G40 League Whackamatt (Axis) vs. ShrimpboatChef (Allies +7)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :4

    Combat Move - French
                1 destroyer moved from 39 Sea Zone to 38 Sea Zone
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians

    Combat - French

    Non Combat Move - French
                2 infantry moved from United Kingdom to Scotland

    Turn Complete - French


  • re: move - I made my Anzac move and realized after the combat move I was trying to sink my own Cruiser. While helpful of me to you, rather dumb. So I redid the move and EDITED out my sub which died in the original attack vs your un Destoyer’ed aircraft carrier, then made several smart strategic moves of forces. Then did France and you have files.

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 bomber, 2 mech_infantrys and 3 tactical_bombers; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 infantry moved from Smolensk to Vologda
                      Germans take Vologda from Russians
                3 infantry moved from Belarus to Smolensk
                3 infantry moved from Belarus to Bryansk
                1 armour and 1 mech_infantry moved from Ukraine to Volgograd
                      Germans take Rostov from Russians
                      Germans take Volgograd from Russians
                1 armour moved from Ukraine to Caucasus
                      Germans take Caucasus from Russians
                7 armour and 7 mech_infantrys moved from Ukraine to Tambov
                5 armour and 4 mech_infantrys moved from Romania to Ukraine
                2 bombers moved from Germany to 91 Sea Zone
                1 tactical_bomber moved from Iraq to Ukraine
                1 bomber moved from Belarus to Ukraine
                1 infantry moved from Novgorod to 127 Sea Zone
                1 infantry moved from 127 Sea Zone to Nenetsia

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 2 bombers
                    British defend with 1 destroyer and 1 transport
                    Germans win with 2 bombers remaining. Battle score for attacker is 15
                    Casualties for British: 1 destroyer and 1 transport
                Battle in Nenetsia
                Battle in Tambov
                    Germans attack with 7 armour and 7 mech_infantrys
                    Russians defend with 2 infantry
                    Germans win, taking Nenetsia from Russians, taking Tambov from Russians with 7 armour and 6 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                2 bombers moved from 91 Sea Zone to Gibraltar

    Place Units - Germans
                1 armour and 2 mech_infantrys placed in Ukraine
                3 tactical_bombers placed in Novgorod
                1 bomber placed in Western Germany

    Turn Complete - Germans
                Germans collect 57 PUs; end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Purchase Units - Russians
                Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Russia to Bryansk
                2 infantry moved from Russia to Bryansk
                4 infantry moved from Russia to Tambov
                1 fighter and 1 tactical_bomber moved from Russia to Tambov
                1 fighter moved from Russia to Bryansk
                1 artillery moved from Russia to Bryansk
                3 artilleries moved from Russia to Tambov
                2 infantry moved from Russia to Tambov
                1 infantry moved from Russia to Tambov
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Tambov

    Combat - Russians
                Battle in Tambov
                    Russians attack with 3 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber
                    Germans defend with 7 armour and 6 mech_infantrys
                        Russians roll dice for 3 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber in Tambov, round 1 :  6/13 hits
                        Germans roll dice for 7 armour and 6 mech_infantrys in Tambov, round 1 :  7/13 hits
                        7 infantry owned by the Russians and 6 mech_infantrys owned by the Germans lost in Tambov
                    1 infantry owned by the Russians and 3 artilleries owned by the Russians retreated to Russia
                    Germans win with 7 armour remaining. Battle score for attacker is 3
                    Casualties for Germans: 6 mech_infantrys
                    Casualties for Russians: 7 infantry
                Battle in Bryansk
                    Russians attack with 1 armour, 1 artillery, 1 fighter and 3 infantry
                    Germans defend with 1 armour and 3 infantry
                        Russians roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Bryansk, round 1 :  3/6 hits
                        Germans roll dice for 1 armour and 3 infantry in Bryansk, round 1 :  2/4 hits
                        2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bryansk
                        Russians roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Bryansk, round 2 :  0/4 hits
                        Germans roll dice for 1 armour in Bryansk, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                        Russians roll dice for 1 armour, 1 artillery and 1 fighter in Bryansk, round 3 :  2/3 hits
                        Germans roll dice for 1 armour in Bryansk, round 3 :  1/1 hits
                        1 armour owned by the Germans and 1 artillery owned by the Russians lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour and 3 infantry
                    Casualties for Russians: 1 artillery and 3 infantry

    Non Combat Move - Russians
                1 fighter moved from Bryansk to Russia
                1 fighter and 1 tactical_bomber moved from Tambov to Russia
                2 aaGuns and 18 infantry moved from Yakut S.S.R. to Yenisey
                2 armour, 4 infantry and 1 mech_infantry moved from Persia to Eastern Persia

    Place Units - Russians
                2 artilleries and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 19 PUs; end with 19 PUs total

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Purchase Units - Japanese
                Japanese buy 1 airfield, 3 destroyers, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                3 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 infantry moved from Tsinghai to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 infantry moved from Tsinghai to Kazakhstan
                      Japanese take Kazakhstan from Russians
                5 infantry moved from Hunan to Yunnan
                1 artillery and 1 infantry moved from Sikang to Szechwan
                1 artillery moved from Tsinghai to Kazakhstan
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
                1 carrier moved from 35 Sea Zone to 37 Sea Zone
                1 carrier moved from 43 Sea Zone to 37 Sea Zone
                1 cruiser moved from 43 Sea Zone to 37 Sea Zone
                1 destroyer moved from 43 Sea Zone to 37 Sea Zone
                1 bomber moved from Borneo to 42 Sea Zone
                1 bomber moved from Borneo to 44 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
                1 fighter moved from 35 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
                1 tactical_bomber moved from Kwangsi to Shan State
                1 tactical_bomber moved from Kwangsi to Shan State
                1 armour moved from Sikang to Yunnan
                1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone
                1 submarine moved from 6 Sea Zone to 17 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
                2 fighters moved from 6 Sea Zone to 17 Sea Zone
                2 armour and 2 infantry moved from Japan to 6 Sea Zone
                2 armour, 1 battleship, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                1 carrier and 2 fighters moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 2 infantry moved from Manchuria to Jehol
                3 tactical_bombers moved from Japan to Jehol

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 bomber and 1 fighter
                    British defend with 1 destroyer
                    Japanese win with 1 bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 fighter
                    Casualties for British: 1 destroyer
                Battle in 17 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in Yunnan
                    Japanese attack with 1 armour and 5 infantry
                    British defend with 1 artillery and 1 infantry
                    Japanese win, taking Yunnan from Chinese with 1 armour and 4 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 artillery and 1 infantry
                Battle in 44 Sea Zone
                    Japanese attack with 1 bomber and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 37 Sea Zone
                    Japanese attack with 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                    British defend with 1 cruiser
                    Japanese win with 2 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 destroyer
                    Casualties for British: 1 cruiser
                Battle in Shan State
                    Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers
                    British defend with 1 artillery and 1 infantry
                    Japanese win, taking Shan State from UK_Pacific with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 artillery and 1 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 fighter moved from 36 Sea Zone to 37 Sea Zone
                1 fighter moved from 36 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from 44 Sea Zone to Malaya
                1 tactical_bomber moved from Shan State to Malaya
                1 tactical_bomber moved from Shan State to Malaya
                1 bomber moved from 44 Sea Zone to Malaya
                1 bomber moved from 42 Sea Zone to Malaya
                2 armour and 2 infantry moved from 36 Sea Zone to French Indo China
                2 fighters moved from 17 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                1 airfield and 1 factory_minor placed in Malaya
                3 destroyers placed in 6 Sea Zone
                1 fighter placed in Japan

    Turn Complete - Japanese
                Japanese collect 62 PUs; end with 62 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans

    Combat - Americans

    Non Combat Move - Americans
                1 armour and 1 infantry moved from Marshall Islands to 32 Sea Zone
                1 armour, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 32 Sea Zone to 22 Sea Zone
                1 armour and 1 infantry moved from 22 Sea Zone to Marianas
                1 cruiser moved from 26 Sea Zone to 25 Sea Zone
                2 armour and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 armour, 1 battleship, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 26 Sea Zone to 22 Sea Zone
                2 armour and 2 infantry moved from 22 Sea Zone to Marianas
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 fighter moved from Western United States to 10 Sea Zone
                1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 22 Sea Zone
                2 bombers moved from Queensland to Marianas
                1 bomber moved from Northern Territory to Marianas

    Place Units - Americans
                1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
                1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 2 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Combat Move - British
                1 artillery and 1 infantry moved from Burma to Shan State
                2 armour, 1 artillery and 1 infantry moved from Burma to Yunnan
                1 fighter and 1 tactical_bomber moved from India to Yunnan
                1 fighter moved from India to Shan State
                1 infantry moved from Burma to Yunnan

    Combat - British
                Battle in Yunnan
                    British attack with 2 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 armour and 4 infantry
                        British roll dice for 2 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 1 :  3/7 hits
                        Japanese roll dice for 1 armour and 4 infantry in Yunnan, round 1 :  0/5 hits
                        3 infantry owned by the Japanese lost in Yunnan
                    2 infantry owned by the British , 2 armour owned by the British and 1 artillery owned by the British retreated to Burma
                    Japanese win with 1 armour and 1 infantry remaining. Battle score for attacker is 9
                    Casualties for Japanese: 3 infantry
                Battle in Shan State
                    British attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 artillery
                        British roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 1 :  0/3 hits
                        Japanese roll dice for 1 artillery in Shan State, round 1 :  0/1 hits
                        British roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery in Shan State, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - British
                1 fighter moved from Shan State to Burma
                1 fighter and 1 tactical_bomber moved from Yunnan to Burma
                1 armour, 2 artilleries and 1 infantry moved from India to Burma
                1 battleship moved from 39 Sea Zone to 41 Sea Zone
                2 armour moved from Union of South Africa to Tanganyika Territory
                1 infantry moved from Union of South Africa to Rhodesia
                1 armour, 1 fighter, 1 infantry and 1 tactical_bomber moved from Belgian Congo to Kenya

    Place Units - British
                1 bomber placed in United Kingdom
                1 armour placed in Union of South Africa
                1 destroyer placed in 71 Sea Zone

    Turn Complete - British
                British collect 27 PUs; end with 27 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Place Units - UK_Pacific
                1 tactical_bomber placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,2,6,1,2,6,1,5
                UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs total
                Some Units in India change ownership: 1 tactical_bomber

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  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 56 Sea Zone to 55 Sea Zone
                1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 1 :  2/2 hits
                        Japanese roll dice for 1 artillery in Java, round 1 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 artillery owned by the Japanese lost in Java
                    ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 fighter moved from Sumatra to Burma
                1 fighter moved from India to Burma
                1 aaGun, 1 armour and 1 artillery moved from South Australia to New South Wales
                2 infantry moved from Northern Territory to Queensland
                1 tactical_bomber moved from Queensland to New South Wales

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 armour and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Purchase Units - Germans
                Germans buy 5 artilleries, 2 destroyers, 2 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Nenetsia to Urals
                      Germans take Urals from Russians
                1 infantry moved from Vologda to Russia
                1 infantry moved from Vologda to Russia
                1 armour moved from Tambov to Samara
                      Germans take Samara from Russians
                1 armour moved from Samara to Russia
                6 armour, 1 bomber, 6 mech_infantrys and 1 tactical_bomber moved from Ukraine to Bryansk
                      Germans take Bryansk from Russians
                6 armour, 1 bomber, 6 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
                3 infantry moved from Smolensk to Russia
                6 tactical_bombers moved from Novgorod to Russia
                6 armour moved from Tambov to Russia
                1 armour moved from Volgograd to Russia
                1 armour moved from Caucasus to Persia
                1 mech_infantry moved from Volgograd to Turkmenistan
                      Germans take Turkmenistan from Russians
                1 fighter and 1 tactical_bomber moved from Iraq to Anglo Egyptian Sudan

    Combat - Germans
                Battle in Russia
                    Germans attack with 14 armour, 1 bomber, 5 infantry, 6 mech_infantrys and 7 tactical_bombers
                    Russians defend with 2 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 2 fighters, 11 infantry and 1 tactical_bomber
                    Germans captures 19PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 14 armour, 1 bomber and 7 tactical_bombers remaining. Battle score for attacker is 55
                    Casualties for Germans: 5 infantry and 6 mech_infantrys
                    Casualties for Russians: 2 aaGuns, 5 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber

    Non Combat Move - Germans
                1 bomber and 7 tactical_bombers moved from Russia to Belarus
                1 bomber moved from Western Germany to Anglo Egyptian Sudan
                2 bombers moved from Gibraltar to Anglo Egyptian Sudan
                1 cruiser, 1 destroyer and 1 transport moved from 127 Sea Zone to 112 Sea Zone

    Place Units - Germans
                2 destroyers and 1 transport placed in 112 Sea Zone
                2 fighters placed in Western Germany
                2 infantry placed in France
                2 artilleries and 2 infantry placed in Western Germany
                1 artillery and 1 infantry placed in Volgograd
                1 artillery placed in Volgograd
                1 artillery placed in Ukraine

    Turn Complete - Germans
                Germans collect 62 PUs; end with 81 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 106 PUs

  • 20 18 17 15

    You forgot France’s turn.  I went on with Germany, as nothing France could do would change their turn.  Please edit in whatever French moves you might want during Russia’s turn before Japan moves.

  • 20 18 17 15

    Bump

  • 20 18 17 15

    To the top, yo!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                1 infantry moved from Buyant-Uhaa to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Olgiy to Kansu
                      Chinese take Kansu from Japanese

    Combat - Russians
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                2 aaGuns and 18 infantry moved from Yenisey to Evenkiyskiy
                1 infantry moved from Olgiy to Timguska
                1 infantry moved from Dzavhan to Olgiy
                1 infantry moved from Ulaanbaatar to Dzavhan
                1 infantry moved from Buyant-Uhaa to Central Mongolia
                2 armour, 4 infantry and 1 mech_infantry moved from Eastern Persia to West India
                1 submarine moved from 109 Sea Zone to 125 Sea Zone

    Turn Complete - Russians

  • 20 18 17 15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 4 fighters and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 artillery and 2 infantry moved from Jehol to Chahar
                1 infantry moved from Manchuria to Buyant-Uhaa
                      Japanese take Buyant-Uhaa from Russians
                4 carriers, 3 destroyers, 7 fighters and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
                1 fighter moved from Japan to 22 Sea Zone
                1 armour and 1 infantry moved from Yunnan to Shan State
                1 artillery and 1 infantry moved from Szechwan to Yunnan
                2 bombers moved from Malaya to Shan State
                2 armour and 2 infantry moved from French Indo China to 36 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
                1 armour and 1 infantry moved from 42 Sea Zone to Java
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
                2 fighters moved from 37 Sea Zone to Java
                1 battleship moved from 36 Sea Zone to 41 Sea Zone
                1 carrier moved from 36 Sea Zone to 22 Sea Zone
                2 tactical_bombers moved from Jehol to 22 Sea Zone
                1 cruiser moved from 37 Sea Zone to 42 Sea Zone
                2 carriers moved from 37 Sea Zone to 41 Sea Zone
                2 tactical_bombers moved from Malaya to 41 Sea Zone
                1 tactical_bomber moved from Malaya to Shan State
                1 transport moved from 37 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 tactical_bomber moved from Jehol to 22 Sea Zone

    Airborne Attack Move - Japanese

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 4 fighters and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                4 carriers, 3 destroyers, 7 fighters and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
                1 fighter moved from Japan to 22 Sea Zone
                3 tactical_bombers moved from Jehol to 22 Sea Zone
                1 battleship and 1 carrier moved from 36 Sea Zone to 22 Sea Zone
                2 tactical_bombers moved from Malaya to 22 Sea Zone
                2 bombers moved from Malaya to 22 Sea Zone
                2 armour and 2 infantry moved from French Indo China to 36 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
                1 cruiser moved from 37 Sea Zone to 41 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
                1 fighter moved from 37 Sea Zone to 41 Sea Zone
                2 carriers moved from 37 Sea Zone to 41 Sea Zone
                1 transport moved from 37 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
                1 armour and 1 infantry moved from 42 Sea Zone to Java
                1 armour, 1 artillery and 2 infantry moved from 41 Sea Zone to Sumatra
                1 fighter moved from 37 Sea Zone to 41 Sea Zone
                1 tactical_bomber moved from Malaya to Shan State
                1 armour and 1 infantry moved from Yunnan to Shan State
                1 infantry moved from Szechwan to Yunnan
                1 artillery and 1 infantry moved from Kazakhstan to Tsinghai
                1 artillery and 2 infantry moved from Jehol to Chahar
                1 infantry moved from Manchuria to Buyant-Uhaa
                      Japanese take Buyant-Uhaa from Russians
                1 infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians

    Combat - Japanese
                Battle in Java
                    Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 artillery
                    Japanese win, taking Java from ANZAC with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 artillery
                Battle in Shan State
                    Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
                    British defend with 1 artillery and 1 infantry
                    Japanese win, taking Shan State from UK_Pacific with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 artillery and 1 infantry
                Battle in 41 Sea Zone
                    Japanese attack with 2 carriers, 1 cruiser, 2 fighters and 2 transports
                    British defend with 1 battleship
                    Units damaged: 1 battleship owned by the British
                    Japanese win, taking 41 Sea Zone from UK_Pacific with 2 carriers, 1 cruiser, 2 fighters and 2 transports remaining. Battle score for attacker is 20
                    Casualties for British: 1 battleship
                Battle in Sumatra
                    Japanese attack with 1 armour, 1 artillery and 2 infantry
                    British defend with 2 infantry
                    Japanese win, taking Sumatra from UK_Pacific with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Chahar
                    Japanese attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Chahar from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 22 Sea Zone
                    Japanese attack with 1 battleship, 2 bombers, 5 carriers, 3 destroyers, 8 fighters and 6 tactical_bombers
                    Americans defend with 3 battleships, 3 carriers, 2 cruisers, 5 fighters, 1 submarine, 1 tactical_bomber and 3 transports
                    Units damaged: 3 battleships owned by the Americans
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win with 1 battleship, 4 carriers, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 104
                    Casualties for Japanese: 2 bombers, 1 carrier, 3 destroyers, 3 fighters and 2 tactical_bombers
                    Casualties for Americans: 3 battleships, 3 carriers, 2 cruisers, 5 fighters, 1 submarine, 1 tactical_bomber and 3 transports

    Non Combat Move - Japanese
                1 fighter moved from 22 Sea Zone to Caroline Islands
                1 fighter and 1 tactical_bomber moved from Java to 41 Sea Zone
                1 tactical_bomber moved from Shan State to Malaya
                2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Caroline Islands

    Place Units - Japanese
                3 fighters placed in Malaya
                1 fighter and 2 infantry placed in Japan
                2 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 68 PUs; end with 68 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs

  • 20 18 17 15

    I was going to post for you to select casualties in the big naval battle, but I rolled 13 hits in the first round, making the selection a rather moot point.  I chose for maximum damage, so you kept your fighters and lost carriers the first round.  I kept going to wipe them all out, but you rolled well in the second round at least.


  • you won - according to the objectives, you have the city requirement in Europe.  I can throw everything I have at your Asia forces, but do not see myself overcoming your advantage.  I regret trying to go at The Pacific so strong.  I’m down for a new game if I can get some IPC to balance out your clearly superior intellect (I’m thinking of Kahn and Star Trek here).  You are one of the tougher opponents I’m playing. Was this is a league game?

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