Well they would be counters for each nation in a cup that you draw randomly. say 1 inch wooden chits with a decal on it. Icons of say a tank or Battleship if the commander effects those. If you draw a chit and don’t own that piece, you just lost that advantage that turn. The next turn you draw another chit. The used chits stay out of the jar, so the design features will balance in total for both Axis and Allies…or not. Depends on the game played…
Swap 1 unit rule
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Swap 1 unit.
At the beginning of the game, each power is allowed to swap 1 unit for a different unit of equal or lesser IPC value to be placed in the same territory or sea zone. Facilities other than AA guns cannot be swapped.
Some examples of swaps people might like to do could be:
Germany: swap 1 AA gun for 1 artillery in Berlin
Russia: swap 1 tac for 1 fighter in Moscow
Japan: swap 1 destroyer for 1 transport in z33
USA: swap 1 battleship for 1 carrier in z10
UK: swap 1 transport for 1 sub z98
Italy: swap 1 transport for 1 sub in z96 -
oooo I like the options the germans get with swapping the bat for an acc.
That’s got to come in handy!





