@fasthard immer lachen. geht nicht anders. ist schon abgefahren… Fighter passt.
G40 League Whackamatt (Axis) vs. ShrimpboatChef (Allies +7)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 battleship; Remaining resources: 1 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 transport moved from 44 Sea Zone to 56 Sea Zone
1 fighter moved from Queensland to Sumatra
1 fighter moved from Sumatra to Burma
1 infantry moved from South Australia to Northern Territory
1 infantry moved from Queensland to Northern Territory
1 artillery and 1 infantry moved from South Australia to Northern Territory
1 artillery moved from New South Wales to South AustraliaCombat - ANZAC
Non Combat Move - ANZAC
1 aaGun moved from New South Wales to South Australia
1 aaGun moved from New South Wales to Queensland
1 tactical_bomber moved from New South Wales to QueenslandPlace Units - ANZAC
1 battleship placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Combat Move - French
1 destroyer moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from ItaliansCombat - French
Non Combat Move - French
2 infantry moved from United Kingdom to ScotlandTurn Complete - French
-
re: move - I made my Anzac move and realized after the combat move I was trying to sink my own Cruiser. While helpful of me to you, rather dumb. So I redid the move and EDITED out my sub which died in the original attack vs your un Destoyer’ed aircraft carrier, then made several smart strategic moves of forces. Then did France and you have files.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 2 mech_infantrys and 3 tactical_bombers; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
3 infantry moved from Belarus to Smolensk
3 infantry moved from Belarus to Bryansk
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
Germans take Rostov from Russians
Germans take Volgograd from Russians
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians
7 armour and 7 mech_infantrys moved from Ukraine to Tambov
5 armour and 4 mech_infantrys moved from Romania to Ukraine
2 bombers moved from Germany to 91 Sea Zone
1 tactical_bomber moved from Iraq to Ukraine
1 bomber moved from Belarus to Ukraine
1 infantry moved from Novgorod to 127 Sea Zone
1 infantry moved from 127 Sea Zone to NenetsiaCombat - Germans
Battle in 91 Sea Zone
Germans attack with 2 bombers
British defend with 1 destroyer and 1 transport
Germans win with 2 bombers remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in Nenetsia
Battle in Tambov
Germans attack with 7 armour and 7 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Nenetsia from Russians, taking Tambov from Russians with 7 armour and 6 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 bombers moved from 91 Sea Zone to GibraltarPlace Units - Germans
1 armour and 2 mech_infantrys placed in Ukraine
3 tactical_bombers placed in Novgorod
1 bomber placed in Western GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
4 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Tambov
1 fighter moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
3 artilleries moved from Russia to Tambov
2 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to TambovCombat - Russians
Battle in Tambov
Russians attack with 3 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber
Germans defend with 7 armour and 6 mech_infantrys
Russians roll dice for 3 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber in Tambov, round 1 : 6/13 hits
Germans roll dice for 7 armour and 6 mech_infantrys in Tambov, round 1 : 7/13 hits
7 infantry owned by the Russians and 6 mech_infantrys owned by the Germans lost in Tambov
1 infantry owned by the Russians and 3 artilleries owned by the Russians retreated to Russia
Germans win with 7 armour remaining. Battle score for attacker is 3
Casualties for Germans: 6 mech_infantrys
Casualties for Russians: 7 infantry
Battle in Bryansk
Russians attack with 1 armour, 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 armour and 3 infantry
Russians roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Bryansk, round 1 : 3/6 hits
Germans roll dice for 1 armour and 3 infantry in Bryansk, round 1 : 2/4 hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Bryansk, round 2 : 0/4 hits
Germans roll dice for 1 armour in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 armour, 1 artillery and 1 fighter in Bryansk, round 3 : 2/3 hits
Germans roll dice for 1 armour in Bryansk, round 3 : 1/1 hits
1 armour owned by the Germans and 1 artillery owned by the Russians lost in Bryansk
Russians win, taking Bryansk from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour and 3 infantry
Casualties for Russians: 1 artillery and 3 infantryNon Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Tambov to Russia
2 aaGuns and 18 infantry moved from Yakut S.S.R. to Yenisey
2 armour, 4 infantry and 1 mech_infantry moved from Persia to Eastern PersiaPlace Units - Russians
2 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Japanese
Japanese buy 1 airfield, 3 destroyers, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
5 infantry moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Sikang to Szechwan
1 artillery moved from Tsinghai to Kazakhstan
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 carrier moved from 43 Sea Zone to 37 Sea Zone
1 cruiser moved from 43 Sea Zone to 37 Sea Zone
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
1 bomber moved from Borneo to 42 Sea Zone
1 bomber moved from Borneo to 44 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 tactical_bomber moved from Kwangsi to Shan State
1 tactical_bomber moved from Kwangsi to Shan State
1 armour moved from Sikang to Yunnan
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from 6 Sea Zone to 17 Sea Zone
2 armour and 2 infantry moved from Japan to 6 Sea Zone
2 armour, 1 battleship, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 carrier and 2 fighters moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from Manchuria to Jehol
3 tactical_bombers moved from Japan to JeholCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 bomber and 1 fighter
British defend with 1 destroyer
Japanese win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for British: 1 destroyer
Battle in 17 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Yunnan
Japanese attack with 1 armour and 5 infantry
British defend with 1 artillery and 1 infantry
Japanese win, taking Yunnan from Chinese with 1 armour and 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 bomber and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
British defend with 1 cruiser
Japanese win with 2 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 4
Casualties for Japanese: 1 destroyer
Casualties for British: 1 cruiser
Battle in Shan State
Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to Malaya
1 tactical_bomber moved from Shan State to Malaya
1 tactical_bomber moved from Shan State to Malaya
1 bomber moved from 44 Sea Zone to Malaya
1 bomber moved from 42 Sea Zone to Malaya
2 armour and 2 infantry moved from 36 Sea Zone to French Indo China
2 fighters moved from 17 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 airfield and 1 factory_minor placed in Malaya
3 destroyers placed in 6 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 armour and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 armour, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 32 Sea Zone to 22 Sea Zone
1 armour and 1 infantry moved from 22 Sea Zone to Marianas
1 cruiser moved from 26 Sea Zone to 25 Sea Zone
2 armour and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 armour, 1 battleship, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 26 Sea Zone to 22 Sea Zone
2 armour and 2 infantry moved from 22 Sea Zone to Marianas
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 22 Sea Zone
2 bombers moved from Queensland to Marianas
1 bomber moved from Northern Territory to MarianasPlace Units - Americans
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Combat Move - British
1 artillery and 1 infantry moved from Burma to Shan State
2 armour, 1 artillery and 1 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from India to Yunnan
1 fighter moved from India to Shan State
1 infantry moved from Burma to YunnanCombat - British
Battle in Yunnan
British attack with 2 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 4 infantry
British roll dice for 2 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 1 : 3/7 hits
Japanese roll dice for 1 armour and 4 infantry in Yunnan, round 1 : 0/5 hits
3 infantry owned by the Japanese lost in Yunnan
2 infantry owned by the British , 2 armour owned by the British and 1 artillery owned by the British retreated to Burma
Japanese win with 1 armour and 1 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry
Battle in Shan State
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery
British roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 1 : 0/3 hits
Japanese roll dice for 1 artillery in Shan State, round 1 : 0/1 hits
British roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
1 fighter moved from Shan State to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 armour, 2 artilleries and 1 infantry moved from India to Burma
1 battleship moved from 39 Sea Zone to 41 Sea Zone
2 armour moved from Union of South Africa to Tanganyika Territory
1 infantry moved from Union of South Africa to Rhodesia
1 armour, 1 fighter, 1 infantry and 1 tactical_bomber moved from Belgian Congo to KenyaPlace Units - British
1 bomber placed in United Kingdom
1 armour placed in Union of South Africa
1 destroyer placed in 71 Sea ZoneTurn Complete - British
British collect 27 PUs; end with 27 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Place Units - UK_Pacific
1 tactical_bomber placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,2,6,1,2,6,1,5
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 1 tactical_bomber -
manual upload
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 56 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 1 : 2/2 hits
Japanese roll dice for 1 artillery in Java, round 1 : 1/1 hits
1 infantry owned by the ANZAC and 1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Sumatra to Burma
1 fighter moved from India to Burma
1 aaGun, 1 armour and 1 artillery moved from South Australia to New South Wales
2 infantry moved from Northern Territory to Queensland
1 tactical_bomber moved from Queensland to New South WalesPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Germans
Germans buy 5 artilleries, 2 destroyers, 2 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Vologda to Russia
1 infantry moved from Vologda to Russia
1 armour moved from Tambov to Samara
Germans take Samara from Russians
1 armour moved from Samara to Russia
6 armour, 1 bomber, 6 mech_infantrys and 1 tactical_bomber moved from Ukraine to Bryansk
Germans take Bryansk from Russians
6 armour, 1 bomber, 6 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
3 infantry moved from Smolensk to Russia
6 tactical_bombers moved from Novgorod to Russia
6 armour moved from Tambov to Russia
1 armour moved from Volgograd to Russia
1 armour moved from Caucasus to Persia
1 mech_infantry moved from Volgograd to Turkmenistan
Germans take Turkmenistan from Russians
1 fighter and 1 tactical_bomber moved from Iraq to Anglo Egyptian SudanCombat - Germans
Battle in Russia
Germans attack with 14 armour, 1 bomber, 5 infantry, 6 mech_infantrys and 7 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 2 fighters, 11 infantry and 1 tactical_bomber
Germans captures 19PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 14 armour, 1 bomber and 7 tactical_bombers remaining. Battle score for attacker is 55
Casualties for Germans: 5 infantry and 6 mech_infantrys
Casualties for Russians: 2 aaGuns, 5 artilleries, 2 fighters, 11 infantry and 1 tactical_bomberNon Combat Move - Germans
1 bomber and 7 tactical_bombers moved from Russia to Belarus
1 bomber moved from Western Germany to Anglo Egyptian Sudan
2 bombers moved from Gibraltar to Anglo Egyptian Sudan
1 cruiser, 1 destroyer and 1 transport moved from 127 Sea Zone to 112 Sea ZonePlace Units - Germans
2 destroyers and 1 transport placed in 112 Sea Zone
2 fighters placed in Western Germany
2 infantry placed in France
2 artilleries and 2 infantry placed in Western Germany
1 artillery and 1 infantry placed in Volgograd
1 artillery placed in Volgograd
1 artillery placed in UkraineTurn Complete - Germans
Germans collect 62 PUs; end with 81 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 106 PUs -
You forgot France’s turn. I went on with Germany, as nothing France could do would change their turn. Please edit in whatever French moves you might want during Russia’s turn before Japan moves.
-
Bump
-
To the top, yo!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Olgiy to Kansu
Chinese take Kansu from JapaneseCombat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns and 18 infantry moved from Yenisey to Evenkiyskiy
1 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Olgiy
1 infantry moved from Ulaanbaatar to Dzavhan
1 infantry moved from Buyant-Uhaa to Central Mongolia
2 armour, 4 infantry and 1 mech_infantry moved from Eastern Persia to West India
1 submarine moved from 109 Sea Zone to 125 Sea ZoneTurn Complete - Russians
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Japanese
Japanese buy 2 destroyers, 4 fighters and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 artillery and 2 infantry moved from Jehol to Chahar
1 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
4 carriers, 3 destroyers, 7 fighters and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from Japan to 22 Sea Zone
1 armour and 1 infantry moved from Yunnan to Shan State
1 artillery and 1 infantry moved from Szechwan to Yunnan
2 bombers moved from Malaya to Shan State
2 armour and 2 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
2 fighters moved from 37 Sea Zone to Java
1 battleship moved from 36 Sea Zone to 41 Sea Zone
1 carrier moved from 36 Sea Zone to 22 Sea Zone
2 tactical_bombers moved from Jehol to 22 Sea Zone
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
2 carriers moved from 37 Sea Zone to 41 Sea Zone
2 tactical_bombers moved from Malaya to 41 Sea Zone
1 tactical_bomber moved from Malaya to Shan State
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 tactical_bomber moved from Jehol to 22 Sea ZoneAirborne Attack Move - Japanese
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Japanese
Japanese buy 2 destroyers, 4 fighters and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
4 carriers, 3 destroyers, 7 fighters and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from Japan to 22 Sea Zone
3 tactical_bombers moved from Jehol to 22 Sea Zone
1 battleship and 1 carrier moved from 36 Sea Zone to 22 Sea Zone
2 tactical_bombers moved from Malaya to 22 Sea Zone
2 bombers moved from Malaya to 22 Sea Zone
2 armour and 2 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 cruiser moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 fighter moved from 37 Sea Zone to 41 Sea Zone
2 carriers moved from 37 Sea Zone to 41 Sea Zone
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 armour, 1 artillery and 2 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from 37 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from Malaya to Shan State
1 armour and 1 infantry moved from Yunnan to Shan State
1 infantry moved from Szechwan to Yunnan
1 artillery and 1 infantry moved from Kazakhstan to Tsinghai
1 artillery and 2 infantry moved from Jehol to Chahar
1 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from RussiansCombat - Japanese
Battle in Java
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery
Japanese win, taking Java from ANZAC with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Shan State
Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in 41 Sea Zone
Japanese attack with 2 carriers, 1 cruiser, 2 fighters and 2 transports
British defend with 1 battleship
Units damaged: 1 battleship owned by the British
Japanese win, taking 41 Sea Zone from UK_Pacific with 2 carriers, 1 cruiser, 2 fighters and 2 transports remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Battle in Sumatra
Japanese attack with 1 armour, 1 artillery and 2 infantry
British defend with 2 infantry
Japanese win, taking Sumatra from UK_Pacific with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Chahar
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 22 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 5 carriers, 3 destroyers, 8 fighters and 6 tactical_bombers
Americans defend with 3 battleships, 3 carriers, 2 cruisers, 5 fighters, 1 submarine, 1 tactical_bomber and 3 transports
Units damaged: 3 battleships owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 4 carriers, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 104
Casualties for Japanese: 2 bombers, 1 carrier, 3 destroyers, 3 fighters and 2 tactical_bombers
Casualties for Americans: 3 battleships, 3 carriers, 2 cruisers, 5 fighters, 1 submarine, 1 tactical_bomber and 3 transportsNon Combat Move - Japanese
1 fighter moved from 22 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from Java to 41 Sea Zone
1 tactical_bomber moved from Shan State to Malaya
2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Caroline IslandsPlace Units - Japanese
3 fighters placed in Malaya
1 fighter and 2 infantry placed in Japan
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
I was going to post for you to select casualties in the big naval battle, but I rolled 13 hits in the first round, making the selection a rather moot point. I chose for maximum damage, so you kept your fighters and lost carriers the first round. I kept going to wipe them all out, but you rolled well in the second round at least.





