jordan : 1 flag
British Somaliland : 1 flag
Egypt : 1 flag, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 5 infantry
Anglo Egyptian Sudan : 1 flag
Rostov : 2 fighters and 2 tactical_bombers
80 Sea Zone : 1 flag
76 Sea Zone : 1 artillery, 2 battleships, 1 carrier, 2 cruisers, 2 destroyers and 6 transportsProduction/PUs Summary :
Germans : 56 / 77
Russians : 19 / 19
Japanese : 25 / 16
Americans : 55 / 87
Chinese : 15 / 19
British : 31 / 36
UK_Pacific : 18 / 24
Italians : 15 / 20
ANZAC : 22 / 34
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 22 times
3 was rolled 20 times
4 was rolled 16 times
5 was rolled 12 times
6 was rolled 10 times
Average roll : 3.286
Median : 3.000
Variance : 1.389
Standard Deviation : 1.179
Total rolls : 91Null / Other
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 4.474
Median : 5.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 19Japanese Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.182
Median : 3.000
Variance : 1.524
Standard Deviation : 1.234
Total rolls : 22Russians Combat
1 was rolled 8 times
2 was rolled 14 times
3 was rolled 9 times
4 was rolled 9 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 2.894
Median : 3.000
Variance : 1.891
Standard Deviation : 1.375
Total rolls : 47British Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 4 artilleries, 1 bomber, 1 carrier, 1 fighter, 4 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 3 PUs;Combat Move - Americans
2 transports moved from 25 Sea Zone to 10 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 25 Sea Zone to 6 Sea Zone
2 transports moved from 6 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
3 bombers moved from Shantung to Korea
1 armour, 1 artillery and 2 infantry moved from Tunisia to Libya
Americans take Libya from Italians -
Scramble for Sz 6?
-
Nope.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 4 artilleries, 1 bomber, 1 carrier, 1 fighter, 4 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 3 PUs;Combat Move - Americans
2 transports moved from 25 Sea Zone to 10 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 25 Sea Zone to 6 Sea Zone
2 transports moved from 6 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
3 bombers moved from Shantung to Korea
1 armour, 1 artillery and 2 infantry moved from Tunisia to Libya
Americans take Libya from ItaliansCombat - Americans
Battle in Korea
Americans attack with 2 artilleries, 3 bombers and 2 infantry
Japanese defend with 1 aaGun and 4 infantry
AA guns fire in Korea : 1/3 hits
1 bomber owned by the Americans lost in Korea
Americans roll dice for 3 battleships and 1 cruiser in Korea, round 1 : 4/4 hits
Americans roll dice for 2 artilleries, 2 bombers and 2 infantry in Korea, round 1 : 4/6 hits
Japanese roll dice for 1 aaGun and 4 infantry in Korea, round 1 : 2/4 hits
4 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Korea
Americans win, taking Korea from Japanese with 2 artilleries and 2 bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 aaGun and 4 infantry
Casualties for Americans: 1 bomber and 2 infantryNon Combat Move - Americans
2 bombers moved from Korea to Shantung
2 cruisers, 1 destroyer and 2 transports moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from Algeria to Gibraltar
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
4 artilleries, 1 bomber and 4 infantry placed in Western United States
1 carrier placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
Americans undo move 3.
Americans undo move 2.
1 transport placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUsTerritory Summary for Americans :
Shantung : 2 bombers
Korea : 1 flag, 2 artilleries
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 bomber, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield and 1 harbour
25 Sea Zone : 2 transports
10 Sea Zone : 4 transports
19 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 3 battleships, 2 carriers, 2 cruisers, 7 destroyers, 4 submarines and 2 transports
Central United States : 1 factory_major and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 2 artilleries, 1 fighter and 2 infantry
Morocco : 1 flag, 4 artilleries and 4 infantry
Algeria : 1 flag
Tunisia : 1 flag
Libya : 1 flag, 1 armour, 1 artillery and 2 infantry
92 Sea Zone : 2 cruisers, 1 destroyer and 2 transports
101 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
91 Sea Zone : 1 cruiser, 1 destroyer and 4 transportsProduction/PUs Summary :
Germans : 56 / 77
Russians : 19 / 19
Japanese : 22 / 16
Americans : 59 / 87
Chinese : 15 / 19
British : 31 / 36
UK_Pacific : 18 / 24
Italians : 14 / 20
ANZAC : 22 / 34
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0





