i am away for the weekend, so maybe sunday night
L13 G40 wheatbeer (Axis) vs Whackamatt (Allies +10)
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You might want to adjust your Soviet NCM.
If Italy takes Smolensk with it’s tank, this allows Germany to attack Moscow with 1 mech, 4 tanks, 1 fighter, and 2 strats (a 95.7% chance of sacking your capitol).
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 3 artilleries, 5 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 38 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
2 bombers and 2 tactical_bombers moved from French Indo China to Burma
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Burma
1 fighter moved from Malaya to Burma
1 armour moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
2 cruisers moved from 35 Sea Zone to 38 Sea Zone
1 armour moved from Shan State to Malaya
1 infantry moved from Shantung to Kiangsu
1 fighter and 1 tactical_bomber moved from Shantung to Kiangsu
2 fighters moved from Shantung to Kiangsu
1 fighter moved from Shantung to Kiangsu
1 battleship moved from 35 Sea Zone to 38 Sea ZoneCombat - Japanese
Battle in Burma
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 3 infantry and 3 tactical_bombers
British defend with 8 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Burma, round 1 : 4/4 hits
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 3 infantry and 3 tactical_bombers in Burma, round 1 : 6/11 hits
UK_Pacific roll dice for 8 infantry in Burma, round 1 : 5/8 hits
8 infantry owned by the British , 3 infantry owned by the Japanese , 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Burma
Japanese win with 2 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery, 1 fighter and 3 infantry
Casualties for British: 8 infantry
Battle in Kiangsu
Japanese attack with 4 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Kiangsu, round 1 : 3/6 hits
Chinese roll dice for 1 infantry in Kiangsu, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 mech_infantry moved from Shantung to Manchuria
1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Burma to 38 Sea Zone
2 tactical_bombers moved from Burma to Malaya
2 bombers moved from Burma to Malaya
3 carriers moved from 35 Sea Zone to 6 Sea Zone
2 fighters moved from Japan to Philippines
1 fighter and 1 tactical_bomber moved from Manchuria to Philippines
3 fighters moved from Kiangsu to Japan
2 destroyers moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to 6 Sea ZonePlace Units - Japanese
1 artillery and 2 mech_infantrys placed in Manchuria
1 artillery and 2 infantry placed in Malaya
1 artillery and 3 infantry placed in Japan
3 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUsProduction/PUs Summary :
Germans : 62 / 70
Russians : 36 / 42
Japanese : 51 / 56
Americans : 52 / 72
Chinese : 11 / 15
British : 25 / 0
UK_Pacific : 6 / 7
Italians : 16 / 11
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0 -
You might want to adjust your Soviet NCM.
If Italy takes Smolensk with it’s tank, this allows Germany to attack Moscow with 1 mech, 4 tanks, 1 fighter, and 2 strats (a 95.7% chance of sacking your capitol).
quoting this here since I went ahead with Japan … you can still reinforce Moscow if you want
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Research Technology - Americans
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 infantry
EDIT: Adding units owned by Russians to Smolensk: 1 infantry
EDIT: Turning off Edit ModePurchase Units - Americans
Americans buy 3 artilleries, 2 fighters, 1 harbour, 3 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 transport moved from 26 Sea Zone to 10 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
2 cruisers, 5 destroyers and 3 submarines moved from 26 Sea Zone to 64 Sea Zone
3 carriers and 2 destroyers moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 64 Sea Zone
3 artilleries and 3 infantry moved from Venezuela to 89 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 89 Sea Zone to 101 Sea Zone
1 infantry moved from Dutch New Guinea to New GuineaNon Combat Move - Americans
3 artilleries and 3 infantry moved from 101 Sea Zone to Eastern United States
1 mech_infantry moved from Central America to BrazilPlace Units - Americans
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
2 fighters placed in 10 Sea Zone
1 harbour placed in Southeast MexicoTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
2 artilleries and 1 infantry moved from Anhwe to Kiangsu
1 fighter moved from Hopei to KiangsuCombat - Chinese
Battle in Kiangsu
Chinese attack with 2 artilleries, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Kiangsu from Japanese with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in ShantungNon Combat Move - Chinese
1 fighter moved from Kiangsu to HopeiPlace Units - Chinese
2 infantry placed in Szechwan
1 infantry placed in Hopei
2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;Combat Move - British
1 armour and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from West India to IndiaNon Combat Move - British
Place Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry -
Italy has a 97.1% chance to capture Smolensk (tank + strat from Paris), so placing a lone infantry there is unlikely to stop Germany.
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:-o
Well my thanks for helping me make this a game! lol. How about this one?
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You’re welcome :-) That’ll keep Moscow afloat.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Italians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 3 infantry
EDIT: Adding units owned by Russians to Smolensk: 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 infantry
EDIT: Adding units owned by Russians to Smolensk: 1 infantry
EDIT: Turning off Edit ModePurchase Units - Italians
Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
2 infantry moved from Yugoslavia to Bulgaria
2 mech_infantrys moved from Romania to Bulgaria
1 armour and 1 mech_infantry moved from France to Yugoslavia
1 aaGun, 1 armour, 2 artilleries and 1 infantry moved from Eastern Poland to Belarus
2 infantry moved from Northern Italy to Yugoslavia
1 bomber moved from France to Southern Italy
2 fighters moved from Normandy Bordeaux to Southern ItalyPlace Units - Italians
1 infantry and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,5,6,4,5,3,1,2,4,3,4,2
Italians collect 8 PUs (8 lost to blockades); end with 8 PUs totalProduction/PUs Summary :
Germans : 62 / 70
Russians : 36 / 42
Japanese : 42 / 56
Americans : 52 / 74
Chinese : 20 / 26
British : 25 / 0
UK_Pacific : 6 / 7
Italians : 16 / 8
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - French
2 infantry moved from Tunisia to Libya
French take Libya from ItaliansCombat - French
Non Combat Move - French
1 infantry moved from Egypt to Alexandria
1 cruiser and 2 destroyers moved from 97 Sea Zone to 95 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 10 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Greece to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Greece to Northwest Persia
Germans take Northwest Persia from British
1 mech_infantry moved from Greece to Iraq
Germans take Iraq from Russians
1 infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from Belarus to Western Ukraine
2 bombers moved from Western Germany to Western UkraineCombat - Germans
Battle in Western Ukraine
Germans attack with 2 bombers, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 1 fighter and 1 infantry in Western Ukraine, round 1 : 1/4 hits
Russians roll dice for 1 infantry in Western Ukraine, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 armour and 4 mech_infantrys moved from Greece to Iraq
1 aaGun moved from Greece to Turkey
4 infantry moved from Greece to Turkey
1 aaGun, 3 artilleries and 1 infantry moved from Novgorod to Belarus
6 artilleries and 12 infantry moved from Baltic States to Belarus
1 fighter moved from Western Ukraine to Romania
2 mech_infantrys moved from Northern Italy to Bulgaria
3 mech_infantrys moved from Romania to Bulgaria
1 infantry moved from Bessarabia to Romania
2 bombers moved from Western Ukraine to Germany
2 artilleries and 6 infantry moved from Southern France to Normandy Bordeaux
5 transports moved from 115 Sea Zone to 114 Sea Zone
5 artilleries and 5 infantry moved from Germany to 114 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 114 Sea Zone to 115 Sea Zone
5 artilleries and 5 infantry moved from 115 Sea Zone to Baltic States
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 destroyer and 1 submarine moved from 115 Sea Zone to 112 Sea Zone
4 transports moved from 115 Sea Zone to 112 Sea Zone
9 artilleries and 13 infantry moved from Eastern Poland to Belarus
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 cruiser moved from 112 Sea Zone to 109 Sea Zone
1 battleship moved from 112 Sea Zone to 109 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Baltic StatesPlace Units - Germans
2 artilleries and 1 infantry placed in Romania
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Normandy Bordeaux
2 mech_infantrys placed in France
5 infantry placed in Western Germany
4 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,4,1,1,3,1,5,1,2
Germans collect 62 PUs (4 lost to blockades); end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 81 PUsProduction/PUs Summary :
Germans : 66 / 81
Russians : 32 / 42
Japanese : 38 / 56
Americans : 52 / 74
Chinese : 20 / 26
British : 25 / 0
UK_Pacific : 6 / 7
Italians : 15 / 8
ANZAC : 14 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Russians
Russians buy 2 armour and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Volgograd to Caucasus
2 fighters and 2 tactical_bombers moved from Ukraine to CaucasusCombat - Russians
Battle in Caucasus
Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 mech_infantry
Russians win, taking Caucasus from Germans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 fighters and 2 tactical_bombers moved from Caucasus to Bryansk
20 infantry moved from Ukraine to Bryansk
2 artilleries and 5 infantry moved from Russia to Bryansk
1 armour, 2 infantry and 3 mech_infantrys moved from Rostov to Bryansk
1 armour moved from Volgograd to Bryansk
4 infantry moved from Smolensk to BryanskPlace Units - Russians
2 armour and 8 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,1,1,1,6
Russians collect 31 PUs (3 lost to blockades); end with 31 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 fighters, 1 harbour and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Manchuria to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Manchuria to Sakha
Japanese take Sakha from Russians
1 mech_infantry moved from Manchuria to Siberia
Japanese take Siberia from Russians
1 transport moved from 38 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 bombers moved from Malaya to Java
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Java
1 submarine moved from 35 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 1/1 hits
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 1 : 5/6 hits
ANZAC roll dice for 2 infantry in Java, round 1 : 0/2 hits
2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantryNon Combat Move - Japanese
2 battleships moved from 38 Sea Zone to 42 Sea Zone
1 carrier and 2 cruisers moved from 38 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
2 transports moved from 38 Sea Zone to 36 Sea Zone
2 destroyers moved from 35 Sea Zone to 42 Sea Zone
5 submarines moved from 35 Sea Zone to 42 Sea Zone
2 bombers moved from Java to Malaya
2 tactical_bombers moved from Malaya to Shan State
1 armour moved from Malaya to Shan State
1 infantry moved from Malaya to Shan State
3 fighters and 1 tactical_bomber moved from Philippines to Shan State
5 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 5 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
2 artilleries, 5 infantry and 4 transports moved from 19 Sea Zone to 36 Sea Zone
2 artilleries and 5 infantry moved from 36 Sea Zone to French Indo China
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to French Indo China
2 carriers moved from 6 Sea Zone to 36 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
2 destroyers moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to 6 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in Malaya
2 artilleries and 1 infantry placed in Manchuria
2 fighters placed in Japan
1 harbour placed in HainanTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUsProduction/PUs Summary :
Germans : 64 / 81
Russians : 31 / 34
Japanese : 45 / 50
Americans : 52 / 74
Chinese : 20 / 26
British : 25 / 0
UK_Pacific : 6 / 7
Italians : 15 / 8
ANZAC : 10 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Americans
Americans buy 2 fighters, 10 infantry and 2 tactical_bombers; Remaining resources: 2 PUs;Combat Move - Americans
10 artilleries and 10 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Rio de Oro
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 90 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
8 artilleries, 4 battleships, 1 cruiser, 3 destroyers, 8 infantry and 8 transports moved from 101 Sea Zone to 91 Sea Zone
2 cruisers, 6 destroyers and 3 submarines moved from 64 Sea Zone to 91 Sea Zone
8 artilleries and 8 infantry moved from 91 Sea Zone to Spain
2 fighters moved from Korea to Buryatia
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 carriers, 3 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Malta to Alexandria
1 mech_infantry moved from Brazil to Bolivia
Americans take Bolivia from Neutral_True
1 fighter and 1 tactical_bomber moved from Hopei to IndiaCombat - Americans
Battle in Spain
Battle in Buryatia
Americans attack with 2 fighters
Japanese defend with 1 mech_infantry
Americans win, taking Spain from Italians with 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Rio de Oro
Battle in PortugalNon Combat Move - Americans
2 fighters moved from Buryatia to KoreaPlace Units - Americans
10 infantry placed in Eastern United States
2 fighters and 2 tactical_bombers placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kiangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Hunan to Kwangsi
1 infantry moved from Szechwan to Yunnan
2 infantry moved from Anhwe to Jehol
1 infantry moved from Shantung to Jehol
2 infantry moved from Hopei to Chahar
2 artilleries moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to AnhweCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Hopei to AnhwePlace Units - Chinese
2 artilleries and 6 infantry placed in JeholTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,3,6,1
Chinese collect 19 PUs (1 lost to blockades); end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Alexandria: 1 fighter
EDIT: Adding units owned by Americans to Egypt: 1 fighter
EDIT: Turning off Edit Mode
1 armour moved from Gibraltar to Spain
2 battleships, 4 cruisers and 4 destroyers moved from 97 Sea Zone to 95 Sea Zone
2 artilleries and 6 infantry moved from Alexandria to EgyptNon Combat Move - British
1 armour and 1 transport moved from 81 Sea Zone to 95 Sea ZonePlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 10 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 armour, 2 artilleries and 1 infantry moved from Belarus to Smolensk
2 armour, 2 artilleries and 4 infantry moved from Tobruk to Alexandria
1 bomber moved from Southern Italy to AlexandriaCombat - Italians
Battle in Smolensk
Italians attack with 1 armour, 2 artilleries and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Smolensk, round 1 : 1/4 hits
Russians roll dice for 1 infantry in Smolensk, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Smolensk
Italians win, taking Smolensk from Russians with 1 armour and 2 artilleries remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Alexandria
Italians attack with 2 armour, 2 artilleries, 1 bomber and 4 infantry
ANZAC defend with 2 infantry; French defend with 2 infantry; Russians defend with 1 armour
Italians roll dice for 2 armour, 2 artilleries, 1 bomber and 4 infantry in Alexandria, round 1 : 3/9 hits
British roll dice for 1 armour and 4 infantry in Alexandria, round 1 : 2/5 hits
1 infantry owned by the French , 2 infantry owned by the ANZAC and 2 infantry owned by the Italians lost in Alexandria
Italians roll dice for 2 armour, 2 artilleries, 1 bomber and 2 infantry in Alexandria, round 2 : 4/7 hits
British roll dice for 1 armour and 1 infantry in Alexandria, round 2 : 0/2 hits
1 infantry owned by the French and 1 armour owned by the Russians lost in Alexandria
Italians win, taking Alexandria from British with 2 armour, 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 12
Casualties for ANZAC: 2 infantry
Casualties for French: 2 infantry
Casualties for Russians: 1 armour
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 bomber moved from Alexandria to Iraq
1 aaGun moved from Belarus to Smolensk
2 mech_infantrys moved from Bulgaria to Turkey
2 infantry moved from Bulgaria to Greece
2 infantry moved from Yugoslavia to Romania
1 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland
2 mech_infantrys moved from Northern Italy to RomaniaPlace Units - Italians
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs totalProduction/PUs Summary :
Germans : 63 / 81
Russians : 30 / 34
Japanese : 42 / 50
Americans : 55 / 77
Chinese : 20 / 25
British : 25 / 0
UK_Pacific : 9 / 10
Italians : 14 / 15
ANZAC : 10 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 3 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
4 destroyers moved from 62 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs





