@msoot scramble 109 and/or 111?
13 GL Zhukov4 vrs. Boldfresh (allies +9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 4 bombers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 cruiser moved from 112 Sea Zone to 104 Sea Zone
1 mech_infantry moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 armour moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Vyborg to Finland
1 mech_infantry moved from Eastern Poland to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Eastern Poland to Archangel
2 mech_infantrys moved from Eastern Poland to Novgorod
1 mech_infantry moved from Poland to Novgorod
1 armour moved from Poland to Novgorod
2 armour moved from Eastern Poland to Novgorod
1 mech_infantry moved from Poland to Novgorod
6 artilleries and 19 infantry moved from Baltic States to Belarus
3 armour, 5 artilleries, 16 infantry and 2 mech_infantrys moved from Eastern Poland to Belarus
2 mech_infantrys moved from Poland to Belarus
5 armour and 5 mech_infantrys moved from Germany to Eastern Poland
4 armour and 5 mech_infantrys moved from Western Germany to Poland
1 fighter and 1 tactical_bomber moved from Southern Italy to Belarus
1 tactical_bomber moved from Southern Italy to Western Germany
1 bomber moved from Southern France to Western Germany
1 bomber moved from Southern France to Belarus
2 artilleries and 1 infantry moved from Southern France to France
1 artillery moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Western GermanyCombat - Germans
Non Combat Move - Germans
2 aaGuns moved from Germany to Western Germany
1 aaGun moved from Eastern Poland to Poland
1 aaGun moved from Southern France to France
2 aaGuns moved from Southern France to Northern ItalyPlace Units - Germans
4 bombers and 1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Germans collect 53 PUs (1 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor and 1 infantry
Western Germany : 2 aaGuns, 1 airfield, 5 bombers, 1 factory_major, 1 harbour, 2 infantry and 1 tactical_bomber
Poland : 1 aaGun, 4 armour and 5 mech_infantrys
Germany : 1 factory_major
Northern Italy : 2 aaGuns
Southern Italy : 1 artillery and 1 fighter
Belarus : 3 armour, 11 artilleries, 1 bomber, 1 fighter, 35 infantry, 4 mech_infantrys and 1 tactical_bomber
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 armour and 1 mech_infantry
Eastern Poland : 1 flag, 6 armour and 5 mech_infantrys
Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 airfield, 4 armour, 1 factory_minor, 1 harbour and 4 mech_infantrys
Smolensk : 1 flag, 1 mech_infantry
104 Sea Zone : 1 cruiser
106 Sea Zone : 1 flag
Bulgaria : 1 flag
121 Sea Zone : 1 submarine
Yugoslavia : 1 flag
Finland : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 54 / 63
Russians : 26 / 41
Japanese : 57 / 64
Americans : 52 / 72
Chinese : 6 / 12
British : 29 / 29
UK_Pacific : 7 / 7
Italians : 17 / 17
ANZAC : 10 / 13
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Null / Other
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
marti dice server is down. will post when it’s back up and running. have a good weekend.
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bump
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Is that official bump #1 or is that friendly bump? I have several league games just about to wrap up and the xdap semifinal game going and also have a lot happening irl. Not only that but germany is a BEAST here. All to say I will be able to speed this one way up soon so just wondering the nature of the bump.
Cheers
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Russians
Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 3 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Caucasus to Iraq
1 fighter moved from Caucasus to Ukraine
1 infantry moved from Bryansk to Ukraine
1 tactical_bomber moved from Caucasus to Ukraine
1 fighter moved from Caucasus to Smolensk
1 infantry moved from Bryansk to Smolensk
2 infantry moved from Karelia to FinlandCombat - Russians
Battle in Ukraine
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 1 : 1/3 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 1 : 0/1 hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 1 : 0/2 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Smolensk
retreated to Smolensk
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Iraq
Russians attack with 1 armour and 1 mech_infantry
Neutral_Axis defend with 1 infantry
Russians roll dice for 1 armour and 1 mech_infantry in Iraq, round 1 : 0/2 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 1 : 0/1 hits
Russians roll dice for 1 armour and 1 mech_infantry in Iraq, round 2 : 0/2 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
Russians roll dice for 1 armour and 1 mech_infantry in Iraq, round 3 : 1/2 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits
1 infantry owned by the Neutral_Axis and 1 mech_infantry owned by the Russians lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 1 armour remaining. Battle score for attacker is -1
Casualties for Neutral_Axis: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Finland
Russians attack with 2 infantry
Germans defend with 2 infantry
Russians roll dice for 2 infantry in Finland, round 1 : 0/2 hits
Germans roll dice for 2 infantry in Finland, round 1 : 0/2 hits
Russians roll dice for 2 infantry in Finland, round 2 : 1/2 hits
Germans roll dice for 2 infantry in Finland, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Russians roll dice for 1 infantry in Finland, round 3 : 1/1 hits
Germans roll dice for 1 infantry in Finland, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Smolensk to Russia
4 aaGuns, 5 artilleries, 42 infantry and 1 mech_infantry moved from Bryansk to Russia
2 infantry moved from Volgograd to Samara
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 armour moved from Caucasus to Volgograd
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to TimguskaPlace Units - Russians
10 infantry placed in Russia
2 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 32 PUs; end with 35 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 41 PUsTerritory Summary for Russians :
Timguska : 2 aaGuns and 12 infantry
Russia : 4 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 2 fighters, 62 infantry, 1 mech_infantry and 1 tactical_bomber
Ukraine : 1 factory_minor and 1 infantry
Novosibirsk : 6 infantry
Volgograd : 1 armour, 1 factory_minor and 2 mech_infantrys
Samara : 2 infantry
125 Sea Zone : 1 submarine
Iraq : 1 flag, 1 armour
115 Sea Zone : 1 cruiser and 1 submarine
Finland : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 50 / 63
Russians : 32 / 41
Japanese : 57 / 64
Americans : 52 / 72
Chinese : 6 / 12
British : 29 / 29
UK_Pacific : 7 / 7
Italians : 17 / 17
ANZAC : 10 / 13
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.615
Median : 4.000
Variance : 0.240
Standard Deviation : 0.490
Total rolls : 26Neutral_Axis Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Germans Combat
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.000
Median : 5.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Russians Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.500
Median : 4.000
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 16 -
It was hard but I finally killed a few germans. :-o
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 5 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from 41 Sea Zone to India
2 bombers moved from Siam to India
1 fighter and 1 tactical_bomber moved from Siam to 42 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to Shan State
1 fighter moved from Siam to Shan State
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 38 Sea Zone
1 artillery moved from 38 Sea Zone to Shan State
1 artillery and 4 infantry moved from French Indo China to Yunnan
2 artilleries, 1 infantry and 1 mech_infantry moved from Kwangsi to Yunnan
3 armour moved from Kwangtung to Yunnan
2 artilleries and 7 infantry moved from Hunan to Yunnan
1 fighter moved from Philippines to 42 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Philippines to Shan State
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese -
Intercept in India?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 5 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from 41 Sea Zone to India
2 bombers moved from Siam to India
1 fighter and 1 tactical_bomber moved from Siam to 42 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to Shan State
1 fighter moved from Siam to Shan State
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 38 Sea Zone
1 artillery moved from 38 Sea Zone to Shan State
1 artillery and 4 infantry moved from French Indo China to Yunnan
2 artilleries, 1 infantry and 1 mech_infantry moved from Kwangsi to Yunnan
3 armour moved from Kwangtung to Yunnan
2 artilleries and 7 infantry moved from Hunan to Yunnan
1 fighter moved from Philippines to 42 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Philippines to Shan State
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from ChineseCombat - Japanese
Battle in Yunnan
Japanese attack with 3 armour, 5 artilleries, 13 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 3 armour, 5 artilleries, 13 infantry and 1 mech_infantry in Yunnan, round 1 : 6/22 hits
Chinese roll dice for 2 infantry in Yunnan, round 1 : 0/2 hits
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 armour, 5 artilleries, 13 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 1 : 2/4 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Shan State, round 1 : 3/4 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 1 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Shan State
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Air Battle in India
Japanese attacks with 3 units heading to India
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in India
AA guns fire in India : 0/2 hits
Bombing raid in India rolls: 4,7 and causes: 11 damage to unit: factory_major
Bombing raid in India causes 11 damage total.
Cleaning up after air battlesNon Combat Move - Japanese
1 fighter moved from India to 38 Sea Zone
1 carrier moved from 41 Sea Zone to 38 Sea Zone
1 aaGun moved from Hunan to Yunnan
2 fighters and 2 tactical_bombers moved from Anhwe to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 1 fighter moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Hopei to Kweichow
1 infantry moved from Anhwe to Hunan
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 transport moved from 20 Sea Zone to 33 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Shantung to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from Shan State to Hunan
1 tactical_bomber moved from Shan State to French Indo China
1 fighter moved from 42 Sea Zone to 38 Sea Zone
1 fighter and 2 tactical_bombers moved from 42 Sea Zone to Siam
1 fighter moved from Hunan to Anhwe
2 bombers moved from India to French Indo ChinaPlace Units - Japanese
1 carrier and 2 transports placed in 6 Sea Zone
2 artilleries placed in Japan
1 armour and 2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in KwangtungTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Korea : 4 infantry
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Siam : 1 fighter and 2 tactical_bombers
Yunnan : 1 flag, 1 aaGun, 3 armour, 5 artilleries, 13 infantry and 1 mech_infantry
Suiyuyan : 1 flag, 2 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 infantry and 1 tactical_bomber
Kansu : 1 flag, 1 infantry
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 1 fighter
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 1 armour, 2 bombers, 1 factory_minor, 2 mech_infantrys and 1 tactical_bomber
Celebes : 1 flag
Java : 1 flag, 1 armour and 1 infantry
Sumatra : 1 flag
44 Sea Zone : 1 flag
33 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter and 1 transport
37 Sea Zone : 1 flag
35 Sea Zone : 1 destroyer
38 Sea Zone : 1 carrier, 2 fighters and 1 transport
6 Sea Zone : 1 carrier, 1 fighter, 2 submarines, 1 tactical_bomber and 4 transports
54 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 50 / 63
Russians : 32 / 41
Japanese : 59 / 64
Americans : 52 / 72
Chinese : 4 / 12
British : 29 / 29
UK_Pacific : 7 / 7
Italians : 17 / 17
ANZAC : 10 / 13
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 10 times
3 was rolled 22 times
4 was rolled 12 times
5 was rolled 7 times
6 was rolled 13 times
Average roll : 3.614
Median : 3.000
Variance : 2.435
Standard Deviation : 1.560
Total rolls : 70Null / Other
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 11 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.594
Median : 3.000
Variance : 1.484
Standard Deviation : 1.218
Total rolls : 32Japanese Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 11 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.594
Median : 3.000
Variance : 1.484
Standard Deviation : 1.218
Total rolls : 32ANZAC Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2UK_Pacific Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
i don’t think i’m going to be able to resist taking a shot at yunnan :|
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may need some additional time to make the US/Ch/UK series of moves - just signed a contract on a house today and have a million things going on.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Americans
Americans buy 5 destroyers, 1 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from Gibraltar to 104 Sea ZoneCombat - Americans
Battle in 104 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 cruiser
Americans roll dice for 1 submarine in 104 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 fighters in 104 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 1 cruiser in 104 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 104 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 cruiser in 104 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 cruiser owned by the Germans lost in 104 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 cruiser
Casualties for Americans: 1 submarineNon Combat Move - Americans
2 fighters moved from 104 Sea Zone to Gibraltar
1 carrier and 1 fighter moved from 91 Sea Zone to 64 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 armour and 1 infantry moved from British Guiana to 88 Sea Zone
1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 64 Sea Zone
1 armour and 1 infantry moved from 64 Sea Zone to Southeast Mexico
3 fighters moved from Eastern United States to Western United States
2 fighters moved from Western United States to Hawaiian Islands
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 26 Sea Zone to 25 Sea Zone
1 carrier and 1 transport moved from 26 Sea Zone to 10 Sea Zone
1 mech_infantry moved from Central United States to Western United States
1 submarine moved from 101 Sea Zone to 64 Sea Zone
1 submarine moved from 64 Sea Zone to 28 Sea ZonePlace Units - Americans
1 infantry and 1 tactical_bomber placed in Western United States
5 destroyers and 3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Northern Territory : 1 artillery and 3 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Hawaiian Islands : 1 airfield, 2 fighters, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Midway : 1 airfield
26 Sea Zone : 1 submarine
25 Sea Zone : 1 carrier
28 Sea Zone : 1 submarine
10 Sea Zone : 2 carriers, 5 destroyers, 3 submarines and 1 transport
Central United States : 4 aaGuns, 1 factory_major and 2 mech_infantrys
Southeast Mexico : 1 armour and 1 infantry
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 artillery, 3 fighters and 3 infantry
British Guiana : 1 infantry
64 Sea Zone : 1 carrier and 1 transport
Brazil : 1 flagProduction/PUs Summary :
Germans : 50 / 63
Russians : 32 / 41
Japanese : 59 / 64
Americans : 52 / 72
Chinese : 4 / 12
British : 29 / 29
UK_Pacific : 7 / 7
Italians : 17 / 17
ANZAC : 10 / 13
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 artilleries, 1 fighter and 15 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 4 artilleries, 1 fighter and 15 infantry
Japanese defend with 1 aaGun, 3 armour, 5 artilleries, 13 infantry and 1 mech_infantry
AA guns fire in Yunnan : 1/1 hits
1 fighter owned by the Chinese lost in Yunnan
Chinese roll dice for 4 artilleries and 15 infantry in Yunnan, round 1 : 6/19 hits
Japanese roll dice for 1 aaGun, 3 armour, 5 artilleries, 13 infantry and 1 mech_infantry in Yunnan, round 1 : 8/22 hits
5 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 8 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 4 artilleries and 7 infantry in Yunnan, round 2 : 5/11 hits
Japanese roll dice for 3 armour, 5 artilleries, 8 infantry and 1 mech_infantry in Yunnan, round 2 : 5/17 hits
5 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 4 artilleries and 2 infantry in Yunnan, round 3 : 0/6 hits
Japanese roll dice for 3 armour, 5 artilleries, 3 infantry and 1 mech_infantry in Yunnan, round 3 : 7/12 hits
4 artilleries owned by the Chinese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win with 3 armour, 5 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -36
Casualties for Japanese: 1 aaGun and 10 infantry
Casualties for Chinese: 4 artilleries, 1 fighter and 15 infantryNon Combat Move - Chinese
Place Units - Chinese
4 infantry placed in SikangTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Sikang : 4 infantry
Production/PUs Summary :
Germans : 50 / 63
Russians : 32 / 41
Japanese : 59 / 64
Americans : 52 / 72
Chinese : 4 / 4
British : 29 / 29
UK_Pacific : 7 / 7
Italians : 17 / 17
ANZAC : 10 / 13
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
those were some death dice zhuk. seems you usually get those against me… :lol:
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zhuk, do you mind if i noncom the 3 US ftrs to london instead of to gib? this had nothing to do with the chinese rout that just occured and i haven’t yet gone with UK.
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i guess i would like to ask, for sake of turn planning time, if you mind if i change US noncombat moves up until the time i start with dice on the UK turn. Unless it is involving the pacific theater which could sometimes be affected by the chinese move, of course. But in the atlantic, it would be easier to move faster if i can change US noncoms while i am planning the UK move in the atlantic.
cheers
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In a non-league game you wouldn’t have to ask for edits like this.
But I’d prefer that for league or tourney games you plan it out and practice the 3 turns before you make your move. In principle, Chinese results ‘could’ effect how you want to do things in Europe. So I mind if you change moves after combat dice are rolled, even if the combat was on the other side of the globe. I would want to be asked them.
I don’t mind this particular edit so go ahead.
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fair enough.





