Yeah, full scramble.
13L G40 wheatbeer (Axis) vs Vance (Allies +7)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - Americans
Americans buy 12 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
2 bombers moved from Egypt to French West Africa
1 bomber moved from French Equatorial Africa to French West Africa
1 bomber moved from Western United States to French West AfricaPlace Units - Americans
10 submarines placed in 101 Sea Zone
2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Shensi
2 infantry moved from Szechwan to Shensi
1 fighter moved from Szechwan to ShensiNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - British
British buy 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
6 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
4 artilleries and 19 infantry moved from Trans-Jordan to Iraq
7 armour, 1 bomber and 6 mech_infantrys moved from Egypt to IraqCombat - British
Battle in Normandy Bordeaux
British attack with 1 fighter and 6 infantry
Germans defend with 3 artilleries, 1 factory_minor and 1 harbour
British win, taking Normandy Bordeaux from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 artilleries
Casualties for British: 2 infantry
Battle in Iraq
British attack with 7 armour, 4 artilleries, 1 bomber, 19 infantry and 6 mech_infantrys
Japanese defend with 2 bombers, 2 fighters and 3 tactical_bombers; Germans defend with 2 aaGuns, 2 artilleries, 10 infantry and 2 mech_infantrys; Italians defend with 1 armour, 7 artilleries, 1 factory_minor, 2 fighters and 18 infantry
Italians win with 1 armour, 7 artilleries, 2 bombers, 4 fighters, 12 infantry and 3 tactical_bombers remaining. Battle score for attacker is -77
Casualties for Germans: 2 aaGuns, 2 artilleries, 10 infantry and 2 mech_infantrys
Casualties for British: 7 armour, 4 artilleries, 1 bomber, 19 infantry and 6 mech_infantrys
Casualties for Italians: 6 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 aaGun moved from Trans-Jordan to Egypt
1 fighter moved from Normandy Bordeaux to United KingdomPlace Units - British
3 mech_infantrys placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 3 infantry
EDIT: Adding units owned by British to Rhodesia: 3 infantry
EDIT: Turning off Edit Mode
British undo move 1.
3 mech_infantrys placed in Union of South Africa
3 infantry placed in Egypt
1 fighter placed in United Kingdom
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - British
British collect 33 PUs; end with 33 PUs total -
I killed your germans first. If you wan to swap bomber for infantry or replace italians with germans that’s Ok. I also ran into technical difficulties unloading z110 to Normandy.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - Italians
Italians buy 1 carrier and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Iraq to Egypt
Italians take Trans-Jordan from British
1 artillery and 3 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 3 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Southern Italy to Egypt
2 fighters moved from Iraq to Egypt
1 mech_infantry moved from Romania to Western Ukraine
1 armour and 2 mech_infantrys moved from Belarus to Western UkraineCombat - Italians
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry
French defend with 1 infantry; British defend with 1 aaGun, 1 factory_minor, 1 harbour and 3 infantry
AA guns fire in Egypt : 0/3 hits
Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 1 : 2/3 hits
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry in Egypt, round 1 : 3/8 hits
British roll dice for 1 aaGun and 4 infantry in Egypt, round 1 : 0/4 hits
3 infantry owned by the British , 1 infantry owned by the French and 1 aaGun owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 17
Casualties for French: 1 infantry
Casualties for British: 1 aaGun and 3 infantry
Battle in Western Ukraine
Italians attack with 1 armour and 3 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 1 armour and 3 mech_infantrys in Western Ukraine, round 1 : 2/4 hits
Russians roll dice for 1 infantry in Western Ukraine, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 fighters moved from Egypt to Iraq
1 bomber moved from Egypt to Iraq
2 destroyers moved from 96 Sea Zone to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea ZonePlace Units - Italians
3 infantry placed in Iraq
1 carrier placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUsProduction/PUs Summary :
Germans : 48 / 59
Russians : 22 / 26
Japanese : 71 / 83
Americans : 50 / 70
Chinese : 7 / 9
British : 30 / 33
UK_Pacific : 0 / 0
Italians : 19 / 31
ANZAC : 10 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
If you want to have offloaded the inf/aa in SZ110, just add an inf/aa to Normandy, and we can fix the ones stuck on the tt later (offload them on UK9 then delete them or something).
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 22 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 infantry moved from New South Wales to QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 32 PUs total
Turning on Edit Mode
EDIT: Adding units owned by British to Normandy Bordeaux: 1 aaGun and 1 infantry
EDIT: Adding units owned by British to 110 Sea Zone: 4 transports
EDIT: Removing units owned by British from 110 Sea Zone: 4 transports
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Combat Move - French
2 infantry moved from United Kingdom to 110 Sea ZoneNon Combat Move - French
Turn Complete - French
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i wish something could be done about that glitch. It happens a lot when you have units on an ally’s transport.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour and 10 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
2 artilleries and 5 infantry moved from France to Normandy Bordeaux
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
8 armour, 26 artilleries, 47 infantry and 5 mech_infantrys moved from Belarus to Bryansk
1 mech_infantry moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 5 infantry and 1 mech_infantry
British defend with 1 aaGun, 1 factory_minor, 1 harbour and 5 infantry
Germans roll dice for 2 artilleries, 5 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 : 4/8 hits
British roll dice for 1 aaGun and 5 infantry in Normandy Bordeaux, round 1 : 0/5 hits
3 infantry owned by the British and 1 aaGun owned by the British lost in Normandy Bordeaux
Germans roll dice for 2 artilleries, 5 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/8 hits
British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 2 artilleries, 4 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/7 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 17
Casualties for Germans: 1 infantry
Casualties for British: 1 aaGun and 5 infantry
Battle in Bryansk
Germans attack with 9 armour, 26 artilleries, 47 infantry and 5 mech_infantrys
Russians defend with 1 aaGun and 4 infantry
Germans roll dice for 9 armour, 26 artilleries, 47 infantry and 5 mech_infantrys in Bryansk, round 1 : 32/87 hits
Russians roll dice for 1 aaGun and 4 infantry in Bryansk, round 1 : 1/4 hits
4 infantry owned by the Russians , 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 9 armour, 26 artilleries, 46 infantry and 5 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 4 infantryNon Combat Move - Germans
1 aaGun moved from Belarus to Bryansk
1 aaGun moved from Eastern Poland to Western Ukraine
10 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Yugoslavia to Eastern Poland
2 artilleries and 1 infantry moved from Novgorod to Belarus
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 carrier moved from 96 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from Romania to Western Ukraine
2 fighters moved from 96 Sea Zone to Iraq
2 tactical_bombers moved from Romania to Western Ukraine
2 fighters moved from Southern Italy to Iraq
2 tactical_bombers moved from Southern Italy to IraqPlace Units - Germans
3 armour placed in Novgorod
10 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3
Germans collect 48 PUs (4 lost to blockades); end with 49 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUsProduction/PUs Summary :
Germans : 52 / 64
Russians : 20 / 26
Japanese : 71 / 83
Americans : 50 / 70
Chinese : 7 / 9
British : 28 / 33
UK_Pacific : 0 / 0
Italians : 19 / 31
ANZAC : 10 / 32
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 2 PUs;Combat Move - Russians
9 artilleries and 18 infantry moved from Northwest Persia to IraqCombat - Russians
Battle in Iraq
Russians attack with 9 artilleries and 18 infantry
Japanese defend with 2 bombers, 2 fighters and 3 tactical_bombers; Germans defend with 4 fighters and 2 tactical_bombers; Italians defend with 7 artilleries, 1 bomber, 1 factory_minor, 2 fighters and 15 infantry
Italians win with 7 artilleries, 2 bombers, 8 fighters, 7 infantry and 5 tactical_bombers remaining. Battle score for attacker is -54
Casualties for Russians: 9 artilleries and 18 infantry
Casualties for Italians: 1 bomber and 8 infantryNon Combat Move - Russians
Place Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 22 PUs total -
…and I guess that’s game. :-)
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I expected this one to go a lot longer.
I didn’t expect the UK and Soviets to try to 1-2 me. Though I can see from an Allied perspective that if you didn’t evict me then, you’d probably never evict me.
I’m not sure that this shuck through Syria is the best counter to a turtled Cairo though.
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The part that would make it hard is that you have to put so much infrastructure into the middle east program that it give USSR a lot of time to sit a build infantry, and if Japan is helping out in the Indian Ocean then USA and ANZAC can sit and stack Hawaii and Sydney. I make a lot of mistakes though so its hard to tell. I wouldn;t have done th 1-2 except it was looking hopeless. A better move for UK might be to just sit and build infantry in Cairo and let you attack it with separate italian and german forces taking heavy losses. Eventually it will fall though
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It would have been interesting to see what would have happened if Calcutta’s army fled north into Turkmenistan towards Moscow (rather than standing ground in EPR) or maybe even abandoned Calcutta sooner.
I think you had the right idea overall though. Germany couldn’t keep men moving in so many fronts forever, even with Japan kicking in.
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I was going to drop men on Normandy for a couple turns to distract germany and buy some time. I was hoping the guys in East Persia would score a lot of hits and you would divert more to China to keep those guys from plugging Burma. It was surprising how much stuff you managed to get into Iraq. Then I screwed up the first landing. I accidentally unloaded all 4 transports (2 unloaded 2 inf each; 2 unloaded 1 inf each and so 1 inf and 1 AA stayed on board the 2 tts), so then I couldn’t unload the inf/AA in ncm because those transports had already unloaded, and then I couldn’t reload them and make the second drop. live & learn
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OK now I learned something. Maybe next time I could build all infantry in Calcutta and then start walking to Moscow starting UK2. Just abandon India no matter what Japan does. Its not like it makes a lot of money anyway. Including the 2 Persians it would be something like 16 inf, 1 art, 3 AA arriving in Moscow on round 7 just when the Siberians arrive. So all of a sudden an extra 40 defenders show up. Thanks Wheatbeer.
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The downside is the income boost for Japan … but Japan may not be in position to sack Calcutta on J3.
It sounds worth testing.