@GeneralDisarray Game History
Round: 1 Bid Purchase - Germans Germans buy 1 artillery and 1 submarine; 0 PU unused Bid Placement - Germans 1 submarine placed in 120 Sea Zone 1 artillery placed in Holland Belgium Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 2 submarines moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 fighter moved from Norway to 114 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters moved from Western Germany to 113 Sea Zone 3 tactical_bombers moved from Western Germany to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour and 3 mech_infantrys moved from Austria to France 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Poland to Yugoslavia 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France Combat - Germans Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport British win with 1 transport remaining. Battle score for attacker is -4 Casualties for Germans: 2 submarines Casualties for British: 1 destroyer Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 34 Casualties for French: 1 cruiser Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 5 armour, 3 artilleries, 6 infantry and 5 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 31 Casualties for Germans: 1 artillery and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 fighter moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Holland Belgium to Normandy Bordeaux 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 2 infantry moved from Norway to Finland 1 aaGun moved from Western Germany to 115 Sea Zone 1 infantry moved from Denmark to 115 Sea Zone 1 aaGun and 1 infantry moved from 115 Sea Zone to Norway 1 infantry moved from Denmark to Western Germany Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 115 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsCow V Jeff G40E2League
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Do I have to select my loss first if a sub hits vs. my cruiser and dest in 106?
In another game they told me this was a triple A mistake and you should get to see your hits and their loss choice first as the defender with no surprise strike.
Just curious, might be relevant.
Scramble 97?
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Sorry about the delay, my newborn is grouchy tonight and I kept forgetting to check the post after combat move box. So then I’d have to start over.
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I can’t manage the endgame after my good dice the entire game with Boldfresh so don’t be scared of me.
I’m not a math or chess savant either, just read the posts on here.
Look forward to learning some new tricks this game.
–Jeff
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If the sub does not have surprise strike you do not have to choose your loss before firing your offense. Aaa definitely does this wrong.
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You will still get to roll what you selected to lose and detect subs if it is a destroyer. I believe triple a does this right, because even though both sides have dd and sub, you still technically roll subs first.
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No scramble.
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@Cow:
You will still get to roll what you selected to lose and detect subs if it is a destroyer. I believe triple a does this right, because even though both sides have dd and sub, you still technically roll subs first.
no you only roll DEFENDING subs first if there is a surprise strike.
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The reason sub rolls always go first is that subs can only kill naval, so it works both ways, attacker sub roll first defender take casualty, defender sub goes attacker take casualties, everything else rolls.
In a casual game you probably roll all at once to speed things up, it is a minor issue… because your losses still get to roll.
We could check the faq for the ruling, because the book is kind of ambiguous on this one.
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@Cow:
You will still get to roll what you selected to lose and detect subs if it is a destroyer. I believe triple a does this right, because even though both sides have dd and sub, you still technically roll subs first.
no� you only roll DEFENDING subs first if there is a surprise strike.
normally all defenders roll AFTER the attacker. the ONLY exception is if there are defending subs that are allowed a surprise strike.
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@Cow:
The reason sub rolls always go first is that subs can only kill naval, so it works both ways, attacker sub roll first defender take casualty, defender sub goes attacker take casualties, everything else rolls.
In a casual game you probably roll all at once to speed things up, it is a minor issue… because your losses still get to roll.
We could check the faq for the ruling, because the book is kind of ambiguous on this one.
you are just wrong Cow. i’m sorry, i don’t mean to be rude, just stating the facts. the ONLY TIME a defender will EVER roll before an attacker is if there are defending subs when there is attacking naval without an attacking destroyer.
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Subs can only hit naval and not air. That is why they always roll first. It makes sense to me.
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@Cow:
Subs can only hit naval and not air. That is why they always roll first. It makes sense to me.
i can’t argue that it makes SENSE to you Cow, i can only argue that you are wrong.
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I rather just ask kreig in the faq. I would search for sub rules, but people ask so many other questions.
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@Cow:
I rather just ask kreig in the faq. I would search for sub rules, but people ask so many other questions.
go ahead and ask krieg, please! you will be reconfirmed as to the fact that you are incorrect.
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the fact that subs hit only naval and not air is irrelevant. all sub hits must be assigned if possible. so it does not matter if they roll first or not in that regard. the only time it matters if they roll first is if there is no destroyer present and they could possibly hit naval BEFORE the attacker has rolled.
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Minor issue anyway. I guess it matters for 106… but it would only matter in the event I score 1 hit with my subs and you score 2 hits with your other 2 naval units. Otherwise keep the destroyer and continue to attack.
So it matters for one possible event, I see your point. If you double hit the subs, you would prefer to keep the cruiser. Edit if that happens.
I am not too picky or stuck up about these things. I will just ask the faq. We can edit in a cruiser if that event occurs and the faq tells me I am wrong.
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@Cow:
Minor issue anyway. I guess it matters for 106… but it would only matter in the event I score 1 hit with my subs and you score 2 hits with your other 2 naval units. Otherwise keep the destroyer and continue to attack.
So it matters for one possible event, I see your point. If you double hit the subs, you would prefer to keep the cruiser. Edit if that happens.
I am not too picky or stuck up about these things. I will just ask the faq. We can edit in a cruiser if that event occurs and the faq tells me I am wrong.
you are wrong cow. to be proper, battles where it matters should be rolled on the aa.org dicey and not in tripleA.
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hey Cow, you never told me where to find your strategy guides. i’m still looking for some comedy to read and i can’t think of anything better at the moment. please post the link? :lol:
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Boldfresh, it might not matter anyway. I am rolling subs and the difference is just a destroyer becomes a cruiser. Pretty minor issue we can correct. It is not a game changer. I am not going to sz 109 next turn.
It will be ok. It will be ok.
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@Cow:
Boldfresh, it might not matter anyway. I am rolling subs and the difference is just a destroyer becomes a cruiser. Pretty minor issue we can correct. It is not a game changer. I am not going to sz 109 next turn.
It will be ok. It will be ok.
cow, some people can just find it SO difficult to admit they are wrong - might you be one of them? :roll:





