@discalced
it got me off my build path so probably not unless germany makes it worth it, I have forgotten my japan build and strategy, i am sure I wrote it down somewhere.
13L G40 PGMatt vs Eqqman (allies +9) Game 1
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Test summary from TripleA, engine version: 1.6.1.4, time: 12:14:12
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
3 fighters moved from Queensland to 37 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 armour moved from New South Wales to 62 Sea Zone
1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 1 submarine and 1 transport
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Neutral with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Java
Battle in 37 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 battleship, 1 carrier, 1 cruiser and 1 transport
ANZAC roll dice for 3 fighters in 37 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 transport in 37 Sea Zone, round 1 : 2/3 hits
1 carrier owned by the Japanese and 2 fighters owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 1 fighter in 37 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 37 Sea Zone, round 2 : 1/2 hits
1 cruiser owned by the Japanese and 1 fighter owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking Java from Japanese with 1 battleship and 1 transport remaining. Battle score for attacker is -2
Casualties for Japanese: 1 carrier and 1 cruiser
Casualties for ANZAC: 3 fightersNon Combat Move - ANZAC
Place Units - ANZAC
1 fighter and 1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsProduction/PUs Summary :
Germans : 47 / 59
Russians : 32 / 36
Japanese : 44 / 57
Americans : 52 / 72
Chinese : 7 / 11
British : 31 / 36
UK_Pacific : 16 / 12
Italians : 17 / 17
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 4 times
6 was rolled 4 times
Average roll : 3.643
Median : 4.000
Variance : 1.077
Standard Deviation : 1.038
Total rolls : 14Japanese Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.571
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7ANZAC Combat
2 was rolled 3 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.714
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 47 / 59
Russians : 32 / 36
Japanese : 44 / 57
Americans : 52 / 72
Chinese : 7 / 11
British : 31 / 36
UK_Pacific : 16 / 12
Italians : 17 / 17
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 4 times
6 was rolled 4 times
Average roll : 3.643
Median : 4.000
Variance : 1.077
Standard Deviation : 1.038
Total rolls : 14Japanese Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.571
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7ANZAC Combat
2 was rolled 3 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.714
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 7 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 53 PUs;
Germans buy 2 artilleries, 9 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
3 tactical_bombers moved from Southern Italy to 91 Sea Zone
3 submarines moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
2 armour moved from Finland to Novgorod
2 infantry moved from Baltic States to Novgorod
2 infantry moved from Poland to Baltic States
2 artilleries and 6 infantry moved from Poland to Eastern Poland
7 infantry moved from Germany to Poland
1 tactical_bomber moved from France to Novgorod
1 tactical_bomber moved from France to Southern Italy
1 armour moved from Novgorod to Eastern Poland
2 artilleries and 4 infantry moved from Romania to Bessarabia -
I’ll need a dive call for zone 91.
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No submerging. OOL is SS, DD x3, CA.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 53 PUs;
Germans buy 2 artilleries, 9 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
3 tactical_bombers moved from Southern Italy to 91 Sea Zone
3 submarines moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
2 armour moved from Finland to Novgorod
2 infantry moved from Baltic States to Novgorod
2 infantry moved from Poland to Baltic States
2 artilleries and 6 infantry moved from Poland to Eastern Poland
7 infantry moved from Germany to Poland
1 tactical_bomber moved from France to Novgorod
1 tactical_bomber moved from France to Southern Italy
1 armour moved from Novgorod to Eastern Poland
2 artilleries and 4 infantry moved from Romania to BessarabiaCombat - Germans
Battle in Bessarabia
Germans attack with 2 artilleries and 4 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 4 infantry in Bessarabia, round 1 : 1/6 hits
Russians roll dice for 1 infantry in Bessarabia, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Germans attack with 4 submarines and 3 tactical_bombers
Americans defend with 1 cruiser, 3 destroyers, 1 submarine and 2 transports
Americans roll dice for 1 submarine in 91 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 4 submarines in 91 Sea Zone, round 1 : 1/4 hits
Germans roll dice for 3 tactical_bombers in 91 Sea Zone, round 1 : 2/3 hits
Americans roll dice for 1 cruiser, 3 destroyers and 2 transports in 91 Sea Zone, round 1 : 0/4 hits
1 submarine owned by the Americans and 2 destroyers owned by the Americans lost in 91 Sea Zone
Germans roll dice for 4 submarines in 91 Sea Zone, round 2 : 1/4 hits
Germans roll dice for 3 tactical_bombers in 91 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 cruiser, 1 destroyer and 2 transports in 91 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Germans roll dice for 4 submarines in 91 Sea Zone, round 3 : 2/4 hits
1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 91 Sea Zone
Germans roll dice for 3 tactical_bombers in 91 Sea Zone, round 3 : 2/3 hits
1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 4 submarines and 3 tactical_bombers remaining. Battle score for attacker is 56
Casualties for Americans: 1 cruiser, 3 destroyers, 1 submarine and 2 transportsNon Combat Move - Germans
3 tactical_bombers moved from 91 Sea Zone to Morocco
1 submarine moved from 87 Sea Zone to 89 Sea Zone
1 infantry moved from Novgorod to ArchangelPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
3 submarines placed in 93 Sea Zone
1 artillery and 7 infantry placed in GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsTerritory Summary for Germans :
Morocco : 3 tactical_bombers
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 3 infantry
Western Germany : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Poland : 7 infantry
Germany : 1 artillery, 1 factory_major and 7 infantry
Holland Belgium : 1 aaGun
Southern Italy : 1 tactical_bomber
Karelia : 1 flag
Baltic States : 1 flag, 2 infantry
Nenetsia : 1 flag, 1 armour
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag, 1 aaGun, 5 armour, 4 artilleries, 10 infantry and 5 mech_infantrys
Bessarabia : 1 flag, 2 artilleries and 3 infantry
Vologda : 1 flag, 1 infantry
Novgorod : 1 flag, 2 aaGuns, 1 airfield, 2 armour, 5 artilleries, 1 factory_minor, 1 harbour, 12 infantry and 1 tactical_bomber
89 Sea Zone : 1 submarine
93 Sea Zone : 3 submarines
109 Sea Zone : 1 submarine
91 Sea Zone : 4 submarines
Finland : 1 flagProduction/PUs Summary :
Germans : 48 / 58
Russians : 31 / 36
Japanese : 44 / 57
Americans : 52 / 72
Chinese : 7 / 11
British : 31 / 36
UK_Pacific : 16 / 12
Italians : 17 / 17
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.771
Median : 4.000
Variance : 0.559
Standard Deviation : 0.748
Total rolls : 35Germans Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.593
Median : 4.000
Variance : 0.577
Standard Deviation : 0.760
Total rolls : 27Russians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.857
Median : 5.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
Well, lots of rounds, but a very nice German result!
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Ouch. Pretty weak to not even get 1 hit.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - Russians
Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 bomber moved from Bryansk to Novgorod
1 infantry moved from Ukraine to Bessarabia
1 fighter moved from Bryansk to Bessarabia
1 fighter moved from Bryansk to Bessarabia
1 tactical_bomber moved from Bryansk to Bessarabia
1 bomber moved from Volgograd to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Italian Somaliland to Ethiopia
1 infantry moved from Italian Somaliland to EthiopiaCombat - Russians
Battle in Bessarabia
Russians attack with 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 3 infantry
Russians roll dice for 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber in Bessarabia, round 1 : 2/8 hits
Germans roll dice for 2 artilleries and 3 infantry in Bessarabia, round 1 : 1/5 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/7 hits
Germans roll dice for 2 artilleries and 1 infantry in Bessarabia, round 2 : 1/3 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Bessarabia
Russians roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Bessarabia, round 3 : 1/6 hits
Germans roll dice for 1 artillery in Bessarabia, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 2 artilleries and 3 infantry
Casualties for Russians: 2 infantry
Strategic bombing raid in Novgorod
AA guns fire in Novgorod : 0/1 hits
Bombing raid in Novgorod rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Novgorod causes 3 damage total.Non Combat Move - Russians
2 aaGuns, 2 armour, 4 artilleries, 3 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk
3 artilleries and 7 infantry moved from Russia to Bryansk
1 bomber, 2 fighters and 1 tactical_bomber moved from Bessarabia to Bryansk
1 bomber moved from Novgorod to BryanskPlace Units - Russians
3 artilleries and 7 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUsProduction/PUs Summary :
Germans : 48 / 58
Russians : 31 / 34
Japanese : 44 / 57
Americans : 52 / 72
Chinese : 7 / 11
British : 31 / 36
UK_Pacific : 16 / 12
Italians : 17 / 17
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 12 times
5 was rolled 18 times
6 was rolled 8 times
Average roll : 4.019
Median : 4.000
Variance : 2.642
Standard Deviation : 1.625
Total rolls : 54Null / Other
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 4.136
Median : 5.000
Variance : 1.524
Standard Deviation : 1.234
Total rolls : 22Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
Average roll : 3.500
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Russians Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 4.136
Median : 5.000
Variance : 1.524
Standard Deviation : 1.234
Total rolls : 22 -
@Eggman:
      Turn Complete - Russians
      Russians collect 31 PUs; end with 31 PUs total
      Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUsI see the one TT in Africa, what is the other one?
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@PGMatt:
@Eggman:
� � � � � � Turn Complete - Russians
� � � � � � Russians collect 31 PUs; end with 31 PUs total
� � � � � � Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUsI see the one TT in Africa, what is the other one?
Maybe i’m just miss reading this; 1 TT for 3 IPC
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@PGMatt:
Maybe i’m just miss reading this; 1 TT for 3 IPC
Yes. It’s a bit awkwardly worded, it should be more like
National Objective #2 for Russians: Spread of Communism.It’s always a nice idea to try and get Russia some of Italy’s African territory or Iraq for the extra IPCs, but it is terribly impractical because it takes forever to get a Russian unit over there. That kind of scheme is probably best saved for scenarios where you get a G1 and can immediately sent somebody into the Middle East.
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@Eggman:
@PGMatt:
Maybe i’m just miss reading this; 1 TT for 3 IPC
Yes. It’s a bit awkwardly worded, it should be more like
National Objective #2 for Russians: Spread of Communism.It’s always a nice idea to try and get Russia some of Italy’s African territory or Iraq for the extra IPCs, but it is terribly impractical because it takes forever to get a Russian unit over there. That kind of scheme is probably best saved for scenarios where you get a G1 and can immediately sent somebody into the Middle East.
It’s some of the “tricks” that I have missed over the last year. The ANZAK Inf bid is another one I haven’t seen yet.
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@PGMatt:
It’s some of the “tricks” that I have missed over the last year. The ANZAK Inf bid is another one I haven’t seen yet.
I like it a lot since you are saving a turn of movement and the price of a Transport if you already sailed to Java earlier and were sunk by the Japanese. A pretty big value for 3 IPC.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers and 7 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
COMMENT: dont think there are any you make calls, but posting more as a structure test.
1 artillery and 2 fighters moved from Shensi to Kweichow
1 infantry moved from Tsinghai to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Novosibirsk to Kazakhstan
Japanese take Kazakhstan from Russians
1 artillery moved from Korea to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 bombers moved from Manchuria to Kiangsi
2 infantry moved from Sumatra to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 42 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 41 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 battleship moved from 37 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 tactical_bomber moved from Shensi to Kweichow
1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers moved from Shensi to Szechwan -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers and 7 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
COMMENT: dont think there are any you make calls, but posting more as a structure test.
1 artillery and 2 fighters moved from Shensi to Kweichow
1 infantry moved from Tsinghai to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Novosibirsk to Kazakhstan
Japanese take Kazakhstan from Russians
1 artillery moved from Korea to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 bombers moved from Manchuria to Kiangsi
2 infantry moved from Sumatra to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 42 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 41 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 battleship moved from 37 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 tactical_bomber moved from Shensi to Kweichow
1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers moved from Shensi to SzechwanCombat - Japanese
Battle in Malaya
Japanese attack with 2 infantry
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 1 : 2/2 hits
UK_Pacific roll dice for 1 mech_infantry in Malaya, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Kiangsi
Japanese attack with 1 artillery, 2 bombers and 1 infantry
British defend with 1 armour
Japanese roll dice for 1 battleship in Kiangsi, round 1 : 0/1 hits
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Kiangsi, round 1 : 3/4 hits
Chinese roll dice for 1 armour in Kiangsi, round 1 : 0/1 hits
1 armour owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 1 : 1/2 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 1 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Kweichow
Japanese attack with 1 artillery, 2 fighters and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Kweichow, round 1 : 1/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
1 infantry owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Szechwan, round 1 : 2/9 hits
Chinese roll dice for 4 infantry in Szechwan, round 1 : 2/4 hits
1 infantry owned by the Japanese , 2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
Japanese roll dice for 1 artillery, 2 fighters and 4 tactical_bombers in Szechwan, round 2 : 2/7 hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 4 infantryNon Combat Move - Japanese
2 fighters and 4 tactical_bombers moved from Szechwan to Kwangtung
2 bombers moved from Kiangsi to Kwangtung
3 armour moved from Kiangsu to Kwangtung
2 fighters moved from Kweichow to 20 Sea Zone
1 tactical_bomber moved from Kweichow to Kwangtung
1 carrier moved from 38 Sea Zone to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 aaGun moved from Manchuria to 19 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 20 Sea Zone to KwangtungPlace Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
5 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,1,6,2,1,1,5,6,6,3,6,3,2,4,5,3,2,5
Japanese collect 50 PUs (2 lost to blockades); end with 50 PUs totalTerritory Summary for Japanese :
Paulau Island : 1 infantry
Kiangsu : 1 artillery, 1 factory_minor and 2 infantry
Kiangsi : 1 artillery and 1 infantry
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 7 infantry
Shensi : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 artillery
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag, 1 artillery
Chahar : 1 flag
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag
Malaya : 1 flag, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 aaGun, 3 armour, 1 artillery, 2 bombers, 2 fighters, 1 harbour, 2 infantry and 5 tactical_bombers
Philippines : 1 flag, 1 airfield and 1 harbour
Kazakhstan : 1 flag, 1 infantry
Sumatra : 1 flag
41 Sea Zone : 1 flag
33 Sea Zone : 1 submarine
37 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 2 transports
20 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 3 transports
6 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
Novosibirsk : 1 flagProduction/PUs Summary :
Germans : 48 / 58
Russians : 30 / 34
Japanese : 52 / 50
Americans : 52 / 72
Chinese : 3 / 11
British : 31 / 36
UK_Pacific : 13 / 12
Italians : 17 / 17
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 9 times
3 was rolled 6 times
4 was rolled 10 times
5 was rolled 11 times
6 was rolled 14 times
Average roll : 3.895
Median : 4.000
Variance : 0.768
Standard Deviation : 0.876
Total rolls : 57Null / Other
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.611
Median : 3.500
Variance : 0.118
Standard Deviation : 0.343
Total rolls : 18Japanese Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 4.207
Median : 4.000
Variance : 1.321
Standard Deviation : 1.150
Total rolls : 29ANZAC Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1UK_Pacific Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8 -
From a purely discusion point of view, holding off attacking with Japan is making me feel like I’m fighting uphill in the pacific. The idea, of course, was to hold the US out of Europe, but blaa, I feel like I’m slogging now.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 5 bombers and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Americans
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 3 submarines moved from 26 Sea Zone to 33 Sea ZoneCombat - Americans
Battle in 20 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 3 transports
Americans roll dice for 2 submarines in 20 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 submarines in 20 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 1 : 2/8 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 3 transports in 20 Sea Zone, round 1 : 4/5 hits
1 submarine owned by the Americans , 2 destroyers owned by the Americans , 1 carrier owned by the Americans , 1 cruiser owned by the Americans and 2 submarines owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 3 transports in 20 Sea Zone, round 2 : 3/5 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Japanese , 1 cruiser owned by the Americans , 1 destroyer owned by the Japanese and 1 battleship owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 3 : 2/3 hits
Japanese roll dice for 2 fighters and 3 transports in 20 Sea Zone, round 3 : 2/2 hits
1 battleship owned by the Americans , 1 tactical_bomber owned by the Americans and 2 fighters owned by the Japanese lost in 20 Sea Zone
3 transports owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 1 carrier and 1 fighter remaining. Battle score for attacker is -10
Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 3 transports
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 submarines and 1 tactical_bomber
Battle in 33 Sea Zone
Americans attack with 1 carrier, 2 destroyers, 1 fighter and 3 submarines
Japanese defend with 1 submarine
Americans roll dice for 3 submarines in 33 Sea Zone, round 1 : 3/3 hits
1 submarine owned by the Japanese lost in 33 Sea Zone
Americans win with 1 carrier, 2 destroyers, 1 fighter and 3 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
6 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 armour moved from 33 Sea Zone to Caroline IslandsPlace Units - Americans
5 bombers and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 5,4
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsProduction/PUs Summary :
Germans : 48 / 58
Russians : 30 / 34
Japanese : 52 / 50
Americans : 52 / 73
Chinese : 3 / 11
British : 31 / 36
UK_Pacific : 13 / 12
Italians : 17 / 17
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.184
Median : 3.000
Variance : 0.378
Standard Deviation : 0.615
Total rolls : 38Null / Other
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 2.643
Median : 2.000
Variance : 1.077
Standard Deviation : 1.038
Total rolls : 14Americans Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.409
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 22 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs totalProduction/PUs Summary :
Germans : 48 / 58
Russians : 30 / 34
Japanese : 52 / 50
Americans : 52 / 73
Chinese : 3 / 5
British : 31 / 36
UK_Pacific : 13 / 12
Italians : 17 / 17
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.184
Median : 3.000
Variance : 0.378
Standard Deviation : 0.615
Total rolls : 38Null / Other
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 2.643
Median : 2.000
Variance : 1.077
Standard Deviation : 1.038
Total rolls : 14Americans Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.409
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 22





