Can we change title to semifinal or should we make a new separate post for our game with correct game-title?
13L G40.2 AllWeNeedIsLove vs Suprise Attack (Allies +12!) the rematch
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Russians
Russians buy 1 armour and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Novgorod to Vyborg
1 mech_infantry moved from Vyborg to Karelia
1 armour moved from Novgorod to Finland
Russians take Finland from Germans
1 fighter moved from Novgorod to Karelia
2 infantry moved from Novgorod to Karelia
1 armour moved from Bryansk to Bessarabia
1 mech_infantry moved from Bryansk to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 artillery moved from Bryansk to Russia
1 artillery moved from Ukraine to Rostov
3 infantry moved from Rostov to Ukraine
1 armour moved from Bryansk to Russia
1 infantry moved from Bryansk to Smolensk
3 infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Vologda
1 fighter and 1 tactical_bomber moved from Novgorod to Russia
1 artillery moved from Volgograd to Tambov
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Rostov
1 infantry moved from Yenisey to Yakut S.S.R.
1 infantry moved from Central Mongolia to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Central Mongolia to Tsagaan Olom
2 infantry moved from Timguska to KansuCombat - Russians
Battle in Karelia
Russians attack with 1 fighter, 2 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Karelia, round 1 : 2/4 hits
Germans roll dice for 1 infantry in Karelia, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter moved from Karelia to RussiaPlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 infantry placed in Volgograd
1 armour and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUsProduction/PUs Summary :
Germans : 36 / 61
Russians : 29 / 37
Japanese : 45 / 47
Americans : 52 / 52
Chinese : 7 / 12
British : 33 / 39
UK_Pacific : 14 / 11
Italians : 13 / 16
ANZAC : 14 / 16
French : 13 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Japanese
Japanese buy 4 destroyers and 1 harbour; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Ulaanbaatar to Dzavhan
Japanese take Dzavhan from Russians
1 mech_infantry moved from Sakha to Ulaanbaatar
1 armour moved from Soviet Far East to Amur
1 infantry moved from Buyant-Uhaa to Chahar
1 infantry moved from Hopei to Chahar
1 artillery and 2 infantry moved from Suiyuyan to Shensi
1 artillery and 1 infantry moved from Hopei to Shensi
1 artillery and 1 infantry moved from Kweichow to Yunnan
2 infantry moved from Kweichow to Szechwan
1 infantry moved from Borneo to 43 Sea Zone
2 infantry moved from French Indo China to Shan State
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Shan State
1 bomber moved from Kwangsi to Chahar
1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
3 fighters and 3 tactical_bombers moved from Kwangsi to Burma
1 fighter moved from Kwangsi to Shan State
1 bomber moved from Kwangsi to Burma
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
2 battleships moved from 37 Sea Zone to 38 Sea ZoneCombat - Japanese
Battle in Shensi
Japanese attack with 2 artilleries and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 artilleries and 3 infantry in Shensi, round 1 : 2/5 hits
Chinese roll dice for 2 infantry in Shensi, round 1 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Shan State
Japanese attack with 3 fighters, 3 infantry and 2 tactical_bombers
British defend with 4 infantry
Japanese roll dice for 1 battleship in Shan State, round 1 : 1/1 hits
Japanese roll dice for 3 fighters, 3 infantry and 2 tactical_bombers in Shan State, round 1 : 1/8 hits
UK_Pacific roll dice for 4 infantry in Shan State, round 1 : 1/4 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 5/7 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits
2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for British: 4 infantry
Battle in Burma
Japanese attack with 1 artillery, 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers
British defend with 1 artillery, 1 fighter and 3 infantry; Chinese defend with 1 fighter
Japanese roll dice for 1 battleship in Burma, round 1 : 0/1 hits
Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers in Burma, round 1 : 3/11 hits
UK_Pacific roll dice for 1 artillery, 2 fighters and 3 infantry in Burma, round 1 : 4/6 hits
3 infantry owned by the British , 3 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma
Japanese roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in Burma, round 2 : 3/7 hits
UK_Pacific roll dice for 1 artillery and 2 fighters in Burma, round 2 : 2/3 hits
1 fighter owned by the Chinese , 1 tactical_bomber owned by the Japanese , 1 artillery owned by the British , 1 fighter owned by the British and 1 fighter owned by the Japanese lost in Burma
Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Casualties for British: 1 artillery, 1 fighter and 3 infantry
Casualties for Chinese: 1 fighter
Battle in 41 Sea Zone
Japanese attack with 1 destroyer
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 39 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
British defend with 1 destroyer
Japanese roll dice for 2 submarines in 39 Sea Zone, round 1 : 2/2 hits
British roll dice for 1 destroyer in 39 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in Chahar
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Chahar, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Chahar, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Chahar
Japanese win, taking Chahar from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 1 : 2/4 hits
Chinese roll dice for 2 infantry in Yunnan, round 1 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Szechwan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Szechwan, round 1 : 2/4 hits
Chinese roll dice for 2 infantry in Szechwan, round 1 : 0/2 hits
2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 carrier moved from 42 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 6 Sea Zone to 36 Sea Zone
3 artilleries and 5 infantry moved from 36 Sea Zone to French Indo China
1 carrier moved from 37 Sea Zone to 36 Sea Zone
1 carrier and 1 destroyer moved from 42 Sea Zone to 37 Sea Zone
2 fighters moved from Shan State to 36 Sea Zone
1 fighter moved from Shan State to 37 Sea Zone
1 tactical_bomber moved from Shan State to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to 38 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Burma to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Szechwan to Kwangsi
1 bomber moved from Chahar to Kwangsi
1 tactical_bomber moved from Shan State to KwangsiPlace Units - Japanese
1 harbour placed in Kwangsi
4 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Kwangsi : 2 bombers, 3 fighters, 1 harbour and 4 tactical_bombers
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 tactical_bomber
Shensi : 1 flag, 2 artilleries and 2 infantry
Yunnan : 1 flag, 1 artillery
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag, 2 infantry
Chahar : 1 flag, 2 infantry
Anhwe : 1 flag
Shan State : 1 flag, 2 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 armour
Siberia : 1 flag
Buryatia : 1 flag, 1 aaGun, 1 artillery and 3 infantry
French Indo China : 1 flag, 3 artilleries and 5 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag, 1 destroyer
37 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
36 Sea Zone : 1 carrier, 2 fighters and 4 transports
Dzavhan : 1 flag, 1 infantry
39 Sea Zone : 1 flag, 1 destroyer and 1 submarine
38 Sea Zone : 2 battleships, 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports
6 Sea Zone : 1 cruiser, 5 destroyers and 2 submarines
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag, 1 mech_infantryProduction/PUs Summary :
Germans : 36 / 61
Russians : 29 / 37
Japanese : 50 / 50
Americans : 52 / 52
Chinese : 3 / 12
British : 33 / 39
UK_Pacific : 13 / 11
Italians : 13 / 16
ANZAC : 14 / 16
French : 13 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Eastern United States to Hawaiian Islands
1 battleship, 1 carrier, 2 cruisers and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Guam to Wake Island
1 carrier, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Central United States to Eastern United StatesNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea ZonePlace Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 fighter placed in Central United States
1 infantry placed in Western United States
2 infantry placed in Central United States
1 infantry placed in Eastern United States
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsProduction/PUs Summary :
Germans : 36 / 61
Russians : 29 / 37
Japanese : 50 / 50
Americans : 52 / 77
Chinese : 3 / 12
British : 33 / 39
UK_Pacific : 13 / 11
Italians : 13 / 16
ANZAC : 14 / 16
French : 13 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Kansu
1 infantry placed in Tsinghai
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs totalProduction/PUs Summary :
Germans : 36 / 61
Russians : 29 / 37
Japanese : 49 / 50
Americans : 52 / 77
Chinese : 4 / 4
British : 33 / 39
UK_Pacific : 13 / 11
Italians : 13 / 16
ANZAC : 14 / 16
French : 13 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;Combat Move - British
2 infantry moved from Malaya to Shan State
1 armour moved from India to Shan State
1 mech_infantry moved from India to Shan State
1 infantry moved from India to Burma
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 armour moved from Union of South Africa to Belgian Congo
2 infantry moved from Tanganyika Territory to Kenya
1 armour moved from Alexandria to Egypt
1 artillery moved from Alexandria to Tobruk
British take Tobruk from Italians
2 artilleries moved from Alexandria to Egypt
3 infantry moved from Persia to Eastern Persia
2 destroyers moved from 109 Sea Zone to 110 Sea ZoneCombat - British
Battle in Shan State
British attack with 1 armour, 2 infantry and 1 mech_infantry
Japanese defend with 2 infantry
British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Shan State, round 1 : 0/4 hits
Japanese roll dice for 2 infantry in Shan State, round 1 : 0/2 hits
British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Shan State, round 2 : 1/4 hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Shan State
British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Shan State, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in 110 Sea Zone
British attack with 2 destroyers
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
British roll dice for 2 destroyers in 110 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
British roll dice for 2 destroyers in 110 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits
British roll dice for 2 destroyers in 110 Sea Zone, round 3 : 0/2 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 4 : 0/1 hits
British roll dice for 2 destroyers in 110 Sea Zone, round 4 : 1/2 hits
1 submarine owned by the Germans lost in 110 Sea Zone
British win with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
Place Units - British
1 transport placed in 71 Sea Zone
1 armour and 1 infantry placed in Union of South Africa
1 destroyer placed in 109 Sea Zone
1 artillery and 1 fighter placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4,2,6,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4,4
UK_Pacific collect 10 PUs (4 lost to blockades); end with 11 PUs total
Some Units in India change ownership: 1 artillery and 2 infantryProduction/PUs Summary :
Germans : 36 / 61
Russians : 29 / 37
Japanese : 48 / 50
Americans : 52 / 77
Chinese : 4 / 4
British : 33 / 39
UK_Pacific : 14 / 11
Italians : 13 / 16
ANZAC : 14 / 16
French : 13 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 bomber moved from Southern Italy to 97 Sea Zone
1 bomber moved from 97 Sea Zone to 96 Sea Zone
1 destroyer moved from 95 Sea Zone to 99 Sea Zone
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
1 fighter moved from Greece to 98 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from BritishCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 bomber and 1 submarine
French defend with 1 cruiser
Italians roll dice for 1 submarine in 96 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the French lost in 96 Sea Zone
Italians win with 1 bomber and 1 submarine remaining. Battle score for attacker is 12
Casualties for French: 1 cruiser
Battle in 98 Sea Zone
Italians attack with 1 destroyer and 1 fighter
French defend with 1 destroyer
Italians roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 1 : 1/2 hits
French roll dice for 1 destroyer in 98 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Italians and 1 destroyer owned by the French lost in 98 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for French: 1 destroyer
Casualties for Italians: 1 destroyer
Battle in Cyprus
Battle in Southern France
Italians attack with 1 artillery and 2 infantry
French defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 1 : 0/3 hits
French roll dice for 1 infantry in Southern France, round 1 : 0/1 hits
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits
French roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the French lost in Southern France
Italians win, taking Cyprus from British, taking Southern France from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 infantry moved from Bulgaria to Romania
1 artillery and 1 infantry moved from Greece to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
1 infantry moved from Syria to Iraq
Italians take Iraq from Neutral_Axis
1 infantry moved from Bulgaria to Greece
1 fighter moved from 98 Sea Zone to Greece
1 bomber moved from 96 Sea Zone to Southern Italy
3 infantry moved from Syria to IraqPlace Units - Italians
1 destroyer and 1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 19 PUs; end with 20 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for Italians :
Cyprus : 1 flag, 1 infantry
Anglo Egyptian Sudan : 1 flag, 1 infantry
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Syria : 1 flag, 1 artillery and 1 infantry
Romania : 1 infantry
Northern Italy : 4 aaGuns, 1 armour, 1 factory_major and 1 infantry
Southern Italy : 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
96 Sea Zone : 1 submarine
95 Sea Zone : 1 destroyer and 1 transport
Bulgaria : 1 flag, 3 infantry
Greece : 1 flag, 1 armour, 1 artillery, 1 fighter and 1 infantry
99 Sea Zone : 1 flag, 2 transports
97 Sea Zone : 1 flag
Iraq : 1 flag, 7 infantryProduction/PUs Summary :
Germans : 36 / 61
Russians : 29 / 37
Japanese : 48 / 50
Americans : 52 / 77
Chinese : 4 / 4
British : 32 / 39
UK_Pacific : 14 / 11
Italians : 19 / 27
ANZAC : 14 / 16
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Malaya to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 carrier moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter; Americans loiter and taunt with
Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 1 : 1/4 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 1 fighter in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits
1 fighter owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer and 1 fighterNon Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsProduction/PUs Summary :
Germans : 36 / 61
Russians : 29 / 37
Japanese : 48 / 50
Americans : 52 / 77
Chinese : 4 / 4
British : 32 / 39
UK_Pacific : 14 / 11
Italians : 19 / 27
ANZAC : 14 / 19
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to LibyaCombat - French
Battle in Anglo Egyptian Sudan
French attack with 1 infantry
Italians defend with 1 infantry
French roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 : 0/1 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 : 0/1 hits
French roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 infantry owned by the French lost in Anglo Egyptian Sudan
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for French: 1 infantryNon Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 36 / 61
Russians : 29 / 37
Japanese : 48 / 50
Americans : 52 / 77
Chinese : 4 / 4
British : 32 / 39
UK_Pacific : 14 / 11
Italians : 19 / 27
ANZAC : 14 / 19
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer and 5 transports; Remaining resources: 2 PUs;Combat Move - Germans
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 artillery and 2 mech_infantrys moved from France to Holland Belgium
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 bomber, 3 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 bomber moved from Baltic States to Holland Belgium
3 armour, 2 artilleries, 5 infantry and 3 mech_infantrys moved from Western Ukraine to Bryansk
5 armour, 3 artilleries and 10 infantry moved from Belarus to Bryansk
8 armour and 9 mech_infantrys moved from Baltic States to BryanskCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 1 bomber and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 mech_infantrys in Holland Belgium, round 1 : 1/4 hits
British roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bryansk
Germans attack with 16 armour, 5 artilleries, 15 infantry and 12 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 16 armour, 5 artilleries, 15 infantry and 12 mech_infantrys in Bryansk, round 1 : 16/48 hits
Russians roll dice for 1 infantry in Bryansk, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 16 armour, 5 artilleries, 15 infantry and 12 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers
British defend with 2 destroyers
Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 1 : 4/7 hits
British roll dice for 2 destroyers in 110 Sea Zone, round 1 : 0/2 hits
2 destroyers owned by the British lost in 110 Sea Zone
Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 16
Casualties for British: 2 destroyersNon Combat Move - Germans
2 aaGuns moved from Western Ukraine to Bryansk
1 aaGun moved from Belarus to Bryansk
1 bomber moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Baltic States to Western Germany
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from 110 Sea Zone to Western GermanyPlace Units - Germans
1 carrier, 1 destroyer and 5 transports placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 42 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 3 artilleries, 2 bombers, 1 factory_major, 2 fighters, 1 harbour, 7 infantry and 3 tactical_bombers
Germany : 1 factory_major and 2 mech_infantrys
Holland Belgium : 1 artillery and 2 mech_infantrys
Belarus : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 3 aaGuns, 16 armour, 5 artilleries, 15 infantry and 12 mech_infantrys
Eastern Poland : 1 flag
Western Ukraine : 1 flag
112 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 6 transports
106 Sea Zone : 1 flag
110 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 42 / 49
Russians : 28 / 37
Japanese : 48 / 50
Americans : 52 / 77
Chinese : 4 / 4
British : 29 / 39
UK_Pacific : 14 / 11
Italians : 19 / 27
ANZAC : 14 / 19
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Bryansk
1 artillery and 6 infantry moved from Russia to Bryansk
1 armour moved from Vologda to Bryansk
3 armour moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Russia to Bryansk
1 artillery and 1 infantry moved from Rostov to Bryansk
1 artillery moved from Tambov to Bryansk
6 infantry moved from Ukraine to Bryansk
1 infantry moved from Bessarabia to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bessarabia to Eastern Poland
Russians take Eastern Poland from Germans
1 armour and 1 mech_infantry moved from Bessarabia to Bryansk
1 mech_infantry moved from Karelia to Norway
Russians take Norway from Germans
1 armour moved from Finland to Novgorod
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Archangel to Belarus
Russians take Belarus from Germans
2 infantry moved from Novgorod to Baltic States
2 infantry moved from Karelia to Novgorod
2 infantry moved from Archangel to Smolensk
5 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Tsagaan Olom to OlgiyCombat - Russians
Battle in Bryansk
Russians attack with 5 armour, 3 artilleries, 2 fighters, 14 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 3 aaGuns, 16 armour, 5 artilleries, 15 infantry and 12 mech_infantrys
AA guns fire in Bryansk : 2/3 hits
1 tactical_bomber owned by the Russians and 1 fighter owned by the Russians lost in Bryansk
Russians roll dice for 5 armour, 3 artilleries, 1 fighter, 14 infantry and 1 mech_infantry in Bryansk, round 1 : 6/24 hits
Germans roll dice for 3 aaGuns, 16 armour, 5 artilleries, 15 infantry and 12 mech_infantrys in Bryansk, round 1 : 16/48 hits
14 infantry owned by the Russians , 3 infantry owned by the Germans , 1 artillery owned by the Russians , 1 mech_infantry owned by the Russians and 3 aaGuns owned by the Germans lost in Bryansk
5 armour owned by the Russians and 2 artilleries owned by the Russians retreated to Russia
Germans win with 16 armour, 5 artilleries, 12 infantry and 12 mech_infantrys remaining. Battle score for attacker is -47
Casualties for Germans: 3 aaGuns and 3 infantry
Casualties for Russians: 1 artillery, 1 fighter, 14 infantry, 1 mech_infantry and 1 tactical_bomberNon Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 infantry moved from Volgograd to Tambov
1 infantry moved from Caucasus to RostovPlace Units - Russians
1 armour, 1 artillery and 8 infantry placed in Russia
1 infantry placed in UkraineTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 47 PUsProduction/PUs Summary :
Germans : 34 / 49
Russians : 36 / 47
Japanese : 48 / 50
Americans : 52 / 77
Chinese : 4 / 4
British : 29 / 39
UK_Pacific : 14 / 11
Italians : 19 / 27
ANZAC : 14 / 19
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
I should have payed more attention to my game, I’m taking a real pounding. I think it will help my Allied game, I dont play them to often
S.A. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 4 destroyers, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 artillery and 3 infantry moved from Buryatia to Yakut S.S.R.
1 armour moved from Amur to Yakut S.S.R.
1 mech_infantry moved from Ulaanbaatar to Yakut S.S.R.
2 infantry moved from Chahar to Suiyuyan
2 artilleries and 2 infantry moved from Shensi to Suiyuyan
1 artillery moved from Yunnan to Shan State
1 artillery and 2 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan State
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
1 cruiser moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 16 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 carrier and 2 fighters moved from 36 Sea Zone to 42 Sea Zone
2 bombers, 2 fighters and 3 tactical_bombers moved from Kwangsi to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
2 battleships moved from 38 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in Philippines
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 cruiser in Philippines, round 1 : 1/1 hits
Japanese roll dice for 2 artilleries and 2 infantry in Philippines, round 1 : 0/4 hits
Americans roll dice for 2 infantry in Philippines, round 1 : 2/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 2 artilleries in Philippines, round 2 : 2/2 hits
Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry
Battle in 8 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 8 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 8 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Suiyuyan
Japanese attack with 2 artilleries and 4 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 artilleries and 4 infantry in Suiyuyan, round 1 : 3/6 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 1 : 0/2 hits
2 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Yakut S.S.R.
Japanese attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Yakut S.S.R., round 1 : 1/6 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 3 carriers, 1 destroyer, 6 fighters, 1 submarine and 5 tactical_bombers
ANZAC defend with 1 carrier and 2 fighters; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 battleships, 2 bombers, 3 carriers, 1 destroyer, 6 fighters and 5 tactical_bombers in 42 Sea Zone, round 1 : 8/16 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 1 : 3/4 hits
Americans roll dice for 1 battleship, 2 carriers and 2 cruisers in 42 Sea Zone, round 1 : 3/5 hits
1 submarine owned by the Americans , 1 carrier owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 cruiser owned by the Americans , 1 carrier owned by the Japanese , 1 destroyer owned by the Japanese , 1 tactical_bomber owned by the Americans , 1 carrier owned by the ANZAC , 1 fighter owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 2 battleships, 2 bombers, 2 carriers, 5 fighters and 4 tactical_bombers in 42 Sea Zone, round 2 : 4/13 hits
Americans roll dice for 1 battleship, 1 cruiser and 3 fighters in 42 Sea Zone, round 2 : 4/5 hits
Units damaged: 1 carrier owned by the Japanese
1 fighter owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 cruiser owned by the Americans , 2 fighters owned by the Japanese and 2 fighters owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 2 battleships, 2 bombers, 2 carriers, 3 fighters and 3 tactical_bombers in 42 Sea Zone, round 3 : 6/10 hits
Americans roll dice for 1 battleship in 42 Sea Zone, round 3 : 0/1 hits
1 battleship owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 2 battleships, 2 bombers, 2 carriers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 41
Casualties for Japanese: 1 carrier, 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers
Casualties for ANZAC: 1 carrier and 2 fighters
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 submarine and 1 tactical_bomber
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 37 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 1 : 0/3 hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 37 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Shan State
Japanese attack with 2 artilleries and 3 infantry
British defend with 1 armour, 1 infantry and 1 mech_infantry
Japanese roll dice for 2 artilleries and 3 infantry in Shan State, round 1 : 2/5 hits
UK_Pacific roll dice for 1 armour, 1 infantry and 1 mech_infantry in Shan State, round 1 : 2/3 hits
1 infantry owned by the British , 2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
Japanese roll dice for 2 artilleries and 1 infantry in Shan State, round 2 : 2/3 hits
UK_Pacific roll dice for 1 armour in Shan State, round 2 : 1/1 hits
1 armour owned by the British and 1 artillery owned by the Japanese lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 1 armour, 1 infantry and 1 mech_infantry
Battle in 16 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
5 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 aaGun moved from Buryatia to Yakut S.S.R.
2 fighters and 1 tactical_bomber moved from 16 Sea Zone to Japan
1 fighter and 2 tactical_bombers moved from 42 Sea Zone to Siam
1 fighter moved from 42 Sea Zone to Siam
2 bombers moved from 42 Sea Zone to Siam
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to SiamPlace Units - Japanese
1 factory_minor placed in French Indo China
4 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Kwangsi : 1 harbour
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 tactical_bomber
Siam : 2 bombers, 3 fighters and 3 tactical_bombers
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag, 2 artilleries and 4 infantry
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag, 2 infantry
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 artillery and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 2 artilleries and 1 harbour
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 aaGun, 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor
42 Sea Zone : 1 flag, 2 battleships, 2 carriers, 1 fighter and 1 tactical_bomber
41 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 2 transports
35 Sea Zone : 1 cruiser, 5 destroyers and 2 transports
Dzavhan : 1 flag, 1 infantry
39 Sea Zone : 1 flag
38 Sea Zone : 3 transports
16 Sea Zone : 1 submarine
8 Sea Zone : 1 submarine
6 Sea Zone : 4 destroyers and 1 submarine
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flagProduction/PUs Summary :
Germans : 34 / 49
Russians : 35 / 47
Japanese : 53 / 53
Americans : 50 / 77
Chinese : 3 / 4
British : 29 / 39
UK_Pacific : 13 / 11
Italians : 19 / 27
ANZAC : 14 / 19
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 2 artilleries, 1 cruiser, 3 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Central United States to 26 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Wake Island to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 carrier, 2 fighters and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 bombers moved from Hawaiian Islands to 16 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Caroline Islands, round 1 : 1/1 hits
Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 1 : 0/2 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 0/2 hits
1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 1/2 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery in Caroline Islands, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits
Americans roll dice for 1 artillery in Caroline Islands, round 4 : 1/1 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Battle in 42 Sea Zone
Americans attack with 1 carrier, 2 fighters and 1 submarine
Japanese defend with 2 battleships, 2 carriers, 1 fighter and 1 tactical_bomber
Americans roll dice for 1 submarine in 42 Sea Zone, round 1 : 1/1 hits
1 carrier owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 carrier and 2 fighters in 42 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 1 : 2/2 hits
Japanese roll dice for 2 battleships and 1 carrier in 42 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Americans and 1 carrier owned by the Americans lost in 42 Sea Zone
Americans roll dice for 2 fighters in 42 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 2 battleships, 1 carrier, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 4/5 hits
2 fighters owned by the Americans and 1 tactical_bomber owned by the Japanese lost in 42 Sea Zone
Japanese win with 2 battleships, 1 carrier and 1 fighter remaining. Battle score for attacker is -15
Casualties for Japanese: 1 carrier and 1 tactical_bomber
Casualties for Americans: 1 carrier, 2 fighters and 1 submarine
Battle in 16 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 bombers and 1 destroyer in 16 Sea Zone, round 1 : 3/3 hits
1 submarine owned by the Japanese lost in 16 Sea Zone
Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
1 fighter owned by the Japanese could not land and were killedNon Combat Move - Americans
2 bombers moved from 16 Sea Zone to Hawaiian Islands
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from 44 Sea Zone to Celebes
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 artillery and 1 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 cruiser, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsProduction/PUs Summary :
Germans : 34 / 49
Russians : 35 / 47
Japanese : 53 / 53
Americans : 50 / 71
Chinese : 3 / 4
British : 29 / 39
UK_Pacific : 13 / 11
Italians : 19 / 27
ANZAC : 14 / 19
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Tsinghai to KansuCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs totalProduction/PUs Summary :
Germans : 34 / 49
Russians : 35 / 47
Japanese : 52 / 53
Americans : 50 / 71
Chinese : 4 / 5
British : 29 / 39
UK_Pacific : 13 / 11
Italians : 19 / 27
ANZAC : 14 / 19
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from Tobruk to Alexandria
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
2 infantry moved from Eastern Persia to West India
1 infantry moved from Eastern Persia to Persia
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea ZoneCombat - British
Battle in 110 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Germans lost in 110 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 1 : 2/3 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by UK_Pacific to Yunnan: 1 infantry
EDIT: Changing ownership of Yunnan from Japanese to UK_Pacific
EDIT: Removing units owned by British from Burma: 1 infantry
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 armour and 1 infantry moved from 79 Sea Zone to West India
1 infantry moved from India to Burma
1 fighter moved from 110 Sea Zone to United Kingdom
1 aaGun moved from Scotland to United Kingdom
2 infantry moved from Scotland to United KingdomPlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 destroyer and 1 transport placed in 106 Sea Zone
1 artillery and 2 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
2 artilleries and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Units Change Ownership
Some Units in Yunnan change ownership: 1 infantry
Some Units in India change ownership: 2 artilleries and 1 infantryProduction/PUs Summary :
Germans : 34 / 49
Russians : 35 / 47
Japanese : 51 / 53
Americans : 50 / 71
Chinese : 4 / 5
British : 31 / 31
UK_Pacific : 14 / 14
Italians : 17 / 27
ANZAC : 14 / 19
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
4 infantry moved from Iraq to Persia
2 infantry moved from Iraq to Trans-Jordan
1 artillery and 1 infantry moved from Syria to Trans-Jordan
1 infantry moved from Romania to Yugoslavia
3 infantry moved from Bulgaria to Yugoslavia
1 fighter moved from Greece to Yugoslavia
1 bomber moved from Southern Italy to Yugoslavia
1 transport moved from 95 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Yugoslavia
1 armour moved from Northern Italy to YugoslaviaCombat - Italians
Battle in Yugoslavia
Italians attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 5 infantry
Neutral_Allies defend with 5 infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 5 infantry in Yugoslavia, round 1 : 4/9 hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 1 : 0/5 hits
4 infantry owned by the Neutral_Allies lost in Yugoslavia
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 5 infantry in Yugoslavia, round 2 : 3/9 hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits
1 infantry owned by the Neutral_Allies lost in Yugoslavia
Italians win, taking Yugoslavia from Neutral_Allies with 1 armour, 1 artillery, 1 bomber, 1 fighter and 5 infantry remaining. Battle score for attacker is 15
Casualties for Neutral_Allies: 5 infantry
Battle in Persia
Italians attack with 4 infantry
British defend with 1 infantry
Italians roll dice for 4 infantry in Persia, round 1 : 1/4 hits
British roll dice for 1 infantry in Persia, round 1 : 0/1 hits
1 infantry owned by the British lost in Persia
Italians win, taking Persia from British with 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 artillery and 3 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 3 infantry in Trans-Jordan, round 1 : 1/4 hits
British roll dice for 1 infantry in Trans-Jordan, round 1 : 0/1 hits
1 infantry owned by the French lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 armour, 1 artillery and 1 infantry moved from Greece to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 99 Sea Zone to Syria
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
4 aaGuns and 1 infantry moved from Northern Italy to Southern Italy
1 bomber and 1 fighter moved from Yugoslavia to Southern Italy
1 infantry moved from Southern France to Northern ItalyPlace Units - Italians
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 artillery and 3 infantry
Cyprus : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag, 1 armour, 1 artillery and 2 infantry
Northern Italy : 1 artillery, 1 factory_major and 3 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
Bulgaria : 1 flag
Greece : 1 flag
99 Sea Zone : 1 flag, 2 transports
97 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 1 transport
Iraq : 1 flag
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag, 4 infantry
Yugoslavia : 1 flag, 1 armour, 1 artillery and 5 infantryProduction/PUs Summary :
Germans : 34 / 49
Russians : 35 / 47
Japanese : 51 / 53
Americans : 50 / 71
Chinese : 4 / 5
British : 28 / 31
UK_Pacific : 14 / 14
Italians : 22 / 33
ANZAC : 14 / 19
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
2 destroyers moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 destroyers
Japanese defend with 2 battleships and 1 carrier
ANZAC roll dice for 2 destroyers in 42 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 2 battleships and 1 carrier in 42 Sea Zone, round 1 : 1/3 hits
1 carrier owned by the Japanese and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 2 battleships in 42 Sea Zone, round 2 : 0/2 hits
1 battleship owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 battleship in 42 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 battleship in 42 Sea Zone, round 4 : 0/1 hits
1 battleship owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 48
Casualties for Japanese: 2 battleships and 1 carrier
Casualties for ANZAC: 1 destroyerNon Combat Move - ANZAC
1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsProduction/PUs Summary :
Germans : 34 / 49
Russians : 35 / 47
Japanese : 51 / 53
Americans : 50 / 71
Chinese : 4 / 5
British : 28 / 31
UK_Pacific : 14 / 14
Italians : 22 / 33
ANZAC : 14 / 20
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
I keep getting a bug error when I try to post France, I’ll try again and see whats up
S.A. -
Again
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french only have 5 units.
2 in london, 1 in libya, 2 in tobruk.
if you want to just tell me where you want them, i will move them and send the file as part of my german turn.