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  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Kweichow to Yunnan
                2 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 1 artillery and 2 infantry
                        Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 1 :  2/5 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 1 :  2/3 hits
                        2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 :  0/3 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 :  1/3 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Szechwan
                1 infantry moved from Shensi to Szechwan
                2 infantry moved from Suiyuyan to Shensi

    Place Units - Chinese
                4 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

    Territory Summary for Chinese :

    Shensi : 2 infantry
        Yunnan : 2 infantry
        Szechwan : 1 fighter and 9 infantry

    Production/PUs Summary :

    Germans : 42 / 68
        Russians : 35 / 37
        Japanese : 31 / 42
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 28 / 28
        UK_Pacific : 17 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 12 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

  • TripleA

    yeah it can be a tough uk1, take your time. I am going to sleep.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Combat Move - British
                1 destroyer moved from 109 Sea Zone to 106 Sea Zone
                1 cruiser moved from 91 Sea Zone to 106 Sea Zone
                1 submarine moved from 91 Sea Zone to 96 Sea Zone
                1 fighter moved from Gibraltar to 96 Sea Zone
                1 fighter moved from Malta to 97 Sea Zone
                1 carrier, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                1 cruiser moved from 98 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
                1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                1 mech_infantry moved from Egypt to Ethiopia
                1 cruiser moved from 39 Sea Zone to 76 Sea Zone
                1 bomber moved from United Kingdom to 97 Sea Zone
                2 fighters moved from United Kingdom to 110 Sea Zone
                1 fighter moved from Scotland to 110 Sea Zone


  • Do I have to select my loss first if a sub hits vs. my cruiser and dest in 106?

    In another game they told me this was a triple A mistake and you should get to see your hits and their loss choice first as the defender with no surprise strike.

    Just curious, might be relevant.

    Scramble 97?


  • Sorry about the delay, my newborn is grouchy tonight and I kept forgetting to check the post after combat move box. So then I’d have to start over.


  • I can’t manage the endgame after my good dice the entire game with Boldfresh so don’t be scared of me.

    I’m not a math or chess savant either, just read the posts on here.

    Look forward to learning some new tricks this game.

    –Jeff

  • 12

    If the sub does not have surprise strike you do not have to choose your loss before firing your offense.  Aaa definitely does this wrong.

  • TripleA

    You will still get to roll what you selected to lose and detect subs if it is a destroyer. I believe triple a does this right, because even though both sides have dd and sub, you still technically roll subs first.

  • TripleA

    No scramble.

  • 12

    @Cow:

    You will still get to roll what you selected to lose and detect subs if it is a destroyer. I believe triple a does this right, because even though both sides have dd and sub, you still technically roll subs first.

    no  you only roll DEFENDING subs first if there is a surprise strike.

  • TripleA

    The reason sub rolls always go first is that subs can only kill naval, so it works both ways, attacker sub roll first defender take casualty, defender sub goes attacker take casualties, everything else rolls.

    In a casual game you probably roll all at once to speed things up, it is a minor issue… because your losses still get to roll.

    We could check the faq for the ruling, because the book is kind of ambiguous on this one.

  • 12

    @Boldfresh:

    @Cow:

    You will still get to roll what you selected to lose and detect subs if it is a destroyer. I believe triple a does this right, because even though both sides have dd and sub, you still technically roll subs first.

    no� you only roll DEFENDING subs first if there is a surprise strike.

    normally all defenders roll AFTER the attacker.  the ONLY exception is if there are defending subs that are allowed a surprise strike.

  • 12

    @Cow:

    The reason sub rolls always go first is that subs can only kill naval, so it works both ways, attacker sub roll first defender take casualty, defender sub goes attacker take casualties, everything else rolls.

    In a casual game you probably roll all at once to speed things up, it is a minor issue… because your losses still get to roll.

    We could check the faq for the ruling, because the book is kind of ambiguous on this one.

    you are just wrong Cow.  i’m sorry, i don’t mean to be rude, just stating the facts.  the ONLY TIME a defender will EVER roll before an attacker is if there are defending subs when there is attacking naval without an attacking destroyer.

  • TripleA

    Subs can only hit naval and not air. That is why they always roll first. It makes sense to me.

  • 12

    @Cow:

    Subs can only hit naval and not air. That is why they always roll first. It makes sense to me.

    i can’t argue that it makes SENSE to you Cow, i can only argue that you are wrong.

  • TripleA

    I rather just ask kreig in the faq. I would search for sub rules, but people ask so many other questions.

  • 12

    @Cow:

    I rather just ask kreig in the faq. I would search for sub rules, but people ask so many other questions.

    go ahead and ask krieg, please!  you will be reconfirmed as to the fact that you are incorrect.

  • 12

    the fact that subs hit only naval and not air is irrelevant.  all sub hits must be assigned if possible.  so it does not matter if they roll first or not in that regard.  the only time it matters if they roll first is if there is no destroyer present and they could possibly hit naval BEFORE the attacker has rolled.

  • TripleA

    Minor issue anyway. I guess it matters for 106… but it would only matter in the event I score 1 hit with my subs and you score 2 hits with your other 2 naval units. Otherwise keep the destroyer and continue to attack.

    So it matters for one possible event, I see your point. If you double hit the subs, you would prefer to keep the cruiser. Edit if that happens.

    I am not too picky or stuck up about these things. I will just ask the faq. We can edit in a cruiser if that event occurs and the faq tells me I am wrong.

  • 12

    @Cow:

    Minor issue anyway. I guess it matters for 106… but it would only matter in the event I score 1 hit with my subs and you score 2 hits with your other 2 naval units. Otherwise keep the destroyer and continue to attack.

    So it matters for one possible event, I see your point. If you double hit the subs, you would prefer to keep the cruiser. Edit if that happens.

    I am not too picky or stuck up about these things. I will just ask the faq. We can edit in a cruiser if that event occurs and the faq tells me I am wrong.

    you are wrong cow.  to be proper, battles where it matters should be rolled on the aa.org dicey and not in tripleA.

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