@The_Good_Captain said in L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies):
I even reached out to you about it once.
When was this and where did you reach out to me? I can’t remember
i guess it’s obviously to the acc and bat…?
this is just ridiculous. you know what the chances are of me getting 2 hits in round 1??? this only ever happens to me.
i had a much better chance at 8 hits than i did at 2 hits. :roll:
and i got all excited when my sub hit :roll:
map
whatever, i see no reason you wouldn’t tip the acc and bat here. i’ll continue this ridiculous dicing.
ok you crushed me in round 1. you hit 4/4 with your fours where i hit 0/4 with mine. RIDICULOUS
i got 4 hits in round 2 now that they are meaningless. what will you lose?
maybe you will agree to let me run this battle again. to lose a 90%er in sydney and immediately the next round get diced this hard AGAIN? come on maaaaaaaaan.
Reroll this one and I get a reroll of my choice, whenever, wherever… deal?
Is this cool within the rules of the league? If so, no problem. The dice are messing with you.
i’m going to run that round 1 50 times and let’s see how many times i get 2 hits…
Rolls: 3@2 4@3 4@4; Total Hits: 73@2: (2, 2, 5)4@3: (3, 5, 4, 3)4@4: (6, 3, 4, 3)
Rolls: 3@2 4@3 4@4; Total Hits: 73@2: (4, 5, 3)4@3: (5, 1, 1, 1)4@4: (3, 2, 1, 3)
Rolls: 3@2 4@3 4@4; Total Hits: 23@2: (3, 6, 3)4@3: (5, 1, 5, 4)4@4: (3, 5, 6, 5)
Rolls: 3@2 4@3 4@4; Total Hits: 63@2: (4, 2, 3)4@3: (1, 5, 3, 3)4@4: (2, 5, 1, 6)
Rolls: 3@2 4@3 4@4; Total Hits: 43@2: (2, 6, 1)4@3: (2, 6, 3, 4)4@4: (6, 5, 6, 5)
Rolls: 3@2 4@3 4@4; Total Hits: 73@2: (1, 4, 6)4@3: (6, 2, 3, 5)4@4: (2, 1, 2, 4)
Rolls: 3@2 4@3 4@4; Total Hits: 43@2: (3, 3, 2)4@3: (6, 6, 3, 4)4@4: (1, 3, 6, 6)
Rolls: 3@2 4@3 4@4; Total Hits: 43@2: (3, 1, 5)4@3: (6, 4, 4, 4)4@4: (4, 3, 5, 2)
Rolls: 3@2 4@3 4@4; Total Hits: 53@2: (2, 4, 3)4@3: (4, 3, 5, 4)4@4: (5, 2, 1, 2)
Rolls: 3@2 4@3 4@4; Total Hits: 63@2: (3, 6, 1)4@3: (6, 4, 1, 2)4@4: (3, 1, 5, 4)
Rolls: 3@2 4@3 4@4; Total Hits: 43@2: (5, 4, 2)4@3: (2, 1, 5, 5)4@4: (6, 6, 6, 4)
Rolls: 3@2 4@3 4@4; Total Hits: 53@2: (3, 4, 6)4@3: (1, 2, 4, 3)4@4: (3, 5, 5, 2)
Rolls: 3@2 4@3 4@4; Total Hits: 43@2: (6, 4, 6)4@3: (1, 6, 3, 1)4@4: (5, 6, 5, 2)
Rolls: 3@2 4@3 4@4; Total Hits: 53@2: (1, 1, 3)4@3: (6, 5, 2, 6)4@4: (5, 5, 3, 3)
Rolls: 3@2 4@3 4@4; Total Hits: 43@2: (4, 4, 4)4@3: (2, 6, 6, 6)4@4: (4, 2, 5, 2)
Rolls: 3@2 4@3 4@4; Total Hits: 73@2: (1, 5, 2)4@3: (4, 5, 6, 3)4@4: (4, 1, 4, 4)
Rolls: 3@2 4@3 4@4; Total Hits: 53@2: (4, 3, 3)4@3: (5, 3, 2, 4)4@4: (5, 4, 2, 2)
Rolls: 3@2 4@3 4@4; Total Hits: 63@2: (1, 3, 1)4@3: (1, 2, 5, 2)4@4: (6, 6, 3, 5)
Rolls: 3@2 4@3 4@4; Total Hits: 73@2: (2, 6, 3)4@3: (1, 2, 1, 2)4@4: (6, 4, 5, 3)
Rolls: 3@2 4@3 4@4; Total Hits: 43@2: (1, 4, 5)4@3: (2, 2, 4, 6)4@4: (3, 5, 6, 5)
Rolls: 3@2 4@3 4@4; Total Hits: 63@2: (6, 1, 1)4@3: (4, 2, 1, 4)4@4: (4, 5, 5, 4)
Rolls: 3@2 4@3 4@4; Total Hits: 73@2: (2, 6, 6)4@3: (2, 2, 5, 6)4@4: (1, 2, 1, 4)
Rolls: 3@2 4@3 4@4; Total Hits: 83@2: (6, 2, 6)4@3: (4, 2, 2, 2)4@4: (1, 1, 2, 1)
Rolls: 3@2 4@3 4@4; Total Hits: 83@2: (1, 6, 3)4@3: (1, 3, 1, 6)4@4: (2, 4, 1, 2)
Rolls: 3@2 4@3 4@4; Total Hits: 73@2: (3, 3, 3)4@3: (2, 2, 4, 3)4@4: (2, 2, 3, 4)
Rolls: 3@2 4@3 4@4; Total Hits: 83@2: (1, 6, 5)4@3: (2, 2, 6, 3)4@4: (3, 1, 3, 2)
Rolls: 3@2 4@3 4@4; Total Hits: 63@2: (3, 4, 5)4@3: (4, 3, 1, 1)4@4: (4, 3, 4, 6)
Rolls: 3@2 4@3 4@4; Total Hits: 63@2: (6, 6, 1)4@3: (3, 3, 3, 4)4@4: (5, 1, 4, 5)
Rolls: 3@2 4@3 4@4; Total Hits: 53@2: (5, 6, 6)4@3: (5, 2, 2, 5)4@4: (5, 4, 2, 3)
Rolls: 3@2 4@3 4@4; Total Hits: 53@2: (3, 5, 5)4@3: (3, 6, 3, 6)4@4: (4, 2, 5, 3)
Rolls: 3@2 4@3 4@4; Total Hits: 53@2: (3, 1, 6)4@3: (6, 4, 4, 6)4@4: (2, 2, 4, 1)
Rolls: 3@2 4@3 4@4; Total Hits: 103@2: (1, 2, 3)4@3: (3, 1, 2, 1)4@4: (2, 4, 4, 1)
Rolls: 3@2 4@3 4@4; Total Hits: 43@2: (3, 1, 6)4@3: (5, 6, 4, 6)4@4: (4, 6, 3, 4)
Rolls: 3@2 4@3 4@4; Total Hits: 73@2: (5, 2, 2)4@3: (3, 1, 3, 5)4@4: (5, 4, 5, 1)
Rolls: 3@2 4@3 4@4; Total Hits: 73@2: (6, 2, 2)4@3: (1, 3, 3, 5)4@4: (6, 4, 1, 6)
Rolls: 3@2 4@3 4@4; Total Hits: 33@2: (3, 5, 5)4@3: (6, 5, 3, 6)4@4: (1, 6, 5, 2)
Rolls: 3@2 4@3 4@4; Total Hits: 73@2: (1, 2, 3)4@3: (4, 6, 2, 1)4@4: (5, 2, 1, 1)
Rolls: 3@2 4@3 4@4; Total Hits: 43@2: (3, 2, 3)4@3: (6, 6, 3, 3)4@4: (6, 2, 6, 5)
Rolls: 3@2 4@3 4@4; Total Hits: 43@2: (1, 6, 3)4@3: (3, 6, 4, 3)4@4: (5, 5, 3, 6)
Rolls: 3@2 4@3 4@4; Total Hits: 83@2: (2, 1, 5)4@3: (3, 2, 4, 5)4@4: (2, 4, 2, 4)
Rolls: 3@2 4@3 4@4; Total Hits: 63@2: (6, 1, 3)4@3: (3, 4, 3, 4)4@4: (4, 2, 5, 3)
Rolls: 3@2 4@3 4@4; Total Hits: 73@2: (4, 1, 3)4@3: (1, 3, 1, 6)4@4: (6, 1, 2, 1)
Rolls: 3@2 4@3 4@4; Total Hits: 53@2: (6, 4, 2)4@3: (3, 3, 3, 6)4@4: (4, 6, 6, 5)
Rolls: 3@2 4@3 4@4; Total Hits: 43@2: (3, 2, 3)4@3: (6, 6, 6, 1)4@4: (4, 3, 5, 5)
Rolls: 3@2 4@3 4@4; Total Hits: 43@2: (5, 5, 2)4@3: (6, 5, 2, 6)4@4: (6, 2, 5, 4)
Rolls: 3@2 4@3 4@4; Total Hits: 63@2: (3, 2, 6)4@3: (6, 1, 4, 6)4@4: (1, 3, 3, 2)
Rolls: 3@2 4@3 4@4; Total Hits: 63@2: (5, 2, 2)4@3: (4, 3, 5, 1)4@4: (1, 4, 6, 6)
Rolls: 3@2 4@3 4@4; Total Hits: 43@2: (5, 5, 4)4@3: (6, 5, 3, 2)4@4: (4, 1, 5, 5)
Rolls: 3@2 4@3 4@4; Total Hits: 33@2: (6, 4, 6)4@3: (4, 4, 6, 6)4@4: (6, 2, 4, 2)
Rolls: 3@2 4@3 4@4; Total Hits: 63@2: (3, 2, 4)4@3: (2, 2, 5, 5)4@4: (1, 4, 4, 6)
well, 1 in 50 that time… let’s run 50 more just for kicks.
Rolls: 3@2 4@3 4@4; Total Hits: 43@2: (6, 4, 6)4@3: (5, 2, 4, 5)4@4: (6, 4, 4, 1)
Rolls: 3@2 4@3 4@4; Total Hits: 23@2: (1, 6, 6)4@3: (5, 5, 4, 5)4@4: (5, 3, 6, 6)
Rolls: 3@2 4@3 4@4; Total Hits: 63@2: (1, 4, 3)4@3: (1, 1, 4, 1)4@4: (6, 6, 1, 3)
Rolls: 3@2 4@3 4@4; Total Hits: 63@2: (6, 5, 5)4@3: (3, 4, 4, 1)4@4: (2, 4, 2, 1)
Rolls: 3@2 4@3 4@4; Total Hits: 43@2: (4, 1, 6)4@3: (1, 6, 4, 4)4@4: (5, 4, 5, 2)
Rolls: 3@2 4@3 4@4; Total Hits: 43@2: (1, 5, 3)4@3: (4, 6, 2, 3)4@4: (6, 5, 2, 5)
Rolls: 3@2 4@3 4@4; Total Hits: 43@2: (3, 5, 3)4@3: (1, 6, 4, 4)4@4: (1, 5, 1, 1)
Rolls: 3@2 4@3 4@4; Total Hits: 63@2: (4, 2, 1)4@3: (2, 5, 5, 6)4@4: (3, 1, 6, 1)
Rolls: 3@2 4@3 4@4; Total Hits: 33@2: (3, 3, 6)4@3: (5, 6, 6, 4)4@4: (2, 5, 1, 1)
Rolls: 3@2 4@3 4@4; Total Hits: 63@2: (1, 1, 1)4@3: (5, 4, 1, 4)4@4: (5, 2, 2, 6)
Rolls: 3@2 4@3 4@4; Total Hits: 93@2: (2, 3, 5)4@3: (1, 2, 1, 1)4@4: (1, 2, 4, 4)
Rolls: 3@2 4@3 4@4; Total Hits: 43@2: (2, 2, 4)4@3: (2, 6, 6, 6)4@4: (6, 6, 1, 6)
Rolls: 3@2 4@3 4@4; Total Hits: 83@2: (1, 6, 4)4@3: (2, 3, 3, 3)4@4: (4, 3, 5, 1)
Rolls: 3@2 4@3 4@4; Total Hits: 63@2: (1, 6, 3)4@3: (1, 6, 4, 3)4@4: (4, 2, 4, 6)
Rolls: 3@2 4@3 4@4; Total Hits: 13@2: (5, 5, 5)4@3: (4, 5, 5, 4)4@4: (6, 5, 4, 5)
Rolls: 3@2 4@3 4@4; Total Hits: 73@2: (2, 5, 2)4@3: (5, 2, 6, 1)4@4: (1, 6, 1, 1)
Rolls: 3@2 4@3 4@4; Total Hits: 43@2: (3, 2, 6)4@3: (6, 4, 4, 1)4@4: (1, 3, 6, 6)
Rolls: 3@2 4@3 4@4; Total Hits: 53@2: (1, 4, 5)4@3: (5, 1, 4, 3)4@4: (5, 3, 5, 4)
Rolls: 3@2 4@3 4@4; Total Hits: 33@2: (4, 4, 6)4@3: (3, 4, 6, 3)4@4: (5, 1, 5, 6)
Rolls: 3@2 4@3 4@4; Total Hits: 43@2: (1, 4, 4)4@3: (4, 5, 5, 6)4@4: (4, 5, 1, 1)
Rolls: 3@2 4@3 4@4; Total Hits: 63@2: (3, 6, 2)4@3: (6, 3, 1, 2)4@4: (1, 4, 6, 5)
Rolls: 3@2 4@3 4@4; Total Hits: 93@2: (3, 2, 2)4@3: (3, 5, 1, 3)4@4: (3, 1, 3, 1)
Rolls: 3@2 4@3 4@4; Total Hits: 43@2: (4, 6, 5)4@3: (2, 6, 3, 6)4@4: (6, 4, 3, 6)
Rolls: 3@2 4@3 4@4; Total Hits: 63@2: (5, 2, 2)4@3: (5, 4, 3, 3)4@4: (3, 1, 6, 5)
Rolls: 3@2 4@3 4@4; Total Hits: 63@2: (3, 2, 3)4@3: (3, 5, 5, 3)4@4: (2, 5, 1, 2)
Rolls: 3@2 4@3 4@4; Total Hits: 53@2: (4, 3, 1)4@3: (1, 2, 1, 4)4@4: (5, 6, 3, 6)
Rolls: 3@2 4@3 4@4; Total Hits: 63@2: (1, 2, 4)4@3: (3, 4, 6, 3)4@4: (4, 4, 5, 5)
Rolls: 3@2 4@3 4@4; Total Hits: 43@2: (6, 2, 4)4@3: (4, 4, 5, 3)4@4: (5, 6, 1, 1)
Rolls: 3@2 4@3 4@4; Total Hits: 83@2: (1, 2, 3)4@3: (2, 5, 1, 1)4@4: (2, 6, 2, 4)
Rolls: 3@2 4@3 4@4; Total Hits: 63@2: (4, 5, 2)4@3: (3, 2, 5, 6)4@4: (1, 4, 6, 2)
Rolls: 3@2 4@3 4@4; Total Hits: 53@2: (1, 4, 6)4@3: (6, 1, 4, 6)4@4: (1, 4, 6, 3)
Rolls: 3@2 4@3 4@4; Total Hits: 73@2: (6, 2, 2)4@3: (6, 3, 3, 6)4@4: (4, 6, 3, 3)
Rolls: 3@2 4@3 4@4; Total Hits: 43@2: (1, 6, 4)4@3: (5, 6, 4, 2)4@4: (5, 6, 3, 2)
Rolls: 3@2 4@3 4@4; Total Hits: 63@2: (5, 2, 3)4@3: (3, 1, 4, 1)4@4: (1, 6, 6, 3)
Rolls: 3@2 4@3 4@4; Total Hits: 83@2: (1, 6, 5)4@3: (3, 6, 2, 3)4@4: (3, 4, 4, 2)
Rolls: 3@2 4@3 4@4; Total Hits: 63@2: (2, 3, 2)4@3: (5, 5, 6, 5)4@4: (1, 2, 4, 3)
Rolls: 3@2 4@3 4@4; Total Hits: 43@2: (4, 6, 4)4@3: (2, 6, 5, 1)4@4: (6, 1, 1, 6)
Rolls: 3@2 4@3 4@4; Total Hits: 43@2: (5, 4, 6)4@3: (1, 1, 3, 4)4@4: (4, 5, 5, 6)
Rolls: 3@2 4@3 4@4; Total Hits: 33@2: (6, 4, 4)4@3: (6, 2, 5, 1)4@4: (6, 1, 5, 5)
Rolls: 3@2 4@3 4@4; Total Hits: 53@2: (4, 6, 5)4@3: (2, 1, 5, 3)4@4: (2, 5, 1, 5)
Rolls: 3@2 4@3 4@4; Total Hits: 63@2: (4, 1, 6)4@3: (6, 5, 3, 4)4@4: (3, 3, 3, 1)
Rolls: 3@2 4@3 4@4; Total Hits: 73@2: (6, 2, 3)4@3: (4, 3, 2, 5)4@4: (2, 1, 2, 2)
Rolls: 3@2 4@3 4@4; Total Hits: 63@2: (5, 4, 2)4@3: (4, 6, 3, 2)4@4: (1, 2, 5, 1)
Rolls: 3@2 4@3 4@4; Total Hits: 53@2: (1, 5, 5)4@3: (4, 2, 2, 6)4@4: (5, 3, 5, 1)
Rolls: 3@2 4@3 4@4; Total Hits: 43@2: (5, 3, 3)4@3: (6, 1, 5, 1)4@4: (3, 6, 5, 1)
Rolls: 3@2 4@3 4@4; Total Hits: 53@2: (1, 2, 6)4@3: (4, 3, 6, 6)4@4: (2, 1, 6, 6)
Rolls: 3@2 4@3 4@4; Total Hits: 73@2: (5, 3, 2)4@3: (1, 2, 6, 3)4@4: (1, 6, 1, 4)
Rolls: 3@2 4@3 4@4; Total Hits: 73@2: (3, 1, 4)4@3: (1, 1, 1, 6)4@4: (6, 1, 1, 2)
Rolls: 3@2 4@3 4@4; Total Hits: 33@2: (1, 5, 5)4@3: (6, 4, 6, 1)4@4: (4, 6, 5, 6)
Rolls: 3@2 4@3 4@4; Total Hits: 73@2: (1, 6, 2)4@3: (6, 2, 3, 6)4@4: (3, 6, 2, 4)
3 in 100 were 1 or 2 hits. about what i figured. :|
Reroll this one and I get a reroll of my choice, whenever, wherever… deal?
Is this cool within the rules of the league? If so, no problem. The dice are messing with you.
ok but not on a capital as i’m sure you would never have given me a second roll on sydney right?
before i agree to take you up on the reroll, let’s make sure you don’t get a blank in round 2 defense… what’s your ool on round 2 so far?
i’ll just finish rolling it out giving you best defense. if you kill all my stuff, then of course i will take you up on the reroll.
yeah, you crushed me. that had to end up at about bottom 5% for me… :lol:
Ok, not on a capital fight, but anywhere else.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 airfield, 1 harbour and 3 transports; Remaining resources: 8 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery, 2 fighters and 5 infantry moved from Jehol to Anhwe
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 54 Sea Zone
2 battleships, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 56 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 42 Sea Zone
1 infantry moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
1 fighter and 1 tactical_bomber moved from French Indo China to 55 Sea Zone
2 fighters and 4 tactical_bombers moved from French Indo China to Burma
Combat - Japanese
Americans scrambles 2 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in Burma
Japanese attack with 2 fighters and 4 tactical_bombers
British defend with 1 aaGun and 2 infantry
AA guns fire in Burma : 0/3 hits
Japanese roll dice for 2 fighters and 4 tactical_bombers in Burma, round 1 : 4/6 hits
UK_Pacific roll dice for 1 aaGun and 2 infantry in Burma, round 1 : 0/2 hits
2 infantry owned by the British and 1 aaGun owned by the British lost in Burma
Japanese win with 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 11
Casualties for British: 1 aaGun and 2 infantry
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 2 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 cruiser and 1 destroyer; British defend with 2 fighters; Americans defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
Japanese roll dice for 1 submarine in 54 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 54 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 2 destroyers, 4 fighters and 2 tactical_bombers in 54 Sea Zone, round 1 : 6/10 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 1 : 4/9 hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Americans , 2 destroyers owned by the Japanese , 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 4 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 5/8 hits
Americans roll dice for 1 battleship, 1 cruiser, 3 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 2 : 2/6 hits
1 fighter owned by the Americans , 1 cruiser owned by the ANZAC , 2 fighters owned by the British , 1 tactical_bomber owned by the Americans and 2 battleships owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 4 fighters and 2 tactical_bombers in 54 Sea Zone, round 3 : 3/6 hits
Americans roll dice for 1 battleship and 2 transports in 54 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the Americans , 1 tactical_bomber owned by the Japanese and 2 transports owned by the Americans lost in 54 Sea Zone
Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 52
Casualties for Japanese: 2 battleships, 2 destroyers, 1 submarine and 1 tactical_bomber
Casualties for ANZAC: 1 cruiser and 1 destroyer
Casualties for British: 2 fighters
Casualties for Americans: 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
Battle in Anhwe
Japanese attack with 1 artillery, 2 fighters and 5 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 5 infantry in Anhwe, round 1 : 3/8 hits
Chinese roll dice for 1 infantry in Anhwe, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 2 fighters and 5 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 transport; French defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 1 : 0/2 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits
1 transport owned by the ANZAC and 1 destroyer owned by the French lost in 42 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 transport
Casualties for French: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 cruiser
Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 cruiser in 55 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the Americans lost in 55 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 55 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 carrier moved from 62 Sea Zone to 55 Sea Zone
1 carrier and 3 transports moved from 62 Sea Zone to 56 Sea Zone
1 artillery moved from Western Australia to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 56 Sea Zone
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to Western Australia
2 fighters and 4 tactical_bombers moved from Burma to French Indo China
2 fighters moved from Anhwe to French Indo China
1 aaGun moved from Jehol to Anhwe
4 infantry moved from Japan to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 19 Sea Zone
2 carriers, 1 destroyer, 4 infantry, 1 submarine and 2 transports moved from 6 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to French Indo China
Place Units - Japanese
3 transports placed in 36 Sea Zone
1 airfield placed in French Indo China
1 harbour placed in Western Australia
Turn Complete - Japanese
Japanese collect 43 PUs; end with 51 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Hainan : 1 harbour
Anhwe : 1 flag, 1 aaGun, 1 artillery and 5 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Northern Territory : 1 flag
South Australia : 1 flag, 1 infantry
Western Australia : 1 flag, 3 fighters, 1 harbour and 1 tactical_bomber
Solomon Islands : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Wake Island : 1 flag, 1 airfield
Soviet Far East : 1 flag
Siberia : 1 flag, 3 infantry
French Indo China : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 4 fighters, 7 infantry and 4 tactical_bombers
Celebes : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
36 Sea Zone : 2 carriers, 1 destroyer, 1 submarine and 5 transports
19 Sea Zone : 1 destroyer
56 Sea Zone : 1 artillery, 2 carriers, 1 fighter, 1 tactical_bomber and 6 transports
55 Sea Zone : 1 carrier and 2 fighters
Production/PUs Summary :
Germans : 48 / 62
Russians : 36 / 33
Japanese : 43 / 51
Americans : 58 / 78
Chinese : 14 / 19
British : 37 / 37
UK_Pacific : 11 / 11
Italians : 18 / 49
ANZAC : 13 / 11
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0
Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 9 times
3 was rolled 11 times
4 was rolled 14 times
5 was rolled 14 times
6 was rolled 9 times
Average roll : 3.451
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 71
Japanese Combat
1 was rolled 10 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.311
Median : 3.000
Variance : 0.477
Standard Deviation : 0.691
Total rolls : 45
ANZAC Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
British Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
UK_Pacific Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Chinese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.444
Median : 3.500
Variance : 0.941
Standard Deviation : 0.970
Total rolls : 18
Ok, not on a capital fight, but anywhere else.
ok. that includes the amphibious assault portion of a capital fight. appreciate the understanding - as you can understand, to lose the opportunity to take anzac out of the game for good, then lose the follow up fleet battle badly is a 0.1 PERCENT result that would completely crush japan. 1 time in 1000 at best is my guess.
maybe i can still make somewhat of a game of it now. i appreciate the gesture, it’s akin to an all in poker pot where the players agree to run it two times. i have never played low luck but i think it would be pretty boring. i like the variability of the dice, it adds so much stategy to the game actually, but when you have an occurrence like this where a 1 in 10 even is followed up with a 1 in 100 event, and both battles were huge, it’s just going too far and i think this is a great way to handle it. and out of the deal, you get a reroll of your choice, it doesn’t have to come after TWO bad events occur in a row.
cool - i like your style.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 1 fighter, 1 harbour, 4 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 infantry moved from Queensland to Northern Territory
ANZAC take Northern Territory from Japanese
1 infantry moved from Queensland to South Australia
2 fighters moved from New South Wales to South Australia
1 bomber moved from New South Wales to South Australia
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 armour and 1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 infantry moved from Morocco to Algeria
Combat - Americans
Battle in South Australia
Americans attack with 1 bomber, 2 fighters and 1 infantry
Japanese defend with 1 infantry
Americans win, taking South Australia from Japanese with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 fighters moved from South Australia to New South Wales
1 artillery and 1 mech_infantry moved from Queensland to New South Wales
1 bomber moved from South Australia to New South Wales
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone
1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 30 Sea Zone to 49 Sea Zone
1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 49 Sea Zone to 54 Sea Zone
1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber moved from 54 Sea Zone to Queensland
1 carrier and 3 destroyers moved from 26 Sea Zone to 30 Sea Zone
1 carrier and 3 destroyers moved from 30 Sea Zone to 49 Sea Zone
1 carrier and 3 destroyers moved from 49 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Western United States to 10 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 12 Sea Zone
1 fighter and 1 tactical_bomber moved from 12 Sea Zone to Hawaiian Islands
1 aaGun, 1 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 armour and 2 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Rio de Oro to Morocco
1 aaGun moved from Rio de Oro to Morocco
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 aaGun and 1 infantry moved from Portugal to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Rio de Oro
4 transports moved from 91 Sea Zone to 89 Sea Zone
1 artillery moved from Morocco to Algeria
4 infantry moved from Morocco to Algeria
1 infantry moved from Morocco to Algeria
Place Units - Americans
1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
2 destroyers and 2 transports placed in 10 Sea Zone
1 artillery and 3 infantry placed in Western United States
1 fighter placed in Western United States
1 harbour placed in Rio de Oro
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs