0%

L13 G40 wheatbeer (Axis) vs Whackamatt (Allies +10)

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Combat Move - French

    Non Combat Move - French
                Turning on Edit Mode
                EDIT: Changing ownership of Tunisia from Italians to French
                EDIT: Turning off Edit Mode
                1 destroyer moved from 81 Sea Zone to 97 Sea Zone
                2 infantry moved from Algeria to Tunisia

    Turn Complete - French

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 7 artilleries, 8 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Greece to Turkey
                      Germans take Turkey from Russians
                1 destroyer moved from 112 Sea Zone to 115 Sea Zone
                2 bombers moved from Western Germany to 115 Sea Zone
                1 submarine moved from 112 Sea Zone to 115 Sea Zone

    Combat - Germans
                Battle in 115 Sea Zone
                    Germans attack with 2 bombers, 1 destroyer and 1 submarine
                    Russians defend with 1 submarine
                        Germans roll dice for 1 submarine in 115 Sea Zone, round 1 :  0/1 hits
                        Russians roll dice for 1 submarine in 115 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 2 bombers and 1 destroyer in 115 Sea Zone, round 1 :  2/3 hits
                        1 submarine owned by the Russians lost in 115 Sea Zone
                    Germans win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine

    Non Combat Move - Germans
                4 artilleries and 7 infantry moved from Novgorod to Belarus
                3 armour moved from Vyborg to Belarus
                1 aaGun and 1 artillery moved from Vyborg to Novgorod
                2 artilleries and 2 infantry moved from Norway to 112 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 115 Sea Zone
                2 artilleries and 2 infantry moved from 115 Sea Zone to Baltic States
                4 artilleries and 10 infantry moved from Western Germany to 112 Sea Zone
                4 artilleries, 10 infantry and 7 transports moved from 112 Sea Zone to 115 Sea Zone
                4 artilleries and 10 infantry moved from 115 Sea Zone to Baltic States
                1 aaGun and 4 infantry moved from Bulgaria to Greece
                1 armour and 1 mech_infantry moved from Bulgaria to Greece
                1 armour and 4 mech_infantrys moved from Romania to Greece
                2 mech_infantrys moved from Yugoslavia to Greece
                2 mech_infantrys moved from Spain to Northern Italy
                1 aaGun moved from Scotland to United Kingdom
                1 transport moved from 111 Sea Zone to 113 Sea Zone
                1 aaGun moved from Eastern Poland to Belarus
                1 armour and 1 mech_infantry moved from Eastern Poland to Belarus
                2 bombers moved from 115 Sea Zone to Western Germany
                1 aaGun moved from Bessarabia to Romania
                5 artilleries and 7 infantry moved from Bessarabia to Eastern Poland
                2 artilleries and 6 infantry moved from Spain to Southern France
                1 fighter moved from Spain to Southern Italy
                3 fighters moved from United Kingdom to Western Germany
                1 fighter moved from Southern Italy to Belarus
                1 submarine moved from 125 Sea Zone to 112 Sea Zone

    Place Units - Germans
                2 artilleries and 1 infantry placed in Novgorod
                5 artilleries and 5 infantry placed in Germany
                2 infantry placed in Western Germany
                3 mech_infantrys placed in Romania

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,2,5,2,4,6,5,2,1,2,5,6
                Germans collect 58 PUs (4 lost to blockades); end with 60 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs

    Production/PUs Summary :

    Germans : 62 / 70
        Russians : 34 / 44
        Japanese : 47 / 56
        Americans : 52 / 72
        Chinese : 14 / 15
        British : 25 / 0
        UK_Pacific : 7 / 7
        Italians : 18 / 11
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 6 / 0

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Italian Somaliland to 76 Sea Zone
                2 infantry moved from Ukraine to Rostov
                1 armour and 3 mech_infantrys moved from Ukraine to Rostov
                1 fighter moved from Trans-Jordan to Turkey
                1 fighter and 2 tactical_bombers moved from Ukraine to Turkey

    Combat - Russians
                Battle in Turkey
                    Russians attack with 2 fighters and 2 tactical_bombers
                    Germans defend with 1 mech_infantry
                    Russians win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Changing ownership of Western Ukraine from Italians to Russians
                EDIT: Turning off Edit Mode
                2 fighters and 2 tactical_bombers moved from Turkey to Ukraine
                2 aaGuns moved from Ukraine to Bryansk
                10 infantry moved from Russia to Bryansk
                2 artilleries moved from Ukraine to Bryansk
                1 infantry moved from Ukraine to Western Ukraine

    Place Units - Russians
                1 artillery and 2 infantry placed in Volgograd
                Russians undo move 1.
                2 artilleries and 2 infantry placed in Russia
                1 armour and 2 infantry placed in Volgograd
                3 infantry placed in Ukraine
                3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUs

  • 17

    You might want to adjust your Soviet NCM.

    If Italy takes Smolensk with it’s tank, this allows Germany to attack Moscow with 1 mech, 4 tanks, 1 fighter, and 2 strats (a 95.7% chance of sacking your capitol).

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 5 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 transport moved from 38 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
                1 artillery and 1 infantry moved from 38 Sea Zone to Burma
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
                2 infantry moved from 38 Sea Zone to Burma
                2 bombers and 2 tactical_bombers moved from French Indo China to Burma
                1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Burma
                1 fighter moved from Malaya to Burma
                1 armour moved from French Indo China to Shan State
                      Japanese take Shan State from UK_Pacific
                2 cruisers moved from 35 Sea Zone to 38 Sea Zone
                1 armour moved from Shan State to Malaya
                1 infantry moved from Shantung to Kiangsu
                1 fighter and 1 tactical_bomber moved from Shantung to Kiangsu
                2 fighters moved from Shantung to Kiangsu
                1 fighter moved from Shantung to Kiangsu
                1 battleship moved from 35 Sea Zone to 38 Sea Zone

    Combat - Japanese
                Battle in Burma
                    Japanese attack with 1 artillery, 2 bombers, 2 fighters, 3 infantry and 3 tactical_bombers
                    British defend with 8 infantry
                        Japanese roll dice for 2 battleships and 2 cruisers in Burma, round 1 :  4/4 hits
                        Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 3 infantry and 3 tactical_bombers in Burma, round 1 :  6/11 hits
                        UK_Pacific roll dice for 8 infantry in Burma, round 1 :  5/8 hits
                        8 infantry owned by the British , 3 infantry owned by the Japanese , 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Burma
                    Japanese win with 2 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery, 1 fighter and 3 infantry
                    Casualties for British: 8 infantry
                Battle in Kiangsu
                    Japanese attack with 4 fighters, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Kiangsu, round 1 :  3/6 hits
                        Chinese roll dice for 1 infantry in Kiangsu, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kiangsu
                    Japanese win, taking Kiangsu from Chinese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 mech_infantry moved from Shantung to Manchuria
                1 transport moved from 35 Sea Zone to 19 Sea Zone
                1 infantry moved from Shantung to 19 Sea Zone
                1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Japan
                1 fighter and 1 tactical_bomber moved from Burma to 38 Sea Zone
                2 tactical_bombers moved from Burma to Malaya
                2 bombers moved from Burma to Malaya
                3 carriers moved from 35 Sea Zone to 6 Sea Zone
                2 fighters moved from Japan to Philippines
                1 fighter and 1 tactical_bomber moved from Manchuria to Philippines
                3 fighters moved from Kiangsu to Japan
                2 destroyers moved from 35 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kiangsu to 6 Sea Zone

    Place Units - Japanese
                1 artillery and 2 mech_infantrys placed in Manchuria
                1 artillery and 2 infantry placed in Malaya
                1 artillery and 3 infantry placed in Japan
                3 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 51 PUs; end with 51 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs

    Production/PUs Summary :

    Germans : 62 / 70
        Russians : 36 / 42
        Japanese : 51 / 56
        Americans : 52 / 72
        Chinese : 11 / 15
        British : 25 / 0
        UK_Pacific : 6 / 7
        Italians : 16 / 11
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 6 / 0

  • 17

    @wheatbeer:

    You might want to adjust your Soviet NCM.

    If Italy takes Smolensk with it’s tank, this allows Germany to attack Moscow with 1 mech, 4 tanks, 1 fighter, and 2 strats (a 95.7% chance of sacking your capitol).

    quoting this here since I went ahead with Japan … you can still reinforce Moscow if you want

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Research Technology - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Bryansk: 1 infantry
                EDIT: Adding units owned by Russians to Smolensk: 1 infantry
                EDIT: Turning off Edit Mode

    Purchase Units - Americans
                Americans buy 3 artilleries, 2 fighters, 1 harbour, 3 infantry and 2 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                2 fighters moved from 26 Sea Zone to Hawaiian Islands
                2 cruisers, 5 destroyers and 3 submarines moved from 26 Sea Zone to 64 Sea Zone
                3 carriers and 2 destroyers moved from 26 Sea Zone to 10 Sea Zone
                1 destroyer moved from 10 Sea Zone to 64 Sea Zone
                3 artilleries and 3 infantry moved from Venezuela to 89 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 89 Sea Zone to 101 Sea Zone
                1 infantry moved from Dutch New Guinea to New Guinea

    Non Combat Move - Americans
                3 artilleries and 3 infantry moved from 101 Sea Zone to Eastern United States
                1 mech_infantry moved from Central America to Brazil

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                2 artilleries and 2 infantry placed in Eastern United States
                1 artillery and 1 infantry placed in Western United States
                2 fighters placed in 10 Sea Zone
                1 harbour placed in Southeast Mexico

    Turn Complete - Americans
                Americans collect 52 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Yunnan
                      Chinese take Yunnan from Japanese
                1 infantry moved from Hunan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Anhwe to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                2 artilleries and 1 infantry moved from Anhwe to Kiangsu
                1 fighter moved from Hopei to Kiangsu

    Combat - Chinese
                Battle in Kiangsu
                    Chinese attack with 2 artilleries, 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kiangsu from Japanese with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung

    Non Combat Move - Chinese
                1 fighter moved from Kiangsu to Hopei

    Place Units - Chinese
                2 infantry placed in Szechwan
                1 infantry placed in Hopei
                2 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 armour and 1 transport moved from 76 Sea Zone to 81 Sea Zone
                1 infantry moved from West India to India

    Non Combat Move - British

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 7 PUs total
                Some Units in India change ownership: 2 infantry

  • 17

    Italy has a 97.1% chance to capture Smolensk (tank + strat from Paris), so placing a lone infantry there is unlikely to stop Germany.

  • 20 18 17 15

    :-o

    Well my thanks for helping me make this a game!  lol.  How about this one?

    Russian NCM edited.tsvg

  • 17

    You’re welcome  :-) That’ll keep Moscow afloat.

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Politics - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Bryansk: 3 infantry
                EDIT: Adding units owned by Russians to Smolensk: 3 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Bryansk: 1 infantry
                EDIT: Adding units owned by Russians to Smolensk: 1 infantry
                EDIT: Turning off Edit Mode

    Purchase Units - Italians
                Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians

    Combat - Italians

    Non Combat Move - Italians
                2 infantry moved from Yugoslavia to Bulgaria
                2 mech_infantrys moved from Romania to Bulgaria
                1 armour and 1 mech_infantry moved from France to Yugoslavia
                1 aaGun, 1 armour, 2 artilleries and 1 infantry moved from Eastern Poland to Belarus
                2 infantry moved from Northern Italy to Yugoslavia
                1 bomber moved from France to Southern Italy
                2 fighters moved from Normandy Bordeaux to Southern Italy

    Place Units - Italians
                1 infantry and 2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,5,6,4,5,3,1,2,4,3,4,2
                Italians collect 8 PUs (8 lost to blockades); end with 8 PUs total

    Production/PUs Summary :

    Germans : 62 / 70
        Russians : 36 / 42
        Japanese : 42 / 56
        Americans : 52 / 74
        Chinese : 20 / 26
        British : 25 / 0
        UK_Pacific : 6 / 7
        Italians : 16 / 8
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 6 / 0

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Combat Move - French
                2 infantry moved from Tunisia to Libya
                      French take Libya from Italians

    Combat - French

    Non Combat Move - French
                1 infantry moved from Egypt to Alexandria
                1 cruiser and 2 destroyers moved from 97 Sea Zone to 95 Sea Zone

    Turn Complete - French

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 artilleries, 10 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Greece to Caucasus
                      Germans take Caucasus from Russians
                1 mech_infantry moved from Greece to Northwest Persia
                      Germans take Northwest Persia from British
                1 mech_infantry moved from Greece to Iraq
                      Germans take Iraq from Russians
                1 infantry moved from Eastern Poland to Western Ukraine
                1 fighter moved from Belarus to Western Ukraine
                2 bombers moved from Western Germany to Western Ukraine

    Combat - Germans
                Battle in Western Ukraine
                    Germans attack with 2 bombers, 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 bombers, 1 fighter and 1 infantry in Western Ukraine, round 1 :  1/4 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                    Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 armour and 4 mech_infantrys moved from Greece to Iraq
                1 aaGun moved from Greece to Turkey
                4 infantry moved from Greece to Turkey
                1 aaGun, 3 artilleries and 1 infantry moved from Novgorod to Belarus
                6 artilleries and 12 infantry moved from Baltic States to Belarus
                1 fighter moved from Western Ukraine to Romania
                2 mech_infantrys moved from Northern Italy to Bulgaria
                3 mech_infantrys moved from Romania to Bulgaria
                1 infantry moved from Bessarabia to Romania
                2 bombers moved from Western Ukraine to Germany
                2 artilleries and 6 infantry moved from Southern France to Normandy Bordeaux
                5 transports moved from 115 Sea Zone to 114 Sea Zone
                5 artilleries and 5 infantry moved from Germany to 114 Sea Zone
                5 artilleries, 5 infantry and 5 transports moved from 114 Sea Zone to 115 Sea Zone
                5 artilleries and 5 infantry moved from 115 Sea Zone to Baltic States
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 destroyer and 1 submarine moved from 115 Sea Zone to 112 Sea Zone
                4 transports moved from 115 Sea Zone to 112 Sea Zone
                9 artilleries and 13 infantry moved from Eastern Poland to Belarus
                1 destroyer moved from 112 Sea Zone to 109 Sea Zone
                1 destroyer moved from 110 Sea Zone to 109 Sea Zone
                1 cruiser moved from 112 Sea Zone to 109 Sea Zone
                1 battleship moved from 112 Sea Zone to 109 Sea Zone
                2 infantry moved from Western Germany to 113 Sea Zone
                2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Baltic States

    Place Units - Germans
                2 artilleries and 1 infantry placed in Romania
                1 artillery and 2 infantry placed in Novgorod
                1 artillery and 2 infantry placed in Normandy Bordeaux
                2 mech_infantrys placed in France
                5 infantry placed in Western Germany
                4 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,4,1,1,3,1,5,1,2
                Germans collect 62 PUs (4 lost to blockades); end with 62 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 71 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 81 PUs

    Production/PUs Summary :

    Germans : 66 / 81
        Russians : 32 / 42
        Japanese : 38 / 56
        Americans : 52 / 74
        Chinese : 20 / 26
        British : 25 / 0
        UK_Pacific : 6 / 7
        Italians : 15 / 8
        ANZAC : 14 / 19
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 6 / 0

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Russians
                Russians buy 2 armour and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Volgograd to Caucasus
                2 fighters and 2 tactical_bombers moved from Ukraine to Caucasus

    Combat - Russians
                Battle in Caucasus
                    Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    Germans defend with 1 mech_infantry
                    Russians win, taking Caucasus from Germans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                2 fighters and 2 tactical_bombers moved from Caucasus to Bryansk
                20 infantry moved from Ukraine to Bryansk
                2 artilleries and 5 infantry moved from Russia to Bryansk
                1 armour, 2 infantry and 3 mech_infantrys moved from Rostov to Bryansk
                1 armour moved from Volgograd to Bryansk
                4 infantry moved from Smolensk to Bryansk

    Place Units - Russians
                2 armour and 8 infantry placed in Russia
                2 infantry placed in Volgograd

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,1,1,1,6
                Russians collect 31 PUs (3 lost to blockades); end with 31 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUs

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 2 fighters, 1 harbour and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Manchuria to Buryatia
                      Japanese take Buryatia from Russians
                1 mech_infantry moved from Manchuria to Sakha
                      Japanese take Sakha from Russians
                1 mech_infantry moved from Manchuria to Siberia
                      Japanese take Siberia from Russians
                1 transport moved from 38 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                2 bombers moved from Malaya to Java
                1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Java
                1 submarine moved from 35 Sea Zone to 42 Sea Zone

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 submarine and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 :  1/1 hits
                    Japanese win, taking 42 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Java
                    Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 1 :  5/6 hits
                        ANZAC roll dice for 2 infantry in Java, round 1 :  0/2 hits
                        2 infantry owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry

    Non Combat Move - Japanese
                2 battleships moved from 38 Sea Zone to 42 Sea Zone
                1 carrier and 2 cruisers moved from 38 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
                2 transports moved from 38 Sea Zone to 36 Sea Zone
                2 destroyers moved from 35 Sea Zone to 42 Sea Zone
                5 submarines moved from 35 Sea Zone to 42 Sea Zone
                2 bombers moved from Java to Malaya
                2 tactical_bombers moved from Malaya to Shan State
                1 armour moved from Malaya to Shan State
                1 infantry moved from Malaya to Shan State
                3 fighters and 1 tactical_bomber moved from Philippines to Shan State
                5 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery, 5 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone
                1 artillery moved from Manchuria to 19 Sea Zone
                2 artilleries, 5 infantry and 4 transports moved from 19 Sea Zone to 36 Sea Zone
                2 artilleries and 5 infantry moved from 36 Sea Zone to French Indo China
                1 destroyer moved from 16 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to French Indo China
                2 carriers moved from 6 Sea Zone to 36 Sea Zone
                2 fighters moved from Japan to 6 Sea Zone
                2 destroyers moved from 6 Sea Zone to 36 Sea Zone
                1 fighter moved from 6 Sea Zone to 36 Sea Zone
                1 fighter moved from Japan to 6 Sea Zone

    Place Units - Japanese
                1 artillery and 2 infantry placed in Malaya
                2 artilleries and 1 infantry placed in Manchuria
                2 fighters placed in Japan
                1 harbour placed in Hainan

    Turn Complete - Japanese
                Japanese collect 45 PUs; end with 45 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUs

    Production/PUs Summary :

    Germans : 64 / 81
        Russians : 31 / 34
        Japanese : 45 / 50
        Americans : 52 / 74
        Chinese : 20 / 26
        British : 25 / 0
        UK_Pacific : 6 / 7
        Italians : 15 / 8
        ANZAC : 10 / 19
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 6 / 0

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Americans
                Americans buy 2 fighters, 10 infantry and 2 tactical_bombers; Remaining resources: 2 PUs;

    Combat Move - Americans
                10 artilleries and 10 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Rio de Oro
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 90 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
                8 artilleries, 4 battleships, 1 cruiser, 3 destroyers, 8 infantry and 8 transports moved from 101 Sea Zone to 91 Sea Zone
                2 cruisers, 6 destroyers and 3 submarines moved from 64 Sea Zone to 91 Sea Zone
                8 artilleries and 8 infantry moved from 91 Sea Zone to Spain
                2 fighters moved from Korea to Buryatia
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 3 carriers, 3 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Malta to Alexandria
                1 mech_infantry moved from Brazil to Bolivia
                      Americans take Bolivia from Neutral_True
                1 fighter and 1 tactical_bomber moved from Hopei to India

    Combat - Americans
                Battle in Spain
                Battle in Buryatia
                    Americans attack with 2 fighters
                    Japanese defend with 1 mech_infantry
                    Americans win, taking Spain from Italians with 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Rio de Oro
                Battle in Portugal

    Non Combat Move - Americans
                2 fighters moved from Buryatia to Korea

    Place Units - Americans
                10 infantry placed in Eastern United States
                2 fighters and 2 tactical_bombers placed in Western United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kiangsi to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                1 infantry moved from Hunan to Kwangsi
                1 infantry moved from Szechwan to Yunnan
                2 infantry moved from Anhwe to Jehol
                1 infantry moved from Shantung to Jehol
                2 infantry moved from Hopei to Chahar
                2 artilleries moved from Kiangsu to Anhwe
                1 infantry moved from Kiangsu to Anhwe

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Anhwe

    Place Units - Chinese
                2 artilleries and 6 infantry placed in Jehol

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,3,6,1
                Chinese collect 19 PUs (1 lost to blockades); end with 19 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs

T-shirts, Hats, and More

Suggested Topics

  • 17
  • 15
  • 58
  • 61
  • 209
  • 101
  • 237
  • 2.0k
Axis & Allies Boardgaming Custom Painted Miniatures

21

Online

18.0k

Users

40.8k

Topics

1.8m

Posts