Will have to come to this later.
G40L Boldfresh (axis) vs. Stalingradski (allies +8) game 1
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whatever, i see no reason you wouldn’t tip the acc and bat here. i’ll continue this ridiculous dicing.
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ok you crushed me in round 1. you hit 4/4 with your fours where i hit 0/4 with mine. RIDICULOUS
i got 4 hits in round 2 now that they are meaningless. what will you lose?
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maybe you will agree to let me run this battle again. to lose a 90%er in sydney and immediately the next round get diced this hard AGAIN? come on maaaaaaaaan.
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Reroll this one and I get a reroll of my choice, whenever, wherever… deal?
Is this cool within the rules of the league? If so, no problem. The dice are messing with you.
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i’m going to run that round 1 50 times and let’s see how many times i get 2 hits…
Rolls: 3@2 4@3 4@4; Total Hits: 73@2: (2, 2, 5)4@3: (3, 5, 4, 3)4@4: (6, 3, 4, 3)
Rolls: 3@2 4@3 4@4; Total Hits: 73@2: (4, 5, 3)4@3: (5, 1, 1, 1)4@4: (3, 2, 1, 3)
Rolls: 3@2 4@3 4@4; Total Hits: 23@2: (3, 6, 3)4@3: (5, 1, 5, 4)4@4: (3, 5, 6, 5)
Rolls: 3@2 4@3 4@4; Total Hits: 63@2: (4, 2, 3)4@3: (1, 5, 3, 3)4@4: (2, 5, 1, 6)
Rolls: 3@2 4@3 4@4; Total Hits: 43@2: (2, 6, 1)4@3: (2, 6, 3, 4)4@4: (6, 5, 6, 5)
Rolls: 3@2 4@3 4@4; Total Hits: 73@2: (1, 4, 6)4@3: (6, 2, 3, 5)4@4: (2, 1, 2, 4)
Rolls: 3@2 4@3 4@4; Total Hits: 43@2: (3, 3, 2)4@3: (6, 6, 3, 4)4@4: (1, 3, 6, 6)
Rolls: 3@2 4@3 4@4; Total Hits: 43@2: (3, 1, 5)4@3: (6, 4, 4, 4)4@4: (4, 3, 5, 2)
Rolls: 3@2 4@3 4@4; Total Hits: 53@2: (2, 4, 3)4@3: (4, 3, 5, 4)4@4: (5, 2, 1, 2)
Rolls: 3@2 4@3 4@4; Total Hits: 63@2: (3, 6, 1)4@3: (6, 4, 1, 2)4@4: (3, 1, 5, 4)
Rolls: 3@2 4@3 4@4; Total Hits: 43@2: (5, 4, 2)4@3: (2, 1, 5, 5)4@4: (6, 6, 6, 4)
Rolls: 3@2 4@3 4@4; Total Hits: 53@2: (3, 4, 6)4@3: (1, 2, 4, 3)4@4: (3, 5, 5, 2)
Rolls: 3@2 4@3 4@4; Total Hits: 43@2: (6, 4, 6)4@3: (1, 6, 3, 1)4@4: (5, 6, 5, 2)
Rolls: 3@2 4@3 4@4; Total Hits: 53@2: (1, 1, 3)4@3: (6, 5, 2, 6)4@4: (5, 5, 3, 3)
Rolls: 3@2 4@3 4@4; Total Hits: 43@2: (4, 4, 4)4@3: (2, 6, 6, 6)4@4: (4, 2, 5, 2)
Rolls: 3@2 4@3 4@4; Total Hits: 73@2: (1, 5, 2)4@3: (4, 5, 6, 3)4@4: (4, 1, 4, 4)
Rolls: 3@2 4@3 4@4; Total Hits: 53@2: (4, 3, 3)4@3: (5, 3, 2, 4)4@4: (5, 4, 2, 2)
Rolls: 3@2 4@3 4@4; Total Hits: 63@2: (1, 3, 1)4@3: (1, 2, 5, 2)4@4: (6, 6, 3, 5)
Rolls: 3@2 4@3 4@4; Total Hits: 73@2: (2, 6, 3)4@3: (1, 2, 1, 2)4@4: (6, 4, 5, 3)
Rolls: 3@2 4@3 4@4; Total Hits: 43@2: (1, 4, 5)4@3: (2, 2, 4, 6)4@4: (3, 5, 6, 5)
Rolls: 3@2 4@3 4@4; Total Hits: 63@2: (6, 1, 1)4@3: (4, 2, 1, 4)4@4: (4, 5, 5, 4)
Rolls: 3@2 4@3 4@4; Total Hits: 73@2: (2, 6, 6)4@3: (2, 2, 5, 6)4@4: (1, 2, 1, 4)
Rolls: 3@2 4@3 4@4; Total Hits: 83@2: (6, 2, 6)4@3: (4, 2, 2, 2)4@4: (1, 1, 2, 1)
Rolls: 3@2 4@3 4@4; Total Hits: 83@2: (1, 6, 3)4@3: (1, 3, 1, 6)4@4: (2, 4, 1, 2)
Rolls: 3@2 4@3 4@4; Total Hits: 73@2: (3, 3, 3)4@3: (2, 2, 4, 3)4@4: (2, 2, 3, 4)
Rolls: 3@2 4@3 4@4; Total Hits: 83@2: (1, 6, 5)4@3: (2, 2, 6, 3)4@4: (3, 1, 3, 2)
Rolls: 3@2 4@3 4@4; Total Hits: 63@2: (3, 4, 5)4@3: (4, 3, 1, 1)4@4: (4, 3, 4, 6)
Rolls: 3@2 4@3 4@4; Total Hits: 63@2: (6, 6, 1)4@3: (3, 3, 3, 4)4@4: (5, 1, 4, 5)
Rolls: 3@2 4@3 4@4; Total Hits: 53@2: (5, 6, 6)4@3: (5, 2, 2, 5)4@4: (5, 4, 2, 3)
Rolls: 3@2 4@3 4@4; Total Hits: 53@2: (3, 5, 5)4@3: (3, 6, 3, 6)4@4: (4, 2, 5, 3)
Rolls: 3@2 4@3 4@4; Total Hits: 53@2: (3, 1, 6)4@3: (6, 4, 4, 6)4@4: (2, 2, 4, 1)
Rolls: 3@2 4@3 4@4; Total Hits: 103@2: (1, 2, 3)4@3: (3, 1, 2, 1)4@4: (2, 4, 4, 1)
Rolls: 3@2 4@3 4@4; Total Hits: 43@2: (3, 1, 6)4@3: (5, 6, 4, 6)4@4: (4, 6, 3, 4)
Rolls: 3@2 4@3 4@4; Total Hits: 73@2: (5, 2, 2)4@3: (3, 1, 3, 5)4@4: (5, 4, 5, 1)
Rolls: 3@2 4@3 4@4; Total Hits: 73@2: (6, 2, 2)4@3: (1, 3, 3, 5)4@4: (6, 4, 1, 6)
Rolls: 3@2 4@3 4@4; Total Hits: 33@2: (3, 5, 5)4@3: (6, 5, 3, 6)4@4: (1, 6, 5, 2)
Rolls: 3@2 4@3 4@4; Total Hits: 73@2: (1, 2, 3)4@3: (4, 6, 2, 1)4@4: (5, 2, 1, 1)
Rolls: 3@2 4@3 4@4; Total Hits: 43@2: (3, 2, 3)4@3: (6, 6, 3, 3)4@4: (6, 2, 6, 5)
Rolls: 3@2 4@3 4@4; Total Hits: 43@2: (1, 6, 3)4@3: (3, 6, 4, 3)4@4: (5, 5, 3, 6)
Rolls: 3@2 4@3 4@4; Total Hits: 83@2: (2, 1, 5)4@3: (3, 2, 4, 5)4@4: (2, 4, 2, 4)
Rolls: 3@2 4@3 4@4; Total Hits: 63@2: (6, 1, 3)4@3: (3, 4, 3, 4)4@4: (4, 2, 5, 3)
Rolls: 3@2 4@3 4@4; Total Hits: 73@2: (4, 1, 3)4@3: (1, 3, 1, 6)4@4: (6, 1, 2, 1)
Rolls: 3@2 4@3 4@4; Total Hits: 53@2: (6, 4, 2)4@3: (3, 3, 3, 6)4@4: (4, 6, 6, 5)
Rolls: 3@2 4@3 4@4; Total Hits: 43@2: (3, 2, 3)4@3: (6, 6, 6, 1)4@4: (4, 3, 5, 5)
Rolls: 3@2 4@3 4@4; Total Hits: 43@2: (5, 5, 2)4@3: (6, 5, 2, 6)4@4: (6, 2, 5, 4)
Rolls: 3@2 4@3 4@4; Total Hits: 63@2: (3, 2, 6)4@3: (6, 1, 4, 6)4@4: (1, 3, 3, 2)
Rolls: 3@2 4@3 4@4; Total Hits: 63@2: (5, 2, 2)4@3: (4, 3, 5, 1)4@4: (1, 4, 6, 6)
Rolls: 3@2 4@3 4@4; Total Hits: 43@2: (5, 5, 4)4@3: (6, 5, 3, 2)4@4: (4, 1, 5, 5)
Rolls: 3@2 4@3 4@4; Total Hits: 33@2: (6, 4, 6)4@3: (4, 4, 6, 6)4@4: (6, 2, 4, 2)
Rolls: 3@2 4@3 4@4; Total Hits: 63@2: (3, 2, 4)4@3: (2, 2, 5, 5)4@4: (1, 4, 4, 6)
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well, 1 in 50 that time… let’s run 50 more just for kicks.
Rolls: 3@2 4@3 4@4; Total Hits: 43@2: (6, 4, 6)4@3: (5, 2, 4, 5)4@4: (6, 4, 4, 1)
Rolls: 3@2 4@3 4@4; Total Hits: 23@2: (1, 6, 6)4@3: (5, 5, 4, 5)4@4: (5, 3, 6, 6)
Rolls: 3@2 4@3 4@4; Total Hits: 63@2: (1, 4, 3)4@3: (1, 1, 4, 1)4@4: (6, 6, 1, 3)
Rolls: 3@2 4@3 4@4; Total Hits: 63@2: (6, 5, 5)4@3: (3, 4, 4, 1)4@4: (2, 4, 2, 1)
Rolls: 3@2 4@3 4@4; Total Hits: 43@2: (4, 1, 6)4@3: (1, 6, 4, 4)4@4: (5, 4, 5, 2)
Rolls: 3@2 4@3 4@4; Total Hits: 43@2: (1, 5, 3)4@3: (4, 6, 2, 3)4@4: (6, 5, 2, 5)
Rolls: 3@2 4@3 4@4; Total Hits: 43@2: (3, 5, 3)4@3: (1, 6, 4, 4)4@4: (1, 5, 1, 1)
Rolls: 3@2 4@3 4@4; Total Hits: 63@2: (4, 2, 1)4@3: (2, 5, 5, 6)4@4: (3, 1, 6, 1)
Rolls: 3@2 4@3 4@4; Total Hits: 33@2: (3, 3, 6)4@3: (5, 6, 6, 4)4@4: (2, 5, 1, 1)
Rolls: 3@2 4@3 4@4; Total Hits: 63@2: (1, 1, 1)4@3: (5, 4, 1, 4)4@4: (5, 2, 2, 6)
Rolls: 3@2 4@3 4@4; Total Hits: 93@2: (2, 3, 5)4@3: (1, 2, 1, 1)4@4: (1, 2, 4, 4)
Rolls: 3@2 4@3 4@4; Total Hits: 43@2: (2, 2, 4)4@3: (2, 6, 6, 6)4@4: (6, 6, 1, 6)
Rolls: 3@2 4@3 4@4; Total Hits: 83@2: (1, 6, 4)4@3: (2, 3, 3, 3)4@4: (4, 3, 5, 1)
Rolls: 3@2 4@3 4@4; Total Hits: 63@2: (1, 6, 3)4@3: (1, 6, 4, 3)4@4: (4, 2, 4, 6)
Rolls: 3@2 4@3 4@4; Total Hits: 13@2: (5, 5, 5)4@3: (4, 5, 5, 4)4@4: (6, 5, 4, 5)
Rolls: 3@2 4@3 4@4; Total Hits: 73@2: (2, 5, 2)4@3: (5, 2, 6, 1)4@4: (1, 6, 1, 1)
Rolls: 3@2 4@3 4@4; Total Hits: 43@2: (3, 2, 6)4@3: (6, 4, 4, 1)4@4: (1, 3, 6, 6)
Rolls: 3@2 4@3 4@4; Total Hits: 53@2: (1, 4, 5)4@3: (5, 1, 4, 3)4@4: (5, 3, 5, 4)
Rolls: 3@2 4@3 4@4; Total Hits: 33@2: (4, 4, 6)4@3: (3, 4, 6, 3)4@4: (5, 1, 5, 6)
Rolls: 3@2 4@3 4@4; Total Hits: 43@2: (1, 4, 4)4@3: (4, 5, 5, 6)4@4: (4, 5, 1, 1)
Rolls: 3@2 4@3 4@4; Total Hits: 63@2: (3, 6, 2)4@3: (6, 3, 1, 2)4@4: (1, 4, 6, 5)
Rolls: 3@2 4@3 4@4; Total Hits: 93@2: (3, 2, 2)4@3: (3, 5, 1, 3)4@4: (3, 1, 3, 1)
Rolls: 3@2 4@3 4@4; Total Hits: 43@2: (4, 6, 5)4@3: (2, 6, 3, 6)4@4: (6, 4, 3, 6)
Rolls: 3@2 4@3 4@4; Total Hits: 63@2: (5, 2, 2)4@3: (5, 4, 3, 3)4@4: (3, 1, 6, 5)
Rolls: 3@2 4@3 4@4; Total Hits: 63@2: (3, 2, 3)4@3: (3, 5, 5, 3)4@4: (2, 5, 1, 2)
Rolls: 3@2 4@3 4@4; Total Hits: 53@2: (4, 3, 1)4@3: (1, 2, 1, 4)4@4: (5, 6, 3, 6)
Rolls: 3@2 4@3 4@4; Total Hits: 63@2: (1, 2, 4)4@3: (3, 4, 6, 3)4@4: (4, 4, 5, 5)
Rolls: 3@2 4@3 4@4; Total Hits: 43@2: (6, 2, 4)4@3: (4, 4, 5, 3)4@4: (5, 6, 1, 1)
Rolls: 3@2 4@3 4@4; Total Hits: 83@2: (1, 2, 3)4@3: (2, 5, 1, 1)4@4: (2, 6, 2, 4)
Rolls: 3@2 4@3 4@4; Total Hits: 63@2: (4, 5, 2)4@3: (3, 2, 5, 6)4@4: (1, 4, 6, 2)
Rolls: 3@2 4@3 4@4; Total Hits: 53@2: (1, 4, 6)4@3: (6, 1, 4, 6)4@4: (1, 4, 6, 3)
Rolls: 3@2 4@3 4@4; Total Hits: 73@2: (6, 2, 2)4@3: (6, 3, 3, 6)4@4: (4, 6, 3, 3)
Rolls: 3@2 4@3 4@4; Total Hits: 43@2: (1, 6, 4)4@3: (5, 6, 4, 2)4@4: (5, 6, 3, 2)
Rolls: 3@2 4@3 4@4; Total Hits: 63@2: (5, 2, 3)4@3: (3, 1, 4, 1)4@4: (1, 6, 6, 3)
Rolls: 3@2 4@3 4@4; Total Hits: 83@2: (1, 6, 5)4@3: (3, 6, 2, 3)4@4: (3, 4, 4, 2)
Rolls: 3@2 4@3 4@4; Total Hits: 63@2: (2, 3, 2)4@3: (5, 5, 6, 5)4@4: (1, 2, 4, 3)
Rolls: 3@2 4@3 4@4; Total Hits: 43@2: (4, 6, 4)4@3: (2, 6, 5, 1)4@4: (6, 1, 1, 6)
Rolls: 3@2 4@3 4@4; Total Hits: 43@2: (5, 4, 6)4@3: (1, 1, 3, 4)4@4: (4, 5, 5, 6)
Rolls: 3@2 4@3 4@4; Total Hits: 33@2: (6, 4, 4)4@3: (6, 2, 5, 1)4@4: (6, 1, 5, 5)
Rolls: 3@2 4@3 4@4; Total Hits: 53@2: (4, 6, 5)4@3: (2, 1, 5, 3)4@4: (2, 5, 1, 5)
Rolls: 3@2 4@3 4@4; Total Hits: 63@2: (4, 1, 6)4@3: (6, 5, 3, 4)4@4: (3, 3, 3, 1)
Rolls: 3@2 4@3 4@4; Total Hits: 73@2: (6, 2, 3)4@3: (4, 3, 2, 5)4@4: (2, 1, 2, 2)
Rolls: 3@2 4@3 4@4; Total Hits: 63@2: (5, 4, 2)4@3: (4, 6, 3, 2)4@4: (1, 2, 5, 1)
Rolls: 3@2 4@3 4@4; Total Hits: 53@2: (1, 5, 5)4@3: (4, 2, 2, 6)4@4: (5, 3, 5, 1)
Rolls: 3@2 4@3 4@4; Total Hits: 43@2: (5, 3, 3)4@3: (6, 1, 5, 1)4@4: (3, 6, 5, 1)
Rolls: 3@2 4@3 4@4; Total Hits: 53@2: (1, 2, 6)4@3: (4, 3, 6, 6)4@4: (2, 1, 6, 6)
Rolls: 3@2 4@3 4@4; Total Hits: 73@2: (5, 3, 2)4@3: (1, 2, 6, 3)4@4: (1, 6, 1, 4)
Rolls: 3@2 4@3 4@4; Total Hits: 73@2: (3, 1, 4)4@3: (1, 1, 1, 6)4@4: (6, 1, 1, 2)
Rolls: 3@2 4@3 4@4; Total Hits: 33@2: (1, 5, 5)4@3: (6, 4, 6, 1)4@4: (4, 6, 5, 6)
Rolls: 3@2 4@3 4@4; Total Hits: 73@2: (1, 6, 2)4@3: (6, 2, 3, 6)4@4: (3, 6, 2, 4)
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3 in 100 were 1 or 2 hits. about what i figured. :|
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Reroll this one and I get a reroll of my choice, whenever, wherever… deal?
Is this cool within the rules of the league? If so, no problem. The dice are messing with you.
ok but not on a capital as i’m sure you would never have given me a second roll on sydney right?
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before i agree to take you up on the reroll, let’s make sure you don’t get a blank in round 2 defense… what’s your ool on round 2 so far?
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i’ll just finish rolling it out giving you best defense. if you kill all my stuff, then of course i will take you up on the reroll.
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yeah, you crushed me. that had to end up at about bottom 5% for me… :lol:
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Ok, not on a capital fight, but anywhere else.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 airfield, 1 harbour and 3 transports; Remaining resources: 8 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery, 2 fighters and 5 infantry moved from Jehol to Anhwe
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 54 Sea Zone
2 battleships, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 56 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 42 Sea Zone
1 infantry moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
1 fighter and 1 tactical_bomber moved from French Indo China to 55 Sea Zone
2 fighters and 4 tactical_bombers moved from French Indo China to BurmaCombat - Japanese
Americans scrambles 2 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in Burma
Japanese attack with 2 fighters and 4 tactical_bombers
British defend with 1 aaGun and 2 infantry
AA guns fire in Burma : 0/3 hits
Japanese roll dice for 2 fighters and 4 tactical_bombers in Burma, round 1 : 4/6 hits
UK_Pacific roll dice for 1 aaGun and 2 infantry in Burma, round 1 : 0/2 hits
2 infantry owned by the British and 1 aaGun owned by the British lost in Burma
Japanese win with 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 11
Casualties for British: 1 aaGun and 2 infantry
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 2 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 cruiser and 1 destroyer; British defend with 2 fighters; Americans defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
Japanese roll dice for 1 submarine in 54 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 54 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 2 destroyers, 4 fighters and 2 tactical_bombers in 54 Sea Zone, round 1 : 6/10 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 1 : 4/9 hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Americans , 2 destroyers owned by the Japanese , 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 4 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 5/8 hits
Americans roll dice for 1 battleship, 1 cruiser, 3 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 2 : 2/6 hits
1 fighter owned by the Americans , 1 cruiser owned by the ANZAC , 2 fighters owned by the British , 1 tactical_bomber owned by the Americans and 2 battleships owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 4 fighters and 2 tactical_bombers in 54 Sea Zone, round 3 : 3/6 hits
Americans roll dice for 1 battleship and 2 transports in 54 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the Americans , 1 tactical_bomber owned by the Japanese and 2 transports owned by the Americans lost in 54 Sea Zone
Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 52
Casualties for Japanese: 2 battleships, 2 destroyers, 1 submarine and 1 tactical_bomber
Casualties for ANZAC: 1 cruiser and 1 destroyer
Casualties for British: 2 fighters
Casualties for Americans: 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
Battle in Anhwe
Japanese attack with 1 artillery, 2 fighters and 5 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 5 infantry in Anhwe, round 1 : 3/8 hits
Chinese roll dice for 1 infantry in Anhwe, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 2 fighters and 5 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 transport; French defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 1 : 0/2 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits
1 transport owned by the ANZAC and 1 destroyer owned by the French lost in 42 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 transport
Casualties for French: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 cruiser
Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 cruiser in 55 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the Americans lost in 55 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiserNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 55 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 carrier moved from 62 Sea Zone to 55 Sea Zone
1 carrier and 3 transports moved from 62 Sea Zone to 56 Sea Zone
1 artillery moved from Western Australia to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 56 Sea Zone
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to Western Australia
2 fighters and 4 tactical_bombers moved from Burma to French Indo China
2 fighters moved from Anhwe to French Indo China
1 aaGun moved from Jehol to Anhwe
4 infantry moved from Japan to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 19 Sea Zone
2 carriers, 1 destroyer, 4 infantry, 1 submarine and 2 transports moved from 6 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to French Indo ChinaPlace Units - Japanese
3 transports placed in 36 Sea Zone
1 airfield placed in French Indo China
1 harbour placed in Western AustraliaTurn Complete - Japanese
Japanese collect 43 PUs; end with 51 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Hainan : 1 harbour
Anhwe : 1 flag, 1 aaGun, 1 artillery and 5 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Northern Territory : 1 flag
South Australia : 1 flag, 1 infantry
Western Australia : 1 flag, 3 fighters, 1 harbour and 1 tactical_bomber
Solomon Islands : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Wake Island : 1 flag, 1 airfield
Soviet Far East : 1 flag
Siberia : 1 flag, 3 infantry
French Indo China : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 4 fighters, 7 infantry and 4 tactical_bombers
Celebes : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
36 Sea Zone : 2 carriers, 1 destroyer, 1 submarine and 5 transports
19 Sea Zone : 1 destroyer
56 Sea Zone : 1 artillery, 2 carriers, 1 fighter, 1 tactical_bomber and 6 transports
55 Sea Zone : 1 carrier and 2 fightersProduction/PUs Summary :
Germans : 48 / 62
Russians : 36 / 33
Japanese : 43 / 51
Americans : 58 / 78
Chinese : 14 / 19
British : 37 / 37
UK_Pacific : 11 / 11
Italians : 18 / 49
ANZAC : 13 / 11
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 9 times
3 was rolled 11 times
4 was rolled 14 times
5 was rolled 14 times
6 was rolled 9 times
Average roll : 3.451
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 71Japanese Combat
1 was rolled 10 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.311
Median : 3.000
Variance : 0.477
Standard Deviation : 0.691
Total rolls : 45ANZAC Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3UK_Pacific Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.444
Median : 3.500
Variance : 0.941
Standard Deviation : 0.970
Total rolls : 18 -
Ok, not on a capital fight, but anywhere else.
ok. that includes the amphibious assault portion of a capital fight. appreciate the understanding - as you can understand, to lose the opportunity to take anzac out of the game for good, then lose the follow up fleet battle badly is a 0.1 PERCENT result that would completely crush japan. 1 time in 1000 at best is my guess.
maybe i can still make somewhat of a game of it now. i appreciate the gesture, it’s akin to an all in poker pot where the players agree to run it two times. i have never played low luck but i think it would be pretty boring. i like the variability of the dice, it adds so much stategy to the game actually, but when you have an occurrence like this where a 1 in 10 even is followed up with a 1 in 100 event, and both battles were huge, it’s just going too far and i think this is a great way to handle it. and out of the deal, you get a reroll of your choice, it doesn’t have to come after TWO bad events occur in a row.
cool - i like your style.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 1 fighter, 1 harbour, 4 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 infantry moved from Queensland to Northern Territory
ANZAC take Northern Territory from Japanese
1 infantry moved from Queensland to South Australia
2 fighters moved from New South Wales to South Australia
1 bomber moved from New South Wales to South Australia
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 armour and 1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 infantry moved from Morocco to AlgeriaCombat - Americans
Battle in South Australia
Americans attack with 1 bomber, 2 fighters and 1 infantry
Japanese defend with 1 infantry
Americans win, taking South Australia from Japanese with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
2 fighters moved from South Australia to New South Wales
1 artillery and 1 mech_infantry moved from Queensland to New South Wales
1 bomber moved from South Australia to New South Wales
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone
1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 30 Sea Zone to 49 Sea Zone
1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 49 Sea Zone to 54 Sea Zone
1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber moved from 54 Sea Zone to Queensland
1 carrier and 3 destroyers moved from 26 Sea Zone to 30 Sea Zone
1 carrier and 3 destroyers moved from 30 Sea Zone to 49 Sea Zone
1 carrier and 3 destroyers moved from 49 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Western United States to 10 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 12 Sea Zone
1 fighter and 1 tactical_bomber moved from 12 Sea Zone to Hawaiian Islands
1 aaGun, 1 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 armour and 2 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Rio de Oro to Morocco
1 aaGun moved from Rio de Oro to Morocco
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 aaGun and 1 infantry moved from Portugal to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Rio de Oro
4 transports moved from 91 Sea Zone to 89 Sea Zone
1 artillery moved from Morocco to Algeria
4 infantry moved from Morocco to Algeria
1 infantry moved from Morocco to AlgeriaPlace Units - Americans
1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
2 destroyers and 2 transports placed in 10 Sea Zone
1 artillery and 3 infantry placed in Western United States
1 fighter placed in Western United States
1 harbour placed in Rio de OroTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Hopei to Yunnan
1 infantry moved from Hopei to Chahar
1 infantry moved from Hopei to KweichowPlace Units - Chinese
1 infantry placed in Hunan
1 artillery and 2 infantry placed in Yunnan
2 infantry placed in YunnanTurn Complete - Chinese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,5,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3
Chinese collect 12 PUs (4 lost to blockades); end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
just noticed i forgot to delete the japanese infantry that died in the anhwe attack. tried initially but it wouldn’t allow because i was still in noncom, so please delete him.
thanks
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just noticed, 10 of the 100 rolls were 8-10 hits. man i get some humdinger rolls, i really cannot imagine how i do it - seems like no one ever rolls those 1 in 100 baddies against me… or maybe they do every 100 rolls, but i do the 1 in 100 roll about 1 in 10!! :-P
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - British
British buy 2 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 mech_infantry moved from Yunnan to India
1 infantry moved from Yunnan to Shan State
2 infantry moved from Shan State to BurmaCombat - British
Non Combat Move - British
1 transport moved from 91 Sea Zone to 103 Sea Zone
1 transport moved from 103 Sea Zone to 106 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery moved from Alexandria to Egypt
1 mech_infantry moved from Egypt to Iraq
1 artillery, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 77 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 77 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 tactical_bomber moved from India to 41 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 aaGun, 1 artillery and 9 infantry moved from Yunnan to Burma
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 mech_infantry moved from Iraq to Eastern Persia
2 fighters moved from Egypt to 79 Sea Zone
3 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 destroyer and 1 submarine moved from 122 Sea Zone to 106 Sea Zone
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Tanganyika Territory to Kenya
1 infantry moved from Tanganyika Territory to KenyaPlace Units - British
2 infantry placed in Quebec
1 artillery and 2 infantry placed in Iraq
1 artillery and 2 infantry placed in Egypt
1 infantry and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 37 PUs; end with 37 PUs totalPlace Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
Some Units in India change ownership: 1 infantry and 2 mech_infantrys -
i’m still gonna give you a heck of a fight in this game, even though i have japan’s hands tied. i will do my best, so don’t let up! :wink: