0% for April

13L G40 PGMatt vs Eqqman (allies +9) Game 1

  • 12

    Test summary from TripleA, engine version: 1.6.1.4, time: 12:14:12

  • 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 fighters moved from Queensland to 37 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                1 armour moved from New South Wales to 62 Sea Zone
                1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 armour and 1 infantry moved from 42 Sea Zone to Java
                1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 destroyer, 1 submarine and 1 transport
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 1 :  0/1 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 1 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 42 Sea Zone
                    ANZAC win, taking 42 Sea Zone from Neutral with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Java
                Battle in 37 Sea Zone
                    ANZAC attack with 3 fighters
                    Japanese defend with 1 battleship, 1 carrier, 1 cruiser and 1 transport
                        ANZAC roll dice for 3 fighters in 37 Sea Zone, round 1 :  1/3 hits
                        Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 transport in 37 Sea Zone, round 1 :  2/3 hits
                        1 carrier owned by the Japanese and 2 fighters owned by the ANZAC lost in 37 Sea Zone
                        ANZAC roll dice for 1 fighter in 37 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 37 Sea Zone, round 2 :  1/2 hits
                        1 cruiser owned by the Japanese and 1 fighter owned by the ANZAC lost in 37 Sea Zone
                    Japanese win, taking Java from Japanese with 1 battleship and 1 transport remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 carrier and 1 cruiser
                    Casualties for ANZAC: 3 fighters

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 fighter and 1 tactical_bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Production/PUs Summary :

    Germans : 47 / 59
        Russians : 32 / 36
        Japanese : 44 / 57
        Americans : 52 / 72
        Chinese : 7 / 11
        British : 31 / 36
        UK_Pacific : 16 / 12
        Italians : 17 / 17
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.643
            Median : 4.000
            Variance : 1.077
            Standard Deviation : 1.038
            Total rolls : 14

    Japanese Combat
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.571
            Median : 4.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    ANZAC Combat
                2 was rolled 3 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.714
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 7

  • 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :4

    Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Non Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 47 / 59
        Russians : 32 / 36
        Japanese : 44 / 57
        Americans : 52 / 72
        Chinese : 7 / 11
        British : 31 / 36
        UK_Pacific : 16 / 12
        Italians : 17 / 17
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.643
            Median : 4.000
            Variance : 1.077
            Standard Deviation : 1.038
            Total rolls : 14

    Japanese Combat
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.571
            Median : 4.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    ANZAC Combat
                2 was rolled 3 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.714
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 7

  • 16

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :5

    Politics - Germans

    Purchase Units - Germans
                Germans repair 6 damage on 6 factory_minors; Remaining resources: 53 PUs;
                Germans buy 2 artilleries, 9 infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 tactical_bombers moved from Southern Italy to 91 Sea Zone
                3 submarines moved from 93 Sea Zone to 91 Sea Zone
                1 submarine moved from 105 Sea Zone to 91 Sea Zone
                1 submarine moved from 119 Sea Zone to 109 Sea Zone
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 armour moved from Novgorod to Nenetsia
                      Germans take Nenetsia from Russians
                2 armour moved from Finland to Novgorod
                2 infantry moved from Baltic States to Novgorod
                2 infantry moved from Poland to Baltic States
                2 artilleries and 6 infantry moved from Poland to Eastern Poland
                7 infantry moved from Germany to Poland
                1 tactical_bomber moved from France to Novgorod
                1 tactical_bomber moved from France to Southern Italy
                1 armour moved from Novgorod to Eastern Poland
                2 artilleries and 4 infantry moved from Romania to Bessarabia

  • 16

    I’ll need a dive call for zone 91.

  • 12

    No submerging.  OOL is SS, DD x3, CA.

  • 16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :5

    Politics - Germans

    Purchase Units - Germans
                Germans repair 6 damage on 6 factory_minors; Remaining resources: 53 PUs;
                Germans buy 2 artilleries, 9 infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 tactical_bombers moved from Southern Italy to 91 Sea Zone
                3 submarines moved from 93 Sea Zone to 91 Sea Zone
                1 submarine moved from 105 Sea Zone to 91 Sea Zone
                1 submarine moved from 119 Sea Zone to 109 Sea Zone
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 armour moved from Novgorod to Nenetsia
                      Germans take Nenetsia from Russians
                2 armour moved from Finland to Novgorod
                2 infantry moved from Baltic States to Novgorod
                2 infantry moved from Poland to Baltic States
                2 artilleries and 6 infantry moved from Poland to Eastern Poland
                7 infantry moved from Germany to Poland
                1 tactical_bomber moved from France to Novgorod
                1 tactical_bomber moved from France to Southern Italy
                1 armour moved from Novgorod to Eastern Poland
                2 artilleries and 4 infantry moved from Romania to Bessarabia

    Combat - Germans
                Battle in Bessarabia
                    Germans attack with 2 artilleries and 4 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 artilleries and 4 infantry in Bessarabia, round 1 :  1/6 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 91 Sea Zone
                    Germans attack with 4 submarines and 3 tactical_bombers
                    Americans defend with 1 cruiser, 3 destroyers, 1 submarine and 2 transports
                        Americans roll dice for 1 submarine in 91 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 4 submarines in 91 Sea Zone, round 1 :  1/4 hits
                        Germans roll dice for 3 tactical_bombers in 91 Sea Zone, round 1 :  2/3 hits
                        Americans roll dice for 1 cruiser, 3 destroyers and 2 transports in 91 Sea Zone, round 1 :  0/4 hits
                        1 submarine owned by the Americans and 2 destroyers owned by the Americans lost in 91 Sea Zone
                        Germans roll dice for 4 submarines in 91 Sea Zone, round 2 :  1/4 hits
                        Germans roll dice for 3 tactical_bombers in 91 Sea Zone, round 2 :  0/3 hits
                        Americans roll dice for 1 cruiser, 1 destroyer and 2 transports in 91 Sea Zone, round 2 :  0/2 hits
                        1 destroyer owned by the Americans lost in 91 Sea Zone
                        Germans roll dice for 4 submarines in 91 Sea Zone, round 3 :  2/4 hits
                        1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 91 Sea Zone
                        Germans roll dice for 3 tactical_bombers in 91 Sea Zone, round 3 :  2/3 hits
                        1 transport owned by the Americans lost in 91 Sea Zone
                    Germans win with 4 submarines and 3 tactical_bombers remaining. Battle score for attacker is 56
                    Casualties for Americans: 1 cruiser, 3 destroyers, 1 submarine and 2 transports

    Non Combat Move - Germans
                3 tactical_bombers moved from 91 Sea Zone to Morocco
                1 submarine moved from 87 Sea Zone to 89 Sea Zone
                1 infantry moved from Novgorod to Archangel

    Place Units - Germans
                1 artillery and 2 infantry placed in Novgorod
                3 submarines placed in 93 Sea Zone
                1 artillery and 7 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 48 PUs; end with 48 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs

    Territory Summary for Germans :

    Morocco : 3 tactical_bombers
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 3 infantry
        Western Germany : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
        Poland : 7 infantry
        Germany : 1 artillery, 1 factory_major and 7 infantry
        Holland Belgium : 1 aaGun
        Southern Italy : 1 tactical_bomber
        Karelia : 1 flag
        Baltic States : 1 flag, 2 infantry
        Nenetsia : 1 flag, 1 armour
        Vyborg : 1 flag
        Archangel : 1 flag, 1 infantry
        Eastern Poland : 1 flag, 1 aaGun, 5 armour, 4 artilleries, 10 infantry and 5 mech_infantrys
        Bessarabia : 1 flag, 2 artilleries and 3 infantry
        Vologda : 1 flag, 1 infantry
        Novgorod : 1 flag, 2 aaGuns, 1 airfield, 2 armour, 5 artilleries, 1 factory_minor, 1 harbour, 12 infantry and 1 tactical_bomber
        89 Sea Zone : 1 submarine
        93 Sea Zone : 3 submarines
        109 Sea Zone : 1 submarine
        91 Sea Zone : 4 submarines
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 48 / 58
        Russians : 31 / 36
        Japanese : 44 / 57
        Americans : 52 / 72
        Chinese : 7 / 11
        British : 31 / 36
        UK_Pacific : 16 / 12
        Italians : 17 / 17
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 7 times
                4 was rolled 8 times
                5 was rolled 6 times
                6 was rolled 6 times
            Average roll : 3.771
            Median : 4.000
            Variance : 0.559
            Standard Deviation : 0.748
            Total rolls : 35

    Germans Combat
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 6 times
                4 was rolled 6 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.593
            Median : 4.000
            Variance : 0.577
            Standard Deviation : 0.760
            Total rolls : 27

    Russians Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 4.857
            Median : 5.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

  • 16

    Well, lots of rounds, but a very nice German result!

  • 12

    Ouch.  Pretty weak to not even get 1 hit.

  • 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :5

    Purchase Units - Russians
                Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 bomber moved from Bryansk to Novgorod
                1 infantry moved from Ukraine to Bessarabia
                1 fighter moved from Bryansk to Bessarabia
                1 fighter moved from Bryansk to Bessarabia
                1 tactical_bomber moved from Bryansk to Bessarabia
                1 bomber moved from Volgograd to Bessarabia
                1 infantry moved from Western Ukraine to Bessarabia
                1 infantry moved from Western Ukraine to Bessarabia
                1 infantry moved from Western Ukraine to Bessarabia
                1 infantry moved from Italian Somaliland to Ethiopia
                1 infantry moved from Italian Somaliland to Ethiopia

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber
                    Germans defend with 2 artilleries and 3 infantry
                        Russians roll dice for 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber in Bessarabia, round 1 :  2/8 hits
                        Germans roll dice for 2 artilleries and 3 infantry in Bessarabia, round 1 :  1/5 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
                        Russians roll dice for 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in Bessarabia, round 2 :  2/7 hits
                        Germans roll dice for 2 artilleries and 1 infantry in Bessarabia, round 2 :  1/3 hits
                        1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Bessarabia
                        Russians roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Bessarabia, round 3 :  1/6 hits
                        Germans roll dice for 1 artillery in Bessarabia, round 3 :  0/1 hits
                        1 artillery owned by the Germans lost in Bessarabia
                    Russians win, taking Bessarabia from Germans with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                    Casualties for Germans: 2 artilleries and 3 infantry
                    Casualties for Russians: 2 infantry
                Strategic bombing raid in Novgorod
                        AA guns fire in Novgorod :  0/1 hits
                    Bombing raid in Novgorod rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Novgorod causes 3 damage total.

    Non Combat Move - Russians
                2 aaGuns, 2 armour, 4 artilleries, 3 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk
                3 artilleries and 7 infantry moved from Russia to Bryansk
                1 bomber, 2 fighters and 1 tactical_bomber moved from Bessarabia to Bryansk
                1 bomber moved from Novgorod to Bryansk

    Place Units - Russians
                3 artilleries and 7 infantry placed in Russia
                1 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUs

    Production/PUs Summary :

    Germans : 48 / 58
        Russians : 31 / 34
        Japanese : 44 / 57
        Americans : 52 / 72
        Chinese : 7 / 11
        British : 31 / 36
        UK_Pacific : 16 / 12
        Italians : 17 / 17
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 3 times
                3 was rolled 6 times
                4 was rolled 12 times
                5 was rolled 18 times
                6 was rolled 8 times
            Average roll : 4.019
            Median : 4.000
            Variance : 2.642
            Standard Deviation : 1.625
            Total rolls : 54

    Null / Other
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 8 times
                6 was rolled 4 times
            Average roll : 4.136
            Median : 5.000
            Variance : 1.524
            Standard Deviation : 1.234
            Total rolls : 22

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 2 times
            Average roll : 3.500
            Median : 4.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 10

    Russians Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 8 times
                6 was rolled 4 times
            Average roll : 4.136
            Median : 5.000
            Variance : 1.524
            Standard Deviation : 1.234
            Total rolls : 22

  • 16

    @Eggman:

                Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUs

    I see the one TT in Africa, what is the other one?

  • 16

    @PGMatt:

    @Eggman:

    �  �  �  �  �  �  Turn Complete - Russians
    �  �  �  �  �  �  Russians collect 31 PUs; end with 31 PUs total
    �  �  �  �  �  �  Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUs

    I see the one TT in Africa, what is the other one?

    Maybe i’m just miss reading this; 1 TT for 3 IPC

  • 12

    @PGMatt:

    Maybe i’m just miss reading this; 1 TT for 3 IPC

    Yes.  It’s a bit awkwardly worded, it should be more like National Objective #2 for Russians: Spread of Communism.

    It’s always a nice idea to try and get Russia some of Italy’s African territory or Iraq for the extra IPCs, but it is terribly impractical because it takes forever to get a Russian unit over there.  That kind of scheme is probably best saved for scenarios where you get a G1 and can immediately sent somebody into the Middle East.

  • 16

    @Eggman:

    @PGMatt:

    Maybe i’m just miss reading this; 1 TT for 3 IPC

    Yes.  It’s a bit awkwardly worded, it should be more like National Objective #2 for Russians: Spread of Communism.

    It’s always a nice idea to try and get Russia some of Italy’s African territory or Iraq for the extra IPCs, but it is terribly impractical because it takes forever to get a Russian unit over there.  That kind of scheme is probably best saved for scenarios where you get a G1 and can immediately sent somebody into the Middle East.

    It’s some of the “tricks” that I have missed over the last year.  The ANZAK Inf bid is another one I haven’t seen yet.

  • 12

    @PGMatt:

    It’s some of the “tricks” that I have missed over the last year.  The ANZAK Inf bid is another one I haven’t seen yet.

    I like it a lot since you are saving a turn of movement and the price of a Transport if you already sailed to Java earlier and were sunk by the Japanese.  A pretty big value for 3 IPC.

  • 16

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 2 destroyers and 7 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                COMMENT: dont think there are any you make calls, but posting more as a structure test.
                1 artillery and 2 fighters moved from Shensi to Kweichow
                1 infantry moved from Tsinghai to Sikang
                      Japanese take Sikang from Chinese
                1 infantry moved from Novosibirsk to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 artillery moved from Korea to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                2 bombers moved from Manchuria to Kiangsi
                2 infantry moved from Sumatra to 41 Sea Zone
                1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 42 Sea Zone
                1 battleship, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Malaya
                1 battleship moved from 37 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
                1 tactical_bomber moved from Shensi to Kweichow
                1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers moved from Shensi to Szechwan

  • 16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 2 destroyers and 7 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                COMMENT: dont think there are any you make calls, but posting more as a structure test.
                1 artillery and 2 fighters moved from Shensi to Kweichow
                1 infantry moved from Tsinghai to Sikang
                      Japanese take Sikang from Chinese
                1 infantry moved from Novosibirsk to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 artillery moved from Korea to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                2 bombers moved from Manchuria to Kiangsi
                2 infantry moved from Sumatra to 41 Sea Zone
                1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 42 Sea Zone
                1 battleship, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Malaya
                1 battleship moved from 37 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
                1 tactical_bomber moved from Shensi to Kweichow
                1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers moved from Shensi to Szechwan

    Combat - Japanese
                Battle in Malaya
                    Japanese attack with 2 infantry
                    British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 1 :  2/2 hits
                        UK_Pacific roll dice for 1 mech_infantry in Malaya, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in Kiangsi
                    Japanese attack with 1 artillery, 2 bombers and 1 infantry
                    British defend with 1 armour
                        Japanese roll dice for 1 battleship in Kiangsi, round 1 :  0/1 hits
                        Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Kiangsi, round 1 :  3/4 hits
                        Chinese roll dice for 1 armour in Kiangsi, round 1 :  0/1 hits
                        1 armour owned by the British lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 destroyer, 1 submarine and 1 transport
                    1 submarine owned by the ANZAC Submerged
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 1 :  1/2 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 1 :  1/1 hits
                        1 tactical_bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for ANZAC: 1 destroyer and 1 transport
                Battle in Kweichow
                    Japanese attack with 1 artillery, 2 fighters and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Kweichow, round 1 :  1/4 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Szechwan
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers
                    Chinese defend with 4 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Szechwan, round 1 :  2/9 hits
                        Chinese roll dice for 4 infantry in Szechwan, round 1 :  2/4 hits
                        1 infantry owned by the Japanese , 2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
                        Japanese roll dice for 1 artillery, 2 fighters and 4 tactical_bombers in Szechwan, round 2 :  2/7 hits
                        Chinese roll dice for 2 infantry in Szechwan, round 2 :  0/2 hits
                        2 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 artillery, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 infantry and 1 mech_infantry
                    Casualties for Chinese: 4 infantry

    Non Combat Move - Japanese
                2 fighters and 4 tactical_bombers moved from Szechwan to Kwangtung
                2 bombers moved from Kiangsi to Kwangtung
                3 armour moved from Kiangsu to Kwangtung
                2 fighters moved from Kweichow to 20 Sea Zone
                1 tactical_bomber moved from Kweichow to Kwangtung
                1 carrier moved from 38 Sea Zone to 37 Sea Zone
                1 fighter moved from 42 Sea Zone to 37 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 aaGun moved from Manchuria to 19 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 aaGun, 1 artillery and 2 infantry moved from 20 Sea Zone to Kwangtung

    Place Units - Japanese
                1 carrier and 2 destroyers placed in 6 Sea Zone
                1 artillery and 2 infantry placed in Kiangsu
                5 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,1,6,2,1,1,5,6,6,3,6,3,2,4,5,3,2,5
                Japanese collect 50 PUs (2 lost to blockades); end with 50 PUs total

    Territory Summary for Japanese :

    Paulau Island : 1 infantry
        Kiangsu : 1 artillery, 1 factory_minor and 2 infantry
        Kiangsi : 1 artillery and 1 infantry
        Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 7 infantry
        Shensi : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 1 artillery
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag, 1 artillery
        Chahar : 1 flag
        Sikang : 1 flag, 1 infantry
        Anhwe : 1 flag
        Malaya : 1 flag, 1 harbour and 1 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 aaGun, 3 armour, 1 artillery, 2 bombers, 2 fighters, 1 harbour, 2 infantry and 5 tactical_bombers
        Philippines : 1 flag, 1 airfield and 1 harbour
        Kazakhstan : 1 flag, 1 infantry
        Sumatra : 1 flag
        41 Sea Zone : 1 flag
        33 Sea Zone : 1 submarine
        37 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 2 transports
        20 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 3 transports
        6 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
        Novosibirsk : 1 flag

    Production/PUs Summary :

    Germans : 48 / 58
        Russians : 30 / 34
        Japanese : 52 / 50
        Americans : 52 / 72
        Chinese : 3 / 11
        British : 31 / 36
        UK_Pacific : 13 / 12
        Italians : 17 / 17
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 9 times
                3 was rolled 6 times
                4 was rolled 10 times
                5 was rolled 11 times
                6 was rolled 14 times
            Average roll : 3.895
            Median : 4.000
            Variance : 0.768
            Standard Deviation : 0.876
            Total rolls : 57

    Null / Other
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.611
            Median : 3.500
            Variance : 0.118
            Standard Deviation : 0.343
            Total rolls : 18

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 7 times
                5 was rolled 6 times
                6 was rolled 8 times
            Average roll : 4.207
            Median : 4.000
            Variance : 1.321
            Standard Deviation : 1.150
            Total rolls : 29

    ANZAC Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    UK_Pacific Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 4.500
            Variance : 0.286
            Standard Deviation : 0.535
            Total rolls : 8

  • 16

    From a purely discusion point of view, holding off attacking with Japan is making me feel like I’m fighting uphill in the pacific.  The idea, of course, was to hold the US out of Europe, but blaa, I feel like I’m slogging now.

  • 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :5

    Purchase Units - Americans
                Americans buy 5 bombers and 1 tactical_bomber; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
                1 carrier, 2 destroyers, 1 fighter and 3 submarines moved from 26 Sea Zone to 33 Sea Zone

    Combat - Americans
                Battle in 20 Sea Zone
                    Americans attack with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
                    Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 3 transports
                        Americans roll dice for 2 submarines in 20 Sea Zone, round 1 :  1/2 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 2 submarines in 20 Sea Zone, round 1 :  1/2 hits
                        Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 1 :  2/8 hits
                        Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 3 transports in 20 Sea Zone, round 1 :  4/5 hits
                        1 submarine owned by the Americans , 2 destroyers owned by the Americans , 1 carrier owned by the Americans , 1 cruiser owned by the Americans and 2 submarines owned by the Japanese lost in 20 Sea Zone
                        Americans roll dice for 1 submarine in 20 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 :  3/5 hits
                        Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 3 transports in 20 Sea Zone, round 2 :  3/5 hits
                        1 submarine owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Japanese , 1 cruiser owned by the Americans , 1 destroyer owned by the Japanese and 1 battleship owned by the Japanese lost in 20 Sea Zone
                        Americans roll dice for 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 3 :  2/3 hits
                        Japanese roll dice for 2 fighters and 3 transports in 20 Sea Zone, round 3 :  2/2 hits
                        1 battleship owned by the Americans , 1 tactical_bomber owned by the Americans and 2 fighters owned by the Japanese lost in 20 Sea Zone
                        3 transports owned by the Japanese lost in 20 Sea Zone
                    Americans win, taking 20 Sea Zone from Japanese with 1 carrier and 1 fighter remaining. Battle score for attacker is -10
                    Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 3 transports
                    Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 submarines and 1 tactical_bomber
                Battle in 33 Sea Zone
                    Americans attack with 1 carrier, 2 destroyers, 1 fighter and 3 submarines
                    Japanese defend with 1 submarine
                        Americans roll dice for 3 submarines in 33 Sea Zone, round 1 :  3/3 hits
                        1 submarine owned by the Japanese lost in 33 Sea Zone
                    Americans win with 1 carrier, 2 destroyers, 1 fighter and 3 submarines remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                6 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 armour moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 armour moved from 33 Sea Zone to Caroline Islands

    Place Units - Americans
                5 bombers and 1 tactical_bomber placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 5,4
                Americans collect 52 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Production/PUs Summary :

    Germans : 48 / 58
        Russians : 30 / 34
        Japanese : 52 / 50
        Americans : 52 / 73
        Chinese : 3 / 11
        British : 31 / 36
        UK_Pacific : 13 / 12
        Italians : 17 / 17
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 8 times
                3 was rolled 5 times
                4 was rolled 7 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.184
            Median : 3.000
            Variance : 0.378
            Standard Deviation : 0.615
            Total rolls : 38

    Null / Other
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
            Average roll : 2.643
            Median : 2.000
            Variance : 1.077
            Standard Deviation : 1.038
            Total rolls : 14

    Americans Combat
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.409
            Median : 3.500
            Variance : 0.286
            Standard Deviation : 0.535
            Total rolls : 22

  • 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 5 PUs total

    Production/PUs Summary :

    Germans : 48 / 58
        Russians : 30 / 34
        Japanese : 52 / 50
        Americans : 52 / 73
        Chinese : 3 / 5
        British : 31 / 36
        UK_Pacific : 13 / 12
        Italians : 17 / 17
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 8 times
                3 was rolled 5 times
                4 was rolled 7 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.184
            Median : 3.000
            Variance : 0.378
            Standard Deviation : 0.615
            Total rolls : 38

    Null / Other
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
            Average roll : 2.643
            Median : 2.000
            Variance : 1.077
            Standard Deviation : 1.038
            Total rolls : 14

    Americans Combat
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.409
            Median : 3.500
            Variance : 0.286
            Standard Deviation : 0.535
            Total rolls : 22

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